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position: relative;\n}\n\n.fa-li {\n left: -2em;\n position: absolute;\n text-align: center;\n width: 2em;\n line-height: inherit;\n}\n\n.fa-border {\n border: solid 0.08em #eee;\n border-radius: 0.1em;\n padding: 0.2em 0.25em 0.15em;\n}\n\n.fa-pull-left {\n float: left;\n}\n\n.fa-pull-right {\n float: right;\n}\n\n.fa.fa-pull-left,\n.fas.fa-pull-left,\n.far.fa-pull-left,\n.fal.fa-pull-left,\n.fab.fa-pull-left {\n margin-right: 0.3em;\n}\n.fa.fa-pull-right,\n.fas.fa-pull-right,\n.far.fa-pull-right,\n.fal.fa-pull-right,\n.fab.fa-pull-right {\n margin-left: 0.3em;\n}\n\n.fa-spin {\n -webkit-animation: fa-spin 2s infinite linear;\n animation: fa-spin 2s infinite linear;\n}\n\n.fa-pulse {\n -webkit-animation: fa-spin 1s infinite steps(8);\n animation: fa-spin 1s infinite steps(8);\n}\n\n@-webkit-keyframes fa-spin {\n 0% {\n -webkit-transform: rotate(0deg);\n transform: rotate(0deg);\n }\n 100% {\n -webkit-transform: rotate(360deg);\n transform: rotate(360deg);\n }\n}\n\n@keyframes fa-spin {\n 0% {\n -webkit-transform: rotate(0deg);\n transform: rotate(0deg);\n }\n 100% {\n -webkit-transform: rotate(360deg);\n transform: rotate(360deg);\n }\n}\n.fa-rotate-90 {\n -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=1)";\n -webkit-transform: rotate(90deg);\n transform: rotate(90deg);\n}\n\n.fa-rotate-180 {\n -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2)";\n -webkit-transform: rotate(180deg);\n transform: rotate(180deg);\n}\n\n.fa-rotate-270 {\n -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=3)";\n -webkit-transform: rotate(270deg);\n transform: rotate(270deg);\n}\n\n.fa-flip-horizontal {\n -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=0, mirror=1)";\n -webkit-transform: scale(-1, 1);\n transform: scale(-1, 1);\n}\n\n.fa-flip-vertical {\n -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)";\n -webkit-transform: scale(1, -1);\n transform: scale(1, -1);\n}\n\n.fa-flip-both, .fa-flip-horizontal.fa-flip-vertical {\n -ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)";\n -webkit-transform: scale(-1, -1);\n transform: scale(-1, -1);\n}\n\n:root .fa-rotate-90,\n:root .fa-rotate-180,\n:root .fa-rotate-270,\n:root .fa-flip-horizontal,\n:root .fa-flip-vertical,\n:root .fa-flip-both {\n -webkit-filter: none;\n filter: none;\n}\n\n.fa-stack {\n display: inline-block;\n height: 2em;\n position: relative;\n width: 2.5em;\n}\n\n.fa-stack-1x,\n.fa-stack-2x {\n bottom: 0;\n left: 0;\n margin: auto;\n position: absolute;\n right: 0;\n top: 0;\n}\n\n.svg-inline--fa.fa-stack-1x {\n height: 1em;\n width: 1.25em;\n}\n.svg-inline--fa.fa-stack-2x {\n height: 2em;\n width: 2.5em;\n}\n\n.fa-inverse {\n color: #fff;\n}\n\n.sr-only {\n border: 0;\n clip: rect(0, 0, 0, 0);\n height: 1px;\n margin: -1px;\n overflow: hidden;\n padding: 0;\n position: absolute;\n width: 1px;\n}\n\n.sr-only-focusable:active, .sr-only-focusable:focus {\n clip: auto;\n height: auto;\n margin: 0;\n overflow: visible;\n position: static;\n width: auto;\n}\n\n.svg-inline--fa .fa-primary {\n fill: var(--fa-primary-color, currentColor);\n opacity: 1;\n opacity: var(--fa-primary-opacity, 1);\n}\n\n.svg-inline--fa .fa-secondary {\n fill: var(--fa-secondary-color, currentColor);\n opacity: 0.4;\n opacity: var(--fa-secondary-opacity, 0.4);\n}\n\n.svg-inline--fa.fa-swap-opacity .fa-primary {\n opacity: 0.4;\n opacity: var(--fa-secondary-opacity, 0.4);\n}\n\n.svg-inline--fa.fa-swap-opacity .fa-secondary {\n opacity: 1;\n opacity: var(--fa-primary-opacity, 1);\n}\n\n.svg-inline--fa mask .fa-primary,\n.svg-inline--fa mask .fa-secondary {\n fill: black;\n}\n\n.fad.fa-inverse {\n color: #fff;\n}';if(i!==t||n!==e){var s=new RegExp("\\.".concat(t,"\\-"),"g"),a=new RegExp("\\--".concat(t,"\\-"),"g"),o=new RegExp("\\.".concat(e),"g");r=r.replace(s,".".concat(i,"-")).replace(a,"--".concat(i,"-")).replace(o,".".concat(n))}return r}()),At=!0)}function Mt(t,e){return Object.defineProperty(t,"abstract",{get:e}),Object.defineProperty(t,"html",{get:function(){return t.abstract.map((function(t){return mt(t)}))}}),Object.defineProperty(t,"node",{get:function(){if(_){var e=w.createElement("div");return e.innerHTML=t.html,e.children}}}),t}function St(t){var e=t.prefix,i=void 0===e?"fa":e,n=t.iconName;if(n)return ft(Tt.definitions,i,n)||ft(P.styles,i,n)}var Et,Tt=new bt,At=!1,Lt=(Et=function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{},i=e.transform,n=void 0===i?tt:i,r=e.symbol,s=void 0!==r&&r,a=e.mask,o=void 0===a?null:a,l=e.maskId,c=void 0===l?null:l,h=e.title,d=void 0===h?null:h,p=e.titleId,f=void 0===p?null:p,m=e.classes,g=void 0===m?[]:m,v=e.attributes,y=void 0===v?{}:v,x=e.styles,w=void 0===x?{}:x;if(t){var b=t.prefix,_=t.iconName,M=t.icon;return Mt(u({type:"icon"},t),(function(){return _t(),C.autoA11y&&(d?y["aria-labelledby"]="".concat(C.replacementClass,"-title-").concat(f||et()):(y["aria-hidden"]="true",y.focusable="false")),lt({icons:{main:wt(M),mask:o?wt(o.icon):{found:!1,width:null,height:null,icon:{}}},prefix:b,iconName:_,transform:u({},tt,n),symbol:s,title:d,maskId:c,titleId:f,extra:{attributes:y,styles:w,classes:g}})}))}},function(t){var e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{},i=(t||{}).icon?t:St(t||{}),n=e.mask;return n&&(n=(n||{}).icon?n:St(n||{})),Et(i,u({},e,{mask:n}))});class Ct{constructor(t){this.table=t}parse(t){for(var e=t.length,i=this.table,n=[],r=[],s=0;sc||l===c&&"right"===o.associativity)break;n.push(r.shift())}r.unshift(h)}else n.push(h)}for(;r.length;){var h;if("("===(h=r.shift()).data)throw new Error("Mismatched parentheses.");n.push(h)}return n}}const Rt=/(?:(?\d+)[Dd])?#(?[\p{Letter}\p{Emoji_Presentation}\w/-]+)(?:\|(?[\+-]))?(?:\|(?[^\+-]+))?/u,Pt=/(?:(?\d+)[Dd])?\[\[(?[\s\S]+?)#?\^(?[\s\S]+?)\]\]\|?(?
[\s\S]+)?/,It=/(?:(?\d+)[Dd])?\[\[(?[\s\S]+)\]\]\|?(?[\s\S]+)?/,Nt=/[\(\^\+\-\*\/\)]/,zt=/(?(?\d+)(?:[Dd]?\[?(?:-?\d+\s?,)?\s?(?:-?\d+|%|F)\]?)?)(?(?:(?:=|=!|<|>|<=|>=|=<|=>|\-=|=\-)\d+)*)?/,Dt=/(?\d+)?[Dd](?\[?(?:-?\d+\s?,)?\s?(?:-?\d+|%|F)\]?)?(?(?:(?:=|=!|<|>|<=|>=|=<|=>|\-=|=\-)\d+)*)?/,Bt=/(?:(?=|=!|<|>|<=|>=|=<|=>|\-=|=\-)(?\d+))/g,Ft="dice-roller-icon",Ot="dice-roller-copy";function kt(t,e,i){[...t].slice(e).reverse().forEach((([e,i])=>{t.set(e+1,i)})),t.set(e,i)}class Ht extends e.Events{constructor(t,i,n){super(),this.plugin=t,this.original=i,this.lexemes=n,this.loaded=!1,this.containerEl=createDiv({cls:"dice-roller",attr:{"aria-label-position":"top","data-dice":this.original}}),this.resultEl=this.containerEl.createDiv("dice-roller-result");const r=this.containerEl.createDiv({cls:"dice-roller-button"});(0,e.setIcon)(r,Ft),this.containerEl.onclick=this.onClick.bind(this),r.onclick=this.onClick.bind(this)}setTooltip(){this.plugin.data.displayResultsInline||this.containerEl.setAttrs({"aria-label":this.tooltip})}getRandomBetween(t,e){return Math.floor(Math.random()*(e-t+1))+t}render(){return t(this,void 0,void 0,(function*(){this.setTooltip(),yield this.build()}))}get inlineText(){return`${this.tooltip.split("\n").join(" -> ")} -> `}onClick(e){var i;return t(this,void 0,void 0,(function*(){e.stopPropagation(),e.stopImmediatePropagation(),(null===(i=window.getSelection())||void 0===i?void 0:i.isCollapsed)&&(yield this.roll())}))}}class Ut extends Ht{}class Vt extends Ut{constructor(t,e,i,n){super(t,e,[i]),this.plugin=t,this.original=e,this.lexeme=i,this.source=n,this.getPath(),this.getFile()}getFile(){return t(this,void 0,void 0,(function*(){if(this.file=this.plugin.app.metadataCache.getFirstLinkpathDest(this.path,this.source),!(this.file&&this.file instanceof e.TFile))throw new Error("Could not load file.");yield this.load(),this.registerFileWatcher()}))}registerFileWatcher(){this.plugin.registerEvent(this.plugin.app.vault.on("modify",(e=>t(this,void 0,void 0,(function*(){e===this.file&&(yield this.getOptions())})))))}}class Gt{constructor(t,e={original:t,conditionals:[],type:"dice",data:t}){var i;if(this.lexeme=e,this.modifiers=new Map,this.modifiersAllowed=!0,this.static=!1,this.conditions=[],!/(\-?\d+)[dD]?(\d+|%|\[\d+,\s?\d+\])?/.test(t))throw new Error("Non parseable dice string passed to DiceRoll.");this.dice=t.split(" ").join(""),/^-?\d+$/.test(this.dice)&&(this.static=!0,this.modifiersAllowed=!1);let[,n,r=null,s=1]=this.dice.match(/(\-?\d+)[dD]\[?(?:(-?\d+)\s?,)?\s?(-?\d+|%|F)\]?/)||[,1,null,1];this.multiplier=n<0?-1:1,this.rolls=Math.abs(Number(n))||1,Number(s)<0&&!r&&(r=-1),"%"===s&&(s=100),"F"===s&&(s=1,r=-1),Number(s)[e,{usable:!0,value:t,display:`${t}`,modifiers:new Set}])))}get text(){return`${this.result}`}get result(){return this.static?Number(this.dice):[...this.results].map((([,{usable:t,value:e}])=>t?e:0)).reduce(((t,e)=>t+e),0)}get display(){return this.static?`${this.result}`:`[${[...this.results].map((([,{modifiers:t,display:e}])=>`${e}${[...t].join("")}`)).join(", ")}]`}keepLow(t=1){this.modifiersAllowed?[...this.results].sort(((t,e)=>t[1].value-e[1].value)).slice(t-this.results.size).forEach((([t])=>{const e=this.results.get(t);e.usable=!1,e.modifiers.add("d"),this.results.set(t,Object.assign({},e))})):new e.Notice("Modifiers are only allowed on dice rolls.")}keepHigh(t=1){this.modifiersAllowed?[...this.results].sort(((t,e)=>e[1].value-t[1].value)).slice(t).forEach((([t])=>{const e=this.results.get(t);e.usable=!1,e.modifiers.add("d"),this.results.set(t,Object.assign({},e))})):new e.Notice("Modifiers are only allowed on dice rolls.")}reroll(t,i){if(!this.modifiersAllowed)return void new e.Notice("Modifiers are only allowed on dice rolls.");i.length||i.push({operator:"=",comparer:this.faces.min});let n=0,r=[...this.results].filter((([,{value:t}])=>this.checkCondition(t,i)));for(;nthis.checkCondition(t,i))).length>0;)n++,r.map((([,t])=>{t.modifiers.add("r"),t.value=this.getRandomBetween(this.faces.min,this.faces.max)}));r.forEach((([t,e])=>{this.results.set(t,e)}))}explodeAndCombine(t,i){if(!this.modifiersAllowed)return void new e.Notice("Modifiers are only allowed on dice rolls.");i.length||i.push({operator:"=",comparer:this.faces.max});let n=0;[...this.results].filter((([,{value:t}])=>this.checkCondition(t,i))).forEach((([e,r])=>{let s=this.getRandomBetween(this.faces.min,this.faces.max);for(n++,r.modifiers.add("!"),r.value+=s,r.display=`${r.value}`,this.results.set(e,r);nthis.multiplier*this.getRandomBetween(this.faces.min,this.faces.max)))}roll(){var t;const e=this._roll();this.results=new Map([...e].map(((t,e)=>[e,{usable:!0,value:t,display:`${t}`,modifiers:new Set}])));for(let[t,e]of this.modifiers)this.applyModifier(t,e);return(null===(t=this.conditions)||void 0===t?void 0:t.length)&&this.applyConditions(),e}applyConditions(){for(let[t,e]of this.results){const t=this.conditions.find((({operator:t})=>"-="===t||"=-"===t));t&&e.value===t.comparer?(e.value=-1,e.modifiers.add("-")):this.checkCondition(e.value,this.conditions)?(e.modifiers.add("*"),e.value=1):e.usable=!1}}applyModifier(t,e){switch(t){case"kh":this.keepHigh(e.data);break;case"kl":this.keepLow(e.data);break;case"!":this.explode(e.data,e.conditionals);break;case"!!":this.explodeAndCombine(e.data,e.conditionals);break;case"r":this.reroll(e.data,e.conditionals)}}checkCondition(t,e){return e&&e.length?e.some((({operator:e,comparer:i})=>{if(Number.isNaN(t)||Number.isNaN(i))return!1;let n=!1;switch(e){case"=":n=t===i;break;case"!=":case"=!":n=t!==i;break;case"<":n=t":n=t>i;break;case">=":n=t>=i}return n})):t}getRandomBetween(t,e){return Math.floor(Math.random()*(e-t+1))+t}}class Wt extends Gt{constructor(t,e){super("3d6",e),this.lexeme=e,this.dice=t}get doubles(){return new Set([...this.results].map((([,{usable:t,value:e}])=>t?e:0))).size<3}get result(){return this.static?Number(this.dice):[...this.results].map((([,{usable:t,value:e}])=>t?e:0)).reduce(((t,e)=>t+e),0)}get display(){let t=[];for(let e of this.results)0==e[0]&&this.doubles?t.push(`${e[1].value}S`):t.push(`${e[1].value}`);return`[${t.join(", ")}]`}}class jt extends Ut{constructor(t,e,i){super(t,e,i),this.plugin=t,this.original=e,this.lexemes=i,this.stunted="",this.operators={"+":(t,e)=>t+e,"-":(t,e)=>t-e,"*":(t,e)=>t*e,"/":(t,e)=>t/e,"^":(t,e)=>Math.pow(t,e)},this.stack=[],this.dice=[],this.loaded=!0,this.trigger("loaded")}get resultText(){let t=this.original;return this.dice.forEach((e=>{t=t.replace(e.lexeme.original,e.display)})),t}get tooltip(){return this._tooltip?this._tooltip:`${this.original}\n${this.resultText}`}build(){return t(this,void 0,void 0,(function*(){const t=[this.result.toLocaleString(navigator.language,{maximumFractionDigits:2})];this.plugin.data.displayResultsInline&&t.unshift(this.inlineText),this.resultEl.setText(t.join("")+this.stunted)}))}roll(){return t(this,void 0,void 0,(function*(){let t=0;this.stunted="";for(const e of this.lexemes)switch(e.type){case"+":case"-":case"*":case"/":case"^":case"math":let i=this.stack.pop(),n=this.stack.pop();if(!n){"-"===e.data&&(i=new Gt(`-${i.dice}`,i.lexeme)),this.stack.push(i);continue}i.roll(),i instanceof Wt&&i.doubles&&(this.stunted=` - ${i.results.get(0).value} Stunt Points`),n.roll(),n instanceof Wt&&n.doubles&&(this.stunted=` - ${n.results.get(0).value} Stunt Points`);const r=this.operators[e.data](n.result,i.result);this.stack.push(new Gt(`${r}`,e));break;case"kh":{let i=this.dice[t-1],n=e.data?Number(e.data):1;i.modifiers.set("kh",{data:n,conditionals:[]});break}case"dl":{let i=this.dice[t-1],n=e.data?Number(e.data):1;n=i.results.size-n,i.modifiers.set("kh",{data:n,conditionals:[]});break}case"kl":{let i=this.dice[t-1],n=e.data?Number(e.data):1;i.modifiers.set("kl",{data:n,conditionals:[]});break}case"dh":{let i=this.dice[t-1],n=e.data?Number(e.data):1;n=i.results.size-n,i.modifiers.set("kl",{data:n,conditionals:[]});break}case"!":{let i=this.dice[t-1],n=Number(e.data)||1;i.modifiers.set("!",{data:n,conditionals:e.conditionals});break}case"!!":{let i=this.dice[t-1],n=Number(e.data)||1;i.modifiers.set("!!",{data:n,conditionals:e.conditionals});break}case"r":{let i=this.dice[t-1],n=Number(e.data)||1;i.modifiers.set("r",{data:n,conditionals:e.conditionals});break}case"dice":this.dice[t]||(this.dice[t]=new Gt(e.data,e)),this.stack.push(this.dice[t]),t++;break;case"stunt":this.dice[t]||(this.dice[t]=new Wt(e.original,e)),this.stack.push(this.dice[t]),t++}const e=this.stack.pop();return e.roll(),e instanceof Wt&&e.doubles&&(this.stunted=` - ${e.results.get(0).value} Stunt Points`),this.result=e.result,this._tooltip=null,this.render(),this.trigger("new-result"),this.result}))}toResult(){return{type:"dice",result:this.result,tooltip:this.tooltip}}applyResult(e){return t(this,void 0,void 0,(function*(){"dice"===e.type&&(e.result&&(this.result=e.result),e.tooltip&&(this._tooltip=e.tooltip),yield this.render())}))}setResult(t){}}class qt extends Vt{constructor(i,n,r,s,a=!0){super(i,n,r,s),this.plugin=i,this.original=n,this.lexeme=r,this.inline=a,this.containerEl.addClasses(["has-embed","markdown-embed"]),this.resultEl.addClass("internal-embed"),this.resultEl.setAttrs({src:s}),this.copy=this.containerEl.createDiv({cls:"dice-content-copy dice-roller-button no-show",attr:{"aria-label":"Copy Contents"}}),this.copy.addEventListener("click",(i=>{i.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(...this.results).trim()).then((()=>t(this,void 0,void 0,(function*(){new e.Notice("Result copied to clipboard.")}))))})),(0,e.setIcon)(this.copy,Ot)}get tooltip(){return`${this.original}\n${this.path}`}build(){return t(this,void 0,void 0,(function*(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.inline&&this.resultEl.createSpan({text:this.inlineText}),this.results&&this.results.length){this.plugin.data.copyContentButton&&this.copy.removeClass("no-show");for(const i of this.results){this.resultEl.onclick=e=>t(this,void 0,void 0,(function*(){(e&&e.getModifierState("Control")||e.getModifierState("Meta"))&&e.stopPropagation()}));const n=this.resultEl.createDiv({cls:"markdown-embed"});if(!this.plugin.data.displayResultsInline){const t="type"in i?i.type:"List Item";n.setAttrs({"aria-label":`${this.file.basename}: ${t}`})}if(i){if(e.MarkdownRenderer.renderMarkdown(this.displayFromCache(i),n.createDiv(),this.source,null),this.plugin.data.copyContentButton&&this.results.length>1){let r=n.createDiv({cls:"dice-content-copy dice-roller-button",attr:{"aria-label":"Copy Contents"}});r.addEventListener("click",(n=>{n.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(i).trim()).then((()=>t(this,void 0,void 0,(function*(){new e.Notice("Result copied to clipboard.")}))))})),(0,e.setIcon)(r,Ot)}}else n.createDiv({cls:"dice-no-results",text:"No results."})}}else this.resultEl.createDiv({cls:"dice-no-results",text:"No results."})}))}load(){return t(this,void 0,void 0,(function*(){yield this.getOptions()}))}displayFromCache(...t){let e=[];for(let i of t)e.push(this.content.slice(i.position.start.offset,i.position.end.offset));return e.join("\n\n")}getPath(){var t;const{groups:e}=this.lexeme.data.match(It),{roll:i=1,link:n,types:r}=e;if(!n)throw new Error("Could not parse link.");this.rolls=null!==(t=i&&!isNaN(Number(i))&&Number(i))&&void 0!==t?t:1,this.path=n.replace(/(\[|\])/g,""),this.types=null==r?void 0:r.split(",")}getOptions(){return t(this,void 0,void 0,(function*(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.sections)throw new Error("Could not read file cache.");this.content=yield this.plugin.app.vault.cachedRead(this.file),this.options=this.cache.sections.filter((({type:t})=>this.types?this.types.includes(t):!["yaml","thematicBreak"].includes(t))),this.types&&this.types.includes("listItem")&&this.options.push(...this.cache.listItems),this.loaded=!0,this.trigger("loaded")}))}roll(){return t(this,void 0,void 0,(function*(){return new Promise(((t,e)=>{if(this.loaded){const e=[...this.options];this.results=[...Array(this.rolls)].map((()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t})).filter((t=>t)),this.render(),this.trigger("new-result"),t(this.results[0])}else this.on("loaded",(()=>{const e=[...this.options];this.results=[...Array(this.rolls)].map((()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t})).filter((t=>t)),this.render(),this.trigger("new-result"),t(this.results[0])}))}))}))}toResult(){return{type:"section",result:this.results}}applyResult(e){return t(this,void 0,void 0,(function*(){"section"===e.type&&(e.result&&(this.results=e.result),yield this.render())}))}}class Xt extends Ut{constructor(t,e,i,n){super(t,e,[i]),this.plugin=t,this.original=e,this.lexeme=i,this.source=n,this.loaded=!1,this.containerEl.addClasses(["has-embed","markdown-embed"]);const{roll:r=1,tag:s,collapse:a,types:o}=i.data.match(Rt).groups;this.collapse="-"===a||"+"!==a&&!this.plugin.data.returnAllTags,this.tag=`#${s}`,this.rolls=Number(r),this.types=o,this.getFiles()}get typeText(){var t;return(null===(t=this.types)||void 0===t?void 0:t.length)?`|${this.types}`:""}getFiles(){return t(this,void 0,void 0,(function*(){const t=this.plugin.app.plugins.plugins.dataview.index.tags.invMap.get(this.tag);if(t&&t.delete(this.source),!t||!t.size)throw new Error("No files found with that tag. Is the tag correct?\n\n"+this.tag);const e=Array.from(t).map((t=>`${this.rolls}d[[${t}]]${this.typeText}`));this.results=e.map((t=>new qt(this.plugin,t,{data:t,original:t,conditionals:null,type:"section"},this.source,!1))),this.loaded=!0,this.trigger("loaded")}))}build(){var e;return t(this,void 0,void 0,(function*(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText}),this.collapse){this.chosen=null!==(e=this.random)&&void 0!==e?e:this.getRandomBetween(0,this.results.length-1);let t=this.results[this.chosen];this.random=null;const i=this.resultEl.createDiv();i.createEl("h5",{cls:"dice-file-name",text:t.file.basename}),i.appendChild(t.containerEl)}else for(let t of this.results){const e=this.resultEl.createDiv();e.createEl("h5",{cls:"dice-file-name",text:t.file.basename}),e.appendChild(t.containerEl)}}))}roll(){return t(this,void 0,void 0,(function*(){return new Promise(((e,i)=>{this.loaded?(this.results.forEach((e=>t(this,void 0,void 0,(function*(){return yield e.roll()})))),this.render(),this.trigger("new-result"),e(this.result)):this.on("loaded",(()=>{this.results.forEach((e=>t(this,void 0,void 0,(function*(){return yield e.roll()})))),this.render(),this.trigger("new-result"),e(this.result)}))}))}))}get tooltip(){return this.original}toResult(){return{type:"tag",random:this.chosen,result:Object.fromEntries(this.results.map((t=>[t.path,t.toResult()])))}}applyResult(e){return t(this,void 0,void 0,(function*(){if("tag"===e.type){if(e.result)for(let t in e.result){const i=this.results.find((e=>e.path===t));i&&i.applyResult(e.result[t])}e.random&&(this.random=e.random),yield this.render()}}))}}class Yt extends Ut{constructor(t,e,i,n){var r;super(t,e,[i]),this.plugin=t,this.original=e,this.lexeme=i,this.source=n;const{roll:s=1,tag:a}=i.data.match(Rt).groups;this.tag=`#${a}`,this.rolls=null!==(r=s&&!isNaN(Number(s))&&Number(s))&&void 0!==r?r:1,this.getFiles()}get tooltip(){return`${this.original}\n${this.result.basename}`}roll(){return t(this,void 0,void 0,(function*(){return this.result=this.links[this.getRandomBetween(0,this.links.length-1)],yield this.render(),this.trigger("new-result"),this.result}))}build(){return t(this,void 0,void 0,(function*(){this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText});const e=this.resultEl.createEl("a",{cls:"internal-link",text:this.result.basename});e.onclick=e=>t(this,void 0,void 0,(function*(){var t;e.stopPropagation(),this.plugin.app.workspace.openLinkText(this.result.path,null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path,!0)})),e.onmouseenter=i=>t(this,void 0,void 0,(function*(){var t;this.plugin.app.workspace.trigger("link-hover",this,e,this.result.path,null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path)}))}))}getFiles(){return t(this,void 0,void 0,(function*(){const t=this.plugin.app.plugins.plugins.dataview.index.tags.invMap.get(this.tag);if(t&&t.delete(this.source),!t||!t.size)throw new Error("No files found with that tag. Is the tag correct?\n\n"+this.tag);this.links=Array.from(t).map((t=>this.plugin.app.metadataCache.getFirstLinkpathDest(t,this.source)))}))}toResult(){return{type:"link",result:this.result.path}}applyResult(i){return t(this,void 0,void 0,(function*(){if("link"===i.type){if(i.result){const t=this.plugin.app.vault.getAbstractFileByPath(i.result);t&&t instanceof e.TFile&&(this.result=t)}yield this.render()}}))}}class Zt extends Vt{getPath(){var t;const{groups:e}=this.lexeme.data.match(Pt),{roll:i=1,link:n,block:r,header:s}=e;if(!n||!r)throw new Error("Could not parse link.");this.rolls=null!==(t=i&&!isNaN(Number(i))&&Number(i))&&void 0!==t?t:1,this.path=n.replace(/(\[|\])/g,""),this.block=r.replace(/(\^|#)/g,"").trim().toLowerCase(),this.header=s}get tooltip(){return`${this.original}\n${this.path} > ${this.block}${this.header?" | "+this.header:""}`}build(){return t(this,void 0,void 0,(function*(){this.resultEl.empty();const e=[this.result];this.plugin.data.displayResultsInline&&e.unshift(this.inlineText);const i=e.join("").split(/(\[\[(?:[\s\S]+?)\]\])/);for(let e of i)if(/\[\[(?:[\s\S]+?)\]\]/.test(e)){const[,i]=e.match(/\[\[([\s\S]+?)\]\]/),n=this.resultEl.createEl("a",{cls:"internal-link",text:i});n.onmouseover=()=>{var t;this.plugin.app.workspace.trigger("link-hover",this,n,i.replace("^","#^").split("|").shift(),null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path)},n.onclick=e=>t(this,void 0,void 0,(function*(){var t;e.stopPropagation(),yield this.plugin.app.workspace.openLinkText(i.replace("^","#^").split(/\|/).shift(),null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path,e.getModifierState("Control"))}))}else this.resultEl.createSpan({text:e})}))}roll(){return t(this,void 0,void 0,(function*(){return new Promise((t=>{if(this.loaded){const e=[...this.options];this.result=[...Array(this.rolls)].map((()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t})).join("||"),this.render(),this.trigger("new-result"),t(this.result)}else this.on("loaded",(()=>{const e=[...this.options];this.result=[...Array(this.rolls)].map((()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t})).join("||"),this.render(),this.trigger("new-result"),t(this.result)}))}))}))}load(){return t(this,void 0,void 0,(function*(){yield this.getOptions()}))}getOptions(){var e,i;return t(this,void 0,void 0,(function*(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.blocks||!(this.block in this.cache.blocks))throw new Error(`Could not read file cache. Does the block reference exist?\n\n${this.path} > ${this.block}`);const t=null===(e=this.cache.sections)||void 0===e?void 0:e.find((t=>t.position==this.cache.blocks[this.block].position));if(this.position=this.cache.blocks[this.block].position,this.content=null===(i=yield this.plugin.app.vault.cachedRead(this.file))||void 0===i?void 0:i.slice(this.position.start.offset,this.position.end.offset),t&&"list"===t.type)this.options=this.content.split("\n");else{let t=function(t){const e=t.split("\n"),i=e.map((t=>{var e;return(null!==(e=t.trim().match(Jt))&&void 0!==e?e:[,t.trim()])[1]})),n=i[0].split(Qt),r=[],s=[];for(let t in n){let e=n[t];e.trim().length||(e=t),s.push([e.trim(),[]])}for(let t of e.slice(2)){const e=t.trim().split(Qt).map((t=>t.trim())).filter((t=>t.length));r.push(e.join(" | "));for(let t in e){const i=e[t].trim();i.length&&s[t]&&s[t][1].push(i)}}return{columns:Object.fromEntries(s),rows:r}}(this.content);if(this.header&&t.columns[this.header])this.options=t.columns[this.header];else{if(this.header)throw new Error(`Header ${this.header} was not found in table ${this.path} > ${this.block}.`);this.options=t.rows}}this.loaded=!0,this.trigger("loaded")}))}toResult(){return{type:"table",result:this.result}}applyResult(e){return t(this,void 0,void 0,(function*(){"table"===e.type&&(e.result&&(this.result=e.result),yield this.render())}))}}const Jt=/^\|?([\s\S]+?)\|?$/,Qt=/\|/;class $t extends e.PluginSettingTab{constructor(t,e){super(t,e),this.plugin=e,this.plugin=e}display(){return t(this,void 0,void 0,(function*(){let{containerEl:i}=this;i.empty(),i.addClass("dice-roller-settings"),i.createEl("h2",{text:"Dice Roller Settings"}),new e.Setting(i).setName("Roll All Files for Tags").setDesc("Return a result for each file when rolling tags.").addToggle((e=>{e.setValue(this.plugin.data.returnAllTags),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.returnAllTags=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Always Return Links for Tags").setDesc("Enables random link rolling with the link parameter. Override by specifying a section type.").addToggle((e=>{e.setValue(this.plugin.data.rollLinksForTags),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.rollLinksForTags=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Add Copy Button to Section Results").setDesc("Randomly rolled sections will have a copy-content button to easy add result to clipboard.").addToggle((e=>{e.setValue(this.plugin.data.copyContentButton),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.copyContentButton=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Display Formula With Results").setDesc("Both the formula and the results will both be displayed in preview mode.").addToggle((e=>{e.setValue(this.plugin.data.displayResultsInline),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.displayResultsInline=e,yield this.plugin.saveSettings()}))))}));const n=new e.Setting(i).setName("Globally Save Results").setDesc("Dice results will be saved by default. This can be overridden using ").addToggle((e=>{e.setValue(this.plugin.data.persistResults),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.persistResults=e,yield this.plugin.saveSettings()}))))}));new e.Setting(i).setName("Display graphics for Dice View Rolls").setDesc("Dice rolls from dice view will be displayed on screen.").addToggle((e=>{e.setValue(this.plugin.data.renderer),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.renderer=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Dice Base Color").setDesc("Rendered dice will be this color.").controlEl.createEl("input",{type:"color",value:this.plugin.data.diceColor},(e=>{e.value=this.plugin.data.diceColor,e.onchange=({target:e})=>t(this,void 0,void 0,(function*(){let t=e.value;this.plugin.data.diceColor=t,yield this.plugin.saveSettings(),this.plugin.app.workspace.trigger("dice-roller:update-colors")}))})),new e.Setting(i).setName("Dice Text Color").setDesc("Rendered dice will use this color for their numbers.").controlEl.createEl("input",{type:"color",value:this.plugin.data.textColor},(e=>{e.value=this.plugin.data.textColor,e.onchange=({target:e})=>t(this,void 0,void 0,(function*(){let t=e.value;t&&(this.plugin.data.textColor=t,yield this.plugin.saveSettings(),this.plugin.app.workspace.trigger("dice-roller:update-colors"))}))})),new e.Setting(i).setName("Default Face").setDesc("Use this as the number of faces when it is omitted.").addText((i=>{i.setValue(`${this.plugin.data.defaultFace}`),i.inputEl.onblur=()=>t(this,void 0,void 0,(function*(){isNaN(Number(i.inputEl.value))&&new e.Notice("The default face must be a number."),this.plugin.data.defaultFace=Number(i.inputEl.value),yield this.plugin.saveSettings()}))})),n.descEl.createEl("code",{text:"dice-: formula"}),n.descEl.createEl("p",{text:"Please note that the plugin will attempt to save the result but may not be able to."}),this.additionalContainer=i.createDiv("dice-roller-setting-additional-container"),this.buildFormulaSettings(),i.createDiv("coffee").createEl("a",{href:"https://www.buymeacoffee.com/valentine195"}).createEl("img",{attr:{src:"https://img.buymeacoffee.com/button-api/?text=Buy me a coffee&emoji=☕&slug=valentine195&button_colour=e3e7ef&font_colour=262626&font_family=Inter&outline_colour=262626&coffee_colour=ff0000"}})}))}buildFormulaSettings(){this.additionalContainer.empty();const i=this.additionalContainer.createDiv();new e.Setting(i).setName("Add Formula").setDesc("Add a new formula shortcut.").addButton((e=>e.setTooltip("Add Formula").setButtonText("+").onClick((()=>t(this,void 0,void 0,(function*(){const t=yield this.buildFormulaForm(i);t&&(this.plugin.data.formulas[t.alias]=t.formula,this.buildFormulaSettings(),yield this.plugin.saveSettings())}))))));const n=this.additionalContainer.createDiv("additional"),r=this.plugin.data.formulas;for(const[s,a]of Object.entries(r)){const r=new e.Setting(n).setName(s);r.controlEl.createSpan({text:a}),r.addExtraButton((e=>e.setIcon("pencil").setTooltip("Edit").onClick((()=>t(this,void 0,void 0,(function*(){const t=yield this.buildFormulaForm(i,{alias:s,formula:a});t&&(delete this.plugin.data.formulas[s],this.plugin.data.formulas[t.alias]=t.formula,this.buildFormulaSettings(),yield this.plugin.saveSettings())})))))).addExtraButton((e=>e.setIcon("trash").setTooltip("Delete").onClick((()=>t(this,void 0,void 0,(function*(){delete this.plugin.data.formulas[s],yield this.plugin.saveSettings(),this.buildFormulaSettings()}))))))}Object.values(r).length||n.createSpan({text:"Create a formula to see it here!",cls:"no-formulas"})}buildFormulaForm(i,n={alias:null,formula:null}){return t(this,void 0,void 0,(function*(){return new Promise((r=>{const s=i.createDiv("add-new-formula"),a=s.createDiv("formula-data");new e.Setting(a).setName("Alias").addText((t=>{t.setValue(n.alias).onChange((t=>n.alias=t))})),new e.Setting(a).setName("Formula").addText((t=>{t.setValue(n.formula).onChange((t=>n.formula=t))}));const o=s.createDiv("formula-buttons");new e.Setting(o).addButton((e=>e.setCta().setButtonText("Save").onClick((()=>t(this,void 0,void 0,(function*(){s.detach(),r(n)})))))).addExtraButton((t=>t.setIcon("cross").setTooltip("Cancel").onClick((()=>{s.detach(),r(null)}))))}))}))}}const Kt=100,te=301,ee=302,ie=306,ne=1e3,re=1001,se=1002,ae=1003,oe=1006,le=1008,ce=1009,he=1012,ue=1014,de=1015,pe=1016,fe=1020,me=1022,ge=1023,ve=1026,ye=1027,xe=2300,we=2301,be=2302,_e=2400,Me=2401,Se=2402,Ee=3e3,Te=3001,Ae=3007,Le=3002,Ce=7680,Re=35044,Pe=35048,Ie="300 es";class Ne{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const i=this._listeners;void 0===i[t]&&(i[t]=[]),-1===i[t].indexOf(e)&&i[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const i=this._listeners;return void 0!==i[t]&&-1!==i[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const i=this._listeners[t];if(void 0!==i){const t=i.indexOf(e);-1!==t&&i.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const i=e.slice(0);for(let e=0,n=i.length;e>8&255]+ze[t>>16&255]+ze[t>>24&255]+"-"+ze[255&e]+ze[e>>8&255]+"-"+ze[e>>16&15|64]+ze[e>>24&255]+"-"+ze[63&i|128]+ze[i>>8&255]+"-"+ze[i>>16&255]+ze[i>>24&255]+ze[255&n]+ze[n>>8&255]+ze[n>>16&255]+ze[n>>24&255]).toUpperCase()}function Oe(t,e,i){return Math.max(e,Math.min(i,t))}function ke(t,e,i){return(1-i)*t+i*e}function He(t){return 0==(t&t-1)&&0!==t}function Ue(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}class Ve{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,n=t.elements;return this.x=n[0]*e+n[3]*i+n[6],this.y=n[1]*e+n[4]*i+n[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const i=Math.cos(e),n=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*i-s*n+t.x,this.y=r*n+s*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}Ve.prototype.isVector2=!0;class Ge{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,i,n,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=n,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=i,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[3],o=i[6],l=i[1],c=i[4],h=i[7],u=i[2],d=i[5],p=i[8],f=n[0],m=n[3],g=n[6],v=n[1],y=n[4],x=n[7],w=n[2],b=n[5],_=n[8];return r[0]=s*f+a*v+o*w,r[3]=s*m+a*y+o*b,r[6]=s*g+a*x+o*_,r[1]=l*f+c*v+h*w,r[4]=l*m+c*y+h*b,r[7]=l*g+c*x+h*_,r[2]=u*f+d*v+p*w,r[5]=u*m+d*y+p*b,r[8]=u*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-i*r*c+i*a*o+n*r*l-n*s*o}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+i*u+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(n*l-c*i)*f,t[2]=(a*i-n*s)*f,t[3]=u*f,t[4]=(c*e-n*o)*f,t[5]=(n*r-a*e)*f,t[6]=d*f,t[7]=(i*o-l*e)*f,t[8]=(s*e-i*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,n,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*s+l*a)+s+t,-n*l,n*o,-n*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const i=this.elements;return i[0]*=t,i[3]*=t,i[6]*=t,i[1]*=e,i[4]*=e,i[7]*=e,this}rotate(t){const e=Math.cos(t),i=Math.sin(t),n=this.elements,r=n[0],s=n[3],a=n[6],o=n[1],l=n[4],c=n[7];return n[0]=e*r+i*o,n[3]=e*s+i*l,n[6]=e*a+i*c,n[1]=-i*r+e*o,n[4]=-i*s+e*l,n[7]=-i*a+e*c,this}translate(t,e){const i=this.elements;return i[0]+=t*i[2],i[3]+=t*i[5],i[6]+=t*i[8],i[1]+=e*i[2],i[4]+=e*i[5],i[7]+=e*i[8],this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let We;Ge.prototype.isMatrix3=!0;class je{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===We&&(We=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),We.width=t.width,We.height=t.height;const i=We.getContext("2d");t instanceof ImageData?i.putImageData(t,0,0):i.drawImage(t,0,0,t.width,t.height),e=We}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let qe=0;class Xe extends Ne{constructor(t=Xe.DEFAULT_IMAGE,e=Xe.DEFAULT_MAPPING,i=1001,n=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:qe++}),this.uuid=Fe(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=i,this.wrapT=n,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new Ve(0,0),this.repeat=new Ve(1,1),this.center=new Ve(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Ge,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const n=this.image;if(void 0===n.uuid&&(n.uuid=Fe()),!e&&void 0===t.images[n.uuid]){let e;if(Array.isArray(n)){e=[];for(let t=0,i=n.length;t1)switch(this.wrapS){case ne:t.x=t.x-Math.floor(t.x);break;case re:t.x=t.x<0?0:1;break;case se:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case ne:t.y=t.y-Math.floor(t.y);break;case re:t.y=t.y<0?0:1;break;case se:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function Ye(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?je.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}Xe.DEFAULT_IMAGE=void 0,Xe.DEFAULT_MAPPING=300,Xe.prototype.isTexture=!0;class Ze{constructor(t=0,e=0,i=0,n=1){this.x=t,this.y=e,this.z=i,this.w=n}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,n){return this.x=t,this.y=e,this.z=i,this.w=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*i+s[8]*n+s[12]*r,this.y=s[1]*e+s[5]*i+s[9]*n+s[13]*r,this.z=s[2]*e+s[6]*i+s[10]*n+s[14]*r,this.w=s[3]*e+s[7]*i+s[11]*n+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,n,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],f=o[2],m=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,n=1-e*e;if(n>Number.EPSILON){const r=Math.sqrt(n),s=Math.atan2(r,e*i);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*i;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+f*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,i,n,r,s){const a=i[n],o=i[n+1],l=i[n+2],c=i[n+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,n){return this._x=t,this._y=e,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const i=t._x,n=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(i/2),c=a(n/2),h=a(r/2),u=o(i/2),d=o(n/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,n=Math.sin(i);return this._x=t.x*n,this._y=t.y*n,this._z=t.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],n=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=i+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-n)*t}else if(i>a&&i>h){const t=2*Math.sqrt(1+i-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(n+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-i-h);this._w=(r-l)/t,this._x=(n+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-i-a);this._w=(s-n)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return iMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Oe(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const n=Math.min(1,e/i);return this.slerp(t,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,n=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=i*c+s*a+n*l-r*o,this._y=n*c+s*o+r*a-i*l,this._z=r*c+s*l+i*o-n*a,this._w=s*c-i*a-n*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const i=this._x,n=this._y,r=this._z,s=this._w;let a=s*t._w+i*t._x+n*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=i,this._y=n,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*i+e*this._x,this._y=t*n+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=i*h+this._x*u,this._y=n*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,i){this.copy(t).slerp(e,i)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}$e.prototype.isQuaternion=!0;class Ke{constructor(t=0,e=0,i=0){this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(ei.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(ei.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*n,this.y=r[1]*e+r[4]*i+r[7]*n,this.z=r[2]*e+r[5]*i+r[8]*n,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=t.elements,s=1/(r[3]*e+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*n+r[12])*s,this.y=(r[1]*e+r[5]*i+r[9]*n+r[13])*s,this.z=(r[2]*e+r[6]*i+r[10]*n+r[14])*s,this}applyQuaternion(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*n-a*i,c=o*i+a*e-r*n,h=o*n+r*i-s*e,u=-r*e-s*i-a*n;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*n,this.y=r[1]*e+r[5]*i+r[9]*n,this.z=r[2]*e+r[6]*i+r[10]*n,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,n=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=n*o-r*a,this.y=r*s-i*o,this.z=i*a-n*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return ti.copy(this).projectOnVector(t),this.sub(ti)}reflect(t){return this.sub(ti.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(Oe(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,n=this.z-t.z;return e*e+i*i+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,i){const n=Math.sin(e)*t;return this.x=n*Math.sin(i),this.y=Math.cos(e)*t,this.z=n*Math.cos(i),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),n=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=n,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Ke.prototype.isVector3=!0;const ti=new Ke,ei=new $e;class ii{constructor(t=new Ke(1/0,1/0,1/0),e=new Ke(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,i=1/0,n=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,i,n),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,i=1/0,n=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,i,n),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,i=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ri),ri.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,i;return t.normal.x>0?(e=t.normal.x*this.min.x,i=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,i=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,i+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,i+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,i+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,i+=t.normal.z*this.min.z),e<=-t.constant&&i>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(di),pi.subVectors(this.max,di),ai.subVectors(t.a,di),oi.subVectors(t.b,di),li.subVectors(t.c,di),ci.subVectors(oi,ai),hi.subVectors(li,oi),ui.subVectors(ai,li);let e=[0,-ci.z,ci.y,0,-hi.z,hi.y,0,-ui.z,ui.y,ci.z,0,-ci.x,hi.z,0,-hi.x,ui.z,0,-ui.x,-ci.y,ci.x,0,-hi.y,hi.x,0,-ui.y,ui.x,0];return!!gi(e,ai,oi,li,pi)&&(e=[1,0,0,0,1,0,0,0,1],!!gi(e,ai,oi,li,pi)&&(fi.crossVectors(ci,hi),e=[fi.x,fi.y,fi.z],gi(e,ai,oi,li,pi)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return ri.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(ri).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(ni[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),ni[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),ni[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),ni[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),ni[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),ni[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),ni[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),ni[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(ni)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}ii.prototype.isBox3=!0;const ni=[new Ke,new Ke,new Ke,new Ke,new Ke,new Ke,new Ke,new Ke],ri=new Ke,si=new ii,ai=new Ke,oi=new Ke,li=new Ke,ci=new Ke,hi=new Ke,ui=new Ke,di=new Ke,pi=new Ke,fi=new Ke,mi=new Ke;function gi(t,e,i,n,r){for(let s=0,a=t.length-3;s<=a;s+=3){mi.fromArray(t,s);const a=r.x*Math.abs(mi.x)+r.y*Math.abs(mi.y)+r.z*Math.abs(mi.z),o=e.dot(mi),l=i.dot(mi),c=n.dot(mi);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const vi=new ii,yi=new Ke,xi=new Ke,wi=new Ke;class bi{constructor(t=new Ke,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const i=this.center;void 0!==e?i.copy(e):vi.setFromPoints(t).getCenter(i);let n=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){wi.subVectors(t,this.center);const e=wi.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),i=.5*(t-this.radius);this.center.add(wi.multiplyScalar(i/t)),this.radius+=i}return this}union(t){return xi.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(yi.copy(t.center).add(xi)),this.expandByPoint(yi.copy(t.center).sub(xi)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const _i=new Ke,Mi=new Ke,Si=new Ke,Ei=new Ke,Ti=new Ke,Ai=new Ke,Li=new Ke;class Ci{constructor(t=new Ke,e=new Ke(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,_i)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const i=e.dot(this.direction);return i<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(i).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=_i.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(_i.copy(this.direction).multiplyScalar(e).add(this.origin),_i.distanceToSquared(t))}distanceSqToSegment(t,e,i,n){Mi.copy(t).add(e).multiplyScalar(.5),Si.copy(e).sub(t).normalize(),Ei.copy(this.origin).sub(Mi);const r=.5*t.distanceTo(e),s=-this.direction.dot(Si),a=Ei.dot(this.direction),o=-Ei.dot(Si),l=Ei.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return i&&i.copy(this.direction).multiplyScalar(h).add(this.origin),n&&n.copy(Si).multiplyScalar(u).add(Mi),d}intersectSphere(t,e){_i.subVectors(t.center,this.origin);const i=_i.dot(this.direction),n=_i.dot(_i)-i*i,r=t.radius*t.radius;if(n>r)return null;const s=Math.sqrt(r-n),a=i-s,o=i+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null}intersectPlane(t,e){const i=this.distanceToPlane(t);return null===i?null:this.at(i,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let i,n,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(i=(t.min.x-u.x)*l,n=(t.max.x-u.x)*l):(i=(t.max.x-u.x)*l,n=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),i>s||r>n?null:((r>i||i!=i)&&(i=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),i>o||a>n?null:((a>i||i!=i)&&(i=a),(o=0?i:n,e)))}intersectsBox(t){return null!==this.intersectBox(t,_i)}intersectTriangle(t,e,i,n,r){Ti.subVectors(e,t),Ai.subVectors(i,t),Li.crossVectors(Ti,Ai);let s,a=this.direction.dot(Li);if(a>0){if(n)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Ei.subVectors(this.origin,t);const o=s*this.direction.dot(Ai.crossVectors(Ei,Ai));if(o<0)return null;const l=s*this.direction.dot(Ti.cross(Ei));if(l<0)return null;if(o+l>a)return null;const c=-s*Ei.dot(Li);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Ri{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,i,n,r,s,a,o,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=i,g[12]=n,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Ri).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,n=1/Pi.setFromMatrixColumn(t,0).length(),r=1/Pi.setFromMatrixColumn(t,1).length(),s=1/Pi.setFromMatrixColumn(t,2).length();return e[0]=i[0]*n,e[1]=i[1]*n,e[2]=i[2]*n,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*s,e[9]=i[9]*s,e[10]=i[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,i=t.x,n=t.y,r=t.z,s=Math.cos(i),a=Math.sin(i),o=Math.cos(n),l=Math.sin(n),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=i+n*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=n+i*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t+r*a,e[4]=n*a-i,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=i*a-n,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=n+i*a,e[1]=i+n*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=n*l-i,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=i*l-n,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=n*h+i,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=i*h+n,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=i*h-n,e[2]=n*h-i,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Ni,t,zi)}lookAt(t,e,i){const n=this.elements;return Fi.subVectors(t,e),0===Fi.lengthSq()&&(Fi.z=1),Fi.normalize(),Di.crossVectors(i,Fi),0===Di.lengthSq()&&(1===Math.abs(i.z)?Fi.x+=1e-4:Fi.z+=1e-4,Fi.normalize(),Di.crossVectors(i,Fi)),Di.normalize(),Bi.crossVectors(Fi,Di),n[0]=Di.x,n[4]=Bi.x,n[8]=Fi.x,n[1]=Di.y,n[5]=Bi.y,n[9]=Fi.y,n[2]=Di.z,n[6]=Bi.z,n[10]=Fi.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[4],o=i[8],l=i[12],c=i[1],h=i[5],u=i[9],d=i[13],p=i[2],f=i[6],m=i[10],g=i[14],v=i[3],y=i[7],x=i[11],w=i[15],b=n[0],_=n[4],M=n[8],S=n[12],E=n[1],T=n[5],A=n[9],L=n[13],C=n[2],R=n[6],P=n[10],I=n[14],N=n[3],z=n[7],D=n[11],B=n[15];return r[0]=s*b+a*E+o*C+l*N,r[4]=s*_+a*T+o*R+l*z,r[8]=s*M+a*A+o*P+l*D,r[12]=s*S+a*L+o*I+l*B,r[1]=c*b+h*E+u*C+d*N,r[5]=c*_+h*T+u*R+d*z,r[9]=c*M+h*A+u*P+d*D,r[13]=c*S+h*L+u*I+d*B,r[2]=p*b+f*E+m*C+g*N,r[6]=p*_+f*T+m*R+g*z,r[10]=p*M+f*A+m*P+g*D,r[14]=p*S+f*L+m*I+g*B,r[3]=v*b+y*E+x*C+w*N,r[7]=v*_+y*T+x*R+w*z,r[11]=v*M+y*A+x*P+w*D,r[15]=v*S+y*L+x*I+w*B,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],n=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-n*l*h-r*a*u+i*l*u+n*a*d-i*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-n*s*d+n*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+i*s*d+r*a*c-i*l*c)+t[15]*(-n*a*c-e*o*h+e*a*u+n*s*h-i*s*u+i*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const n=this.elements;return t.isVector3?(n[12]=t.x,n[13]=t.y,n[14]=t.z):(n[12]=t,n[13]=e,n[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*l-f*u*l+f*o*d-a*m*d-h*o*g+a*u*g,y=p*u*l-c*m*l-p*o*d+s*m*d+c*o*g-s*u*g,x=c*f*l-p*h*l+p*a*d-s*f*d-c*a*g+s*h*g,w=p*h*o-c*f*o-p*a*u+s*f*u+c*a*m-s*h*m,b=e*v+i*y+n*x+r*w;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/b;return t[0]=v*_,t[1]=(f*u*r-h*m*r-f*n*d+i*m*d+h*n*g-i*u*g)*_,t[2]=(a*m*r-f*o*r+f*n*l-i*m*l-a*n*g+i*o*g)*_,t[3]=(h*o*r-a*u*r-h*n*l+i*u*l+a*n*d-i*o*d)*_,t[4]=y*_,t[5]=(c*m*r-p*u*r+p*n*d-e*m*d-c*n*g+e*u*g)*_,t[6]=(p*o*r-s*m*r-p*n*l+e*m*l+s*n*g-e*o*g)*_,t[7]=(s*u*r-c*o*r+c*n*l-e*u*l-s*n*d+e*o*d)*_,t[8]=x*_,t[9]=(p*h*r-c*f*r-p*i*d+e*f*d+c*i*g-e*h*g)*_,t[10]=(s*f*r-p*a*r+p*i*l-e*f*l-s*i*g+e*a*g)*_,t[11]=(c*a*r-s*h*r-c*i*l+e*h*l+s*i*d-e*a*d)*_,t[12]=w*_,t[13]=(c*f*n-p*h*n+p*i*u-e*f*u-c*i*m+e*h*m)*_,t[14]=(p*a*n-s*f*n-p*i*o+e*f*o+s*i*m-e*a*m)*_,t[15]=(s*h*n-c*a*n+c*i*o-e*h*o-s*i*u+e*a*u)*_,this}scale(t){const e=this.elements,i=t.x,n=t.y,r=t.z;return e[0]*=i,e[4]*=n,e[8]*=r,e[1]*=i,e[5]*=n,e[9]*=r,e[2]*=i,e[6]*=n,e[10]*=r,e[3]*=i,e[7]*=n,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],n=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,n))}makeTranslation(t,e,i){return this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),n=Math.sin(e),r=1-i,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+i,l*a-n*o,l*o+n*a,0,l*a+n*o,c*a+i,c*o-n*s,0,l*o-n*a,c*o+n*s,r*o*o+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,n,r,s){return this.set(1,i,r,0,t,1,s,0,e,n,1,0,0,0,0,1),this}compose(t,e,i){const n=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,f=s*c,m=s*h,g=a*h,v=o*l,y=o*c,x=o*h,w=i.x,b=i.y,_=i.z;return n[0]=(1-(f+g))*w,n[1]=(d+x)*w,n[2]=(p-y)*w,n[3]=0,n[4]=(d-x)*b,n[5]=(1-(u+g))*b,n[6]=(m+v)*b,n[7]=0,n[8]=(p+y)*_,n[9]=(m-v)*_,n[10]=(1-(u+f))*_,n[11]=0,n[12]=t.x,n[13]=t.y,n[14]=t.z,n[15]=1,this}decompose(t,e,i){const n=this.elements;let r=Pi.set(n[0],n[1],n[2]).length();const s=Pi.set(n[4],n[5],n[6]).length(),a=Pi.set(n[8],n[9],n[10]).length();this.determinant()<0&&(r=-r),t.x=n[12],t.y=n[13],t.z=n[14],Ii.copy(this);const o=1/r,l=1/s,c=1/a;return Ii.elements[0]*=o,Ii.elements[1]*=o,Ii.elements[2]*=o,Ii.elements[4]*=l,Ii.elements[5]*=l,Ii.elements[6]*=l,Ii.elements[8]*=c,Ii.elements[9]*=c,Ii.elements[10]*=c,e.setFromRotationMatrix(Ii),i.x=r,i.y=s,i.z=a,this}makePerspective(t,e,i,n,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(i-n),c=(e+t)/(e-t),h=(i+n)/(i-n),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,n,r,s){const a=this.elements,o=1/(e-t),l=1/(i-n),c=1/(s-r),h=(e+t)*o,u=(i+n)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}Ri.prototype.isMatrix4=!0;const Pi=new Ke,Ii=new Ri,Ni=new Ke(0,0,0),zi=new Ke(1,1,1),Di=new Ke,Bi=new Ke,Fi=new Ke,Oi=new Ri,ki=new $e;class Hi{constructor(t=0,e=0,i=0,n=Hi.DefaultOrder){this._x=t,this._y=e,this._z=i,this._order=n}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,n=this._order){return this._x=t,this._y=e,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const n=t.elements,r=n[0],s=n[4],a=n[8],o=n[1],l=n[5],c=n[9],h=n[2],u=n[6],d=n[10];switch(e){case"XYZ":this._y=Math.asin(Oe(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Oe(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Oe(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-Oe(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(Oe(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-Oe(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return Oi.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Oi,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return ki.setFromEuler(this),this.setFromQuaternion(ki,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Ke(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Hi.prototype.isEuler=!0,Hi.DefaultOrder="XYZ",Hi.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Ui{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){n.children=[];for(let e=0;e0){n.animations=[];for(let e=0;e0&&(i.geometries=e),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),a.length>0&&(i.images=a),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),c.length>0&&(i.animations=c)}return i.object=n,i;function s(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(t,e,i,n,r){nn.subVectors(n,e),rn.subVectors(i,e),sn.subVectors(t,e);const s=nn.dot(nn),a=nn.dot(rn),o=nn.dot(sn),l=rn.dot(rn),c=rn.dot(sn),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,i,n){return this.getBarycoord(t,e,i,n,an),an.x>=0&&an.y>=0&&an.x+an.y<=1}static getUV(t,e,i,n,r,s,a,o){return this.getBarycoord(t,e,i,n,an),o.set(0,0),o.addScaledVector(r,an.x),o.addScaledVector(s,an.y),o.addScaledVector(a,an.z),o}static isFrontFacing(t,e,i,n){return nn.subVectors(i,e),rn.subVectors(t,e),nn.cross(rn).dot(n)<0}set(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this}setFromPointsAndIndices(t,e,i,n){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[n]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return nn.subVectors(this.c,this.b),rn.subVectors(this.a,this.b),.5*nn.cross(rn).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return pn.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return pn.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,i,n,r){return pn.getUV(t,this.a,this.b,this.c,e,i,n,r)}containsPoint(t){return pn.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return pn.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const i=this.a,n=this.b,r=this.c;let s,a;on.subVectors(n,i),ln.subVectors(r,i),hn.subVectors(t,i);const o=on.dot(hn),l=ln.dot(hn);if(o<=0&&l<=0)return e.copy(i);un.subVectors(t,n);const c=on.dot(un),h=ln.dot(un);if(c>=0&&h<=c)return e.copy(n);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(i).addScaledVector(on,s);dn.subVectors(t,r);const d=on.dot(dn),p=ln.dot(dn);if(p>=0&&d<=p)return e.copy(r);const f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(i).addScaledVector(ln,a);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return cn.subVectors(r,n),a=(h-c)/(h-c+(d-p)),e.copy(n).addScaledVector(cn,a);const g=1/(m+f+u);return s=f*g,a=u*g,e.copy(i).addScaledVector(on,s).addScaledVector(ln,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let fn=0;class mn extends Ne{constructor(){super(),Object.defineProperty(this,"id",{value:fn++}),this.uuid=Fe(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=ge,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=Kt,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Ce,this.stencilZFail=Ce,this.stencilZPass=Ce,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const i=t[e];if(void 0===i){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===i;continue}const n=this[e];void 0!==n?n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[e]=i:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function n(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(i.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(i.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(t).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(t).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(t).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(t).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(t).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(i.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(i.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.format!==ge&&(i.format=this.format),!0===this.transparent&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(i.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=this.flatShading),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),e){const e=n(t.textures),r=n(t.images);e.length>0&&(i.textures=e),r.length>0&&(i.images=r)}return i}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let i=null;if(null!==e){const t=e.length;i=new Array(t);for(let n=0;n!==t;++n)i[n]=e[n].clone()}return this.clippingPlanes=i,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}mn.prototype.isMaterial=!0;const gn={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},vn={h:0,s:0,l:0},yn={h:0,s:0,l:0};function xn(t,e,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?t+6*(e-t)*i:i<.5?e:i<2/3?t+6*(e-t)*(2/3-i):t}function wn(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function bn(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class _n{constructor(t,e,i){return void 0===e&&void 0===i?this.set(t):this.setRGB(t,e,i)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,i){return this.r=t,this.g=e,this.b=i,this}setHSL(t,e,i){if(t=(t%(n=1)+n)%n,e=Oe(e,0,1),i=Oe(i,0,1),0===e)this.r=this.g=this.b=i;else{const n=i<=.5?i*(1+e):i+e-i*e,r=2*i-n;this.r=xn(r,n,t+1/3),this.g=xn(r,n,t),this.b=xn(r,n,t-1/3)}var n;return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const n=i[1],r=i[2];switch(n){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const i=parseFloat(t[1])/360,n=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(i,n,r)}}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=i[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=gn[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const i=e>0?1/e:1;return this.r=Math.pow(t.r,i),this.g=Math.pow(t.g,i),this.b=Math.pow(t.b,i),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=wn(t.r),this.g=wn(t.g),this.b=wn(t.b),this}copyLinearToSRGB(t){return this.r=bn(t.r),this.g=bn(t.g),this.b=bn(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,i=this.g,n=this.b,r=Math.max(e,i,n),s=Math.min(e,i,n);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(i-n)/t+(ie&&(e=t[i]);return e}Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array;let Pn=0;const In=new Ri,Nn=new en,zn=new Ke,Dn=new ii,Bn=new ii,Fn=new Ke;class On extends Ne{constructor(){super(),Object.defineProperty(this,"id",{value:Pn++}),this.uuid=Fe(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(Rn(t)>65535?Ln:An)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,i=0){this.groups.push({start:t,count:e,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const i=this.attributes.normal;if(void 0!==i){const e=(new Ge).getNormalMatrix(t);i.applyNormalMatrix(e),i.needsUpdate=!0}const n=this.attributes.tangent;return void 0!==n&&(n.transformDirection(t),n.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return In.makeRotationFromQuaternion(t),this.applyMatrix4(In),this}rotateX(t){return In.makeRotationX(t),this.applyMatrix4(In),this}rotateY(t){return In.makeRotationY(t),this.applyMatrix4(In),this}rotateZ(t){return In.makeRotationZ(t),this.applyMatrix4(In),this}translate(t,e,i){return In.makeTranslation(t,e,i),this.applyMatrix4(In),this}scale(t,e,i){return In.makeScale(t,e,i),this.applyMatrix4(In),this}lookAt(t){return Nn.lookAt(t),Nn.updateMatrix(),this.applyMatrix4(Nn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(zn).negate(),this.translate(zn.x,zn.y,zn.z),this}setFromPoints(t){const e=[];for(let i=0,n=t.length;i0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const i in e)void 0!==e[i]&&(t[i]=e[i]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const i=this.attributes;for(const e in i){const n=i[e];t.data.attributes[e]=n.toJSON(t.data)}const n={};let r=!1;for(const e in this.morphAttributes){const i=this.morphAttributes[e],s=[];for(let e=0,n=i.length;e0&&(n[e]=s,r=!0)}r&&(t.data.morphAttributes=n,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new On).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const i=t.index;null!==i&&this.setIndex(i.clone(e));const n=t.attributes;for(const t in n){const i=n[t];this.setAttribute(t,i.clone(e))}const r=t.morphAttributes;for(const t in r){const i=[],n=r[t];for(let t=0,r=n.length;t0){const t=e[i[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,i=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const i=this.geometry,n=this.material,r=this.matrixWorld;if(void 0===n)return;if(null===i.boundingSphere&&i.computeBoundingSphere(),Un.copy(i.boundingSphere),Un.applyMatrix4(r),!1===t.ray.intersectsSphere(Un))return;if(kn.copy(r).invert(),Hn.copy(t.ray).applyMatrix4(kn),null!==i.boundingBox&&!1===Hn.intersectsBox(i.boundingBox))return;let s;if(i.isBufferGeometry){const r=i.index,a=i.attributes.position,o=i.morphAttributes.position,l=i.morphTargetsRelative,c=i.attributes.uv,h=i.attributes.uv2,u=i.groups,d=i.drawRange;if(null!==r)if(Array.isArray(n))for(let i=0,p=u.length;ii.far?null:{distance:c,point:er.clone(),object:t}}(t,e,i,n,Vn,Gn,Wn,tr);if(p){o&&(Qn.fromBufferAttribute(o,c),$n.fromBufferAttribute(o,h),Kn.fromBufferAttribute(o,u),p.uv=pn.getUV(tr,Vn,Gn,Wn,Qn,$n,Kn,new Ve)),l&&(Qn.fromBufferAttribute(l,c),$n.fromBufferAttribute(l,h),Kn.fromBufferAttribute(l,u),p.uv2=pn.getUV(tr,Vn,Gn,Wn,Qn,$n,Kn,new Ve));const t={a:c,b:h,c:u,normal:new Ke,materialIndex:0};pn.getNormal(Vn,Gn,Wn,t.normal),p.face=t}return p}ir.prototype.isMesh=!0;class rr extends On{constructor(t=1,e=1,i=1,n=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:i,widthSegments:n,heightSegments:r,depthSegments:s};const a=this;n=Math.floor(n),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,i,n,r,s,p,f,m,g,v){const y=s/m,x=p/g,w=s/2,b=p/2,_=f/2,M=m+1,S=g+1;let E=0,T=0;const A=new Ke;for(let s=0;s0?1:-1,c.push(A.x,A.y,A.z),h.push(o/m),h.push(1-s/g),E+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const i={};for(const t in this.extensions)!0===this.extensions[t]&&(i[t]=!0);return Object.keys(i).length>0&&(e.extensions=i),e}}lr.prototype.isShaderMaterial=!0;class cr extends en{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new Ri,this.projectionMatrix=new Ri,this.projectionMatrixInverse=new Ri}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}cr.prototype.isCamera=!0;class hr extends cr{constructor(t=50,e=1,i=.1,n=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Be*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*De*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*Be*Math.atan(Math.tan(.5*De*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,i,n,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*De*this.fov)/this.zoom,i=2*e,n=this.aspect*i,r=-.5*n;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*n/t,e-=s.offsetY*i/a,n*=s.width/t,i*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,e,e-i,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}hr.prototype.isPerspectiveCamera=!0;const ur=90;class dr extends en{constructor(t,e,i){if(super(),this.type="CubeCamera",!0!==i.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=i;const n=new hr(ur,1,t,e);n.layers=this.layers,n.up.set(0,-1,0),n.lookAt(new Ke(1,0,0)),this.add(n);const r=new hr(ur,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Ke(-1,0,0)),this.add(r);const s=new hr(ur,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Ke(0,1,0)),this.add(s);const a=new hr(ur,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Ke(0,-1,0)),this.add(a);const o=new hr(ur,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Ke(0,0,1)),this.add(o);const l=new hr(ur,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Ke(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const i=this.renderTarget,[n,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,t.setRenderTarget(i,0),t.render(e,n),t.setRenderTarget(i,1),t.render(e,r),t.setRenderTarget(i,2),t.render(e,s),t.setRenderTarget(i,3),t.render(e,a),t.setRenderTarget(i,4),t.render(e,o),i.texture.generateMipmaps=u,t.setRenderTarget(i,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class pr extends Xe{constructor(t,e,i,n,r,s,a,o,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:te,i,n,r,s,a=void 0!==a?a:me,o,l,c),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}pr.prototype.isCubeTexture=!0;class fr extends Je{constructor(t,e,i){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=i),super(t,t,e),e=e||{},this.texture=new pr(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:oe,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=ge,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const i={tEquirect:{value:null}},n="\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",r="\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",s=new rr(5,5,5),a=new lr({name:"CubemapFromEquirect",uniforms:sr(i),vertexShader:n,fragmentShader:r,side:1,blending:0});a.uniforms.tEquirect.value=e;const o=new ir(s,a),l=e.minFilter;return e.minFilter===le&&(e.minFilter=oe),new dr(1,10,this).update(t,o),e.minFilter=l,o.geometry.dispose(),o.material.dispose(),this}clear(t,e,i,n){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,i,n);t.setRenderTarget(r)}}fr.prototype.isWebGLCubeRenderTarget=!0;const mr=new Ke,gr=new Ke,vr=new Ge;class yr{constructor(t=new Ke(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,i,n){return this.normal.set(t,e,i),this.constant=n,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,i){const n=mr.subVectors(i,e).cross(gr.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(n,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const i=t.delta(mr),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:e.copy(i).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),i=this.distanceToPoint(t.end);return e<0&&i>0||i<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const i=e||vr.getNormalMatrix(t),n=this.coplanarPoint(mr).applyMatrix4(t),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}yr.prototype.isPlane=!0;const xr=new bi,wr=new Ke;class br{constructor(t=new yr,e=new yr,i=new yr,n=new yr,r=new yr,s=new yr){this.planes=[t,e,i,n,r,s]}set(t,e,i,n,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(i),a[3].copy(n),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let i=0;i<6;i++)e[i].copy(t.planes[i]);return this}setFromProjectionMatrix(t){const e=this.planes,i=t.elements,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7],u=i[8],d=i[9],p=i[10],f=i[11],m=i[12],g=i[13],v=i[14],y=i[15];return e[0].setComponents(a-n,h-o,f-u,y-m).normalize(),e[1].setComponents(a+n,h+o,f+u,y+m).normalize(),e[2].setComponents(a+r,h+l,f+d,y+g).normalize(),e[3].setComponents(a-r,h-l,f-d,y-g).normalize(),e[4].setComponents(a-s,h-c,f-p,y-v).normalize(),e[5].setComponents(a+s,h+c,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),xr.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(xr)}intersectsSprite(t){return xr.center.set(0,0,0),xr.radius=.7071067811865476,xr.applyMatrix4(t.matrixWorld),this.intersectsSphere(xr)}intersectsSphere(t){const e=this.planes,i=t.center,n=-t.radius;for(let t=0;t<6;t++)if(e[t].distanceToPoint(i)0?t.max.x:t.min.x,wr.y=n.normal.y>0?t.max.y:t.min.y,wr.z=n.normal.z>0?t.max.z:t.min.z,n.distanceToPoint(wr)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let i=0;i<6;i++)if(e[i].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function _r(){let t=null,e=!1,i=null,n=null;function r(e,s){i(e,s),n=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==i&&(n=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(t){i=t},setContext:function(e){t=e}}}function Mr(t,e){const i=e.isWebGL2,n=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),n.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const i=n.get(e);i&&(t.deleteBuffer(i.buffer),n.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=n.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},Tr={common:{diffuse:{value:new _n(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new Ge},uv2Transform:{value:new Ge},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Ve(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new _n(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new _n(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ge}},sprite:{diffuse:{value:new _n(16777215)},opacity:{value:1},center:{value:new Ve(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ge}}},Ar={basic:{uniforms:ar([Tr.common,Tr.specularmap,Tr.envmap,Tr.aomap,Tr.lightmap,Tr.fog]),vertexShader:Er.meshbasic_vert,fragmentShader:Er.meshbasic_frag},lambert:{uniforms:ar([Tr.common,Tr.specularmap,Tr.envmap,Tr.aomap,Tr.lightmap,Tr.emissivemap,Tr.fog,Tr.lights,{emissive:{value:new _n(0)}}]),vertexShader:Er.meshlambert_vert,fragmentShader:Er.meshlambert_frag},phong:{uniforms:ar([Tr.common,Tr.specularmap,Tr.envmap,Tr.aomap,Tr.lightmap,Tr.emissivemap,Tr.bumpmap,Tr.normalmap,Tr.displacementmap,Tr.fog,Tr.lights,{emissive:{value:new _n(0)},specular:{value:new _n(1118481)},shininess:{value:30}}]),vertexShader:Er.meshphong_vert,fragmentShader:Er.meshphong_frag},standard:{uniforms:ar([Tr.common,Tr.envmap,Tr.aomap,Tr.lightmap,Tr.emissivemap,Tr.bumpmap,Tr.normalmap,Tr.displacementmap,Tr.roughnessmap,Tr.metalnessmap,Tr.fog,Tr.lights,{emissive:{value:new _n(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Er.meshphysical_vert,fragmentShader:Er.meshphysical_frag},toon:{uniforms:ar([Tr.common,Tr.aomap,Tr.lightmap,Tr.emissivemap,Tr.bumpmap,Tr.normalmap,Tr.displacementmap,Tr.gradientmap,Tr.fog,Tr.lights,{emissive:{value:new _n(0)}}]),vertexShader:Er.meshtoon_vert,fragmentShader:Er.meshtoon_frag},matcap:{uniforms:ar([Tr.common,Tr.bumpmap,Tr.normalmap,Tr.displacementmap,Tr.fog,{matcap:{value:null}}]),vertexShader:Er.meshmatcap_vert,fragmentShader:Er.meshmatcap_frag},points:{uniforms:ar([Tr.points,Tr.fog]),vertexShader:Er.points_vert,fragmentShader:Er.points_frag},dashed:{uniforms:ar([Tr.common,Tr.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Er.linedashed_vert,fragmentShader:Er.linedashed_frag},depth:{uniforms:ar([Tr.common,Tr.displacementmap]),vertexShader:Er.depth_vert,fragmentShader:Er.depth_frag},normal:{uniforms:ar([Tr.common,Tr.bumpmap,Tr.normalmap,Tr.displacementmap,{opacity:{value:1}}]),vertexShader:Er.meshnormal_vert,fragmentShader:Er.meshnormal_frag},sprite:{uniforms:ar([Tr.sprite,Tr.fog]),vertexShader:Er.sprite_vert,fragmentShader:Er.sprite_frag},background:{uniforms:{uvTransform:{value:new Ge},t2D:{value:null}},vertexShader:Er.background_vert,fragmentShader:Er.background_frag},cube:{uniforms:ar([Tr.envmap,{opacity:{value:1}}]),vertexShader:Er.cube_vert,fragmentShader:Er.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Er.equirect_vert,fragmentShader:Er.equirect_frag},distanceRGBA:{uniforms:ar([Tr.common,Tr.displacementmap,{referencePosition:{value:new Ke},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Er.distanceRGBA_vert,fragmentShader:Er.distanceRGBA_frag},shadow:{uniforms:ar([Tr.lights,Tr.fog,{color:{value:new _n(0)},opacity:{value:1}}]),vertexShader:Er.shadow_vert,fragmentShader:Er.shadow_frag}};function Lr(t,e,i,n,r){const s=new _n(0);let a,o,l=0,c=null,h=0,u=null;function d(t,e){i.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),l=e,d(s,l)},getClearAlpha:function(){return l},setClearAlpha:function(t){l=t,d(s,l)},render:function(i,r){let p=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const m=t.xr,g=m.getSession&&m.getSession();g&&"additive"===g.environmentBlendMode&&(f=null),null===f?d(s,l):f&&f.isColor&&(d(f,1),p=!0),(t.autoClear||p)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===ie)?(void 0===o&&(o=new ir(new rr(1,1,1),new lr({name:"BackgroundCubeMaterial",uniforms:sr(Ar.cube.uniforms),vertexShader:Ar.cube.vertexShader,fragmentShader:Ar.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(t,e,i){this.matrixWorld.copyPosition(i.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(o)),o.material.uniforms.envMap.value=f,o.material.uniforms.flipEnvMap.value=f.isCubeTexture&&!1===f.isRenderTargetTexture?-1:1,c===f&&h===f.version&&u===t.toneMapping||(o.material.needsUpdate=!0,c=f,h=f.version,u=t.toneMapping),i.unshift(o,o.geometry,o.material,0,0,null)):f&&f.isTexture&&(void 0===a&&(a=new ir(new Sr(2,2),new lr({name:"BackgroundMaterial",uniforms:sr(Ar.background.uniforms),vertexShader:Ar.background.vertexShader,fragmentShader:Ar.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),Object.defineProperty(a.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(a)),a.material.uniforms.t2D.value=f,!0===f.matrixAutoUpdate&&f.updateMatrix(),a.material.uniforms.uvTransform.value.copy(f.matrix),c===f&&h===f.version&&u===t.toneMapping||(a.material.needsUpdate=!0,c=f,h=f.version,u=t.toneMapping),i.unshift(a,a.geometry,a.material,0,0,null))}}}function Cr(t,e,i,n){const r=t.getParameter(34921),s=n.isWebGL2?null:e.get("OES_vertex_array_object"),a=n.isWebGL2||null!==s,o={},l=d(null);let c=l;function h(e){return n.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function u(e){return n.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],i=[],n=[];for(let t=0;t=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=i.get(s);if(void 0===l)continue;const c=l.buffer,h=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const i=s.data,l=i.stride,d=s.offset;if(i&&i.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==i.precision?i.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===i.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),f=t.getParameter(34921),m=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=u>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==n)return n;if(!0===e.has("EXT_texture_filter_anisotropic")){const i=e.get("EXT_texture_filter_anisotropic");n=t.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:f,maxVertexUniforms:m,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function Ir(t){const e=this;let i=null,n=0,r=!1,s=!1;const a=new yr,o=new Ge,l={value:null,needsUpdate:!1};function c(){l.value!==i&&(l.value=i,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function h(t,i,n,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=n+4*s,r=i.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=t.getRenderTarget(),o=new fr(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",n),i(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}Ar.physical={uniforms:ar([Ar.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Ve(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new _n(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new Ve},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new _n(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new _n(1,1,1)},specularTintMap:{value:null}}]),vertexShader:Er.meshphysical_vert,fragmentShader:Er.meshphysical_frag};class zr extends cr{constructor(t=-1,e=1,i=1,n=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=i,this.bottom=n,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,i,n,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2;let r=i-t,s=i+t,a=n+e,o=n-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}zr.prototype.isOrthographicCamera=!0;class Dr extends lr{constructor(t){super(t),this.type="RawShaderMaterial"}}Dr.prototype.isRawShaderMaterial=!0;const Br=Math.pow(2,8),Fr=[.125,.215,.35,.446,.526,.582],Or=5+Fr.length,kr={[Ee]:0,[Te]:1,[Le]:2,3004:3,3005:4,3006:5,[Ae]:6},Hr=new zr,{_lodPlanes:Ur,_sizeLods:Vr,_sigmas:Gr}=Qr(),Wr=new _n;let jr=null;const qr=(1+Math.sqrt(5))/2,Xr=1/qr,Yr=[new Ke(1,1,1),new Ke(-1,1,1),new Ke(1,1,-1),new Ke(-1,1,-1),new Ke(0,qr,Xr),new Ke(0,qr,-Xr),new Ke(Xr,0,qr),new Ke(-Xr,0,qr),new Ke(qr,Xr,0),new Ke(-qr,Xr,0)];class Zr{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),i=new Ke(0,1,0);return new Dr({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i},inputEncoding:{value:kr[3e3]},outputEncoding:{value:kr[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,i=.1,n=100){jr=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,i,n,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=es(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=ts(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?Br:0,Br,Br),o.setRenderTarget(n),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=h,o.outputEncoding=c,o.autoClear=l,t.background=f}_textureToCubeUV(t,e){const i=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=es()):null==this._equirectShader&&(this._equirectShader=ts());const n=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new ir(Ur[0],n),s=n.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=kr[t.encoding],s.outputEncoding.value=kr[e.texture.encoding],Kr(e,0,0,3*Br,2*Br),i.setRenderTarget(e),i.render(r,Hr)}_applyPMREM(t){const e=this._renderer,i=e.autoClear;e.autoClear=!1;for(let e=1;e20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let t=0;t<20;++t){const e=t/p,i=Math.exp(-e*e/2);m.push(i),0==t?g+=i:t4?n-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Hr)}}function Jr(t){return void 0!==t&&t.type===ce&&(t.encoding===Ee||t.encoding===Te||t.encoding===Ae)}function Qr(){const t=[],e=[],i=[];let n=8;for(let r=0;r4?a=Fr[r-8+4-1]:0==r&&(a=0),i.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let t=0;t2?0:-1,n=[e,i,0,e+2/3,i,0,e+2/3,i+1,0,e,i,0,e+2/3,i+1,0,e,i+1,0];g.set(n,p*d*t),v.set(h,f*d*t);const r=[t,t,t,t,t,t];y.set(r,m*d*t)}const x=new On;x.setAttribute("position",new Tn(g,p)),x.setAttribute("uv",new Tn(v,f)),x.setAttribute("faceIndex",new Tn(y,m)),t.push(x),n>4&&n--}return{_lodPlanes:t,_sizeLods:e,_sigmas:i}}function $r(t){const e=new Je(3*Br,3*Br,t);return e.texture.mapping=ie,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Kr(t,e,i,n,r){t.viewport.set(e,i,n,r),t.scissor.set(e,i,n,r)}function ts(){const t=new Ve(1,1);return new Dr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:kr[3e3]},outputEncoding:{value:kr[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function es(){return new Dr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:kr[3e3]},outputEncoding:{value:kr[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function is(t){let e=new WeakMap,i=null;function n(t){const i=t.target;i.removeEventListener("dispose",n);const r=e.get(i);void 0!==r&&(e.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture&&!1===r.isRenderTargetTexture){const s=r.mapping,a=303===s||304===s,o=s===te||s===ee;if(a||o){if(e.has(r))return e.get(r).texture;{const s=r.image;if(a&&s&&s.height>0||o&&s&&function(t){let e=0;for(let i=0;i<6;i++)void 0!==t[i]&&e++;return 6===e}(s)){const s=t.getRenderTarget();null===i&&(i=new Zr(t));const o=a?i.fromEquirectangular(r):i.fromCubemap(r);return 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super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Za(t,e,i){let n=new br;const r=new Ve,s=new Ve,a=new Ze,o=new Xa({depthPacking:3201}),l=new Ya,c={},h=i.maxTextureSize,u={0:1,1:0,2:2},d=new lr({uniforms:{shadow_pass:{value:null},resolution:{value:new Ve},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=d.clone();p.defines.HORIZONTAL_PASS=1;const f=new On;f.setAttribute("position",new Tn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const m=new ir(f,d),g=this;function v(i,n){const r=e.update(m);d.uniforms.shadow_pass.value=i.map.texture,d.uniforms.resolution.value=i.mapSize,d.uniforms.radius.value=i.radius,d.uniforms.samples.value=i.blurSamples,t.setRenderTarget(i.mapPass),t.clear(),t.renderBufferDirect(n,null,r,d,m,null),p.uniforms.shadow_pass.value=i.mapPass.texture,p.uniforms.resolution.value=i.mapSize,p.uniforms.radius.value=i.radius,p.uniforms.samples.value=i.blurSamples,t.setRenderTarget(i.map),t.clear(),t.renderBufferDirect(n,null,r,p,m,null)}function y(e,i,n,r,s,a,h){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===n.clipShadows&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0){const t=d.uuid,e=n.uuid;let i=c[t];void 0===i&&(i={},c[t]=i);let r=i[e];void 0===r&&(r=d.clone(),i[e]=r),d=r}return d.visible=n.visible,d.wireframe=n.wireframe,d.side=3===h?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:u[n.side],d.alphaMap=n.alphaMap,d.alphaTest=n.alphaTest,d.clipShadows=n.clipShadows,d.clippingPlanes=n.clippingPlanes,d.clipIntersection=n.clipIntersection,d.displacementMap=n.displacementMap,d.displacementScale=n.displacementScale,d.displacementBias=n.displacementBias,d.wireframeLinewidth=n.wireframeLinewidth,d.linewidth=n.linewidth,!0===r.isPointLight&&!0===d.isMeshDistanceMaterial&&(d.referencePosition.setFromMatrixPosition(r.matrixWorld),d.nearDistance=s,d.farDistance=a),d}function x(i,r,s,a,o){if(!1===i.visible)return;if(i.layers.test(r.layers)&&(i.isMesh||i.isLine||i.isPoints)&&(i.castShadow||i.receiveShadow&&3===o)&&(!i.frustumCulled||n.intersectsObject(i))){i.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,i.matrixWorld);const n=e.update(i),r=i.material;if(Array.isArray(r)){const e=n.groups;for(let l=0,c=e.length;lh||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/p.x),r.x=s.x*p.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/p.y),r.y=s.y*p.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:oe,magFilter:oe,format:ge};u.map=new Je(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Je(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:ae,magFilter:ae,format:ge};u.map=new Je(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t=1):-1!==L.indexOf("OpenGL ES")&&(A=parseFloat(/^OpenGL ES (\d)/.exec(L)[1]),T=A>=2);let C=null,R={};const P=t.getParameter(3088),I=t.getParameter(2978),N=(new Ze).fromArray(P),z=(new Ze).fromArray(I);function D(e,i,n){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;en||t.height>n)&&(r=n/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const n=e?Ue:Math.floor,s=n(r*t.width),a=n(r*t.height);void 0===p&&(p=m(s,a));const o=i?m(s,a):p;return o.width=s,o.height=a,o.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),o}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function v(t){return He(t.width)&&He(t.height)}function y(t,e){return t.generateMipmaps&&e&&t.minFilter!==ae&&t.minFilter!==oe}function x(e,i,r,s,a=1){t.generateMipmap(e),n.get(i).__maxMipLevel=Math.log2(Math.max(r,s,a))}function w(i,n,r){if(!1===o)return n;if(null!==i){if(void 0!==t[i])return t[i];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+i+"'")}let s=n;return 6403===n&&(5126===r&&(s=33326),5131===r&&(s=33325),5121===r&&(s=33321)),6407===n&&(5126===r&&(s=34837),5131===r&&(s=34843),5121===r&&(s=32849)),6408===n&&(5126===r&&(s=34836),5131===r&&(s=34842),5121===r&&(s=32856)),33325!==s&&33326!==s&&34842!==s&&34836!==s||e.get("EXT_color_buffer_float"),s}function b(t){return t===ae||1004===t||1005===t?9728:9729}function _(e){const i=e.target;i.removeEventListener("dispose",_),function(e){const i=n.get(e);void 0!==i.__webglInit&&(t.deleteTexture(i.__webglTexture),n.remove(e))}(i),i.isVideoTexture&&d.delete(i),a.memory.textures--}function M(e){const i=e.target;i.removeEventListener("dispose",M),function(e){const i=e.texture,r=n.get(e),s=n.get(i);if(e){if(void 0!==s.__webglTexture&&(t.deleteTexture(s.__webglTexture),a.memory.textures--),e.depthTexture&&e.depthTexture.dispose(),e.isWebGLCubeRenderTarget)for(let e=0;e<6;e++)t.deleteFramebuffer(r.__webglFramebuffer[e]),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer[e]);else t.deleteFramebuffer(r.__webglFramebuffer),r.__webglDepthbuffer&&t.deleteRenderbuffer(r.__webglDepthbuffer),r.__webglMultisampledFramebuffer&&t.deleteFramebuffer(r.__webglMultisampledFramebuffer),r.__webglColorRenderbuffer&&t.deleteRenderbuffer(r.__webglColorRenderbuffer),r.__webglDepthRenderbuffer&&t.deleteRenderbuffer(r.__webglDepthRenderbuffer);if(e.isWebGLMultipleRenderTargets)for(let e=0,r=i.length;e0&&r.__version!==t.version){const i=t.image;if(void 0===i)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==i.complete)return void P(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}i.activeTexture(33984+e),i.bindTexture(3553,r.__webglTexture)}function T(e,r){const a=n.get(e);e.version>0&&a.__version!==e.version?function(e,n,r){if(6!==n.image.length)return;R(e,n),i.activeTexture(33984+r),i.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,n.flipY),t.pixelStorei(37441,n.premultiplyAlpha),t.pixelStorei(3317,n.unpackAlignment),t.pixelStorei(37443,0);const a=n&&(n.isCompressedTexture||n.image[0].isCompressedTexture),l=n.image[0]&&n.image[0].isDataTexture,h=[];for(let t=0;t<6;t++)h[t]=a||l?l?n.image[t].image:n.image[t]:g(n.image[t],!1,!0,c);const u=h[0],d=v(u)||o,p=s.convert(n.format),f=s.convert(n.type),m=w(n.internalFormat,p,f);let b;if(C(34067,n,d),a){for(let t=0;t<6;t++){b=h[t].mipmaps;for(let e=0;e1||n.get(s).__currentAnisotropy)&&(t.texParameterf(i,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(s.anisotropy,r.getMaxAnisotropy())),n.get(s).__currentAnisotropy=s.anisotropy)}}function R(e,i){void 0===e.__webglInit&&(e.__webglInit=!0,i.addEventListener("dispose",_),e.__webglTexture=t.createTexture(),a.memory.textures++)}function P(e,n,r){let a=3553;n.isDataTexture2DArray&&(a=35866),n.isDataTexture3D&&(a=32879),R(e,n),i.activeTexture(33984+r),i.bindTexture(a,e.__webglTexture),t.pixelStorei(37440,n.flipY),t.pixelStorei(37441,n.premultiplyAlpha),t.pixelStorei(3317,n.unpackAlignment),t.pixelStorei(37443,0);const l=function(t){return!o&&(t.wrapS!==re||t.wrapT!==re||t.minFilter!==ae&&t.minFilter!==oe)}(n)&&!1===v(n.image),c=g(n.image,l,!1,h),u=v(c)||o,d=s.convert(n.format);let p,f=s.convert(n.type),m=w(n.internalFormat,d,f);C(a,n,u);const b=n.mipmaps;if(n.isDepthTexture)m=6402,o?m=n.type===de?36012:n.type===ue?33190:n.type===fe?35056:33189:n.type===de&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),n.format===ve&&6402===m&&n.type!==he&&n.type!==ue&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),n.type=he,f=s.convert(n.type)),n.format===ye&&6402===m&&(m=34041,n.type!==fe&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for 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u=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=!0===e.isWebGLMultisampleRenderTarget,f=l.isDataTexture3D||l.isDataTexture2DArray,m=v(e)||o;if(!o||l.format!==me||l.type!==de&&l.type!==pe||(l.format=ge,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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Ne{constructor(t,e){super();const i=this,n=t.state;let r=null,s=1,a=null,o="local-floor",l=null,c=null,h=null,u=null,d=null,p=!1,f=null,m=null,g=null,v=null,y=null,x=null;const w=[],b=new Map,_=new hr;_.layers.enable(1),_.viewport=new Ze;const M=new hr;M.layers.enable(2),M.viewport=new Ze;const S=[_,M],E=new Ka;E.layers.enable(1),E.layers.enable(2);let T=null,A=null;function L(t){const e=b.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function C(){b.forEach((function(t,e){t.disconnect(e)})),b.clear(),T=null,A=null,n.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),h&&e.deleteFramebuffer(h),f&&e.deleteFramebuffer(f),m&&e.deleteRenderbuffer(m),g&&e.deleteRenderbuffer(g),h=null,f=null,m=null,g=null,d=null,u=null,c=null,r=null,D.stop(),i.isPresenting=!1,i.dispatchEvent({type:"sessionend"})}function R(t){const e=r.inputSources;for(let t=0;t0&&(e.alphaTest.value=i.alphaTest);const n=t.get(i).envMap;if(n){e.envMap.value=n,e.flipEnvMap.value=n.isCubeTexture&&!1===n.isRenderTargetTexture?-1:1,e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio;const r=t.get(n).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity),i.map?r=i.map:i.specularMap?r=i.specularMap:i.displacementMap?r=i.displacementMap:i.normalMap?r=i.normalMap:i.bumpMap?r=i.bumpMap:i.roughnessMap?r=i.roughnessMap:i.metalnessMap?r=i.metalnessMap:i.alphaMap?r=i.alphaMap:i.emissiveMap?r=i.emissiveMap:i.clearcoatMap?r=i.clearcoatMap:i.clearcoatNormalMap?r=i.clearcoatNormalMap:i.clearcoatRoughnessMap?r=i.clearcoatRoughnessMap:i.specularIntensityMap?r=i.specularIntensityMap:i.specularTintMap?r=i.specularTintMap:i.transmissionMap?r=i.transmissionMap:i.thicknessMap&&(r=i.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),i.aoMap?s=i.aoMap:i.lightMap&&(s=i.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function i(e,i){e.roughness.value=i.roughness,e.metalness.value=i.metalness,i.roughnessMap&&(e.roughnessMap.value=i.roughnessMap),i.metalnessMap&&(e.metalnessMap.value=i.metalnessMap),i.emissiveMap&&(e.emissiveMap.value=i.emissiveMap),i.bumpMap&&(e.bumpMap.value=i.bumpMap,e.bumpScale.value=i.bumpScale,1===i.side&&(e.bumpScale.value*=-1)),i.normalMap&&(e.normalMap.value=i.normalMap,e.normalScale.value.copy(i.normalScale),1===i.side&&e.normalScale.value.negate()),i.displacementMap&&(e.displacementMap.value=i.displacementMap,e.displacementScale.value=i.displacementScale,e.displacementBias.value=i.displacementBias),t.get(i).envMap&&(e.envMapIntensity.value=i.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,n,r,s,a){n.isMeshBasicMaterial?e(t,n):n.isMeshLambertMaterial?(e(t,n),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,n)):n.isMeshToonMaterial?(e(t,n),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshPhongMaterial?(e(t,n),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshStandardMaterial?(e(t,n),n.isMeshPhysicalMaterial?function(t,e,n){i(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=n.texture,t.transmissionSamplerSize.value.set(n.width,n.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,n,a):i(t,n)):n.isMeshMatcapMaterial?(e(t,n),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshDepthMaterial?(e(t,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshDistanceMaterial?(e(t,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,n)):n.isMeshNormalMaterial?(e(t,n),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,n),n.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,n)):n.isPointsMaterial?function(t,e,i,n){let r;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*i,t.scale.value=.5*n,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?r=e.map:e.alphaMap&&(r=e.alphaMap),void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,n,r,s):n.isSpriteMaterial?function(t,e){let i;t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.alphaTest>0&&(t.alphaTest.value=e.alphaTest),e.map?i=e.map:e.alphaMap&&(i=e.alphaMap),void 0!==i&&(!0===i.matrixAutoUpdate&&i.updateMatrix(),t.uvTransform.value.copy(i.matrix))}(t,n):n.isShadowMaterial?(t.color.value.copy(n.color),t.opacity.value=n.opacity):n.isShaderMaterial&&(n.uniformsNeedUpdate=!1)}}}function so(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),i=void 0!==t.context?t.context:null,n=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",h=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let u=null,d=null;const p=[],f=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=Ee,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const m=this;let g=!1,v=0,y=0,x=null,w=-1,b=null;const _=new Ze,M=new Ze;let S=null,E=e.width,T=e.height,A=1,L=null,C=null;const R=new Ze(0,0,E,T),P=new Ze(0,0,E,T);let I=!1;const N=[],z=new br;let D=!1,B=!1,F=null;const O=new Ri,k=new Ke,H={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function U(){return null===x?A:1}let V,G,W,j,q,X,Y,Z,J,Q,$,K,tt,et,it,nt,rt,st,at,ot,lt,ct,ht,ut=i;function dt(t,i){for(let n=0;n0&&function(t,e,i){if(null===F){const t=!0===a&&!0===G.isWebGL2;F=new(t?Qe:Je)(1024,1024,{generateMipmaps:!0,type:null!==ct.convert(pe)?pe:ce,minFilter:le,magFilter:ae,wrapS:re,wrapT:re})}const n=m.getRenderTarget();m.setRenderTarget(F),m.clear();const r=m.toneMapping;m.toneMapping=0,St(t,e,i),m.toneMapping=r,X.updateMultisampleRenderTarget(F),X.updateRenderTargetMipmap(F),m.setRenderTarget(n)}(r,e,i),n&&W.viewport(_.copy(n)),r.length>0&&St(r,e,i),s.length>0&&St(s,e,i),o.length>0&&St(o,e,i)}function St(t,e,i){const n=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?f[f.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return v},this.getActiveMipmapLevel=function(){return y},this.getRenderTarget=function(){return x},this.setRenderTarget=function(t,e=0,i=0){x=t,v=e,y=i,t&&void 0===q.get(t).__webglFramebuffer&&X.setupRenderTarget(t);let n=null,r=!1,s=!1;if(t){const i=t.texture;(i.isDataTexture3D||i.isDataTexture2DArray)&&(s=!0);const a=q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(n=a[e],r=!0):n=t.isWebGLMultisampleRenderTarget?q.get(t).__webglMultisampledFramebuffer:a,_.copy(t.viewport),M.copy(t.scissor),S=t.scissorTest}else _.copy(R).multiplyScalar(A).floor(),M.copy(P).multiplyScalar(A).floor(),S=I;if(W.bindFramebuffer(36160,n)&&G.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const i=t.texture;if(N.length!==i.length||36064!==N[0]){for(let t=0,e=i.length;t=0&&e<=t.width-n&&i>=0&&i<=t.height-r&&ut.readPixels(e,i,n,r,ct.convert(o),ct.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==x?q.get(x).__webglFramebuffer:null;W.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,i=0){const n=Math.pow(2,-i),r=Math.floor(e.image.width*n),s=Math.floor(e.image.height*n);let a=ct.convert(e.format);G.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),X.setTexture2D(e,0),ut.copyTexImage2D(3553,i,a,t.x,t.y,r,s,0),W.unbindTexture()},this.copyTextureToTexture=function(t,e,i,n=0){const r=e.image.width,s=e.image.height,a=ct.convert(i.format),o=ct.convert(i.type);X.setTexture2D(i,0),ut.pixelStorei(37440,i.flipY),ut.pixelStorei(37441,i.premultiplyAlpha),ut.pixelStorei(3317,i.unpackAlignment),e.isDataTexture?ut.texSubImage2D(3553,n,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?ut.compressedTexSubImage2D(3553,n,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):ut.texSubImage2D(3553,n,t.x,t.y,a,o,e.image),0===n&&i.generateMipmaps&&ut.generateMipmap(3553),W.unbindTexture()},this.copyTextureToTexture3D=function(t,e,i,n,r=0){if(m.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=ct.convert(n.format),c=ct.convert(n.type);let h;if(n.isDataTexture3D)X.setTexture3D(n,0),h=32879;else{if(!n.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");X.setTexture2DArray(n,0),h=35866}ut.pixelStorei(37440,n.flipY),ut.pixelStorei(37441,n.premultiplyAlpha),ut.pixelStorei(3317,n.unpackAlignment);const u=ut.getParameter(3314),d=ut.getParameter(32878),p=ut.getParameter(3316),f=ut.getParameter(3315),g=ut.getParameter(32877),v=i.isCompressedTexture?i.mipmaps[0]:i.image;ut.pixelStorei(3314,v.width),ut.pixelStorei(32878,v.height),ut.pixelStorei(3316,t.min.x),ut.pixelStorei(3315,t.min.y),ut.pixelStorei(32877,t.min.z),i.isDataTexture||i.isDataTexture3D?ut.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v.data):i.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),ut.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,v.data)):ut.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v),ut.pixelStorei(3314,u),ut.pixelStorei(32878,d),ut.pixelStorei(3316,p),ut.pixelStorei(3315,f),ut.pixelStorei(32877,g),0===r&&n.generateMipmaps&&ut.generateMipmap(h),W.unbindTexture()},this.initTexture=function(t){X.setTexture2D(t,0),W.unbindTexture()},this.resetState=function(){v=0,y=0,x=null,W.reset(),ht.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}(class extends so{}).prototype.isWebGL1Renderer=!0;class ao{constructor(t,e=25e-5){this.name="",this.color=new _n(t),this.density=e}clone(){return new ao(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}ao.prototype.isFogExp2=!0;class oo{constructor(t,e=1,i=1e3){this.name="",this.color=new _n(t),this.near=e,this.far=i}clone(){return new oo(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}oo.prototype.isFog=!0;class lo extends en{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}lo.prototype.isScene=!0;class co{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=Re,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Fe()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,i){t*=this.stride,i*=e.stride;for(let n=0,r=this.stride;nt.far||e.push({distance:o,point:mo.clone(),uv:pn.getUV(mo,bo,_o,Mo,So,Eo,To,new Ve),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}).prototype.isSprite=!0;const Lo=new Ke,Co=new Ze,Ro=new Ze,Po=new Ke,Io=new Ri;class No extends ir{constructor(t,e){super(t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Ri,this.bindMatrixInverse=new Ri}copy(t){return super.copy(t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new Ze,e=this.geometry.attributes.skinWeight;for(let i=0,n=e.count;io)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}else for(let i=Math.max(0,s.start),n=Math.min(r.count,s.start+s.count)-1;io)continue;u.applyMatrix4(this.matrixWorld);const n=t.ray.origin.distanceTo(u);nt.far||e.push({distance:n,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else i.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,i=Object.keys(e);if(i.length>0){const t=e[i[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,i=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}jo.prototype.isLine=!0;const qo=new Ke,Xo=new Ke;class Yo extends jo{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,i=[];for(let t=0,n=e.count;tr.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:e,face:null,object:a})}}(class extends en{constructor(t=new On,e=new Zo){super(),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const i=this.geometry,n=this.matrixWorld,r=t.params.Points.threshold,s=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),$o.copy(i.boundingSphere),$o.applyMatrix4(n),$o.radius+=r,!1===t.ray.intersectsSphere($o))return;Jo.copy(n).invert(),Qo.copy(t.ray).applyMatrix4(Jo);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(i.isBufferGeometry){const r=i.index,a=i.attributes.position;if(null!==r)for(let i=Math.max(0,s.start),l=Math.min(r.count,s.start+s.count);i0){const t=e[i[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,i=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}).prototype.isPoints=!0,class extends Xe{constructor(t,e,i,n,r,s,a,o,l){super(t,e,i,n,r,s,a,o,l),this.format=void 0!==a?a:me,this.minFilter=void 0!==s?s:oe,this.magFilter=void 0!==r?r:oe,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}.prototype.isVideoTexture=!0;(class extends Xe{constructor(t,e,i,n,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,n,r,h,u),this.image={width:e,height:i},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}).prototype.isCompressedTexture=!0,class extends Xe{constructor(t,e,i,n,r,s,a,o,l){super(t,e,i,n,r,s,a,o,l),this.needsUpdate=!0}}.prototype.isCanvasTexture=!0,class extends Xe{constructor(t,e,i,n,r,s,a,o,l,c){if((c=void 0!==c?c:ve)!==ve&&c!==ye)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&c===ve&&(i=he),void 0===i&&c===ye&&(i=fe),super(null,n,r,s,a,o,c,i,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:ae,this.minFilter=void 0!==o?o:ae,this.flipY=!1,this.generateMipmaps=!1}}.prototype.isDepthTexture=!0,new Ke,new Ke,new Ke,new pn;class el{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const i=this.getUtoTmapping(t);return this.getPoint(i,e)}getPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPoint(i/t));return e}getSpacedPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPointAt(i/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let i,n=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)i=this.getPoint(s/t),r+=i.distanceTo(n),e.push(r),n=i;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const i=this.getLengths();let n=0;const r=i.length;let s;s=e||t*i[r-1];let a,o=0,l=r-1;for(;o<=l;)if(n=Math.floor(o+(l-o)/2),a=i[n]-s,a<0)o=n+1;else{if(!(a>0)){l=n;break}l=n-1}if(n=l,i[n]===s)return n/(r-1);const c=i[n];return(n+(s-c)/(i[n+1]-c))/(r-1)}getTangent(t,e){const i=1e-4;let n=t-i,r=t+i;n<0&&(n=0),r>1&&(r=1);const s=this.getPoint(n),a=this.getPoint(r),o=e||(s.isVector2?new Ve:new Ke);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const i=this.getUtoTmapping(t);return this.getTangent(i,e)}computeFrenetFrames(t,e){const i=new Ke,n=[],r=[],s=[],a=new Ke,o=new Ri;for(let e=0;e<=t;e++){const i=e/t;n[e]=this.getTangentAt(i,new Ke),n[e].normalize()}r[0]=new Ke,s[0]=new Ke;let l=Number.MAX_VALUE;const c=Math.abs(n[0].x),h=Math.abs(n[0].y),u=Math.abs(n[0].z);c<=l&&(l=c,i.set(1,0,0)),h<=l&&(l=h,i.set(0,1,0)),u<=l&&i.set(0,0,1),a.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],a),s[0].crossVectors(n[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(n[e-1],n[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(Oe(n[e-1].dot(n[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(n[e],r[e])}if(!0===e){let e=Math.acos(Oe(r[0].dot(r[t]),-1,1));e/=t,n[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let i=1;i<=t;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],e*i)),s[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class il extends el{constructor(t=0,e=0,i=1,n=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const i=e||new Ve,n=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)n;)r-=n;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=n[(l-1)%r]:(sl.subVectors(n[0],n[1]).add(n[0]),a=sl);const h=n[l%r],u=n[(l+1)%r];if(this.closed||l+2n.length-2?n.length-1:s+1],h=n[s>n.length-3?n.length-1:s+2];return i.set(hl(a,o.x,l.x,c.x,h.x),hl(a,o.y,l.y,c.y,h.y)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e0)for(s=e;s=e;s-=n)a=Ul(s,t[s],t[s+1],a);return a&&Dl(a,a.next)&&(Vl(a),a=a.next),a}function bl(t,e){if(!t)return t;e||(e=t);let i,n=t;do{if(i=!1,n.steiner||!Dl(n,n.next)&&0!==zl(n.prev,n,n.next))n=n.next;else{if(Vl(n),n=e=n.prev,n===n.next)break;i=!0}}while(i||n!==e);return e}function _l(t,e,i,n,r,s,a){if(!t)return;!a&&s&&function(t,e,i,n){let r=t;do{null===r.z&&(r.z=Rl(r.x,r.y,e,i,n)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next}while(r!==t);r.prevZ.nextZ=null,r.prevZ=null,function(t){let e,i,n,r,s,a,o,l,c=1;do{for(i=t,t=null,s=null,a=0;i;){for(a++,n=i,o=0,e=0;e0||l>0&&n;)0!==o&&(0===l||!n||i.z<=n.z)?(r=i,i=i.nextZ,o--):(r=n,n=n.nextZ,l--),s?s.nextZ=r:t=r,r.prevZ=s,s=r;i=n}s.nextZ=null,c*=2}while(a>1)}(r)}(t,n,r,s);let o,l,c=t;for(;t.prev!==t.next;)if(o=t.prev,l=t.next,s?Sl(t,n,r,s):Ml(t))e.push(o.i/i),e.push(t.i/i),e.push(l.i/i),Vl(t),t=l.next,c=l.next;else if((t=l)===c){a?1===a?_l(t=El(bl(t),e,i),e,i,n,r,s,2):2===a&&Tl(t,e,i,n,r,s):_l(bl(t),e,i,n,r,s,1);break}}function Ml(t){const e=t.prev,i=t,n=t.next;if(zl(e,i,n)>=0)return!1;let r=t.next.next;for(;r!==t.prev;){if(Il(e.x,e.y,i.x,i.y,n.x,n.y,r.x,r.y)&&zl(r.prev,r,r.next)>=0)return!1;r=r.next}return!0}function Sl(t,e,i,n){const r=t.prev,s=t,a=t.next;if(zl(r,s,a)>=0)return!1;const o=r.xs.x?r.x>a.x?r.x:a.x:s.x>a.x?s.x:a.x,h=r.y>s.y?r.y>a.y?r.y:a.y:s.y>a.y?s.y:a.y,u=Rl(o,l,e,i,n),d=Rl(c,h,e,i,n);let p=t.prevZ,f=t.nextZ;for(;p&&p.z>=u&&f&&f.z<=d;){if(p!==t.prev&&p!==t.next&&Il(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&zl(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,f!==t.prev&&f!==t.next&&Il(r.x,r.y,s.x,s.y,a.x,a.y,f.x,f.y)&&zl(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(;p&&p.z>=u;){if(p!==t.prev&&p!==t.next&&Il(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&zl(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;f&&f.z<=d;){if(f!==t.prev&&f!==t.next&&Il(r.x,r.y,s.x,s.y,a.x,a.y,f.x,f.y)&&zl(f.prev,f,f.next)>=0)return!1;f=f.nextZ}return!0}function El(t,e,i){let n=t;do{const r=n.prev,s=n.next.next;!Dl(r,s)&&Bl(r,n,n.next,s)&&kl(r,s)&&kl(s,r)&&(e.push(r.i/i),e.push(n.i/i),e.push(s.i/i),Vl(n),Vl(n.next),n=t=s),n=n.next}while(n!==t);return bl(n)}function Tl(t,e,i,n,r,s){let a=t;do{let t=a.next.next;for(;t!==a.prev;){if(a.i!==t.i&&Nl(a,t)){let o=Hl(a,t);return a=bl(a,a.next),o=bl(o,o.next),_l(a,e,i,n,r,s),void _l(o,e,i,n,r,s)}t=t.next}a=a.next}while(a!==t)}function Al(t,e){return t.x-e.x}function Ll(t,e){if(e=function(t,e){let i=e;const n=t.x,r=t.y;let s,a=-1/0;do{if(r<=i.y&&r>=i.next.y&&i.next.y!==i.y){const t=i.x+(r-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(t<=n&&t>a){if(a=t,t===n){if(r===i.y)return i;if(r===i.next.y)return i.next}s=i.x=i.x&&i.x>=l&&n!==i.x&&Il(rs.x||i.x===s.x&&Cl(s,i)))&&(s=i,u=h)),i=i.next}while(i!==o);return s}(t,e),e){const i=Hl(e,t);bl(e,e.next),bl(i,i.next)}}function Cl(t,e){return zl(t.prev,t,e.prev)<0&&zl(e.next,t,t.next)<0}function Rl(t,e,i,n,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-i)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-n)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function Pl(t){let e=t,i=t;do{(e.x=0&&(t-a)*(n-o)-(i-a)*(e-o)>=0&&(i-a)*(s-o)-(r-a)*(n-o)>=0}function Nl(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let i=t;do{if(i.i!==t.i&&i.next.i!==t.i&&i.i!==e.i&&i.next.i!==e.i&&Bl(i,i.next,t,e))return!0;i=i.next}while(i!==t);return!1}(t,e)&&(kl(t,e)&&kl(e,t)&&function(t,e){let i=t,n=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{i.y>s!=i.next.y>s&&i.next.y!==i.y&&r<(i.next.x-i.x)*(s-i.y)/(i.next.y-i.y)+i.x&&(n=!n),i=i.next}while(i!==t);return n}(t,e)&&(zl(t.prev,t,e.prev)||zl(t,e.prev,e))||Dl(t,e)&&zl(t.prev,t,t.next)>0&&zl(e.prev,e,e.next)>0)}function zl(t,e,i){return(e.y-t.y)*(i.x-e.x)-(e.x-t.x)*(i.y-e.y)}function Dl(t,e){return t.x===e.x&&t.y===e.y}function Bl(t,e,i,n){const r=Ol(zl(t,e,i)),s=Ol(zl(t,e,n)),a=Ol(zl(i,n,t)),o=Ol(zl(i,n,e));return r!==s&&a!==o||!(0!==r||!Fl(t,i,e))||!(0!==s||!Fl(t,n,e))||!(0!==a||!Fl(i,t,n))||!(0!==o||!Fl(i,e,n))}function Fl(t,e,i){return e.x<=Math.max(t.x,i.x)&&e.x>=Math.min(t.x,i.x)&&e.y<=Math.max(t.y,i.y)&&e.y>=Math.min(t.y,i.y)}function Ol(t){return t>0?1:t<0?-1:0}function kl(t,e){return zl(t.prev,t,t.next)<0?zl(t,e,t.next)>=0&&zl(t,t.prev,e)>=0:zl(t,e,t.prev)<0||zl(t,t.next,e)<0}function Hl(t,e){const i=new Gl(t.i,t.x,t.y),n=new Gl(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,i.next=r,r.prev=i,n.next=i,i.prev=n,s.next=n,n.prev=s,n}function Ul(t,e,i,n){const r=new Gl(t,e,i);return n?(r.next=n.next,r.prev=n,n.next.prev=r,n.next=r):(r.prev=r,r.next=r),r}function Vl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Gl(t,e,i){this.i=t,this.x=e,this.y=i,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class Wl{static area(t){const e=t.length;let i=0;for(let n=e-1,r=0;r80*i){o=c=t[0],l=h=t[1];for(let e=i;ec&&(c=u),d>h&&(h=d);p=Math.max(c-o,h-l),p=0!==p?1/p:0}return _l(s,a,i,o,l,p),a}(i,n);for(let t=0;t2&&t[e-1].equals(t[0])&&t.pop()}function ql(t,e){for(let i=0;iNumber.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,f=e.y+a/u,m=((i.x-c/d-p)*c-(i.y+l/d-f)*l)/(a*c-o*l);n=p+a*m-t.x,r=f+o*m-t.y;const g=n*n+r*r;if(g<=2)return new Ve(n,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(n=-o,r=a,s=Math.sqrt(h)):(n=a,r=o,s=Math.sqrt(h/2))}return new Ve(n/s,r/s)}const P=[];for(let t=0,e=T.length,i=e-1,n=t+1;t=0;t--){const e=t/p,i=h*Math.cos(e*Math.PI/2),n=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=T.length;t=0;){const n=i;let r=i-1;r<0&&(r=t.length-1);for(let t=0,i=o+2*p;t0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}).prototype.isMeshPhysicalMaterial=!0;class $l extends mn{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new _n(16777215),this.specular=new _n(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _n(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}$l.prototype.isMeshPhongMaterial=!0;(class extends mn{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new _n(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _n(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}).prototype.isMeshToonMaterial=!0;(class extends mn{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}).prototype.isMeshNormalMaterial=!0;(class extends mn{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new _n(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _n(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}).prototype.isMeshLambertMaterial=!0;(class extends mn{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new _n(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}).prototype.isMeshMatcapMaterial=!0;(class extends ko{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}).prototype.isLineDashedMaterial=!0;const Kl={arraySlice:function(t,e,i){return Kl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==i?i:t.length)):t.slice(e,i)},convertArray:function(t,e,i){return!t||!i&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,i=new Array(e);for(let t=0;t!==e;++t)i[t]=t;return i.sort((function(e,i){return t[e]-t[i]})),i},sortedArray:function(t,e,i){const n=t.length,r=new t.constructor(n);for(let s=0,a=0;a!==n;++s){const n=i[s]*e;for(let i=0;i!==e;++i)r[a++]=t[n+i]}return r},flattenJSON:function(t,e,i,n){let r=1,s=t[0];for(;void 0!==s&&void 0===s[n];)s=t[r++];if(void 0===s)return;let a=s[n];if(void 0!==a)if(Array.isArray(a))do{a=s[n],void 0!==a&&(e.push(s.time),i.push.apply(i,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[n],void 0!==a&&(e.push(s.time),a.toArray(i,i.length)),s=t[r++]}while(void 0!==s);else do{a=s[n],void 0!==a&&(e.push(s.time),i.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,i,n,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=n)){l.push(e.times[t]);for(let i=0;is.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=n.times[u]){const t=u*l+o,e=t+l-o;d=Kl.arraySlice(n.values,t,e)}else{const t=n.createInterpolant(),e=o,i=l-o;t.evaluate(s),d=Kl.arraySlice(t.resultBuffer,e,i)}"quaternion"===r&&(new $e).fromArray(d).normalize().conjugate().toArray(d);const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=i,i=0}}for(;i>>1;te;)--s;if(++s,0!==r||s!==n){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Kl.arraySlice(i,r,s),this.values=Kl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const n=i[e];if("number"==typeof n&&isNaN(n)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,n),t=!1;break}if(null!==s&&s>n){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,n,s),t=!1;break}s=n}if(void 0!==n&&Kl.isTypedArray(n))for(let e=0,i=n.length;e!==i;++e){const i=n[e];if(isNaN(i)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,i),t=!1;break}}return t}optimize(){const t=Kl.arraySlice(this.times),e=Kl.arraySlice(this.values),i=this.getValueSize(),n=this.getInterpolation()===be,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*i,n=s*i,a=0;a!==i;++a)e[n+a]=e[t+a];++s}return s!==t.length?(this.times=Kl.arraySlice(t,0,s),this.values=Kl.arraySlice(e,0,s*i)):(this.times=t,this.values=e),this}clone(){const t=Kl.arraySlice(this.times,0),e=Kl.arraySlice(this.values,0),i=new(0,this.constructor)(this.name,t,e);return i.createInterpolant=this.createInterpolant,i}}rc.prototype.TimeBufferType=Float32Array,rc.prototype.ValueBufferType=Float32Array,rc.prototype.DefaultInterpolation=we;class sc extends rc{}sc.prototype.ValueTypeName="bool",sc.prototype.ValueBufferType=Array,sc.prototype.DefaultInterpolation=xe,sc.prototype.InterpolantFactoryMethodLinear=void 0,sc.prototype.InterpolantFactoryMethodSmooth=void 0;class ac extends rc{}ac.prototype.ValueTypeName="color";class oc extends rc{}oc.prototype.ValueTypeName="number";class lc extends tc{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(i-e)/(n-e);let l=t*a;for(let t=l+a;l!==t;l+=4)$e.slerpFlat(r,0,s,l-a,s,l,o);return r}}class cc extends rc{InterpolantFactoryMethodLinear(t){return new lc(this.times,this.values,this.getValueSize(),t)}}cc.prototype.ValueTypeName="quaternion",cc.prototype.DefaultInterpolation=we,cc.prototype.InterpolantFactoryMethodSmooth=void 0;class hc extends rc{}hc.prototype.ValueTypeName="string",hc.prototype.ValueBufferType=Array,hc.prototype.DefaultInterpolation=xe,hc.prototype.InterpolantFactoryMethodLinear=void 0,hc.prototype.InterpolantFactoryMethodSmooth=void 0;class uc extends rc{}uc.prototype.ValueTypeName="vector";class dc{constructor(t,e=-1,i,n=2500){this.name=t,this.tracks=i,this.duration=e,this.blendMode=n,this.uuid=Fe(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],i=t.tracks,n=1/(t.fps||1);for(let t=0,r=i.length;t!==r;++t)e.push(pc(i[t]).scale(n));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],i=t.tracks,n={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,n=i.length;t!==n;++t)e.push(rc.toJSON(i[t]));return n}static CreateFromMorphTargetSequence(t,e,i,n){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=n[t];e||(n[t]=e=[]),e.push(i)}}const s=[];for(const t in n)s.push(this.CreateFromMorphTargetSequence(t,n[t],e,i));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const i=function(t,e,i,n,r){if(0!==i.length){const s=[],a=[];Kl.flattenJSON(i,s,a,n),0!==s.length&&r.push(new t(e,s,a))}},n=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=n?me:ge,r.needsUpdate=!0,void 0!==e&&e(r)}),i,n),r}}class _c extends el{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new ml(e,t))}getPoint(t){const e=t*this.getLength(),i=this.getCurveLengths();let n=0;for(;n=e){const t=i[n]-e,r=this.curves[n],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}n++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let i=0,n=this.curves.length;i1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,i=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class Sc extends Mc{constructor(t){super(t),this.uuid=Fe(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let i=0,n=this.holes.length;i0&&this._mixBufferRegionAdditive(i,n,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(i[t]!==i[t+e]){a.setValue(i,n);break}}saveOriginalState(){const t=this.binding,e=this.buffer,i=this.valueSize,n=i*this._origIndex;t.getValue(e,n);for(let t=i,r=n;t!==r;++t)e[t]=e[n+t%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let i=t;i=.5)for(let n=0;n!==r;++n)t[e+n]=t[i+n]}_slerp(t,e,i,n){$e.slerpFlat(t,e,t,e,t,i,n)}_slerpAdditive(t,e,i,n,r){const s=this._workIndex*r;$e.multiplyQuaternionsFlat(t,s,t,e,t,i),$e.slerpFlat(t,e,t,e,t,s,n)}_lerp(t,e,i,n,r){const s=1-n;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[i+a]*n}}_lerpAdditive(t,e,i,n,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[i+s]*n}}}const Gc=new RegExp("[\\[\\]\\.:\\/]","g"),Wc="[^\\[\\]\\.:\\/]",jc="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",qc=/((?:WC+[\/:])*)/.source.replace("WC",Wc),Xc=/(WCOD+)?/.source.replace("WCOD",jc),Yc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Wc),Zc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Wc),Jc=new RegExp("^"+qc+Xc+Yc+Zc+"$"),Qc=["material","materials","bones"];class $c{constructor(t,e,i){this.path=e,this.parsedPath=i||$c.parseTrackName(e),this.node=$c.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,i){return t&&t.isAnimationObjectGroup?new $c.Composite(t,e,i):new $c(t,e,i)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Gc,"")}static parseTrackName(t){const e=Jc.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const i={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){const t=i.nodeName.substring(n+1);-1!==Qc.indexOf(t)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=t)}if(null===i.propertyName||0===i.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return i}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const i=t.skeleton.getBoneByName(e);if(void 0!==i)return i}if(t.children){const i=function(t){for(let n=0;n0){const t=this._interpolants,e=this._propertyBindings;if(2501===this.blendMode)for(let i=0,n=t.length;i!==n;++i)t[i].evaluate(s),e[i].accumulateAdditive(a);else for(let i=0,r=t.length;i!==r;++i)t[i].evaluate(s),e[i].accumulate(n,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const i=this._weightInterpolant;if(null!==i){const n=i.evaluate(t)[0];e*=n,t>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const i=this._timeScaleInterpolant;null!==i&&(e*=i.evaluate(t)[0],t>i.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,i=this.loop;let n=this.time+t,r=this._loopCount;const s=2202===i;if(0===t)return-1===r?n:s&&1==(1&r)?e-n:n;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(n>=e)n=e;else{if(!(n<0)){this.time=n;break t}n=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),n>=e||n<0){const i=Math.floor(n/e);n-=e*i,r+=Math.abs(i);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=t>0?e:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=n;if(s&&1==(1&r))return e-n}return n}_setEndings(t,e,i){const n=this._interpolantSettings;i?(n.endingStart=Me,n.endingEnd=Me):(n.endingStart=t?this.zeroSlopeAtStart?Me:_e:Se,n.endingEnd=e?this.zeroSlopeAtEnd?Me:_e:Se)}_scheduleFading(t,e,i){const n=this._mixer,r=n.time;let s=this._weightInterpolant;null===s&&(s=n._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=i,this}}(class extends Ne{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const i=t._localRoot||this._root,n=t._clip.tracks,r=n.length,s=t._propertyBindings,a=t._interpolants,o=i.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=n[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const n=e&&e._propertyBindings[t].binding.parsedPath;h=new Vc($c.create(i,l,n),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,i=t._clip.uuid,n=this._actionsByClip[i];this._bindAction(t,n&&n.knownActions[0]),this._addInactiveAction(t,i,e)}const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,i=this._nActiveActions,n=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==i;++a)e[a]._update(n,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return eh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}ih.prototype.isBox2=!0,class extends en{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}.prototype.isImmediateRenderObject=!0;const nh=new Ke,rh=new Ri,sh=new Ri;function ah(t){const e=[];t&&t.isBone&&e.push(t);for(let i=0;i0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0){const t=1/n;this.x*=t,this.y*=t,this.z*=t}else this.x=0,this.y=0,this.z=0;return n}unit(t=new hh){const e=this.x,i=this.y,n=this.z;let r=Math.sqrt(e*e+i*i+n*n);return r>0?(r=1/r,t.x=e*r,t.y=i*r,t.z=n*r):(t.x=1,t.y=0,t.z=0),t}length(){const t=this.x,e=this.y,i=this.z;return Math.sqrt(t*t+e*e+i*i)}lengthSquared(){return this.dot(this)}distanceTo(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z;return Math.sqrt((r-e)*(r-e)+(s-i)*(s-i)+(a-n)*(a-n))}distanceSquared(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z;return(r-e)*(r-e)+(s-i)*(s-i)+(a-n)*(a-n)}scale(t,e=new hh){const i=this.x,n=this.y,r=this.z;return e.x=t*i,e.y=t*n,e.z=t*r,e}vmul(t,e=new hh){return e.x=t.x*this.x,e.y=t.y*this.y,e.z=t.z*this.z,e}addScaledVector(t,e,i=new hh){return i.x=this.x+t*e.x,i.y=this.y+t*e.y,i.z=this.z+t*e.z,i}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}isZero(){return 0===this.x&&0===this.y&&0===this.z}negate(t=new hh){return t.x=-this.x,t.y=-this.y,t.z=-this.z,t}tangents(t,e){const i=this.length();if(i>0){const n=uh,r=1/i;n.set(this.x*r,this.y*r,this.z*r);const s=dh;Math.abs(n.x)<.9?(s.set(1,0,0),n.cross(s,t)):(s.set(0,1,0),n.cross(s,t)),n.cross(t,e)}else t.set(1,0,0),e.set(0,1,0)}toString(){return this.x+","+this.y+","+this.z}toArray(){return[this.x,this.y,this.z]}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}lerp(t,e,i){const n=this.x,r=this.y,s=this.z;i.x=n+(t.x-n)*e,i.y=r+(t.y-r)*e,i.z=s+(t.z-s)*e}almostEquals(t,e=1e-6){return!(Math.abs(this.x-t.x)>e||Math.abs(this.y-t.y)>e||Math.abs(this.z-t.z)>e)}almostZero(t=1e-6){return!(Math.abs(this.x)>t||Math.abs(this.y)>t||Math.abs(this.z)>t)}isAntiparallelTo(t,e){return this.negate(ph),ph.almostEquals(t,e)}clone(){return new hh(this.x,this.y,this.z)}}hh.ZERO=void 0,hh.UNIT_X=void 0,hh.UNIT_Y=void 0,hh.UNIT_Z=void 0,hh.ZERO=new hh(0,0,0),hh.UNIT_X=new hh(1,0,0),hh.UNIT_Y=new hh(0,1,0),hh.UNIT_Z=new hh(0,0,1);const uh=new hh,dh=new hh,ph=new hh;class fh{constructor(t={}){this.lowerBound=void 0,this.upperBound=void 0,this.lowerBound=new hh,this.upperBound=new hh,t.lowerBound&&this.lowerBound.copy(t.lowerBound),t.upperBound&&this.upperBound.copy(t.upperBound)}setFromPoints(t,e,i,n){const r=this.lowerBound,s=this.upperBound,a=i;r.copy(t[0]),a&&a.vmult(r,r),s.copy(r);for(let e=1;es.x&&(s.x=i.x),i.xs.y&&(s.y=i.y),i.ys.z&&(s.z=i.z),i.z=r.x&&e.y<=n.y&&i.y>=r.y&&e.z<=n.z&&i.z>=r.z}getCorners(t,e,i,n,r,s,a,o){const l=this.lowerBound,c=this.upperBound;t.copy(l),e.set(c.x,l.y,l.z),i.set(c.x,c.y,l.z),n.set(l.x,c.y,c.z),r.set(c.x,l.y,c.z),s.set(l.x,c.y,l.z),a.set(l.x,l.y,c.z),o.copy(c)}toLocalFrame(t,e){const i=gh,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7];this.getCorners(n,r,s,a,o,l,c,h);for(let e=0;8!==e;e++){const n=i[e];t.pointToLocal(n,n)}return e.setFromPoints(i)}toWorldFrame(t,e){const i=gh,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7];this.getCorners(n,r,s,a,o,l,c,h);for(let e=0;8!==e;e++){const n=i[e];t.pointToWorld(n,n)}return e.setFromPoints(i)}overlapsRay(t){const{direction:e,from:i}=t,n=1/e.x,r=1/e.y,s=1/e.z,a=(this.lowerBound.x-i.x)*n,o=(this.upperBound.x-i.x)*n,l=(this.lowerBound.y-i.y)*r,c=(this.upperBound.y-i.y)*r,h=(this.lowerBound.z-i.z)*s,u=(this.upperBound.z-i.z)*s,d=Math.max(Math.max(Math.min(a,o),Math.min(l,c)),Math.min(h,u)),p=Math.min(Math.min(Math.max(a,o),Math.max(l,c)),Math.max(h,u));return!(p<0||d>p)}}const mh=new hh,gh=[new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh];class vh{constructor(){this.matrix=void 0,this.matrix=[]}get(t,e){let{index:i}=t,{index:n}=e;if(n>i){const t=n;n=i,i=t}return this.matrix[(i*(i+1)>>1)+n-1]}set(t,e,i){let{index:n}=t,{index:r}=e;if(r>n){const t=r;r=n,n=t}this.matrix[(n*(n+1)>>1)+r-1]=i?1:0}reset(){for(let t=0,e=this.matrix.length;t!==e;t++)this.matrix[t]=0}setNumObjects(t){this.matrix.length=t*(t-1)>>1}}class yh{constructor(){this._listeners=void 0}addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const i=this._listeners;return void 0===i[t]&&(i[t]=[]),i[t].includes(e)||i[t].push(e),this}hasEventListener(t,e){if(void 0===this._listeners)return!1;const i=this._listeners;return!(void 0===i[t]||!i[t].includes(e))}hasAnyEventListener(t){return void 0!==this._listeners&&void 0!==this._listeners[t]}removeEventListener(t,e){if(void 0===this._listeners)return this;const i=this._listeners;if(void 0===i[t])return this;const n=i[t].indexOf(e);return-1!==n&&i[t].splice(n,1),this}dispatchEvent(t){if(void 0===this._listeners)return this;const e=this._listeners[t.type];if(void 0!==e){t.target=this;for(let i=0,n=e.length;i.499&&(i=2*Math.atan2(s,l),n=Math.PI/2,r=0),t<-.499&&(i=-2*Math.atan2(s,l),n=-Math.PI/2,r=0),void 0===i){const e=s*s,c=a*a,h=o*o;i=Math.atan2(2*a*l-2*s*o,1-2*c-2*h),n=Math.asin(2*t),r=Math.atan2(2*s*l-2*a*o,1-2*e-2*h)}}t.y=i,t.z=n,t.x=r}setFromEuler(t,e,i,n="XYZ"){const r=Math.cos(t/2),s=Math.cos(e/2),a=Math.cos(i/2),o=Math.sin(t/2),l=Math.sin(e/2),c=Math.sin(i/2);return"XYZ"===n?(this.x=o*s*a+r*l*c,this.y=r*l*a-o*s*c,this.z=r*s*c+o*l*a,this.w=r*s*a-o*l*c):"YXZ"===n?(this.x=o*s*a+r*l*c,this.y=r*l*a-o*s*c,this.z=r*s*c-o*l*a,this.w=r*s*a+o*l*c):"ZXY"===n?(this.x=o*s*a-r*l*c,this.y=r*l*a+o*s*c,this.z=r*s*c+o*l*a,this.w=r*s*a-o*l*c):"ZYX"===n?(this.x=o*s*a-r*l*c,this.y=r*l*a+o*s*c,this.z=r*s*c-o*l*a,this.w=r*s*a+o*l*c):"YZX"===n?(this.x=o*s*a+r*l*c,this.y=r*l*a+o*s*c,this.z=r*s*c-o*l*a,this.w=r*s*a-o*l*c):"XZY"===n&&(this.x=o*s*a-r*l*c,this.y=r*l*a-o*s*c,this.z=r*s*c+o*l*a,this.w=r*s*a+o*l*c),this}clone(){return new xh(this.x,this.y,this.z,this.w)}slerp(t,e,i=new xh){const n=this.x,r=this.y,s=this.z,a=this.w;let o,l,c,h,u,d=t.x,p=t.y,f=t.z,m=t.w;return l=n*d+r*p+s*f+a*m,l<0&&(l=-l,d=-d,p=-p,f=-f,m=-m),1-l>1e-6?(o=Math.acos(l),c=Math.sin(o),h=Math.sin((1-e)*o)/c,u=Math.sin(e*o)/c):(h=1-e,u=e),i.x=h*n+u*d,i.y=h*r+u*p,i.z=h*s+u*f,i.w=h*a+u*m,i}integrate(t,e,i,n=new xh){const r=t.x*i.x,s=t.y*i.y,a=t.z*i.z,o=this.x,l=this.y,c=this.z,h=this.w,u=.5*e;return n.x+=u*(r*h+s*c-a*l),n.y+=u*(s*h+a*o-r*c),n.z+=u*(a*h+r*l-s*o),n.w+=u*(-r*o-s*l-a*c),n}}const wh=new hh,bh=new hh;class _h{constructor(t={}){this.id=void 0,this.type=void 0,this.boundingSphereRadius=void 0,this.collisionResponse=void 0,this.collisionFilterGroup=void 0,this.collisionFilterMask=void 0,this.material=void 0,this.body=void 0,this.id=_h.idCounter++,this.type=t.type||0,this.boundingSphereRadius=0,this.collisionResponse=!t.collisionResponse||t.collisionResponse,this.collisionFilterGroup=void 0!==t.collisionFilterGroup?t.collisionFilterGroup:1,this.collisionFilterMask=void 0!==t.collisionFilterMask?t.collisionFilterMask:-1,this.material=t.material?t.material:null,this.body=null}updateBoundingSphereRadius(){throw"computeBoundingSphereRadius() not implemented for shape type "+this.type}volume(){throw"volume() not implemented for shape type "+this.type}calculateLocalInertia(t,e){throw"calculateLocalInertia() not implemented for shape type "+this.type}calculateWorldAABB(t,e,i,n){throw"calculateWorldAABB() not implemented for shape type "+this.type}}_h.idCounter=0,_h.types={SPHERE:1,PLANE:2,BOX:4,COMPOUND:8,CONVEXPOLYHEDRON:16,HEIGHTFIELD:32,PARTICLE:64,CYLINDER:128,TRIMESH:256};class Mh{constructor(t={}){this.position=void 0,this.quaternion=void 0,this.position=new hh,this.quaternion=new xh,t.position&&this.position.copy(t.position),t.quaternion&&this.quaternion.copy(t.quaternion)}pointToLocal(t,e){return Mh.pointToLocalFrame(this.position,this.quaternion,t,e)}pointToWorld(t,e){return Mh.pointToWorldFrame(this.position,this.quaternion,t,e)}vectorToWorldFrame(t,e=new hh){return this.quaternion.vmult(t,e),e}static pointToLocalFrame(t,e,i,n=new hh){return i.vsub(t,n),e.conjugate(Sh),Sh.vmult(n,n),n}static pointToWorldFrame(t,e,i,n=new hh){return e.vmult(i,n),n.vadd(t,n),n}static vectorToWorldFrame(t,e,i=new hh){return t.vmult(e,i),i}static vectorToLocalFrame(t,e,i,n=new hh){return e.w*=-1,e.vmult(i,n),e.w*=-1,n}}const Sh=new xh;class Eh extends _h{constructor(t={}){const{vertices:e=[],faces:i=[],normals:n=[],axes:r,boundingSphereRadius:s}=t;super({type:_h.types.CONVEXPOLYHEDRON}),this.vertices=void 0,this.faces=void 0,this.faceNormals=void 0,this.worldVertices=void 0,this.worldVerticesNeedsUpdate=void 0,this.worldFaceNormals=void 0,this.worldFaceNormalsNeedsUpdate=void 0,this.uniqueAxes=void 0,this.uniqueEdges=void 0,this.vertices=e,this.faces=i,this.faceNormals=n,0===this.faceNormals.length&&this.computeNormals(),s?this.boundingSphereRadius=s:this.updateBoundingSphereRadius(),this.worldVertices=[],this.worldVerticesNeedsUpdate=!0,this.worldFaceNormals=[],this.worldFaceNormalsNeedsUpdate=!0,this.uniqueAxes=r?r.slice():null,this.uniqueEdges=[],this.computeEdges()}computeEdges(){const t=this.faces,e=this.vertices,i=this.uniqueEdges;i.length=0;const n=new hh;for(let r=0;r!==t.length;r++){const s=t[r],a=s.length;for(let t=0;t!==a;t++){const r=(t+1)%a;e[s[t]].vsub(e[s[r]],n),n.normalize();let o=!1;for(let t=0;t!==i.length;t++)if(i[t].almostEquals(n)||i[t].almostEquals(n)){o=!0;break}o||i.push(n.clone())}}}computeNormals(){this.faceNormals.length=this.faces.length;for(let t=0;tu&&(u=e,h=t)}const d=[];for(let t=0;t=0&&this.clipFaceAgainstHull(s,t,e,d,a,o,l)}findSeparatingAxis(t,e,i,n,r,s,a,o){const l=new hh,c=new hh,h=new hh,u=new hh,d=new hh,p=new hh;let f=Number.MAX_VALUE;const m=this;if(m.uniqueAxes)for(let a=0;a!==m.uniqueAxes.length;a++){i.vmult(m.uniqueAxes[a],l);const o=m.testSepAxis(l,t,e,i,n,r);if(!1===o)return!1;o0&&s.negate(s),!0}testSepAxis(t,e,i,n,r,s){Eh.project(this,t,i,n,Th),Eh.project(e,t,r,s,Ah);const a=Th[0],o=Th[1],l=Ah[0],c=Ah[1];if(a0?1/e:0,this.material=t.material||null,this.linearDamping="number"==typeof t.linearDamping?t.linearDamping:.01,this.type=e<=0?Nh.STATIC:Nh.DYNAMIC,typeof t.type==typeof Nh.STATIC&&(this.type=t.type),this.allowSleep=void 0===t.allowSleep||t.allowSleep,this.sleepState=Nh.AWAKE,this.sleepSpeedLimit=void 0!==t.sleepSpeedLimit?t.sleepSpeedLimit:.1,this.sleepTimeLimit=void 0!==t.sleepTimeLimit?t.sleepTimeLimit:1,this.timeLastSleepy=0,this.wakeUpAfterNarrowphase=!1,this.torque=new hh,this.quaternion=new xh,this.initQuaternion=new xh,this.previousQuaternion=new xh,this.interpolatedQuaternion=new xh,t.quaternion&&(this.quaternion.copy(t.quaternion),this.initQuaternion.copy(t.quaternion),this.previousQuaternion.copy(t.quaternion),this.interpolatedQuaternion.copy(t.quaternion)),this.angularVelocity=new hh,t.angularVelocity&&this.angularVelocity.copy(t.angularVelocity),this.initAngularVelocity=new hh,this.shapes=[],this.shapeOffsets=[],this.shapeOrientations=[],this.inertia=new hh,this.invInertia=new hh,this.invInertiaWorld=new lh,this.invMassSolve=0,this.invInertiaSolve=new hh,this.invInertiaWorldSolve=new lh,this.fixedRotation=void 0!==t.fixedRotation&&t.fixedRotation,this.angularDamping=void 0!==t.angularDamping?t.angularDamping:.01,this.linearFactor=new hh(1,1,1),t.linearFactor&&this.linearFactor.copy(t.linearFactor),this.angularFactor=new hh(1,1,1),t.angularFactor&&this.angularFactor.copy(t.angularFactor),this.aabb=new fh,this.aabbNeedsUpdate=!0,this.boundingRadius=0,this.wlambda=new hh,this.isTrigger=Boolean(t.isTrigger),t.shape&&this.addShape(t.shape),this.updateMassProperties()}wakeUp(){const t=this.sleepState;this.sleepState=Nh.AWAKE,this.wakeUpAfterNarrowphase=!1,t===Nh.SLEEPING&&this.dispatchEvent(Nh.wakeupEvent)}sleep(){this.sleepState=Nh.SLEEPING,this.velocity.set(0,0,0),this.angularVelocity.set(0,0,0),this.wakeUpAfterNarrowphase=!1}sleepTick(t){if(this.allowSleep){const e=this.sleepState,i=this.velocity.lengthSquared()+this.angularVelocity.lengthSquared(),n=this.sleepSpeedLimit**2;e===Nh.AWAKE&&in?this.wakeUp():e===Nh.SLEEPY&&t-this.timeLastSleepy>this.sleepTimeLimit&&(this.sleep(),this.dispatchEvent(Nh.sleepEvent))}}updateSolveMassProperties(){this.sleepState===Nh.SLEEPING||this.type===Nh.KINEMATIC?(this.invMassSolve=0,this.invInertiaSolve.setZero(),this.invInertiaWorldSolve.setZero()):(this.invMassSolve=this.invMass,this.invInertiaSolve.copy(this.invInertia),this.invInertiaWorldSolve.copy(this.invInertiaWorld))}pointToLocalFrame(t,e=new hh){return t.vsub(this.position,e),this.quaternion.conjugate().vmult(e,e),e}vectorToLocalFrame(t,e=new hh){return this.quaternion.conjugate().vmult(t,e),e}pointToWorldFrame(t,e=new hh){return this.quaternion.vmult(t,e),e.vadd(this.position,e),e}vectorToWorldFrame(t,e=new hh){return this.quaternion.vmult(t,e),e}addShape(t,e,i){const n=new hh,r=new xh;return e&&n.copy(e),i&&r.copy(i),this.shapes.push(t),this.shapeOffsets.push(n),this.shapeOrientations.push(r),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,t.body=this,this}removeShape(t){const e=this.shapes.indexOf(t);return-1===e?(console.warn("Shape does not belong to the body"),this):(this.shapes.splice(e,1),this.shapeOffsets.splice(e,1),this.shapeOrientations.splice(e,1),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,t.body=null,this)}updateBoundingRadius(){const t=this.shapes,e=this.shapeOffsets,i=t.length;let n=0;for(let r=0;r!==i;r++){const i=t[r];i.updateBoundingSphereRadius();const s=e[r].length(),a=i.boundingSphereRadius;s+a>n&&(n=s+a)}this.boundingRadius=n}updateAABB(){const t=this.shapes,e=this.shapeOffsets,i=this.shapeOrientations,n=t.length,r=zh,s=Dh,a=this.quaternion,o=this.aabb,l=Bh;for(let c=0;c!==n;c++){const n=t[c];a.vmult(e[c],r),r.vadd(this.position,r),a.mult(i[c],s),n.calculateWorldAABB(r,s,l.lowerBound,l.upperBound),0===c?o.copy(l):o.extend(l)}this.aabbNeedsUpdate=!1}updateInertiaWorld(t){const e=this.invInertia;if(e.x!==e.y||e.y!==e.z||t){const t=Fh,i=Oh;t.setRotationFromQuaternion(this.quaternion),t.transpose(i),t.scale(e,t),t.mmult(i,this.invInertiaWorld)}}applyForce(t,e=new hh){if(this.type!==Nh.DYNAMIC)return;this.sleepState===Nh.SLEEPING&&this.wakeUp();const i=kh;e.cross(t,i),this.force.vadd(t,this.force),this.torque.vadd(i,this.torque)}applyLocalForce(t,e=new hh){if(this.type!==Nh.DYNAMIC)return;const i=Hh,n=Uh;this.vectorToWorldFrame(t,i),this.vectorToWorldFrame(e,n),this.applyForce(i,n)}applyTorque(t){this.type===Nh.DYNAMIC&&(this.sleepState===Nh.SLEEPING&&this.wakeUp(),this.torque.vadd(t,this.torque))}applyImpulse(t,e=new hh){if(this.type!==Nh.DYNAMIC)return;this.sleepState===Nh.SLEEPING&&this.wakeUp();const i=e,n=Vh;n.copy(t),n.scale(this.invMass,n),this.velocity.vadd(n,this.velocity);const r=Gh;i.cross(t,r),this.invInertiaWorld.vmult(r,r),this.angularVelocity.vadd(r,this.angularVelocity)}applyLocalImpulse(t,e=new hh){if(this.type!==Nh.DYNAMIC)return;const i=Wh,n=jh;this.vectorToWorldFrame(t,i),this.vectorToWorldFrame(e,n),this.applyImpulse(i,n)}updateMassProperties(){const t=qh;this.invMass=this.mass>0?1/this.mass:0;const e=this.inertia,i=this.fixedRotation;this.updateAABB(),t.set((this.aabb.upperBound.x-this.aabb.lowerBound.x)/2,(this.aabb.upperBound.y-this.aabb.lowerBound.y)/2,(this.aabb.upperBound.z-this.aabb.lowerBound.z)/2),Rh.calculateInertia(t,this.mass,e),this.invInertia.set(e.x>0&&!i?1/e.x:0,e.y>0&&!i?1/e.y:0,e.z>0&&!i?1/e.z:0),this.updateInertiaWorld(!0)}getVelocityAtWorldPoint(t,e){const i=new hh;return t.vsub(this.position,i),this.angularVelocity.cross(i,e),this.velocity.vadd(e,e),e}integrate(t,e,i){if(this.previousPosition.copy(this.position),this.previousQuaternion.copy(this.quaternion),this.type!==Nh.DYNAMIC&&this.type!==Nh.KINEMATIC||this.sleepState===Nh.SLEEPING)return;const n=this.velocity,r=this.angularVelocity,s=this.position,a=this.force,o=this.torque,l=this.quaternion,c=this.invMass,h=this.invInertiaWorld,u=this.linearFactor,d=c*t;n.x+=a.x*d*u.x,n.y+=a.y*d*u.y,n.z+=a.z*d*u.z;const p=h.elements,f=this.angularFactor,m=o.x*f.x,g=o.y*f.y,v=o.z*f.z;r.x+=t*(p[0]*m+p[1]*g+p[2]*v),r.y+=t*(p[3]*m+p[4]*g+p[5]*v),r.z+=t*(p[6]*m+p[7]*g+p[8]*v),s.x+=n.x*t,s.y+=n.y*t,s.z+=n.z*t,l.integrate(this.angularVelocity,t,this.angularFactor,l),e&&(i?l.normalizeFast():l.normalize()),this.aabbNeedsUpdate=!0,this.updateInertiaWorld()}}Nh.idCounter=0,Nh.COLLIDE_EVENT_NAME="collide",Nh.DYNAMIC=1,Nh.STATIC=2,Nh.KINEMATIC=4,Nh.AWAKE=0,Nh.SLEEPY=1,Nh.SLEEPING=2,Nh.wakeupEvent={type:"wakeup"},Nh.sleepyEvent={type:"sleepy"},Nh.sleepEvent={type:"sleep"};const zh=new hh,Dh=new xh,Bh=new fh,Fh=new lh,Oh=new lh,kh=new hh,Hh=new hh,Uh=new hh,Vh=new hh,Gh=new hh,Wh=new hh,jh=new hh,qh=new hh;const Xh=new hh,Yh={keys:[]},Zh=[],Jh=[];new hh;class Qh extends class{constructor(){this.world=void 0,this.useBoundingBoxes=void 0,this.dirty=void 0,this.world=null,this.useBoundingBoxes=!1,this.dirty=!0}collisionPairs(t,e,i){throw new Error("collisionPairs not implemented for this BroadPhase class!")}needBroadphaseCollision(t,e){return 0!=(t.collisionFilterGroup&e.collisionFilterMask)&&0!=(e.collisionFilterGroup&t.collisionFilterMask)&&(0==(t.type&Nh.STATIC)&&t.sleepState!==Nh.SLEEPING||0==(e.type&Nh.STATIC)&&e.sleepState!==Nh.SLEEPING)}intersectionTest(t,e,i,n){this.useBoundingBoxes?this.doBoundingBoxBroadphase(t,e,i,n):this.doBoundingSphereBroadphase(t,e,i,n)}doBoundingSphereBroadphase(t,e,i,n){const r=Xh;e.position.vsub(t.position,r);const s=(t.boundingRadius+e.boundingRadius)**2;r.lengthSquared()i.lengthSquared()}aabbQuery(t,e,i){return console.warn(".aabbQuery is not implemented in this Broadphase subclass."),[]}}{constructor(){super()}collisionPairs(t,e,i){const n=t.bodies,r=n.length;let s,a;for(let t=0;t!==r;t++)for(let r=0;r!==t;r++)s=n[t],a=n[r],this.needBroadphaseCollision(s,a)&&this.intersectionTest(s,a,e,i)}aabbQuery(t,e,i=[]){for(let n=0;n{}}intersectWorld(t,e){return this.mode=e.mode||au.ANY,this.result=e.result||new $h,this.skipBackfaces=!!e.skipBackfaces,this.collisionFilterMask=void 0!==e.collisionFilterMask?e.collisionFilterMask:-1,this.collisionFilterGroup=void 0!==e.collisionFilterGroup?e.collisionFilterGroup:-1,this.checkCollisionResponse=void 0===e.checkCollisionResponse||e.checkCollisionResponse,e.from&&this.from.copy(e.from),e.to&&this.to.copy(e.to),this.callback=e.callback||(()=>{}),this.hasHit=!1,this.result.reset(),this.updateDirection(),this.getAABB(ou),lu.length=0,t.broadphase.aabbQuery(t,ou,lu),this.intersectBodies(lu),this.hasHit}intersectBody(t,e){e&&(this.result=e,this.updateDirection());const i=this.checkCollisionResponse;if(i&&!t.collisionResponse)return;if(0==(this.collisionFilterGroup&t.collisionFilterMask)||0==(t.collisionFilterGroup&this.collisionFilterMask))return;const n=uu,r=du;for(let e=0,s=t.shapes.length;et.boundingSphereRadius)return;const s=this[t.type];s&&s.call(this,t,e,i,n,t)}_intersectBox(t,e,i,n,r){return this._intersectConvex(t.convexPolyhedronRepresentation,e,i,n,r)}_intersectPlane(t,e,i,n,r){const s=this.from,a=this.to,o=this.direction,l=new hh(0,0,1);e.vmult(l,l);const c=new hh;s.vsub(i,c);const h=c.dot(l);if(a.vsub(i,c),h*c.dot(l)>0)return;if(s.distanceTo(a)=0&&t<=1&&(s.lerp(a,t,u),u.vsub(i,d),d.normalize(),this.reportIntersection(d,u,r,n,-1)),this.result.shouldStop)return;e>=0&&e<=1&&(s.lerp(a,e,u),u.vsub(i,d),d.normalize(),this.reportIntersection(d,u,r,n,-1))}}_intersectConvex(t,e,i,n,r,s){const a=Mu,o=Su,l=s&&s.faceList||null,c=t.faces,h=t.vertices,u=t.faceNormals,d=this.direction,p=this.from,f=this.to,m=p.distanceTo(f),g=l?l.length:c.length,v=this.result;for(let t=0;!v.shouldStop&&tm||this.reportIntersection(a,pu,r,n,s)}}}}_intersectTrimesh(t,e,i,n,r,s){const a=Eu,o=Pu,l=Iu,c=Su,h=Tu,u=Au,d=Lu,p=Ru,f=Cu,m=t.indices;t.vertices;const g=this.from,v=this.to,y=this.direction;l.position.copy(i),l.quaternion.copy(e),Mh.vectorToLocalFrame(i,e,y,h),Mh.pointToLocalFrame(i,e,g,u),Mh.pointToLocalFrame(i,e,v,d),d.x*=t.scale.x,d.y*=t.scale.y,d.z*=t.scale.z,u.x*=t.scale.x,u.y*=t.scale.y,u.z*=t.scale.z,d.vsub(u,h),h.normalize();const x=u.distanceSquared(d);t.tree.rayQuery(this,l,o);for(let s=0,l=o.length;!this.result.shouldStop&&s!==l;s++){const l=o[s];t.getNormal(l,a),t.getVertex(m[3*l],fu),fu.vsub(u,c);const d=h.dot(a),g=a.dot(c)/d;if(g<0)continue;h.scale(g,pu),pu.vadd(u,pu),t.getVertex(m[3*l+1],mu),t.getVertex(m[3*l+2],gu);const v=pu.distanceSquared(u);!au.pointInTriangle(pu,mu,fu,gu)&&!au.pointInTriangle(pu,fu,mu,gu)||v>x||(Mh.vectorToWorldFrame(e,a,f),Mh.pointToWorldFrame(i,e,pu,p),this.reportIntersection(f,p,r,n,l))}o.length=0}reportIntersection(t,e,i,n,r){const s=this.from,a=this.to,o=s.distanceTo(e),l=this.result;if(!(this.skipBackfaces&&t.dot(this.direction)>0))switch(l.hitFaceIndex=void 0!==r?r:-1,this.mode){case au.ALL:this.hasHit=!0,l.set(s,a,t,e,i,n,o),l.hasHit=!0,this.callback(l);break;case au.CLOSEST:(o=0&&(h=r*l-s*a)>=0&&c+he.maxForce&&(d=e.maxForce-m),y[t]+=d,p+=d>0?d:-d,e.addToWlambda(d)}if(p*pt;)e.pop();for(;e.length=0&&c.restitution>=0&&(a.restitution=l.restitution*c.restitution),a.si=r||i,a.sj=s||n,a}createFrictionEquationsFromContact(t,e){const i=t.bi,n=t.bj,r=t.si,s=t.sj,a=this.world,o=this.currentContactMaterial;let l=o.friction;const c=r.material||i.material,h=s.material||n.material;if(c&&h&&c.friction>=0&&h.friction>=0&&(l=c.friction*h.friction),l>0){const r=l*a.gravity.length();let s=i.invMass+n.invMass;s>0&&(s=1/s);const c=this.frictionEquationPool,h=c.length?c.pop():new td(i,n,r*s),u=c.length?c.pop():new td(i,n,r*s);return h.bi=u.bi=i,h.bj=u.bj=n,h.minForce=u.minForce=-r*s,h.maxForce=u.maxForce=r*s,h.ri.copy(t.ri),h.rj.copy(t.rj),u.ri.copy(t.ri),u.rj.copy(t.rj),t.ni.tangents(h.t,u.t),h.setSpookParams(o.frictionEquationStiffness,o.frictionEquationRelaxation,a.dt),u.setSpookParams(o.frictionEquationStiffness,o.frictionEquationRelaxation,a.dt),h.enabled=u.enabled=t.enabled,e.push(h,u),!0}return!1}createFrictionFromAverage(t){let e=this.result[this.result.length-1];if(!this.createFrictionEquationsFromContact(e,this.frictionResult)||1===t)return;const i=this.frictionResult[this.frictionResult.length-2],n=this.frictionResult[this.frictionResult.length-1];kd.setZero(),Hd.setZero(),Ud.setZero();const r=e.bi;e.bj;for(let i=0;i!==t;i++)e=this.result[this.result.length-1-i],e.bi!==r?(kd.vadd(e.ni,kd),Hd.vadd(e.ri,Hd),Ud.vadd(e.rj,Ud)):(kd.vsub(e.ni,kd),Hd.vadd(e.rj,Hd),Ud.vadd(e.ri,Ud));const s=1/t;Hd.scale(s,i.ri),Ud.scale(s,i.rj),n.ri.copy(i.ri),n.rj.copy(i.rj),kd.normalize(),kd.tangents(i.t,n.t)}getContacts(t,e,i,n,r,s,a){this.contactPointPool=r,this.frictionEquationPool=a,this.result=n,this.frictionResult=s;const o=Wd,l=jd,c=Vd,h=Gd;for(let n=0,r=t.length;n!==r;n++){const r=t[n],s=e[n];let a=null;r.material&&s.material&&(a=i.getContactMaterial(r.material,s.material)||null);const u=r.type&Nh.KINEMATIC&&s.type&Nh.STATIC||r.type&Nh.STATIC&&s.type&Nh.KINEMATIC||r.type&Nh.KINEMATIC&&s.type&Nh.KINEMATIC;for(let t=0;te.boundingSphereRadius+n.boundingSphereRadius)continue;let d=null;e.material&&n.material&&(d=i.getContactMaterial(e.material,n.material)||null),this.currentContactMaterial=d||a||i.defaultContactMaterial;const p=this[e.type|n.type];if(p){let t=!1;t=e.type0){const r=yp,s=xp;r.copy(d[(t+1)%3]),s.copy(d[(t+2)%3]);const a=r.length(),o=s.length();r.normalize(),s.normalize();const l=gp.dot(r),c=gp.dot(s);if(l-a&&c-o){const t=Math.abs(n-i-p);if((null===_||t<_)&&(_=t,w=l,b=c,y=i,m.copy(e),g.copy(r),v.copy(s),x++,h))return!0}}}if(x){f=!0;const r=this.createContactEquation(a,o,t,e,l,c);m.scale(-p,r.ri),r.ni.copy(m),r.ni.negate(r.ni),m.scale(y,m),g.scale(w,g),m.vadd(g,m),v.scale(b,v),m.vadd(v,r.rj),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}let M=u.get();const S=bp;for(let r=0;2!==r&&!f;r++)for(let s=0;2!==s&&!f;s++)for(let u=0;2!==u&&!f;u++)if(M.set(0,0,0),r?M.vadd(d[0],M):M.vsub(d[0],M),s?M.vadd(d[1],M):M.vsub(d[1],M),u?M.vadd(d[2],M):M.vsub(d[2],M),n.vadd(M,S),S.vsub(i,S),S.lengthSquared()t.boundingSphereRadius+e.boundingSphereRadius)&&t.findSeparatingAxis(e,i,r,n,s,p,u,d)){const u=[],d=Hp;t.clipAgainstHull(i,r,e,n,s,p,-100,100,u);let f=0;for(let r=0;r!==u.length;r++){if(h)return!0;const s=this.createContactEquation(a,o,t,e,l,c),m=s.ri,g=s.rj;p.negate(s.ni),u[r].normal.negate(d),d.scale(u[r].depth,d),u[r].point.vadd(d,m),g.copy(u[r].point),m.vsub(i,m),g.vsub(n,g),m.vadd(i,m),m.vsub(a.position,m),g.vadd(n,g),g.vsub(o.position,g),this.result.push(s),f++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(s,this.frictionResult)}this.enableFrictionReduction&&f&&this.createFrictionFromAverage(f)}}sphereConvex(t,e,i,n,r,s,a,o,l,c,h){const u=this.v3pool;i.vsub(n,Ep);const d=e.faceNormals,p=e.faces,f=e.vertices,m=t.radius;let g=!1;for(let r=0;r!==f.length;r++){const u=f[r],d=Cp;s.vmult(u,d),n.vadd(d,d);const p=Lp;if(d.vsub(i,p),p.lengthSquared()0){const r=[];for(let t=0,e=y.length;t!==e;t++){const e=u.get();s.vmult(f[y[t]],e),n.vadd(e,e),r.push(e)}if(mp(r,x,i)){if(h)return!0;g=!0;const s=this.createContactEquation(a,o,t,e,l,c);x.scale(-m,s.ri),x.negate(s.ni);const d=u.get();x.scale(-M,d);const p=u.get();x.scale(-m,p),i.vsub(n,s.rj),s.rj.vadd(p,s.rj),s.rj.vadd(d,s.rj),s.rj.vadd(n,s.rj),s.rj.vsub(o.position,s.rj),s.ri.vadd(i,s.ri),s.ri.vsub(a.position,s.ri),u.release(d),u.release(p),this.result.push(s),this.createFrictionEquationsFromContact(s,this.frictionResult);for(let t=0,e=r.length;t!==e;t++)u.release(r[t]);return}for(let d=0;d!==y.length;d++){const p=u.get(),g=u.get();s.vmult(f[y[(d+1)%y.length]],p),s.vmult(f[y[(d+2)%y.length]],g),n.vadd(p,p),n.vadd(g,g);const v=Tp;g.vsub(p,v);const x=Ap;v.unit(x);const w=u.get(),b=u.get();i.vsub(p,b);const _=b.dot(x);x.scale(_,w),w.vadd(p,w);const M=u.get();if(w.vsub(i,M),_>0&&_*_u.length||y>u[0].length)return;g<0&&(g=0),v<0&&(v=0),y<0&&(y=0),x<0&&(x=0),g>=u.length&&(g=u.length-1),v>=u.length&&(v=u.length-1),x>=u[0].length&&(x=u[0].length-1),y>=u[0].length&&(y=u[0].length-1);const w=[];e.getRectMinMax(g,y,v,x,w);const b=w[0],_=w[1];if(m.z-d>_||m.z+d2)return}}boxHeightfield(t,e,i,n,r,s,a,o,l,c,h){return t.convexPolyhedronRepresentation.material=t.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,this.convexHeightfield(t.convexPolyhedronRepresentation,e,i,n,r,s,a,o,t,e,h)}convexHeightfield(t,e,i,n,r,s,a,o,l,c,h){const u=e.data,d=e.elementSize,p=t.boundingSphereRadius,f=Qp,m=$p,g=Jp;Mh.pointToLocalFrame(n,s,i,g);let v=Math.floor((g.x-p)/d)-1,y=Math.ceil((g.x+p)/d)+1,x=Math.floor((g.y-p)/d)-1,w=Math.ceil((g.y+p)/d)+1;if(y<0||w<0||v>u.length||x>u[0].length)return;v<0&&(v=0),y<0&&(y=0),x<0&&(x=0),w<0&&(w=0),v>=u.length&&(v=u.length-1),y>=u.length&&(y=u.length-1),w>=u[0].length&&(w=u[0].length-1),x>=u[0].length&&(x=u[0].length-1);const b=[];e.getRectMinMax(v,x,y,w,b);const _=b[0],M=b[1];if(!(g.z-p>M||g.z+p<_))for(let l=v;l0&&y<0&&(m.vsub(u,g),f.copy(p),f.normalize(),x=g.dot(f),f.scale(x,g),g.vadd(u,g),g.distanceTo(m)0&&!0===n||h<=0&&!1===n))return!1;null===n&&(n=h>0)}return!0}const gp=new hh,vp=new hh,yp=new hh,xp=new hh,wp=[new hh,new hh,new hh,new hh,new hh,new hh],bp=new hh,_p=new hh,Mp=new hh,Sp=new hh,Ep=new hh,Tp=new hh,Ap=new hh,Lp=new hh,Cp=new hh,Rp=new hh,Pp=new hh,Ip=new hh,Np=new hh,zp=new hh,Dp=new hh,Bp=new hh,Fp=new hh,Op=new hh,kp=new hh,Hp=new hh,Up=new hh,Vp=new hh,Gp=new hh,Wp=new hh,jp=new xh,qp=new hh,Xp=new hh,Yp=new hh,Zp=new hh,Jp=new hh,Qp=new hh,$p=[0],Kp=new hh,tf=new hh;class ef{constructor(){this.current=void 0,this.previous=void 0,this.current=[],this.previous=[]}getKey(t,e){if(en[r];)r++;if(i!==n[r]){for(let t=n.length-1;t>=r;t--)n[t+1]=n[t];n[r]=i}}tick(){const t=this.current;this.current=this.previous,this.previous=t,this.current.length=0}getDiff(t,e){const i=this.current,n=this.previous,r=i.length,s=n.length;let a=0;for(let e=0;en[a];)a++;r=s===n[a],r||nf(t,s)}a=0;for(let t=0;ti[a];)a++;r=i[a]===s,r||nf(e,s)}}}function nf(t,e){t.push((4294901760&e)>>16,65535&e)}class rf{constructor(){this.data={keys:[]}}get(t,e){if(t>e){const i=e;e=t,t=i}return this.data[t+"-"+e]}set(t,e,i){if(t>e){const i=e;e=t,t=i}const n=t+"-"+e;this.get(t,e)||this.data.keys.push(n),this.data[n]=i}reset(){const t=this.data,e=t.keys;for(;e.length>0;)delete t[e.pop()]}}class sf extends yh{constructor(t={}){super(),this.dt=void 0,this.allowSleep=void 0,this.contacts=void 0,this.frictionEquations=void 0,this.quatNormalizeSkip=void 0,this.quatNormalizeFast=void 0,this.time=void 0,this.stepnumber=void 0,this.default_dt=void 0,this.nextId=void 0,this.gravity=void 0,this.broadphase=void 0,this.bodies=void 0,this.hasActiveBodies=void 0,this.solver=void 0,this.constraints=void 0,this.narrowphase=void 0,this.collisionMatrix=void 0,this.collisionMatrixPrevious=void 0,this.bodyOverlapKeeper=void 0,this.shapeOverlapKeeper=void 0,this.materials=void 0,this.contactmaterials=void 0,this.contactMaterialTable=void 0,this.defaultMaterial=void 0,this.defaultContactMaterial=void 0,this.doProfiling=void 0,this.profile=void 0,this.accumulator=void 0,this.subsystems=void 0,this.addBodyEvent=void 0,this.removeBodyEvent=void 0,this.idToBodyMap=void 0,this.dt=-1,this.allowSleep=!!t.allowSleep,this.contacts=[],this.frictionEquations=[],this.quatNormalizeSkip=void 0!==t.quatNormalizeSkip?t.quatNormalizeSkip:0,this.quatNormalizeFast=void 0!==t.quatNormalizeFast&&t.quatNormalizeFast,this.time=0,this.stepnumber=0,this.default_dt=1/60,this.nextId=0,this.gravity=new hh,t.gravity&&this.gravity.copy(t.gravity),this.broadphase=void 0!==t.broadphase?t.broadphase:new Qh,this.bodies=[],this.hasActiveBodies=!1,this.solver=void 0!==t.solver?t.solver:new od,this.constraints=[],this.narrowphase=new Od(this),this.collisionMatrix=new vh,this.collisionMatrixPrevious=new vh,this.bodyOverlapKeeper=new ef,this.shapeOverlapKeeper=new ef,this.materials=[],this.contactmaterials=[],this.contactMaterialTable=new rf,this.defaultMaterial=new rd("default"),this.defaultContactMaterial=new nd(this.defaultMaterial,this.defaultMaterial,{friction:.3,restitution:0}),this.doProfiling=!1,this.profile={solve:0,makeContactConstraints:0,broadphase:0,integrate:0,narrowphase:0},this.accumulator=0,this.subsystems=[],this.addBodyEvent={type:"addBody",body:null},this.removeBodyEvent={type:"removeBody",body:null},this.idToBodyMap={},this.broadphase.setWorld(this)}getContactMaterial(t,e){return this.contactMaterialTable.get(t.id,e.id)}numObjects(){return this.bodies.length}collisionMatrixTick(){const t=this.collisionMatrixPrevious;this.collisionMatrixPrevious=this.collisionMatrix,this.collisionMatrix=t,this.collisionMatrix.reset(),this.bodyOverlapKeeper.tick(),this.shapeOverlapKeeper.tick()}addConstraint(t){this.constraints.push(t)}removeConstraint(t){const e=this.constraints.indexOf(t);-1!==e&&this.constraints.splice(e,1)}rayTest(t,e,i){i instanceof $h?this.raycastClosest(t,e,{skipBackfaces:!0},i):this.raycastAll(t,e,{skipBackfaces:!0},i)}raycastAll(t,e,i={},n){return i.mode=au.ALL,i.from=t,i.to=e,i.callback=n,af.intersectWorld(this,i)}raycastAny(t,e,i={},n){return i.mode=au.ANY,i.from=t,i.to=e,i.result=n,af.intersectWorld(this,i)}raycastClosest(t,e,i={},n){return i.mode=au.CLOSEST,i.from=t,i.to=e,i.result=n,af.intersectWorld(this,i)}addBody(t){this.bodies.includes(t)||(t.index=this.bodies.length,this.bodies.push(t),t.world=this,t.initPosition.copy(t.position),t.initVelocity.copy(t.velocity),t.timeLastSleepy=this.time,t instanceof Nh&&(t.initAngularVelocity.copy(t.angularVelocity),t.initQuaternion.copy(t.quaternion)),this.collisionMatrix.setNumObjects(this.bodies.length),this.addBodyEvent.body=t,this.idToBodyMap[t.id]=t,this.dispatchEvent(this.addBodyEvent))}removeBody(t){t.world=null;const e=this.bodies.length-1,i=this.bodies,n=i.indexOf(t);if(-1!==n){i.splice(n,1);for(let t=0;t!==i.length;t++)i[t].index=t;this.collisionMatrix.setNumObjects(e),this.removeBodyEvent.body=t,delete this.idToBodyMap[t.id],this.dispatchEvent(this.removeBodyEvent)}}getBodyById(t){return this.idToBodyMap[t]}getShapeById(t){const e=this.bodies;for(let i=0;i=t&&r1e3*t)););this.accumulator=this.accumulator%t;const s=this.accumulator/t;for(let t=0;t!==this.bodies.length;t++){const e=this.bodies[t];e.previousPosition.lerp(e.position,s,e.interpolatedPosition),e.previousQuaternion.slerp(e.quaternion,s,e.interpolatedQuaternion),e.previousQuaternion.normalize()}this.time+=e}}internalStep(t){this.dt=t;const e=this.contacts,i=pf,n=ff,r=this.numObjects(),s=this.bodies,a=this.solver,o=this.gravity,l=this.doProfiling,c=this.profile,h=Nh.DYNAMIC;let u=-1/0;const d=this.constraints,p=df;o.length();const f=o.x,m=o.y,g=o.z;let v=0;for(l&&(u=of.now()),v=0;v!==r;v++){const t=s[v];if(t.type===h){const e=t.force,i=t.mass;e.x+=i*f,e.y+=i*m,e.z+=i*g}}for(let t=0,e=this.subsystems.length;t!==e;t++)this.subsystems[t].update();l&&(u=of.now()),i.length=0,n.length=0,this.broadphase.collisionPairs(this,i,n),l&&(c.broadphase=of.now()-u);let y=d.length;for(v=0;v!==y;v++){const t=d[v];if(!t.collideConnected)for(let e=i.length-1;e>=0;e-=1)(t.bodyA===i[e]&&t.bodyB===n[e]||t.bodyB===i[e]&&t.bodyA===n[e])&&(i.splice(e,1),n.splice(e,1))}this.collisionMatrixTick(),l&&(u=of.now());const x=uf,w=e.length;for(v=0;v!==w;v++)x.push(e[v]);e.length=0;const b=this.frictionEquations.length;for(v=0;v!==b;v++)p.push(this.frictionEquations[v]);for(this.frictionEquations.length=0,this.narrowphase.getContacts(i,n,this,e,x,this.frictionEquations,p),l&&(c.narrowphase=of.now()-u),l&&(u=of.now()),v=0;v=0&&r.material.friction>=0&&(n.material.friction,r.material.friction),n.material.restitution>=0&&r.material.restitution>=0&&(i.restitution=n.material.restitution*r.material.restitution)),a.addEquation(i),n.allowSleep&&n.type===Nh.DYNAMIC&&n.sleepState===Nh.SLEEPING&&r.sleepState===Nh.AWAKE&&r.type!==Nh.STATIC&&r.velocity.lengthSquared()+r.angularVelocity.lengthSquared()>=2*r.sleepSpeedLimit**2&&(n.wakeUpAfterNarrowphase=!0),r.allowSleep&&r.type===Nh.DYNAMIC&&r.sleepState===Nh.SLEEPING&&n.sleepState===Nh.AWAKE&&n.type!==Nh.STATIC&&n.velocity.lengthSquared()+n.angularVelocity.lengthSquared()>=2*n.sleepSpeedLimit**2&&(r.wakeUpAfterNarrowphase=!0),this.collisionMatrix.set(n,r,!0),this.collisionMatrixPrevious.get(n,r)||(hf.body=r,hf.contact=i,n.dispatchEvent(hf),hf.body=n,r.dispatchEvent(hf)),this.bodyOverlapKeeper.set(n.id,r.id),this.shapeOverlapKeeper.set(s.id,o.id)}for(this.emitContactEvents(),l&&(c.makeContactConstraints=of.now()-u,u=of.now()),v=0;v!==r;v++){const t=s[v];t.wakeUpAfterNarrowphase&&(t.wakeUp(),t.wakeUpAfterNarrowphase=!1)}for(y=d.length,v=0;v!==y;v++){const t=d[v];t.update();for(let e=0,i=t.equations.length;e!==i;e++){const i=t.equations[e];a.addEquation(i)}}a.solve(t,this),l&&(c.solve=of.now()-u),a.removeAllEquations();const M=Math.pow;for(v=0;v!==r;v++){const e=s[v];if(e.type&h){const i=M(1-e.linearDamping,t),n=e.velocity;n.scale(i,n);const r=e.angularVelocity;if(r){const i=M(1-e.angularDamping,t);r.scale(i,r)}}}for(this.dispatchEvent(cf),v=0;v!==r;v++){const t=s[v];t.preStep&&t.preStep.call(t)}l&&(u=of.now());const S=this.stepnumber%(this.quatNormalizeSkip+1)==0,E=this.quatNormalizeFast;for(v=0;v!==r;v++)s[v].integrate(t,S,E);for(this.clearForces(),this.broadphase.dirty=!0,l&&(c.integrate=of.now()-u),this.stepnumber+=1,this.dispatchEvent(lf),v=0;v!==r;v++){const t=s[v],e=t.postStep;e&&e.call(t)}let T=!0;if(this.allowSleep)for(T=!1,v=0;v!==r;v++){const t=s[v];t.sleepTick(this.time),t.sleepState!==Nh.SLEEPING&&(T=!0)}this.hasActiveBodies=T}emitContactEvents(){const t=this.hasAnyEventListener("beginContact"),e=this.hasAnyEventListener("endContact");if((t||e)&&this.bodyOverlapKeeper.getDiff(mf,gf),t){for(let t=0,e=mf.length;tDate.now()-t}const lf={type:"postStep"},cf={type:"preStep"},hf={type:Nh.COLLIDE_EVENT_NAME,body:null,contact:null},uf=[],df=[],pf=[],ff=[],mf=[],gf=[],vf={type:"beginContact",bodyA:null,bodyB:null},yf={type:"endContact",bodyA:null,bodyB:null},xf={type:"beginShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null},wf={type:"endShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null},bf={specular:1515554,color:15790320,shininess:60,flatShading:!0},_f={diceColor:"#202020",textColor:"#ffffff"};class Mf{constructor(t,e,i={diceColor:"#202020",textColor:"#aaaaaa"}){this.w=t,this.h=e,this.options=i,this.scale=50,this.labels=[" ","0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20"],this.options=Object.assign(Object.assign({},_f),i)}setColor({diceColor:t,textColor:e}){this.options.diceColor=t,this.options.textColor=e}get radius(){return this.scale*this.scaleFactor}get diceColor(){return this.options.diceColor}get textColor(){return this.options.textColor}get buffer(){return this.geometry.geometry}create(){this.geometry=new ir(this.getGeometry(),this.getMaterials()),this.geometry.receiveShadow=!0,this.geometry.castShadow=!0,this.body.position.set(0+2*this.radius*Math.random(),0+2*this.radius*Math.random(),0+4*this.radius),this.body.velocity.x=500*Math.random()*2-1,this.body.velocity.y=500*Math.random()*2-1,this.body.angularVelocity.x=100*Math.random(),this.body.angularVelocity.y=100*Math.random()}getGeometry(){let t=new Array(this.vertices.length);for(let e=0;e=0&&s=0&&i!==r+1?n.unshift([t,i],[e,s]):n.push([t,i],[e,s]),r=i)}4===n.length&&i.push([i[n[0][0]][n[0][1]],i[n[1][0]][n[1][1]],i[n[3][0]][n[3][1]],i[n[2][0]][n[2][1]],-1])}for(let t=0;t=0&&n<4){-1==--n&&(n=3);let s=i[t][n];if(e.indexOf(s)>=0){r.push(s);break}}}--s}r.push(-1),i.push(r)}return{vectors:e,faces:i}}makeGeometry(t,e){let i=new On;for(let e=0;e6&&("6"==e||"9"==e)&&n.fillText(" .",i.width/2,i.height/2);var a=new Xe(i);return a.needsUpdate=!0,a}clone(){return{body:new Nh({mass:this.mass,shape:this.shape}),geometry:this.geometry.clone()}}}class Sf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.sides=20,this.tab=-.2,this.af=-Math.PI/4/2,this.chamfer=.955,this.vertices=[],this.faces=[[0,11,5,1],[0,5,1,2],[0,1,7,3],[0,7,10,4],[0,10,11,5],[1,5,9,6],[5,11,4,7],[11,10,2,8],[10,7,6,9],[7,1,8,10],[3,9,4,11],[3,4,2,12],[3,2,6,13],[3,6,8,14],[3,8,9,15],[4,9,5,16],[2,4,11,17],[6,2,10,18],[8,6,7,19],[9,8,1,20]],this.scaleFactor=1,this.values=[...Array(20).keys()],this.margin=1,this.mass=400;let n=(1+Math.sqrt(5))/2;this.vertices=[[-1,n,0],[1,n,0],[-1,-n,0],[1,-n,0],[0,-1,n],[0,1,n],[0,-1,-n],[0,1,-n],[n,0,-1],[n,0,1],[-n,0,-1],[-n,0,1]],this.create()}}class Ef extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=350,this.sides=12,this.tab=.2,this.af=-Math.PI/4/2,this.chamfer=.968,this.vertices=[],this.faces=[[2,14,4,12,0,1],[15,9,11,19,3,2],[16,10,17,7,6,3],[6,7,19,11,18,4],[6,18,2,0,16,5],[18,11,9,14,2,6],[1,17,10,8,13,7],[1,13,5,15,3,8],[13,8,12,4,5,9],[5,4,14,9,15,10],[0,12,8,10,16,11],[3,19,7,17,1,12]],this.scaleFactor=.9,this.values=[...Array(12).keys()],this.margin=1;let n=(1+Math.sqrt(5))/2,r=1/n;this.vertices=[[0,r,n],[0,r,-n],[0,-r,n],[0,-r,-n],[n,0,r],[n,0,-r],[-n,0,r],[-n,0,-r],[r,n,0],[r,-n,0],[-r,n,0],[-r,-n,0],[1,1,1],[1,1,-1],[1,-1,1],[1,-1,-1],[-1,1,1],[-1,1,-1],[-1,-1,1],[-1,-1,-1]],this.create()}}class Tf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=350,this.sides=10,this.tab=0,this.af=6*-Math.PI/5,this.chamfer=.945,this.vertices=[],this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]],this.scaleFactor=.9,this.values=[...Array(10).keys()],this.margin=1;for(let t=0,e=0;t<10;++t,e+=2*Math.PI/10)this.vertices.push([Math.cos(e),Math.sin(e),.105*(t%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1]),this.create()}}class Af extends Mf{constructor(t,e,i=_f){super(t,e,i),this.labels=["","00","10","20","30","40","50","60","70","80","90"],this.sides=100,this.mass=350,this.tab=0,this.af=6*-Math.PI/5,this.chamfer=.945,this.vertices=[],this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]],this.scaleFactor=.9,this.values=[...Array(10).keys()],this.margin=1;for(let t=0,e=0;t<10;++t,e+=2*Math.PI/10)this.vertices.push([Math.cos(e),Math.sin(e),.105*(t%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1]),this.create()}}class Lf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=340,this.sides=8,this.tab=0,this.af=-Math.PI/4/2,this.chamfer=.965,this.vertices=[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],this.faces=[[0,2,4,1],[0,4,3,2],[0,3,5,3],[0,5,2,4],[1,3,4,5],[1,4,2,6],[1,2,5,7],[1,5,3,8]],this.scaleFactor=1,this.values=[...Array(8).keys()],this.margin=1.2,this.create()}}class Cf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=300,this.tab=.1,this.af=Math.PI/4,this.chamfer=.96,this.vertices=[[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],[-1,-1,1],[1,-1,1],[1,1,1],[-1,1,1]],this.faces=[[0,3,2,1,1],[1,2,6,5,2],[0,1,5,4,3],[3,7,6,2,4],[0,4,7,3,5],[4,5,6,7,6]],this.scaleFactor=.9,this.sides=6,this.margin=1,this.values=[...Array(6).keys()],this.create()}}class Rf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=300,this.tab=-.1,this.af=7*Math.PI/6,this.chamfer=.96,this.vertices=[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],this.faces=[[1,0,2,1],[0,1,3,2],[0,3,2,3],[1,2,3,4]],this.scaleFactor=1.2,this.sides=4,this.margin=1,this.d4FaceTexts=[[[],[0,0,0],[2,4,3],[1,3,4],[2,1,4],[1,2,3]],[[],[0,0,0],[2,3,4],[3,1,4],[2,4,1],[3,2,1]],[[],[0,0,0],[4,3,2],[3,4,1],[4,2,1],[3,1,2]],[[],[0,0,0],[4,2,3],[1,4,3],[4,1,2],[1,3,2]]],this.faceTexts=this.d4FaceTexts[0],this.values=[...Array(4).keys()],this.create()}getMaterials(){let t=[];for(let e=0;et.geometry))),this.world.add(...this.current)):this.unload()}onload(){this.container.empty(),this.container.style.opacity="1",document.body.appendChild(this.container),this.renderer.shadowMap.enabled=this.shadows,this.renderer.shadowMap.type=2,this.container.appendChild(this.renderer.domElement),this.renderer.setClearColor(0,0),this.scene=new lo,this.initScene(),this.registerDomEvent(window,"resize",(()=>{this.initScene()})),this.initWorld()}start(){return t(this,void 0,void 0,(function*(){return new Promise(((e,i)=>t(this,void 0,void 0,(function*(){this.current.length||i(),this.event.on("throw-finished",(t=>{e(t)})),this.animating=!0,this.render()}))))}))}enableShadows(){this.shadows=!0,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}disableShadows(){this.shadows=!1,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}get mw(){return Math.max(this.WIDTH,this.HEIGHT)}setDimensions(t){this.display.currentWidth=this.container.clientWidth/2,this.display.currentHeight=this.container.clientHeight/2,t?(this.display.containerWidth=t.w,this.display.containerHeight=t.h):(this.display.containerWidth=this.display.currentWidth,this.display.containerHeight=this.display.currentHeight),this.display.aspect=Math.min(this.display.currentWidth/this.display.containerWidth,this.display.currentHeight/this.display.containerHeight),this.display.scale=Math.sqrt(this.display.containerWidth*this.display.containerWidth+this.display.containerHeight*this.display.containerHeight)/13,this.renderer.setSize(2*this.display.currentWidth,2*this.display.currentHeight),this.cameraHeight.max=this.display.currentHeight/this.display.aspect/Math.tan(10*Math.PI/180),this.factory.width=this.display.currentWidth,this.factory.height=this.display.currentHeight,this.cameraHeight.medium=this.cameraHeight.max/1.5,this.cameraHeight.far=this.cameraHeight.max,this.cameraHeight.close=this.cameraHeight.max/2}initCamera(){this.camera&&this.scene.remove(this.camera),this.camera=new hr(20,this.display.currentWidth/this.display.currentHeight,1,1.3*this.cameraHeight.max),this.camera.position.z=this.cameraHeight.far,this.camera.lookAt(new Ke(0,0,0))}initLighting(){const t=Math.max(this.display.containerWidth,this.display.containerHeight);this.light&&this.scene.remove(this.light),this.ambientLight&&this.scene.remove(this.ambientLight),this.light=new Pc(this.colors.spotlight,1),this.light.position.set(-t/2,t/2,3*t),this.light.target.position.set(0,0,0),this.light.distance=5*t,this.light.angle=Math.PI/4,this.light.castShadow=this.shadows,this.light.shadow.camera.near=t/10,this.light.shadow.camera.far=5*t,this.light.shadow.camera.fov=50,this.light.shadow.bias=.001,this.light.shadow.mapSize.width=1024,this.light.shadow.mapSize.height=1024,this.scene.add(this.light),this.ambientLight=new Fc(16777215,.9),this.scene.add(this.ambientLight)}initDesk(){this.desk&&this.scene.remove(this.desk);let t=new Jl;t.opacity=.5,this.desk=new ir(new Sr(6*this.display.containerWidth,6*this.display.containerHeight,1,1),t),this.desk.receiveShadow=this.shadows,this.scene.add(this.desk)}initScene(){this.setDimensions(),this.initCamera(),this.initLighting(),this.initDesk(),this.camera.updateProjectionMatrix(),this.renderer.render(this.scene,this.camera)}initWorld(){this.world=new If(this.WIDTH,this.HEIGHT),this.iterations=0}render(){var t,e,i;if(this.throwFinished()){const n={};let r=null!==(t=this.current.filter((t=>t instanceof Of&&t.isPercentile)))&&void 0!==t?t:[];r.length%2!=0&&(r[r.length-1].isPercentile=!1,r.pop());for(let t=0;tt.geometry)))}this.current=this.current.filter((t=>!(t instanceof Of&&t.isPercentile))),this.current.forEach((t=>{var e;n[t.sides]=[...null!==(e=n[t.sides])&&void 0!==e?e:[],t.getUpsideValue()]}));const s=Object.entries(n).sort(((t,e)=>e[0]-t[0]));return this.event.trigger("throw-finished",s),void this.registerInterval(window.setTimeout((()=>{this.container.style.opacity="0",this.registerInterval(window.setTimeout((()=>{this.animating=!1,this.unload()}),1e3))}),2e3))}this.animation=requestAnimationFrame((()=>this.render())),this.world.step(this.frame_rate),this.iterations++,this.current.forEach((t=>{t.set()})),this.renderer.render(this.scene,this.camera)}dispose(...t){t.forEach((t=>{"dispose"in t&&t.dispose(),t.children&&this.dispose(...t.children)}))}detach(){}onunload(){cancelAnimationFrame(this.animation),this.container.detach(),this.container.empty(),this.renderer.domElement.detach(),this.renderer.dispose(),this.factory.dispose(),this.ambientLight.dispose(),this.light.dispose(),this.scene.children.forEach((t=>this.dispose(t))),this.scene.remove(this.scene,...this.scene.children,...this.current.map((t=>t.geometry))),this.current.forEach((t=>{[...Array.isArray(t.geometry.material)?t.geometry.material:[t.geometry.material]].forEach((t=>t&&t.dispose())),this.world.world.removeBody(t.body)})),this.current=[]}onThrowFinished(){}throwFinished(){let t=!0;if(this.iterations<10/this.frame_rate)for(let e=0;e3){i.stopped=!0;continue}}else i.stopped=this.iterations;t=!1}else i.stopped=void 0,t=!1}return t}}class If{constructor(t,e){this.WIDTH=t,this.HEIGHT=e,this.world=new sf({gravity:new hh(0,0,-3928)}),this.ground=this.getPlane(),this.diceMaterial=new rd,this.deskMaterial=new rd,this.barrierMaterial=new rd,this.world.broadphase=new Qh,this.world.allowSleep=!0,this.ground.position.set(0,0,0),this.world.addBody(this.ground),this.buildWalls()}add(...t){t.forEach((t=>{this.world.addBody(t.body)}))}step(t=1/60){const e=performance.now()/1e3;if(this.lastCallTime){const i=e-this.lastCallTime;this.world.step(t,i)}else this.world.step(t);this.lastCallTime=e}buildWalls(){this.world.addContactMaterial(new nd(this.deskMaterial,this.diceMaterial,{friction:.01,restitution:.5})),this.world.addContactMaterial(new nd(this.barrierMaterial,this.diceMaterial,{friction:0,restitution:1})),this.world.addContactMaterial(new nd(this.diceMaterial,this.diceMaterial,{friction:0,restitution:.5})),this.world.addBody(new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.deskMaterial}));let t=new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.barrierMaterial});t.quaternion.setFromAxisAngle(new hh(1,0,0),Math.PI/2),t.position.set(0,.93*this.HEIGHT,0),this.world.addBody(t),t=new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.barrierMaterial}),t.quaternion.setFromAxisAngle(new hh(1,0,0),-Math.PI/2),t.position.set(0,.93*-this.HEIGHT,0),this.world.addBody(t),t=new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.barrierMaterial}),t.quaternion.setFromAxisAngle(new hh(0,1,0),-Math.PI/2),t.position.set(.93*this.WIDTH,0,0),this.world.addBody(t),t=new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.barrierMaterial}),t.quaternion.setFromAxisAngle(new hh(0,1,0),Math.PI/2),t.position.set(.93*-this.WIDTH,0,0),this.world.addBody(t)}getPlane(){return new Nh({type:Nh.STATIC,shape:new sd})}}const Nf={pos:{x:0+100*Math.random(),y:0+100*Math.random(),z:100},velocity:{x:500*Math.random()*2-1,y:500*Math.random()*2-1,z:0},angular:{x:100*Math.random(),y:100*Math.random(),z:100*Math.random()},axis:{x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()}};class zf{constructor(t,e,i){this.w=t,this.h=e,this.data=i,this.scale=50,this.stopped=!1,this.iteration=0,this.vector=Object.assign({},Nf),this.geometry=i.geometry,this.body=i.body}generateVector(t){const e=Math.sqrt(t.x*t.x+t.y*t.y),i=(Math.random()+3)*e,n={x:t.x/e,y:t.y/e},r=this.makeRandomVector(n),s={x:this.w*(r.x>0?-1:1)*.9,y:this.h*(r.y>0?-1:1)*.9,z:200*Math.random()+200},a=Math.abs(r.x/r.y);a>1?s.y/=a:s.x*=a;const o=this.makeRandomVector(n);return{pos:s,velocity:{x:o.x*i,y:o.y*i,z:-10},angular:{x:-(Math.random()*r.y*5+this.inertia*r.y),y:Math.random()*r.x*5+this.inertia*r.x,z:0},axis:{x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()}}}makeRandomVector(t){const e=Math.random()*Math.PI/5-Math.PI/5/2,i={x:t.x*Math.cos(e)-t.y*Math.sin(e),y:t.x*Math.sin(e)+t.y*Math.cos(e)};return 0==i.x&&(i.x=.01),0==i.y&&(i.y=.01),i}get buffer(){return this.geometry.geometry}getUpsideValue(){let t,e=new Ke(0,0,4==this.sides?-1:1),i=2*Math.PI;const n=this.buffer.getAttribute("normal").array;for(let r=0,s=this.buffer.groups.length;rthis.sides;)r-=this.sides;for(;r<1;)r+=this.sides;e.groups[n].materialIndex=r+1}}this.updateMaterialsForValue(t-i),this.geometry.geometry=e}resetBody(){this.body.vlambda=new hh,this.body.position=new hh,this.body.previousPosition=new hh,this.body.initPosition=new hh,this.body.velocity=new hh,this.body.initVelocity=new hh,this.body.force=new hh,this.body.torque=new hh,this.body.quaternion=new xh,this.body.initQuaternion=new xh,this.body.angularVelocity=new hh,this.body.initAngularVelocity=new hh,this.body.interpolatedPosition=new hh,this.body.interpolatedQuaternion=new xh,this.body.inertia=new hh,this.body.invInertia=new hh,this.body.invInertiaWorld=new lh,this.body.invInertiaSolve=new hh,this.body.invInertiaWorldSolve=new lh,this.body.wlambda=new hh,this.body.updateMassProperties()}updateMaterialsForValue(t){}set(){this.geometry.position.set(this.body.position.x,this.body.position.y,this.body.position.z),this.geometry.quaternion.set(this.body.quaternion.x,this.body.quaternion.y,this.body.quaternion.z,this.body.quaternion.w)}create(){this.body.position.set(this.vector.pos.x,this.vector.pos.y,this.vector.pos.z),this.body.quaternion.setFromAxisAngle(new hh(this.vector.axis.x,this.vector.axis.y,this.vector.axis.z),this.vector.axis.w*Math.PI*2),this.body.angularVelocity.set(this.vector.angular.x,this.vector.angular.y,this.vector.angular.z),this.body.velocity.set(this.vector.velocity.x,this.vector.velocity.y,this.vector.velocity.z),this.body.linearDamping=.1,this.body.angularDamping=.1}}class Df extends e.Component{constructor(t,e,i){super(),this.width=t,this.height=e,this.plugin=i,this.d100=new Af(this.width,this.height,this.colors),this.d20=new Sf(this.width,this.height,this.colors),this.d12=new Ef(this.width,this.height,this.colors),this.d10=new Tf(this.width,this.height,this.colors),this.d8=new Lf(this.width,this.height,this.colors),this.d6=new Cf(this.width,this.height,this.colors),this.d4=new Rf(this.width,this.height,this.colors)}get colors(){return{diceColor:this.plugin.data.diceColor,textColor:this.plugin.data.textColor}}updateColors(){this.dispose(),this.d100=new Af(this.width,this.height,this.colors),this.d20=new Sf(this.width,this.height,this.colors),this.d12=new Ef(this.width,this.height,this.colors),this.d10=new Tf(this.width,this.height,this.colors),this.d8=new Lf(this.width,this.height,this.colors),this.d6=new Cf(this.width,this.height,this.colors),this.d4=new Rf(this.width,this.height,this.colors)}onunload(){this.dispose()}disposeChildren(...t){t.forEach((t=>{"dispose"in t&&t.dispose(),t.children&&this.disposeChildren(...t.children)}))}dispose(){this.disposeChildren(this.d100.geometry.children),this.disposeChildren(this.d20.geometry.children),this.disposeChildren(this.d12.geometry.children),this.disposeChildren(this.d10.geometry.children),this.disposeChildren(this.d8.geometry.children),this.disposeChildren(this.d6.geometry.children),this.disposeChildren(this.d4.geometry.children)}getDice(t,e){const i=[];for(const n of t)switch(n.faces.max){case 4:i.push(...new Array(n.rolls).fill(0).map((t=>new Uf(this.width,this.height,this.d4.clone(),e))));break;case 6:i.push(...new Array(n.rolls).fill(0).map((t=>new Hf(this.width,this.height,this.d6.clone(),e))));break;case 8:i.push(...new Array(n.rolls).fill(0).map((t=>new kf(this.width,this.height,this.d8.clone(),e))));break;case 10:i.push(...new Array(n.rolls).fill(0).map((t=>new Of(this.width,this.height,this.d10.clone(),e))));break;case 12:i.push(...new Array(n.rolls).fill(0).map((t=>new Ff(this.width,this.height,this.d12.clone(),e))));break;default:i.push(...new Array(n.rolls).fill(0).map((t=>new Bf(this.width,this.height,this.d20.clone(),e))));break;case 100:i.push(...new Array(n.rolls).fill(0).map((t=>[new Of(this.width,this.height,this.d100.clone(),e,!0),new Of(this.width,this.height,this.d10.clone(),e,!0)])).flat())}return i}}class Bf extends zf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=20,this.inertia=6,n&&(this.vector=this.generateVector(n)),this.create()}}class Ff extends zf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=12,this.inertia=8,n&&(this.vector=this.generateVector(n)),this.create()}}class Of extends zf{constructor(t,e,i,n,r=!1){super(t,e,i),this.w=t,this.h=e,this.data=i,this.isPercentile=r,this.sides=10,this.inertia=9,n&&(this.vector=this.generateVector(n)),this.create()}}class kf extends zf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=8,this.inertia=10,n&&(this.vector=this.generateVector(n)),this.create()}}class Hf extends zf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=6,this.inertia=13,n&&(this.vector=this.generateVector(n)),this.create()}}class Uf extends zf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=4,this.inertia=5,n&&(this.vector=this.generateVector(n)),this.create()}}const Vf="DICE_ROLLER_VIEW";(0,e.addIcon)("d4",''),(0,e.addIcon)("d6",''),(0,e.addIcon)("d8",''),(0,e.addIcon)("d10",''),(0,e.addIcon)("d12",''),(0,e.addIcon)("d20",''),(0,e.addIcon)("d100",''),(0,e.addIcon)("dice-roller-save",''),(0,e.addIcon)("dice-roller-plus",''),(0,e.addIcon)("dice-roller-minus",'');class Gf extends e.ItemView{constructor(t,e){super(e),this.plugin=t,this.leaf=e,this.dice=Gf.DICE(),this.custom="",this.adv=!1,this.dis=!1,this.add=0,this.renderer=new Pf(this.plugin),this.contentEl.addClass("dice-roller-view"),this.registerEvent(this.plugin.app.workspace.on("dice-roller:update-colors",(()=>{this.renderer.factory.updateColors()})))}static DICE(){return{d4:0,d6:0,d8:0,d10:0,d12:0,d20:0,d100:0}}onOpen(){return t(this,void 0,void 0,(function*(){this.display()}))}display(){return t(this,void 0,void 0,(function*(){this.contentEl.empty(),this.gridEl=this.contentEl.createDiv("dice-roller-grid"),this.formulaEl=this.contentEl.createDiv("dice-roller-formula");const t=this.contentEl.createDiv("dice-roller-results-container");t.createEl("h4",{text:"Results"}),this.resultEl=t.createDiv("dice-roller-results"),this.noResultsEl=this.resultEl.createSpan({text:"No results yet! Roll some dice to get started :)"}),this.buildButtons(),this.buildFormula()}))}buildButtons(){this.gridEl.empty();const i=this.gridEl.createDiv("dice-buttons");for(let n in this.dice)new e.ExtraButtonComponent(i.createDiv("dice-button")).setIcon(n).extraSettingsEl.onclick=e=>t(this,void 0,void 0,(function*(){let t=e.getModifierState("Shift")?-1:1;this.dice[n]+=t,this.setFormula();const i=yield this.plugin.getRoller(this.formulaComponent.inputEl.value,"view");i instanceof jt&&(this.stack=i)}));const n=this.gridEl.createDiv("advantage-disadvantage"),r=new e.ButtonComponent(n).setButtonText("ADV").onClick((()=>{this.adv=!this.adv,this.dis=!1,this.adv?(r.setCta(),s.removeCta()):r.removeCta(),this.setFormula()})),s=new e.ButtonComponent(n).setButtonText("DIS").onClick((()=>{this.dis=!this.dis,this.dis?(s.setCta(),r.removeCta()):s.removeCta(),this.adv=!1,this.setFormula()})),a=this.gridEl.createDiv("dice-context").createDiv("add-subtract");new e.ExtraButtonComponent(a).setIcon("dice-roller-minus").onClick((()=>{this.add-=1,o.setValue(`${this.add}`),this.setFormula()}));const o=new e.TextComponent(a).setValue(`${this.add?this.add:""}`).onChange((t=>{isNaN(Number(t))||(this.add=Number(t)),this.setFormula()}));new e.ExtraButtonComponent(a).setIcon("dice-roller-plus").onClick((()=>{this.add+=1,o.setValue(`${this.add}`),this.setFormula()}))}buildFormula(){this.formulaEl.empty(),this.formulaComponent=new e.TextAreaComponent(this.formulaEl).setPlaceholder("Dice Formula"),this.formulaComponent.onChange((0,e.debounce)((e=>t(this,void 0,void 0,(function*(){}))),500,!0));const i=new e.ButtonComponent(this.formulaEl).setIcon(Ft).setCta().setTooltip("Roll").onClick((()=>t(this,void 0,void 0,(function*(){var t,n;if(!this.formulaComponent.inputEl.value)return;i.setDisabled(!0);const r=yield this.plugin.getRoller(this.formulaComponent.inputEl.value,"view");if(!(r instanceof jt))return void new e.Notice("The Dice View only supports dice rolls.");if(yield r.roll(),!r.dice.length)return void new e.Notice("Invalid formula.");let s=r.resultText;if(this.plugin.data.renderer&&r.dice.filter((t=>!t.static)).length){this.addChild(this.renderer);const e=r.dice.filter((t=>t.static));this.renderer.setDice(r.dice.filter((t=>!t.static)));const i=yield this.renderer.start();let a=0;s=r.original;for(let t=0;te!=t?`${e}d`:`${e}`))}]`}else a+=e[1].reduce(((t,e)=>t+e)),n=`[${e[1]}]`;s=s.replace(new RegExp(`\\d+d${e[0]}`),n)}const o=null!==(n=null===(t=null==e?void 0:e.map((t=>t.result)))||void 0===t?void 0:t.reduce(((t,e)=>t+e),0))&&void 0!==n?n:0;r.result=a+o}i.setDisabled(!1),this.addResult({result:r.result,original:r.original,resultText:s}),this.dice=Gf.DICE(),this.add=null,this.adv=!1,this.dis=!1,this.buildButtons(),this.setFormula()}))));i.buttonEl.addClass("dice-roller-roll")}addResult(i){this.noResultsEl&&this.noResultsEl.detach();const n=createDiv("view-result");n.createSpan({text:i.original}),n.createEl("strong",{text:`${i.result}`,attr:{"aria-label":i.resultText}});const r=n.createDiv("result-context");r.createEl("em",{text:(new Date).toLocaleString()}),new e.ExtraButtonComponent(r).setIcon("trash").onClick((()=>{n.detach(),0===this.resultEl.children.length&&this.resultEl.prepend(this.noResultsEl)})),new e.ExtraButtonComponent(r).setIcon(Ot).setTooltip("Copy Result").onClick((()=>t(this,void 0,void 0,(function*(){yield navigator.clipboard.writeText(`${i.result}`)})))).extraSettingsEl.addClass("dice-content-copy"),this.resultEl.prepend(n)}get formulaString(){const t=[],e=Object.entries(this.dice).filter((([t,e])=>0!=e));if(!e.length)return"";e.sort(((t,e)=>Number(e[0].slice(1))-Number(t[0].slice(1))));const i=e.shift();return t.push(`${i[1]}${i[0]}`),this.adv?t.push("kh"):this.dis&&t.push("dh"),e.length&&t.push(...e.map((([t,e])=>`${e>0?"+":"-"}${Math.abs(e)}${t}`))),this.add&&0!=this.add&&(t.push(this.add>0?"+":"-"),t.push(Math.abs(this.add))),t.join("")}setFormula(){this.formulaComponent.setValue(this.formulaString)}getDisplayText(){return"Dice Roller"}getViewType(){return Vf}getIcon(){return Ft}onClose(){const e=Object.create(null,{onClose:{get:()=>super.onClose}});return t(this,void 0,void 0,(function*(){yield e.onClose.call(this),this.renderer.unload()}))}}String.prototype.matchAll=String.prototype.matchAll||function*(t){const e=t.global?t.flags:t.flags+"g",i=new RegExp(t,e);let n;for(;n=i.exec(this);)yield n};const Wf={returnAllTags:!0,rollLinksForTags:!1,copyContentButton:!0,displayResultsInline:!1,formulas:{},persistResults:!1,results:{},defaultRoll:1,defaultFace:100,renderer:!1,diceColor:"#202020",textColor:"#ffffff"};class jf extends e.Plugin{constructor(){super(...arguments),this.persistingFiles=new Set,this.operators={"+":(t,e)=>t+e,"-":(t,e)=>t-e,"*":(t,e)=>t*e,"/":(t,e)=>t/e,"^":(t,e)=>Math.pow(t,e)}}get view(){const t=this.app.workspace.getLeavesOfType(Vf),e=t.length?t[0]:null;if(e&&e.view&&e.view instanceof Gf)return e.view}addDiceView(){return t(this,void 0,void 0,(function*(){this.app.workspace.getLeavesOfType(Vf).length||(yield this.app.workspace.getRightLeaf(!1).setViewState({type:Vf}),this.app.workspace.revealLeaf(this.view.leaf))}))}onload(){return t(this,void 0,void 0,(function*(){console.log("DiceRoller plugin loaded"),this.data=Object.assign(Wf,yield this.loadData()),this.addSettingTab(new $t(this.app,this)),this.registerView(Vf,(t=>new Gf(this,t))),this.app.workspace.onLayoutReady((()=>this.addDiceView())),this.addCommand({id:"open-view",name:"Open Dice View",checkCallback:t=>{if(!this.view)return t||this.addDiceView(),!0}});const i=Lt(a).html[0];(0,e.addIcon)(Ft,i);const n=Lt(o).html[0];(0,e.addIcon)(Ot,n),this.registerMarkdownPostProcessor(((i,n)=>t(this,void 0,void 0,(function*(){var r;let s=i.querySelectorAll("code");if(!s.length)return;const a=n.sourcePath,o=n.getSectionInfo(i),l=null===(r=n.getSectionInfo(i))||void 0===r?void 0:r.lineStart,c=this.app.vault.getAbstractFileByPath(n.sourcePath);if(!(c&&c instanceof e.TFile&&o))return;const h={};for(let i=0;it(this,void 0,void 0,(function*(){var t,e,o,c;if(yield s.roll(),this.data.persistResults&&!/dice\-/.test(r.innerText)||/dice\+/.test(r.innerText)){this.persistingFiles.add(n.sourcePath),h[i]=s;const r=null!==(c=null===(o=null===(e=null===(t=this.data.results)||void 0===t?void 0:t[a])||void 0===e?void 0:e[l])||void 0===o?void 0:o[i])&&void 0!==c?c:null;r&&(yield s.applyResult(r))}r.replaceWith(s.containerEl)}));s.loaded?yield o():s.on("loaded",(()=>t(this,void 0,void 0,(function*(){yield o()}))))}catch(t){console.error(t),new e.Notice(`There was an error parsing the dice string: ${r.innerText}.\n\n${t}`,5e3);continue}}if(a in this.data.results&&(this.data.results[a][l]={}),Object.entries(h).length){const r=this.app.workspace.getActiveViewOfType(e.MarkdownView);if(r){const e=this;let s=function(t,e){const i=Object.keys(e).map((i=>function(t,e,i){const n=t[e],r=t.hasOwnProperty(e);let s=i(n);return n&&Object.setPrototypeOf(s,n),Object.setPrototypeOf(a,s),t[e]=a,o;function a(...i){return s===n&&t[e]===a&&o(),s.apply(this,i)}function o(){t[e]===a&&(r?t[e]=n:delete t[e]),s!==n&&(s=n,Object.setPrototypeOf(a,n||Function))}}(t,i,e[i])));return 1===i.length?i[0]:function(){i.forEach((t=>t()))}}(r,{onUnloadFile:function(r){return function(o){var l,u,d,p;return t(this,void 0,void 0,(function*(){if(o=c){e.persistingFiles.has(a)&&(e.persistingFiles.delete(a),e.data.results[a]={});for(let t in h){const r=h[t],s=null===(l=n.getSectionInfo(i))||void 0===l?void 0:l.lineStart;if(null==s)continue;const o={[s]:Object.assign(Object.assign({},null!==(d=null===(u=e.data.results[a])||void 0===u?void 0:u[s])&&void 0!==d?d:{}),{[t]:r.toResult()})};e.data.results[a]=Object.assign(Object.assign({},null!==(p=e.data.results[a])&&void 0!==p?p:{}),o),yield e.saveSettings()}}return s(),yield r.call(this,o)}))}}});r.register(s),r.register((()=>t(this,void 0,void 0,(function*(){var t,e,r,s;this.persistingFiles.has(a)&&(this.persistingFiles.delete(a),this.data.results[a]={});for(let o in h){const l=h[o],c=null===(t=n.getSectionInfo(i))||void 0===t?void 0:t.lineStart;if(null==c)continue;const u={[c]:Object.assign(Object.assign({},null!==(r=null===(e=this.data.results[a])||void 0===e?void 0:e[c])&&void 0!==r?r:{}),{[o]:l.toResult()})};this.data.results[a]=Object.assign(Object.assign({},null!==(s=this.data.results[a])&&void 0!==s?s:{}),u),yield this.saveSettings()}}))))}}})))),this.lexer=new(s()),this.addLexerRules();var r={precedence:2,associativity:"left"},l={precedence:1,associativity:"left"};this.parser=new Ct({"+":l,"-":l,"*":r,"/":r,"^":{precedence:3,associativity:"right"}})}))}parseDice(e,i){return t(this,void 0,void 0,(function*(){const t=this.getRoller(e,i);return{result:yield t.roll(),roller:t}}))}clearEmpties(t){for(var e in t)t[e]&&"object"==typeof t[e]&&(this.clearEmpties(t[e]),0===Object.keys(t[e]).length&&delete t[e])}saveSettings(){return t(this,void 0,void 0,(function*(){this.clearEmpties(this.data.results),yield this.saveData(this.data)}))}getRoller(t,e){t in this.data.formulas&&(t=this.data.formulas[t]);const i=this.parse(t);switch(this.getTypeFromLexemes(i)){case"dice":return new jt(this,t,i);case"table":return new Zt(this,t,i[0],e);case"section":return new qt(this,t,i[0],e);case"tag":if(!this.app.plugins.plugins.dataview)throw new Error("Tags are only supported with the Dataview plugin installed.");return new Xt(this,t,i[0],e);case"link":return new Yt(this,t,i[0],e)}}getTypeFromLexemes(t){return t.some((({type:t})=>"table"===t))?"table":t.some((({type:t})=>"section"===t))?"section":t.some((({type:t})=>"tag"===t))?"tag":t.some((({type:t})=>"link"===t))?"link":"dice"}addLexerRules(){this.lexer.addRule(/\s+/,(function(){})),this.lexer.addRule(/[{}]+/,(function(){})),this.lexer.addRule(Pt,(function(t){return{type:"table",data:t,original:t,conditionals:null}})),this.lexer.addRule(It,(function(t){return{type:"section",data:t,original:t,conditionals:null}})),this.lexer.addRule(Rt,(t=>{var e;const{groups:i}=t.match(Rt);let n="tag";return("link"===i.types||this.data.rollLinksForTags&&!(null===(e=i.types)||void 0===e?void 0:e.length))&&(n="link"),{type:n,data:t,original:t,conditionals:null}})),this.lexer.addRule(zt,(function(t){const{dice:e,conditional:i}=t.match(zt).groups;let n=[];if(i){let t=i.matchAll(Bt);if(t)for(let e of t){if(!e)continue;const{comparer:t,operator:i}=e.groups;n.push({comparer:Number(t),operator:i})}}return{type:"dice",data:e,original:t,conditionals:n}})),this.lexer.addRule(Dt,(t=>{const{roll:e=this.data.defaultRoll,faces:i=this.data.defaultFace,conditional:n}=t.match(Dt).groups;let r=[];if(n){let t=n.matchAll(Bt);if(t)for(let e of t){if(!e)continue;const{comparer:t,operator:i}=e.groups;r.push({comparer:Number(t),operator:i})}}return{type:"dice",data:`${e}d${i}`,original:t,conditionals:r}})),this.lexer.addRule(Nt,(function(t){return{type:"math",data:t,original:t,conditionals:null}})),this.lexer.addRule(/1[Dd]S/,(function(t){var e;const[,i]=null!==(e=t.match(/1[Dd]S/))&&void 0!==e?e:[,"1"];return{type:"stunt",data:i,original:t,conditionals:[]}})),this.lexer.addRule(/kh?(?!:l)(\d*)/,(function(t){return{type:"kh",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/dl?(?!:h)\d*/,(function(t){return{type:"dl",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/kl\d*/,(function(t){return{type:"kl",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/dh\d*/,(function(t){return{type:"dh",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/!!(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/,(function(t){let[,e="1"]=t.match(/!!(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/),i=[];if(/(?:(!?=|=!|>=?|<=?)(-?\d+))+/.test(t))for(const[,e,n]of t.matchAll(/(?:(!?=|=!|>=?|<=?)(-?\d+))/g))i.push({operator:e,comparer:Number(n)});return/!!i/.test(t)&&(e="100"),{type:"!!",data:e,original:t,conditionals:i}})),this.lexer.addRule(/!(i|\d+)?(?:(!?=|=!?|>=?|<=?)(-?\d+))*/,(function(t){let[,e="1"]=t.match(/!(i|\d+)?(?:(!?=|=!?|>=?|<=?)(-?\d+))*/),i=[];if(/(?:(!?=|=!|>=?|<=?)(\d+))+/.test(t))for(const[,e,n]of t.matchAll(/(?:(!?=|=!?|>=?|<=?)(-?\d+))/g))i.push({operator:e,comparer:Number(n)});return/!i/.test(t)&&(e="100"),{type:"!",data:e,original:t,conditionals:i}})),this.lexer.addRule(/r(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/,(function(t){let[,e="1"]=t.match(/r(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/),i=[];if(/(?:(!?={1,2}|>=?|<=?)(-?\d+))+/.test(t))for(const[,e,n]of t.matchAll(/(?:(!?=|=!|>=?|<=?)(-?\d+))/g))i.push({operator:e,comparer:Number(n)});return/ri/.test(t)&&(e="100"),{type:"r",data:e,original:t,conditionals:i}}))}onunload(){console.log("DiceRoller unloaded"),this.app.workspace.getLeavesOfType(Vf).forEach((t=>t.detach())),"__THREE__"in window&&delete window.__THREE__}parse(t){this.lexer.setInput(t);for(var e,i=[];e=this.tryLex();)i.push(e);return this.parser.parse(i)}tryLex(){try{return this.lexer.lex()}catch(t){}}}})();var r=exports;for(var s in n)r[s]=n[s];n.__esModule&&Object.defineProperty(r,"__esModule",{value:!0})})();