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"ucy",\u0423:"Ucy",\u045E:"ubrcy",\u040E:"Ubrcy",\u0444:"fcy",\u0424:"Fcy",\u0445:"khcy",\u0425:"KHcy",\u0446:"tscy",\u0426:"TScy",\u0447:"chcy",\u0427:"CHcy",\u045F:"dzcy",\u040F:"DZcy",\u0448:"shcy",\u0428:"SHcy",\u0449:"shchcy",\u0429:"SHCHcy",\u044A:"hardcy",\u042A:"HARDcy",\u044B:"ycy",\u042B:"Ycy",\u044C:"softcy",\u042C:"SOFTcy",\u044D:"ecy",\u042D:"Ecy",\u044E:"yucy",\u042E:"YUcy",\u044F:"yacy",\u042F:"YAcy",\u2135:"aleph",\u2136:"beth",\u2137:"gimel",\u2138:"daleth"},c=/["&'<>`]/g,u={'"':"&quot;","&":"&amp;","'":"&#x27;","<":"&lt;",">":"&gt;","`":"&#x60;"},f=/&#(?:[xX][^a-fA-F0-9]|[^0-9xX])/,h=/[\0-\x08\x0B\x0E-\x1F\x7F-\x9F\uFDD0-\uFDEF\uFFFE\uFFFF]|[\uD83F\uD87F\uD8BF\uD8FF\uD93F\uD97F\uD9BF\uD9FF\uDA3F\uDA7F\uDABF\uDAFF\uDB3F\uDB7F\uDBBF\uDBFF][\uDFFE\uDFFF]|[\uD800-\uDBFF](?![\uDC00-\uDFFF])|(?:[^\uD800-\uDBFF]|^)[\uDC00-\uDFFF]/,m=/&(CounterClockwiseContourIntegral|DoubleLongLeftRightArrow|ClockwiseContourIntegral|NotNestedGreaterGreater|NotSquareSupersetEqual|DiacriticalDoubleAcute|NotRightTriangleEqual|NotSucceedsSlantEqual|NotPrecedesSlantEqual|CloseCurlyDoubleQuote|NegativeVeryThinSpace|DoubleContourIntegral|FilledVerySmallSquare|CapitalDifferentialD|OpenCurlyDoubleQuote|EmptyVerySmallSquare|NestedGreaterGreater|DoubleLongRightArrow|NotLeftTriangleEqual|NotGreaterSlantEqual|ReverseUpEquilibrium|DoubleLeftRightArrow|NotSquareSubsetEqual|NotDoubleVerticalBar|RightArrowLeftArrow|NotGreaterFullEqual|NotRightTriangleBar|SquareSupersetEqual|DownLeftRightVector|DoubleLongLeftArrow|leftrightsquigarrow|LeftArrowRightArrow|NegativeMediumSpace|blacktriangleright|RightDownVectorBar|PrecedesSlantEqual|RightDoubleBracket|SucceedsSlantEqual|NotLeftTriangleBar|RightTriangleEqual|SquareIntersection|RightDownTeeVector|ReverseEquilibrium|NegativeThickSpace|longleftrightarrow|Longleftrightarrow|LongLeftRightArrow|DownRightTeeVector|DownRightVectorBar|GreaterSlantEqual|SquareSubsetEqual|LeftDownVectorBar|LeftDoubleBracket|VerticalSeparator|rightleftharpoons|NotGreaterGreater|NotSquareSuperset|blacktriangleleft|blacktriangledown|NegativeThinSpace|LeftDownTeeVector|NotLessSlantEqual|leftrightharpoons|DoubleUpDownArrow|DoubleVerticalBar|LeftTriangleEqual|FilledSmallSquare|twoheadrightarrow|NotNestedLessLess|DownLeftTeeVector|DownLeftVectorBar|RightAngleBracket|NotTildeFullEqual|NotReverseElement|RightUpDownVector|DiacriticalTilde|NotSucceedsTilde|circlearrowright|NotPrecedesEqual|rightharpoondown|DoubleRightArrow|NotSucceedsEqual|NonBreakingSpace|NotRightTriangle|LessEqualGreater|RightUpTeeVector|LeftAngleBracket|GreaterFullEqual|DownArrowUpArrow|RightUpVectorBar|twoheadleftarrow|GreaterEqualLess|downharpoonright|RightTriangleBar|ntrianglerighteq|NotSupersetEqual|LeftUpDownVector|DiacriticalAcute|rightrightarrows|vartriangleright|UpArrowDownArrow|DiacriticalGrave|UnderParenthesis|EmptySmallSquare|LeftUpVectorBar|leftrightarrows|DownRightVector|downharpoonleft|trianglerighteq|ShortRightArrow|OverParenthesis|DoubleLeftArrow|DoubleDownArrow|NotSquareSubset|bigtriangledown|ntrianglelefteq|UpperRightArrow|curvearrowright|vartriangleleft|NotLeftTriangle|nleftrightarrow|LowerRightArrow|NotHumpDownHump|NotGreaterTilde|rightthreetimes|LeftUpTeeVector|NotGreaterEqual|straightepsilon|LeftTriangleBar|rightsquigarrow|ContourIntegral|rightleftarrows|CloseCurlyQuote|RightDownVector|LeftRightVector|nLeftrightarrow|leftharpoondown|circlearrowleft|SquareSuperset|OpenCurlyQuote|hookrightarrow|HorizontalLine|DiacriticalDot|NotLessGreater|ntriangleright|DoubleRightTee|InvisibleComma|InvisibleTimes|LowerLeftArrow|DownLeftVector|NotSubsetEqual|curvearrowleft|trianglelefteq|NotVerticalBar|TildeFullEqual|downdownarrows|NotGreaterLess|RightTeeVector|ZeroWidthSpace|looparrowright|LongRightArrow|doublebarwedge|ShortLeftArrow|ShortDownArrow|RightVectorBar|GreaterGreater|ReverseElement|rightharpoonup|LessSlantEqual|leftthreetimes|upharpoonright|rightarrowtail|LeftDownVector|Longrightarrow|NestedLessLess|UpperLeftArrow|nshortparallel|leftleftarrows|leftrightarrow|Leftrightarrow|LeftRightArrow|longrightarrow|upharpoonleft|RightArrowBar|ApplyFunction|LeftTeeVector|leftarrowtail|NotEqualTilde|varsubsetneqq|varsupsetneqq|RightTeeArrow|SucceedsEqual|SucceedsTilde|LeftVectorBar|SupersetEqual|hookleftarrow|DifferentialD|VerticalTilde|VeryThinSpace|blacktriangle|bigtriangleup|LessFullEqual|divideontimes|leftharpoonup|UpEquilibrium|ntriangleleft|RightTriangle|measuredangle|shortparallel|longleftarrow|Longleftarrow|LongLeftArrow|DoubleLeftTee|Poincareplane|PrecedesEqual|triangleright|DoubleUpArrow|RightUpVector|fallingdotseq|looparrowleft|PrecedesTilde|NotTildeEqual|NotTildeTilde|smallsetminus|Proportional|triangleleft|triangledown|UnderBracket|NotHumpEqual|exponentiale|ExponentialE|NotLessTilde|HilbertSpace|RightCeiling|blacklozenge|varsupsetneq|HumpDownHump|GreaterEqual|VerticalLine|LeftTeeArrow|NotLessEqual|DownTeeArrow|LeftTriangle|varsubsetneq|Intersection|NotCongruent|DownArrowBar|LeftUpVector|LeftArrowBar|risingdotseq|GreaterTilde|RoundImplies|Squ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"\u2510",boxdL:"\u2555",boxDl:"\u2556",boxDL:"\u2557",boxdr:"\u250C",boxdR:"\u2552",boxDr:"\u2553",boxDR:"\u2554",boxh:"\u2500",boxH:"\u2550",boxhd:"\u252C",boxhD:"\u2565",boxHd:"\u2564",boxHD:"\u2566",boxhu:"\u2534",boxhU:"\u2568",boxHu:"\u2567",boxHU:"\u2569",boxminus:"\u229F",boxplus:"\u229E",boxtimes:"\u22A0",boxul:"\u2518",boxuL:"\u255B",boxUl:"\u255C",boxUL:"\u255D",boxur:"\u2514",boxuR:"\u2558",boxUr:"\u2559",boxUR:"\u255A",boxv:"\u2502",boxV:"\u2551",boxvh:"\u253C",boxvH:"\u256A",boxVh:"\u256B",boxVH:"\u256C",boxvl:"\u2524",boxvL:"\u2561",boxVl:"\u2562",boxVL:"\u2563",boxvr:"\u251C",boxvR:"\u255E",boxVr:"\u255F",boxVR:"\u2560",bprime:"\u2035",breve:"\u02D8",Breve:"\u02D8",brvbar:"\xA6",bscr:"\u{1D4B7}",Bscr:"\u212C",bsemi:"\u204F",bsim:"\u223D",bsime:"\u22CD",bsol:"\\",bsolb:"\u29C5",bsolhsub:"\u27C8",bull:"\u2022",bullet:"\u2022",bump:"\u224E",bumpe:"\u224F",bumpE:"\u2AAE",bumpeq:"\u224F",Bumpeq:"\u224E",cacute:"\u0107",Cacute:"\u0106",cap:"\u2229",Cap:"\u22D2",capand:"\u2A44",capbrcup:"\u2A49",capcap:"\u2A4B",capcup:"\u2A47",capdot:"\u2A40",CapitalDifferentialD:"\u2145",caps:"\u2229\uFE00",caret:"\u2041",caron:"\u02C7",Cayleys:"\u212D",ccaps:"\u2A4D",ccaron:"\u010D",Ccaron:"\u010C",ccedil:"\xE7",Ccedil:"\xC7",ccirc:"\u0109",Ccirc:"\u0108",Cconint:"\u2230",ccups:"\u2A4C",ccupssm:"\u2A50",cdot:"\u010B",Cdot:"\u010A",cedil:"\xB8",Cedilla:"\xB8",cemptyv:"\u29B2",cent:"\xA2",centerdot:"\xB7",CenterDot:"\xB7",cfr:"\u{1D520}",Cfr:"\u212D",chcy:"\u0447",CHcy:"\u0427",check:"\u2713",checkmark:"\u2713",chi:"\u03C7",Chi:"\u03A7",cir:"\u25CB",circ:"\u02C6",circeq:"\u2257",circlearrowleft:"\u21BA",circlearrowright:"\u21BB",circledast:"\u229B",circledcirc:"\u229A",circleddash:"\u229D",CircleDot:"\u2299",circledR:"\xAE",circledS:"\u24C8",CircleMinus:"\u2296",CirclePlus:"\u2295",CircleTimes:"\u2297",cire:"\u2257",cirE:"\u29C3",cirfnint:"\u2A10",cirmid:"\u2AEF",cirscir:"\u29C2",ClockwiseContourIntegral:"\u2232",CloseCurlyDoubleQuote:"\u201D",CloseCurlyQuote:"\u2019",clubs:"\u2663",clubsuit:"\u2663",colon:":",Colon:"\u2237",colone:"\u2254",Colone:"\u2A74",coloneq:"\u2254",comma:",",commat:"@",comp:"\u2201",compfn:"\u2218",complement:"\u2201",complexes:"\u2102",cong:"\u2245",congdot:"\u2A6D",Congruent:"\u2261",conint:"\u222E",Conint:"\u222F",ContourIntegral:"\u222E",copf:"\u{1D554}",Copf:"\u2102",coprod:"\u2210",Coproduct:"\u2210",copy:"\xA9",COPY:"\xA9",copysr:"\u2117",CounterClockwiseContourIntegral:"\u2233",crarr:"\u21B5",cross:"\u2717",Cross:"\u2A2F",cscr:"\u{1D4B8}",Cscr:"\u{1D49E}",csub:"\u2ACF",csube:"\u2AD1",csup:"\u2AD0",csupe:"\u2AD2",ctdot:"\u22EF",cudarrl:"\u2938",cudarrr:"\u2935",cuepr:"\u22DE",cuesc:"\u22DF",cularr:"\u21B6",cularrp:"\u293D",cup:"\u222A",Cup:"\u22D3",cupbrcap:"\u2A48",cupcap:"\u2A46",CupCap:"\u224D",cupcup:"\u2A4A",cupdot:"\u228D",cupor:"\u2A45",cups:"\u222A\uFE00",curarr:"\u21B7",curarrm:"\u293C",curlyeqprec:"\u22DE",curlyeqsucc:"\u22DF",curlyvee:"\u22CE",curlywedge:"\u22CF",curren:"\xA4",curvearrowleft:"\u21B6",curvearrowright:"\u21B7",cuvee:"\u22CE",cuwed:"\u22CF",cwconint:"\u2232",cwint:"\u2231",cylcty:"\u232D",dagger:"\u2020",Dagger:"\u2021",daleth:"\u2138",darr:"\u2193",dArr:"\u21D3",Darr:"\u21A1",dash:"\u2010",dashv:"\u22A3",Dashv:"\u2AE4",dbkarow:"\u290F",dblac:"\u02DD",dcaron:"\u010F",Dcaron:"\u010E",dcy:"\u0434",Dcy:"\u0414",dd:"\u2146",DD:"\u2145",ddagger:"\u2021",ddarr:"\u21CA",DDotrahd:"\u2911",ddotseq:"\u2A77",deg:"\xB0",Del:"\u2207",delta:"\u03B4",Delta:"\u0394",demptyv:"\u29B1",dfisht:"\u297F",dfr:"\u{1D521}",Dfr:"\u{1D507}",dHar:"\u2965",dharl:"\u21C3",dharr:"\u21C2",DiacriticalAcute:"\xB4",DiacriticalDot:"\u02D9",DiacriticalDoubleAcute:"\u02DD",DiacriticalGrave:"`",DiacriticalTilde:"\u02DC",diam:"\u22C4",diamond:"\u22C4",Diamond:"\u22C4",diamondsuit:"\u2666",diams:"\u2666",die:"\xA8",DifferentialD:"\u2146",digamma:"\u03DD",disin:"\u22F2",div:"\xF7",divide:"\xF7",divideontimes:"\u22C7",divonx:"\u22C7",djcy:"\u0452",DJcy:"\u0402",dlcorn:"\u231E",dlcrop:"\u230D",dollar:"$",dopf:"\u{1D555}",Dopf:"\u{1D53B}",dot:"\u02D9",Dot:"\xA8",DotDot:"\u20DC",doteq:"\u2250",doteqdot:"\u2251",DotEqual:"\u2250",dotminus:"\u2238",dotplus:"\u2214",dotsquare:"\u22A1",doublebarwedge:"\u2306",DoubleContourIntegral:"\u222F",DoubleDot:"\xA8",DoubleDownArrow:"\u21D3",DoubleLeftArrow:"\u21D0",DoubleLeftRightArrow:"\u21D4",DoubleLeftTee:"\u2AE4",DoubleLongLeftArrow:"\u27F8",DoubleLongLeftRightArrow:"\u27FA",DoubleLongRightArrow:"\u27F9",DoubleRightArrow:"\u21D2",DoubleRightTee:"\u22A8",DoubleUpArrow:"\u21D1",DoubleUpDownArrow:"\u21D5",DoubleVerticalBar:"\u2225",downarrow:"\u2193",Downarrow:"\u21D3",DownArrow:"\u2193",DownArrowBar:"\u2913",DownArrowUpArrow:"\u21F5",DownBreve:"\u0311",downdownarrows:"\u21CA",downharpoonleft:"\u21C3",downharpoonright:"\u21C2",DownLeftRightVector:"\u2950",DownLeftTeeVector:"\u295E",DownLeftVector:"\u21BD",DownLeftVectorBar:"\u2956",DownRightTeeVector:"\u295F",DownRightVector:"\u21C1",DownRightVectorBar:"\u2957",DownTee:"\u22A4",DownTeeArrow:"\u21A7",drbkarow:"\u2910",drcorn:"\u231F",drcrop:"\u230C",dscr:"\u{1D4B9}",Dscr:"\u{1D49F}",dscy:"\u0455",DScy:"\u0405",dsol:"\u29F6",dstrok:"\u0111",Dstrok:"\u0110",dtdot:"\u22F1",dtri:"\u25BF",dtrif:"\u25BE",duarr:"\u21F5",duhar:"\u296F",dwangle:"\u29A6",dzcy:"\u045F",DZcy:"\u040F",dzigrarr:"\u27FF",eacute:"\xE9",Eacute:"\xC9",easter:"\u2A6E",ecaron:"\u011B",Ecaron:"\u011A",ecir:"\u2256",ecirc:"\xEA",Ecirc:"\xCA",ecolon:"\u2255",ecy:"\u044D",Ecy:"\u042D",eDDot:"\u2A77",edot:"\u0117",eDot:"\u2251",Edot:"\u0116",ee:"\u2147",efDot:"\u2252",efr:"\u{1D522}",Efr:"\u{1D508}",eg:"\u2A9A",egrave:"\xE8",Egrave:"\xC8",egs:"\u2A96",egsdot:"\u2A98",el:"\u2A99",Element:"\u2208",elinters:"\u23E7",ell:"\u2113",els:"\u2A95",elsdot:"\u2A97",emacr:"\u0113",Emacr:"\u0112",empty:"\u2205",emptyset:"\u2205",EmptySmallSquare:"\u25FB",emptyv:"\u2205",EmptyVerySmallSquare:"\u25AB",emsp:"\u2003",emsp13:"\u2004",emsp14:"\u2005",eng:"\u014B",ENG:"\u014A",ensp:"\u2002",eogon:"\u0119",Eogon:"\u0118",eopf:"\u{1D556}",Eopf:"\u{1D53C}",epar:"\u22D5",eparsl:"\u29E3",eplus:"\u2A71",epsi:"\u03B5",epsilon:"\u03B5",Epsilon:"\u0395",epsiv:"\u03F5",eqcirc:"\u2256",eqcolon:"\u2255",eqsim:"\u2242",eqslantgtr:"\u2A96",eqslantless:"\u2A95",Equal:"\u2A75",equals:"=",EqualTilde:"\u2242",equest:"\u225F",Equilibrium:"\u21CC",equiv:"\u2261",equivDD:"\u2A78",eqvparsl:"\u29E5",erarr:"\u2971",erDot:"\u2253",escr:"\u212F",Escr:"\u2130",esdot:"\u2250",esim:"\u2242",Esim:"\u2A73",eta:"\u03B7",Eta:"\u0397",eth:"\xF0",ETH:"\xD0",euml:"\xEB",Euml:"\xCB",euro:"\u20AC",excl:"!",exist:"\u2203",Exists:"\u2203",expectation:"\u2130",exponentiale:"\u2147",ExponentialE:"\u2147",fallingdotseq:"\u2252",fcy:"\u0444",Fcy:"\u0424",female:"\u2640",ffilig:"\uFB03",fflig:"\uFB00",ffllig:"\uFB04",ffr:"\u{1D523}",Ffr:"\u{1D509}",filig:"\uFB01",FilledSmallSquare:"\u25FC",FilledVerySmallSquare:"\u25AA",fjlig:"fj",flat:"\u266D",fllig:"\uFB02",fltns:"\u25B1",fnof:"\u0192",fopf:"\u{1D557}",Fopf:"\u{1D53D}",forall:"\u2200",ForAll:"\u2200",fork:"\u22D4",forkv:"\u2AD9",Fouriertrf:"\u2131",fpartint:"\u2A0D",frac12:"\xBD",frac13:"\u2153",frac14:"\xBC",frac15:"\u2155",frac16:"\u2159",frac18:"\u215B",frac23:"\u2154",frac25:"\u2156",frac34:"\xBE",frac35:"\u2157",frac38:"\u215C",frac45:"\u2158",frac56:"\u215A",frac58:"\u215D",frac78:"\u215E",frasl:"\u2044",frown:"\u2322",fscr:"\u{1D4BB}",Fscr:"\u2131",gacute:"\u01F5",gamma:"\u03B3",Gamma:"\u0393",gammad:"\u03DD",Gammad:"\u03DC",gap:"\u2A86",gbreve:"\u011F",Gbreve:"\u011E",Gcedil:"\u0122",gcirc:"\u011D",Gcirc:"\u011C",gcy:"\u0433",Gcy:"\u0413",gdot:"\u0121",Gdot:"\u0120",ge:"\u2265",gE:"\u2267",gel:"\u22DB",gEl:"\u2A8C",geq:"\u2265",geqq:"\u2267",geqslant:"\u2A7E",ges:"\u2A7E",gescc:"\u2AA9",gesdot:"\u2A80",gesdoto:"\u2A82",gesdotol:"\u2A84",gesl:"\u22DB\uFE00",gesles:"\u2A94",gfr:"\u{1D524}",Gfr:"\u{1D50A}",gg:"\u226B",Gg:"\u22D9",ggg:"\u22D9",gimel:"\u2137",gjcy:"\u0453",GJcy:"\u0403",gl:"\u2277",gla:"\u2AA5",glE:"\u2A92",glj:"\u2AA4",gnap:"\u2A8A",gnapprox:"\u2A8A",gne:"\u2A88",gnE:"\u2269",gneq:"\u2A88",gneqq:"\u2269",gnsim:"\u22E7",gopf:"\u{1D558}",Gopf:"\u{1D53E}",grave:"`",GreaterEqual:"\u2265",GreaterEqualLess:"\u22DB",GreaterFullEqual:"\u2267",GreaterGreater:"\u2AA2",GreaterLess:"\u2277",GreaterSlantEqual:"\u2A7E",GreaterTilde:"\u2273",gscr:"\u210A",Gscr:"\u{1D4A2}",gsim:"\u2273",gsime:"\u2A8E",gsiml:"\u2A90",gt:">",Gt:"\u226B",GT:">",gtcc:"\u2AA7",gtcir:"\u2A7A",gtdot:"\u22D7",gtlPar:"\u2995",gtquest:"\u2A7C",gtrapprox:"\u2A86",gtrarr:"\u2978",gtrdot:"\u22D7",gtreqless:"\u22DB",gtreqqless:"\u2A8C",gtrless:"\u2277",gtrsim:"\u2273",gvertneqq:"\u2269\uFE00",gvnE:"\u2269\uFE00",Hacek:"\u02C7",hairsp:"\u200A",half:"\xBD",hamilt:"\u210B",hardcy:"\u044A",HARDcy:"\u042A",harr:"\u2194",hArr:"\u21D4",harrcir:"\u2948",harrw:"\u21AD",Hat:"^",hbar:"\u210F",hcirc:"\u0125",Hcirc:"\u0124",hearts:"\u2665",heartsuit:"\u2665",hellip:"\u2026",hercon:"\u22B9",hfr:"\u{1D525}",Hfr:"\u210C",HilbertSpace:"\u210B",hksearow:"\u2925",hkswarow:"\u2926",hoarr:"\u21FF",homtht:"\u223B",hookleftarrow:"\u21A9",hookrightarrow:"\u21AA",hopf:"\u{1D559}",Hopf:"\u210D",horbar:"\u2015",HorizontalLine:"\u2500",hscr:"\u{1D4BD}",Hscr:"\u210B",hslash:"\u210F",hstrok:"\u0127",Hstrok:"\u0126",HumpDownHump:"\u224E",HumpEqual:"\u224F",hybull:"\u2043",hyphen:"\u2010",iacute:"\xED",Iacute:"\xCD",ic:"\u2063",icirc:"\xEE",Icirc:"\xCE",icy:"\u0438",Icy:"\u0418",Idot:"\u0130",iecy:"\u0435",IEcy:"\u0415",iexcl:"\xA1",iff:"\u21D4",ifr:"\u{1D526}",Ifr:"\u2111",igrave:"\xEC",Igrave:"\xCC",ii:"\u2148",iiiint:"\u2A0C",iiint:"\u222D",iinfin:"\u29DC",iiota:"\u2129",ijlig:"\u0133",IJlig:"\u0132",Im:"\u2111",imacr:"\u012B",Imacr:"\u012A",image:"\u2111",ImaginaryI:"\u2148",imagline:"\u2110",imagpart:"\u2111",imath:"\u0131",imof:"\u22B7",imped:"\u01B5",Implies:"\u21D2",in:"\u2208",incare:"\u2105",infin:"\u221E",infintie:"\u29DD",inodot:"\u0131",int:"\u222B",Int:"\u222C",intcal:"\u22BA",integers:"\u2124",Integral:"\u222B",intercal:"\u22BA",Intersection:"\u22C2",intlarhk:"\u2A17",intprod:"\u2A3C",InvisibleComma:"\u2063",InvisibleTimes:"\u2062",iocy:"\u0451",IOcy:"\u0401",iogon:"\u012F",Iogon:"\u012E",iopf:"\u{1D55A}",Iopf:"\u{1D540}",iota:"\u03B9",Iota:"\u0399",iprod:"\u2A3C",iquest:"\xBF",iscr:"\u{1D4BE}",Iscr:"\u2110",isin:"\u2208",isindot:"\u22F5",isinE:"\u22F9",isins:"\u22F4",isinsv:"\u22F3",isinv:"\u2208",it:"\u2062",itilde:"\u0129",Itilde:"\u0128",iukcy:"\u0456",Iukcy:"\u0406",iuml:"\xEF",Iuml:"\xCF",jcirc:"\u0135",Jcirc:"\u0134",jcy:"\u0439",Jcy:"\u0419",jfr:"\u{1D527}",Jfr:"\u{1D50D}",jmath:"\u0237",jopf:"\u{1D55B}",Jopf:"\u{1D541}",jscr:"\u{1D4BF}",Jscr:"\u{1D4A5}",jsercy:"\u0458",Jsercy:"\u0408",jukcy:"\u0454",Jukcy:"\u0404",kappa:"\u03BA",Kappa:"\u039A",kappav:"\u03F0",kcedil:"\u0137",Kcedil:"\u0136",kcy:"\u043A",Kcy:"\u041A",kfr:"\u{1D528}",Kfr:"\u{1D50E}",kgreen:"\u0138",khcy:"\u0445",KHcy:"\u0425",kjcy:"\u045C",KJcy:"\u040C",kopf:"\u{1D55C}",Kopf:"\u{1D542}",kscr:"\u{1D4C0}",Kscr:"\u{1D4A6}",lAarr:"\u21DA",lacute:"\u013A",Lacute:"\u0139",laemptyv:"\u29B4",lagran:"\u2112",lambda:"\u03BB",Lambda:"\u039B",lang:"\u27E8",Lang:"\u27EA",langd:"\u2991",langle:"\u27E8",lap:"\u2A85",Laplacetrf:"\u2112",laquo:"\xAB",larr:"\u2190",lArr:"\u21D0",Larr:"\u219E",larrb:"\u21E4",larrbfs:"\u291F",larrfs:"\u291D",larrhk:"\u21A9",larrlp:"\u21AB",larrpl:"\u2939",larrsim:"\u2973",larrtl:"\u21A2",lat:"\u2AAB",latail:"\u2919",lAtail:"\u291B",late:"\u2AAD",lates:"\u2AAD\uFE00",lbarr:"\u290C",lBarr:"\u290E",lbbrk:"\u2772",lbrace:"{",lbrack:"[",lbrke:"\u298B",lbrksld:"\u298F",lbrkslu:"\u298D",lcaron:"\u013E",Lcaron:"\u013D",lcedil:"\u013C",Lcedil:"\u013B",lceil:"\u2308",lcub:"{",lcy:"\u043B",Lcy:"\u041B",ldca:"\u2936",ldquo:"\u201C",ldquor:"\u201E",ldrdhar:"\u2967",ldrushar:"\u294B",ldsh:"\u21B2",le:"\u2264",lE:"\u2266",LeftAngleBracket:"\u27E8",leftarrow:"\u2190",Leftarrow:"\u21D0",LeftArrow:"\u2190",LeftArrowBar:"\u21E4",LeftArrowRightArrow:"\u21C6",leftarrowtail:"\u21A2",LeftCeiling:"\u2308",LeftDoubleBracket:"\u27E6",LeftDownTeeVector:"\u2961",LeftDownVector:"\u21C3",LeftDownVectorBar:"\u2959",LeftFloor:"\u230A",leftharpoondown:"\u21BD",leftharpoonup:"\u21BC",leftleftarrows:"\u21C7",leftrightarrow:"\u2194",Leftrightarrow:"\u21D4",LeftRightArrow:"\u2194",leftrightarrows:"\u21C6",leftrightharpoons:"\u21CB",leftrightsquigarrow:"\u21AD",LeftRightVector:"\u294E",LeftTee:"\u22A3",LeftTeeArrow:"\u21A4",LeftTeeVector:"\u295A",leftthreetimes:"\u22CB",LeftTriangle:"\u22B2",LeftTriangleBar:"\u29CF",LeftTriangleEqual:"\u22B4",LeftUpDownVector:"\u2951",LeftUpTeeVector:"\u2960",LeftUpVector:"\u21BF",LeftUpVectorBar:"\u2958",LeftVector:"\u21BC",LeftVectorBar:"\u2952",leg:"\u22DA",lEg:"\u2A8B",leq:"\u2264",leqq:"\u2266",leqslant:"\u2A7D",les:"\u2A7D",lescc:"\u2AA8",lesdot:"\u2A7F",lesdoto:"\u2A81",lesdotor:"\u2A83",lesg:"\u22DA\uFE00",lesges:"\u2A93",lessapprox:"\u2A85",lessdot:"\u22D6",lesseqgtr:"\u22DA",lesseqqgtr:"\u2A8B",LessEqualGreater:"\u22DA",LessFullEqual:"\u2266",LessGreater:"\u2276",lessgtr:"\u2276",LessLess:"\u2AA1",lesssim:"\u2272",LessSlantEqual:"\u2A7D",LessTilde:"\u2272",lfisht:"\u297C",lfloor:"\u230A",lfr:"\u{1D529}",Lfr:"\u{1D50F}",lg:"\u2276",lgE:"\u2A91",lHar:"\u2962",lhard:"\u21BD",lharu:"\u21BC",lharul:"\u296A",lhblk:"\u2584",ljcy:"\u0459",LJcy:"\u0409",ll:"\u226A",Ll:"\u22D8",llarr:"\u21C7",llcorner:"\u231E",Lleftarrow:"\u21DA",llhard:"\u296B",lltri:"\u25FA",lmidot:"\u0140",Lmidot:"\u013F",lmoust:"\u23B0",lmoustache:"\u23B0",lnap:"\u2A89",lnapprox:"\u2A89",lne:"\u2A87",lnE:"\u2268",lneq:"\u2A87",lneqq:"\u2268",lnsim:"\u22E6",loang:"\u27EC",loarr:"\u21FD",lobrk:"\u27E6",longleftarrow:"\u27F5",Longleftarrow:"\u27F8",LongLeftArrow:"\u27F5",longleftrightarrow:"\u27F7",Longleftrightarrow:"\u27FA",LongLeftRightArrow:"\u27F7",longmapsto:"\u27FC",longrightarrow:"\u27F6",Longrightarrow:"\u27F9",LongRightArrow:"\u27F6",looparrowleft:"\u21AB",looparrowright:"\u21AC",lopar:"\u2985",lopf:"\u{1D55D}",Lopf:"\u{1D543}",loplus:"\u2A2D",lotimes:"\u2A34",lowast:"\u2217",lowbar:"_",LowerLeftArrow:"\u2199",LowerRightArrow:"\u2198",loz:"\u25CA",lozenge:"\u25CA",lozf:"\u29EB",lpar:"(",lparlt:"\u2993",lrarr:"\u21C6",lrcorner:"\u231F",lrhar:"\u21CB",lrhard:"\u296D",lrm:"\u200E",lrtri:"\u22BF",lsaquo:"\u2039",lscr:"\u{1D4C1}",Lscr:"\u2112",lsh:"\u21B0",Lsh:"\u21B0",lsim:"\u2272",lsime:"\u2A8D",lsimg:"\u2A8F",lsqb:"[",lsquo:"\u2018",lsquor:"\u201A",lstrok:"\u0142",Lstrok:"\u0141",lt:"<",Lt:"\u226A",LT:"<",ltcc:"\u2AA6",ltcir:"\u2A79",ltdot:"\u22D6",lthree:"\u22CB",ltimes:"\u22C9",ltlarr:"\u2976",ltquest:"\u2A7B",ltri:"\u25C3",ltrie:"\u22B4",ltrif:"\u25C2",ltrPar:"\u2996",lurdshar:"\u294A",luruhar:"\u2966",lvertneqq:"\u2268\uFE00",lvnE:"\u2268\uFE00",macr:"\xAF",male:"\u2642",malt:"\u2720",maltese:"\u2720",map:"\u21A6",Map:"\u2905",mapsto:"\u21A6",mapstodown:"\u21A7",mapstoleft:"\u21A4",mapstoup:"\u21A5",marker:"\u25AE",mcomma:"\u2A29",mcy:"\u043C",Mcy:"\u041C",mdash:"\u2014",mDDot:"\u223A",measuredangle:"\u2221",MediumSpace:"\u205F",Mellintrf:"\u2133",mfr:"\u{1D52A}",Mfr:"\u{1D510}",mho:"\u2127",micro:"\xB5",mid:"\u2223",midast:"*",midcir:"\u2AF0",middot:"\xB7",minus:"\u2212",minusb:"\u229F",minusd:"\u2238",minusdu:"\u2A2A",MinusPlus:"\u2213",mlcp:"\u2ADB",mldr:"\u2026",mnplus:"\u2213",models:"\u22A7",mopf:"\u{1D55E}",Mopf:"\u{1D544}",mp:"\u2213",mscr:"\u{1D4C2}",Mscr:"\u2133",mstpos:"\u223E",mu:"\u03BC",Mu:"\u039C",multimap:"\u22B8",mumap:"\u22B8",nabla:"\u2207",nacute:"\u0144",Nacute:"\u0143",nang:"\u2220\u20D2",nap:"\u2249",napE:"\u2A70\u0338",napid:"\u224B\u0338",napos:"\u0149",napprox:"\u2249",natur:"\u266E",natural:"\u266E",naturals:"\u2115",nbsp:"\xA0",nbump:"\u224E\u0338",nbumpe:"\u224F\u0338",ncap:"\u2A43",ncaron:"\u0148",Ncaron:"\u0147",ncedil:"\u0146",Ncedil:"\u0145",ncong:"\u2247",ncongdot:"\u2A6D\u0338",ncup:"\u2A42",ncy:"\u043D",Ncy:"\u041D",ndash:"\u2013",ne:"\u2260",nearhk:"\u2924",nearr:"\u2197",neArr:"\u21D7",nearrow:"\u2197",nedot:"\u2250\u0338",NegativeMediumSpace:"\u200B",NegativeThickSpace:"\u200B",NegativeThinSpace:"\u200B",NegativeVeryThinSpace:"\u200B",nequiv:"\u2262",nesear:"\u2928",nesim:"\u2242\u0338",NestedGreaterGreater:"\u226B",NestedLessLess:"\u226A",NewLine:`
`,nexist:"\u2204",nexists:"\u2204",nfr:"\u{1D52B}",Nfr:"\u{1D511}",nge:"\u2271",ngE:"\u2267\u0338",ngeq:"\u2271",ngeqq:"\u2267\u0338",ngeqslant:"\u2A7E\u0338",nges:"\u2A7E\u0338",nGg:"\u22D9\u0338",ngsim:"\u2275",ngt:"\u226F",nGt:"\u226B\u20D2",ngtr:"\u226F",nGtv:"\u226B\u0338",nharr:"\u21AE",nhArr:"\u21CE",nhpar:"\u2AF2",ni:"\u220B",nis:"\u22FC",nisd:"\u22FA",niv:"\u220B",njcy:"\u045A",NJcy:"\u040A",nlarr:"\u219A",nlArr:"\u21CD",nldr:"\u2025",nle:"\u2270",nlE:"\u2266\u0338",nleftarrow:"\u219A",nLeftarrow:"\u21CD",nleftrightarrow:"\u21AE",nLeftrightarrow:"\u21CE",nleq:"\u2270",nleqq:"\u2266\u0338",nleqslant:"\u2A7D\u0338",nles:"\u2A7D\u0338",nless:"\u226E",nLl:"\u22D8\u0338",nlsim:"\u2274",nlt:"\u226E",nLt:"\u226A\u20D2",nltri:"\u22EA",nltrie:"\u22EC",nLtv:"\u226A\u0338",nmid:"\u2224",NoBreak:"\u2060",NonBreakingSpace:"\xA0",nopf:"\u{1D55F}",Nopf:"\u2115",not:"\xAC",Not:"\u2AEC",NotCongruent:"\u2262",NotCupCap:"\u226D",NotDoubleVerticalBar:"\u2226",NotElement:"\u2209",NotEqual:"\u2260",NotEqualTilde:"\u2242\u0338",NotExists:"\u2204",NotGreater:"\u226F",NotGreaterEqual:"\u2271",NotGreaterFullEqual:"\u2267\u0338",NotGreaterGreater:"\u226B\u0338",NotGreaterLess:"\u2279",NotGreaterSlantEqual:"\u2A7E\u0338",NotGreaterTilde:"\u2275",NotHumpDownHump:"\u224E\u0338",NotHumpEqual:"\u224F\u0338",notin:"\u2209",notindot:"\u22F5\u0338",notinE:"\u22F9\u0338",notinva:"\u2209",notinvb:"\u22F7",notinvc:"\u22F6",NotLeftTriangle:"\u22EA",NotLeftTriangleBar:"\u29CF\u0338",NotLeftTriangleEqual:"\u22EC",NotLess:"\u226E",NotLessEqual:"\u2270",NotLessGreater:"\u2278",NotLessLess:"\u226A\u0338",NotLessSlantEqual:"\u2A7D\u0338",NotLessTilde:"\u2274",NotNestedGreaterGreater:"\u2AA2\u0338",NotNestedLessLess:"\u2AA1\u0338",notni:"\u220C",notniva:"\u220C",notnivb:"\u22FE",notnivc:"\u22FD",NotPrecedes:"\u2280",NotPrecedesEqual:"\u2AAF\u0338",NotPrecedesSlantEqual:"\u22E0",NotReverseElement:"\u220C",NotRightTriangle:"\u22EB",NotRightTriangleBar:"\u29D0\u0338",NotRightTriangleEqual:"\u22ED",NotSquareSubset:"\u228F\u0338",NotSquareSubsetEqual:"\u22E2",NotSquareSuperset:"\u2290\u0338",NotSquareSupersetEqual:"\u22E3",NotSubset:"\u2282\u20D2",NotSubsetEqual:"\u2288",NotSucceeds:"\u2281",NotSucceedsEqual:"\u2AB0\u0338",NotSucceedsSlantEqual:"\u22E1",NotSucceedsTilde:"\u227F\u0338",NotSuperset:"\u2283\u20D2",NotSupersetEqual:"\u2289",NotTilde:"\u2241",NotTildeEqual:"\u2244",NotTildeFullEqual:"\u2247",NotTildeTilde:"\u2249",NotVerticalBar:"\u2224",npar:"\u2226",nparallel:"\u2226",nparsl:"\u2AFD\u20E5",npart:"\u2202\u0338",npolint:"\u2A14",npr:"\u2280",nprcue:"\u22E0",npre:"\u2AAF\u0338",nprec:"\u2280",npreceq:"\u2AAF\u0338",nrarr:"\u219B",nrArr:"\u21CF",nrarrc:"\u2933\u0338",nrarrw:"\u219D\u0338",nrightarrow:"\u219B",nRightarrow:"\u21CF",nrtri:"\u22EB",nrtrie:"\u22ED",nsc:"\u2281",nsccue:"\u22E1",nsce:"\u2AB0\u0338",nscr:"\u{1D4C3}",Nscr:"\u{1D4A9}",nshortmid:"\u2224",nshortparallel:"\u2226",nsim:"\u2241",nsime:"\u2244",nsimeq:"\u2244",nsmid:"\u2224",nspar:"\u2226",nsqsube:"\u22E2",nsqsupe:"\u22E3",nsub:"\u2284",nsube:"\u2288",nsubE:"\u2AC5\u0338",nsubset:"\u2282\u20D2",nsubseteq:"\u2288",nsubseteqq:"\u2AC5\u0338",nsucc:"\u2281",nsucceq:"\u2AB0\u0338",nsup:"\u2285",nsupe:"\u2289",nsupE:"\u2AC6\u0338",nsupset:"\u2283\u20D2",nsupseteq:"\u2289",nsupseteqq:"\u2AC6\u0338",ntgl:"\u2279",ntilde:"\xF1",Ntilde:"\xD1",ntlg:"\u2278",ntriangleleft:"\u22EA",ntrianglelefteq:"\u22EC",ntriangleright:"\u22EB",ntrianglerighteq:"\u22ED",nu:"\u03BD",Nu:"\u039D",num:"#",numero:"\u2116",numsp:"\u2007",nvap:"\u224D\u20D2",nvdash:"\u22AC",nvDash:"\u22AD",nVdash:"\u22AE",nVDash:"\u22AF",nvge:"\u2265\u20D2",nvgt:">\u20D2",nvHarr:"\u2904",nvinfin:"\u29DE",nvlArr:"\u2902",nvle:"\u2264\u20D2",nvlt:"<\u20D2",nvltrie:"\u22B4\u20D2",nvrArr:"\u2903",nvrtrie:"\u22B5\u20D2",nvsim:"\u223C\u20D2",nwarhk:"\u2923",nwarr:"\u2196",nwArr:"\u21D6",nwarrow:"\u2196",nwnear:"\u2927",oacute:"\xF3",Oacute:"\xD3",oast:"\u229B",ocir:"\u229A",ocirc:"\xF4",Ocirc:"\xD4",ocy:"\u043E",Ocy:"\u041E",odash:"\u229D",odblac:"\u0151",Odblac:"\u0150",odiv:"\u2A38",odot:"\u2299",odsold:"\u29BC",oelig:"\u0153",OElig:"\u0152",ofcir:"\u29BF",ofr:"\u{1D52C}",Ofr:"\u{1D512}",ogon:"\u02DB",ograve:"\xF2",Ograve:"\xD2",ogt:"\u29C1",ohbar:"\u29B5",ohm:"\u03A9",oint:"\u222E",olarr:"\u21BA",olcir:"\u29BE",olcross:"\u29BB",oline:"\u203E",olt:"\u29C0",omacr:"\u014D",Omacr:"\u014C",omega:"\u03C9",Omega:"\u03A9",omicron:"\u03BF",Omicron:"\u039F",omid:"\u29B6",ominus:"\u2296",oopf:"\u{1D560}",Oopf:"\u{1D546}",opar:"\u29B7",OpenCurlyDoubleQuote:"\u201C",OpenCurlyQuote:"\u2018",operp:"\u29B9",oplus:"\u2295",or:"\u2228",Or:"\u2A54",orarr:"\u21BB",ord:"\u2A5D",order:"\u2134",orderof:"\u2134",ordf:"\xAA",ordm:"\xBA",origof:"\u22B6",oror:"\u2A56",orslope:"\u2A57",orv:"\u2A5B",oS:"\u24C8",oscr:"\u2134",Oscr:"\u{1D4AA}",oslash:"\xF8",Oslash:"\xD8",osol:"\u2298",otilde:"\xF5",Otilde:"\xD5",otimes:"\u2297",Otimes:"\u2A37",otimesas:"\u2A36",ouml:"\xF6",Ouml:"\xD6",ovbar:"\u233D",OverBar:"\u203E",OverBrace:"\u23DE",OverBracket:"\u23B4",OverParenthesis:"\u23DC",par:"\u2225",para:"\xB6",parallel:"\u2225",parsim:"\u2AF3",parsl:"\u2AFD",part:"\u2202",PartialD:"\u2202",pcy:"\u043F",Pcy:"\u041F",percnt:"%",period:".",permil:"\u2030",perp:"\u22A5",pertenk:"\u2031",pfr:"\u{1D52D}",Pfr:"\u{1D513}",phi:"\u03C6",Phi:"\u03A6",phiv:"\u03D5",phmmat:"\u2133",phone:"\u260E",pi:"\u03C0",Pi:"\u03A0",pitchfork:"\u22D4",piv:"\u03D6",planck:"\u210F",planckh:"\u210E",plankv:"\u210F",plus:"+",plusacir:"\u2A23",plusb:"\u229E",pluscir:"\u2A22",plusdo:"\u2214",plusdu:"\u2A25",pluse:"\u2A72",PlusMinus:"\xB1",plusmn:"\xB1",plussim:"\u2A26",plustwo:"\u2A27",pm:"\xB1",Poincareplane:"\u210C",pointint:"\u2A15",popf:"\u{1D561}",Popf:"\u2119",pound:"\xA3",pr:"\u227A",Pr:"\u2ABB",prap:"\u2AB7",prcue:"\u227C",pre:"\u2AAF",prE:"\u2AB3",prec:"\u227A",precapprox:"\u2AB7",preccurlyeq:"\u227C",Precedes:"\u227A",PrecedesEqual:"\u2AAF",PrecedesSlantEqual:"\u227C",PrecedesTilde:"\u227E",preceq:"\u2AAF",precnapprox:"\u2AB9",precneqq:"\u2AB5",precnsim:"\u22E8",precsim:"\u227E",prime:"\u2032",Prime:"\u2033",primes:"\u2119",prnap:"\u2AB9",prnE:"\u2AB5",prnsim:"\u22E8",prod:"\u220F",Product:"\u220F",profalar:"\u232E",profline:"\u2312",profsurf:"\u2313",prop:"\u221D",Proportion:"\u2237",Proportional:"\u221D",propto:"\u221D",prsim:"\u227E",prurel:"\u22B0",pscr:"\u{1D4C5}",Pscr:"\u{1D4AB}",psi:"\u03C8",Psi:"\u03A8",puncsp:"\u2008",qfr:"\u{1D52E}",Qfr:"\u{1D514}",qint:"\u2A0C",qopf:"\u{1D562}",Qopf:"\u211A",qprime:"\u2057",qscr:"\u{1D4C6}",Qscr:"\u{1D4AC}",quaternions:"\u210D",quatint:"\u2A16",quest:"?",questeq:"\u225F",quot:'"',QUOT:'"',rAarr:"\u21DB",race:"\u223D\u0331",racute:"\u0155",Racute:"\u0154",radic:"\u221A",raemptyv:"\u29B3",rang:"\u27E9",Rang:"\u27EB",rangd:"\u2992",range:"\u29A5",rangle:"\u27E9",raquo:"\xBB",rarr:"\u2192",rArr:"\u21D2",Rarr:"\u21A0",rarrap:"\u2975",rarrb:"\u21E5",rarrbfs:"\u2920",rarrc:"\u2933",rarrfs:"\u291E",rarrhk:"\u21AA",rarrlp:"\u21AC",rarrpl:"\u2945",rarrsim:"\u2974",rarrtl:"\u21A3",Rarrtl:"\u2916",rarrw:"\u219D",ratail:"\u291A",rAtail:"\u291C",ratio:"\u2236",rationals:"\u211A",rbarr:"\u290D",rBarr:"\u290F",RBarr:"\u2910",rbbrk:"\u2773",rbrace:"}",rbrack:"]",rbrke:"\u298C",rbrksld:"\u298E",rbrkslu:"\u2990",rcaron:"\u0159",Rcaron:"\u0158",rcedil:"\u0157",Rcedil:"\u0156",rceil:"\u2309",rcub:"}",rcy:"\u0440",Rcy:"\u0420",rdca:"\u2937",rdldhar:"\u2969",rdquo:"\u201D",rdquor:"\u201D",rdsh:"\u21B3",Re:"\u211C",real:"\u211C",realine:"\u211B",realpart:"\u211C",reals:"\u211D",rect:"\u25AD",reg:"\xAE",REG:"\xAE",ReverseElement:"\u220B",ReverseEquilibrium:"\u21CB",ReverseUpEquilibrium:"\u296F",rfisht:"\u297D",rfloor:"\u230B",rfr:"\u{1D52F}",Rfr:"\u211C",rHar:"\u2964",rhard:"\u21C1",rharu:"\u21C0",rharul:"\u296C",rho:"\u03C1",Rho:"\u03A1",rhov:"\u03F1",RightAngleBracket:"\u27E9",rightarrow:"\u2192",Rightarrow:"\u21D2",RightArrow:"\u2192",RightArrowBar:"\u21E5",RightArrowLeftArrow:"\u21C4",rightarrowtail:"\u21A3",RightCeiling:"\u2309",RightDoubleBracket:"\u27E7",RightDownTeeVector:"\u295D",RightDownVector:"\u21C2",RightDownVectorBar:"\u2955",RightFloor:"\u230B",rightharpoondown:"\u21C1",rightharpoonup:"\u21C0",rightleftarrows:"\u21C4",rightleftharpoons:"\u21CC",rightrightarrows:"\u21C9",rightsquigarrow:"\u219D",RightTee:"\u22A2",RightTeeArrow:"\u21A6",RightTeeVector:"\u295B",rightthreetimes:"\u22CC",RightTriangle:"\u22B3",RightTriangleBar:"\u29D0",RightTriangleEqual:"\u22B5",RightUpDownVector:"\u294F",RightUpTeeVector:"\u295C",RightUpVector:"\u21BE",RightUpVectorBar:"\u2954",RightVector:"\u21C0",RightVectorBar:"\u2953",ring:"\u02DA",risingdotseq:"\u2253",rlarr:"\u21C4",rlhar:"\u21CC",rlm:"\u200F",rmoust:"\u23B1",rmoustache:"\u23B1",rnmid:"\u2AEE",roang:"\u27ED",roarr:"\u21FE",robrk:"\u27E7",ropar:"\u2986",ropf:"\u{1D563}",Ropf:"\u211D",roplus:"\u2A2E",rotimes:"\u2A35",RoundImplies:"\u2970",rpar:")",rpargt:"\u2994",rppolint:"\u2A12",rrarr:"\u21C9",Rrightarrow:"\u21DB",rsaquo:"\u203A",rscr:"\u{1D4C7}",Rscr:"\u211B",rsh:"\u21B1",Rsh:"\u21B1",rsqb:"]",rsquo:"\u2019",rsquor:"\u2019",rthree:"\u22CC",rtimes:"\u22CA",rtri:"\u25B9",rtrie:"\u22B5",rtrif:"\u25B8",rtriltri:"\u29CE",RuleDelayed:"\u29F4",ruluhar:"\u2968",rx:"\u211E",sacute:"\u015B",Sacute:"\u015A",sbquo:"\u201A",sc:"\u227B",Sc:"\u2ABC",scap:"\u2AB8",scaron:"\u0161",Scaron:"\u0160",sccue:"\u227D",sce:"\u2AB0",scE:"\u2AB4",scedil:"\u015F",Scedil:"\u015E",scirc:"\u015D",Scirc:"\u015C",scnap:"\u2ABA",scnE:"\u2AB6",scnsim:"\u22E9",scpolint:"\u2A13",scsim:"\u227F",scy:"\u0441",Scy:"\u0421",sdot:"\u22C5",sdotb:"\u22A1",sdote:"\u2A66",searhk:"\u2925",searr:"\u2198",seArr:"\u21D8",searrow:"\u2198",sect:"\xA7",semi:";",seswar:"\u2929",setminus:"\u2216",setmn:"\u2216",sext:"\u2736",sfr:"\u{1D530}",Sfr:"\u{1D516}",sfrown:"\u2322",sharp:"\u266F",shchcy:"\u0449",SHCHcy:"\u0429",shcy:"\u0448",SHcy:"\u0428",ShortDownArrow:"\u2193",ShortLeftArrow:"\u2190",shortmid:"\u2223",shortparallel:"\u2225",ShortRightArrow:"\u2192",ShortUpArrow:"\u2191",shy:"\xAD",sigma:"\u03C3",Sigma:"\u03A3",sigmaf:"\u03C2",sigmav:"\u03C2",sim:"\u223C",simdot:"\u2A6A",sime:"\u2243",simeq:"\u2243",simg:"\u2A9E",simgE:"\u2AA0",siml:"\u2A9D",simlE:"\u2A9F",simne:"\u2246",simplus:"\u2A24",simrarr:"\u2972",slarr:"\u2190",SmallCircle:"\u2218",smallsetminus:"\u2216",smashp:"\u2A33",smeparsl:"\u29E4",smid:"\u2223",smile:"\u2323",smt:"\u2AAA",smte:"\u2AAC",smtes:"\u2AAC\uFE00",softcy:"\u044C",SOFTcy:"\u042C",sol:"/",solb:"\u29C4",solbar:"\u233F",sopf:"\u{1D564}",Sopf:"\u{1D54A}",spades:"\u2660",spadesuit:"\u2660",spar:"\u2225",sqcap:"\u2293",sqcaps:"\u2293\uFE00",sqcup:"\u2294",sqcups:"\u2294\uFE00",Sqrt:"\u221A",sqsub:"\u228F",sqsube:"\u2291",sqsubset:"\u228F",sqsubseteq:"\u2291",sqsup:"\u2290",sqsupe:"\u2292",sqsupset:"\u2290",sqsupseteq:"\u2292",squ:"\u25A1",square:"\u25A1",Square:"\u25A1",SquareIntersection:"\u2293",SquareSubset:"\u228F",SquareSubsetEqual:"\u2291",SquareSuperset:"\u2290",SquareSupersetEqual:"\u2292",SquareUnion:"\u2294",squarf:"\u25AA",squf:"\u25AA",srarr:"\u2192",sscr:"\u{1D4C8}",Sscr:"\u{1D4AE}",ssetmn:"\u2216",ssmile:"\u2323",sstarf:"\u22C6",star:"\u2606",Star:"\u22C6",starf:"\u2605",straightepsilon:"\u03F5",straightphi:"\u03D5",strns:"\xAF",sub:"\u2282",Sub:"\u22D0",subdot:"\u2ABD",sube:"\u2286",subE:"\u2AC5",subedot:"\u2AC3",submult:"\u2AC1",subne:"\u228A",subnE:"\u2ACB",subplus:"\u2ABF",subrarr:"\u2979",subset:"\u2282",Subset:"\u22D0",subseteq:"\u2286",subseteqq:"\u2AC5",SubsetEqual:"\u2286",subsetneq:"\u228A",subsetneqq:"\u2ACB",subsim:"\u2AC7",subsub:"\u2AD5",subsup:"\u2AD3",succ:"\u227B",succapprox:"\u2AB8",succcurlyeq:"\u227D",Succeeds:"\u227B",SucceedsEqual:"\u2AB0",SucceedsSlantEqual:"\u227D",SucceedsTilde:"\u227F",succeq:"\u2AB0",succnapprox:"\u2ABA",succneqq:"\u2AB6",succnsim:"\u22E9",succsim:"\u227F",SuchThat:"\u220B",sum:"\u2211",Sum:"\u2211",sung:"\u266A",sup:"\u2283",Sup:"\u22D1",sup1:"\xB9",sup2:"\xB2",sup3:"\xB3",supdot:"\u2ABE",supdsub:"\u2AD8",supe:"\u2287",supE:"\u2AC6",supedot:"\u2AC4",Superset:"\u2283",SupersetEqual:"\u2287",suphsol:"\u27C9",suphsub:"\u2AD7",suplarr:"\u297B",supmult:"\u2AC2",supne:"\u228B",supnE:"\u2ACC",supplus:"\u2AC0",supset:"\u2283",Supset:"\u22D1",supseteq:"\u2287",supseteqq:"\u2AC6",supsetneq:"\u228B",supsetneqq:"\u2ACC",supsim:"\u2AC8",supsub:"\u2AD4",supsup:"\u2AD6",swarhk:"\u2926",swarr:"\u2199",swArr:"\u21D9",swarrow:"\u2199",swnwar:"\u292A",szlig:"\xDF",Tab:" ",target:"\u2316",tau:"\u03C4",Tau:"\u03A4",tbrk:"\u23B4",tcaron:"\u0165",Tcaron:"\u0164",tcedil:"\u0163",Tcedil:"\u0162",tcy:"\u0442",Tcy:"\u0422",tdot:"\u20DB",telrec:"\u2315",tfr:"\u{1D531}",Tfr:"\u{1D517}",there4:"\u2234",therefore:"\u2234",Therefore:"\u2234",theta:"\u03B8",Theta:"\u0398",thetasym:"\u03D1",thetav:"\u03D1",thickapprox:"\u2248",thicksim:"\u223C",ThickSpace:"\u205F\u200A",thinsp:"\u2009",ThinSpace:"\u2009",thkap:"\u2248",thksim:"\u223C",thorn:"\xFE",THORN:"\xDE",tilde:"\u02DC",Tilde:"\u223C",TildeEqual:"\u2243",TildeFullEqual:"\u2245",TildeTilde:"\u2248",times:"\xD7",timesb:"\u22A0",timesbar:"\u2A31",timesd:"\u2A30",tint:"\u222D",toea:"\u2928",top:"\u22A4",topbot:"\u2336",topcir:"\u2AF1",topf:"\u{1D565}",Topf:"\u{1D54B}",topfork:"\u2ADA",tosa:"\u2929",tprime:"\u2034",trade:"\u2122",TRADE:"\u2122",triangle:"\u25B5",triangledown:"\u25BF",triangleleft:"\u25C3",trianglelefteq:"\u22B4",triangleq:"\u225C",triangleright:"\u25B9",trianglerighteq:"\u22B5",tridot:"\u25EC",trie:"\u225C",triminus:"\u2A3A",TripleDot:"\u20DB",triplus:"\u2A39",trisb:"\u29CD",tritime:"\u2A3B",trpezium:"\u23E2",tscr:"\u{1D4C9}",Tscr:"\u{1D4AF}",tscy:"\u0446",TScy:"\u0426",tshcy:"\u045B",TSHcy:"\u040B",tstrok:"\u0167",Tstrok:"\u0166",twixt:"\u226C",twoheadleftarrow:"\u219E",twoheadrightarrow:"\u21A0",uacute:"\xFA",Uacute:"\xDA",uarr:"\u2191",uArr:"\u21D1",Uarr:"\u219F",Uarrocir:"\u2949",ubrcy:"\u045E",Ubrcy:"\u040E",ubreve:"\u016D",Ubreve:"\u016C",ucirc:"\xFB",Ucirc:"\xDB",ucy:"\u0443",Ucy:"\u0423",udarr:"\u21C5",udblac:"\u0171",Udblac:"\u0170",udhar:"\u296E",ufisht:"\u297E",ufr:"\u{1D532}",Ufr:"\u{1D518}",ugrave:"\xF9",Ugrave:"\xD9",uHar:"\u2963",uharl:"\u21BF",uharr:"\u21BE",uhblk:"\u2580",ulcorn:"\u231C",ulcorner:"\u231C",ulcrop:"\u230F",ultri:"\u25F8",umacr:"\u016B",Umacr:"\u016A",uml:"\xA8",UnderBar:"_",UnderBrace:"\u23DF",UnderBracket:"\u23B5",UnderParenthesis:"\u23DD",Union:"\u22C3",UnionPlus:"\u228E",uogon:"\u0173",Uogon:"\u0172",uopf:"\u{1D566}",Uopf:"\u{1D54C}",uparrow:"\u2191",Uparrow:"\u21D1",UpArrow:"\u2191",UpArrowBar:"\u2912",UpArrowDownArrow:"\u21C5",updownarrow:"\u2195",Updownarrow:"\u21D5",UpDownArrow:"\u2195",UpEquilibrium:"\u296E",upharpoonleft:"\u21BF",upharpoonright:"\u21BE",uplus:"\u228E",UpperLeftArrow:"\u2196",UpperRightArrow:"\u2197",upsi:"\u03C5",Upsi:"\u03D2",upsih:"\u03D2",upsilon:"\u03C5",Upsilon:"\u03A5",UpTee:"\u22A5",UpTeeArrow:"\u21A5",upuparrows:"\u21C8",urcorn:"\u231D",urcorner:"\u231D",urcrop:"\u230E",uring:"\u016F",Uring:"\u016E",urtri:"\u25F9",uscr:"\u{1D4CA}",Uscr:"\u{1D4B0}",utdot:"\u22F0",utilde:"\u0169",Utilde:"\u0168",utri:"\u25B5",utrif:"\u25B4",uuarr:"\u21C8",uuml:"\xFC",Uuml:"\xDC",uwangle:"\u29A7",vangrt:"\u299C",varepsilon:"\u03F5",varkappa:"\u03F0",varnothing:"\u2205",varphi:"\u03D5",varpi:"\u03D6",varpropto:"\u221D",varr:"\u2195",vArr:"\u21D5",varrho:"\u03F1",varsigma:"\u03C2",varsubsetneq:"\u228A\uFE00",varsubsetneqq:"\u2ACB\uFE00",varsupsetneq:"\u228B\uFE00",varsupsetneqq:"\u2ACC\uFE00",vartheta:"\u03D1",vartriangleleft:"\u22B2",vartriangleright:"\u22B3",vBar:"\u2AE8",Vbar:"\u2AEB",vBarv:"\u2AE9",vcy:"\u0432",Vcy:"\u0412",vdash:"\u22A2",vDash:"\u22A8",Vdash:"\u22A9",VDash:"\u22AB",Vdashl:"\u2AE6",vee:"\u2228",Vee:"\u22C1",veebar:"\u22BB",veeeq:"\u225A",vellip:"\u22EE",verbar:"|",Verbar:"\u2016",vert:"|",Vert:"\u2016",VerticalBar:"\u2223",VerticalLine:"|",VerticalSeparator:"\u2758",VerticalTilde:"\u2240",VeryThinSpace:"\u200A",vfr:"\u{1D533}",Vfr:"\u{1D519}",vltri:"\u22B2",vnsub:"\u2282\u20D2",vnsup:"\u2283\u20D2",vopf:"\u{1D567}",Vopf:"\u{1D54D}",vprop:"\u221D",vrtri:"\u22B3",vscr:"\u{1D4CB}",Vscr:"\u{1D4B1}",vsubne:"\u228A\uFE00",vsubnE:"\u2ACB\uFE00",vsupne:"\u228B\uFE00",vsupnE:"\u2ACC\uFE00",Vvdash:"\u22AA",vzigzag:"\u299A",wcirc:"\u0175",Wcirc:"\u0174",wedbar:"\u2A5F",wedge:"\u2227",Wedge:"\u22C0",wedgeq:"\u2259",weierp:"\u2118",wfr:"\u{1D534}",Wfr:"\u{1D51A}",wopf:"\u{1D568}",Wopf:"\u{1D54E}",wp:"\u2118",wr:"\u2240",wreath:"\u2240",wscr:"\u{1D4CC}",Wscr:"\u{1D4B2}",xcap:"\u22C2",xcirc:"\u25EF",xcup:"\u22C3",xdtri:"\u25BD",xfr:"\u{1D535}",Xfr:"\u{1D51B}",xharr:"\u27F7",xhArr:"\u27FA",xi:"\u03BE",Xi:"\u039E",xlarr:"\u27F5",xlArr:"\u27F8",xmap:"\u27FC",xnis:"\u22FB",xodot:"\u2A00",xopf:"\u{1D569}",Xopf:"\u{1D54F}",xoplus:"\u2A01",xotime:"\u2A02",xrarr:"\u27F6",xrArr:"\u27F9",xscr:"\u{1D4CD}",Xscr:"\u{1D4B3}",xsqcup:"\u2A06",xuplus:"\u2A04",xutri:"\u25B3",xvee:"\u22C1",xwedge:"\u22C0",yacute:"\xFD",Yacute:"\xDD",yacy:"\u044F",YAcy:"\u042F",ycirc:"\u0177",Ycirc:"\u0176",ycy:"\u044B",Ycy:"\u042B",yen:"\xA5",yfr:"\u{1D536}",Yfr:"\u{1D51C}",yicy:"\u0457",YIcy:"\u0407",yopf:"\u{1D56A}",Yopf:"\u{1D550}",yscr:"\u{1D4CE}",Yscr:"\u{1D4B4}",yucy:"\u044E",YUcy:"\u042E",yuml:"\xFF",Yuml:"\u0178",zacute:"\u017A",Zacute:"\u0179",zcaron:"\u017E",Zcaron:"\u017D",zcy:"\u0437",Zcy:"\u0417",zdot:"\u017C",Zdot:"\u017B",zeetrf:"\u2128",ZeroWidthSpace:"\u200B",zeta:"\u03B6",Zeta:"\u0396",zfr:"\u{1D537}",Zfr:"\u2128",zhcy:"\u0436",ZHcy:"\u0416",zigrarr:"\u21DD",zopf:"\u{1D56B}",Zopf:"\u2124",zscr:"\u{1D4CF}",Zscr:"\u{1D4B5}",zwj:"\u200D",zwnj:"\u200C"},g={aacute:"\xE1",Aacute:"\xC1",acirc:"\xE2",Acirc:"\xC2",acute:"\xB4",aelig:"\xE6",AElig:"\xC6",agrave:"\xE0",Agrave:"\xC0",amp:"&",AMP:"&",aring:"\xE5",Aring:"\xC5",atilde:"\xE3",Atilde:"\xC3",auml:"\xE4",Auml:"\xC4",brvbar:"\xA6",ccedil:"\xE7",Ccedil:"\xC7",cedil:"\xB8",cent:"\xA2",copy:"\xA9",COPY:"\xA9",curren:"\xA4",deg:"\xB0",divide:"\xF7",eacute:"\xE9",Eacute:"\xC9",ecirc:"\xEA",Ecirc:"\xCA",egrave:"\xE8",Egrave:"\xC8",eth:"\xF0",ETH:"\xD0",euml:"\xEB",Euml:"\xCB",frac12:"\xBD",frac14:"\xBC",frac34:"\xBE",gt:">",GT:">",iacute:"\xED",Iacute:"\xCD",icirc:"\xEE",Icirc:"\xCE",iexcl:"\xA1",igrave:"\xEC",Igrave:"\xCC",iquest:"\xBF",iuml:"\xEF",Iuml:"\xCF",laquo:"\xAB",lt:"<",LT:"<",macr:"\xAF",micro:"\xB5",middot:"\xB7",nbsp:"\xA0",not:"\xAC",ntilde:"\xF1",Ntilde:"\xD1",oacute:"\xF3",Oacute:"\xD3",ocirc:"\xF4",Ocirc:"\xD4",ograve:"\xF2",Ograve:"\xD2",ordf:"\xAA",ordm:"\xBA",oslash:"\xF8",Oslash:"\xD8",otilde:"\xF5",Otilde:"\xD5",ouml:"\xF6",Ouml:"\xD6",para:"\xB6",plusmn:"\xB1",pound:"\xA3",quot:'"',QUOT:'"',raquo:"\xBB",reg:"\xAE",REG:"\xAE",sect:"\xA7",shy:"\xAD",sup1:"\xB9",sup2:"\xB2",sup3:"\xB3",szlig:"\xDF",thorn:"\xFE",THORN:"\xDE",times:"\xD7",uacute:"\xFA",Uacute:"\xDA",ucirc:"\xFB",Ucirc:"\xDB",ugrave:"\xF9",Ugrave:"\xD9",uml:"\xA8",uuml:"\xFC",Uuml:"\xDC",yacute:"\xFD",Yacute:"\xDD",yen:"\xA5",yuml:"\xFF"},x={"0":"\uFFFD","128":"\u20AC","130":"\u201A","131":"\u0192","132":"\u201E","133":"\u2026","134":"\u2020","135":"\u2021","136":"\u02C6","137":"\u2030","138":"\u0160","139":"\u2039","140":"\u0152","142":"\u017D","145":"\u2018","146":"\u2019","147":"\u201C","148":"\u201D","149":"\u2022","150":"\u2013","151":"\u2014","152":"\u02DC","153":"\u2122","154":"\u0161","155":"\u203A","156":"\u0153","158":"\u017E","159":"\u0178"},p=[1,2,3,4,5,6,7,8,11,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,64976,64977,64978,64979,64980,64981,64982,64983,64984,64985,64986,64987,64988,64989,64990,64991,64992,64993,64994,64995,64996,64997,64998,64999,65e3,65001,65002,65003,65004,65005,65006,65007,65534,65535,131070,131071,196606,196607,262142,262143,327678,327679,393214,393215,458750,458751,524286,524287,589822,589823,655358,655359,720894,720895,786430,786431,851966,851967,917502,917503,983038,983039,1048574,1048575,1114110,1114111],d=String.fromCharCode,A={},b=A.hasOwnProperty,C=function(V,U){return 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overflow: visible;
}
.svg-inline--fa {
display: inline-block;
font-size: inherit;
height: 1em;
overflow: visible;
vertical-align: -0.125em;
}
.svg-inline--fa.fa-lg {
vertical-align: -0.225em;
}
.svg-inline--fa.fa-w-1 {
width: 0.0625em;
}
.svg-inline--fa.fa-w-2 {
width: 0.125em;
}
.svg-inline--fa.fa-w-3 {
width: 0.1875em;
}
.svg-inline--fa.fa-w-4 {
width: 0.25em;
}
.svg-inline--fa.fa-w-5 {
width: 0.3125em;
}
.svg-inline--fa.fa-w-6 {
width: 0.375em;
}
.svg-inline--fa.fa-w-7 {
width: 0.4375em;
}
.svg-inline--fa.fa-w-8 {
width: 0.5em;
}
.svg-inline--fa.fa-w-9 {
width: 0.5625em;
}
.svg-inline--fa.fa-w-10 {
width: 0.625em;
}
.svg-inline--fa.fa-w-11 {
width: 0.6875em;
}
.svg-inline--fa.fa-w-12 {
width: 0.75em;
}
.svg-inline--fa.fa-w-13 {
width: 0.8125em;
}
.svg-inline--fa.fa-w-14 {
width: 0.875em;
}
.svg-inline--fa.fa-w-15 {
width: 0.9375em;
}
.svg-inline--fa.fa-w-16 {
width: 1em;
}
.svg-inline--fa.fa-w-17 {
width: 1.0625em;
}
.svg-inline--fa.fa-w-18 {
width: 1.125em;
}
.svg-inline--fa.fa-w-19 {
width: 1.1875em;
}
.svg-inline--fa.fa-w-20 {
width: 1.25em;
}
.svg-inline--fa.fa-pull-left {
margin-right: 0.3em;
width: auto;
}
.svg-inline--fa.fa-pull-right {
margin-left: 0.3em;
width: auto;
}
.svg-inline--fa.fa-border {
height: 1.5em;
}
.svg-inline--fa.fa-li {
width: 2em;
}
.svg-inline--fa.fa-fw {
width: 1.25em;
}
.fa-layers svg.svg-inline--fa {
bottom: 0;
left: 0;
margin: auto;
position: absolute;
right: 0;
top: 0;
}
.fa-layers {
display: inline-block;
height: 1em;
position: relative;
text-align: center;
vertical-align: -0.125em;
width: 1em;
}
.fa-layers svg.svg-inline--fa {
-webkit-transform-origin: center center;
transform-origin: center center;
}
.fa-layers-counter, .fa-layers-text {
display: inline-block;
position: absolute;
text-align: center;
}
.fa-layers-text {
left: 50%;
top: 50%;
-webkit-transform: translate(-50%, -50%);
transform: translate(-50%, -50%);
-webkit-transform-origin: center center;
transform-origin: center center;
}
.fa-layers-counter {
background-color: #ff253a;
border-radius: 1em;
-webkit-box-sizing: border-box;
box-sizing: border-box;
color: #fff;
height: 1.5em;
line-height: 1;
max-width: 5em;
min-width: 1.5em;
overflow: hidden;
padding: 0.25em;
right: 0;
text-overflow: ellipsis;
top: 0;
-webkit-transform: scale(0.25);
transform: scale(0.25);
-webkit-transform-origin: top right;
transform-origin: top right;
}
.fa-layers-bottom-right {
bottom: 0;
right: 0;
top: auto;
-webkit-transform: scale(0.25);
transform: scale(0.25);
-webkit-transform-origin: bottom right;
transform-origin: bottom right;
}
.fa-layers-bottom-left {
bottom: 0;
left: 0;
right: auto;
top: auto;
-webkit-transform: scale(0.25);
transform: scale(0.25);
-webkit-transform-origin: bottom left;
transform-origin: bottom left;
}
.fa-layers-top-right {
right: 0;
top: 0;
-webkit-transform: scale(0.25);
transform: scale(0.25);
-webkit-transform-origin: top right;
transform-origin: top right;
}
.fa-layers-top-left {
left: 0;
right: auto;
top: 0;
-webkit-transform: scale(0.25);
transform: scale(0.25);
-webkit-transform-origin: top left;
transform-origin: top left;
}
.fa-lg {
font-size: 1.3333333333em;
line-height: 0.75em;
vertical-align: -0.0667em;
}
.fa-xs {
font-size: 0.75em;
}
.fa-sm {
font-size: 0.875em;
}
.fa-1x {
font-size: 1em;
}
.fa-2x {
font-size: 2em;
}
.fa-3x {
font-size: 3em;
}
.fa-4x {
font-size: 4em;
}
.fa-5x {
font-size: 5em;
}
.fa-6x {
font-size: 6em;
}
.fa-7x {
font-size: 7em;
}
.fa-8x {
font-size: 8em;
}
.fa-9x {
font-size: 9em;
}
.fa-10x {
font-size: 10em;
}
.fa-fw {
text-align: center;
width: 1.25em;
}
.fa-ul {
list-style-type: none;
margin-left: 2.5em;
padding-left: 0;
}
.fa-ul > li {
position: relative;
}
.fa-li {
left: -2em;
position: absolute;
text-align: center;
width: 2em;
line-height: inherit;
}
.fa-border {
border: solid 0.08em #eee;
border-radius: 0.1em;
padding: 0.2em 0.25em 0.15em;
}
.fa-pull-left {
float: left;
}
.fa-pull-right {
float: right;
}
.fa.fa-pull-left,
.fas.fa-pull-left,
.far.fa-pull-left,
.fal.fa-pull-left,
.fab.fa-pull-left {
margin-right: 0.3em;
}
.fa.fa-pull-right,
.fas.fa-pull-right,
.far.fa-pull-right,
.fal.fa-pull-right,
.fab.fa-pull-right {
margin-left: 0.3em;
}
.fa-spin {
-webkit-animation: fa-spin 2s infinite linear;
animation: fa-spin 2s infinite linear;
}
.fa-pulse {
-webkit-animation: fa-spin 1s infinite steps(8);
animation: fa-spin 1s infinite steps(8);
}
@-webkit-keyframes fa-spin {
0% {
-webkit-transform: rotate(0deg);
transform: rotate(0deg);
}
100% {
-webkit-transform: rotate(360deg);
transform: rotate(360deg);
}
}
@keyframes fa-spin {
0% {
-webkit-transform: rotate(0deg);
transform: rotate(0deg);
}
100% {
-webkit-transform: rotate(360deg);
transform: rotate(360deg);
}
}
.fa-rotate-90 {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=1)";
-webkit-transform: rotate(90deg);
transform: rotate(90deg);
}
.fa-rotate-180 {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2)";
-webkit-transform: rotate(180deg);
transform: rotate(180deg);
}
.fa-rotate-270 {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=3)";
-webkit-transform: rotate(270deg);
transform: rotate(270deg);
}
.fa-flip-horizontal {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=0, mirror=1)";
-webkit-transform: scale(-1, 1);
transform: scale(-1, 1);
}
.fa-flip-vertical {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)";
-webkit-transform: scale(1, -1);
transform: scale(1, -1);
}
.fa-flip-both, .fa-flip-horizontal.fa-flip-vertical {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)";
-webkit-transform: scale(-1, -1);
transform: scale(-1, -1);
}
:root .fa-rotate-90,
:root .fa-rotate-180,
:root .fa-rotate-270,
:root .fa-flip-horizontal,
:root .fa-flip-vertical,
:root .fa-flip-both {
-webkit-filter: none;
filter: none;
}
.fa-stack {
display: inline-block;
height: 2em;
position: relative;
width: 2.5em;
}
.fa-stack-1x,
.fa-stack-2x {
bottom: 0;
left: 0;
margin: auto;
position: absolute;
right: 0;
top: 0;
}
.svg-inline--fa.fa-stack-1x {
height: 1em;
width: 1.25em;
}
.svg-inline--fa.fa-stack-2x {
height: 2em;
width: 2.5em;
}
.fa-inverse {
color: #fff;
}
.sr-only {
border: 0;
clip: rect(0, 0, 0, 0);
height: 1px;
margin: -1px;
overflow: hidden;
padding: 0;
position: absolute;
width: 1px;
}
.sr-only-focusable:active, .sr-only-focusable:focus {
clip: auto;
height: auto;
margin: 0;
overflow: visible;
position: static;
width: auto;
}
.svg-inline--fa .fa-primary {
fill: var(--fa-primary-color, currentColor);
opacity: 1;
opacity: var(--fa-primary-opacity, 1);
}
.svg-inline--fa .fa-secondary {
fill: var(--fa-secondary-color, currentColor);
opacity: 0.4;
opacity: var(--fa-secondary-opacity, 0.4);
}
.svg-inline--fa.fa-swap-opacity .fa-primary {
opacity: 0.4;
opacity: var(--fa-secondary-opacity, 0.4);
}
.svg-inline--fa.fa-swap-opacity .fa-secondary {
opacity: 1;
opacity: var(--fa-primary-opacity, 1);
}
.svg-inline--fa mask .fa-primary,
.svg-inline--fa mask .fa-secondary {
fill: black;
}
.fad.fa-inverse {
color: #fff;
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`).join(" -> ")} -> `}async onClick(e){e.stopPropagation(),e.stopImmediatePropagation(),window.getSelection()?.isCollapsed&&await this.roll()}},m4=class extends pa{},R4=class extends m4{constructor(e,t,i,a,r=e.data.showDice){super(e,t,[i],r);this.plugin=e;this.original=t;this.lexeme=i;this.source=a;this.watch=!0;this.getPath(),this.getFile()}async getFile(){if(this.file=this.plugin.app.metadataCache.getFirstLinkpathDest(this.path,this.source),!this.file||!(this.file instanceof N4.TFile))throw new Error("Could not load file.");await this.load(),this.registerFileWatcher()}registerFileWatcher(){this.plugin.registerEvent(this.plugin.app.vault.on("modify",async e=>{!this.watch||this.save||e===this.file&&await this.getOptions()}))}};var P2=class{constructor(e,t={value:e,conditions:[],type:"dice"}){this.lexeme=t;this.modifiers=new Map;this.modifiersAllowed=!0;this.static=!1;this.conditions=[];this.fudge=!1;if(!/(\-?\d+)[dD]?(\d+|%|\[\d+,\s?\d+\])?/.test(e))throw new Error("Non parseable dice string passed to DiceRoll.");this.dice=e.split(" ").join(""),/^-?\d+(?:\.\d+)?$/.test(this.dice)&&(this.static=!0,this.modifiersAllowed=!1);let[,i,a=null,r=1]=this.dice.match(/(\-?\d+)[dD]\[?(?:(-?\d+)\s?,)?\s?(-?\d+|%|F)\]?/)||[,1,null,1];this.multiplier=i<0?-1:1,this.rolls=Math.abs(Number(i))||1,Number(r)<0&&!a&&(a=-1),r==="%"&&(r=100),r==="F"&&(r=1,a=-1,this.fudge=!0),Number(r)<Number(a)&&([r,a]=[a,r]),this.faces={max:r?Number(r):1,min:a?Number(a):1},this.conditions=this.lexeme.conditions??[],this.results=new Map([...this.roll()].map((s,o)=>[o,{usable:!0,value:s,display:`${s}`,modifiers:new Set}]))}get text(){return`${this.result}`}get result(){return this.static?Number(this.dice):[...this.results].map(([,{usable:t,value:i}])=>t?i:0).reduce((t,i)=>t+i,0)}get display(){return this.static?`${this.result}`:`[${[...this.results].map(([,{modifiers:e,display:t}])=>`${t}${[...e].join("")}`).join(", ")}]`}get modifierText(){if(!this.modifiers.size)return"";let e=[...this.conditions].map(({value:i})=>i).join(""),t=[...this.modifiers].map(([i,{conditionals:a,value:r}])=>{let s=a.map(o=>o.value);return`${r}${s.join("")}`}).join("");return`${e}${t}`}keepLow(e=1){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}[...this.results].sort((t,i)=>t[1].value-i[1].value).slice(e-this.results.size).forEach(([t])=>{let i=this.results.get(t);i.usable=!1,i.modifiers.add("d"),this.results.set(t,{...i})})}keepHigh(e=1){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}[...this.results].sort((t,i)=>i[1].value-t[1].value).slice(e).forEach(([t])=>{let i=this.results.get(t);i.usable=!1,i.modifiers.add("d"),this.results.set(t,{...i})})}reroll(e,t){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}t.length||t.push({operator:"=",comparer:this.faces.min,value:""});let i=0,a=[...this.results].filter(([,{value:r}])=>this.checkCondition(r,t));for(;i<e&&a.filter(([,{value:r}])=>this.checkCondition(r,t)).length>0;)i++,a.map(([,r])=>{r.modifiers.add("r"),r.value=this.getRandomBetween(this.faces.min,this.faces.max)});a.forEach(([r,s])=>{this.results.set(r,s)})}explodeAndCombine(e,t){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}t.length||t.push({operator:"=",comparer:this.faces.max,value:""});let i=0;[...this.results].filter(([,{value:r}])=>this.checkCondition(r,t)).forEach(([r,s])=>{let o=this.getRandomBetween(this.faces.min,this.faces.max);for(i++,s.modifiers.add("!"),s.value+=o,s.display=`${s.value}`,this.results.set(r,s);i<e&&this.checkCondition(o,t);)i++,o=this.getRandomBetween(this.faces.min,this.faces.max),s.value+=o,s.display=`${s.value}`,this.results.set(r,s)})}explode(e,t){if(!this.modifiersAllowed){new F4.Notice("Modifiers are only allowed on dice rolls.");return}t.length||t.push({operator:"=",comparer:this.faces.max,value:""});let i=[...this.results].filter(([,{value:r}])=>this.checkCondition(r,t)),a=0;i.forEach(([r,s])=>{let o=s.value,l=0;for(;l<e&&this.checkCondition(o,t);)this.results.get(r+a+l).modifiers.add("!"),o=this.getRandomBetween(this.faces.min,this.faces.max),da(this.results,r+a+l+1,{usable:!0,value:o,display:`${o}`,modifiers:new Set}),l++;a+=l})}_roll(){return this.static?[Number(this.dice)]:[...Array(this.rolls)].map(()=>this.multiplier*this.getRandomBetween(this.faces.min,this.faces.max))}setResults(e){this.results=new Map([...e].map((t,i)=>[i,{usable:!0,value:t,display:`${t}`,modifiers:new Set}]))}applyModifiers(){for(let[e,t]of this.modifiers)this.applyModifier(e,t)}roll(){let e=this._roll();return this.results=new Map([...e].map((t,i)=>[i,{usable:!0,value:t,display:`${t}`,modifiers:new Set}])),this.applyModifiers(),this.conditions?.length&&this.applyConditions(),e}applyConditions(){for(let[e,t]of this.results){let i=this.conditions.find(({operator:r})=>r==="-="||r==="=-");if(i&&t.value===i.comparer){t.value=-1,t.modifiers.add("-");continue}this.checkCondition(t.value,this.conditions)?(t.modifiers.add("*"),t.value=1):t.usable=!1}}applyModifier(e,t){switch(e){case"kh":{this.keepHigh(t.data);break}case"kl":{this.keepLow(t.data);break}case"!":{this.explode(t.data,t.conditionals);break}case"!!":{this.explodeAndCombine(t.data,t.conditionals);break}case"r":{this.reroll(t.data,t.conditionals);break}case"condition":}}checkCondition(e,t){return!t||!t.length?e:t.some(({operator:i,comparer:a})=>{if(Number.isNaN(e)||Number.isNaN(a))return!1;let r=!1;switch(i){case"=":r=e===a;break;case"!=":case"=!":r=e!==a;break;case"<":r=e<a;break;case"<=":r=e<=a;break;case">":r=e>a;break;case">=":r=e>=a;break}return r})}allowAverage(){return!0}average(){return(this.faces.min+this.faces.max)/2}getRandomBetween(e,t){return Math.floor(Math.random()*(t-e+1))+e}},gt=class extends P2{constructor(e,t){super("3d6",t);this.dice=e;this.lexeme=t}get doubles(){return new Set([...this.results].map(([,{usable:e,value:t}])=>e?t:0)).size<3}get result(){return this.static?Number(this.dice):[...this.results].map(([,{usable:t,value:i}])=>t?i:0).reduce((t,i)=>t+i,0)}get display(){let e=[];for(let t of this.results){if(t[0]==0&&this.doubles){e.push(`${t[1].value}S`);continue}e.push(`${t[1].value}`)}return`[${e.join(", ")}]`}allowAverage(){return!1}},ma=class extends P2{constructor(e,t){super(e,t);this.dice=e;this.lexeme=t;this.stack=[];let i=`${this.faces.max}`.split("");for(let a=0;a<this.rolls;a++){let r=[];for(let s of i){let o=new P2(`1d${s}`);r.push(o),o.roll()}this.stack.push(r)}}get result(){return this.stack.map(e=>Number(e.map(t=>t.result).join(""))).reduce((e,t)=>e+t)}get display(){return this.stack.map(e=>e.map(t=>t.result).join(",")).join("|")}roll(){return!this.stack||!this.stack.length?super.roll():(this.stack.forEach(e=>e.map(t=>t.roll())),[...this.stack.map(e=>e.map(t=>t.result)).flat()])}allowAverage(){return!1}},de=class extends m4{constructor(e,t,i,a=e.data.showDice,r,s){super(e,t,i,a);this.plugin=e;this.original=t;this.lexemes=i;this.displayFixedText=!1;this.stunted="";this.shouldRender=!1;this.showFormula=!1;this.operators={"+":(e,t)=>e+t,"-":(e,t)=>e-t,"*":(e,t)=>e*t,"/":(e,t)=>e/t,"^":(e,t)=>Math.pow(e,t)};this.stack=[];this.stackCopy=[];this.dice=[];this.fixedText=r,this.expectedValue=s,this.displayFixedText=this.fixedText!=="",this.loaded=!0,this.trigger("loaded")}get replacer(){return`${this.result}`}get resultText(){let e=[],t=0;return this.dice.forEach(i=>{let a=this.original.slice(t);e.push(a.slice(0,a.indexOf(i.lexeme.text)),i.display),t+=a.indexOf(i.lexeme.text)+i.lexeme.text.length+i.modifierText.length}),e.push(this.original.slice(t)),e.join("")}get tooltip(){return this._tooltip?this._tooltip:this.expectedValue===A2.Roll||this.shouldRender?this.displayFixedText?`${this.original}
${this.result} = ${this.resultText}`:`${this.original}
${this.resultText}`:this.expectedValue===A2.Average?this.displayFixedText?`${this.original}
${this.result} = average: ${this.resultText}`:`${this.original}
average: ${this.resultText}`:`${this.original}
empty`}allowAverage(){let e=t=>t.allowAverage();return this.dynamic.every(e)}async build(){if(this.expectedValue===A2.Average&&!this.shouldRender){if(this.allowAverage())for(let a of this.dynamic){let r=a.average();var e=Array(a.rolls).fill(r);a.setResults(e),this.recalculate()}else this.expectedValue=A2.Roll;this.result=Math.floor(this.result),this.setTooltip()}let t=this.result;switch(this.plugin.data.round){case fe.None:{t=Math.trunc(t*100)/100;break}case fe.Normal:{t=Math.round(t);break}case fe.Up:{t=Math.ceil(t);break}case fe.Down:{t=Math.floor(t);break}}let i;this.expectedValue===A2.None&&!this.shouldRender?(this.showDice?i=[""]:i=["\xA0"],this.showFormula&&i.unshift(this.original+" -> ")):(i=[`${t}`],this.showFormula&&i.unshift(this.inlineText)),this.expectedValue=A2.Roll,this.displayFixedText?this.resultEl.setText(this.fixedText):this.resultEl.setText(i.join("")+this.stunted)}async onClick(e){e.stopPropagation(),e.stopImmediatePropagation(),e.getModifierState("Alt")?this.expectedValue=A2.Average:e.getModifierState("Control")&&(this.expectedValue=A2.None),window.getSelection()?.isCollapsed&&await this.roll()}get dynamic(){return this.dice.filter(e=>!e.static)}get static(){return this.dice.filter(e=>e.static)}get isStatic(){return this.dice.every(e=>e.static)}async roll(){let e=0;this.stunted="";for(let t of this.lexemes)switch(t.type){case"+":case"-":case"*":case"/":case"^":case"math":let i=this.stack.pop(),a=this.stack.pop();if(!a){t.value==="-"&&(i=new P2(`-${i.dice}`,i.lexeme)),this.stackCopy.push(t.value),this.stack.push(i);continue}i.roll(),i instanceof gt&&i.doubles&&(this.stunted=` - ${i.results.get(0).value} Stunt Points`),a.roll(),a instanceof gt&&a.doubles&&(this.stunted=` - ${a.results.get(0).value} Stunt Points`);let r=this.operators[t.value](a.result,i.result);this.stackCopy.push(t.value),this.stack.push(new P2(`${r}`,t));break;case"kh":{let s=this.dice[e-1],o=t.value?Number(t.value):1;s.modifiers.set("kh",{data:o,conditionals:[],value:t.text});break}case"dl":{let s=this.dice[e-1],o=t.value?Number(t.value):1;o=s.results.size-o,s.modifiers.set("kh",{data:o,conditionals:[],value:t.text});break}case"kl":{let s=this.dice[e-1],o=t.value?Number(t.value):1;s.modifiers.set("kl",{data:o,conditionals:[],value:t.text});break}case"dh":{let s=this.dice[e-1],o=t.value?Number(t.value):1;o=s.results.size-o,s.modifiers.set("kl",{data:o,conditionals:[],value:t.text});break}case"!":{let s=this.dice[e-1],o=Number(t.value)||1;s.modifiers.set("!",{data:o,conditionals:t.conditions??[],value:t.text});break}case"!!":{let s=this.dice[e-1],o=Number(t.value)||1;s.modifiers.set("!!",{data:o,conditionals:t.conditions??[],value:t.text});break}case"r":{let s=this.dice[e-1],o=Number(t.value)||1;s.modifiers.set("r",{data:o,conditionals:t.conditions??[],value:t.text});break}case"dice":{if(t.parenedDice&&/^d/.test(t.value)&&this.stack.length){let s=this.stack.pop();t.value=`${s.result}${t.value}`,this.dice[e]=new P2(t.value,t)}this.dice[e]||(this.dice[e]=new P2(t.value,t)),this.stack.push(this.dice[e]),this.stackCopy.push(this.dice[e]),e++;break}case"stunt":{this.dice[e]||(this.dice[e]=new gt(t.value,t)),this.stack.push(this.dice[e]),this.stackCopy.push(this.dice[e]),e++;break}case"%":{this.dice[e]||(this.dice[e]=new ma(t.value,t)),this.stack.push(this.dice[e]),this.stackCopy.push(this.dice[e]),e++;break}}if(this.shouldRender)await this.plugin.renderRoll(this);else{let t=this.stack.pop();t.roll(),t instanceof gt&&t.doubles&&(this.stunted=` - ${t.results.get(0).value} Stunt Points`),this.result=t.result,this._tooltip=null}return this.render(),this.trigger("new-result"),this.result}recalculate(){let e=[],t=0;for(let i of this.stackCopy)if(typeof i=="string"){let a=e.pop(),r=e.pop();if(!r){i==="-"&&(a=new P2(`-${a.result}`,a.lexeme)),e.push(a);continue}let s=this.operators[i](r.result,a.result);e.push(new P2(`${s}`))}else e.push(i),i instanceof P2&&i.applyModifiers();e.length&&e[0]instanceof P2&&(e[0].applyModifiers(),t+=e[0].result),this.result=t}toResult(){return{type:"dice",result:this.result,tooltip:this.tooltip}}async applyResult(e){e.type==="dice"&&(e.result&&(this.result=e.result),e.tooltip&&(this._tooltip=e.tooltip),await this.render())}setResult(e){}};var g2=ue(require("obsidian"));function Cc(n){let e="",t="abcdefghijklmnopqrstuvwxyz0123456789",i=t.length;for(let a=0;a<n;a++)e+=t.charAt(Math.floor(Math.random()*i));return e}function zc(n){return`dice-${Cc(4)}`}var t6=class extends R4{constructor(e,t,i,a,r=!0,s=e.data.showDice){super(e,t,i,a,s);this.plugin=e;this.original=t;this.lexeme=i;this.inline=r;this.containerEl.addClasses(["has-embed","markdown-embed"]),this.resultEl.addClass("internal-embed"),this.resultEl.setAttrs({src:a}),this.copy=this.containerEl.createDiv({cls:"dice-content-copy dice-roller-button no-show",attr:{"aria-label":"Copy Contents"}}),this.copy.addEventListener("click",o=>{o.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(...this.results).trim()).then(async()=>{new g2.Notice("Result copied to clipboard.")})}),(0,g2.setIcon)(this.copy,De)}get replacer(){let e=this.getBlockId(this.result);return e?`![[${this.path}#^${e}]]`:""}get tooltip(){return`${this.original}
${this.path}`}async build(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.inline&&this.resultEl.createSpan({text:this.inlineText}),!this.results||!this.results.length){this.resultEl.createDiv({cls:"dice-no-results",text:"No results."});return}this.plugin.data.copyContentButton&&this.copy.removeClass("no-show");for(let e of this.results){this.resultEl.onclick=async i=>{if(i&&i.getModifierState("Control")||i.getModifierState("Meta")){i.stopPropagation();return}};let t=this.resultEl.createDiv({cls:"markdown-embed"});if(!this.plugin.data.displayResultsInline){let i="type"in e?e.type:"List Item";t.setAttrs({"aria-label":`${this.file.basename}: ${i}`})}if(!e){t.createDiv({cls:"dice-no-results",text:"No results."});continue}if(g2.MarkdownRenderer.renderMarkdown(this.displayFromCache(e),t.createDiv(),this.source,null),this.plugin.data.copyContentButton&&this.results.length>1){let i=t.createDiv({cls:"dice-content-copy dice-roller-button",attr:{"aria-label":"Copy Contents"}});i.addEventListener("click",a=>{a.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(e).trim()).then(async()=>{new g2.Notice("Result copied to clipboard.")})}),(0,g2.setIcon)(i,De)}}}async load(){await this.getOptions()}displayFromCache(...e){let t=[];for(let i of e)t.push(this.content.slice(i.position.start.offset,i.position.end.offset));return t.join(`
`)}getBlockId(e){let t=this.cache.blocks??{},i=Object.entries(t).find(([a,r])=>va(r.position,e.position));if(!i){let a=`${zc(4)}`,r=`${this.content.slice(0,this.result.position.end.offset+1)}^${a}${this.content.slice(this.result.position.end.offset)}`;return this.watch=!1,this.plugin.app.vault.modify(this.file,r),a}return i[0]}getPath(){let{groups:e}=this.lexeme.value.match(w0),{roll:t=1,link:i,types:a}=e;if(!i)throw new Error("Could not parse link.");this.rolls=(t&&!isNaN(Number(t))&&Number(t))??1,this.path=decodeURIComponent(i.replace(/(\[|\]|\(|\))/g,"")),this.types=a?.split(","),this.levels=a?.split(",").map(r=>/heading\-\d+/.test(r)?r.split("-").pop():null).filter(r=>r),this.types=a?.split(",").map(r=>/heading\-\d+/.test(r)?r.split("-").shift():r)}async getOptions(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.sections)throw new Error("Could not read file cache.");this.content=await this.plugin.app.vault.cachedRead(this.file),this.options=this.cache.sections.filter(({type:e,position:t})=>this.types?e=="heading"&&this.types.includes(e)&&this.levels.length?(this.cache.headings??[]).filter(({level:a})=>this.levels.includes(`${a}`)).some(({position:a})=>va(a,t)):this.types.includes(e):!["yaml","thematicBreak"].includes(e)),this.types&&this.types.includes("listItem")&&this.options.push(...this.cache.listItems),this.loaded=!0,this.trigger("loaded")}async roll(){return new Promise((e,t)=>{if(!this.loaded)this.on("loaded",()=>{let i=[...this.options];this.results=[...Array(this.rolls)].map(()=>{let a=i[this.getRandomBetween(0,i.length-1)];return i.splice(i.indexOf(a),1),a}).filter(a=>a),this.render(),this.trigger("new-result"),this.result=this.results[0],e(this.results[0])});else{let i=[...this.options];this.results=[...Array(this.rolls)].map(()=>{let a=i[this.getRandomBetween(0,i.length-1)];return i.splice(i.indexOf(a),1),a}).filter(a=>a),this.render(),this.trigger("new-result"),this.result=this.results[0],e(this.results[0])}})}toResult(){return{type:"section",result:this.results}}async applyResult(e){e.type==="section"&&(e.result&&(this.results=e.result),await this.render())}},_0=class extends m4{constructor(e,t,i,a,r=e.data.showDice){super(e,t,[i],r);this.plugin=e;this.original=t;this.lexeme=i;this.source=a;this.loaded=!1;if(!this.plugin.canUseDataview)throw new g2.Notice("A tag can only be rolled with the Dataview plugin enabled."),new Error("A tag can only be rolled with the Dataview plugin enabled.");this.containerEl.addClasses(["has-embed","markdown-embed"]);let{roll:s=1,tag:o,collapse:l,types:c}=i.value.match(A0).groups;this.collapse=l==="-"?!0:l==="+"?!1:!this.plugin.data.returnAllTags,this.tag=`#${o}`,this.rolls=Number(s),this.types=c,this.getFiles()}get replacer(){return this.result.replacer}get typeText(){return this.types?.length?`|${this.types}`:""}async getFiles(){await this.plugin.dataviewReady();let e=this.plugin.dataview.index.tags.invMap.get(this.tag);if(e&&e.delete(this.source),!e||!e.size)throw new Error(`No files found with that tag. Is the tag correct?
`+this.tag);let t=Array.from(e).map(i=>`${this.rolls}d[[${i}]]${this.typeText}`);this.results=t.map(i=>new t6(this.plugin,i,{...this.lexeme,value:i,type:"section"},this.source,!1)),this.loaded=!0,this.trigger("loaded")}async build(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText}),this.collapse){this.chosen=this.random??this.getRandomBetween(0,this.results.length-1);let e=this.results[this.chosen];this.random=null;let t=this.resultEl.createDiv();t.createEl("h5",{cls:"dice-file-name",text:e.file.basename}),t.appendChild(e.containerEl)}else for(let e of this.results){let t=this.resultEl.createDiv();t.createEl("h5",{cls:"dice-file-name",text:e.file.basename}),t.appendChild(e.containerEl)}}async roll(){return new Promise((e,t)=>{this.loaded?(this.results.forEach(async i=>await i.roll()),this.render(),this.trigger("new-result"),this.result=this.results[0],e(this.result)):this.on("loaded",()=>{this.results.forEach(async i=>await i.roll()),this.render(),this.trigger("new-result"),this.result=this.results[0],e(this.result)})})}get tooltip(){return this.original}toResult(){return{type:"tag",random:this.chosen,result:Object.fromEntries(this.results.map(e=>[e.path,e.toResult()]))}}async applyResult(e){if(e.type==="tag"){if(e.result)for(let t in e.result){let i=this.results.find(a=>a.path===t);!i||i.applyResult(e.result[t])}e.random&&(this.random=e.random),await this.render()}}},S0=class extends m4{constructor(e,t,i,a,r=e.data.showDice){super(e,t,[i],r);this.plugin=e;this.original=t;this.lexeme=i;this.source=a;let{roll:s=1,tag:o}=i.value.match(A0).groups;this.tag=`#${o}`,this.rolls=(s&&!isNaN(Number(s))&&Number(s))??1,this.getFiles()}get replacer(){return`[[${this.result.basename}]]`}get tooltip(){return`${this.original}
${this.result.basename}`}async roll(){return new Promise((e,t)=>{this.loaded?(this.result=this.links[this.getRandomBetween(0,this.links.length-1)],this.render(),this.trigger("new-result"),e(this.result)):this.on("loaded",()=>{this.result=this.links[this.getRandomBetween(0,this.links.length-1)],this.render(),this.trigger("new-result"),e(this.result)})})}async build(){this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText});let e=this.resultEl.createEl("a",{cls:"internal-link",text:this.result.basename});e.onclick=async t=>{t.stopPropagation(),this.plugin.app.workspace.openLinkText(this.result.path,this.plugin.app.workspace.getActiveFile()?.path,!0)},e.onmouseenter=async t=>{this.plugin.app.workspace.trigger("link-hover",this,e,this.result.path,this.plugin.app.workspace.getActiveFile()?.path)}}async getFiles(){await this.plugin.dataviewReady();let e=this.plugin.dataview.index.tags.invMap.get(this.tag);if(e&&e.delete(this.source),!e||!e.size)throw new Error(`No files found with that tag. Is the tag correct?
`+this.tag);this.links=Array.from(e).map(t=>this.plugin.app.metadataCache.getFirstLinkpathDest(t,this.source)),this.loaded=!0,this.trigger("loaded")}toResult(){return{type:"link",result:this.result.path}}async applyResult(e){if(e.type==="link"){if(e.result){let t=this.plugin.app.vault.getAbstractFileByPath(e.result);t&&t instanceof g2.TFile&&(this.result=t)}await this.render()}}},E0=class extends R4{constructor(e,t,i,a,r=!0,s=e.data.showDice){super(e,t,i,a,s);this.plugin=e;this.original=t;this.lexeme=i;this.inline=r;this.containerEl.addClasses(["has-embed","markdown-embed"]),this.resultEl.addClass("internal-embed"),this.resultEl.setAttrs({src:a}),this.copy=this.containerEl.createDiv({cls:"dice-content-copy dice-roller-button no-show",attr:{"aria-label":"Copy Contents"}}),this.copy.addEventListener("click",o=>{o.stopPropagation(),navigator.clipboard.writeText(this.results.join(`
`)).then(async()=>{new g2.Notice("Result copied to clipboard.")})}),(0,g2.setIcon)(this.copy,De)}get replacer(){return this.result}get tooltip(){return`${this.original}
${this.path}`}async build(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.inline&&this.resultEl.createSpan({text:this.inlineText}),!this.results||!this.results.length){this.resultEl.createDiv({cls:"dice-no-results",text:"No results."});return}this.plugin.data.copyContentButton&&this.copy.removeClass("no-show");for(let e of this.results){this.resultEl.onclick=async i=>{if(i&&i.getModifierState("Control")||i.getModifierState("Meta")){i.stopPropagation();return}};let t=this.resultEl.createDiv({cls:"markdown-embed"});if(!e){t.createDiv({cls:"dice-no-results",text:"No results."});continue}if(g2.MarkdownRenderer.renderMarkdown(e,t.createDiv(),this.source,null),this.plugin.data.copyContentButton&&this.results.length>1){let i=t.createDiv({cls:"dice-content-copy dice-roller-button",attr:{"aria-label":"Copy Contents"}});i.addEventListener("click",a=>{a.stopPropagation(),navigator.clipboard.writeText(e).then(async()=>{new g2.Notice("Result copied to clipboard.")})}),(0,g2.setIcon)(i,De)}}}async load(){await this.getOptions()}getPath(){let{groups:e}=this.lexeme.value.match(w0),{roll:t=1,link:i,types:a}=e;if(!i)throw new Error("Could not parse link.");this.rolls=(t&&!isNaN(Number(t))&&Number(t))??1,this.path=i.replace(/(\[|\])/g,""),this.types=a?.split(",")}async getOptions(){if(this.content=await this.plugin.app.vault.cachedRead(this.file),!this.content)throw new Error("Could not read file cache.");this.options=this.content.trim().split(`
`).map(e=>e.trim()).filter(e=>e&&e.length),this.loaded=!0,this.trigger("loaded")}async roll(){return new Promise((e,t)=>{if(!this.loaded)this.on("loaded",()=>{let i=[...this.options];this.results=[...Array(this.rolls)].map(()=>{let a=i[this.getRandomBetween(0,i.length-1)];return i.splice(i.indexOf(a),1),a}).filter(a=>a),this.render(),this.trigger("new-result"),e(this.results[0])});else{let i=[...this.options];this.results=[...Array(this.rolls)].map(()=>{let a=i[this.getRandomBetween(0,i.length-1)];return i.splice(i.indexOf(a),1),a}).filter(a=>a),this.render(),this.trigger("new-result"),e(this.results[0])}})}toResult(){return{type:"section",result:this.results}}async applyResult(e){e.type==="section"&&(e.result&&(this.results=e.result),await this.render())}},va=(n,e)=>n.start.col==e.start.col&&n.start.line==e.start.line&&n.start.offset==e.start.offset;var ga=ue(require("obsidian"));var L0=class extends R4{getPath(){let{groups:e}=this.lexeme.value.match(fa),{roll:t=1,link:i,block:a,header:r}=e;if(!i||!a)throw new Error("Could not parse link.");this.rolls=(t&&!isNaN(Number(t))&&Number(t))??1,this.path=decodeURIComponent(i.replace(/(\[|\]|\(|\))/g,"")),this.block=a.replace(/(\^|#)/g,"").trim().toLowerCase(),this.header=r}get tooltip(){return`${this.original}
${this.path} > ${this.block}${this.header?" | "+this.header:""}`}get replacer(){return this.result}async build(){this.resultEl.empty();let e=[this.result];this.plugin.data.displayResultsInline&&e.unshift(this.inlineText),ga.MarkdownRenderer.renderMarkdown(e.join(""),this.resultEl.createSpan("embedded-table-result"),this.source,null)}async getResult(){if(this.isLookup){let t=await this.lookupRoller.roll(),i=this.lookupRanges.find(([a])=>a[1]===void 0&&t===a[0]||t>=a[0]&&a[1]>=t);if(i)return i[1]}let e=[...this.options];return[...Array(this.rolls)].map(()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t}).join("||")}async roll(){return new Promise(async e=>{this.loaded?(this.result=await this.getResult(),this.render(),this.trigger("new-result"),e(this.result)):this.on("loaded",async()=>{this.result=await this.getResult(),this.render(),this.trigger("new-result"),e(this.result)})})}async load(){await this.getOptions()}async getOptions(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.blocks||!(this.block in this.cache.blocks))throw new Error(`Could not read file cache. Does the block reference exist?
${this.path} > ${this.block}`);let e=this.cache.sections?.find(t=>t.position==this.cache.blocks[this.block].position);if(this.position=this.cache.blocks[this.block].position,this.content=(await this.plugin.app.vault.cachedRead(this.file))?.slice(this.position.start.offset,this.position.end.offset),e&&e.type==="list")this.options=this.content.split(`
`);else{let t=wc(this.content);if(Object.keys(t.columns).length===2&&/dice:\s*([\s\S]+)\s*?/.test(Object.keys(t.columns)[0])){let i=this.plugin.getRoller(Object.keys(t.columns)[0].split(":").pop(),this.source);i instanceof de&&(this.lookupRoller=i,await this.lookupRoller.roll(),this.lookupRanges=t.rows.map(a=>{let[r,s]=a.replace(/\\\|/g,"{ESCAPED_PIPE}").split("|").map(c=>c.replace("{ESCAPED_PIPE}","\\|")).map(c=>c.trim()),[,o,l]=r.match(/(\d+)(?:[^\d]+?(\d+))?/)??[];if(!(!o&&!l))return[[Number(o),l?Number(l):void 0],s]}),this.isLookup=!0)}if(this.header&&t.columns[this.header])this.options=t.columns[this.header];else{if(this.header)throw new Error(`Header ${this.header} was not found in table ${this.path} > ${this.block}.`);this.options=t.rows}}this.loaded=!0,this.trigger("loaded")}toResult(){return{type:"table",result:this.result}}async applyResult(e){e.type==="table"&&(e.result&&(this.result=e.result),await this.render())}},Ac=/^\|?([\s\S]+?)\|?$/,xa=/\|/g;function wc(n){let e=n.split(`
`),i=e.map(s=>(s.trim().match(Ac)??[,s.trim()])[1])[0].replace("\\|","{ESCAPED_PIPE}").split(xa),a=[],r=[];for(let s in i){let o=i[s];o.trim().length||(o=s),r.push([o.trim(),[]])}for(let s of e.slice(2)){let o=s.trim().replace(/\\\|/g,"{ESCAPED_PIPE}").split(xa).map(l=>l.replace(/{ESCAPED_PIPE}/g,"\\|")).map(l=>l.trim()).filter(l=>l.length);a.push(o.join(" | "));for(let l in o){let c=o[l].trim();!c.length||!r[l]||r[l][1].push(c)}}return{columns:Object.fromEntries(r),rows:a}}var D1=ue(require("obsidian"));var i6=class extends D1.PluginSettingTab{constructor(e,t){super(e,t);this.plugin=t;this.plugin=t}async display(){let{containerEl:e}=this;e.empty(),e.addClass("dice-roller-settings"),e.createEl("h2",{text:"Dice Roller Settings"}),this.buildGenerics(e.createDiv()),this.buildDisplay(e.createDiv()),this.buildDice(e.createDiv()),this.buildTables(e.createDiv()),this.buildSections(e.createDiv()),this.buildTags(e.createDiv()),this.buildView(e.createDiv()),this.buildRender(e.createDiv()),this.buildFormulaSettings(e.createDiv("dice-roller-setting-additional-container")),e.createDiv("coffee").createEl("a",{href:"https://www.buymeacoffee.com/valentine195"}).createEl("img",{attr:{src:"https://img.buymeacoffee.com/button-api/?text=Buy me a coffee&emoji=\u2615&slug=valentine195&button_colour=e3e7ef&font_colour=262626&font_family=Inter&outline_colour=262626&coffee_colour=ff0000"}})}buildGenerics(e){e.empty(),new D1.Setting(e).setName("Globally Save Results").setDesc(createFragment(t=>{t.createSpan({text:"Dice results will be saved by default. This can be overridden using "}),t.createEl("code",{text:"dice-: formula"}),t.createEl("p",{text:"Please note that the plugin will attempt to save the result but may not be able to."})})).addToggle(t=>{t.setValue(this.plugin.data.persistResults),t.onChange(async i=>{this.plugin.data.persistResults=i,await this.plugin.saveSettings()})})}buildDisplay(e){e.empty(),new D1.Setting(e).setHeading().setName("Dice Display"),new D1.Setting(e).setName("Display Formula With Results").setDesc("Both the formula and the results will both be displayed in preview mode.").addToggle(t=>{t.setValue(this.plugin.data.displayResultsInline),t.onChange(async i=>{this.plugin.data.displayResultsInline=i,await this.plugin.saveSettings()})}),new D1.Setting(e).setName("Display Dice Button With Results").setDesc("A dice button will appear next to results.").addToggle(t=>{t.setValue(this.plugin.data.showDice),t.onChange(async i=>{this.plugin.data.showDice=i,await this.plugin.saveSettings()})}),new D1.Setting(e).setName("Add Formula When Using Modify Dice").setDesc(createFragment(t=>{t.createSpan({text:"Both the formula and the results will both be added to the note when using "}),t.createEl("code",{text:"dice-mod"}),t.createSpan({text:"."})})).addToggle(t=>{t.setValue(this.plugin.data.displayFormulaForMod),t.onChange(async i=>{this.plugin.data.displayFormulaForMod=i,await this.plugin.saveSettings()})})}buildDice(e){e.empty(),new D1.Setting(e).setHeading().setName("Dice Rollers"),new D1.Setting(e).setName("Default Face").setDesc("Use this as the number of faces when it is omitted.").addText(t=>{t.setValue(`${this.plugin.data.defaultFace}`),t.inputEl.onblur=async()=>{isNaN(Number(t.inputEl.value))&&new D1.Notice("The default face must be a number."),this.plugin.data.defaultFace=Number(t.inputEl.value),await this.plugin.saveSettings()}}),new D1.Setting(e).setName("Round Results").setDesc("Determine the rounding behavior for dice results.").addDropdown(t=>{t.addOptions(fe).setValue(this.plugin.data.round).onChange(i=>{this.plugin.data.round=i,this.plugin.saveSettings()})}),new D1.Setting(e).setName("Always Render Dice").setDesc(createFragment(t=>{t.createSpan({text:"Dice rolled in notes will always be rendered. Use the "}),t.createEl("code",{text:"|norender"}),t.createSpan({text:" flag to prevent it."})})).addToggle(t=>{t.setValue(this.plugin.data.renderAllDice).onChange(i=>{this.plugin.data.renderAllDice=i,this.plugin.saveSettings()})})}buildTables(e){e.empty(),new D1.Setting(e).setHeading().setName("Table Rollers"),new D1.Setting(e).setName("Display Lookup Table Roll").setDesc("Lookup table rolls will display the rolled number along with the result.").addToggle(t=>{t.setValue(this.plugin.data.displayLookupRoll),t.onChange(async i=>{this.plugin.data.displayLookupRoll=i,await this.plugin.saveSettings()})})}buildSections(e){e.empty(),new D1.Setting(e).setHeading().setName("Section Rollers"),new D1.Setting(e).setName("Add Copy Button to Section Results").setDesc("Randomly rolled sections will have a copy-content button to easy add result to clipboard.").addToggle(t=>{t.setValue(this.plugin.data.copyContentButton),t.onChange(async i=>{this.plugin.data.copyContentButton=i,await this.plugin.saveSettings()})})}buildTags(e){e.empty(),new D1.Setting(e).setHeading().setName("Tag Rollers"),new D1.Setting(e).setName("Roll All Files for Tags").setDesc("Return a result for each file when rolling tags.").addToggle(t=>{t.setValue(this.plugin.data.returnAllTags),t.onChange(async i=>{this.plugin.data.returnAllTags=i,await this.plugin.saveSettings()})}),new D1.Setting(e).setName("Always Return Links for Tags").setDesc("Enables random link rolling with the link parameter. Override by specifying a section type.").addToggle(t=>{t.setValue(this.plugin.data.rollLinksForTags),t.onChange(async i=>{this.plugin.data.rollLinksForTags=i,await this.plugin.saveSettings()})})}buildView(e){e.empty(),new D1.Setting(e).setHeading().setName("Dice View"),new D1.Setting(e).setName("Open Dice View on Startup").setDesc("The dice view can always be opened using the command from the command palette.").addToggle(t=>{t.setValue(this.plugin.data.showLeafOnStartup),t.onChange(async i=>{this.plugin.data.showLeafOnStartup=i,await this.plugin.saveSettings()})})}buildRender(e){e.empty(),new D1.Setting(e).setHeading().setName("Graphical Dice"),new D1.Setting(e).setName("Display graphics for Dice View Rolls").setDesc("Dice rolls from dice view will be displayed on screen.").addToggle(a=>{a.setValue(this.plugin.data.renderer),a.onChange(async r=>{this.plugin.data.renderer=r,await this.plugin.saveSettings()})}),new D1.Setting(e).setName("Display Time for Dice Graphics").setDesc("Rendered dice will stay on screen for this number of milliseconds. Leave blank to require a click to clear dice.").addText(a=>{a.inputEl.setAttr("type","number"),a.inputEl.onblur=r=>{Number(a.getValue())<0&&(new D1.Notice("Render time cannot be less than 0."),a.setValue("0"))},a.setValue(`${this.plugin.data.renderTime}`),a.onChange(async r=>{r&&Number(r)<0||isNaN(Number(r))||(this.plugin.data.renderTime=Number(r),await this.plugin.saveSettings())})}).addExtraButton(a=>{a.setIcon("reset").setTooltip("Reset to Default").onClick(async()=>{this.plugin.data.renderTime=a6.renderTime,await this.plugin.saveSettings(),this.buildRender(e)})}),new D1.Setting(e).setName("Dice Base Color").setDesc("Rendered dice will be this color.").controlEl.createEl("input",{type:"color",value:this.plugin.data.diceColor},a=>{a.value=this.plugin.data.diceColor,a.onchange=async({target:r})=>{let s=r.value;this.plugin.data.diceColor=s,await this.plugin.saveSettings(),this.plugin.app.workspace.trigger("dice-roller:update-colors")}}),new D1.Setting(e).setName("Dice Text 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E1.ItemView{constructor(e,t){super(t);this.plugin=e;this.leaf=t;this.dice=$e.DICE();this.custom="";this.adv=!1;this.dis=!1;this.add=0;this.contentEl.addClass("dice-roller-view"),this.registerEvent(this.plugin.app.workspace.on("dice-roller:update-colors",()=>{this.renderer.factory.updateColors()}))}static DICE(){return{d4:0,d6:0,d8:0,d10:0,d12:0,d20:0,d100:0}}get customFormulas(){return this.plugin.data.customFormulas}get renderer(){return this.plugin.renderer}async onOpen(){this.display()}async display(){this.contentEl.empty(),this.gridEl=this.contentEl.createDiv("dice-roller-grid"),this.formulaEl=this.contentEl.createDiv("dice-roller-formula");let e=this.contentEl.createDiv("dice-roller-results-container"),t=e.createDiv("dice-roller-results-header");t.createEl("h4",{text:"Results"}),new E1.ExtraButtonComponent(t.createDiv("clear-all")).setIcon("trash").setTooltip("Clear All").onClick(()=>{this.resultEl.empty(),this.resultEl.append(this.noResultsEl)}),this.resultEl=e.createDiv("dice-roller-results"),this.noResultsEl=this.resultEl.createSpan({text:"No results yet! Roll some dice to get started :)"}),this.buildButtons(),this.buildFormula()}buildButtons(){this.gridEl.empty();let e=this.gridEl.createDiv("dice-buttons");for(let o in this.dice){let l=new E1.ExtraButtonComponent(e.createDiv("dice-button")).setIcon(o);l.extraSettingsEl.onclick=async c=>{let u=c.getModifierState("Shift")?-1:1;this.dice[o]+=u,this.setFormula();let f=await this.plugin.getRoller(this.formulaComponent.inputEl.value,"view");f instanceof de&&(this.stack=f)}}let t=this.gridEl.createDiv("advantage-disadvantage"),i=new E1.ButtonComponent(t).setButtonText("ADV").onClick(()=>{this.adv=!this.adv,this.dis=!1,this.adv?(i.setCta(),a.removeCta()):i.removeCta(),this.setFormula()}),a=new E1.ButtonComponent(t).setButtonText("DIS").onClick(()=>{this.dis=!this.dis,this.dis?(a.setCta(),i.removeCta()):a.removeCta(),this.adv=!1,this.setFormula()}),r=this.gridEl.createDiv("dice-context").createDiv("add-subtract");new E1.ExtraButtonComponent(r).setIcon("dice-roller-minus").onClick(()=>{this.add-=1,s.setValue(`${this.add}`),this.setFormula()});let s=new E1.TextComponent(r).setValue(`${this.add?this.add:""}`).onChange(o=>{isNaN(Number(o))||(this.add=Number(o)),this.setFormula()});if(new E1.ExtraButtonComponent(r).setIcon("dice-roller-plus").onClick(()=>{this.add+=1,s.setValue(`${this.add}`),this.setFormula()}),this.customFormulas.length){let o=this.gridEl.createDiv("dice-roller-results-container");o.createDiv("dice-roller-results-header").createEl("h4",{text:"Saved Formulas"});for(let c of this.customFormulas){let u=o.createDiv("dice-custom-formula-container"),f=u.createDiv("dice-custom-formula");new E1.ExtraButtonComponent(f).setIcon(Le).setTooltip("Roll").onClick(()=>this.roll(c)),f.createSpan({text:c}),new E1.ExtraButtonComponent(u).setIcon("trash").setTooltip("Remove").onClick(()=>{this.plugin.data.customFormulas=this.plugin.data.customFormulas.filter(h=>h!=c),this.plugin.saveSettings(),this.buildButtons()})}}}async roll(e=this.formulaComponent.inputEl.value){if(!e)return;this.rollButton.setDisabled(!0);let t=await this.plugin.getRoller(e,"view");if(!(t instanceof de)){new E1.Notice("The Dice View only supports dice rolls.");return}if(await t.roll(),!t.dice.length){new E1.Notice("Invalid formula.");return}try{this.plugin.data.renderer&&(this.addChild(this.renderer),this.renderer.setDice(t),await this.renderer.start(),t.recalculate())}catch(i){new E1.Notice("There was an error rendering the roll."),console.error(i)}this.rollButton.setDisabled(!1),this.addResult({result:t.result,original:t.original,resultText:t.resultText}),this.dice=$e.DICE(),this.add=null,this.adv=!1,this.dis=!1,this.buildButtons(),this.setFormula()}buildFormula(){this.formulaEl.empty(),this.formulaComponent=new 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E1.ExtraButtonComponent(i).setIcon("trash").onClick(()=>{t.detach(),this.resultEl.children.length===0&&this.resultEl.prepend(this.noResultsEl)}),new E1.ExtraButtonComponent(i).setIcon(De).setTooltip("Copy Result").onClick(async()=>{await navigator.clipboard.writeText(`${e.result}`)}).extraSettingsEl.addClass("dice-content-copy"),new E1.ExtraButtonComponent(i).setIcon(Le).setTooltip("Roll Again").onClick(()=>this.roll(e.original)).extraSettingsEl.addClass("dice-result-reroll"),this.resultEl.prepend(t)}get formulaString(){let e=[],t=Object.entries(this.dice).filter(([a,r])=>r!=0);if(!t.length)return"";t.sort((a,r)=>Number(r[0].slice(1))-Number(a[0].slice(1)));let i=t.shift();return 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i=e.cross(t);this.x=i.x,this.y=i.y,this.z=i.z,this.w=Math.sqrt(e.length()**2*t.length()**2)+e.dot(t),this.normalize()}return this}mult(e,t=new O1){let i=this.x,a=this.y,r=this.z,s=this.w,o=e.x,l=e.y,c=e.z,u=e.w;return t.x=i*u+s*o+a*c-r*l,t.y=a*u+s*l+r*o-i*c,t.z=r*u+s*c+i*l-a*o,t.w=s*u-i*o-a*l-r*c,t}inverse(e=new O1){let t=this.x,i=this.y,a=this.z,r=this.w;this.conjugate(e);let s=1/(t*t+i*i+a*a+r*r);return e.x*=s,e.y*=s,e.z*=s,e.w*=s,e}conjugate(e=new O1){return e.x=-this.x,e.y=-this.y,e.z=-this.z,e.w=this.w,e}normalize(){let e=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);return e===0?(this.x=0,this.y=0,this.z=0,this.w=0):(e=1/e,this.x*=e,this.y*=e,this.z*=e,this.w*=e),this}normalizeFast(){let e=(3-(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w))/2;return e===0?(this.x=0,this.y=0,this.z=0,this.w=0):(this.x*=e,this.y*=e,this.z*=e,this.w*=e),this}vmult(e,t=new y){let i=e.x,a=e.y,r=e.z,s=this.x,o=this.y,l=this.z,c=this.w,u=c*i+o*r-l*a,f=c*a+l*i-s*r,h=c*r+s*a-o*i,m=-s*i-o*a-l*r;return t.x=u*c+m*-s+f*-l-h*-o,t.y=f*c+m*-o+h*-s-u*-l,t.z=h*c+m*-l+u*-o-f*-s,t}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this}toEuler(e,t="YZX"){let i,a,r,s=this.x,o=this.y,l=this.z,c=this.w;switch(t){case"YZX":let u=s*o+l*c;if(u>.499&&(i=2*Math.atan2(s,c),a=Math.PI/2,r=0),u<-.499&&(i=-2*Math.atan2(s,c),a=-Math.PI/2,r=0),i===void 0){let f=s*s,h=o*o,m=l*l;i=Math.atan2(2*o*c-2*s*l,1-2*h-2*m),a=Math.asin(2*u),r=Math.atan2(2*s*c-2*o*l,1-2*f-2*m)}break;default:throw new Error("Euler order "+t+" not supported yet.")}e.y=i,e.z=a,e.x=r}setFromEuler(e,t,i,a="XYZ"){let r=Math.cos(e/2),s=Math.cos(t/2),o=Math.cos(i/2),l=Math.sin(e/2),c=Math.sin(t/2),u=Math.sin(i/2);return a==="XYZ"?(this.x=l*s*o+r*c*u,this.y=r*c*o-l*s*u,this.z=r*s*u+l*c*o,this.w=r*s*o-l*c*u):a==="YXZ"?(this.x=l*s*o+r*c*u,this.y=r*c*o-l*s*u,this.z=r*s*u-l*c*o,this.w=r*s*o+l*c*u):a==="ZXY"?(this.x=l*s*o-r*c*u,this.y=r*c*o+l*s*u,this.z=r*s*u+l*c*o,this.w=r*s*o-l*c*u):a==="ZYX"?(this.x=l*s*o-r*c*u,this.y=r*c*o+l*s*u,this.z=r*s*u-l*c*o,this.w=r*s*o+l*c*u):a==="YZX"?(this.x=l*s*o+r*c*u,this.y=r*c*o+l*s*u,this.z=r*s*u-l*c*o,this.w=r*s*o-l*c*u):a==="XZY"&&(this.x=l*s*o-r*c*u,this.y=r*c*o-l*s*u,this.z=r*s*u+l*c*o,this.w=r*s*o+l*c*u),this}clone(){return new O1(this.x,this.y,this.z,this.w)}slerp(e,t,i=new O1){let a=this.x,r=this.y,s=this.z,o=this.w,l=e.x,c=e.y,u=e.z,f=e.w,h,m,v,g,x;return m=a*l+r*c+s*u+o*f,m<0&&(m=-m,l=-l,c=-c,u=-u,f=-f),1-m>1e-6?(h=Math.acos(m),v=Math.sin(h),g=Math.sin((1-t)*h)/v,x=Math.sin(t*h)/v):(g=1-t,x=t),i.x=g*a+x*l,i.y=g*r+x*c,i.z=g*s+x*u,i.w=g*o+x*f,i}integrate(e,t,i,a=new O1){let r=e.x*i.x,s=e.y*i.y,o=e.z*i.z,l=this.x,c=this.y,u=this.z,f=this.w,h=t*.5;return a.x+=h*(r*f+s*u-o*c),a.y+=h*(s*f+o*l-r*u),a.z+=h*(o*f+r*c-s*l),a.w+=h*(-r*l-s*c-o*u),a}},Fc=new y,Bc=new y,Pc={SPHERE:1,PLANE:2,BOX:4,COMPOUND:8,CONVEXPOLYHEDRON:16,HEIGHTFIELD:32,PARTICLE:64,CYLINDER:128,TRIMESH:256},c1=class{constructor(e={}){this.id=void 0,this.type=void 0,this.boundingSphereRadius=void 0,this.collisionResponse=void 0,this.collisionFilterGroup=void 0,this.collisionFilterMask=void 0,this.material=void 0,this.body=void 0,this.id=c1.idCounter++,this.type=e.type||0,this.boundingSphereRadius=0,this.collisionResponse=e.collisionResponse?e.collisionResponse:!0,this.collisionFilterGroup=e.collisionFilterGroup!==void 0?e.collisionFilterGroup:1,this.collisionFilterMask=e.collisionFilterMask!==void 0?e.collisionFilterMask:-1,this.material=e.material?e.material:null,this.body=null}updateBoundingSphereRadius(){throw"computeBoundingSphereRadius() not implemented for shape type "+this.type}volume(){throw"volume() not implemented for shape type "+this.type}calculateLocalInertia(e,t){throw"calculateLocalInertia() not implemented for shape type "+this.type}calculateWorldAABB(e,t,i,a){throw"calculateWorldAABB() not implemented for shape type "+this.type}};c1.idCounter=0;c1.types=Pc;var N1=class{constructor(e={}){this.position=void 0,this.quaternion=void 0,this.position=new y,this.quaternion=new O1,e.position&&this.position.copy(e.position),e.quaternion&&this.quaternion.copy(e.quaternion)}pointToLocal(e,t){return N1.pointToLocalFrame(this.position,this.quaternion,e,t)}pointToWorld(e,t){return N1.pointToWorldFrame(this.position,this.quaternion,e,t)}vectorToWorldFrame(e,t=new y){return this.quaternion.vmult(e,t),t}static pointToLocalFrame(e,t,i,a=new y){return i.vsub(e,a),t.conjugate(Ca),Ca.vmult(a,a),a}static pointToWorldFrame(e,t,i,a=new y){return t.vmult(i,a),a.vadd(e,a),a}static vectorToWorldFrame(e,t,i=new y){return e.vmult(t,i),i}static vectorToLocalFrame(e,t,i,a=new y){return t.w*=-1,t.vmult(i,a),t.w*=-1,a}},Ca=new O1,Je=class extends c1{constructor(e={}){let{vertices:t=[],faces:i=[],normals:a=[],axes:r,boundingSphereRadius:s}=e;super({type:c1.types.CONVEXPOLYHEDRON});this.vertices=void 0,this.faces=void 0,this.faceNormals=void 0,this.worldVertices=void 0,this.worldVerticesNeedsUpdate=void 0,this.worldFaceNormals=void 0,this.worldFaceNormalsNeedsUpdate=void 0,this.uniqueAxes=void 0,this.uniqueEdges=void 0,this.vertices=t,this.faces=i,this.faceNormals=a,this.faceNormals.length===0&&this.computeNormals(),s?this.boundingSphereRadius=s:this.updateBoundingSphereRadius(),this.worldVertices=[],this.worldVerticesNeedsUpdate=!0,this.worldFaceNormals=[],this.worldFaceNormalsNeedsUpdate=!0,this.uniqueAxes=r?r.slice():null,this.uniqueEdges=[],this.computeEdges()}computeEdges(){let e=this.faces,t=this.vertices,i=this.uniqueEdges;i.length=0;let a=new y;for(let r=0;r!==e.length;r++){let s=e[r],o=s.length;for(let l=0;l!==o;l++){let c=(l+1)%o;t[s[l]].vsub(t[s[c]],a),a.normalize();let u=!1;for(let f=0;f!==i.length;f++)if(i[f].almostEquals(a)||i[f].almostEquals(a)){u=!0;break}u||i.push(a.clone())}}}computeNormals(){this.faceNormals.length=this.faces.length;for(let e=0;e<this.faces.length;e++){for(let a=0;a<this.faces[e].length;a++)if(!this.vertices[this.faces[e][a]])throw new Error("Vertex "+this.faces[e][a]+" not found!");let t=this.faceNormals[e]||new y;this.getFaceNormal(e,t),t.negate(t),this.faceNormals[e]=t;let i=this.vertices[this.faces[e][0]];if(t.dot(i)<0){console.error(".faceNormals["+e+"] = Vec3("+t.toString()+") looks like it points into the shape? The vertices follow. Make sure they are ordered CCW around the normal, using the right hand rule.");for(let a=0;a<this.faces[e].length;a++)console.warn(".vertices["+this.faces[e][a]+"] = Vec3("+this.vertices[this.faces[e][a]].toString()+")")}}}getFaceNormal(e,t){let i=this.faces[e],a=this.vertices[i[0]],r=this.vertices[i[1]],s=this.vertices[i[2]];Je.computeNormal(a,r,s,t)}static computeNormal(e,t,i,a){let r=new y,s=new y;t.vsub(e,s),i.vsub(t,r),r.cross(s,a),a.isZero()||a.normalize()}clipAgainstHull(e,t,i,a,r,s,o,l,c){let u=new y,f=-1,h=-Number.MAX_VALUE;for(let v=0;v<i.faces.length;v++){u.copy(i.faceNormals[v]),r.vmult(u,u);let g=u.dot(s);g>h&&(h=g,f=v)}let m=[];for(let v=0;v<i.faces[f].length;v++){let g=i.vertices[i.faces[f][v]],x=new y;x.copy(g),r.vmult(x,x),a.vadd(x,x),m.push(x)}f>=0&&this.clipFaceAgainstHull(s,e,t,m,o,l,c)}findSeparatingAxis(e,t,i,a,r,s,o,l){let c=new y,u=new y,f=new y,h=new y,m=new y,v=new y,g=Number.MAX_VALUE,x=this;if(x.uniqueAxes)for(let p=0;p!==x.uniqueAxes.length;p++){i.vmult(x.uniqueAxes[p],c);let d=x.testSepAxis(c,e,t,i,a,r);if(d===!1)return!1;d<g&&(g=d,s.copy(c))}else{let p=o?o.length:x.faces.length;for(let d=0;d<p;d++){let A=o?o[d]:d;c.copy(x.faceNormals[A]),i.vmult(c,c);let b=x.testSepAxis(c,e,t,i,a,r);if(b===!1)return!1;b<g&&(g=b,s.copy(c))}}if(e.uniqueAxes)for(let p=0;p!==e.uniqueAxes.length;p++){r.vmult(e.uniqueAxes[p],u);let d=x.testSepAxis(u,e,t,i,a,r);if(d===!1)return!1;d<g&&(g=d,s.copy(u))}else{let p=l?l.length:e.faces.length;for(let d=0;d<p;d++){let A=l?l[d]:d;u.copy(e.faceNormals[A]),r.vmult(u,u);let b=x.testSepAxis(u,e,t,i,a,r);if(b===!1)return!1;b<g&&(g=b,s.copy(u))}}for(let p=0;p!==x.uniqueEdges.length;p++){i.vmult(x.uniqueEdges[p],h);for(let d=0;d!==e.uniqueEdges.length;d++)if(r.vmult(e.uniqueEdges[d],m),h.cross(m,v),!v.almostZero()){v.normalize();let A=x.testSepAxis(v,e,t,i,a,r);if(A===!1)return!1;A<g&&(g=A,s.copy(v))}}return a.vsub(t,f),f.dot(s)>0&&s.negate(s),!0}testSepAxis(e,t,i,a,r,s){let o=this;Je.project(o,e,i,a,H0),Je.project(t,e,r,s,V0);let l=H0[0],c=H0[1],u=V0[0],f=V0[1];if(l<f||u<c)return!1;let h=l-f,m=u-c;return h<m?h:m}calculateLocalInertia(e,t){let i=new y,a=new y;this.computeLocalAABB(a,i);let r=i.x-a.x,s=i.y-a.y,o=i.z-a.z;t.x=1/12*e*(2*s*2*s+2*o*2*o),t.y=1/12*e*(2*r*2*r+2*o*2*o),t.z=1/12*e*(2*s*2*s+2*r*2*r)}getPlaneConstantOfFace(e){let t=this.faces[e],i=this.faceNormals[e],a=this.vertices[t[0]];return-i.dot(a)}clipFaceAgainstHull(e,t,i,a,r,s,o){let l=new y,c=new y,u=new y,f=new y,h=new y,m=new y,v=new y,g=new y,x=this,p=[],d=a,A=p,b=-1,C=Number.MAX_VALUE;for(let F=0;F<x.faces.length;F++){l.copy(x.faceNormals[F]),i.vmult(l,l);let M=l.dot(e);M<C&&(C=M,b=F)}if(b<0)return;let E=x.faces[b];E.connectedFaces=[];for(let F=0;F<x.faces.length;F++)for(let M=0;M<x.faces[F].length;M++)E.indexOf(x.faces[F][M])!==-1&&F!==b&&E.connectedFaces.indexOf(F)===-1&&E.connectedFaces.push(F);let N=E.length;for(let F=0;F<N;F++){let M=x.vertices[E[F]],D=x.vertices[E[(F+1)%N]];M.vsub(D,c),u.copy(c),i.vmult(u,u),t.vadd(u,u),f.copy(this.faceNormals[b]),i.vmult(f,f),t.vadd(f,f),u.cross(f,h),h.negate(h),m.copy(M),i.vmult(m,m),t.vadd(m,m);let z=E.connectedFaces[F];v.copy(this.faceNormals[z]);let T=this.getPlaneConstantOfFace(z);g.copy(v),i.vmult(g,g);let H=T-g.dot(t);for(this.clipFaceAgainstPlane(d,A,g,H);d.length;)d.shift();for(;A.length;)d.push(A.shift())}v.copy(this.faceNormals[b]);let S=this.getPlaneConstantOfFace(b);g.copy(v),i.vmult(g,g);let P=S-g.dot(t);for(let F=0;F<d.length;F++){let M=g.dot(d[F])+P;if(M<=r&&(console.log("clamped: depth="+M+" to minDist="+r),M=r),M<=s){let D=d[F];if(M<=1e-6){let z={point:D,normal:g,depth:M};o.push(z)}}}}clipFaceAgainstPlane(e,t,i,a){let r,s,o=e.length;if(o<2)return t;let l=e[e.length-1],c=e[0];r=i.dot(l)+a;for(let u=0;u<o;u++){if(c=e[u],s=i.dot(c)+a,r<0)if(s<0){let f=new y;f.copy(c),t.push(f)}else{let f=new y;l.lerp(c,r/(r-s),f),t.push(f)}else if(s<0){let f=new y;l.lerp(c,r/(r-s),f),t.push(f),t.push(c)}l=c,r=s}return t}computeWorldVertices(e,t){for(;this.worldVertices.length<this.vertices.length;)this.worldVertices.push(new y);let i=this.vertices,a=this.worldVertices;for(let r=0;r!==this.vertices.length;r++)t.vmult(i[r],a[r]),e.vadd(a[r],a[r]);this.worldVerticesNeedsUpdate=!1}computeLocalAABB(e,t){let i=this.vertices;e.set(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),t.set(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(let a=0;a<this.vertices.length;a++){let r=i[a];r.x<e.x?e.x=r.x:r.x>t.x&&(t.x=r.x),r.y<e.y?e.y=r.y:r.y>t.y&&(t.y=r.y),r.z<e.z?e.z=r.z:r.z>t.z&&(t.z=r.z)}}computeWorldFaceNormals(e){let t=this.faceNormals.length;for(;this.worldFaceNormals.length<t;)this.worldFaceNormals.push(new y);let i=this.faceNormals,a=this.worldFaceNormals;for(let r=0;r!==t;r++)e.vmult(i[r],a[r]);this.worldFaceNormalsNeedsUpdate=!1}updateBoundingSphereRadius(){let e=0,t=this.vertices;for(let i=0;i!==t.length;i++){let a=t[i].lengthSquared();a>e&&(e=a)}this.boundingSphereRadius=Math.sqrt(e)}calculateWorldAABB(e,t,i,a){let r=this.vertices,s,o,l,c,u,f,h=new y;for(let m=0;m<r.length;m++){h.copy(r[m]),t.vmult(h,h),e.vadd(h,h);let v=h;(s===void 0||v.x<s)&&(s=v.x),(c===void 0||v.x>c)&&(c=v.x),(o===void 0||v.y<o)&&(o=v.y),(u===void 0||v.y>u)&&(u=v.y),(l===void 0||v.z<l)&&(l=v.z),(f===void 0||v.z>f)&&(f=v.z)}i.set(s,o,l),a.set(c,u,f)}volume(){return 4*Math.PI*this.boundingSphereRadius/3}getAveragePointLocal(e=new y){let t=this.vertices;for(let i=0;i<t.length;i++)e.vadd(t[i],e);return e.scale(1/t.length,e),e}transformAllPoints(e,t){let i=this.vertices.length,a=this.vertices;if(t){for(let r=0;r<i;r++){let s=a[r];t.vmult(s,s)}for(let r=0;r<this.faceNormals.length;r++){let s=this.faceNormals[r];t.vmult(s,s)}}if(e)for(let r=0;r<i;r++){let s=a[r];s.vadd(e,s)}}pointIsInside(e){let t=this.vertices,i=this.faces,a=this.faceNormals,r=new y;this.getAveragePointLocal(r);for(let s=0;s<this.faces.length;s++){let o=a[s],l=t[i[s][0]],c=new y;e.vsub(l,c);let u=o.dot(c),f=new y;r.vsub(l,f);let h=o.dot(f);if(u<0&&h>0||u>0&&h<0)return!1}return-1}static project(e,t,i,a,r){let s=e.vertices.length,o=Ic,l=0,c=0,u=kc,f=e.vertices;u.setZero(),N1.vectorToLocalFrame(i,a,t,o),N1.pointToLocalFrame(i,a,u,u);let h=u.dot(o);c=l=f[0].dot(o);for(let m=1;m<s;m++){let v=f[m].dot(o);v>l&&(l=v),v<c&&(c=v)}if(c-=h,l-=h,c>l){let m=c;c=l,l=m}r[0]=l,r[1]=c}},H0=[],V0=[],Ic=new y,kc=new y,r6=class extends c1{constructor(e){super({type:c1.types.BOX});this.halfExtents=void 0,this.convexPolyhedronRepresentation=void 0,this.halfExtents=e,this.convexPolyhedronRepresentation=null,this.updateConvexPolyhedronRepresentation(),this.updateBoundingSphereRadius()}updateConvexPolyhedronRepresentation(){let e=this.halfExtents.x,t=this.halfExtents.y,i=this.halfExtents.z,a=y,r=[new a(-e,-t,-i),new a(e,-t,-i),new a(e,t,-i),new a(-e,t,-i),new a(-e,-t,i),new a(e,-t,i),new a(e,t,i),new a(-e,t,i)],s=[[3,2,1,0],[4,5,6,7],[5,4,0,1],[2,3,7,6],[0,4,7,3],[1,2,6,5]],o=[new a(0,0,1),new a(0,1,0),new a(1,0,0)],l=new Je({vertices:r,faces:s,axes:o});this.convexPolyhedronRepresentation=l,l.material=this.material}calculateLocalInertia(e,t=new y){return r6.calculateInertia(this.halfExtents,e,t),t}static calculateInertia(e,t,i){let a=e;i.x=1/12*t*(2*a.y*2*a.y+2*a.z*2*a.z),i.y=1/12*t*(2*a.x*2*a.x+2*a.z*2*a.z),i.z=1/12*t*(2*a.y*2*a.y+2*a.x*2*a.x)}getSideNormals(e,t){let i=e,a=this.halfExtents;if(i[0].set(a.x,0,0),i[1].set(0,a.y,0),i[2].set(0,0,a.z),i[3].set(-a.x,0,0),i[4].set(0,-a.y,0),i[5].set(0,0,-a.z),t!==void 0)for(let r=0;r!==i.length;r++)t.vmult(i[r],i[r]);return i}volume(){return 8*this.halfExtents.x*this.halfExtents.y*this.halfExtents.z}updateBoundingSphereRadius(){this.boundingSphereRadius=this.halfExtents.length()}forEachWorldCorner(e,t,i){let a=this.halfExtents,r=[[a.x,a.y,a.z],[-a.x,a.y,a.z],[-a.x,-a.y,a.z],[-a.x,-a.y,-a.z],[a.x,-a.y,-a.z],[a.x,a.y,-a.z],[-a.x,a.y,-a.z],[a.x,-a.y,a.z]];for(let s=0;s<r.length;s++)Qe.set(r[s][0],r[s][1],r[s][2]),t.vmult(Qe,Qe),e.vadd(Qe,Qe),i(Qe.x,Qe.y,Qe.z)}calculateWorldAABB(e,t,i,a){let r=this.halfExtents;pe[0].set(r.x,r.y,r.z),pe[1].set(-r.x,r.y,r.z),pe[2].set(-r.x,-r.y,r.z),pe[3].set(-r.x,-r.y,-r.z),pe[4].set(r.x,-r.y,-r.z),pe[5].set(r.x,r.y,-r.z),pe[6].set(-r.x,r.y,-r.z),pe[7].set(r.x,-r.y,r.z);let s=pe[0];t.vmult(s,s),e.vadd(s,s),a.copy(s),i.copy(s);for(let o=1;o<8;o++){let l=pe[o];t.vmult(l,l),e.vadd(l,l);let c=l.x,u=l.y,f=l.z;c>a.x&&(a.x=c),u>a.y&&(a.y=u),f>a.z&&(a.z=f),c<i.x&&(i.x=c),u<i.y&&(i.y=u),f<i.z&&(i.z=f)}}},Qe=new y,pe=[new y,new y,new y,new y,new y,new y,new y,new y],N0={DYNAMIC:1,STATIC:2,KINEMATIC:4},R0={AWAKE:0,SLEEPY:1,SLEEPING:2},i1=class extends T0{constructor(e={}){super();this.id=void 0,this.index=void 0,this.world=void 0,this.preStep=void 0,this.postStep=void 0,this.vlambda=void 0,this.collisionFilterGroup=void 0,this.collisionFilterMask=void 0,this.collisionResponse=void 0,this.position=void 0,this.previousPosition=void 0,this.interpolatedPosition=void 0,this.initPosition=void 0,this.velocity=void 0,this.initVelocity=void 0,this.force=void 0,this.mass=void 0,this.invMass=void 0,this.material=void 0,this.linearDamping=void 0,this.type=void 0,this.allowSleep=void 0,this.sleepState=void 0,this.sleepSpeedLimit=void 0,this.sleepTimeLimit=void 0,this.timeLastSleepy=void 0,this.wakeUpAfterNarrowphase=void 0,this.torque=void 0,this.quaternion=void 0,this.initQuaternion=void 0,this.previousQuaternion=void 0,this.interpolatedQuaternion=void 0,this.angularVelocity=void 0,this.initAngularVelocity=void 0,this.shapes=void 0,this.shapeOffsets=void 0,this.shapeOrientations=void 0,this.inertia=void 0,this.invInertia=void 0,this.invInertiaWorld=void 0,this.invMassSolve=void 0,this.invInertiaSolve=void 0,this.invInertiaWorldSolve=void 0,this.fixedRotation=void 0,this.angularDamping=void 0,this.linearFactor=void 0,this.angularFactor=void 0,this.aabb=void 0,this.aabbNeedsUpdate=void 0,this.boundingRadius=void 0,this.wlambda=void 0,this.isTrigger=void 0,this.id=i1.idCounter++,this.index=-1,this.world=null,this.preStep=null,this.postStep=null,this.vlambda=new y,this.collisionFilterGroup=typeof e.collisionFilterGroup=="number"?e.collisionFilterGroup:1,this.collisionFilterMask=typeof e.collisionFilterMask=="number"?e.collisionFilterMask:-1,this.collisionResponse=typeof e.collisionResponse=="boolean"?e.collisionResponse:!0,this.position=new y,this.previousPosition=new y,this.interpolatedPosition=new y,this.initPosition=new y,e.position&&(this.position.copy(e.position),this.previousPosition.copy(e.position),this.interpolatedPosition.copy(e.position),this.initPosition.copy(e.position)),this.velocity=new y,e.velocity&&this.velocity.copy(e.velocity),this.initVelocity=new y,this.force=new y;let t=typeof e.mass=="number"?e.mass:0;this.mass=t,this.invMass=t>0?1/t:0,this.material=e.material||null,this.linearDamping=typeof e.linearDamping=="number"?e.linearDamping:.01,this.type=t<=0?i1.STATIC:i1.DYNAMIC,typeof e.type==typeof i1.STATIC&&(this.type=e.type),this.allowSleep=typeof e.allowSleep!="undefined"?e.allowSleep:!0,this.sleepState=i1.AWAKE,this.sleepSpeedLimit=typeof e.sleepSpeedLimit!="undefined"?e.sleepSpeedLimit:.1,this.sleepTimeLimit=typeof e.sleepTimeLimit!="undefined"?e.sleepTimeLimit:1,this.timeLastSleepy=0,this.wakeUpAfterNarrowphase=!1,this.torque=new y,this.quaternion=new O1,this.initQuaternion=new O1,this.previousQuaternion=new O1,this.interpolatedQuaternion=new O1,e.quaternion&&(this.quaternion.copy(e.quaternion),this.initQuaternion.copy(e.quaternion),this.previousQuaternion.copy(e.quaternion),this.interpolatedQuaternion.copy(e.quaternion)),this.angularVelocity=new y,e.angularVelocity&&this.angularVelocity.copy(e.angularVelocity),this.initAngularVelocity=new y,this.shapes=[],this.shapeOffsets=[],this.shapeOrientations=[],this.inertia=new y,this.invInertia=new y,this.invInertiaWorld=new w2,this.invMassSolve=0,this.invInertiaSolve=new y,this.invInertiaWorldSolve=new w2,this.fixedRotation=typeof e.fixedRotation!="undefined"?e.fixedRotation:!1,this.angularDamping=typeof e.angularDamping!="undefined"?e.angularDamping:.01,this.linearFactor=new y(1,1,1),e.linearFactor&&this.linearFactor.copy(e.linearFactor),this.angularFactor=new y(1,1,1),e.angularFactor&&this.angularFactor.copy(e.angularFactor),this.aabb=new _2,this.aabbNeedsUpdate=!0,this.boundingRadius=0,this.wlambda=new y,this.isTrigger=Boolean(e.isTrigger),e.shape&&this.addShape(e.shape),this.updateMassProperties()}wakeUp(){let e=this.sleepState;this.sleepState=i1.AWAKE,this.wakeUpAfterNarrowphase=!1,e===i1.SLEEPING&&this.dispatchEvent(i1.wakeupEvent)}sleep(){this.sleepState=i1.SLEEPING,this.velocity.set(0,0,0),this.angularVelocity.set(0,0,0),this.wakeUpAfterNarrowphase=!1}sleepTick(e){if(this.allowSleep){let t=this.sleepState,i=this.velocity.lengthSquared()+this.angularVelocity.lengthSquared(),a=this.sleepSpeedLimit**2;t===i1.AWAKE&&i<a?(this.sleepState=i1.SLEEPY,this.timeLastSleepy=e,this.dispatchEvent(i1.sleepyEvent)):t===i1.SLEEPY&&i>a?this.wakeUp():t===i1.SLEEPY&&e-this.timeLastSleepy>this.sleepTimeLimit&&(this.sleep(),this.dispatchEvent(i1.sleepEvent))}}updateSolveMassProperties(){this.sleepState===i1.SLEEPING||this.type===i1.KINEMATIC?(this.invMassSolve=0,this.invInertiaSolve.setZero(),this.invInertiaWorldSolve.setZero()):(this.invMassSolve=this.invMass,this.invInertiaSolve.copy(this.invInertia),this.invInertiaWorldSolve.copy(this.invInertiaWorld))}pointToLocalFrame(e,t=new y){return e.vsub(this.position,t),this.quaternion.conjugate().vmult(t,t),t}vectorToLocalFrame(e,t=new y){return this.quaternion.conjugate().vmult(e,t),t}pointToWorldFrame(e,t=new y){return this.quaternion.vmult(e,t),t.vadd(this.position,t),t}vectorToWorldFrame(e,t=new y){return this.quaternion.vmult(e,t),t}addShape(e,t,i){let a=new y,r=new O1;return t&&a.copy(t),i&&r.copy(i),this.shapes.push(e),this.shapeOffsets.push(a),this.shapeOrientations.push(r),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,e.body=this,this}removeShape(e){let t=this.shapes.indexOf(e);return t===-1?(console.warn("Shape does not belong to the body"),this):(this.shapes.splice(t,1),this.shapeOffsets.splice(t,1),this.shapeOrientations.splice(t,1),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,e.body=null,this)}updateBoundingRadius(){let e=this.shapes,t=this.shapeOffsets,i=e.length,a=0;for(let r=0;r!==i;r++){let s=e[r];s.updateBoundingSphereRadius();let o=t[r].length(),l=s.boundingSphereRadius;o+l>a&&(a=o+l)}this.boundingRadius=a}updateAABB(){let e=this.shapes,t=this.shapeOffsets,i=this.shapeOrientations,a=e.length,r=Uc,s=Oc,o=this.quaternion,l=this.aabb,c=Gc;for(let u=0;u!==a;u++){let f=e[u];o.vmult(t[u],r),r.vadd(this.position,r),o.mult(i[u],s),f.calculateWorldAABB(r,s,c.lowerBound,c.upperBound),u===0?l.copy(c):l.extend(c)}this.aabbNeedsUpdate=!1}updateInertiaWorld(e){let t=this.invInertia;if(!(t.x===t.y&&t.y===t.z&&!e)){let i=qc,a=Wc;i.setRotationFromQuaternion(this.quaternion),i.transpose(a),i.scale(t,i),i.mmult(a,this.invInertiaWorld)}}applyForce(e,t=new y){if(this.type!==i1.DYNAMIC)return;this.sleepState===i1.SLEEPING&&this.wakeUp();let i=jc;t.cross(e,i),this.force.vadd(e,this.force),this.torque.vadd(i,this.torque)}applyLocalForce(e,t=new y){if(this.type!==i1.DYNAMIC)return;let i=Xc,a=Zc;this.vectorToWorldFrame(e,i),this.vectorToWorldFrame(t,a),this.applyForce(i,a)}applyTorque(e){this.type===i1.DYNAMIC&&(this.sleepState===i1.SLEEPING&&this.wakeUp(),this.torque.vadd(e,this.torque))}applyImpulse(e,t=new y){if(this.type!==i1.DYNAMIC)return;this.sleepState===i1.SLEEPING&&this.wakeUp();let i=t,a=Yc;a.copy(e),a.scale(this.invMass,a),this.velocity.vadd(a,this.velocity);let r=Kc;i.cross(e,r),this.invInertiaWorld.vmult(r,r),this.angularVelocity.vadd(r,this.angularVelocity)}applyLocalImpulse(e,t=new y){if(this.type!==i1.DYNAMIC)return;let i=$c,a=Jc;this.vectorToWorldFrame(e,i),this.vectorToWorldFrame(t,a),this.applyImpulse(i,a)}updateMassProperties(){let e=Qc;this.invMass=this.mass>0?1/this.mass:0;let t=this.inertia,i=this.fixedRotation;this.updateAABB(),e.set((this.aabb.upperBound.x-this.aabb.lowerBound.x)/2,(this.aabb.upperBound.y-this.aabb.lowerBound.y)/2,(this.aabb.upperBound.z-this.aabb.lowerBound.z)/2),r6.calculateInertia(e,this.mass,t),this.invInertia.set(t.x>0&&!i?1/t.x:0,t.y>0&&!i?1/t.y:0,t.z>0&&!i?1/t.z:0),this.updateInertiaWorld(!0)}getVelocityAtWorldPoint(e,t){let i=new y;return e.vsub(this.position,i),this.angularVelocity.cross(i,t),this.velocity.vadd(t,t),t}integrate(e,t,i){if(this.previousPosition.copy(this.position),this.previousQuaternion.copy(this.quaternion),!(this.type===i1.DYNAMIC||this.type===i1.KINEMATIC)||this.sleepState===i1.SLEEPING)return;let a=this.velocity,r=this.angularVelocity,s=this.position,o=this.force,l=this.torque,c=this.quaternion,u=this.invMass,f=this.invInertiaWorld,h=this.linearFactor,m=u*e;a.x+=o.x*m*h.x,a.y+=o.y*m*h.y,a.z+=o.z*m*h.z;let v=f.elements,g=this.angularFactor,x=l.x*g.x,p=l.y*g.y,d=l.z*g.z;r.x+=e*(v[0]*x+v[1]*p+v[2]*d),r.y+=e*(v[3]*x+v[4]*p+v[5]*d),r.z+=e*(v[6]*x+v[7]*p+v[8]*d),s.x+=a.x*e,s.y+=a.y*e,s.z+=a.z*e,c.integrate(this.angularVelocity,e,this.angularFactor,c),t&&(i?c.normalizeFast():c.normalize()),this.aabbNeedsUpdate=!0,this.updateInertiaWorld()}};i1.idCounter=0;i1.COLLIDE_EVENT_NAME="collide";i1.DYNAMIC=N0.DYNAMIC;i1.STATIC=N0.STATIC;i1.KINEMATIC=N0.KINEMATIC;i1.AWAKE=R0.AWAKE;i1.SLEEPY=R0.SLEEPY;i1.SLEEPING=R0.SLEEPING;i1.wakeupEvent={type:"wakeup"};i1.sleepyEvent={type:"sleepy"};i1.sleepEvent={type:"sleep"};var Uc=new y,Oc=new O1,Gc=new _2,qc=new w2,Wc=new w2,jc=new y,Xc=new y,Zc=new y,Yc=new y,Kc=new y,$c=new y,Jc=new y,Qc=new y,za=class{constructor(){this.world=void 0,this.useBoundingBoxes=void 0,this.dirty=void 0,this.world=null,this.useBoundingBoxes=!1,this.dirty=!0}collisionPairs(e,t,i){throw new Error("collisionPairs not implemented for this BroadPhase class!")}needBroadphaseCollision(e,t){return!((e.collisionFilterGroup&t.collisionFilterMask)==0||(t.collisionFilterGroup&e.collisionFilterMask)==0||((e.type&i1.STATIC)!=0||e.sleepState===i1.SLEEPING)&&((t.type&i1.STATIC)!=0||t.sleepState===i1.SLEEPING))}intersectionTest(e,t,i,a){this.useBoundingBoxes?this.doBoundingBoxBroadphase(e,t,i,a):this.doBoundingSphereBroadphase(e,t,i,a)}doBoundingSphereBroadphase(e,t,i,a){let r=e7;t.position.vsub(e.position,r);let s=(e.boundingRadius+t.boundingRadius)**2;r.lengthSquared()<s&&(i.push(e),a.push(t))}doBoundingBoxBroadphase(e,t,i,a){e.aabbNeedsUpdate&&e.updateAABB(),t.aabbNeedsUpdate&&t.updateAABB(),e.aabb.overlaps(t.aabb)&&(i.push(e),a.push(t))}makePairsUnique(e,t){let i=t7,a=i7,r=a7,s=e.length;for(let o=0;o!==s;o++)a[o]=e[o],r[o]=t[o];e.length=0,t.length=0;for(let o=0;o!==s;o++){let l=a[o].id,c=r[o].id,u=l<c?l+","+c:c+","+l;i[u]=o,i.keys.push(u)}for(let o=0;o!==i.keys.length;o++){let l=i.keys.pop(),c=i[l];e.push(a[c]),t.push(r[c]),delete i[l]}}setWorld(e){}static boundingSphereCheck(e,t){let i=new y;e.position.vsub(t.position,i);let a=e.shapes[0],r=t.shapes[0];return Math.pow(a.boundingSphereRadius+r.boundingSphereRadius,2)>i.lengthSquared()}aabbQuery(e,t,i){return console.warn(".aabbQuery is not implemented in this Broadphase subclass."),[]}},e7=new y,t7={keys:[]},i7=[],a7=[];var Jh=new y,n6=class extends za{constructor(){super()}collisionPairs(e,t,i){let a=e.bodies,r=a.length,s,o;for(let l=0;l!==r;l++)for(let c=0;c!==l;c++)s=a[l],o=a[c],!!this.needBroadphaseCollision(s,o)&&this.intersectionTest(s,o,t,i)}aabbQuery(e,t,i=[]){for(let a=0;a<e.bodies.length;a++){let r=e.bodies[a];r.aabbNeedsUpdate&&r.updateAABB(),r.aabb.overlaps(t)&&i.push(r)}return i}},s6=class{constructor(){this.rayFromWorld=void 0,this.rayToWorld=void 0,this.hitNormalWorld=void 0,this.hitPointWorld=void 0,this.hasHit=void 0,this.shape=void 0,this.body=void 0,this.hitFaceIndex=void 0,this.distance=void 0,this.shouldStop=void 0,this.rayFromWorld=new y,this.rayToWorld=new y,this.hitNormalWorld=new y,this.hitPointWorld=new y,this.hasHit=!1,this.shape=null,this.body=null,this.hitFaceIndex=-1,this.distance=-1,this.shouldStop=!1}reset(){this.rayFromWorld.setZero(),this.rayToWorld.setZero(),this.hitNormalWorld.setZero(),this.hitPointWorld.setZero(),this.hasHit=!1,this.shape=null,this.body=null,this.hitFaceIndex=-1,this.distance=-1,this.shouldStop=!1}abort(){this.shouldStop=!0}set(e,t,i,a,r,s,o){this.rayFromWorld.copy(e),this.rayToWorld.copy(t),this.hitNormalWorld.copy(i),this.hitPointWorld.copy(a),this.shape=r,this.body=s,this.distance=o}},Aa,wa,_a,Sa,Ea,La,Da,F0={CLOSEST:1,ANY:2,ALL:4};Aa=c1.types.SPHERE;wa=c1.types.PLANE;_a=c1.types.BOX;Sa=c1.types.CYLINDER;Ea=c1.types.CONVEXPOLYHEDRON;La=c1.types.HEIGHTFIELD;Da=c1.types.TRIMESH;var J1=class{get[Aa](){return this._intersectSphere}get[wa](){return this._intersectPlane}get[_a](){return this._intersectBox}get[Sa](){return this._intersectConvex}get[Ea](){return this._intersectConvex}get[La](){return this._intersectHeightfield}get[Da](){return this._intersectTrimesh}constructor(e=new y,t=new y){this.from=void 0,this.to=void 0,this.direction=void 0,this.precision=void 0,this.checkCollisionResponse=void 0,this.skipBackfaces=void 0,this.collisionFilterMask=void 0,this.collisionFilterGroup=void 0,this.mode=void 0,this.result=void 0,this.hasHit=void 0,this.callback=void 0,this.from=e.clone(),this.to=t.clone(),this.direction=new y,this.precision=1e-4,this.checkCollisionResponse=!0,this.skipBackfaces=!1,this.collisionFilterMask=-1,this.collisionFilterGroup=-1,this.mode=J1.ANY,this.result=new s6,this.hasHit=!1,this.callback=i=>{}}intersectWorld(e,t){return this.mode=t.mode||J1.ANY,this.result=t.result||new s6,this.skipBackfaces=!!t.skipBackfaces,this.collisionFilterMask=typeof t.collisionFilterMask!="undefined"?t.collisionFilterMask:-1,this.collisionFilterGroup=typeof t.collisionFilterGroup!="undefined"?t.collisionFilterGroup:-1,this.checkCollisionResponse=typeof t.checkCollisionResponse!="undefined"?t.checkCollisionResponse:!0,t.from&&this.from.copy(t.from),t.to&&this.to.copy(t.to),this.callback=t.callback||(()=>{}),this.hasHit=!1,this.result.reset(),this.updateDirection(),this.getAABB(Ta),B0.length=0,e.broadphase.aabbQuery(e,Ta,B0),this.intersectBodies(B0),this.hasHit}intersectBody(e,t){t&&(this.result=t,this.updateDirection());let i=this.checkCollisionResponse;if(i&&!e.collisionResponse||(this.collisionFilterGroup&e.collisionFilterMask)==0||(e.collisionFilterGroup&this.collisionFilterMask)==0)return;let a=r7,r=n7;for(let s=0,o=e.shapes.length;s<o;s++){let l=e.shapes[s];if(!(i&&!l.collisionResponse)&&(e.quaternion.mult(e.shapeOrientations[s],r),e.quaternion.vmult(e.shapeOffsets[s],a),a.vadd(e.position,a),this.intersectShape(l,r,a,e),this.result.shouldStop))break}}intersectBodies(e,t){t&&(this.result=t,this.updateDirection());for(let i=0,a=e.length;!this.result.shouldStop&&i<a;i++)this.intersectBody(e[i])}updateDirection(){this.to.vsub(this.from,this.direction),this.direction.normalize()}intersectShape(e,t,i,a){let r=this.from;if(M7(r,this.direction,i)>e.boundingSphereRadius)return;let o=this[e.type];o&&o.call(this,e,t,i,a,e)}_intersectBox(e,t,i,a,r){return this._intersectConvex(e.convexPolyhedronRepresentation,t,i,a,r)}_intersectPlane(e,t,i,a,r){let s=this.from,o=this.to,l=this.direction,c=new y(0,0,1);t.vmult(c,c);let u=new y;s.vsub(i,u);let f=u.dot(c);o.vsub(i,u);let h=u.dot(c);if(f*h>0||s.distanceTo(o)<f)return;let m=c.dot(l);if(Math.abs(m)<this.precision)return;let v=new y,g=new y,x=new y;s.vsub(i,v);let p=-c.dot(v)/m;l.scale(p,g),s.vadd(g,x),this.reportIntersection(c,x,r,a,-1)}getAABB(e){let{lowerBound:t,upperBound:i}=e,a=this.to,r=this.from;t.x=Math.min(a.x,r.x),t.y=Math.min(a.y,r.y),t.z=Math.min(a.z,r.z),i.x=Math.max(a.x,r.x),i.y=Math.max(a.y,r.y),i.z=Math.max(a.z,r.z)}_intersectHeightfield(e,t,i,a,r){e.data,e.elementSize;let s=s7;s.from.copy(this.from),s.to.copy(this.to),N1.pointToLocalFrame(i,t,s.from,s.from),N1.pointToLocalFrame(i,t,s.to,s.to),s.updateDirection();let o=o7,l,c,u,f;l=c=0,u=f=e.data.length-1;let h=new _2;s.getAABB(h),e.getIndexOfPosition(h.lowerBound.x,h.lowerBound.y,o,!0),l=Math.max(l,o[0]),c=Math.max(c,o[1]),e.getIndexOfPosition(h.upperBound.x,h.upperBound.y,o,!0),u=Math.min(u,o[0]+1),f=Math.min(f,o[1]+1);for(let m=l;m<u;m++)for(let v=c;v<f;v++){if(this.result.shouldStop)return;if(e.getAabbAtIndex(m,v,h),!!h.overlapsRay(s)){if(e.getConvexTrianglePillar(m,v,!1),N1.pointToWorldFrame(i,t,e.pillarOffset,o6),this._intersectConvex(e.pillarConvex,t,o6,a,r,Ha),this.result.shouldStop)return;e.getConvexTrianglePillar(m,v,!0),N1.pointToWorldFrame(i,t,e.pillarOffset,o6),this._intersectConvex(e.pillarConvex,t,o6,a,r,Ha)}}}_intersectSphere(e,t,i,a,r){let s=this.from,o=this.to,l=e.radius,c=(o.x-s.x)**2+(o.y-s.y)**2+(o.z-s.z)**2,u=2*((o.x-s.x)*(s.x-i.x)+(o.y-s.y)*(s.y-i.y)+(o.z-s.z)*(s.z-i.z)),f=(s.x-i.x)**2+(s.y-i.y)**2+(s.z-i.z)**2-l**2,h=u**2-4*c*f,m=c7,v=l7;if(!(h<0))if(h===0)s.lerp(o,h,m),m.vsub(i,v),v.normalize(),this.reportIntersection(v,m,r,a,-1);else{let g=(-u-Math.sqrt(h))/(2*c),x=(-u+Math.sqrt(h))/(2*c);if(g>=0&&g<=1&&(s.lerp(o,g,m),m.vsub(i,v),v.normalize(),this.reportIntersection(v,m,r,a,-1)),this.result.shouldStop)return;x>=0&&x<=1&&(s.lerp(o,x,m),m.vsub(i,v),v.normalize(),this.reportIntersection(v,m,r,a,-1))}}_intersectConvex(e,t,i,a,r,s){let o=u7,l=Va,c=s&&s.faceList||null,u=e.faces,f=e.vertices,h=e.faceNormals,m=this.direction,v=this.from,g=this.to,x=v.distanceTo(g),p=c?c.length:u.length,d=this.result;for(let A=0;!d.shouldStop&&A<p;A++){let b=c?c[A]:A,C=u[b],E=h[b],N=t,S=i;l.copy(f[C[0]]),N.vmult(l,l),l.vadd(S,l),l.vsub(v,l),N.vmult(E,o);let P=m.dot(o);if(Math.abs(P)<this.precision)continue;let F=o.dot(l)/P;if(!(F<0)){m.scale(F,S2),S2.vadd(v,S2),X2.copy(f[C[0]]),N.vmult(X2,X2),S.vadd(X2,X2);for(let M=1;!d.shouldStop&&M<C.length-1;M++){me.copy(f[C[M]]),ve.copy(f[C[M+1]]),N.vmult(me,me),N.vmult(ve,ve),S.vadd(me,me),S.vadd(ve,ve);let D=S2.distanceTo(v);!(J1.pointInTriangle(S2,X2,me,ve)||J1.pointInTriangle(S2,me,X2,ve))||D>x||this.reportIntersection(o,S2,r,a,b)}}}}_intersectTrimesh(e,t,i,a,r,s){let o=h7,l=g7,c=x7,u=Va,f=f7,h=d7,m=p7,v=v7,g=m7,x=e.indices;e.vertices;let p=this.from,d=this.to,A=this.direction;c.position.copy(i),c.quaternion.copy(t),N1.vectorToLocalFrame(i,t,A,f),N1.pointToLocalFrame(i,t,p,h),N1.pointToLocalFrame(i,t,d,m),m.x*=e.scale.x,m.y*=e.scale.y,m.z*=e.scale.z,h.x*=e.scale.x,h.y*=e.scale.y,h.z*=e.scale.z,m.vsub(h,f),f.normalize();let b=h.distanceSquared(m);e.tree.rayQuery(this,c,l);for(let C=0,E=l.length;!this.result.shouldStop&&C!==E;C++){let N=l[C];e.getNormal(N,o),e.getVertex(x[N*3],X2),X2.vsub(h,u);let S=f.dot(o),P=o.dot(u)/S;if(P<0)continue;f.scale(P,S2),S2.vadd(h,S2),e.getVertex(x[N*3+1],me),e.getVertex(x[N*3+2],ve);let F=S2.distanceSquared(h);!(J1.pointInTriangle(S2,me,X2,ve)||J1.pointInTriangle(S2,X2,me,ve))||F>b||(N1.vectorToWorldFrame(t,o,g),N1.pointToWorldFrame(i,t,S2,v),this.reportIntersection(g,v,r,a,N))}l.length=0}reportIntersection(e,t,i,a,r){let s=this.from,o=this.to,l=s.distanceTo(t),c=this.result;if(!(this.skipBackfaces&&e.dot(this.direction)>0))switch(c.hitFaceIndex=typeof r!="undefined"?r:-1,this.mode){case J1.ALL:this.hasHit=!0,c.set(s,o,e,t,i,a,l),c.hasHit=!0,this.callback(c);break;case J1.CLOSEST:(l<c.distance||!c.hasHit)&&(this.hasHit=!0,c.hasHit=!0,c.set(s,o,e,t,i,a,l));break;case J1.ANY:this.hasHit=!0,c.hasHit=!0,c.set(s,o,e,t,i,a,l),c.shouldStop=!0;break}}static pointInTriangle(e,t,i,a){a.vsub(t,g4),i.vsub(t,xt),e.vsub(t,P0);let r=g4.dot(g4),s=g4.dot(xt),o=g4.dot(P0),l=xt.dot(xt),c=xt.dot(P0),u,f;return(u=l*o-s*c)>=0&&(f=r*c-s*o)>=0&&u+f<r*l-s*s}};J1.CLOSEST=F0.CLOSEST;J1.ANY=F0.ANY;J1.ALL=F0.ALL;var Ta=new _2,B0=[],xt=new y,P0=new y,r7=new y,n7=new O1,S2=new y,X2=new y,me=new y,ve=new y,Ha={faceList:[0]},o6=new y,s7=new J1,o7=[],c7=new y,l7=new y,u7=new y,Va=new y,h7=new y,f7=new y,d7=new y,p7=new y,m7=new y,v7=new y;new _2;var g7=[],x7=new N1,g4=new y,c6=new y;function M7(n,e,t){t.vsub(n,g4);let i=g4.dot(e);return e.scale(i,c6),c6.vadd(n,c6),t.distanceTo(c6)}var I0=class{static defaults(e={},t){for(let i in t)i in e||(e[i]=t[i]);return e}},l6=class{constructor(e,t,i={}){this.equations=void 0,this.bodyA=void 0,this.bodyB=void 0,this.id=void 0,this.collideConnected=void 0,i=I0.defaults(i,{collideConnected:!0,wakeUpBodies:!0}),this.equations=[],this.bodyA=e,this.bodyB=t,this.id=l6.idCounter++,this.collideConnected=i.collideConnected,i.wakeUpBodies&&(e&&e.wakeUp(),t&&t.wakeUp())}update(){throw new Error("method update() not implmemented in this Constraint subclass!")}enable(){let e=this.equations;for(let t=0;t<e.length;t++)e[t].enabled=!0}disable(){let e=this.equations;for(let t=0;t<e.length;t++)e[t].enabled=!1}};l6.idCounter=0;var k0=class{constructor(){this.spatial=void 0,this.rotational=void 0,this.spatial=new y,this.rotational=new y}multiplyElement(e){return e.spatial.dot(this.spatial)+e.rotational.dot(this.rotational)}multiplyVectors(e,t){return e.dot(this.spatial)+t.dot(this.rotational)}},B4=class{constructor(e,t,i=-1e6,a=1e6){this.id=void 0,this.minForce=void 0,this.maxForce=void 0,this.bi=void 0,this.bj=void 0,this.si=void 0,this.sj=void 0,this.a=void 0,this.b=void 0,this.eps=void 0,this.jacobianElementA=void 0,this.jacobianElementB=void 0,this.enabled=void 0,this.multiplier=void 0,this.id=B4.idCounter++,this.minForce=i,this.maxForce=a,this.bi=e,this.bj=t,this.a=0,this.b=0,this.eps=0,this.jacobianElementA=new k0,this.jacobianElementB=new k0,this.enabled=!0,this.multiplier=0,this.setSpookParams(1e7,4,1/60)}setSpookParams(e,t,i){let a=t,r=e,s=i;this.a=4/(s*(1+4*a)),this.b=4*a/(1+4*a),this.eps=4/(s*s*r*(1+4*a))}computeB(e,t,i){let a=this.computeGW(),r=this.computeGq(),s=this.computeGiMf();return-r*e-a*t-s*i}computeGq(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.position,s=a.position;return e.spatial.dot(r)+t.spatial.dot(s)}computeGW(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.velocity,s=a.velocity,o=i.angularVelocity,l=a.angularVelocity;return e.multiplyVectors(r,o)+t.multiplyVectors(s,l)}computeGWlambda(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.vlambda,s=a.vlambda,o=i.wlambda,l=a.wlambda;return e.multiplyVectors(r,o)+t.multiplyVectors(s,l)}computeGiMf(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.force,s=i.torque,o=a.force,l=a.torque,c=i.invMassSolve,u=a.invMassSolve;return r.scale(c,Na),o.scale(u,Ra),i.invInertiaWorldSolve.vmult(s,Fa),a.invInertiaWorldSolve.vmult(l,Ba),e.multiplyVectors(Na,Fa)+t.multiplyVectors(Ra,Ba)}computeGiMGt(){let e=this.jacobianElementA,t=this.jacobianElementB,i=this.bi,a=this.bj,r=i.invMassSolve,s=a.invMassSolve,o=i.invInertiaWorldSolve,l=a.invInertiaWorldSolve,c=r+s;return o.vmult(e.rotational,u6),c+=u6.dot(e.rotational),l.vmult(t.rotational,u6),c+=u6.dot(t.rotational),c}addToWlambda(e){let t=this.jacobianElementA,i=this.jacobianElementB,a=this.bi,r=this.bj,s=b7;a.vlambda.addScaledVector(a.invMassSolve*e,t.spatial,a.vlambda),r.vlambda.addScaledVector(r.invMassSolve*e,i.spatial,r.vlambda),a.invInertiaWorldSolve.vmult(t.rotational,s),a.wlambda.addScaledVector(e,s,a.wlambda),r.invInertiaWorldSolve.vmult(i.rotational,s),r.wlambda.addScaledVector(e,s,r.wlambda)}computeC(){return this.computeGiMGt()+this.eps}};B4.idCounter=0;var Na=new y,Ra=new y,Fa=new y,Ba=new y,u6=new y,b7=new y,Pa=class extends B4{constructor(e,t,i=1e6){super(e,t,0,i);this.restitution=void 0,this.ri=void 0,this.rj=void 0,this.ni=void 0,this.restitution=0,this.ri=new y,this.rj=new y,this.ni=new y}computeB(e){let t=this.a,i=this.b,a=this.bi,r=this.bj,s=this.ri,o=this.rj,l=y7,c=C7,u=a.velocity,f=a.angularVelocity;a.force,a.torque;let h=r.velocity,m=r.angularVelocity;r.force,r.torque;let v=z7,g=this.jacobianElementA,x=this.jacobianElementB,p=this.ni;s.cross(p,l),o.cross(p,c),p.negate(g.spatial),l.negate(g.rotational),x.spatial.copy(p),x.rotational.copy(c),v.copy(r.position),v.vadd(o,v),v.vsub(a.position,v),v.vsub(s,v);let d=p.dot(v),A=this.restitution+1,b=A*h.dot(p)-A*u.dot(p)+m.dot(c)-f.dot(l),C=this.computeGiMf();return-d*t-b*i-e*C}getImpactVelocityAlongNormal(){let e=A7,t=w7,i=_7,a=S7,r=E7;return this.bi.position.vadd(this.ri,i),this.bj.position.vadd(this.rj,a),this.bi.getVelocityAtWorldPoint(i,e),this.bj.getVelocityAtWorldPoint(a,t),e.vsub(t,r),this.ni.dot(r)}},y7=new y,C7=new y,z7=new y,A7=new y,w7=new y,_7=new y,S7=new y,E7=new y;var Qh=new y,ef=new y;var tf=new y,af=new y;var rf=new y,nf=new y,U0=class extends B4{constructor(e,t,i){super(e,t,-i,i);this.ri=void 0,this.rj=void 0,this.t=void 0,this.ri=new y,this.rj=new y,this.t=new y}computeB(e){this.a;let t=this.b;this.bi,this.bj;let i=this.ri,a=this.rj,r=L7,s=D7,o=this.t;i.cross(o,r),a.cross(o,s);let l=this.jacobianElementA,c=this.jacobianElementB;o.negate(l.spatial),r.negate(l.rotational),c.spatial.copy(o),c.rotational.copy(s);let u=this.computeGW(),f=this.computeGiMf();return-u*t-e*f}},L7=new y,D7=new y,Te=class{constructor(e,t,i){this.id=void 0,this.materials=void 0,this.friction=void 0,this.restitution=void 0,this.contactEquationStiffness=void 0,this.contactEquationRelaxation=void 0,this.frictionEquationStiffness=void 0,this.frictionEquationRelaxation=void 0,i=I0.defaults(i,{friction:.3,restitution:.3,contactEquationStiffness:1e7,contactEquationRelaxation:3,frictionEquationStiffness:1e7,frictionEquationRelaxation:3}),this.id=Te.idCounter++,this.materials=[e,t],this.friction=i.friction,this.restitution=i.restitution,this.contactEquationStiffness=i.contactEquationStiffness,this.contactEquationRelaxation=i.contactEquationRelaxation,this.frictionEquationStiffness=i.frictionEquationStiffness,this.frictionEquationRelaxation=i.frictionEquationRelaxation}};Te.idCounter=0;var He=class{constructor(e={}){this.name=void 0,this.id=void 0,this.friction=void 0,this.restitution=void 0;let t="";typeof e=="string"&&(t=e,e={}),this.name=t,this.id=He.idCounter++,this.friction=typeof e.friction!="undefined"?e.friction:-1,this.restitution=typeof e.restitution!="undefined"?e.restitution:-1}};He.idCounter=0;var sf=new y,of=new y,cf=new y,lf=new y,uf=new y,hf=new y,ff=new y,df=new y,pf=new y,mf=new y,vf=new y;var gf=new y,xf=new y;var Mf=new y,bf=new y,yf=new y;new J1;var Cf=new y,zf=new y,Af=[new y(1,0,0),new y(0,1,0),new y(0,0,1)],wf=new y;var _f=new y,Sf=new y,Ef=new y;var Lf=new y,Df=new y,Tf=new y,Hf=new y;var Vf=new y,Nf=new y,Rf=new y;var Ff=new y,Bf=new y;var Pf=new y,If=new y,kf=new y,Uf=new y,Of=new y,Gf=new y,qf=new y;var e4=class extends c1{constructor(){super({type:c1.types.PLANE});this.worldNormal=void 0,this.worldNormalNeedsUpdate=void 0,this.boundingSphereRadius=void 0,this.worldNormal=new y,this.worldNormalNeedsUpdate=!0,this.boundingSphereRadius=Number.MAX_VALUE}computeWorldNormal(e){let t=this.worldNormal;t.set(0,0,1),e.vmult(t,t),this.worldNormalNeedsUpdate=!1}calculateLocalInertia(e,t=new y){return t}volume(){return Number.MAX_VALUE}calculateWorldAABB(e,t,i,a){Ve.set(0,0,1),t.vmult(Ve,Ve);let r=Number.MAX_VALUE;i.set(-r,-r,-r),a.set(r,r,r),Ve.x===1?a.x=e.x:Ve.x===-1&&(i.x=e.x),Ve.y===1?a.y=e.y:Ve.y===-1&&(i.y=e.y),Ve.z===1?a.z=e.z:Ve.z===-1&&(i.z=e.z)}updateBoundingSphereRadius(){this.boundingSphereRadius=Number.MAX_VALUE}},Ve=new y;var Wf=new y,jf=new y,Xf=new y,Zf=new y,Yf=new y,Kf=new y,$f=new y,Jf=new y,Qf=new y;var ed=new y,td=new _2;var id=new y,ad=new _2,rd=new y,nd=new y,sd=new y,od=new y,cd=new y,ld=new y,ud=new y,hd=new _2,fd=new y,dd=new N1,pd=new _2,Ia=class{constructor(){this.equations=void 0,this.equations=[]}solve(e,t){return 0}addEquation(e){e.enabled&&!e.bi.isTrigger&&!e.bj.isTrigger&&this.equations.push(e)}removeEquation(e){let t=this.equations,i=t.indexOf(e);i!==-1&&t.splice(i,1)}removeAllEquations(){this.equations.length=0}},ka=class extends Ia{constructor(){super();this.iterations=void 0,this.tolerance=void 0,this.iterations=10,this.tolerance=1e-7}solve(e,t){let i=0,a=this.iterations,r=this.tolerance*this.tolerance,s=this.equations,o=s.length,l=t.bodies,c=l.length,u=e,f,h,m,v,g,x;if(o!==0)for(let b=0;b!==c;b++)l[b].updateSolveMassProperties();let p=H7,d=V7,A=T7;p.length=o,d.length=o,A.length=o;for(let b=0;b!==o;b++){let C=s[b];A[b]=0,d[b]=C.computeB(u),p[b]=1/C.computeC()}if(o!==0){for(let E=0;E!==c;E++){let N=l[E],S=N.vlambda,P=N.wlambda;S.set(0,0,0),P.set(0,0,0)}for(i=0;i!==a;i++){v=0;for(let E=0;E!==o;E++){let N=s[E];f=d[E],h=p[E],x=A[E],g=N.computeGWlambda(),m=h*(f-g-N.eps*x),x+m<N.minForce?m=N.minForce-x:x+m>N.maxForce&&(m=N.maxForce-x),A[E]+=m,v+=m>0?m:-m,N.addToWlambda(m)}if(v*v<r)break}for(let E=0;E!==c;E++){let N=l[E],S=N.velocity,P=N.angularVelocity;N.vlambda.vmul(N.linearFactor,N.vlambda),S.vadd(N.vlambda,S),N.wlambda.vmul(N.angularFactor,N.wlambda),P.vadd(N.wlambda,P)}let b=s.length,C=1/u;for(;b--;)s[b].multiplier=A[b]*C}return i}},T7=[],H7=[],V7=[];var md=i1.STATIC;var Ua=class{constructor(){this.objects=[],this.type=Object}release(...e){let t=e.length;for(let i=0;i!==t;i++)this.objects.push(e[i]);return this}get(){return this.objects.length===0?this.constructObject():this.objects.pop()}constructObject(){throw new Error("constructObject() not implemented in this Pool subclass yet!")}resize(e){let t=this.objects;for(;t.length>e;)t.pop();for(;t.length<e;)t.push(this.constructObject());return this}},Oa=class extends Ua{constructor(...e){super(...e);this.type=y}constructObject(){return new y}},Ga,qa,Wa,ja,Xa,Za,Ya,Ka,$a,Ja,Qa,e8,t8,i8,a8,r8,n8,s8,o8,c8,l8,u8,h8,f8,d8,G1={sphereSphere:c1.types.SPHERE,spherePlane:c1.types.SPHERE|c1.types.PLANE,boxBox:c1.types.BOX|c1.types.BOX,sphereBox:c1.types.SPHERE|c1.types.BOX,planeBox:c1.types.PLANE|c1.types.BOX,convexConvex:c1.types.CONVEXPOLYHEDRON,sphereConvex:c1.types.SPHERE|c1.types.CONVEXPOLYHEDRON,planeConvex:c1.types.PLANE|c1.types.CONVEXPOLYHEDRON,boxConvex:c1.types.BOX|c1.types.CONVEXPOLYHEDRON,sphereHeightfield:c1.types.SPHERE|c1.types.HEIGHTFIELD,boxHeightfield:c1.types.BOX|c1.types.HEIGHTFIELD,convexHeightfield:c1.types.CONVEXPOLYHEDRON|c1.types.HEIGHTFIELD,sphereParticle:c1.types.PARTICLE|c1.types.SPHERE,planeParticle:c1.types.PLANE|c1.types.PARTICLE,boxParticle:c1.types.BOX|c1.types.PARTICLE,convexParticle:c1.types.PARTICLE|c1.types.CONVEXPOLYHEDRON,cylinderCylinder:c1.types.CYLINDER,sphereCylinder:c1.types.SPHERE|c1.types.CYLINDER,planeCylinder:c1.types.PLANE|c1.types.CYLINDER,boxCylinder:c1.types.BOX|c1.types.CYLINDER,convexCylinder:c1.types.CONVEXPOLYHEDRON|c1.types.CYLINDER,heightfieldCylinder:c1.types.HEIGHTFIELD|c1.types.CYLINDER,particleCylinder:c1.types.PARTICLE|c1.types.CYLINDER,sphereTrimesh:c1.types.SPHERE|c1.types.TRIMESH,planeTrimesh:c1.types.PLANE|c1.types.TRIMESH};Ga=G1.sphereSphere;qa=G1.spherePlane;Wa=G1.boxBox;ja=G1.sphereBox;Xa=G1.planeBox;Za=G1.convexConvex;Ya=G1.sphereConvex;Ka=G1.planeConvex;$a=G1.boxConvex;Ja=G1.sphereHeightfield;Qa=G1.boxHeightfield;e8=G1.convexHeightfield;t8=G1.sphereParticle;i8=G1.planeParticle;a8=G1.boxParticle;r8=G1.convexParticle;n8=G1.cylinderCylinder;s8=G1.sphereCylinder;o8=G1.planeCylinder;c8=G1.boxCylinder;l8=G1.convexCylinder;u8=G1.heightfieldCylinder;h8=G1.particleCylinder;f8=G1.sphereTrimesh;d8=G1.planeTrimesh;var p8=class{get[Ga](){return this.sphereSphere}get[qa](){return this.spherePlane}get[Wa](){return this.boxBox}get[ja](){return this.sphereBox}get[Xa](){return this.planeBox}get[Za](){return this.convexConvex}get[Ya](){return this.sphereConvex}get[Ka](){return this.planeConvex}get[$a](){return this.boxConvex}get[Ja](){return this.sphereHeightfield}get[Qa](){return this.boxHeightfield}get[e8](){return this.convexHeightfield}get[t8](){return this.sphereParticle}get[i8](){return this.planeParticle}get[a8](){return this.boxParticle}get[r8](){return this.convexParticle}get[n8](){return this.convexConvex}get[s8](){return this.sphereConvex}get[o8](){return this.planeConvex}get[c8](){return this.boxConvex}get[l8](){return this.convexConvex}get[u8](){return this.heightfieldCylinder}get[h8](){return this.particleCylinder}get[f8](){return this.sphereTrimesh}get[d8](){return this.planeTrimesh}constructor(e){this.contactPointPool=void 0,this.frictionEquationPool=void 0,this.result=void 0,this.frictionResult=void 0,this.v3pool=void 0,this.world=void 0,this.currentContactMaterial=void 0,this.enableFrictionReduction=void 0,this.contactPointPool=[],this.frictionEquationPool=[],this.result=[],this.frictionResult=[],this.v3pool=new Oa,this.world=e,this.currentContactMaterial=e.defaultContactMaterial,this.enableFrictionReduction=!1}createContactEquation(e,t,i,a,r,s){let o;this.contactPointPool.length?(o=this.contactPointPool.pop(),o.bi=e,o.bj=t):o=new Pa(e,t),o.enabled=e.collisionResponse&&t.collisionResponse&&i.collisionResponse&&a.collisionResponse;let l=this.currentContactMaterial;o.restitution=l.restitution,o.setSpookParams(l.contactEquationStiffness,l.contactEquationRelaxation,this.world.dt);let c=i.material||e.material,u=a.material||t.material;return c&&u&&c.restitution>=0&&u.restitution>=0&&(o.restitution=c.restitution*u.restitution),o.si=r||i,o.sj=s||a,o}createFrictionEquationsFromContact(e,t){let i=e.bi,a=e.bj,r=e.si,s=e.sj,o=this.world,l=this.currentContactMaterial,c=l.friction,u=r.material||i.material,f=s.material||a.material;if(u&&f&&u.friction>=0&&f.friction>=0&&(c=u.friction*f.friction),c>0){let h=c*o.gravity.length(),m=i.invMass+a.invMass;m>0&&(m=1/m);let v=this.frictionEquationPool,g=v.length?v.pop():new U0(i,a,h*m),x=v.length?v.pop():new U0(i,a,h*m);return g.bi=x.bi=i,g.bj=x.bj=a,g.minForce=x.minForce=-h*m,g.maxForce=x.maxForce=h*m,g.ri.copy(e.ri),g.rj.copy(e.rj),x.ri.copy(e.ri),x.rj.copy(e.rj),e.ni.tangents(g.t,x.t),g.setSpookParams(l.frictionEquationStiffness,l.frictionEquationRelaxation,o.dt),x.setSpookParams(l.frictionEquationStiffness,l.frictionEquationRelaxation,o.dt),g.enabled=x.enabled=e.enabled,t.push(g,x),!0}return!1}createFrictionFromAverage(e){let t=this.result[this.result.length-1];if(!this.createFrictionEquationsFromContact(t,this.frictionResult)||e===1)return;let i=this.frictionResult[this.frictionResult.length-2],a=this.frictionResult[this.frictionResult.length-1];x4.setZero(),P4.setZero(),I4.setZero();let r=t.bi;t.bj;for(let o=0;o!==e;o++)t=this.result[this.result.length-1-o],t.bi!==r?(x4.vadd(t.ni,x4),P4.vadd(t.ri,P4),I4.vadd(t.rj,I4)):(x4.vsub(t.ni,x4),P4.vadd(t.rj,P4),I4.vadd(t.ri,I4));let s=1/e;P4.scale(s,i.ri),I4.scale(s,i.rj),a.ri.copy(i.ri),a.rj.copy(i.rj),x4.normalize(),x4.tangents(i.t,a.t)}getContacts(e,t,i,a,r,s,o){this.contactPointPool=r,this.frictionEquationPool=o,this.result=a,this.frictionResult=s;let l=F7,c=B7,u=N7,f=R7;for(let h=0,m=e.length;h!==m;h++){let v=e[h],g=t[h],x=null;v.material&&g.material&&(x=i.getContactMaterial(v.material,g.material)||null);let p=v.type&i1.KINEMATIC&&g.type&i1.STATIC||v.type&i1.STATIC&&g.type&i1.KINEMATIC||v.type&i1.KINEMATIC&&g.type&i1.KINEMATIC;for(let d=0;d<v.shapes.length;d++){v.quaternion.mult(v.shapeOrientations[d],l),v.quaternion.vmult(v.shapeOffsets[d],u),u.vadd(v.position,u);let A=v.shapes[d];for(let b=0;b<g.shapes.length;b++){g.quaternion.mult(g.shapeOrientations[b],c),g.quaternion.vmult(g.shapeOffsets[b],f),f.vadd(g.position,f);let C=g.shapes[b];if(!(A.collisionFilterMask&C.collisionFilterGroup&&C.collisionFilterMask&A.collisionFilterGroup)||u.distanceTo(f)>A.boundingSphereRadius+C.boundingSphereRadius)continue;let E=null;A.material&&C.material&&(E=i.getContactMaterial(A.material,C.material)||null),this.currentContactMaterial=E||x||i.defaultContactMaterial;let N=A.type|C.type,S=this[N];if(S){let P=!1;A.type<C.type?P=S.call(this,A,C,u,f,l,c,v,g,A,C,p):P=S.call(this,C,A,f,u,c,l,g,v,A,C,p),P&&p&&(i.shapeOverlapKeeper.set(A.id,C.id),i.bodyOverlapKeeper.set(v.id,g.id))}}}}}sphereSphere(e,t,i,a,r,s,o,l,c,u,f){if(f)return i.distanceSquared(a)<(e.radius+t.radius)**2;let h=this.createContactEquation(o,l,e,t,c,u);a.vsub(i,h.ni),h.ni.normalize(),h.ri.copy(h.ni),h.rj.copy(h.ni),h.ri.scale(e.radius,h.ri),h.rj.scale(-t.radius,h.rj),h.ri.vadd(i,h.ri),h.ri.vsub(o.position,h.ri),h.rj.vadd(a,h.rj),h.rj.vsub(l.position,h.rj),this.result.push(h),this.createFrictionEquationsFromContact(h,this.frictionResult)}spherePlane(e,t,i,a,r,s,o,l,c,u,f){let h=this.createContactEquation(o,l,e,t,c,u);if(h.ni.set(0,0,1),s.vmult(h.ni,h.ni),h.ni.negate(h.ni),h.ni.normalize(),h.ni.scale(e.radius,h.ri),i.vsub(a,h6),h.ni.scale(h.ni.dot(h6),m8),h6.vsub(m8,h.rj),-h6.dot(h.ni)<=e.radius){if(f)return!0;let m=h.ri,v=h.rj;m.vadd(i,m),m.vsub(o.position,m),v.vadd(a,v),v.vsub(l.position,v),this.result.push(h),this.createFrictionEquationsFromContact(h,this.frictionResult)}}boxBox(e,t,i,a,r,s,o,l,c,u,f){return e.convexPolyhedronRepresentation.material=e.material,t.convexPolyhedronRepresentation.material=t.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,this.convexConvex(e.convexPolyhedronRepresentation,t.convexPolyhedronRepresentation,i,a,r,s,o,l,e,t,f)}sphereBox(e,t,i,a,r,s,o,l,c,u,f){let h=this.v3pool,m=ll;i.vsub(a,f6),t.getSideNormals(m,s);let v=e.radius,g=!1,x=hl,p=fl,d=dl,A=null,b=0,C=0,E=0,N=null;for(let L=0,V=m.length;L!==V&&g===!1;L++){let U=sl;U.copy(m[L]);let Z=U.length();U.normalize();let O=f6.dot(U);if(O<Z+v&&O>0){let W=ol,X=cl;W.copy(m[(L+1)%3]),X.copy(m[(L+2)%3]);let Q=W.length(),a1=X.length();W.normalize(),X.normalize();let B=f6.dot(W),M1=f6.dot(X);if(B<Q&&B>-Q&&M1<a1&&M1>-a1){let u1=Math.abs(O-Z-v);if((N===null||u1<N)&&(N=u1,C=B,E=M1,A=Z,x.copy(U),p.copy(W),d.copy(X),b++,f))return!0}}}if(b){g=!0;let L=this.createContactEquation(o,l,e,t,c,u);x.scale(-v,L.ri),L.ni.copy(x),L.ni.negate(L.ni),x.scale(A,x),p.scale(C,p),x.vadd(p,x),d.scale(E,d),x.vadd(d,L.rj),L.ri.vadd(i,L.ri),L.ri.vsub(o.position,L.ri),L.rj.vadd(a,L.rj),L.rj.vsub(l.position,L.rj),this.result.push(L),this.createFrictionEquationsFromContact(L,this.frictionResult)}let S=h.get(),P=ul;for(let L=0;L!==2&&!g;L++)for(let V=0;V!==2&&!g;V++)for(let U=0;U!==2&&!g;U++)if(S.set(0,0,0),L?S.vadd(m[0],S):S.vsub(m[0],S),V?S.vadd(m[1],S):S.vsub(m[1],S),U?S.vadd(m[2],S):S.vsub(m[2],S),a.vadd(S,P),P.vsub(i,P),P.lengthSquared()<v*v){if(f)return!0;g=!0;let Z=this.createContactEquation(o,l,e,t,c,u);Z.ri.copy(P),Z.ri.normalize(),Z.ni.copy(Z.ri),Z.ri.scale(v,Z.ri),Z.rj.copy(S),Z.ri.vadd(i,Z.ri),Z.ri.vsub(o.position,Z.ri),Z.rj.vadd(a,Z.rj),Z.rj.vsub(l.position,Z.rj),this.result.push(Z),this.createFrictionEquationsFromContact(Z,this.frictionResult)}h.release(S),S=null;let F=h.get(),M=h.get(),D=h.get(),z=h.get(),T=h.get(),H=m.length;for(let L=0;L!==H&&!g;L++)for(let V=0;V!==H&&!g;V++)if(L%3!=V%3){m[V].cross(m[L],F),F.normalize(),m[L].vadd(m[V],M),D.copy(i),D.vsub(M,D),D.vsub(a,D);let U=D.dot(F);F.scale(U,z);let Z=0;for(;Z===L%3||Z===V%3;)Z++;T.copy(i),T.vsub(z,T),T.vsub(M,T),T.vsub(a,T);let O=Math.abs(U),W=T.length();if(O<m[Z].length()&&W<v){if(f)return!0;g=!0;let X=this.createContactEquation(o,l,e,t,c,u);M.vadd(z,X.rj),X.rj.copy(X.rj),T.negate(X.ni),X.ni.normalize(),X.ri.copy(X.rj),X.ri.vadd(a,X.ri),X.ri.vsub(i,X.ri),X.ri.normalize(),X.ri.scale(v,X.ri),X.ri.vadd(i,X.ri),X.ri.vsub(o.position,X.ri),X.rj.vadd(a,X.rj),X.rj.vsub(l.position,X.rj),this.result.push(X),this.createFrictionEquationsFromContact(X,this.frictionResult)}}h.release(F,M,D,z,T)}planeBox(e,t,i,a,r,s,o,l,c,u,f){return t.convexPolyhedronRepresentation.material=t.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,t.convexPolyhedronRepresentation.id=t.id,this.planeConvex(e,t.convexPolyhedronRepresentation,i,a,r,s,o,l,e,t,f)}convexConvex(e,t,i,a,r,s,o,l,c,u,f,h,m){let v=El;if(!(i.distanceTo(a)>e.boundingSphereRadius+t.boundingSphereRadius)&&e.findSeparatingAxis(t,i,r,a,s,v,h,m)){let g=[],x=Ll;e.clipAgainstHull(i,r,t,a,s,v,-100,100,g);let p=0;for(let d=0;d!==g.length;d++){if(f)return!0;let A=this.createContactEquation(o,l,e,t,c,u),b=A.ri,C=A.rj;v.negate(A.ni),g[d].normal.negate(x),x.scale(g[d].depth,x),g[d].point.vadd(x,b),C.copy(g[d].point),b.vsub(i,b),C.vsub(a,C),b.vadd(i,b),b.vsub(o.position,b),C.vadd(a,C),C.vsub(l.position,C),this.result.push(A),p++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(A,this.frictionResult)}this.enableFrictionReduction&&p&&this.createFrictionFromAverage(p)}}sphereConvex(e,t,i,a,r,s,o,l,c,u,f){let h=this.v3pool;i.vsub(a,pl);let m=t.faceNormals,v=t.faces,g=t.vertices,x=e.radius,p=!1;for(let d=0;d!==g.length;d++){let A=g[d],b=xl;s.vmult(A,b),a.vadd(b,b);let C=gl;if(b.vsub(i,C),C.lengthSquared()<x*x){if(f)return!0;p=!0;let E=this.createContactEquation(o,l,e,t,c,u);E.ri.copy(C),E.ri.normalize(),E.ni.copy(E.ri),E.ri.scale(x,E.ri),b.vsub(a,E.rj),E.ri.vadd(i,E.ri),E.ri.vsub(o.position,E.ri),E.rj.vadd(a,E.rj),E.rj.vsub(l.position,E.rj),this.result.push(E),this.createFrictionEquationsFromContact(E,this.frictionResult);return}}for(let d=0,A=v.length;d!==A&&p===!1;d++){let b=m[d],C=v[d],E=Ml;s.vmult(b,E);let N=bl;s.vmult(g[C[0]],N),N.vadd(a,N);let S=yl;E.scale(-x,S),i.vadd(S,S);let P=Cl;S.vsub(N,P);let F=P.dot(E),M=zl;if(i.vsub(N,M),F<0&&M.dot(E)>0){let D=[];for(let z=0,T=C.length;z!==T;z++){let H=h.get();s.vmult(g[C[z]],H),a.vadd(H,H),D.push(H)}if(nl(D,E,i)){if(f)return!0;p=!0;let z=this.createContactEquation(o,l,e,t,c,u);E.scale(-x,z.ri),E.negate(z.ni);let T=h.get();E.scale(-F,T);let H=h.get();E.scale(-x,H),i.vsub(a,z.rj),z.rj.vadd(H,z.rj),z.rj.vadd(T,z.rj),z.rj.vadd(a,z.rj),z.rj.vsub(l.position,z.rj),z.ri.vadd(i,z.ri),z.ri.vsub(o.position,z.ri),h.release(T),h.release(H),this.result.push(z),this.createFrictionEquationsFromContact(z,this.frictionResult);for(let L=0,V=D.length;L!==V;L++)h.release(D[L]);return}else for(let z=0;z!==C.length;z++){let T=h.get(),H=h.get();s.vmult(g[C[(z+1)%C.length]],T),s.vmult(g[C[(z+2)%C.length]],H),a.vadd(T,T),a.vadd(H,H);let L=ml;H.vsub(T,L);let V=vl;L.unit(V);let U=h.get(),Z=h.get();i.vsub(T,Z);let O=Z.dot(V);V.scale(O,U),U.vadd(T,U);let W=h.get();if(U.vsub(i,W),O>0&&O*O<L.lengthSquared()&&W.lengthSquared()<x*x){if(f)return!0;let X=this.createContactEquation(o,l,e,t,c,u);U.vsub(a,X.rj),U.vsub(i,X.ni),X.ni.normalize(),X.ni.scale(x,X.ri),X.rj.vadd(a,X.rj),X.rj.vsub(l.position,X.rj),X.ri.vadd(i,X.ri),X.ri.vsub(o.position,X.ri),this.result.push(X),this.createFrictionEquationsFromContact(X,this.frictionResult);for(let Q=0,a1=D.length;Q!==a1;Q++)h.release(D[Q]);h.release(T),h.release(H),h.release(U),h.release(W),h.release(Z);return}h.release(T),h.release(H),h.release(U),h.release(W),h.release(Z)}for(let z=0,T=D.length;z!==T;z++)h.release(D[z])}}}planeConvex(e,t,i,a,r,s,o,l,c,u,f){let h=Al,m=wl;m.set(0,0,1),r.vmult(m,m);let v=0,g=_l;for(let x=0;x!==t.vertices.length;x++)if(h.copy(t.vertices[x]),s.vmult(h,h),a.vadd(h,h),h.vsub(i,g),m.dot(g)<=0){if(f)return!0;let d=this.createContactEquation(o,l,e,t,c,u),A=Sl;m.scale(m.dot(g),A),h.vsub(A,A),A.vsub(i,d.ri),d.ni.copy(m),h.vsub(a,d.rj),d.ri.vadd(i,d.ri),d.ri.vsub(o.position,d.ri),d.rj.vadd(a,d.rj),d.rj.vsub(l.position,d.rj),this.result.push(d),v++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(d,this.frictionResult)}this.enableFrictionReduction&&v&&this.createFrictionFromAverage(v)}boxConvex(e,t,i,a,r,s,o,l,c,u,f){return e.convexPolyhedronRepresentation.material=e.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,this.convexConvex(e.convexPolyhedronRepresentation,t,i,a,r,s,o,l,e,t,f)}sphereHeightfield(e,t,i,a,r,s,o,l,c,u,f){let h=t.data,m=e.radius,v=t.elementSize,g=Ul,x=kl;N1.pointToLocalFrame(a,s,i,x);let p=Math.floor((x.x-m)/v)-1,d=Math.ceil((x.x+m)/v)+1,A=Math.floor((x.y-m)/v)-1,b=Math.ceil((x.y+m)/v)+1;if(d<0||b<0||p>h.length||A>h[0].length)return;p<0&&(p=0),d<0&&(d=0),A<0&&(A=0),b<0&&(b=0),p>=h.length&&(p=h.length-1),d>=h.length&&(d=h.length-1),b>=h[0].length&&(b=h[0].length-1),A>=h[0].length&&(A=h[0].length-1);let C=[];t.getRectMinMax(p,A,d,b,C);let E=C[0],N=C[1];if(x.z-m>N||x.z+m<E)return;let S=this.result;for(let P=p;P<d;P++)for(let F=A;F<b;F++){let M=S.length,D=!1;if(t.getConvexTrianglePillar(P,F,!1),N1.pointToWorldFrame(a,s,t.pillarOffset,g),i.distanceTo(g)<t.pillarConvex.boundingSphereRadius+e.boundingSphereRadius&&(D=this.sphereConvex(e,t.pillarConvex,i,g,r,s,o,l,e,t,f)),f&&D||(t.getConvexTrianglePillar(P,F,!0),N1.pointToWorldFrame(a,s,t.pillarOffset,g),i.distanceTo(g)<t.pillarConvex.boundingSphereRadius+e.boundingSphereRadius&&(D=this.sphereConvex(e,t.pillarConvex,i,g,r,s,o,l,e,t,f)),f&&D))return!0;if(S.length-M>2)return}}boxHeightfield(e,t,i,a,r,s,o,l,c,u,f){return e.convexPolyhedronRepresentation.material=e.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,this.convexHeightfield(e.convexPolyhedronRepresentation,t,i,a,r,s,o,l,e,t,f)}convexHeightfield(e,t,i,a,r,s,o,l,c,u,f){let h=t.data,m=t.elementSize,v=e.boundingSphereRadius,g=Pl,x=Il,p=Bl;N1.pointToLocalFrame(a,s,i,p);let d=Math.floor((p.x-v)/m)-1,A=Math.ceil((p.x+v)/m)+1,b=Math.floor((p.y-v)/m)-1,C=Math.ceil((p.y+v)/m)+1;if(A<0||C<0||d>h.length||b>h[0].length)return;d<0&&(d=0),A<0&&(A=0),b<0&&(b=0),C<0&&(C=0),d>=h.length&&(d=h.length-1),A>=h.length&&(A=h.length-1),C>=h[0].length&&(C=h[0].length-1),b>=h[0].length&&(b=h[0].length-1);let E=[];t.getRectMinMax(d,b,A,C,E);let N=E[0],S=E[1];if(!(p.z-v>S||p.z+v<N))for(let P=d;P<A;P++)for(let F=b;F<C;F++){let M=!1;if(t.getConvexTrianglePillar(P,F,!1),N1.pointToWorldFrame(a,s,t.pillarOffset,g),i.distanceTo(g)<t.pillarConvex.boundingSphereRadius+e.boundingSphereRadius&&(M=this.convexConvex(e,t.pillarConvex,i,g,r,s,o,l,null,null,f,x,null)),f&&M||(t.getConvexTrianglePillar(P,F,!0),N1.pointToWorldFrame(a,s,t.pillarOffset,g),i.distanceTo(g)<t.pillarConvex.boundingSphereRadius+e.boundingSphereRadius&&(M=this.convexConvex(e,t.pillarConvex,i,g,r,s,o,l,null,null,f,x,null)),f&&M))return!0}}sphereParticle(e,t,i,a,r,s,o,l,c,u,f){let h=Vl;if(h.set(0,0,1),a.vsub(i,h),h.lengthSquared()<=e.radius*e.radius){if(f)return!0;let v=this.createContactEquation(l,o,t,e,c,u);h.normalize(),v.rj.copy(h),v.rj.scale(e.radius,v.rj),v.ni.copy(h),v.ni.negate(v.ni),v.ri.set(0,0,0),this.result.push(v),this.createFrictionEquationsFromContact(v,this.frictionResult)}}planeParticle(e,t,i,a,r,s,o,l,c,u,f){let h=Dl;h.set(0,0,1),o.quaternion.vmult(h,h);let m=Tl;if(a.vsub(o.position,m),h.dot(m)<=0){if(f)return!0;let g=this.createContactEquation(l,o,t,e,c,u);g.ni.copy(h),g.ni.negate(g.ni),g.ri.set(0,0,0);let x=Hl;h.scale(h.dot(a),x),a.vsub(x,x),g.rj.copy(x),this.result.push(g),this.createFrictionEquationsFromContact(g,this.frictionResult)}}boxParticle(e,t,i,a,r,s,o,l,c,u,f){return e.convexPolyhedronRepresentation.material=e.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,this.convexParticle(e.convexPolyhedronRepresentation,t,i,a,r,s,o,l,e,t,f)}convexParticle(e,t,i,a,r,s,o,l,c,u,f){let h=-1,m=Rl,v=Fl,g=null,x=Nl;if(x.copy(a),x.vsub(i,x),r.conjugate(v8),v8.vmult(x,x),e.pointIsInside(x)){e.worldVerticesNeedsUpdate&&e.computeWorldVertices(i,r),e.worldFaceNormalsNeedsUpdate&&e.computeWorldFaceNormals(r);for(let p=0,d=e.faces.length;p!==d;p++){let A=[e.worldVertices[e.faces[p][0]]],b=e.worldFaceNormals[p];a.vsub(A[0],g8);let C=-b.dot(g8);if(g===null||Math.abs(C)<Math.abs(g)){if(f)return!0;g=C,h=p,m.copy(b)}}if(h!==-1){let p=this.createContactEquation(l,o,t,e,c,u);m.scale(g,v),v.vadd(a,v),v.vsub(i,v),p.rj.copy(v),m.negate(p.ni),p.ri.set(0,0,0);let d=p.ri,A=p.rj;d.vadd(a,d),d.vsub(l.position,d),A.vadd(i,A),A.vsub(o.position,A),this.result.push(p),this.createFrictionEquationsFromContact(p,this.frictionResult)}else console.warn("Point found inside convex, but did not find penetrating face!")}}heightfieldCylinder(e,t,i,a,r,s,o,l,c,u,f){return this.convexHeightfield(t,e,a,i,s,r,l,o,c,u,f)}particleCylinder(e,t,i,a,r,s,o,l,c,u,f){return this.convexParticle(t,e,a,i,s,r,l,o,c,u,f)}sphereTrimesh(e,t,i,a,r,s,o,l,c,u,f){let h=W7,m=j7,v=X7,g=Z7,x=Y7,p=K7,d=el,A=q7,b=O7,C=tl;N1.pointToLocalFrame(a,s,i,x);let E=e.radius;d.lowerBound.set(x.x-E,x.y-E,x.z-E),d.upperBound.set(x.x+E,x.y+E,x.z+E),t.getTrianglesInAABB(d,C);let N=G7,S=e.radius*e.radius;for(let z=0;z<C.length;z++)for(let T=0;T<3;T++)if(t.getVertex(t.indices[C[z]*3+T],N),N.vsub(x,b),b.lengthSquared()<=S){if(A.copy(N),N1.pointToWorldFrame(a,s,A,N),N.vsub(i,b),f)return!0;let H=this.createContactEquation(o,l,e,t,c,u);H.ni.copy(b),H.ni.normalize(),H.ri.copy(H.ni),H.ri.scale(e.radius,H.ri),H.ri.vadd(i,H.ri),H.ri.vsub(o.position,H.ri),H.rj.copy(N),H.rj.vsub(l.position,H.rj),this.result.push(H),this.createFrictionEquationsFromContact(H,this.frictionResult)}for(let z=0;z<C.length;z++)for(let T=0;T<3;T++){t.getVertex(t.indices[C[z]*3+T],h),t.getVertex(t.indices[C[z]*3+(T+1)%3],m),m.vsub(h,v),x.vsub(m,p);let H=p.dot(v);x.vsub(h,p);let L=p.dot(v);if(L>0&&H<0&&(x.vsub(h,p),g.copy(v),g.normalize(),L=p.dot(g),g.scale(L,p),p.vadd(h,p),p.distanceTo(x)<e.radius)){if(f)return!0;let U=this.createContactEquation(o,l,e,t,c,u);p.vsub(x,U.ni),U.ni.normalize(),U.ni.scale(e.radius,U.ri),U.ri.vadd(i,U.ri),U.ri.vsub(o.position,U.ri),N1.pointToWorldFrame(a,s,p,p),p.vsub(l.position,U.rj),N1.vectorToWorldFrame(s,U.ni,U.ni),N1.vectorToWorldFrame(s,U.ri,U.ri),this.result.push(U),this.createFrictionEquationsFromContact(U,this.frictionResult)}}let P=$7,F=J7,M=Q7,D=U7;for(let z=0,T=C.length;z!==T;z++){t.getTriangleVertices(C[z],P,F,M),t.getNormal(C[z],D),x.vsub(P,p);let H=p.dot(D);if(D.scale(H,p),x.vsub(p,p),H=p.distanceTo(x),J1.pointInTriangle(p,P,F,M)&&H<e.radius){if(f)return!0;let L=this.createContactEquation(o,l,e,t,c,u);p.vsub(x,L.ni),L.ni.normalize(),L.ni.scale(e.radius,L.ri),L.ri.vadd(i,L.ri),L.ri.vsub(o.position,L.ri),N1.pointToWorldFrame(a,s,p,p),p.vsub(l.position,L.rj),N1.vectorToWorldFrame(s,L.ni,L.ni),N1.vectorToWorldFrame(s,L.ri,L.ri),this.result.push(L),this.createFrictionEquationsFromContact(L,this.frictionResult)}}C.length=0}planeTrimesh(e,t,i,a,r,s,o,l,c,u,f){let h=new y,m=P7;m.set(0,0,1),r.vmult(m,m);for(let v=0;v<t.vertices.length/3;v++){t.getVertex(v,h);let g=new y;g.copy(h),N1.pointToWorldFrame(a,s,g,h);let x=I7;if(h.vsub(i,x),m.dot(x)<=0){if(f)return!0;let d=this.createContactEquation(o,l,e,t,c,u);d.ni.copy(m);let A=k7;m.scale(x.dot(m),A),h.vsub(A,A),d.ri.copy(A),d.ri.vsub(o.position,d.ri),d.rj.copy(h),d.rj.vsub(l.position,d.rj),this.result.push(d),this.createFrictionEquationsFromContact(d,this.frictionResult)}}}},x4=new y,P4=new y,I4=new y,N7=new y,R7=new y,F7=new O1,B7=new O1,P7=new y,I7=new y,k7=new y,U7=new y,O7=new y,G7=new y,q7=new y,W7=new y,j7=new y,X7=new y,Z7=new y,Y7=new y,K7=new y,$7=new y,J7=new y,Q7=new y,el=new _2,tl=[],h6=new y,m8=new y,il=new y,al=new y,rl=new y;function nl(n,e,t){let i=null,a=n.length;for(let r=0;r!==a;r++){let s=n[r],o=il;n[(r+1)%a].vsub(s,o);let l=al;o.cross(e,l);let c=rl;t.vsub(s,c);let u=l.dot(c);if(i===null||u>0&&i===!0||u<=0&&i===!1){i===null&&(i=u>0);continue}else return!1}return!0}var f6=new y,sl=new y,ol=new y,cl=new y,ll=[new y,new y,new y,new y,new y,new y],ul=new y,hl=new y,fl=new y,dl=new y,pl=new y,ml=new y,vl=new y,gl=new y,xl=new y,Ml=new y,bl=new y,yl=new y,Cl=new y,zl=new y,Al=new y,wl=new y,_l=new y,Sl=new y,El=new y,Ll=new y,Dl=new y,Tl=new y,Hl=new y,Vl=new y,v8=new O1,Nl=new y,Rl=new y,g8=new y,Fl=new y,Bl=new y,Pl=new y,Il=[0],kl=new y,Ul=new y,O0=class{constructor(){this.current=void 0,this.previous=void 0,this.current=[],this.previous=[]}getKey(e,t){if(t<e){let i=t;t=e,e=i}return e<<16|t}set(e,t){let i=this.getKey(e,t),a=this.current,r=0;for(;i>a[r];)r++;if(i!==a[r]){for(let s=a.length-1;s>=r;s--)a[s+1]=a[s];a[r]=i}}tick(){let e=this.current;this.current=this.previous,this.previous=e,this.current.length=0}getDiff(e,t){let i=this.current,a=this.previous,r=i.length,s=a.length,o=0;for(let l=0;l<r;l++){let c=!1,u=i[l];for(;u>a[o];)o++;c=u===a[o],c||x8(e,u)}o=0;for(let l=0;l<s;l++){let c=!1,u=a[l];for(;u>i[o];)o++;c=i[o]===u,c||x8(t,u)}}};function x8(n,e){n.push((e&4294901760)>>16,e&65535)}var M8=class{constructor(){this.data={keys:[]}}get(e,t){if(e>t){let i=t;t=e,e=i}return this.data[e+"-"+t]}set(e,t,i){if(e>t){let r=t;t=e,e=r}let a=e+"-"+t;this.get(e,t)||this.data.keys.push(a),this.data[a]=i}reset(){let e=this.data,t=e.keys;for(;t.length>0;){let i=t.pop();delete e[i]}}},G0=class extends T0{constructor(e={}){super();this.dt=void 0,this.allowSleep=void 0,this.contacts=void 0,this.frictionEquations=void 0,this.quatNormalizeSkip=void 0,this.quatNormalizeFast=void 0,this.time=void 0,this.stepnumber=void 0,this.default_dt=void 0,this.nextId=void 0,this.gravity=void 0,this.broadphase=void 0,this.bodies=void 0,this.hasActiveBodies=void 0,this.solver=void 0,this.constraints=void 0,this.narrowphase=void 0,this.collisionMatrix=void 0,this.collisionMatrixPrevious=void 0,this.bodyOverlapKeeper=void 0,this.shapeOverlapKeeper=void 0,this.materials=void 0,this.contactmaterials=void 0,this.contactMaterialTable=void 0,this.defaultMaterial=void 0,this.defaultContactMaterial=void 0,this.doProfiling=void 0,this.profile=void 0,this.accumulator=void 0,this.subsystems=void 0,this.addBodyEvent=void 0,this.removeBodyEvent=void 0,this.idToBodyMap=void 0,this.dt=-1,this.allowSleep=!!e.allowSleep,this.contacts=[],this.frictionEquations=[],this.quatNormalizeSkip=e.quatNormalizeSkip!==void 0?e.quatNormalizeSkip:0,this.quatNormalizeFast=e.quatNormalizeFast!==void 0?e.quatNormalizeFast:!1,this.time=0,this.stepnumber=0,this.default_dt=1/60,this.nextId=0,this.gravity=new y,e.gravity&&this.gravity.copy(e.gravity),this.broadphase=e.broadphase!==void 0?e.broadphase:new n6,this.bodies=[],this.hasActiveBodies=!1,this.solver=e.solver!==void 0?e.solver:new ka,this.constraints=[],this.narrowphase=new p8(this),this.collisionMatrix=new D0,this.collisionMatrixPrevious=new D0,this.bodyOverlapKeeper=new O0,this.shapeOverlapKeeper=new O0,this.materials=[],this.contactmaterials=[],this.contactMaterialTable=new M8,this.defaultMaterial=new He("default"),this.defaultContactMaterial=new Te(this.defaultMaterial,this.defaultMaterial,{friction:.3,restitution:0}),this.doProfiling=!1,this.profile={solve:0,makeContactConstraints:0,broadphase:0,integrate:0,narrowphase:0},this.accumulator=0,this.subsystems=[],this.addBodyEvent={type:"addBody",body:null},this.removeBodyEvent={type:"removeBody",body:null},this.idToBodyMap={},this.broadphase.setWorld(this)}getContactMaterial(e,t){return this.contactMaterialTable.get(e.id,t.id)}numObjects(){return this.bodies.length}collisionMatrixTick(){let e=this.collisionMatrixPrevious;this.collisionMatrixPrevious=this.collisionMatrix,this.collisionMatrix=e,this.collisionMatrix.reset(),this.bodyOverlapKeeper.tick(),this.shapeOverlapKeeper.tick()}addConstraint(e){this.constraints.push(e)}removeConstraint(e){let t=this.constraints.indexOf(e);t!==-1&&this.constraints.splice(t,1)}rayTest(e,t,i){i instanceof s6?this.raycastClosest(e,t,{skipBackfaces:!0},i):this.raycastAll(e,t,{skipBackfaces:!0},i)}raycastAll(e,t,i={},a){return i.mode=J1.ALL,i.from=e,i.to=t,i.callback=a,q0.intersectWorld(this,i)}raycastAny(e,t,i={},a){return i.mode=J1.ANY,i.from=e,i.to=t,i.result=a,q0.intersectWorld(this,i)}raycastClosest(e,t,i={},a){return i.mode=J1.CLOSEST,i.from=e,i.to=t,i.result=a,q0.intersectWorld(this,i)}addBody(e){this.bodies.includes(e)||(e.index=this.bodies.length,this.bodies.push(e),e.world=this,e.initPosition.copy(e.position),e.initVelocity.copy(e.velocity),e.timeLastSleepy=this.time,e instanceof i1&&(e.initAngularVelocity.copy(e.angularVelocity),e.initQuaternion.copy(e.quaternion)),this.collisionMatrix.setNumObjects(this.bodies.length),this.addBodyEvent.body=e,this.idToBodyMap[e.id]=e,this.dispatchEvent(this.addBodyEvent))}removeBody(e){e.world=null;let t=this.bodies.length-1,i=this.bodies,a=i.indexOf(e);if(a!==-1){i.splice(a,1);for(let r=0;r!==i.length;r++)i[r].index=r;this.collisionMatrix.setNumObjects(t),this.removeBodyEvent.body=e,delete this.idToBodyMap[e.id],this.dispatchEvent(this.removeBodyEvent)}}getBodyById(e){return this.idToBodyMap[e]}getShapeById(e){let t=this.bodies;for(let i=0;i<t.length;i++){let a=t[i].shapes;for(let r=0;r<a.length;r++){let s=a[r];if(s.id===e)return s}}return null}addMaterial(e){this.materials.push(e)}addContactMaterial(e){this.contactmaterials.push(e),this.contactMaterialTable.set(e.materials[0].id,e.materials[1].id,e)}step(e,t,i=10){if(t===void 0)this.internalStep(e),this.time+=e;else{this.accumulator+=t;let a=n2.now(),r=0;for(;this.accumulator>=e&&r<i&&(this.internalStep(e),this.accumulator-=e,r++,!(n2.now()-a>e*1e3)););this.accumulator=this.accumulator%e;let s=this.accumulator/e;for(let o=0;o!==this.bodies.length;o++){let l=this.bodies[o];l.previousPosition.lerp(l.position,s,l.interpolatedPosition),l.previousQuaternion.slerp(l.quaternion,s,l.interpolatedQuaternion),l.previousQuaternion.normalize()}this.time+=t}}internalStep(e){this.dt=e;let t=this.contacts,i=jl,a=Xl,r=this.numObjects(),s=this.bodies,o=this.solver,l=this.gravity,c=this.doProfiling,u=this.profile,f=i1.DYNAMIC,h=-1/0,m=this.constraints,v=Wl;l.length();let g=l.x,x=l.y,p=l.z,d=0;for(c&&(h=n2.now()),d=0;d!==r;d++){let z=s[d];if(z.type===f){let T=z.force,H=z.mass;T.x+=H*g,T.y+=H*x,T.z+=H*p}}for(let z=0,T=this.subsystems.length;z!==T;z++)this.subsystems[z].update();c&&(h=n2.now()),i.length=0,a.length=0,this.broadphase.collisionPairs(this,i,a),c&&(u.broadphase=n2.now()-h);let A=m.length;for(d=0;d!==A;d++){let z=m[d];if(!z.collideConnected)for(let T=i.length-1;T>=0;T-=1)(z.bodyA===i[T]&&z.bodyB===a[T]||z.bodyB===i[T]&&z.bodyA===a[T])&&(i.splice(T,1),a.splice(T,1))}this.collisionMatrixTick(),c&&(h=n2.now());let b=ql,C=t.length;for(d=0;d!==C;d++)b.push(t[d]);t.length=0;let E=this.frictionEquations.length;for(d=0;d!==E;d++)v.push(this.frictionEquations[d]);for(this.frictionEquations.length=0,this.narrowphase.getContacts(i,a,this,t,b,this.frictionEquations,v),c&&(u.narrowphase=n2.now()-h),c&&(h=n2.now()),d=0;d<this.frictionEquations.length;d++)o.addEquation(this.frictionEquations[d]);let N=t.length;for(let z=0;z!==N;z++){let T=t[z],H=T.bi,L=T.bj,V=T.si,U=T.sj,Z;if(H.material&&L.material?Z=this.getContactMaterial(H.material,L.material)||this.defaultContactMaterial:Z=this.defaultContactMaterial,Z.friction,H.material&&L.material&&(H.material.friction>=0&&L.material.friction>=0&&H.material.friction*L.material.friction,H.material.restitution>=0&&L.material.restitution>=0&&(T.restitution=H.material.restitution*L.material.restitution)),o.addEquation(T),H.allowSleep&&H.type===i1.DYNAMIC&&H.sleepState===i1.SLEEPING&&L.sleepState===i1.AWAKE&&L.type!==i1.STATIC){let O=L.velocity.lengthSquared()+L.angularVelocity.lengthSquared(),W=L.sleepSpeedLimit**2;O>=W*2&&(H.wakeUpAfterNarrowphase=!0)}if(L.allowSleep&&L.type===i1.DYNAMIC&&L.sleepState===i1.SLEEPING&&H.sleepState===i1.AWAKE&&H.type!==i1.STATIC){let O=H.velocity.lengthSquared()+H.angularVelocity.lengthSquared(),W=H.sleepSpeedLimit**2;O>=W*2&&(L.wakeUpAfterNarrowphase=!0)}this.collisionMatrix.set(H,L,!0),this.collisionMatrixPrevious.get(H,L)||(Mt.body=L,Mt.contact=T,H.dispatchEvent(Mt),Mt.body=H,L.dispatchEvent(Mt)),this.bodyOverlapKeeper.set(H.id,L.id),this.shapeOverlapKeeper.set(V.id,U.id)}for(this.emitContactEvents(),c&&(u.makeContactConstraints=n2.now()-h,h=n2.now()),d=0;d!==r;d++){let z=s[d];z.wakeUpAfterNarrowphase&&(z.wakeUp(),z.wakeUpAfterNarrowphase=!1)}for(A=m.length,d=0;d!==A;d++){let z=m[d];z.update();for(let T=0,H=z.equations.length;T!==H;T++){let L=z.equations[T];o.addEquation(L)}}o.solve(e,this),c&&(u.solve=n2.now()-h),o.removeAllEquations();let S=Math.pow;for(d=0;d!==r;d++){let z=s[d];if(z.type&f){let T=S(1-z.linearDamping,e),H=z.velocity;H.scale(T,H);let L=z.angularVelocity;if(L){let V=S(1-z.angularDamping,e);L.scale(V,L)}}}for(this.dispatchEvent(Gl),d=0;d!==r;d++){let z=s[d];z.preStep&&z.preStep.call(z)}c&&(h=n2.now());let F=this.stepnumber%(this.quatNormalizeSkip+1)==0,M=this.quatNormalizeFast;for(d=0;d!==r;d++)s[d].integrate(e,F,M);for(this.clearForces(),this.broadphase.dirty=!0,c&&(u.integrate=n2.now()-h),this.stepnumber+=1,this.dispatchEvent(Ol),d=0;d!==r;d++){let z=s[d],T=z.postStep;T&&T.call(z)}let D=!0;if(this.allowSleep)for(D=!1,d=0;d!==r;d++){let z=s[d];z.sleepTick(this.time),z.sleepState!==i1.SLEEPING&&(D=!0)}this.hasActiveBodies=D}emitContactEvents(){let e=this.hasAnyEventListener("beginContact"),t=this.hasAnyEventListener("endContact");if((e||t)&&this.bodyOverlapKeeper.getDiff(Ne,Re),e){for(let r=0,s=Ne.length;r<s;r+=2)bt.bodyA=this.getBodyById(Ne[r]),bt.bodyB=this.getBodyById(Ne[r+1]),this.dispatchEvent(bt);bt.bodyA=bt.bodyB=null}if(t){for(let r=0,s=Re.length;r<s;r+=2)yt.bodyA=this.getBodyById(Re[r]),yt.bodyB=this.getBodyById(Re[r+1]),this.dispatchEvent(yt);yt.bodyA=yt.bodyB=null}Ne.length=Re.length=0;let i=this.hasAnyEventListener("beginShapeContact"),a=this.hasAnyEventListener("endShapeContact");if((i||a)&&this.shapeOverlapKeeper.getDiff(Ne,Re),i){for(let r=0,s=Ne.length;r<s;r+=2){let o=this.getShapeById(Ne[r]),l=this.getShapeById(Ne[r+1]);Fe.shapeA=o,Fe.shapeB=l,o&&(Fe.bodyA=o.body),l&&(Fe.bodyB=l.body),this.dispatchEvent(Fe)}Fe.bodyA=Fe.bodyB=Fe.shapeA=Fe.shapeB=null}if(a){for(let r=0,s=Re.length;r<s;r+=2){let o=this.getShapeById(Re[r]),l=this.getShapeById(Re[r+1]);Be.shapeA=o,Be.shapeB=l,o&&(Be.bodyA=o.body),l&&(Be.bodyB=l.body),this.dispatchEvent(Be)}Be.bodyA=Be.bodyB=Be.shapeA=Be.shapeB=null}}clearForces(){let e=this.bodies,t=e.length;for(let i=0;i!==t;i++){let a=e[i];a.force,a.torque,a.force.set(0,0,0),a.torque.set(0,0,0)}}};new _2;var q0=new J1,n2=globalThis.performance||{};if(!n2.now){let n=Date.now();n2.timing&&n2.timing.navigationStart&&(n=n2.timing.navigationStart),n2.now=()=>Date.now()-n}var Ol={type:"postStep"},Gl={type:"preStep"},Mt={type:i1.COLLIDE_EVENT_NAME,body:null,contact:null},ql=[],Wl=[],jl=[],Xl=[],Ne=[],Re=[],bt={type:"beginContact",bodyA:null,bodyB:null},yt={type:"endContact",bodyA:null,bodyB:null},Fe={type:"beginShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null},Be={type:"endShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null};var q1=class{constructor(e=0,t=0,i=0,a=1){this.x=e,this.y=t,this.z=i,this.w=a}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,a){return this.x=e,this.y=t,this.z=i,this.w=a,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,a=this.z,r=this.w,s=e.elements;return this.x=s[0]*t+s[4]*i+s[8]*a+s[12]*r,this.y=s[1]*t+s[5]*i+s[9]*a+s[13]*r,this.z=s[2]*t+s[6]*i+s[10]*a+s[14]*r,this.w=s[3]*t+s[7]*i+s[11]*a+s[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,a,r,s=.01,o=.1,l=e.elements,c=l[0],u=l[4],f=l[8],h=l[1],m=l[5],v=l[9],g=l[2],x=l[6],p=l[10];if(Math.abs(u-h)<s&&Math.abs(f-g)<s&&Math.abs(v-x)<s){if(Math.abs(u+h)<o&&Math.abs(f+g)<o&&Math.abs(v+x)<o&&Math.abs(c+m+p-3)<o)return this.set(1,0,0,0),this;t=Math.PI;let A=(c+1)/2,b=(m+1)/2,C=(p+1)/2,E=(u+h)/4,N=(f+g)/4,S=(v+x)/4;return A>b&&A>C?A<s?(i=0,a=.707106781,r=.707106781):(i=Math.sqrt(A),a=E/i,r=N/i):b>C?b<s?(i=.707106781,a=0,r=.707106781):(a=Math.sqrt(b),i=E/a,r=S/a):C<s?(i=.707106781,a=.707106781,r=0):(r=Math.sqrt(C),i=N/r,a=S/r),this.set(i,a,r,t),this}let d=Math.sqrt((x-v)*(x-v)+(f-g)*(f-g)+(h-u)*(h-u));return Math.abs(d)<.001&&(d=1),this.x=(x-v)/d,this.y=(f-g)/d,this.z=(h-u)/d,this.w=Math.acos((c+m+p-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,i){return i!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};q1.prototype.isVector4=!0;var h2=[];for(let n=0;n<256;n++)h2[n]=(n<16?"0":"")+n.toString(16);var d6=Math.PI/180,Ct=180/Math.PI;function Pe(){let n=Math.random()*4294967295|0,e=Math.random()*4294967295|0,t=Math.random()*4294967295|0,i=Math.random()*4294967295|0;return(h2[n&255]+h2[n>>8&255]+h2[n>>16&255]+h2[n>>24&255]+"-"+h2[e&255]+h2[e>>8&255]+"-"+h2[e>>16&15|64]+h2[e>>24&255]+"-"+h2[t&63|128]+h2[t>>8&255]+"-"+h2[t>>16&255]+h2[t>>24&255]+h2[i&255]+h2[i>>8&255]+h2[i>>16&255]+h2[i>>24&255]).toUpperCase()}function E2(n,e,t){return Math.max(e,Math.min(t,n))}function b8(n,e){return(n%e+e)%e}function p6(n,e,t){return(1-t)*n+t*e}function W0(n){return(n&n-1)==0&&n!==0}function y8(n){return Math.pow(2,Math.floor(Math.log(n)/Math.LN2))}var xe=class{constructor(e=0,t=0,i=0,a=1){this._x=e,this._y=t,this._z=i,this._w=a}static slerp(e,t,i,a){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),i.slerpQuaternions(e,t,a)}static slerpFlat(e,t,i,a,r,s,o){let l=i[a+0],c=i[a+1],u=i[a+2],f=i[a+3],h=r[s+0],m=r[s+1],v=r[s+2],g=r[s+3];if(o===0){e[t+0]=l,e[t+1]=c,e[t+2]=u,e[t+3]=f;return}if(o===1){e[t+0]=h,e[t+1]=m,e[t+2]=v,e[t+3]=g;return}if(f!==g||l!==h||c!==m||u!==v){let x=1-o,p=l*h+c*m+u*v+f*g,d=p>=0?1:-1,A=1-p*p;if(A>Number.EPSILON){let C=Math.sqrt(A),E=Math.atan2(C,p*d);x=Math.sin(x*E)/C,o=Math.sin(o*E)/C}let b=o*d;if(l=l*x+h*b,c=c*x+m*b,u=u*x+v*b,f=f*x+g*b,x===1-o){let C=1/Math.sqrt(l*l+c*c+u*u+f*f);l*=C,c*=C,u*=C,f*=C}}e[t]=l,e[t+1]=c,e[t+2]=u,e[t+3]=f}static multiplyQuaternionsFlat(e,t,i,a,r,s){let o=i[a],l=i[a+1],c=i[a+2],u=i[a+3],f=r[s],h=r[s+1],m=r[s+2],v=r[s+3];return e[t]=o*v+u*f+l*m-c*h,e[t+1]=l*v+u*h+c*f-o*m,e[t+2]=c*v+u*m+o*h-l*f,e[t+3]=u*v-o*f-l*h-c*m,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,a){return this._x=e,this._y=t,this._z=i,this._w=a,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");let i=e._x,a=e._y,r=e._z,s=e._order,o=Math.cos,l=Math.sin,c=o(i/2),u=o(a/2),f=o(r/2),h=l(i/2),m=l(a/2),v=l(r/2);switch(s){case"XYZ":this._x=h*u*f+c*m*v,this._y=c*m*f-h*u*v,this._z=c*u*v+h*m*f,this._w=c*u*f-h*m*v;break;case"YXZ":this._x=h*u*f+c*m*v,this._y=c*m*f-h*u*v,this._z=c*u*v-h*m*f,this._w=c*u*f+h*m*v;break;case"ZXY":this._x=h*u*f-c*m*v,this._y=c*m*f+h*u*v,this._z=c*u*v+h*m*f,this._w=c*u*f-h*m*v;break;case"ZYX":this._x=h*u*f-c*m*v,this._y=c*m*f+h*u*v,this._z=c*u*v-h*m*f,this._w=c*u*f+h*m*v;break;case"YZX":this._x=h*u*f+c*m*v,this._y=c*m*f+h*u*v,this._z=c*u*v-h*m*f,this._w=c*u*f-h*m*v;break;case"XZY":this._x=h*u*f-c*m*v,this._y=c*m*f-h*u*v,this._z=c*u*v+h*m*f,this._w=c*u*f+h*m*v;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,a=Math.sin(i);return this._x=e.x*a,this._y=e.y*a,this._z=e.z*a,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],a=t[4],r=t[8],s=t[1],o=t[5],l=t[9],c=t[2],u=t[6],f=t[10],h=i+o+f;if(h>0){let m=.5/Math.sqrt(h+1);this._w=.25/m,this._x=(u-l)*m,this._y=(r-c)*m,this._z=(s-a)*m}else if(i>o&&i>f){let m=2*Math.sqrt(1+i-o-f);this._w=(u-l)/m,this._x=.25*m,this._y=(a+s)/m,this._z=(r+c)/m}else if(o>f){let m=2*Math.sqrt(1+o-i-f);this._w=(r-c)/m,this._x=(a+s)/m,this._y=.25*m,this._z=(l+u)/m}else{let m=2*Math.sqrt(1+f-i-o);this._w=(s-a)/m,this._x=(r+c)/m,this._y=(l+u)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(E2(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(i===0)return this;let a=Math.min(1,t/i);return this.slerp(e,a),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,a=e._y,r=e._z,s=e._w,o=t._x,l=t._y,c=t._z,u=t._w;return this._x=i*u+s*o+a*c-r*l,this._y=a*u+s*l+r*o-i*c,this._z=r*u+s*c+i*l-a*o,this._w=s*u-i*o-a*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);let i=this._x,a=this._y,r=this._z,s=this._w,o=s*e._w+i*e._x+a*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=s,this._x=i,this._y=a,this._z=r,this;let l=1-o*o;if(l<=Number.EPSILON){let m=1-t;return this._w=m*s+t*this._w,this._x=m*i+t*this._x,this._y=m*a+t*this._y,this._z=m*r+t*this._z,this.normalize(),this._onChangeCallback(),this}let c=Math.sqrt(l),u=Math.atan2(c,o),f=Math.sin((1-t)*u)/c,h=Math.sin(t*u)/c;return this._w=s*f+this._w*h,this._x=i*f+this._x*h,this._y=a*f+this._y*h,this._z=r*f+this._z*h,this._onChangeCallback(),this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=Math.random(),t=Math.sqrt(1-e),i=Math.sqrt(e),a=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(a),i*Math.sin(r),i*Math.cos(r),t*Math.sin(a))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}};xe.prototype.isQuaternion=!0;var k=class{constructor(e=0,t=0,i=0){this.x=e,this.y=t,this.z=i}set(e,t,i){return i===void 0&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(C8.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(C8.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,a=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*a,this.y=r[1]*t+r[4]*i+r[7]*a,this.z=r[2]*t+r[5]*i+r[8]*a,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,a=this.z,r=e.elements,s=1/(r[3]*t+r[7]*i+r[11]*a+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*a+r[12])*s,this.y=(r[1]*t+r[5]*i+r[9]*a+r[13])*s,this.z=(r[2]*t+r[6]*i+r[10]*a+r[14])*s,this}applyQuaternion(e){let t=this.x,i=this.y,a=this.z,r=e.x,s=e.y,o=e.z,l=e.w,c=l*t+s*a-o*i,u=l*i+o*t-r*a,f=l*a+r*i-s*t,h=-r*t-s*i-o*a;return this.x=c*l+h*-r+u*-o-f*-s,this.y=u*l+h*-s+f*-r-c*-o,this.z=f*l+h*-o+c*-s-u*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,a=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*a,this.y=r[1]*t+r[5]*i+r[9]*a,this.z=r[2]*t+r[6]*i+r[10]*a,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. 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t=0,i=this.count;t<i;t++)U1.x=this.getX(t),U1.y=this.getY(t),U1.z=this.getZ(t),U1.applyMatrix4(e),this.setXYZ(t,U1.x,U1.y,U1.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)U1.x=this.getX(t),U1.y=this.getY(t),U1.z=this.getZ(t),U1.applyNormalMatrix(e),this.setXYZ(t,U1.x,U1.y,U1.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)U1.x=this.getX(t),U1.y=this.getY(t),U1.z=this.getZ(t),U1.transformDirection(e),this.setXYZ(t,U1.x,U1.y,U1.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,a){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=a,this}setXYZW(e,t,i,a,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=a,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==w3&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}};x2.prototype.isBufferAttribute=!0;var Dt=class extends x2{constructor(e,t,i){super(new Uint16Array(e),t,i)}};var Tt=class extends x2{constructor(e,t,i){super(new Uint32Array(e),t,i)}},Mr=class extends x2{constructor(e,t,i){super(new Uint16Array(e),t,i)}};Mr.prototype.isFloat16BufferAttribute=!0;var C2=class extends x2{constructor(e,t,i){super(new Float32Array(e),t,i)}};var Oe=class{constructor(e=new k(1/0,1/0,1/0),t=new k(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,i=1/0,a=1/0,r=-1/0,s=-1/0,o=-1/0;for(let l=0,c=e.length;l<c;l+=3){let u=e[l],f=e[l+1],h=e[l+2];u<t&&(t=u),f<i&&(i=f),h<a&&(a=h),u>r&&(r=u),f>s&&(s=f),h>o&&(o=h)}return this.min.set(t,i,a),this.max.set(r,s,o),this}setFromBufferAttribute(e){let t=1/0,i=1/0,a=1/0,r=-1/0,s=-1/0,o=-1/0;for(let l=0,c=e.count;l<c;l++){let u=e.getX(l),f=e.getY(l),h=e.getZ(l);u<t&&(t=u),f<i&&(i=f),h<a&&(a=h),u>r&&(r=u),f>s&&(s=f),h>o&&(o=h)}return this.min.set(t,i,a),this.max.set(r,s,o),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=C4.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(i!==void 0)if(t&&i.attributes!=null&&i.attributes.position!==void 0){let r=i.attributes.position;for(let s=0,o=r.count;s<o;s++)C4.fromBufferAttribute(r,s).applyMatrix4(e.matrixWorld),this.expandByPoint(C4)}else i.boundingBox===null&&i.computeBoundingBox(),S3.copy(i.boundingBox),S3.applyMatrix4(e.matrixWorld),this.union(S3);let a=e.children;for(let r=0,s=a.length;r<s;r++)this.expandByObject(a[r],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,C4),C4.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Ht),S6.subVectors(this.max,Ht),O4.subVectors(e.a,Ht),G4.subVectors(e.b,Ht),q4.subVectors(e.c,Ht),r4.subVectors(G4,O4),n4.subVectors(q4,G4),z4.subVectors(O4,q4);let t=[0,-r4.z,r4.y,0,-n4.z,n4.y,0,-z4.z,z4.y,r4.z,0,-r4.x,n4.z,0,-n4.x,z4.z,0,-z4.x,-r4.y,r4.x,0,-n4.y,n4.x,0,-z4.y,z4.x,0];return!E3(t,O4,G4,q4,S6)||(t=[1,0,0,0,1,0,0,0,1],!E3(t,O4,G4,q4,S6))?!1:(E6.crossVectors(r4,n4),t=[E6.x,E6.y,E6.z],E3(t,O4,G4,q4,S6))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return C4.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(C4).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Ge[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Ge[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Ge[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Ge[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Ge[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Ge[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Ge[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Ge[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Ge),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}};Oe.prototype.isBox3=!0;var Ge=[new k,new k,new k,new k,new k,new k,new k,new k],C4=new k,S3=new Oe,O4=new k,G4=new k,q4=new k,r4=new k,n4=new k,z4=new k,Ht=new k,S6=new k,E6=new k,A4=new k;function E3(n,e,t,i,a){for(let r=0,s=n.length-3;r<=s;r+=3){A4.fromArray(n,r);let o=a.x*Math.abs(A4.x)+a.y*Math.abs(A4.y)+a.z*Math.abs(A4.z),l=e.dot(A4),c=t.dot(A4),u=i.dot(A4);if(Math.max(-Math.max(l,c,u),Math.min(l,c,u))>o)return!1}return!0}var N2=class{addEventListener(e,t){this._listeners===void 0&&(this._listeners={});let i=this._listeners;i[e]===void 0&&(i[e]=[]),i[e].indexOf(t)===-1&&i[e].push(t)}hasEventListener(e,t){if(this._listeners===void 0)return!1;let i=this._listeners;return i[e]!==void 0&&i[e].indexOf(t)!==-1}removeEventListener(e,t){if(this._listeners===void 0)return;let a=this._listeners[e];if(a!==void 0){let r=a.indexOf(t);r!==-1&&a.splice(r,1)}}dispatchEvent(e){if(this._listeners===void 0)return;let i=this._listeners[e.type];if(i!==void 0){e.target=this;let a=i.slice(0);for(let r=0,s=a.length;r<s;r++)a[r].call(this,e);e.target=null}}};var Zl=new Oe,br=new k,L6=new k,L3=new k,qe=class{constructor(e=new k,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;t!==void 0?i.copy(t):Zl.setFromPoints(e).getCenter(i);let a=0;for(let r=0,s=e.length;r<s;r++)a=Math.max(a,i.distanceToSquared(e[r]));return this.radius=Math.sqrt(a),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return 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e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}};var k1=class{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,i,a,r,s,o,l,c,u,f,h,m,v,g,x){let p=this.elements;return p[0]=e,p[4]=t,p[8]=i,p[12]=a,p[1]=r,p[5]=s,p[9]=o,p[13]=l,p[2]=c,p[6]=u,p[10]=f,p[14]=h,p[3]=m,p[7]=v,p[11]=g,p[15]=x,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new k1().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return 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h=s*u,m=s*f,v=o*u,g=o*f;t[0]=l*u,t[4]=-l*f,t[8]=c,t[1]=m+v*c,t[5]=h-g*c,t[9]=-o*l,t[2]=g-h*c,t[6]=v+m*c,t[10]=s*l}else if(e.order==="YXZ"){let h=l*u,m=l*f,v=c*u,g=c*f;t[0]=h+g*o,t[4]=v*o-m,t[8]=s*c,t[1]=s*f,t[5]=s*u,t[9]=-o,t[2]=m*o-v,t[6]=g+h*o,t[10]=s*l}else if(e.order==="ZXY"){let h=l*u,m=l*f,v=c*u,g=c*f;t[0]=h-g*o,t[4]=-s*f,t[8]=v+m*o,t[1]=m+v*o,t[5]=s*u,t[9]=g-h*o,t[2]=-s*c,t[6]=o,t[10]=s*l}else if(e.order==="ZYX"){let h=s*u,m=s*f,v=o*u,g=o*f;t[0]=l*u,t[4]=v*c-m,t[8]=h*c+g,t[1]=l*f,t[5]=g*c+h,t[9]=m*c-v,t[2]=-c,t[6]=o*l,t[10]=s*l}else if(e.order==="YZX"){let h=s*l,m=s*c,v=o*l,g=o*c;t[0]=l*u,t[4]=g-h*f,t[8]=v*f+m,t[1]=f,t[5]=s*u,t[9]=-o*u,t[2]=-c*u,t[6]=m*f+v,t[10]=h-g*f}else if(e.order==="XZY"){let h=s*l,m=s*c,v=o*l,g=o*c;t[0]=l*u,t[4]=-f,t[8]=c*u,t[1]=h*f+g,t[5]=s*u,t[9]=m*f-v,t[2]=v*f-m,t[6]=o*u,t[10]=g*f+h}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Yl,e,Kl)}lookAt(e,t,i){let a=this.elements;return R2.subVectors(e,t),R2.lengthSq()===0&&(R2.z=1),R2.normalize(),s4.crossVectors(i,R2),s4.lengthSq()===0&&(Math.abs(i.z)===1?R2.x+=1e-4:R2.z+=1e-4,R2.normalize(),s4.crossVectors(i,R2)),s4.normalize(),D6.crossVectors(R2,s4),a[0]=s4.x,a[4]=D6.x,a[8]=R2.x,a[1]=s4.y,a[5]=D6.y,a[9]=R2.y,a[2]=s4.z,a[6]=D6.z,a[10]=R2.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,a=t.elements,r=this.elements,s=i[0],o=i[4],l=i[8],c=i[12],u=i[1],f=i[5],h=i[9],m=i[13],v=i[2],g=i[6],x=i[10],p=i[14],d=i[3],A=i[7],b=i[11],C=i[15],E=a[0],N=a[4],S=a[8],P=a[12],F=a[1],M=a[5],D=a[9],z=a[13],T=a[2],H=a[6],L=a[10],V=a[14],U=a[3],Z=a[7],O=a[11],W=a[15];return r[0]=s*E+o*F+l*T+c*U,r[4]=s*N+o*M+l*H+c*Z,r[8]=s*S+o*D+l*L+c*O,r[12]=s*P+o*z+l*V+c*W,r[1]=u*E+f*F+h*T+m*U,r[5]=u*N+f*M+h*H+m*Z,r[9]=u*S+f*D+h*L+m*O,r[13]=u*P+f*z+h*V+m*W,r[2]=v*E+g*F+x*T+p*U,r[6]=v*N+g*M+x*H+p*Z,r[10]=v*S+g*D+x*L+p*O,r[14]=v*P+g*z+x*V+p*W,r[3]=d*E+A*F+b*T+C*U,r[7]=d*N+A*M+b*H+C*Z,r[11]=d*S+A*D+b*L+C*O,r[15]=d*P+A*z+b*V+C*W,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],a=e[8],r=e[12],s=e[1],o=e[5],l=e[9],c=e[13],u=e[2],f=e[6],h=e[10],m=e[14],v=e[3],g=e[7],x=e[11],p=e[15];return v*(+r*l*f-a*c*f-r*o*h+i*c*h+a*o*m-i*l*m)+g*(+t*l*m-t*c*h+r*s*h-a*s*m+a*c*u-r*l*u)+x*(+t*c*f-t*o*m-r*s*f+i*s*m+r*o*u-i*c*u)+p*(-a*o*u-t*l*f+t*o*h+a*s*f-i*s*h+i*l*u)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let a=this.elements;return e.isVector3?(a[12]=e.x,a[13]=e.y,a[14]=e.z):(a[12]=e,a[13]=t,a[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],a=e[2],r=e[3],s=e[4],o=e[5],l=e[6],c=e[7],u=e[8],f=e[9],h=e[10],m=e[11],v=e[12],g=e[13],x=e[14],p=e[15],d=f*x*c-g*h*c+g*l*m-o*x*m-f*l*p+o*h*p,A=v*h*c-u*x*c-v*l*m+s*x*m+u*l*p-s*h*p,b=u*g*c-v*f*c+v*o*m-s*g*m-u*o*p+s*f*p,C=v*f*l-u*g*l-v*o*h+s*g*h+u*o*x-s*f*x,E=t*d+i*A+a*b+r*C;if(E===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let N=1/E;return e[0]=d*N,e[1]=(g*h*r-f*x*r-g*a*m+i*x*m+f*a*p-i*h*p)*N,e[2]=(o*x*r-g*l*r+g*a*c-i*x*c-o*a*p+i*l*p)*N,e[3]=(f*l*r-o*h*r-f*a*c+i*h*c+o*a*m-i*l*m)*N,e[4]=A*N,e[5]=(u*x*r-v*h*r+v*a*m-t*x*m-u*a*p+t*h*p)*N,e[6]=(v*l*r-s*x*r-v*a*c+t*x*c+s*a*p-t*l*p)*N,e[7]=(s*h*r-u*l*r+u*a*c-t*h*c-s*a*m+t*l*m)*N,e[8]=b*N,e[9]=(v*f*r-u*g*r-v*i*m+t*g*m+u*i*p-t*f*p)*N,e[10]=(s*g*r-v*o*r+v*i*c-t*g*c-s*i*p+t*o*p)*N,e[11]=(u*o*r-s*f*r-u*i*c+t*f*c+s*i*m-t*o*m)*N,e[12]=C*N,e[13]=(u*g*a-v*f*a+v*i*h-t*g*h-u*i*x+t*f*x)*N,e[14]=(v*o*a-s*g*a-v*i*l+t*g*l+s*i*x-t*o*x)*N,e[15]=(s*f*a-u*o*a+u*i*l-t*f*l-s*i*h+t*o*h)*N,this}scale(e){let t=this.elements,i=e.x,a=e.y,r=e.z;return t[0]*=i,t[4]*=a,t[8]*=r,t[1]*=i,t[5]*=a,t[9]*=r,t[2]*=i,t[6]*=a,t[10]*=r,t[3]*=i,t[7]*=a,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],a=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,a))}makeTranslation(e,t,i){return this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),a=Math.sin(t),r=1-i,s=e.x,o=e.y,l=e.z,c=r*s,u=r*o;return this.set(c*s+i,c*o-a*l,c*l+a*o,0,c*o+a*l,u*o+i,u*l-a*s,0,c*l-a*o,u*l+a*s,r*l*l+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,a,r,s){return this.set(1,i,r,0,e,1,s,0,t,a,1,0,0,0,0,1),this}compose(e,t,i){let a=this.elements,r=t._x,s=t._y,o=t._z,l=t._w,c=r+r,u=s+s,f=o+o,h=r*c,m=r*u,v=r*f,g=s*u,x=s*f,p=o*f,d=l*c,A=l*u,b=l*f,C=i.x,E=i.y,N=i.z;return a[0]=(1-(g+p))*C,a[1]=(m+b)*C,a[2]=(v-A)*C,a[3]=0,a[4]=(m-b)*E,a[5]=(1-(h+p))*E,a[6]=(x+d)*E,a[7]=0,a[8]=(v+A)*N,a[9]=(x-d)*N,a[10]=(1-(h+g))*N,a[11]=0,a[12]=e.x,a[13]=e.y,a[14]=e.z,a[15]=1,this}decompose(e,t,i){let a=this.elements,r=W4.set(a[0],a[1],a[2]).length(),s=W4.set(a[4],a[5],a[6]).length(),o=W4.set(a[8],a[9],a[10]).length();this.determinant()<0&&(r=-r),e.x=a[12],e.y=a[13],e.z=a[14],J2.copy(this);let c=1/r,u=1/s,f=1/o;return J2.elements[0]*=c,J2.elements[1]*=c,J2.elements[2]*=c,J2.elements[4]*=u,J2.elements[5]*=u,J2.elements[6]*=u,J2.elements[8]*=f,J2.elements[9]*=f,J2.elements[10]*=f,t.setFromRotationMatrix(J2),i.x=r,i.y=s,i.z=o,this}makePerspective(e,t,i,a,r,s){s===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");let o=this.elements,l=2*r/(t-e),c=2*r/(i-a),u=(t+e)/(t-e),f=(i+a)/(i-a),h=-(s+r)/(s-r),m=-2*s*r/(s-r);return o[0]=l,o[4]=0,o[8]=u,o[12]=0,o[1]=0,o[5]=c,o[9]=f,o[13]=0,o[2]=0,o[6]=0,o[10]=h,o[14]=m,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(e,t,i,a,r,s){let o=this.elements,l=1/(t-e),c=1/(i-a),u=1/(s-r),f=(t+e)*l,h=(i+a)*c,m=(s+r)*u;return o[0]=2*l,o[4]=0,o[8]=0,o[12]=-f,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-h,o[2]=0,o[6]=0,o[10]=-2*u,o[14]=-m,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let a=0;a<16;a++)if(t[a]!==i[a])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}};k1.prototype.isMatrix4=!0;var W4=new k,J2=new k1,Yl=new k(0,0,0),Kl=new k(1,1,1),s4=new k,D6=new k,R2=new k;var yr=new k1,Cr=new xe,o4=class{constructor(e=0,t=0,i=0,a=o4.DefaultOrder){this._x=e,this._y=t,this._z=i,this._order=a}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,a=this._order){return this._x=e,this._y=t,this._z=i,this._order=a,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let a=e.elements,r=a[0],s=a[4],o=a[8],l=a[1],c=a[5],u=a[9],f=a[2],h=a[6],m=a[10];switch(t){case"XYZ":this._y=Math.asin(E2(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-u,m),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(h,c),this._z=0);break;case"YXZ":this._x=Math.asin(-E2(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(o,m),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-f,r),this._z=0);break;case"ZXY":this._x=Math.asin(E2(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-f,m),this._z=Math.atan2(-s,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-E2(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(h,m),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-s,c));break;case"YZX":this._z=Math.asin(E2(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,c),this._y=Math.atan2(-f,r)):(this._x=0,this._y=Math.atan2(o,m));break;case"XZY":this._z=Math.asin(-E2(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(h,c),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-u,m),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return yr.makeRotationFromQuaternion(e),this.setFromRotationMatrix(yr,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Cr.setFromEuler(this),this.setFromQuaternion(Cr,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new k(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}};o4.prototype.isEuler=!0;o4.DefaultOrder="XYZ";o4.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];var Vt=class{constructor(){this.mask=1|0}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=4294967295|0}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&(1<<e|0))!=0}};var r2=class{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(e,t,i,a,r,s,o,l,c){let u=this.elements;return u[0]=e,u[1]=a,u[2]=o,u[3]=t,u[4]=r,u[5]=l,u[6]=i,u[7]=s,u[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){let t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,a=t.elements,r=this.elements,s=i[0],o=i[3],l=i[6],c=i[1],u=i[4],f=i[7],h=i[2],m=i[5],v=i[8],g=a[0],x=a[3],p=a[6],d=a[1],A=a[4],b=a[7],C=a[2],E=a[5],N=a[8];return r[0]=s*g+o*d+l*C,r[3]=s*x+o*A+l*E,r[6]=s*p+o*b+l*N,r[1]=c*g+u*d+f*C,r[4]=c*x+u*A+f*E,r[7]=c*p+u*b+f*N,r[2]=h*g+m*d+v*C,r[5]=h*x+m*A+v*E,r[8]=h*p+m*b+v*N,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[1],a=e[2],r=e[3],s=e[4],o=e[5],l=e[6],c=e[7],u=e[8];return t*s*u-t*o*c-i*r*u+i*o*l+a*r*c-a*s*l}invert(){let e=this.elements,t=e[0],i=e[1],a=e[2],r=e[3],s=e[4],o=e[5],l=e[6],c=e[7],u=e[8],f=u*s-o*c,h=o*l-u*r,m=c*r-s*l,v=t*f+i*h+a*m;if(v===0)return this.set(0,0,0,0,0,0,0,0,0);let g=1/v;return e[0]=f*g,e[1]=(a*c-u*i)*g,e[2]=(o*i-a*s)*g,e[3]=h*g,e[4]=(u*t-a*l)*g,e[5]=(a*r-o*t)*g,e[6]=m*g,e[7]=(i*l-c*t)*g,e[8]=(s*t-i*r)*g,this}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){let t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,a,r,s,o){let l=Math.cos(r),c=Math.sin(r);return this.set(i*l,i*c,-i*(l*s+c*o)+s+e,-a*c,a*l,-a*(-c*s+l*o)+o+t,0,0,1),this}scale(e,t){let i=this.elements;return i[0]*=e,i[3]*=e,i[6]*=e,i[1]*=t,i[4]*=t,i[7]*=t,this}rotate(e){let t=Math.cos(e),i=Math.sin(e),a=this.elements,r=a[0],s=a[3],o=a[6],l=a[1],c=a[4],u=a[7];return a[0]=t*r+i*l,a[3]=t*s+i*c,a[6]=t*o+i*u,a[1]=-i*r+t*l,a[4]=-i*s+t*c,a[7]=-i*o+t*u,this}translate(e,t){let i=this.elements;return i[0]+=e*i[2],i[3]+=e*i[5],i[6]+=e*i[8],i[1]+=t*i[2],i[4]+=t*i[5],i[7]+=t*i[8],this}equals(e){let t=this.elements,i=e.elements;for(let a=0;a<9;a++)if(t[a]!==i[a])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}};r2.prototype.isMatrix3=!0;var $l=0,zr=new k,j4=new xe,We=new k1,T6=new k,Nt=new k,Jl=new k,Ql=new xe,Ar=new k(1,0,0),wr=new k(0,1,0),_r=new k(0,0,1),e9={type:"added"},Sr={type:"removed"},j1=class extends N2{constructor(){super();Object.defineProperty(this,"id",{value:$l++}),this.uuid=Pe(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=j1.DefaultUp.clone();let e=new k,t=new o4,i=new xe,a=new k(1,1,1);function r(){i.setFromEuler(t,!1)}function s(){t.setFromQuaternion(i,void 0,!1)}t._onChange(r),i._onChange(s),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:a},modelViewMatrix:{value:new k1},normalMatrix:{value:new r2}}),this.matrix=new k1,this.matrixWorld=new k1,this.matrixAutoUpdate=j1.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Vt,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return j4.setFromAxisAngle(e,t),this.quaternion.multiply(j4),this}rotateOnWorldAxis(e,t){return j4.setFromAxisAngle(e,t),this.quaternion.premultiply(j4),this}rotateX(e){return this.rotateOnAxis(Ar,e)}rotateY(e){return this.rotateOnAxis(wr,e)}rotateZ(e){return this.rotateOnAxis(_r,e)}translateOnAxis(e,t){return zr.copy(e).applyQuaternion(this.quaternion),this.position.add(zr.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Ar,e)}translateY(e){return this.translateOnAxis(wr,e)}translateZ(e){return this.translateOnAxis(_r,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(We.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?T6.copy(e):T6.set(e,t,i);let a=this.parent;this.updateWorldMatrix(!0,!1),Nt.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?We.lookAt(Nt,T6,this.up):We.lookAt(T6,Nt,this.up),this.quaternion.setFromRotationMatrix(We),a&&(We.extractRotation(a.matrixWorld),j4.setFromRotationMatrix(We),this.quaternion.premultiply(j4.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(e9)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.remove(arguments[i]);return this}let t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(Sr)),this}removeFromParent(){let e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){let t=this.children[e];t.parent=null,t.dispatchEvent(Sr)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),We.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),We.multiply(e.parent.matrixWorld)),e.applyMatrix4(We),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,a=this.children.length;i<a;i++){let s=this.children[i].getObjectByProperty(e,t);if(s!==void 0)return s}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Nt,e,Jl),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Nt,Ql,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let i=0,a=t.length;i<a;i++)t[i].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);let t=this.children;for(let i=0,a=t.length;i<a;i++)t[i].traverseVisible(e)}traverseAncestors(e){let t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let i=0,a=t.length;i<a;i++)t[i].updateMatrixWorld(e)}updateWorldMatrix(e,t){let i=this.parent;if(e===!0&&i!==null&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){let a=this.children;for(let r=0,s=a.length;r<s;r++)a[r].updateWorldMatrix(!1,!0)}}toJSON(e){let t=e===void 0||typeof e=="string",i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},i.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});let a={};a.uuid=this.uuid,a.type=this.type,this.name!==""&&(a.name=this.name),this.castShadow===!0&&(a.castShadow=!0),this.receiveShadow===!0&&(a.receiveShadow=!0),this.visible===!1&&(a.visible=!1),this.frustumCulled===!1&&(a.frustumCulled=!1),this.renderOrder!==0&&(a.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(a.userData=this.userData),a.layers=this.layers.mask,a.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(a.matrixAutoUpdate=!1),this.isInstancedMesh&&(a.type="InstancedMesh",a.count=this.count,a.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(a.instanceColor=this.instanceColor.toJSON()));function r(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?a.background=this.background.toJSON():this.background.isTexture&&(a.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(a.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){a.geometry=r(e.geometries,this.geometry);let o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){let l=o.shapes;if(Array.isArray(l))for(let c=0,u=l.length;c<u;c++){let f=l[c];r(e.shapes,f)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(a.bindMode=this.bindMode,a.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),a.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){let o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(r(e.materials,this.material[l]));a.material=o}else a.material=r(e.materials,this.material);if(this.children.length>0){a.children=[];for(let o=0;o<this.children.length;o++)a.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){a.animations=[];for(let o=0;o<this.animations.length;o++){let l=this.animations[o];a.animations.push(r(e.animations,l))}}if(t){let o=s(e.geometries),l=s(e.materials),c=s(e.textures),u=s(e.images),f=s(e.shapes),h=s(e.skeletons),m=s(e.animations);o.length>0&&(i.geometries=o),l.length>0&&(i.materials=l),c.length>0&&(i.textures=c),u.length>0&&(i.images=u),f.length>0&&(i.shapes=f),h.length>0&&(i.skeletons=h),m.length>0&&(i.animations=m)}return i.object=a,i;function s(o){let l=[];for(let c in o){let u=o[c];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i<e.children.length;i++){let a=e.children[i];this.add(a.clone())}return this}};j1.DefaultUp=new k(0,1,0);j1.DefaultMatrixAutoUpdate=!0;j1.prototype.isObject3D=!0;function H6(n){for(let e=n.length-1;e>=0;--e)if(n[e]>65535)return!0;return!1}function w4(n){return document.createElementNS("http://www.w3.org/1999/xhtml",n)}var t9=0,U2=new k1,D3=new j1,X4=new k,F2=new Oe,Rt=new Oe,o2=new k,M2=class extends N2{constructor(){super();Object.defineProperty(this,"id",{value:t9++}),this.uuid=Pe(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(H6(e)?Tt:Dt)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(i!==void 0){let r=new r2().getNormalMatrix(e);i.applyNormalMatrix(r),i.needsUpdate=!0}let a=this.attributes.tangent;return a!==void 0&&(a.transformDirection(e),a.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return U2.makeRotationFromQuaternion(e),this.applyMatrix4(U2),this}rotateX(e){return U2.makeRotationX(e),this.applyMatrix4(U2),this}rotateY(e){return U2.makeRotationY(e),this.applyMatrix4(U2),this}rotateZ(e){return U2.makeRotationZ(e),this.applyMatrix4(U2),this}translate(e,t,i){return U2.makeTranslation(e,t,i),this.applyMatrix4(U2),this}scale(e,t,i){return U2.makeScale(e,t,i),this.applyMatrix4(U2),this}lookAt(e){return D3.lookAt(e),D3.updateMatrix(),this.applyMatrix4(D3.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(X4).negate(),this.translate(X4.x,X4.y,X4.z),this}setFromPoints(e){let t=[];for(let i=0,a=e.length;i<a;i++){let r=e[i];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new C2(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Oe);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new k(-1/0,-1/0,-1/0),new k(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let i=0,a=t.length;i<a;i++){let r=t[i];F2.setFromBufferAttribute(r),this.morphTargetsRelative?(o2.addVectors(this.boundingBox.min,F2.min),this.boundingBox.expandByPoint(o2),o2.addVectors(this.boundingBox.max,F2.max),this.boundingBox.expandByPoint(o2)):(this.boundingBox.expandByPoint(F2.min),this.boundingBox.expandByPoint(F2.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new qe);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new k,1/0);return}if(e){let i=this.boundingSphere.center;if(F2.setFromBufferAttribute(e),t)for(let r=0,s=t.length;r<s;r++){let o=t[r];Rt.setFromBufferAttribute(o),this.morphTargetsRelative?(o2.addVectors(F2.min,Rt.min),F2.expandByPoint(o2),o2.addVectors(F2.max,Rt.max),F2.expandByPoint(o2)):(F2.expandByPoint(Rt.min),F2.expandByPoint(Rt.max))}F2.getCenter(i);let a=0;for(let r=0,s=e.count;r<s;r++)o2.fromBufferAttribute(e,r),a=Math.max(a,i.distanceToSquared(o2));if(t)for(let r=0,s=t.length;r<s;r++){let o=t[r],l=this.morphTargetsRelative;for(let c=0,u=o.count;c<u;c++)o2.fromBufferAttribute(o,c),l&&(X4.fromBufferAttribute(e,c),o2.add(X4)),a=Math.max(a,i.distanceToSquared(o2))}this.boundingSphere.radius=Math.sqrt(a),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let i=e.array,a=t.position.array,r=t.normal.array,s=t.uv.array,o=a.length/3;t.tangent===void 0&&this.setAttribute("tangent",new x2(new Float32Array(4*o),4));let l=t.tangent.array,c=[],u=[];for(let F=0;F<o;F++)c[F]=new k,u[F]=new k;let f=new k,h=new k,m=new k,v=new z1,g=new z1,x=new z1,p=new k,d=new k;function A(F,M,D){f.fromArray(a,F*3),h.fromArray(a,M*3),m.fromArray(a,D*3),v.fromArray(s,F*2),g.fromArray(s,M*2),x.fromArray(s,D*2),h.sub(f),m.sub(f),g.sub(v),x.sub(v);let z=1/(g.x*x.y-x.x*g.y);!isFinite(z)||(p.copy(h).multiplyScalar(x.y).addScaledVector(m,-g.y).multiplyScalar(z),d.copy(m).multiplyScalar(g.x).addScaledVector(h,-x.x).multiplyScalar(z),c[F].add(p),c[M].add(p),c[D].add(p),u[F].add(d),u[M].add(d),u[D].add(d))}let b=this.groups;b.length===0&&(b=[{start:0,count:i.length}]);for(let F=0,M=b.length;F<M;++F){let D=b[F],z=D.start,T=D.count;for(let H=z,L=z+T;H<L;H+=3)A(i[H+0],i[H+1],i[H+2])}let C=new k,E=new k,N=new k,S=new k;function P(F){N.fromArray(r,F*3),S.copy(N);let M=c[F];C.copy(M),C.sub(N.multiplyScalar(N.dot(M))).normalize(),E.crossVectors(S,M);let z=E.dot(u[F])<0?-1:1;l[F*4]=C.x,l[F*4+1]=C.y,l[F*4+2]=C.z,l[F*4+3]=z}for(let F=0,M=b.length;F<M;++F){let D=b[F],z=D.start,T=D.count;for(let H=z,L=z+T;H<L;H+=3)P(i[H+0]),P(i[H+1]),P(i[H+2])}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(t!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new x2(new Float32Array(t.count*3),3),this.setAttribute("normal",i);else for(let h=0,m=i.count;h<m;h++)i.setXYZ(h,0,0,0);let a=new k,r=new k,s=new k,o=new k,l=new k,c=new k,u=new k,f=new k;if(e)for(let h=0,m=e.count;h<m;h+=3){let v=e.getX(h+0),g=e.getX(h+1),x=e.getX(h+2);a.fromBufferAttribute(t,v),r.fromBufferAttribute(t,g),s.fromBufferAttribute(t,x),u.subVectors(s,r),f.subVectors(a,r),u.cross(f),o.fromBufferAttribute(i,v),l.fromBufferAttribute(i,g),c.fromBufferAttribute(i,x),o.add(u),l.add(u),c.add(u),i.setXYZ(v,o.x,o.y,o.z),i.setXYZ(g,l.x,l.y,l.z),i.setXYZ(x,c.x,c.y,c.z)}else for(let h=0,m=t.count;h<m;h+=3)a.fromBufferAttribute(t,h+0),r.fromBufferAttribute(t,h+1),s.fromBufferAttribute(t,h+2),u.subVectors(s,r),f.subVectors(a,r),u.cross(f),i.setXYZ(h+0,u.x,u.y,u.z),i.setXYZ(h+1,u.x,u.y,u.z),i.setXYZ(h+2,u.x,u.y,u.z);this.normalizeNormals(),i.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));let i=this.attributes;for(let a in i){if(e.attributes[a]===void 0)continue;let s=i[a].array,o=e.attributes[a],l=o.array,c=o.itemSize*t,u=Math.min(l.length,s.length-c);for(let f=0,h=c;f<u;f++,h++)s[h]=l[f]}return this}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)o2.fromBufferAttribute(e,t),o2.normalize(),e.setXYZ(t,o2.x,o2.y,o2.z)}toNonIndexed(){function e(o,l){let c=o.array,u=o.itemSize,f=o.normalized,h=new c.constructor(l.length*u),m=0,v=0;for(let g=0,x=l.length;g<x;g++){o.isInterleavedBufferAttribute?m=l[g]*o.data.stride+o.offset:m=l[g]*u;for(let p=0;p<u;p++)h[v++]=c[m++]}return new x2(h,u,f)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new M2,i=this.index.array,a=this.attributes;for(let o in a){let l=a[o],c=e(l,i);t.setAttribute(o,c)}let r=this.morphAttributes;for(let o in r){let l=[],c=r[o];for(let u=0,f=c.length;u<f;u++){let h=c[u],m=e(h,i);l.push(m)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;let s=this.groups;for(let o=0,l=s.length;o<l;o++){let c=s[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){let e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){let l=this.parameters;for(let c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let l in i){let c=i[l];e.data.attributes[l]=c.toJSON(e.data)}let a={},r=!1;for(let l in this.morphAttributes){let c=this.morphAttributes[l],u=[];for(let f=0,h=c.length;f<h;f++){let m=c[f];u.push(m.toJSON(e.data))}u.length>0&&(a[l]=u,r=!0)}r&&(e.data.morphAttributes=a,e.data.morphTargetsRelative=this.morphTargetsRelative);let s=this.groups;s.length>0&&(e.data.groups=JSON.parse(JSON.stringify(s)));let o=this.boundingSphere;return o!==null&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;i!==null&&this.setIndex(i.clone(t));let a=e.attributes;for(let c in a){let u=a[c];this.setAttribute(c,u.clone(t))}let r=e.morphAttributes;for(let c in r){let u=[],f=r[c];for(let h=0,m=f.length;h<m;h++)u.push(f[h].clone(t));this.morphAttributes[c]=u}this.morphTargetsRelative=e.morphTargetsRelative;let s=e.groups;for(let c=0,u=s.length;c<u;c++){let f=s[c];this.addGroup(f.start,f.count,f.materialIndex)}let o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());let l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}};M2.prototype.isBufferGeometry=!0;var i9=0,L2=class extends N2{constructor(){super();Object.defineProperty(this,"id",{value:i9++}),this.uuid=Pe(),this.name="",this.type="Material",this.fog=!0,this.blending=y4,this.side=Ie,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=x6,this.blendDst=M6,this.blendEquation=t4,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=zt,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=xr,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=w6,this.stencilZFail=w6,this.stencilZPass=w6,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.alphaWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let i=e[t];if(i===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=i===S8;continue}let a=this[t];if(a===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}a&&a.isColor?a.set(i):a&&a.isVector3&&i&&i.isVector3?a.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});let i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==y4&&(i.blending=this.blending),this.side!==Ie&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.alphaWrite=this.alphaWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,this.rotation&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(i.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=this.flatShading),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData);function a(r){let s=[];for(let o in r){let l=r[o];delete l.metadata,s.push(l)}return s}if(t){let r=a(e.textures),s=a(e.images);r.length>0&&(i.textures=r),s.length>0&&(i.images=s)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(t!==null){let a=t.length;i=new Array(a);for(let r=0;r!==a;++r)i[r]=t[r].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.alphaWrite=e.alphaWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}};L2.prototype.isMaterial=!0;var Ft=class extends L2{constructor(e){super();this.type="MeshPhongMaterial",this.color=new x1(16777215),this.specular=new x1(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new x1(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=A6,this.normalScale=new z1(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=k4,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}};Ft.prototype.isMeshPhongMaterial=!0;var je=new k,T3=new k,V6=new k,c4=new k,H3=new k,N6=new k,V3=new k,N3=class{constructor(e=new k,t=new k(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,je)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(i).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=je.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(je.copy(this.direction).multiplyScalar(t).add(this.origin),je.distanceToSquared(e))}distanceSqToSegment(e,t,i,a){T3.copy(e).add(t).multiplyScalar(.5),V6.copy(t).sub(e).normalize(),c4.copy(this.origin).sub(T3);let r=e.distanceTo(t)*.5,s=-this.direction.dot(V6),o=c4.dot(this.direction),l=-c4.dot(V6),c=c4.lengthSq(),u=Math.abs(1-s*s),f,h,m,v;if(u>0)if(f=s*l-o,h=s*o-l,v=r*u,f>=0)if(h>=-v)if(h<=v){let g=1/u;f*=g,h*=g,m=f*(f+s*h+2*o)+h*(s*f+h+2*l)+c}else h=r,f=Math.max(0,-(s*h+o)),m=-f*f+h*(h+2*l)+c;else h=-r,f=Math.max(0,-(s*h+o)),m=-f*f+h*(h+2*l)+c;else h<=-v?(f=Math.max(0,-(-s*r+o)),h=f>0?-r:Math.min(Math.max(-r,-l),r),m=-f*f+h*(h+2*l)+c):h<=v?(f=0,h=Math.min(Math.max(-r,-l),r),m=h*(h+2*l)+c):(f=Math.max(0,-(s*r+o)),h=f>0?r:Math.min(Math.max(-r,-l),r),m=-f*f+h*(h+2*l)+c);else h=s>0?-r:r,f=Math.max(0,-(s*h+o)),m=-f*f+h*(h+2*l)+c;return i&&i.copy(this.direction).multiplyScalar(f).add(this.origin),a&&a.copy(V6).multiplyScalar(h).add(T3),m}intersectSphere(e,t){je.subVectors(e.center,this.origin);let i=je.dot(this.direction),a=je.dot(je)-i*i,r=e.radius*e.radius;if(a>r)return null;let s=Math.sqrt(r-a),o=i-s,l=i+s;return o<0&&l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,a,r,s,o,l,c=1/this.direction.x,u=1/this.direction.y,f=1/this.direction.z,h=this.origin;return c>=0?(i=(e.min.x-h.x)*c,a=(e.max.x-h.x)*c):(i=(e.max.x-h.x)*c,a=(e.min.x-h.x)*c),u>=0?(r=(e.min.y-h.y)*u,s=(e.max.y-h.y)*u):(r=(e.max.y-h.y)*u,s=(e.min.y-h.y)*u),i>s||r>a||((r>i||i!==i)&&(i=r),(s<a||a!==a)&&(a=s),f>=0?(o=(e.min.z-h.z)*f,l=(e.max.z-h.z)*f):(o=(e.max.z-h.z)*f,l=(e.min.z-h.z)*f),i>l||o>a)||((o>i||i!==i)&&(i=o),(l<a||a!==a)&&(a=l),a<0)?null:this.at(i>=0?i:a,t)}intersectsBox(e){return this.intersectBox(e,je)!==null}intersectTriangle(e,t,i,a,r){H3.subVectors(t,e),N6.subVectors(i,e),V3.crossVectors(H3,N6);let s=this.direction.dot(V3),o;if(s>0){if(a)return null;o=1}else if(s<0)o=-1,s=-s;else return null;c4.subVectors(this.origin,e);let l=o*this.direction.dot(N6.crossVectors(c4,N6));if(l<0)return null;let c=o*this.direction.dot(H3.cross(c4));if(c<0||l+c>s)return null;let u=-o*c4.dot(V3);return u<0?null:this.at(u/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}};var Q2=new k,Xe=new k,R3=new k,Ze=new k,Z4=new k,Y4=new k,Er=new k,F3=new k,B3=new k,P3=new k,ee=class{constructor(e=new k,t=new k,i=new k){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,a){a.subVectors(i,t),Q2.subVectors(e,t),a.cross(Q2);let r=a.lengthSq();return r>0?a.multiplyScalar(1/Math.sqrt(r)):a.set(0,0,0)}static getBarycoord(e,t,i,a,r){Q2.subVectors(a,t),Xe.subVectors(i,t),R3.subVectors(e,t);let s=Q2.dot(Q2),o=Q2.dot(Xe),l=Q2.dot(R3),c=Xe.dot(Xe),u=Xe.dot(R3),f=s*c-o*o;if(f===0)return r.set(-2,-1,-1);let h=1/f,m=(c*l-o*u)*h,v=(s*u-o*l)*h;return r.set(1-m-v,v,m)}static containsPoint(e,t,i,a){return this.getBarycoord(e,t,i,a,Ze),Ze.x>=0&&Ze.y>=0&&Ze.x+Ze.y<=1}static getUV(e,t,i,a,r,s,o,l){return this.getBarycoord(e,t,i,a,Ze),l.set(0,0),l.addScaledVector(r,Ze.x),l.addScaledVector(s,Ze.y),l.addScaledVector(o,Ze.z),l}static isFrontFacing(e,t,i,a){return Q2.subVectors(i,t),Xe.subVectors(e,t),Q2.cross(Xe).dot(a)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,a){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[a]),this}setFromAttributeAndIndices(e,t,i,a){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,a),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Q2.subVectors(this.c,this.b),Xe.subVectors(this.a,this.b),Q2.cross(Xe).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return ee.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return ee.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,i,a,r){return ee.getUV(e,this.a,this.b,this.c,t,i,a,r)}containsPoint(e){return ee.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return ee.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i=this.a,a=this.b,r=this.c,s,o;Z4.subVectors(a,i),Y4.subVectors(r,i),F3.subVectors(e,i);let l=Z4.dot(F3),c=Y4.dot(F3);if(l<=0&&c<=0)return t.copy(i);B3.subVectors(e,a);let u=Z4.dot(B3),f=Y4.dot(B3);if(u>=0&&f<=u)return t.copy(a);let h=l*f-u*c;if(h<=0&&l>=0&&u<=0)return s=l/(l-u),t.copy(i).addScaledVector(Z4,s);P3.subVectors(e,r);let m=Z4.dot(P3),v=Y4.dot(P3);if(v>=0&&m<=v)return t.copy(r);let g=m*c-l*v;if(g<=0&&c>=0&&v<=0)return o=c/(c-v),t.copy(i).addScaledVector(Y4,o);let x=u*v-m*f;if(x<=0&&f-u>=0&&m-v>=0)return Er.subVectors(r,a),o=(f-u)/(f-u+(m-v)),t.copy(a).addScaledVector(Er,o);let p=1/(x+g+h);return s=g*p,o=h*p,t.copy(i).addScaledVector(Z4,s).addScaledVector(Y4,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}};var K4=class extends L2{constructor(e){super();this.type="MeshBasicMaterial",this.color=new x1(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=k4,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}};K4.prototype.isMeshBasicMaterial=!0;var Lr=new k1,$4=new N3,I3=new qe,l4=new k,u4=new k,h4=new k,k3=new k,U3=new k,O3=new k,R6=new k,F6=new k,B6=new k,P6=new z1,I6=new z1,k6=new z1,G3=new k,U6=new k,c2=class extends j1{constructor(e=new M2,t=new K4){super();this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry;if(e.isBufferGeometry){let t=e.morphAttributes,i=Object.keys(t);if(i.length>0){let a=t[i[0]];if(a!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,s=a.length;r<s;r++){let o=a[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}else{let t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){let i=this.geometry,a=this.material,r=this.matrixWorld;if(a===void 0||(i.boundingSphere===null&&i.computeBoundingSphere(),I3.copy(i.boundingSphere),I3.applyMatrix4(r),e.ray.intersectsSphere(I3)===!1)||(Lr.copy(r).invert(),$4.copy(e.ray).applyMatrix4(Lr),i.boundingBox!==null&&$4.intersectsBox(i.boundingBox)===!1))return;let s;if(i.isBufferGeometry){let o=i.index,l=i.attributes.position,c=i.morphAttributes.position,u=i.morphTargetsRelative,f=i.attributes.uv,h=i.attributes.uv2,m=i.groups,v=i.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,x=m.length;g<x;g++){let p=m[g],d=a[p.materialIndex],A=Math.max(p.start,v.start),b=Math.min(o.count,Math.min(p.start+p.count,v.start+v.count));for(let C=A,E=b;C<E;C+=3){let N=o.getX(C),S=o.getX(C+1),P=o.getX(C+2);s=O6(this,d,e,$4,l,c,u,f,h,N,S,P),s&&(s.faceIndex=Math.floor(C/3),s.face.materialIndex=p.materialIndex,t.push(s))}}else{let g=Math.max(0,v.start),x=Math.min(o.count,v.start+v.count);for(let p=g,d=x;p<d;p+=3){let A=o.getX(p),b=o.getX(p+1),C=o.getX(p+2);s=O6(this,a,e,$4,l,c,u,f,h,A,b,C),s&&(s.faceIndex=Math.floor(p/3),t.push(s))}}else if(l!==void 0)if(Array.isArray(a))for(let g=0,x=m.length;g<x;g++){let p=m[g],d=a[p.materialIndex],A=Math.max(p.start,v.start),b=Math.min(l.count,Math.min(p.start+p.count,v.start+v.count));for(let C=A,E=b;C<E;C+=3){let N=C,S=C+1,P=C+2;s=O6(this,d,e,$4,l,c,u,f,h,N,S,P),s&&(s.faceIndex=Math.floor(C/3),s.face.materialIndex=p.materialIndex,t.push(s))}}else{let g=Math.max(0,v.start),x=Math.min(l.count,v.start+v.count);for(let p=g,d=x;p<d;p+=3){let A=p,b=p+1,C=p+2;s=O6(this,a,e,$4,l,c,u,f,h,A,b,C),s&&(s.faceIndex=Math.floor(p/3),t.push(s))}}}else i.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}};c2.prototype.isMesh=!0;function a9(n,e,t,i,a,r,s,o){let l;if(e.side===P1?l=i.intersectTriangle(s,r,a,!0,o):l=i.intersectTriangle(a,r,s,e.side!==Y2,o),l===null)return null;U6.copy(o),U6.applyMatrix4(n.matrixWorld);let c=t.ray.origin.distanceTo(U6);return c<t.near||c>t.far?null:{distance:c,point:U6.clone(),object:n}}function O6(n,e,t,i,a,r,s,o,l,c,u,f){l4.fromBufferAttribute(a,c),u4.fromBufferAttribute(a,u),h4.fromBufferAttribute(a,f);let h=n.morphTargetInfluences;if(r&&h){R6.set(0,0,0),F6.set(0,0,0),B6.set(0,0,0);for(let v=0,g=r.length;v<g;v++){let x=h[v],p=r[v];x!==0&&(k3.fromBufferAttribute(p,c),U3.fromBufferAttribute(p,u),O3.fromBufferAttribute(p,f),s?(R6.addScaledVector(k3,x),F6.addScaledVector(U3,x),B6.addScaledVector(O3,x)):(R6.addScaledVector(k3.sub(l4),x),F6.addScaledVector(U3.sub(u4),x),B6.addScaledVector(O3.sub(h4),x)))}l4.add(R6),u4.add(F6),h4.add(B6)}n.isSkinnedMesh&&(n.boneTransform(c,l4),n.boneTransform(u,u4),n.boneTransform(f,h4));let m=a9(n,e,t,i,l4,u4,h4,G3);if(m){o&&(P6.fromBufferAttribute(o,c),I6.fromBufferAttribute(o,u),k6.fromBufferAttribute(o,f),m.uv=ee.getUV(G3,l4,u4,h4,P6,I6,k6,new z1)),l&&(P6.fromBufferAttribute(l,c),I6.fromBufferAttribute(l,u),k6.fromBufferAttribute(l,f),m.uv2=ee.getUV(G3,l4,u4,h4,P6,I6,k6,new z1));let v={a:c,b:u,c:f,normal:new k,materialIndex:0};ee.getNormal(l4,u4,h4,v.normal),m.face=v}return m}var J4,Bt=class{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{J4===void 0&&(J4=w4("canvas")),J4.width=e.width,J4.height=e.height;let i=J4.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),t=J4}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement!="undefined"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&e instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&e instanceof ImageBitmap){let t=w4("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let a=i.getImageData(0,0,e.width,e.height),r=a.data;for(let s=0;s<r.length;s++)r[s]=M4(r[s]/255)*255;return i.putImageData(a,0,0),t}else if(e.data){let t=e.data.slice(0);for(let i=0;i<t.length;i++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[i]=Math.floor(M4(t[i]/255)*255):t[i]=M4(t[i]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}};var r9=0,K1=class extends N2{constructor(e=K1.DEFAULT_IMAGE,t=K1.DEFAULT_MAPPING,i=s2,a=s2,r=e2,s=a4,o=W1,l=H2,c=1,u=V2){super();Object.defineProperty(this,"id",{value:r9++}),this.uuid=Pe(),this.name="",this.image=e,this.mipmaps=[],this.mapping=t,this.wrapS=i,this.wrapT=a,this.magFilter=r,this.minFilter=s,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new z1(0,0),this.repeat=new z1(1,1),this.center=new z1(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new r2,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=u,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this}toJSON(e){let t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];let i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(this.image!==void 0){let a=this.image;if(a.uuid===void 0&&(a.uuid=Pe()),!t&&e.images[a.uuid]===void 0){let r;if(Array.isArray(a)){r=[];for(let s=0,o=a.length;s<o;s++)a[s].isDataTexture?r.push(q3(a[s].image)):r.push(q3(a[s]))}else r=q3(a);e.images[a.uuid]={uuid:a.uuid,url:r}}i.image=a.uuid}return JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==t3)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case St:e.x=e.x-Math.floor(e.x);break;case s2:e.x=e.x<0?0:1;break;case Et:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case St:e.y=e.y-Math.floor(e.y);break;case s2:e.y=e.y<0?0:1;break;case Et:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&this.version++}};K1.DEFAULT_IMAGE=void 0;K1.DEFAULT_MAPPING=t3;K1.prototype.isTexture=!0;function q3(n){return typeof HTMLImageElement!="undefined"&&n instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&n instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&n instanceof ImageBitmap?Bt.getDataURL(n):n.data?{data:Array.prototype.slice.call(n.data),width:n.width,height:n.height,type:n.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}var Dr={specular:1515554,color:15790320,shininess:60,flatShading:!0},O2={diceColor:"#202020",textColor:"#ffffff"},te=class{constructor(e,t,i={diceColor:"#202020",textColor:"#aaaaaa"}){this.w=e;this.h=t;this.options=i;this.scale=50;this.labels=[" ","0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20"];this.fontFace="Arial";this.options={...O2,...i}}setColor({diceColor:e,textColor:t}){e&&(this.options.diceColor=e),t&&(this.options.textColor=t)}get radius(){return this.scale*this.scaleFactor}get diceColor(){return this.options.diceColor}get textColor(){return this.options.textColor}get buffer(){return this.geometry.geometry}create(){this.textureSize=this.calculateTextureSize(this.scale/2+this.scale*this.margin)*2;let e=this.getGeometry(),t=this.getMaterials();return this.geometry=new c2(e,t),this.geometry.receiveShadow=!0,this.geometry.castShadow=!0,this.body.position.set(0+this.radius*2*Math.random(),0+this.radius*2*Math.random(),0+this.radius*4),this.body.velocity.x=500*Math.random()*2-1,this.body.velocity.y=500*Math.random()*2-1,this.body.angularVelocity.x=100*Math.random(),this.body.angularVelocity.y=100*Math.random(),this}getGeometry(){let e=new Array(this.vertices.length);for(let i=0;i<this.vertices.length;++i)e[i]=new k().fromArray(this.vertices[i]).normalize();this.chamferGeometry=this.getChamferGeometry(e);let t=this.makeGeometry(this.chamferGeometry.vectors,this.chamferGeometry.faces);return this.shape=this.makeShape(e),this.body=new i1({mass:this.mass,shape:this.shape}),t}makeShape(e){let t=new Array(e.length),i=new Array(this.faces.length);for(let a=0;a<e.length;++a){let r=e[a];t[a]=new y(r.x*this.radius,r.y*this.radius,r.z*this.radius)}for(let a=0;a<this.faces.length;++a)i[a]=this.faces[a].slice(0,this.faces[a].length-1);return this.shapeData={vertices:t,faces:i},new Je({vertices:t,faces:i})}getChamferGeometry(e){let t=[],i=[],a=new Array(e.length);for(let r=0;r<e.length;++r)a[r]=[];for(let r=0;r<this.faces.length;++r){let s=this.faces[r],o=s.length-1,l=new k,c=new Array(o);for(let u=0;u<o;++u){let f=e[s[u]].clone();l.add(f),a[s[u]].push(c[u]=t.push(f)-1)}l.divideScalar(o);for(let u=0;u<o;++u){let f=t[c[u]];f.subVectors(f,l).multiplyScalar(this.chamfer).addVectors(f,l)}c.push(s[o]),i.push(c)}for(let r=0;r<this.faces.length-1;++r)for(let s=r+1;s<this.faces.length;++s){let o=[],l=-1;for(let c=0;c<this.faces[r].length-1;++c){let u=this.faces[s].indexOf(this.faces[r][c]);u>=0&&u<this.faces[s].length-1&&(l>=0&&c!==l+1?o.unshift([r,c],[s,u]):o.push([r,c],[s,u]),l=c)}o.length===4&&i.push([i[o[0][0]][o[0][1]],i[o[1][0]][o[1][1]],i[o[3][0]][o[3][1]],i[o[2][0]][o[2][1]],-1])}for(let r=0;r<a.length;++r){let s=a[r],o=[s[0]],l=s.length-1;for(;l;){for(let c=this.faces.length;c<i.length;++c){let u=i[c].indexOf(o[o.length-1]);if(u>=0&&u<4){--u==-1&&(u=3);let f=i[c][u];if(s.indexOf(f)>=0){o.push(f);break}}}--l}o.push(-1),i.push(o)}return{vectors:t,faces:i}}makeGeometry(e,t){let i=new M2;for(let f=0;f<e.length;++f)e[f]=e[f].multiplyScalar(this.radius);let a=[],r=[],s=[],o=new k,l=new k,c,u=0;for(let f=0;f<t.length;++f){let h=t[f],m=h.length-1,v=Math.PI*2/m;c=h[m]+1;for(let x=0;x<m-2;++x)a.push(...e[h[0]].toArray()),a.push(...e[h[x+1]].toArray()),a.push(...e[h[x+2]].toArray()),o.subVectors(e[h[x+2]],e[h[x+1]]),l.subVectors(e[h[0]],e[h[x+1]]),o.cross(l),o.normalize(),r.push(...o.toArray()),r.push(...o.toArray()),r.push(...o.toArray()),s.push((Math.cos(this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(this.af)+1+this.tab)/2/(1+this.tab)),s.push((Math.cos(v*(x+1)+this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(v*(x+1)+this.af)+1+this.tab)/2/(1+this.tab)),s.push((Math.cos(v*(x+2)+this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(v*(x+2)+this.af)+1+this.tab)/2/(1+this.tab));let g=(m-2)*3;for(let x=0;x<g/3;x++)i.addGroup(u,3,c),u+=3}return i.setAttribute("position",new C2(a,3)),i.setAttribute("normal",new C2(r,3)),i.setAttribute("uv",new C2(s,2)),i.boundingSphere=new qe(new k,this.radius),i}getMaterials(){let e=[];for(let t=0;t<this.labels.length;t++){let i=this.createTextTexture(t);e.push(new Ft(Object.assign({},Dr,{map:i})))}return e}calculateTextureSize(e){return Math.max(128,Math.pow(2,Math.floor(Math.log(e)/Math.log(2))))}createTextTexture(e){let t=this.labels[e];if(t==null)return null;let i=createEl("canvas");i.width=i.height=this.textureSize;let a=i.height/2,r=i.width/2,{context:s,fontsize:o}=this.getContext(i),l=s.measureText("M").width*1.4,c=t.split(`
`);c.length>1&&(o=o/c.length,s.font=`${o}pt '${this.fontFace}'`,l=s.measureText("M").width*1.2,a-=l*c.length/2);for(let f=0,h=c.length;f<h;f++){let m=c[f].trim();s.fillText(c[f],r,a),(m=="6"||m=="9")&&s.fillText(" .",r,a),a+=l*1.5}let u=new K1(i);return u.needsUpdate=!0,i.detach(),u}getContext(e){let t=e.getContext("2d",{alpha:!0});t.clearRect(0,0,e.width,e.height);let i=e.width/(1+2*this.margin);return this.sides==100&&(i*=.75),t.font=`${i}pt '${this.fontFace}'`,t.fillStyle=this.diceColor,t.fillRect(0,0,e.width,e.height),t.textAlign="center",t.textBaseline="middle",(this.sides==10||this.sides==100)&&(t.translate(e.width/2,e.height/2),t.rotate(60*Math.PI/180),t.translate(-e.width/2,-e.height/2)),t.fillStyle=this.textColor,{context:t,fontsize:i}}clone(){return{body:new i1({mass:this.mass,shape:this.shape}),geometry:this.geometry.clone(),values:this.values}}},W3=class extends te{constructor(e,t,i=O2){super(e,t,i);this.sides=20;this.tab=-.2;this.af=-Math.PI/4/2;this.chamfer=.955;this.vertices=[];this.faces=[[0,11,5,1],[0,5,1,2],[0,1,7,3],[0,7,10,4],[0,10,11,5],[1,5,9,6],[5,11,4,7],[11,10,2,8],[10,7,6,9],[7,1,8,10],[3,9,4,11],[3,4,2,12],[3,2,6,13],[3,6,8,14],[3,8,9,15],[4,9,5,16],[2,4,11,17],[6,2,10,18],[8,6,7,19],[9,8,1,20]];this.scaleFactor=1;this.values=[...Array(20).keys()];this.margin=1;this.mass=400;let a=(1+Math.sqrt(5))/2;this.vertices=[[-1,a,0],[1,a,0],[-1,-a,0],[1,-a,0],[0,-1,a],[0,1,a],[0,-1,-a],[0,1,-a],[a,0,-1],[a,0,1],[-a,0,-1],[-a,0,1]]}},j3=class extends te{constructor(e,t,i=O2){super(e,t,i);this.mass=350;this.sides=12;this.tab=.2;this.af=-Math.PI/4/2;this.chamfer=.968;this.vertices=[];this.faces=[[2,14,4,12,0,1],[15,9,11,19,3,2],[16,10,17,7,6,3],[6,7,19,11,18,4],[6,18,2,0,16,5],[18,11,9,14,2,6],[1,17,10,8,13,7],[1,13,5,15,3,8],[13,8,12,4,5,9],[5,4,14,9,15,10],[0,12,8,10,16,11],[3,19,7,17,1,12]];this.scaleFactor=.9;this.values=[...Array(12).keys()];this.margin=1;let a=(1+Math.sqrt(5))/2,r=1/a;this.vertices=[[0,r,a],[0,r,-a],[0,-r,a],[0,-r,-a],[a,0,r],[a,0,-r],[-a,0,r],[-a,0,-r],[r,a,0],[r,-a,0],[-r,a,0],[-r,-a,0],[1,1,1],[1,1,-1],[1,-1,1],[1,-1,-1],[-1,1,1],[-1,1,-1],[-1,-1,1],[-1,-1,-1]]}},X3=class extends te{constructor(e,t,i=O2){super(e,t,i);this.mass=350;this.sides=10;this.tab=0;this.af=-Math.PI*6/5;this.chamfer=.945;this.vertices=[];this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]];this.scaleFactor=.9;this.values=[...Array(10).keys()];this.margin=1;for(let a=0,r=0;a<10;++a,r+=Math.PI*2/10)this.vertices.push([Math.cos(r),Math.sin(r),.105*(a%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1])}},Z3=class extends te{constructor(e,t,i=O2){super(e,t,i);this.labels=["","00","10","20","30","40","50","60","70","80","90"];this.sides=100;this.mass=350;this.tab=0;this.af=-Math.PI*6/5;this.chamfer=.945;this.vertices=[];this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]];this.scaleFactor=.9;this.values=[...Array(10).keys()];this.margin=1;for(let a=0,r=0;a<10;++a,r+=Math.PI*2/10)this.vertices.push([Math.cos(r),Math.sin(r),.105*(a%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1])}},Y3=class extends te{constructor(){super(...arguments);this.mass=340;this.sides=8;this.tab=0;this.af=-Math.PI/4/2;this.chamfer=.965;this.vertices=[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]];this.faces=[[0,2,4,1],[0,4,3,2],[0,3,5,3],[0,5,2,4],[1,3,4,5],[1,4,2,6],[1,2,5,7],[1,5,3,8]];this.scaleFactor=1;this.values=[...Array(8).keys()];this.margin=1.2}},K3=class extends te{constructor(){super(...arguments);this.mass=300;this.tab=.1;this.af=Math.PI/4;this.chamfer=.96;this.vertices=[[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],[-1,-1,1],[1,-1,1],[1,1,1],[-1,1,1]];this.faces=[[0,3,2,1,1],[1,2,6,5,2],[0,1,5,4,3],[3,7,6,2,4],[0,4,7,3,5],[4,5,6,7,6]];this.scaleFactor=.9;this.sides=6;this.margin=1;this.values=[...Array(6).keys()]}},$3=class extends te{constructor(){super(...arguments);this.mass=300;this.tab=.1;this.af=Math.PI/4;this.chamfer=.96;this.vertices=[[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],[-1,-1,1],[1,-1,1],[1,1,1],[-1,1,1]];this.faces=[[0,3,2,1,1],[1,2,6,5,2],[0,1,5,4,3],[3,7,6,2,4],[0,4,7,3,5],[4,5,6,7,6]];this.scaleFactor=.9;this.sides=6;this.margin=1;this.labels=["","","+","-"," ","+","-"," "];this.values=[null,1,-1,0,1,-1,0]}},J3=class extends te{constructor(){super(...arguments);this.mass=300;this.tab=-.1;this.af=Math.PI*7/6;this.chamfer=.96;this.vertices=[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]];this.faces=[[1,0,2,1],[0,1,3,2],[0,3,2,3],[1,2,3,4]];this.scaleFactor=1.2;this.sides=4;this.margin=1;this.d4FaceTexts=[[[],[0,0,0],[2,4,3],[1,3,4],[2,1,4],[1,2,3]],[[],[0,0,0],[2,3,4],[3,1,4],[2,4,1],[3,2,1]],[[],[0,0,0],[4,3,2],[3,4,1],[4,2,1],[3,1,2]],[[],[0,0,0],[4,2,3],[1,4,3],[4,1,2],[1,3,2]]];this.faceTexts=this.d4FaceTexts[0];this.values=[...Array(4).keys()]}getMaterials(){let e=[];for(let t=0;t<this.d4FaceTexts[0].length;++t){let i=null;i=this.createTextTexture(t),e.push(new Ft(Object.assign({},Dr,{map:i})))}return e}createTextTexture(e){let t=document.createElement("canvas"),i=t.getContext("2d"),a=this.calculateTextureSize(this.radius/2+this.radius*2)*2;t.width=t.height=a,i.font=`${a/5}pt '${this.fontFace}'`,i.fillStyle=this.diceColor,i.fillRect(0,0,t.width,t.height),i.textAlign="center",i.textBaseline="middle",i.fillStyle=this.textColor;for(let s in this.faceTexts[e])i.fillText(`${this.faceTexts[e][s]}`,t.width/2,t.height/2-a*.3),i.translate(t.width/2,t.height/2),i.rotate(Math.PI*2/3),i.translate(-t.width/2,-t.height/2);let r=new K1(t);return r.needsUpdate=!0,r}updateMaterialsForValue(e){e<0&&(e+=4),this.faceTexts=this.d4FaceTexts[e],this.geometry.material=this.getMaterials()}},G6=class extends te{constructor(){super(...arguments);this.fontFace="DICE_ROLLER_GENESYS_FONT"}},Q3=class extends G6{constructor(e,t,i=O2){super(e,t,i);this.mass=350;this.sides=12;this.tab=.2;this.af=-Math.PI/4/2;this.chamfer=.968;this.vertices=[];this.faces=[[2,14,4,12,0,1],[15,9,11,19,3,2],[16,10,17,7,6,3],[6,7,19,11,18,4],[6,18,2,0,16,5],[18,11,9,14,2,6],[1,17,10,8,13,7],[1,13,5,15,3,8],[13,8,12,4,5,9],[5,4,14,9,15,10],[0,12,8,10,16,11],[3,19,7,17,1,12]];this.scaleFactor=.9;this.values=[...Array(12).keys()];this.margin=1;let a=(1+Math.sqrt(5))/2,r=1/a;this.vertices=[[0,r,a],[0,r,-a],[0,-r,a],[0,-r,-a],[a,0,r],[a,0,-r],[-a,0,r],[-a,0,-r],[r,a,0],[r,-a,0],[-r,a,0],[-r,-a,0],[1,1,1],[1,1,-1],[1,-1,1],[1,-1,-1],[-1,1,1],[-1,1,-1],[-1,-1,1],[-1,-1,-1]]}},ei=class extends Q3{constructor(e,t,i=O2){super(e,t,i);this.labels=["","",`a
a`,"a",`a
a`,"x","s",`s
a`,"s",`s
a`,`s
s`,`s
a`,`s
s`,""];this.setColor({diceColor:"#FEF035",textColor:"#000000"})}},ti=class extends Q3{constructor(e,t,i=O2){super(e,t,i);this.labels=["","",`t
t`,"t",`t
t`,"t",`t
f`,"f",`t
f`,"f",`f
f`,"y",`f
f`,""];this.setColor({diceColor:"#751317",textColor:"#FFFFFF"})}},ii=class extends G6{constructor(){super(...arguments);this.mass=340;this.sides=8;this.tab=0;this.af=-Math.PI/4/2;this.chamfer=.965;this.vertices=[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]];this.faces=[[0,2,4,1],[0,4,3,2],[0,3,5,3],[0,5,2,4],[1,3,4,5],[1,4,2,6],[1,2,5,7],[1,5,3,8]];this.scaleFactor=1;this.values=[...Array(8).keys()];this.margin=1.2}},ai=class extends ii{constructor(e,t,i=O2){super(e,t,i);this.labels=["","","s","a",`s
a`,`s
s`,"a","s",`a
a`,""];this.setColor({diceColor:"#46AC4E",textColor:"#000000"})}},ri=class extends ii{constructor(e,t,i=O2){super(e,t,i);this.labels=["","","t","f",`f
t`,"t","",`t
t`,`f
f`,"t",""];this.setColor({diceColor:"#52287E",textColor:"#FFFFFF"})}},ni=class extends G6{constructor(){super(...arguments);this.mass=300;this.tab=.1;this.af=Math.PI/4;this.chamfer=.96;this.vertices=[[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],[-1,-1,1],[1,-1,1],[1,1,1],[-1,1,1]];this.faces=[[0,3,2,1,1],[1,2,6,5,2],[0,1,5,4,3],[3,7,6,2,4],[0,4,7,3,5],[4,5,6,7,6]];this.scaleFactor=.9;this.sides=6;this.margin=1;this.values=[null,1,-1,0,1,-1,0]}},si=class extends ni{constructor(e,t,i=O2){super(e,t,i);this.labels=["","","","","s",`s
a`,`a
a`,"a","",""];this.setColor({diceColor:"#76CDDB",textColor:"#000000"})}},oi=class extends ni{constructor(e,t,i=O2){super(e,t,i);this.labels=["","","","t","f","",""];this.setColor({diceColor:"#000000",textColor:"#FFFFFF"})}};var n9={pos:{x:0+100*Math.random(),y:0+100*Math.random(),z:0+250},velocity:{x:600*(Math.random()*2+1),y:750*(Math.random()*2+1),z:0},angular:{x:200*Math.random(),y:200*Math.random(),z:100*Math.random()},axis:{x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()}},_4=class{constructor(e,t,i){this.w=e;this.h=t;this.data=i;this.scale=50;this.stopped=!1;this.iteration=0;this.vector={...n9};this.exploded=!1;this.rerolled=0;this.geometry=i.geometry,this.body=i.body}generateVector(e){let t=Math.sqrt(e.x*e.x+e.y*e.y),i=(Math.random()+3)*t,a={x:e.x/t,y:e.y/t},r=this.makeRandomVector(a),s={x:this.w*(r.x>0?-1:1)*.9,y:this.h*(r.y>0?-1:1)*.9,z:Math.random()*200+200},o=Math.abs(r.x/r.y);o>1?s.y/=o:s.x*=o;let l=this.makeRandomVector(a),c={x:l.x*i,y:l.y*i,z:-10},u={x:-(Math.random()*r.y*5+this.inertia*r.y),y:Math.random()*r.x*5+this.inertia*r.x,z:0},f={x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()};return{pos:s,velocity:c,angular:u,axis:f}}makeRandomVector(e){let t=Math.random()*Math.PI/5-Math.PI/5/2,i={x:e.x*Math.cos(t)-e.y*Math.sin(t),y:e.x*Math.sin(t)+e.y*Math.cos(t)};return i.x==0&&(i.x=.01),i.y==0&&(i.y=.01),i}get buffer(){return this.geometry.geometry}get result(){return this.getUpsideValue()}getUpsideValue(){let e=new k(0,0,this.sides==4?-1:1),t,i=Math.PI*2,a=this.buffer.getAttribute("normal").array;for(let s=0,o=this.buffer.groups.length;s<o;++s){let l=this.buffer.groups[s];if(l.materialIndex==0)continue;let c=s*9,f=new k(a[c],a[c+1],a[c+2]).clone().applyQuaternion(new O1(this.body.quaternion.x,this.body.quaternion.y,this.body.quaternion.z,this.body.quaternion.w)).angleTo(e);f<i&&(i=f,t=l)}let r=t.materialIndex-1;return this.sides==10&&r==0&&(r=10),this.data.values?.[r]??r}shiftUpperValue(e){let t=this.geometry.geometry.clone(),i=this.getUpsideValue();for(let a=0,r=t.groups.length;a<r;++a){let s=t.groups[a].materialIndex;if(s!==0){for(s+=e-i-1;s>this.sides;)s-=this.sides;for(;s<1;)s+=this.sides;t.groups[a].materialIndex=s+1}}this.updateMaterialsForValue(e-i),this.geometry.geometry=t}resetBody(){this.body.vlambda=new y,this.body.position=new y,this.body.previousPosition=new y,this.body.initPosition=new y,this.body.velocity=new y,this.body.initVelocity=new y,this.body.force=new y,this.body.torque=new y,this.body.quaternion=new O1,this.body.initQuaternion=new O1,this.body.angularVelocity=new y,this.body.initAngularVelocity=new y,this.body.interpolatedPosition=new y,this.body.interpolatedQuaternion=new O1,this.body.inertia=new y,this.body.invInertia=new y,this.body.invInertiaWorld=new w2,this.body.invInertiaSolve=new y,this.body.invInertiaWorldSolve=new w2,this.body.wlambda=new y,this.body.updateMassProperties()}updateMaterialsForValue(e){}set(){this.geometry.position.set(this.body.position.x,this.body.position.y,this.body.position.z),this.geometry.quaternion.set(this.body.quaternion.x,this.body.quaternion.y,this.body.quaternion.z,this.body.quaternion.w)}create(){this.body.position.set(this.vector.pos.x,this.vector.pos.y,this.vector.pos.z),this.body.quaternion.setFromAxisAngle(new y(this.vector.axis.x,this.vector.axis.y,this.vector.axis.z),this.vector.axis.w*Math.PI*2),this.body.angularVelocity.set(this.vector.angular.x,this.vector.angular.y,this.vector.angular.z),this.body.velocity.set(this.vector.velocity.x,this.vector.velocity.y,this.vector.velocity.z),this.body.linearDamping=.1,this.body.angularDamping=.1}},ci=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=20;this.inertia=6;a&&(this.vector=this.generateVector(a)),this.create()}},li=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=12;this.inertia=8;a&&(this.vector=this.generateVector(a)),this.create()}},S4=class extends _4{constructor(e,t,i,a,r=!1){super(e,t,i);this.w=e;this.h=t;this.data=i;this.isPercentile=r;this.sides=10;this.inertia=9;a&&(this.vector=this.generateVector(a)),this.create()}},ui=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=8;this.inertia=10;a&&(this.vector=this.generateVector(a)),this.create()}},hi=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=6;this.inertia=13;a&&(this.vector=this.generateVector(a)),this.create()}},fi=class extends _4{constructor(e,t,i,a){super(e,t,i);this.w=e;this.h=t;this.data=i;this.sides=4;this.inertia=5;a&&(this.vector=this.generateVector(a)),this.create()}};var di=new k,s9=new k,o9=new r2,ie=class{constructor(e=new k(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,a){return this.normal.set(e,t,i),this.constant=a,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let a=di.subVectors(i,t).cross(s9.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(a,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){let i=e.delta(di),a=this.normal.dot(i);if(a===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let r=-(e.start.dot(this.normal)+this.constant)/a;return r<0||r>1?null:t.copy(i).multiplyScalar(r).add(e.start)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||o9.getNormalMatrix(e),a=this.coplanarPoint(di).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-a.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}};ie.prototype.isPlane=!0;var Q4=new qe,q6=new k,E4=class{constructor(e=new ie,t=new ie,i=new ie,a=new ie,r=new ie,s=new ie){this.planes=[e,t,i,a,r,s]}set(e,t,i,a,r,s){let o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(i),o[3].copy(a),o[4].copy(r),o[5].copy(s),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e){let t=this.planes,i=e.elements,a=i[0],r=i[1],s=i[2],o=i[3],l=i[4],c=i[5],u=i[6],f=i[7],h=i[8],m=i[9],v=i[10],g=i[11],x=i[12],p=i[13],d=i[14],A=i[15];return t[0].setComponents(o-a,f-l,g-h,A-x).normalize(),t[1].setComponents(o+a,f+l,g+h,A+x).normalize(),t[2].setComponents(o+r,f+c,g+m,A+p).normalize(),t[3].setComponents(o-r,f-c,g-m,A-p).normalize(),t[4].setComponents(o-s,f-u,g-v,A-d).normalize(),t[5].setComponents(o+s,f+u,g+v,A+d).normalize(),this}intersectsObject(e){let t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),Q4.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Q4)}intersectsSprite(e){return Q4.center.set(0,0,0),Q4.radius=.7071067811865476,Q4.applyMatrix4(e.matrixWorld),this.intersectsSphere(Q4)}intersectsSphere(e){let t=this.planes,i=e.center,a=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(i)<a)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let a=t[i];if(q6.x=a.normal.x>0?e.max.x:e.min.x,q6.y=a.normal.y>0?e.max.y:e.min.y,q6.z=a.normal.z>0?e.max.z:e.min.z,a.distanceToPoint(q6)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}};function W6(){let n=null,e=!1,t=null,i=null;function a(r,s){t(r,s),i=n.requestAnimationFrame(a)}return{start:function(){e!==!0&&t!==null&&(i=n.requestAnimationFrame(a),e=!0)},stop:function(){n.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){n=r}}}function Tr(n,e){let t=e.isWebGL2,i=new WeakMap;function a(c,u){let f=c.array,h=c.usage,m=n.createBuffer();n.bindBuffer(u,m),n.bufferData(u,f,h),c.onUploadCallback();let v=n.FLOAT;return f instanceof Float32Array?v=n.FLOAT:f instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):f instanceof 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h=i.get(c);(!h||h.version<c.version)&&i.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);let f=i.get(c);f===void 0?i.set(c,a(c,u)):f.version<c.version&&(r(f.buffer,c,u),f.version=c.version)}return{get:s,remove:o,update:l}}var Ye=class extends M2{constructor(e=1,t=1,i=1,a=1,r=1,s=1){super();this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:a,heightSegments:r,depthSegments:s};let o=this;a=Math.floor(a),r=Math.floor(r),s=Math.floor(s);let l=[],c=[],u=[],f=[],h=0,m=0;v("z","y","x",-1,-1,i,t,e,s,r,0),v("z","y","x",1,-1,i,t,-e,s,r,1),v("x","z","y",1,1,e,i,t,a,s,2),v("x","z","y",1,-1,e,i,-t,a,s,3),v("x","y","z",1,-1,e,t,i,a,r,4),v("x","y","z",-1,-1,e,t,-i,a,r,5),this.setIndex(l),this.setAttribute("position",new C2(c,3)),this.setAttribute("normal",new C2(u,3)),this.setAttribute("uv",new C2(f,2));function v(g,x,p,d,A,b,C,E,N,S,P){let F=b/N,M=C/S,D=b/2,z=C/2,T=E/2,H=N+1,L=S+1,V=0,U=0,Z=new k;for(let O=0;O<L;O++){let W=O*M-z;for(let X=0;X<H;X++){let Q=X*F-D;Z[g]=Q*d,Z[x]=W*A,Z[p]=T,c.push(Z.x,Z.y,Z.z),Z[g]=0,Z[x]=0,Z[p]=E>0?1:-1,u.push(Z.x,Z.y,Z.z),f.push(X/N),f.push(1-O/S),V+=1}}for(let O=0;O<S;O++)for(let W=0;W<N;W++){let X=h+W+H*O,Q=h+W+H*(O+1),a1=h+(W+1)+H*(O+1),B=h+(W+1)+H*O;l.push(X,Q,B),l.push(Q,a1,B),U+=6}o.addGroup(m,U,P),m+=U,h+=V}}static fromJSON(e){return new Ye(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}};var L4=class extends M2{constructor(e=1,t=1,i=1,a=1){super();this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:a};let r=e/2,s=t/2,o=Math.floor(i),l=Math.floor(a),c=o+1,u=l+1,f=e/o,h=t/l,m=[],v=[],g=[],x=[];for(let p=0;p<u;p++){let d=p*h-s;for(let A=0;A<c;A++){let b=A*f-r;v.push(b,-d,0),g.push(0,0,1),x.push(A/o),x.push(1-p/l)}}for(let p=0;p<l;p++)for(let d=0;d<o;d++){let A=d+c*p,b=d+c*(p+1),C=d+1+c*(p+1),E=d+1+c*p;m.push(A,b,E),m.push(b,C,E)}this.setIndex(m),this.setAttribute("position",new C2(v,3)),this.setAttribute("normal",new C2(g,3)),this.setAttribute("uv",new C2(x,2))}static fromJSON(e){return new L4(e.width,e.height,e.widthSegments,e.heightSegments)}};function Ke(n){let e={};for(let t in n){e[t]={};for(let i in n[t]){let a=n[t][i];a&&(a.isColor||a.isMatrix3||a.isMatrix4||a.isVector2||a.isVector3||a.isVector4||a.isTexture||a.isQuaternion)?e[t][i]=a.clone():Array.isArray(a)?e[t][i]=a.slice():e[t][i]=a}}return e}function f2(n){let e={};for(let t=0;t<n.length;t++){let i=Ke(n[t]);for(let a in i)e[a]=i[a]}return e}var Hr={clone:Ke,merge:f2};var Vr=`
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`;var Nr=`
void main() {
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}
`;var ae=class extends L2{constructor(e){super();this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Vr,this.fragmentShader=Nr,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=Ke(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){let t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(let a in this.uniforms){let s=this.uniforms[a].value;s&&s.isTexture?t.uniforms[a]={type:"t",value:s.toJSON(e).uuid}:s&&s.isColor?t.uniforms[a]={type:"c",value:s.getHex()}:s&&s.isVector2?t.uniforms[a]={type:"v2",value:s.toArray()}:s&&s.isVector3?t.uniforms[a]={type:"v3",value:s.toArray()}:s&&s.isVector4?t.uniforms[a]={type:"v4",value:s.toArray()}:s&&s.isMatrix3?t.uniforms[a]={type:"m3",value:s.toArray()}:s&&s.isMatrix4?t.uniforms[a]={type:"m4",value:s.toArray()}:t.uniforms[a]={value:s}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;let i={};for(let a in this.extensions)this.extensions[a]===!0&&(i[a]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}};ae.prototype.isShaderMaterial=!0;var Rr=`
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, vUv ).g;
#endif
`;var Fr=`
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif
`;var Br=`
#ifdef USE_ALPHATEST
if ( diffuseColor.a < alphaTest ) discard;
#endif
`;var Pr=`
#ifdef USE_ALPHATEST
uniform float alphaTest;
#endif
`;var Ir=`
#ifdef USE_AOMAP
// reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
reflectedLight.indirectDiffuse *= ambientOcclusion;
#if defined( USE_ENVMAP ) && defined( STANDARD )
float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
#endif
#endif
`;var kr=`
#ifdef USE_AOMAP
uniform sampler2D aoMap;
uniform float aoMapIntensity;
#endif
`;var Ur=`
vec3 transformed = vec3( position );
`;var Or=`
vec3 objectNormal = vec3( normal );
#ifdef USE_TANGENT
vec3 objectTangent = vec3( tangent.xyz );
#endif
`;var Gr=`
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
} // validated
vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
// Original approximation by Christophe Schlick '94
// float fresnel = pow( 1.0 - dotVH, 5.0 );
// Optimized variant (presented by Epic at SIGGRAPH '13)
// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
} // validated
// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
float a2 = pow2( alpha );
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
return 0.5 / max( gv + gl, EPSILON );
}
// Microfacet Models for Refraction through Rough Surfaces - equation (33)
// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
// alpha is "roughness squared" in Disney\u2019s reparameterization
float D_GGX( const in float alpha, const in float dotNH ) {
float a2 = pow2( alpha );
float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1
return RECIPROCAL_PI * a2 / pow2( denom );
}
// GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
float alpha = pow2( roughness ); // UE4's roughness
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( f0, f90, dotVH );
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
float D = D_GGX( alpha, dotNH );
return F * ( V * D );
}
// Rect Area Light
// Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
// by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
// code: https://github.com/selfshadow/ltc_code/
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
const float LUT_SIZE = 64.0;
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
const float LUT_BIAS = 0.5 / LUT_SIZE;
float dotNV = saturate( dot( N, V ) );
// texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
uv = uv * LUT_SCALE + LUT_BIAS;
return uv;
}
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
// Real-Time Area Lighting: a Journey from Research to Production (p.102)
// An approximation of the form factor of a horizon-clipped rectangle.
float l = length( f );
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
}
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
float x = dot( v1, v2 );
float y = abs( x );
// rational polynomial approximation to theta / sin( theta ) / 2PI
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
float b = 3.4175940 + ( 4.1616724 + y ) * y;
float v = a / b;
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
return cross( v1, v2 ) * theta_sintheta;
}
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
// bail if point is on back side of plane of light
// assumes ccw winding order of light vertices
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
vec3 lightNormal = cross( v1, v2 );
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
// construct orthonormal basis around N
vec3 T1, T2;
T1 = normalize( V - N * dot( V, N ) );
T2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system
// compute transform
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
// transform rect
vec3 coords[ 4 ];
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
// project rect onto sphere
coords[ 0 ] = normalize( coords[ 0 ] );
coords[ 1 ] = normalize( coords[ 1 ] );
coords[ 2 ] = normalize( coords[ 2 ] );
coords[ 3 ] = normalize( coords[ 3 ] );
// calculate vector form factor
vec3 vectorFormFactor = vec3( 0.0 );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
// adjust for horizon clipping
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
/*
// alternate method of adjusting for horizon clipping (see referece)
// refactoring required
float len = length( vectorFormFactor );
float z = vectorFormFactor.z / len;
const float LUT_SIZE = 64.0;
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
const float LUT_BIAS = 0.5 / LUT_SIZE;
// tabulated horizon-clipped sphere, apparently...
vec2 uv = vec2( z * 0.5 + 0.5, len );
uv = uv * LUT_SCALE + LUT_BIAS;
float scale = texture2D( ltc_2, uv ).w;
float result = len * scale;
*/
return vec3( result );
}
// End Rect Area Light
float G_BlinnPhong_Implicit( /* const in float dotNL, const in float dotNV */ ) {
// geometry term is (n dot l)(n dot v) / 4(n dot l)(n dot v)
return 0.25;
}
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
}
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNH = saturate( dot( normal, halfDir ) );
float dotVH = saturate( dot( viewDir, halfDir ) );
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
float G = G_BlinnPhong_Implicit( /* dotNL, dotNV */ );
float D = D_BlinnPhong( shininess, dotNH );
return F * ( G * D );
} // validated
#if defined( USE_SHEEN )
// https://github.com/google/filament/blob/master/shaders/src/brdf.fs
float D_Charlie( float roughness, float dotNH ) {
float alpha = pow2( roughness );
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
float invAlpha = 1.0 / alpha;
float cos2h = dotNH * dotNH;
float sin2h = max( 1.0 - cos2h, 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
}
// https://github.com/google/filament/blob/master/shaders/src/brdf.fs
float V_Neubelt( float dotNV, float dotNL ) {
// Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
}
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
vec3 halfDir = normalize( lightDir + viewDir );
float dotNL = saturate( dot( normal, lightDir ) );
float dotNV = saturate( dot( normal, viewDir ) );
float dotNH = saturate( dot( normal, halfDir ) );
float D = D_Charlie( sheenRoughness, dotNH );
float V = V_Neubelt( dotNV, dotNL );
return sheenColor * ( D * V );
}
#endif
`;var qr=`
#ifdef USE_BUMPMAP
uniform sampler2D bumpMap;
uniform float bumpScale;
// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
// https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
vec2 dHdxy_fwd() {
vec2 dSTdx = dFdx( vUv );
vec2 dSTdy = dFdy( vUv );
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
return vec2( dBx, dBy );
}
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
vec3 vN = surf_norm; // normalized
vec3 R1 = cross( vSigmaY, vN );
vec3 R2 = cross( vN, vSigmaX );
float fDet = dot( vSigmaX, R1 ) * faceDirection;
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
return normalize( abs( fDet ) * surf_norm - vGrad );
}
#endif
`;var Wr=`
#if NUM_CLIPPING_PLANES > 0
vec4 plane;
#pragma unroll_loop_start
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
}
#pragma unroll_loop_end
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
bool clipped = true;
#pragma unroll_loop_start
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
plane = clippingPlanes[ i ];
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
}
#pragma unroll_loop_end
if ( clipped ) discard;
#endif
#endif
`;var jr=`
#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
#endif
`;var Xr=`
#if NUM_CLIPPING_PLANES > 0
varying vec3 vClipPosition;
#endif
`;var Zr=`
#if NUM_CLIPPING_PLANES > 0
vClipPosition = - mvPosition.xyz;
#endif
`;var Yr=`
#if defined( USE_COLOR_ALPHA )
diffuseColor *= vColor;
#elif defined( USE_COLOR )
diffuseColor.rgb *= vColor;
#endif
`;var Kr=`
#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR )
varying vec3 vColor;
#endif
`;var $r=`
#if defined( USE_COLOR_ALPHA )
varying vec4 vColor;
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
varying vec3 vColor;
#endif
`;var Jr=`
#if defined( USE_COLOR_ALPHA )
vColor = vec4( 1.0 );
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
vColor = vec3( 1.0 );
#endif
#ifdef USE_COLOR
vColor *= color;
#endif
#ifdef USE_INSTANCING_COLOR
vColor.xyz *= instanceColor.xyz;
#endif
`;var Qr=`
#define PI 3.141592653589793
#define PI2 6.283185307179586
#define PI_HALF 1.5707963267948966
#define RECIPROCAL_PI 0.3183098861837907
#define RECIPROCAL_PI2 0.15915494309189535
#define EPSILON 1e-6
#ifndef saturate
// <tonemapping_pars_fragment> may have defined saturate() already
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
float pow2( const in float x ) { return x*x; }
float pow3( const in float x ) { return x*x*x; }
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
// expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.
// do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
highp float rand( const in vec2 uv ) {
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
return fract( sin( sn ) * c );
}
#ifdef HIGH_PRECISION
float precisionSafeLength( vec3 v ) { return length( v ); }
#else
float precisionSafeLength( vec3 v ) {
float maxComponent = max3( abs( v ) );
return length( v / maxComponent ) * maxComponent;
}
#endif
struct IncidentLight {
vec3 color;
vec3 direction;
bool visible;
};
struct ReflectedLight {
vec3 directDiffuse;
vec3 directSpecular;
vec3 indirectDiffuse;
vec3 indirectSpecular;
};
struct GeometricContext {
vec3 position;
vec3 normal;
vec3 viewDir;
#ifdef USE_CLEARCOAT
vec3 clearcoatNormal;
#endif
};
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
// dir can be either a direction vector or a normal vector
// upper-left 3x3 of matrix is assumed to be orthogonal
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
}
mat3 transposeMat3( const in mat3 m ) {
mat3 tmp;
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
return tmp;
}
// https://en.wikipedia.org/wiki/Relative_luminance
float linearToRelativeLuminance( const in vec3 color ) {
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
return dot( weights, color.rgb );
}
bool isPerspectiveMatrix( mat4 m ) {
return m[ 2 ][ 3 ] == - 1.0;
}
vec2 equirectUv( in vec3 dir ) {
// dir is assumed to be unit length
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
return vec2( u, v );
}
`;var en=`
#ifdef ENVMAP_TYPE_CUBE_UV
#define cubeUV_maxMipLevel 8.0
#define cubeUV_minMipLevel 4.0
#define cubeUV_maxTileSize 256.0
#define cubeUV_minTileSize 16.0
// These shader functions convert between the UV coordinates of a single face of
// a cubemap, the 0-5 integer index of a cube face, and the direction vector for
// sampling a textureCube (not generally normalized ).
float getFace( vec3 direction ) {
vec3 absDirection = abs( direction );
float face = - 1.0;
if ( absDirection.x > absDirection.z ) {
if ( absDirection.x > absDirection.y )
face = direction.x > 0.0 ? 0.0 : 3.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
} else {
if ( absDirection.z > absDirection.y )
face = direction.z > 0.0 ? 2.0 : 5.0;
else
face = direction.y > 0.0 ? 1.0 : 4.0;
}
return face;
}
// RH coordinate system; PMREM face-indexing convention
vec2 getUV( vec3 direction, float face ) {
vec2 uv;
if ( face == 0.0 ) {
uv = vec2( direction.z, direction.y ) / abs( direction.x ); // pos x
} else if ( face == 1.0 ) {
uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); // pos y
} else if ( face == 2.0 ) {
uv = vec2( - direction.x, direction.y ) / abs( direction.z ); // pos z
} else if ( face == 3.0 ) {
uv = vec2( - direction.z, direction.y ) / abs( direction.x ); // neg x
} else if ( face == 4.0 ) {
uv = vec2( - direction.x, direction.z ) / abs( direction.y ); // neg y
} else {
uv = vec2( direction.x, direction.y ) / abs( direction.z ); // neg z
}
return 0.5 * ( uv + 1.0 );
}
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
float face = getFace( direction );
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
mipInt = max( mipInt, cubeUV_minMipLevel );
float faceSize = exp2( mipInt );
float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
if ( face > 2.0 ) {
uv.y += faceSize;
face -= 3.0;
}
uv.x += face * faceSize;
if ( mipInt < cubeUV_maxMipLevel ) {
uv.y += 2.0 * cubeUV_maxTileSize;
}
uv.y += filterInt * 2.0 * cubeUV_minTileSize;
uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
uv *= texelSize;
return texture2D( envMap, uv ).rgb;
}
// These defines must match with PMREMGenerator
#define r0 1.0
#define v0 0.339
#define m0 - 2.0
#define r1 0.8
#define v1 0.276
#define m1 - 1.0
#define r4 0.4
#define v4 0.046
#define m4 2.0
#define r5 0.305
#define v5 0.016
#define m5 3.0
#define r6 0.21
#define v6 0.0038
#define m6 4.0
float roughnessToMip( float roughness ) {
float mip = 0.0;
if ( roughness >= r1 ) {
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
} else if ( roughness >= r4 ) {
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
} else if ( roughness >= r5 ) {
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
} else if ( roughness >= r6 ) {
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
} else {
mip = - 2.0 * log2( 1.16 * roughness ); // 1.16 = 1.79^0.25
}
return mip;
}
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
float mipF = fract( mip );
float mipInt = floor( mip );
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
if ( mipF == 0.0 ) {
return vec4( color0, 1.0 );
} else {
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
return vec4( mix( color0, color1, mipF ), 1.0 );
}
}
#endif
`;var tn=`
vec3 transformedNormal = objectNormal;
#ifdef USE_INSTANCING
// this is in lieu of a per-instance normal-matrix
// shear transforms in the instance matrix are not supported
mat3 m = mat3( instanceMatrix );
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
transformedNormal = m * transformedNormal;
#endif
transformedNormal = normalMatrix * transformedNormal;
#ifdef FLIP_SIDED
transformedNormal = - transformedNormal;
#endif
#ifdef USE_TANGENT
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#ifdef FLIP_SIDED
transformedTangent = - transformedTangent;
#endif
#endif
`;var an=`
#ifdef USE_DISPLACEMENTMAP
uniform sampler2D displacementMap;
uniform float displacementScale;
uniform float displacementBias;
#endif
`;var rn=`
#ifdef USE_DISPLACEMENTMAP
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
#endif
`;var nn=`
#ifdef USE_EMISSIVEMAP
vec4 emissiveColor = texture2D( emissiveMap, vUv );
totalEmissiveRadiance *= emissiveColor.rgb;
#endif
`;var sn=`
#ifdef USE_EMISSIVEMAP
uniform sampler2D emissiveMap;
#endif
`;var on=`
gl_FragColor = linearToOutputTexel( gl_FragColor );
`;var cn=`
vec4 LinearToLinear( in vec4 value ) {
return value;
}
vec4 LinearTosRGB( in vec4 value ) {
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
}
`;var ln=`
#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vec3 cameraToFrag;
if ( isOrthographic ) {
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToFrag = normalize( vWorldPosition - cameraPosition );
}
// Transforming Normal Vectors with the Inverse Transformation
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
#else
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
#endif
#else
vec3 reflectVec = vReflect;
#endif
#ifdef ENVMAP_TYPE_CUBE
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
#elif defined( ENVMAP_TYPE_CUBE_UV )
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
#else
vec4 envColor = vec4( 0.0 );
#endif
#ifdef ENVMAP_BLENDING_MULTIPLY
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_MIX )
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
#elif defined( ENVMAP_BLENDING_ADD )
outgoingLight += envColor.xyz * specularStrength * reflectivity;
#endif
#endif
`;var un=`
#ifdef USE_ENVMAP
uniform float envMapIntensity;
uniform float flipEnvMap;
#ifdef ENVMAP_TYPE_CUBE
uniform samplerCube envMap;
#else
uniform sampler2D envMap;
#endif
#endif
`;var hn=`
#ifdef USE_ENVMAP
uniform float reflectivity;
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
uniform float refractionRatio;
#else
varying vec3 vReflect;
#endif
#endif
`;var fn=`
#ifdef USE_ENVMAP
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
#define ENV_WORLDPOS
#endif
#ifdef ENV_WORLDPOS
varying vec3 vWorldPosition;
#else
varying vec3 vReflect;
uniform float refractionRatio;
#endif
#endif
`;var dn=`
#ifdef USE_ENVMAP
#ifdef ENV_WORLDPOS
vWorldPosition = worldPosition.xyz;
#else
vec3 cameraToVertex;
if ( isOrthographic ) {
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
} else {
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
}
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
#ifdef ENVMAP_MODE_REFLECTION
vReflect = reflect( cameraToVertex, worldNormal );
#else
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
#endif
#endif
#endif
`;var pn=`
#ifdef USE_FOG
vFogDepth = - mvPosition.z;
#endif
`;var mn=`
#ifdef USE_FOG
varying float vFogDepth;
#endif
`;var vn=`
#ifdef USE_FOG
#ifdef FOG_EXP2
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
#else
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
#endif
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
#endif
`;var gn=`
#ifdef USE_FOG
uniform vec3 fogColor;
varying float vFogDepth;
#ifdef FOG_EXP2
uniform float fogDensity;
#else
uniform float fogNear;
uniform float fogFar;
#endif
#endif
`;var xn=`
#ifdef USE_GRADIENTMAP
uniform sampler2D gradientMap;
#endif
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
// dotNL will be from -1.0 to 1.0
float dotNL = dot( normal, lightDirection );
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
#ifdef USE_GRADIENTMAP
return vec3( texture2D( gradientMap, coord ).r );
#else
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
#endif
}
`;var Mn=`
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
#ifndef PHYSICALLY_CORRECT_LIGHTS
lightMapIrradiance *= PI;
#endif
reflectedLight.indirectDiffuse += lightMapIrradiance;
#endif
`;var bn=`
#ifdef USE_LIGHTMAP
uniform sampler2D lightMap;
uniform float lightMapIntensity;
#endif
`;var yn=`
vec3 diffuse = vec3( 1.0 );
GeometricContext geometry;
geometry.position = mvPosition.xyz;
geometry.normal = normalize( transformedNormal );
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
GeometricContext backGeometry;
backGeometry.position = geometry.position;
backGeometry.normal = -geometry.normal;
backGeometry.viewDir = geometry.viewDir;
vLightFront = vec3( 0.0 );
vIndirectFront = vec3( 0.0 );
#ifdef DOUBLE_SIDED
vLightBack = vec3( 0.0 );
vIndirectBack = vec3( 0.0 );
#endif
IncidentLight directLight;
float dotNL;
vec3 directLightColor_Diffuse;
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
#ifdef DOUBLE_SIDED
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
#endif
#if NUM_POINT_LIGHTS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
getPointLightInfo( pointLights[ i ], geometry, directLight );
dotNL = dot( geometry.normal, directLight.direction );
directLightColor_Diffuse = directLight.color;
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
#ifdef DOUBLE_SIDED
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
#endif
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHTS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
getSpotLightInfo( spotLights[ i ], geometry, directLight );
dotNL = dot( geometry.normal, directLight.direction );
directLightColor_Diffuse = directLight.color;
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
#ifdef DOUBLE_SIDED
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
#endif
}
#pragma unroll_loop_end
#endif
#if NUM_DIR_LIGHTS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
dotNL = dot( geometry.normal, directLight.direction );
directLightColor_Diffuse = directLight.color;
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
#ifdef DOUBLE_SIDED
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
#endif
}
#pragma unroll_loop_end
#endif
#if NUM_HEMI_LIGHTS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
#ifdef DOUBLE_SIDED
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
#endif
}
#pragma unroll_loop_end
#endif
`;var Cn=`
uniform bool receiveShadow;
uniform vec3 ambientLightColor;
uniform vec3 lightProbe[ 9 ];
// get the irradiance (radiance convolved with cosine lobe) at the point 'normal' on the unit sphere
// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
// normal is assumed to have unit length
float x = normal.x, y = normal.y, z = normal.z;
// band 0
vec3 result = shCoefficients[ 0 ] * 0.886227;
// band 1
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
// band 2
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
return result;
}
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
return irradiance;
}
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
vec3 irradiance = ambientLightColor;
return irradiance;
}
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
// based upon Frostbite 3 Moving to Physically-based Rendering
// page 32, equation 26: E[window1]
// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
if ( cutoffDistance > 0.0 ) {
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
}
return distanceFalloff;
#else
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
}
return 1.0;
#endif
}
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
return smoothstep( coneCosine, penumbraCosine, angleCosine );
}
#if NUM_DIR_LIGHTS > 0
struct DirectionalLight {
vec3 direction;
vec3 color;
};
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
light.color = directionalLight.color;
light.direction = directionalLight.direction;
light.visible = true;
}
#endif
#if NUM_POINT_LIGHTS > 0
struct PointLight {
vec3 position;
vec3 color;
float distance;
float decay;
};
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
// light is an out parameter as having it as a return value caused compiler errors on some devices
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
vec3 lVector = pointLight.position - geometry.position;
light.direction = normalize( lVector );
float lightDistance = length( lVector );
light.color = pointLight.color;
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
}
#endif
#if NUM_SPOT_LIGHTS > 0
struct SpotLight {
vec3 position;
vec3 direction;
vec3 color;
float distance;
float decay;
float coneCos;
float penumbraCos;
};
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
// light is an out parameter as having it as a return value caused compiler errors on some devices
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
vec3 lVector = spotLight.position - geometry.position;
light.direction = normalize( lVector );
float angleCos = dot( light.direction, spotLight.direction );
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
if ( spotAttenuation > 0.0 ) {
float lightDistance = length( lVector );
light.color = spotLight.color * spotAttenuation;
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
light.visible = ( light.color != vec3( 0.0 ) );
} else {
light.color = vec3( 0.0 );
light.visible = false;
}
}
#endif
#if NUM_RECT_AREA_LIGHTS > 0
struct RectAreaLight {
vec3 color;
vec3 position;
vec3 halfWidth;
vec3 halfHeight;
};
// Pre-computed values of LinearTransformedCosine approximation of BRDF
// BRDF approximation Texture is 64x64
uniform sampler2D ltc_1; // RGBA Float
uniform sampler2D ltc_2; // RGBA Float
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
#endif
#if NUM_HEMI_LIGHTS > 0
struct HemisphereLight {
vec3 direction;
vec3 skyColor;
vec3 groundColor;
};
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
float dotNL = dot( normal, hemiLight.direction );
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
return irradiance;
}
#endif
`;var zn=`
#if defined( USE_ENVMAP )
#ifdef ENVMAP_MODE_REFRACTION
uniform float refractionRatio;
#endif
vec3 getIBLIrradiance( const in vec3 normal ) {
#if defined( ENVMAP_TYPE_CUBE_UV )
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
return PI * envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
#if defined( ENVMAP_TYPE_CUBE_UV )
vec3 reflectVec;
#ifdef ENVMAP_MODE_REFLECTION
reflectVec = reflect( - viewDir, normal );
// Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
#else
reflectVec = refract( - viewDir, normal, refractionRatio );
#endif
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
return envMapColor.rgb * envMapIntensity;
#else
return vec3( 0.0 );
#endif
}
#endif
`;var An=`
ToonMaterial material;
material.diffuseColor = diffuseColor.rgb;
`;var wn=`
varying vec3 vViewPosition;
struct ToonMaterial {
vec3 diffuseColor;
};
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_Toon
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
#define Material_LightProbeLOD( material ) (0)
`;var _n=`
BlinnPhongMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.specularColor = specular;
material.specularShininess = shininess;
material.specularStrength = specularStrength;
`;var Sn=`
varying vec3 vViewPosition;
struct BlinnPhongMaterial {
vec3 diffuseColor;
vec3 specularColor;
float specularShininess;
float specularStrength;
};
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
}
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
#define RE_Direct RE_Direct_BlinnPhong
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
#define Material_LightProbeLOD( material ) (0)
`;var En=`
PhysicalMaterial material;
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
material.roughness = max( roughnessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.
material.roughness += geometryRoughness;
material.roughness = min( material.roughness, 1.0 );
#ifdef IOR
#ifdef SPECULAR
float specularIntensityFactor = specularIntensity;
vec3 specularColorFactor = specularColor;
#ifdef USE_SPECULARINTENSITYMAP
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
#endif
#ifdef USE_SPECULARCOLORMAP
specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;
#endif
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
#else
float specularIntensityFactor = 1.0;
vec3 specularColorFactor = vec3( 1.0 );
material.specularF90 = 1.0;
#endif
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
#else
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
material.specularF90 = 1.0;
#endif
#ifdef USE_CLEARCOAT
material.clearcoat = clearcoat;
material.clearcoatRoughness = clearcoatRoughness;
material.clearcoatF0 = vec3( 0.04 );
material.clearcoatF90 = 1.0;
#ifdef USE_CLEARCOATMAP
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
#endif
material.clearcoat = saturate( material.clearcoat ); // Burley clearcoat model
material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
material.clearcoatRoughness += geometryRoughness;
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
#endif
#ifdef USE_SHEEN
material.sheenColor = sheenColor;
#ifdef USE_SHEENCOLORMAP
material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;
#endif
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
#ifdef USE_SHEENROUGHNESSMAP
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
#endif
#endif
`;var Ln=`
struct PhysicalMaterial {
vec3 diffuseColor;
float roughness;
vec3 specularColor;
float specularF90;
#ifdef USE_CLEARCOAT
float clearcoat;
float clearcoatRoughness;
vec3 clearcoatF0;
float clearcoatF90;
#endif
#ifdef USE_SHEEN
vec3 sheenColor;
float sheenRoughness;
#endif
};
// temporary
vec3 clearcoatSpecular = vec3( 0.0 );
vec3 sheenSpecular = vec3( 0.0 );
// This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
// in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
float dotNV = saturate( dot( normal, viewDir ) );
float r2 = roughness * roughness;
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
return saturate( DG * RECIPROCAL_PI );
}
// Analytical approximation of the DFG LUT, one half of the
// split-sum approximation used in indirect specular lighting.
// via 'environmentBRDF' from "Physically Based Shading on Mobile"
// https://www.unrealengine.com/blog/physically-based-shading-on-mobile
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
float dotNV = saturate( dot( normal, viewDir ) );
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
vec4 r = roughness * c0 + c1;
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
return fab;
}
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
vec2 fab = DFGApprox( normal, viewDir, roughness );
return specularColor * fab.x + specularF90 * fab.y;
}
// Fdez-Ag\xFCera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
// Approximates multiscattering in order to preserve energy.
// http://www.jcgt.org/published/0008/01/03/
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
vec2 fab = DFGApprox( normal, viewDir, roughness );
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
float Ess = fab.x + fab.y;
float Ems = 1.0 - Ess;
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; // 1/21
vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
singleScatter += FssEss;
multiScatter += Fms * Ems;
}
#if NUM_RECT_AREA_LIGHTS > 0
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
vec3 normal = geometry.normal;
vec3 viewDir = geometry.viewDir;
vec3 position = geometry.position;
vec3 lightPos = rectAreaLight.position;
vec3 halfWidth = rectAreaLight.halfWidth;
vec3 halfHeight = rectAreaLight.halfHeight;
vec3 lightColor = rectAreaLight.color;
float roughness = material.roughness;
vec3 rectCoords[ 4 ];
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; // counterclockwise; light shines in local neg z direction
rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
vec2 uv = LTC_Uv( normal, viewDir, roughness );
vec4 t1 = texture2D( ltc_1, uv );
vec4 t2 = texture2D( ltc_2, uv );
mat3 mInv = mat3(
vec3( t1.x, 0, t1.y ),
vec3( 0, 1, 0 ),
vec3( t1.z, 0, t1.w )
);
// LTC Fresnel Approximation by Stephen Hill
// http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
}
#endif
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
vec3 irradiance = dotNL * directLight.color;
#ifdef USE_CLEARCOAT
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
vec3 ccIrradiance = dotNLcc * directLight.color;
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
#endif
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
}
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
#ifdef USE_CLEARCOAT
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
#endif
#ifdef USE_SHEEN
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
#endif
// Both indirect specular and indirect diffuse light accumulate here
vec3 singleScattering = vec3( 0.0 );
vec3 multiScattering = vec3( 0.0 );
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
reflectedLight.indirectSpecular += radiance * singleScattering;
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
}
#define RE_Direct RE_Direct_Physical
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
// ref: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
}
`;var Dn=`
/**
* This is a template that can be used to light a material, it uses pluggable
* RenderEquations (RE)for specific lighting scenarios.
*
* Instructions for use:
* - Ensure that both RE_Direct, RE_IndirectDiffuse and RE_IndirectSpecular are defined
* - If you have defined an RE_IndirectSpecular, you need to also provide a Material_LightProbeLOD. <---- ???
* - Create a material parameter that is to be passed as the third parameter to your lighting functions.
*
* TODO:
* - Add area light support.
* - Add sphere light support.
* - Add diffuse light probe (irradiance cubemap) support.
*/
GeometricContext geometry;
geometry.position = - vViewPosition;
geometry.normal = normal;
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
#ifdef USE_CLEARCOAT
geometry.clearcoatNormal = clearcoatNormal;
#endif
IncidentLight directLight;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
getPointLightInfo( pointLight, geometry, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
pointLightShadow = pointLightShadows[ i ];
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
RE_Direct( directLight, geometry, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
getSpotLightInfo( spotLight, geometry, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometry, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
getDirectionalLightInfo( directionalLight, geometry, directLight );
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
RE_Direct( directLight, geometry, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
RectAreaLight rectAreaLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
rectAreaLight = rectAreaLights[ i ];
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
}
#pragma unroll_loop_end
#endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
}
#pragma unroll_loop_end
#endif
#endif
#if defined( RE_IndirectSpecular )
vec3 radiance = vec3( 0.0 );
vec3 clearcoatRadiance = vec3( 0.0 );
#endif
`;var Tn=`
#if defined( RE_IndirectDiffuse )
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
#ifndef PHYSICALLY_CORRECT_LIGHTS
lightMapIrradiance *= PI;
#endif
irradiance += lightMapIrradiance;
#endif
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
iblIrradiance += getIBLIrradiance( geometry.normal );
#endif
#endif
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
#ifdef USE_CLEARCOAT
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
#endif
#endif
`;var Hn=`
#if defined( RE_IndirectDiffuse )
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
#endif
`;var Vn=`
#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
// Doing a strict comparison with == 1.0 can cause noise artifacts
// on some platforms. See issue #17623.
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
#endif
`;var Nn=`
#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
uniform float logDepthBufFC;
varying float vFragDepth;
varying float vIsPerspective;
#endif
`;var Rn=`
#ifdef USE_LOGDEPTHBUF
#ifdef USE_LOGDEPTHBUF_EXT
varying float vFragDepth;
varying float vIsPerspective;
#else
uniform float logDepthBufFC;
#endif
#endif
`;var Fn=`
#ifdef USE_LOGDEPTHBUF
#ifdef USE_LOGDEPTHBUF_EXT
vFragDepth = 1.0 + gl_Position.w;
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
#else
if ( isPerspectiveMatrix( projectionMatrix ) ) {
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
gl_Position.z *= gl_Position.w;
}
#endif
#endif
`;var Bn=`
#ifdef USE_MAP
vec4 sampledDiffuseColor = texture2D( map, vUv );
#ifdef DECODE_VIDEO_TEXTURE
// inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
#endif
diffuseColor *= sampledDiffuseColor;
#endif
`;var Pn=`
#ifdef USE_MAP
uniform sampler2D map;
#endif
`;var In=`
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
#endif
#ifdef USE_MAP
diffuseColor *= texture2D( map, uv );
#endif
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, uv ).g;
#endif
`;var kn=`
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
uniform mat3 uvTransform;
#endif
#ifdef USE_MAP
uniform sampler2D map;
#endif
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif
`;var Un=`
float metalnessFactor = metalness;
#ifdef USE_METALNESSMAP
vec4 texelMetalness = texture2D( metalnessMap, vUv );
// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
metalnessFactor *= texelMetalness.b;
#endif
`;var On=`
#ifdef USE_METALNESSMAP
uniform sampler2D metalnessMap;
#endif
`;var Gn=`
#ifdef USE_MORPHNORMALS
// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)
// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
objectNormal *= morphTargetBaseInfluence;
#ifdef MORPHTARGETS_TEXTURE
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
}
#else
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
#endif
#endif
`;var qn=`
#ifdef USE_MORPHTARGETS
uniform float morphTargetBaseInfluence;
#ifdef MORPHTARGETS_TEXTURE
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
uniform sampler2DArray morphTargetsTexture;
uniform vec2 morphTargetsTextureSize;
vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
float texelIndex = float( vertexIndex * stride + offset );
float y = floor( texelIndex / morphTargetsTextureSize.x );
float x = texelIndex - y * morphTargetsTextureSize.x;
vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
return texture( morphTargetsTexture, morphUV ).xyz;
}
#else
#ifndef USE_MORPHNORMALS
uniform float morphTargetInfluences[ 8 ];
#else
uniform float morphTargetInfluences[ 4 ];
#endif
#endif
#endif
`;var Wn=`
#ifdef USE_MORPHTARGETS
// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence)
// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
transformed *= morphTargetBaseInfluence;
#ifdef MORPHTARGETS_TEXTURE
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
#ifndef USE_MORPHNORMALS
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
#else
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
#endif
}
#else
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
#ifndef USE_MORPHNORMALS
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
#endif
#endif
#endif
`;var jn=`
float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
#ifdef FLAT_SHADED
// Workaround for Adreno GPUs not able to do dFdx( vViewPosition )
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
#ifdef USE_TANGENT
vec3 tangent = normalize( vTangent );
vec3 bitangent = normalize( vBitangent );
#ifdef DOUBLE_SIDED
tangent = tangent * faceDirection;
bitangent = bitangent * faceDirection;
#endif
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
mat3 vTBN = mat3( tangent, bitangent, normal );
#endif
#endif
#endif
// non perturbed normal for clearcoat among others
vec3 geometryNormal = normal;
`;var Xn=`
#ifdef OBJECTSPACE_NORMALMAP
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
#elif defined( TANGENTSPACE_NORMALMAP )
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
mapN.xy *= normalScale;
#ifdef USE_TANGENT
normal = normalize( vTBN * mapN );
#else
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
#endif
#elif defined( USE_BUMPMAP )
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
#endif
`;var Zn=`
#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif
`;var Yn=`
#ifndef FLAT_SHADED
varying vec3 vNormal;
#ifdef USE_TANGENT
varying vec3 vTangent;
varying vec3 vBitangent;
#endif
#endif
`;var Kn=`
#ifndef FLAT_SHADED // normal is computed with derivatives when FLAT_SHADED
vNormal = normalize( transformedNormal );
#ifdef USE_TANGENT
vTangent = normalize( transformedTangent );
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
#endif
#endif
`;var $n=`
#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform vec2 normalScale;
#endif
#ifdef OBJECTSPACE_NORMALMAP
uniform mat3 normalMatrix;
#endif
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
// Normal Mapping Without Precomputed Tangents
// http://www.thetenthplanet.de/archives/1180
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
vec2 st0 = dFdx( vUv.st );
vec2 st1 = dFdy( vUv.st );
vec3 N = surf_norm; // normalized
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
}
#endif
`;var Jn=`
#ifdef USE_CLEARCOAT
vec3 clearcoatNormal = geometryNormal;
#endif
`;var Qn=`
#ifdef USE_CLEARCOAT_NORMALMAP
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
clearcoatMapN.xy *= clearcoatNormalScale;
#ifdef USE_TANGENT
clearcoatNormal = normalize( vTBN * clearcoatMapN );
#else
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
#endif
#endif
`;var es=`
#ifdef USE_CLEARCOATMAP
uniform sampler2D clearcoatMap;
#endif
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
uniform sampler2D clearcoatRoughnessMap;
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
uniform sampler2D clearcoatNormalMap;
uniform vec2 clearcoatNormalScale;
#endif
`;var ts=`
#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
// https://github.com/mrdoob/three.js/pull/22425
#ifdef USE_TRANSMISSION
diffuseColor.a *= transmissionAlpha + 0.1;
#endif
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
`;var is=`
vec3 packNormalToRGB( const in vec3 normal ) {
return normalize( normal ) * 0.5 + 0.5;
}
vec3 unpackRGBToNormal( const in vec3 rgb ) {
return 2.0 * rgb.xyz - 1.0;
}
const float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)
const float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1)
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
const float ShiftRight8 = 1. / 256.;
vec4 packDepthToRGBA( const in float v ) {
vec4 r = vec4( fract( v * PackFactors ), v );
r.yzw -= r.xyz * ShiftRight8; // tidy overflow
return r * PackUpscale;
}
float unpackRGBAToDepth( const in vec4 v ) {
return dot( v, UnpackFactors );
}
vec4 pack2HalfToRGBA( vec2 v ) {
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
}
vec2 unpackRGBATo2Half( vec4 v ) {
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
}
// NOTE: viewZ/eyeZ is < 0 when in front of the camera per OpenGL conventions
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
return ( viewZ + near ) / ( near - far );
}
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
return linearClipZ * ( near - far ) - near;
}
// NOTE: https://twitter.com/gonnavis/status/1377183786949959682
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
}
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
return ( near * far ) / ( ( far - near ) * invClipZ - far );
}
`;var as=`
#ifdef PREMULTIPLIED_ALPHA
// Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
gl_FragColor.rgb *= gl_FragColor.a;
#endif
`;var rs=`
vec4 mvPosition = vec4( transformed, 1.0 );
#ifdef USE_INSTANCING
mvPosition = instanceMatrix * mvPosition;
#endif
mvPosition = modelViewMatrix * mvPosition;
gl_Position = projectionMatrix * mvPosition;
`;var ns=`
#ifdef DITHERING
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
#endif
`;var ss=`
#ifdef DITHERING
// based on https://www.shadertoy.com/view/MslGR8
vec3 dithering( vec3 color ) {
//Calculate grid position
float grid_position = rand( gl_FragCoord.xy );
//Shift the individual colors differently, thus making it even harder to see the dithering pattern
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
//modify shift acording to grid position.
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
//shift the color by dither_shift
return color + dither_shift_RGB;
}
#endif
`;var os=`
float roughnessFactor = roughness;
#ifdef USE_ROUGHNESSMAP
vec4 texelRoughness = texture2D( roughnessMap, vUv );
// reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
roughnessFactor *= texelRoughness.g;
#endif
`;var cs=`
#ifdef USE_ROUGHNESSMAP
uniform sampler2D roughnessMap;
#endif
`;var ls=`
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
struct SpotLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
/*
#if NUM_RECT_AREA_LIGHTS > 0
// TODO (abelnation): create uniforms for area light shadows
#endif
*/
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
}
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
return unpackRGBATo2Half( texture2D( shadow, uv ) );
}
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
float occlusion = 1.0;
vec2 distribution = texture2DDistribution( shadow, uv );
float hard_shadow = step( compare , distribution.x ); // Hard Shadow
if (hard_shadow != 1.0 ) {
float distance = compare - distribution.x ;
float variance = max( 0.00000, distribution.y * distribution.y );
float softness_probability = variance / (variance + distance * distance ); // Chebeyshevs inequality
softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); // 0.3 reduces light bleed
occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
}
return occlusion;
}
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
float shadow = 1.0;
shadowCoord.xyz /= shadowCoord.w;
shadowCoord.z += shadowBias;
// if ( something && something ) breaks ATI OpenGL shader compiler
// if ( all( something, something ) ) using this instead
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
bool inFrustum = all( inFrustumVec );
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
bool frustumTest = all( frustumTestVec );
if ( frustumTest ) {
#if defined( SHADOWMAP_TYPE_PCF )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx0 = - texelSize.x * shadowRadius;
float dy0 = - texelSize.y * shadowRadius;
float dx1 = + texelSize.x * shadowRadius;
float dy1 = + texelSize.y * shadowRadius;
float dx2 = dx0 / 2.0;
float dy2 = dy0 / 2.0;
float dx3 = dx1 / 2.0;
float dy3 = dy1 / 2.0;
shadow = (
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
) * ( 1.0 / 17.0 );
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
float dx = texelSize.x;
float dy = texelSize.y;
vec2 uv = shadowCoord.xy;
vec2 f = fract( uv * shadowMapSize + 0.5 );
uv -= f * texelSize;
shadow = (
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
f.x ) +
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
f.y ) +
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
f.x ),
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
f.x ),
f.y )
) * ( 1.0 / 9.0 );
#elif defined( SHADOWMAP_TYPE_VSM )
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
#else // no percentage-closer filtering:
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
#endif
}
return shadow;
}
// cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D
// vector suitable for 2D texture mapping. This code uses the following layout for the
// 2D texture:
//
// xzXZ
// y Y
//
// Y - Positive y direction
// y - Negative y direction
// X - Positive x direction
// x - Negative x direction
// Z - Positive z direction
// z - Negative z direction
//
// Source and test bed:
// https://gist.github.com/tschw/da10c43c467ce8afd0c4
vec2 cubeToUV( vec3 v, float texelSizeY ) {
// Number of texels to avoid at the edge of each square
vec3 absV = abs( v );
// Intersect unit cube
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
absV *= scaleToCube;
// Apply scale to avoid seams
// two texels less per square (one texel will do for NEAREST)
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
// Unwrap
// space: -1 ... 1 range for each square
//
// #X## dim := ( 4 , 2 )
// # # center := ( 1 , 1 )
vec2 planar = v.xy;
float almostATexel = 1.5 * texelSizeY;
float almostOne = 1.0 - almostATexel;
if ( absV.z >= almostOne ) {
if ( v.z > 0.0 )
planar.x = 4.0 - v.x;
} else if ( absV.x >= almostOne ) {
float signX = sign( v.x );
planar.x = v.z * signX + 2.0 * signX;
} else if ( absV.y >= almostOne ) {
float signY = sign( v.y );
planar.x = v.x + 2.0 * signY + 2.0;
planar.y = v.z * signY - 2.0;
}
// Transform to UV space
// scale := 0.5 / dim
// translate := ( center + 0.5 ) / dim
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
}
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
// for point lights, the uniform @vShadowCoord is re-purposed to hold
// the vector from the light to the world-space position of the fragment.
vec3 lightToPosition = shadowCoord.xyz;
// dp = normalized distance from light to fragment position
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); // need to clamp?
dp += shadowBias;
// bd3D = base direction 3D
vec3 bd3D = normalize( lightToPosition );
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
return (
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
) * ( 1.0 / 9.0 );
#else // no percentage-closer filtering
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
#endif
}
#endif
`;var us=`
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
struct DirectionalLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
struct SpotLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
};
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
struct PointLightShadow {
float shadowBias;
float shadowNormalBias;
float shadowRadius;
vec2 shadowMapSize;
float shadowCameraNear;
float shadowCameraFar;
};
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
#endif
/*
#if NUM_RECT_AREA_LIGHTS > 0
// TODO (abelnation): uniforms for area light shadows
#endif
*/
#endif
`;var hs=`
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
// Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
vec4 shadowWorldPosition;
#endif
#if NUM_DIR_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
}
#pragma unroll_loop_end
#endif
/*
#if NUM_RECT_AREA_LIGHTS > 0
// TODO (abelnation): update vAreaShadowCoord with area light info
#endif
*/
#endif
`;var fs=`
float getShadowMask() {
float shadow = 1.0;
#ifdef USE_SHADOWMAP
#if NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
directionalLight = directionalLightShadows[ i ];
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
spotLight = spotLightShadows[ i ];
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
}
#pragma unroll_loop_end
#endif
#if NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLight;
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
pointLight = pointLightShadows[ i ];
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
}
#pragma unroll_loop_end
#endif
/*
#if NUM_RECT_AREA_LIGHTS > 0
// TODO (abelnation): update shadow for Area light
#endif
*/
#endif
return shadow;
}
`;var ds=`
#ifdef USE_SKINNING
mat4 boneMatX = getBoneMatrix( skinIndex.x );
mat4 boneMatY = getBoneMatrix( skinIndex.y );
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
mat4 boneMatW = getBoneMatrix( skinIndex.w );
#endif
`;var ps=`
#ifdef USE_SKINNING
uniform mat4 bindMatrix;
uniform mat4 bindMatrixInverse;
#ifdef BONE_TEXTURE
uniform highp sampler2D boneTexture;
uniform int boneTextureSize;
mat4 getBoneMatrix( const in float i ) {
float j = i * 4.0;
float x = mod( j, float( boneTextureSize ) );
float y = floor( j / float( boneTextureSize ) );
float dx = 1.0 / float( boneTextureSize );
float dy = 1.0 / float( boneTextureSize );
y = dy * ( y + 0.5 );
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
mat4 bone = mat4( v1, v2, v3, v4 );
return bone;
}
#else
uniform mat4 boneMatrices[ MAX_BONES ];
mat4 getBoneMatrix( const in float i ) {
mat4 bone = boneMatrices[ int(i) ];
return bone;
}
#endif
#endif
`;var ms=`
#ifdef USE_SKINNING
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
vec4 skinned = vec4( 0.0 );
skinned += boneMatX * skinVertex * skinWeight.x;
skinned += boneMatY * skinVertex * skinWeight.y;
skinned += boneMatZ * skinVertex * skinWeight.z;
skinned += boneMatW * skinVertex * skinWeight.w;
transformed = ( bindMatrixInverse * skinned ).xyz;
#endif
`;var vs=`
#ifdef USE_SKINNING
mat4 skinMatrix = mat4( 0.0 );
skinMatrix += skinWeight.x * boneMatX;
skinMatrix += skinWeight.y * boneMatY;
skinMatrix += skinWeight.z * boneMatZ;
skinMatrix += skinWeight.w * boneMatW;
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
#ifdef USE_TANGENT
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
#endif
#endif
`;var gs=`
float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif
`;var xs=`
#ifdef USE_SPECULARMAP
uniform sampler2D specularMap;
#endif
`;var Ms=`
#if defined( TONE_MAPPING )
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
#endif
`;var bs=`
#ifndef saturate
// <common> may have defined saturate() already
#define saturate( a ) clamp( a, 0.0, 1.0 )
#endif
uniform float toneMappingExposure;
// exposure only
vec3 LinearToneMapping( vec3 color ) {
return toneMappingExposure * color;
}
// source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
vec3 ReinhardToneMapping( vec3 color ) {
color *= toneMappingExposure;
return saturate( color / ( vec3( 1.0 ) + color ) );
}
// source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
vec3 OptimizedCineonToneMapping( vec3 color ) {
// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
color *= toneMappingExposure;
color = max( vec3( 0.0 ), color - 0.004 );
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
}
// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
vec3 RRTAndODTFit( vec3 v ) {
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
return a / b;
}
// this implementation of ACES is modified to accommodate a brighter viewing environment.
// the scale factor of 1/0.6 is subjective. see discussion in #19621.
vec3 ACESFilmicToneMapping( vec3 color ) {
// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
const mat3 ACESInputMat = mat3(
vec3( 0.59719, 0.07600, 0.02840 ), // transposed from source
vec3( 0.35458, 0.90834, 0.13383 ),
vec3( 0.04823, 0.01566, 0.83777 )
);
// ODT_SAT => XYZ => D60_2_D65 => sRGB
const mat3 ACESOutputMat = mat3(
vec3( 1.60475, -0.10208, -0.00327 ), // transposed from source
vec3( -0.53108, 1.10813, -0.07276 ),
vec3( -0.07367, -0.00605, 1.07602 )
);
color *= toneMappingExposure / 0.6;
color = ACESInputMat * color;
// Apply RRT and ODT
color = RRTAndODTFit( color );
color = ACESOutputMat * color;
// Clamp to [0, 1]
return saturate( color );
}
vec3 CustomToneMapping( vec3 color ) { return color; }
`;var ys=`
#ifdef USE_TRANSMISSION
float transmissionAlpha = 1.0;
float transmissionFactor = transmission;
float thicknessFactor = thickness;
#ifdef USE_TRANSMISSIONMAP
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
#endif
#ifdef USE_THICKNESSMAP
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
#endif
vec3 pos = vWorldPosition;
vec3 v = normalize( cameraPosition - pos );
vec3 n = inverseTransformDirection( normal, viewMatrix );
vec4 transmission = getIBLVolumeRefraction(
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
attenuationColor, attenuationDistance );
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
#endif
`;var Cs=`
#ifdef USE_TRANSMISSION
// Transmission code is based on glTF-Sampler-Viewer
// https://github.com/KhronosGroup/glTF-Sample-Viewer
uniform float transmission;
uniform float thickness;
uniform float attenuationDistance;
uniform vec3 attenuationColor;
#ifdef USE_TRANSMISSIONMAP
uniform sampler2D transmissionMap;
#endif
#ifdef USE_THICKNESSMAP
uniform sampler2D thicknessMap;
#endif
uniform vec2 transmissionSamplerSize;
uniform sampler2D transmissionSamplerMap;
uniform mat4 modelMatrix;
uniform mat4 projectionMatrix;
varying vec3 vWorldPosition;
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
// Direction of refracted light.
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
// Compute rotation-independant scaling of the model matrix.
vec3 modelScale;
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
// The thickness is specified in local space.
return normalize( refractionVector ) * thickness * modelScale;
}
float applyIorToRoughness( const in float roughness, const in float ior ) {
// Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
// an IOR of 1.5 results in the default amount of microfacet refraction.
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
}
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
#ifdef TEXTURE_LOD_EXT
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
#else
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
#endif
}
vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
if ( attenuationDistance == 0.0 ) {
// Attenuation distance is +\u221E (which we indicate by zero), i.e. the transmitted color is not attenuated at all.
return radiance;
} else {
// Compute light attenuation using Beer's law.
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); // Beer's law
return transmittance * radiance;
}
}
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
const in vec3 attenuationColor, const in float attenuationDistance ) {
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
vec3 refractedRayExit = position + transmissionRay;
// Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
refractionCoords += 1.0;
refractionCoords /= 2.0;
// Sample framebuffer to get pixel the refracted ray hits.
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
// Get the specular component.
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
}
#endif
`;var zs=`
#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
varying vec2 vUv;
#endif
`;var As=`
#ifdef USE_UV
#ifdef UVS_VERTEX_ONLY
vec2 vUv;
#else
varying vec2 vUv;
#endif
uniform mat3 uvTransform;
#endif
`;var ws=`
#ifdef USE_UV
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
`;var _s=`
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
varying vec2 vUv2;
#endif
`;var Ss=`
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
attribute vec2 uv2;
varying vec2 vUv2;
uniform mat3 uv2Transform;
#endif
`;var Es=`
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
#endif
`;var Ls=`
#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
vec4 worldPosition = vec4( transformed, 1.0 );
#ifdef USE_INSTANCING
worldPosition = instanceMatrix * worldPosition;
#endif
worldPosition = modelMatrix * worldPosition;
#endif
`;var Ds=`
varying vec2 vUv;
uniform mat3 uvTransform;
void main() {
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
gl_Position = vec4( position.xy, 1.0, 1.0 );
}
`,Ts=`
uniform sampler2D t2D;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( t2D, vUv );
#include <tonemapping_fragment>
#include <encodings_fragment>
}
`;var Hs=`
varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
gl_Position.z = gl_Position.w; // set z to camera.far
}
`,Vs=`
#include <envmap_common_pars_fragment>
uniform float opacity;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
vec3 vReflect = vWorldDirection;
#include <envmap_fragment>
gl_FragColor = envColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <encodings_fragment>
}
`;var Ns=`
#include <common>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
// This is used for computing an equivalent of gl_FragCoord.z that is as high precision as possible.
// Some platforms compute gl_FragCoord at a lower precision which makes the manually computed value better for
// depth-based postprocessing effects. Reproduced on iPad with A10 processor / iPadOS 13.3.1.
varying vec2 vHighPrecisionZW;
void main() {
#include <uv_vertex>
#include <skinbase_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vHighPrecisionZW = gl_Position.zw;
}
`,Rs=`
#if DEPTH_PACKING == 3200
uniform float opacity;
#endif
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
varying vec2 vHighPrecisionZW;
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( 1.0 );
#if DEPTH_PACKING == 3200
diffuseColor.a = opacity;
#endif
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <logdepthbuf_fragment>
// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
#if DEPTH_PACKING == 3200
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
#elif DEPTH_PACKING == 3201
gl_FragColor = packDepthToRGBA( fragCoordZ );
#endif
}
`;var Fs=`
#define DISTANCE
varying vec3 vWorldPosition;
#include <common>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <skinbase_vertex>
#ifdef USE_DISPLACEMENTMAP
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <clipping_planes_vertex>
vWorldPosition = worldPosition.xyz;
}
`,Bs=`
#define DISTANCE
uniform vec3 referencePosition;
uniform float nearDistance;
uniform float farDistance;
varying vec3 vWorldPosition;
#include <common>
#include <packing>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <clipping_planes_pars_fragment>
void main () {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( 1.0 );
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
float dist = length( vWorldPosition - referencePosition );
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
dist = saturate( dist ); // clamp to [ 0, 1 ]
gl_FragColor = packDepthToRGBA( dist );
}
`;var Ps=`
varying vec3 vWorldDirection;
#include <common>
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}
`,Is=`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
#include <tonemapping_fragment>
#include <encodings_fragment>
}
`;var ks=`
uniform float scale;
attribute float lineDistance;
varying float vLineDistance;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
vLineDistance = scale * lineDistance;
#include <color_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}
`,Us=`
uniform vec3 diffuse;
uniform float opacity;
uniform float dashSize;
uniform float totalSize;
varying float vLineDistance;
#include <common>
#include <color_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
if ( mod( vLineDistance, totalSize ) > dashSize ) {
discard;
}
vec3 outgoingLight = vec3( 0.0 );
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <color_fragment>
outgoingLight = diffuseColor.rgb; // simple shader
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}
`;var Os=`
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <fog_vertex>
}
`,Gs=`
uniform vec3 diffuse;
uniform float opacity;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <fog_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <specularmap_fragment>
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
// accumulation (baked indirect lighting only)
#ifdef USE_LIGHTMAP
vec4 lightMapTexel= texture2D( lightMap, vUv2 );
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity;
#else
reflectedLight.indirectDiffuse += vec3( 1.0 );
#endif
// modulation
#include <aomap_fragment>
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
vec3 outgoingLight = reflectedLight.indirectDiffuse;
#include <envmap_fragment>
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
`;var qs=`
#define LAMBERT
varying vec3 vLightFront;
varying vec3 vIndirectFront;
#ifdef DOUBLE_SIDED
varying vec3 vLightBack;
varying vec3 vIndirectBack;
#endif
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <envmap_pars_vertex>
#include <bsdfs>
#include <lights_pars_begin>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <envmap_vertex>
#include <lights_lambert_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}
`,Ws=`
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
varying vec3 vLightFront;
varying vec3 vIndirectFront;
#ifdef DOUBLE_SIDED
varying vec3 vLightBack;
varying vec3 vIndirectBack;
#endif
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <fog_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <specularmap_fragment>
#include <emissivemap_fragment>
// accumulation
#ifdef DOUBLE_SIDED
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
#else
reflectedLight.indirectDiffuse += vIndirectFront;
#endif
#include <lightmap_fragment>
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
#ifdef DOUBLE_SIDED
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
#else
reflectedLight.directDiffuse = vLightFront;
#endif
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
// modulation
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <envmap_fragment>
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
`;var js=`
#define MATCAP
varying vec3 vViewPosition;
#include <common>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <displacementmap_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
vViewPosition = - mvPosition.xyz;
}
`,Xs=`
#define MATCAP
uniform vec3 diffuse;
uniform float opacity;
uniform sampler2D matcap;
varying vec3 vViewPosition;
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <fog_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
vec3 viewDir = normalize( vViewPosition );
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
vec3 y = cross( viewDir, x );
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
#ifdef USE_MATCAP
vec4 matcapColor = texture2D( matcap, uv );
#else
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); // default if matcap is missing
#endif
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
`;var Zs=`
#define NORMAL
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
varying vec3 vViewPosition;
#endif
#include <common>
#include <uv_pars_vertex>
#include <displacementmap_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
vViewPosition = - mvPosition.xyz;
#endif
}
`,Ys=`
#define NORMAL
uniform float opacity;
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
varying vec3 vViewPosition;
#endif
#include <packing>
#include <uv_pars_fragment>
#include <normal_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
#include <logdepthbuf_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
}
`;var Ks=`
#define PHONG
varying vec3 vViewPosition;
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <displacementmap_pars_vertex>
#include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}
`,$s=`
#define PHONG
uniform vec3 diffuse;
uniform vec3 emissive;
uniform vec3 specular;
uniform float shininess;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_pars_fragment>
#include <cube_uv_reflection_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <specularmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
// accumulation
#include <lights_phong_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
// modulation
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
#include <envmap_fragment>
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
`;var Js=`
#define STANDARD
varying vec3 vViewPosition;
#ifdef USE_TRANSMISSION
varying vec3 vWorldPosition;
#endif
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
#ifdef USE_TRANSMISSION
vWorldPosition = worldPosition.xyz;
#endif
}
`,Qs=`
#define STANDARD
#ifdef PHYSICAL
#define IOR
#define SPECULAR
#endif
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float roughness;
uniform float metalness;
uniform float opacity;
#ifdef IOR
uniform float ior;
#endif
#ifdef SPECULAR
uniform float specularIntensity;
uniform vec3 specularColor;
#ifdef USE_SPECULARINTENSITYMAP
uniform sampler2D specularIntensityMap;
#endif
#ifdef USE_SPECULARCOLORMAP
uniform sampler2D specularColorMap;
#endif
#endif
#ifdef USE_CLEARCOAT
uniform float clearcoat;
uniform float clearcoatRoughness;
#endif
#ifdef USE_SHEEN
uniform vec3 sheenColor;
uniform float sheenRoughness;
#ifdef USE_SHEENCOLORMAP
uniform sampler2D sheenColorMap;
#endif
#ifdef USE_SHEENROUGHNESSMAP
uniform sampler2D sheenRoughnessMap;
#endif
#endif
varying vec3 vViewPosition;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <bsdfs>
#include <cube_uv_reflection_fragment>
#include <envmap_common_pars_fragment>
#include <envmap_physical_pars_fragment>
#include <fog_pars_fragment>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_physical_pars_fragment>
#include <transmission_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <clearcoat_pars_fragment>
#include <roughnessmap_pars_fragment>
#include <metalnessmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <roughnessmap_fragment>
#include <metalnessmap_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <clearcoat_normal_fragment_begin>
#include <clearcoat_normal_fragment_maps>
#include <emissivemap_fragment>
// accumulation
#include <lights_physical_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
// modulation
#include <aomap_fragment>
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
#include <transmission_fragment>
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
#ifdef USE_SHEEN
// Sheen energy compensation approximation calculation can be found at the end of
// https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
#endif
#ifdef USE_CLEARCOAT
float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
#endif
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
`;var e5=`
#define TOON
varying vec3 vViewPosition;
#include <common>
#include <uv_pars_vertex>
#include <uv2_pars_vertex>
#include <displacementmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <normal_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
#include <uv2_vertex>
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <normal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}
`,t5=`
#define TOON
uniform vec3 diffuse;
uniform vec3 emissive;
uniform float opacity;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
#include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#include <gradientmap_pars_fragment>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <normal_pars_fragment>
#include <lights_toon_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
#include <normalmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec4 diffuseColor = vec4( diffuse, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive;
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <color_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
#include <normal_fragment_begin>
#include <normal_fragment_maps>
#include <emissivemap_fragment>
// accumulation
#include <lights_toon_fragment>
#include <lights_fragment_begin>
#include <lights_fragment_maps>
#include <lights_fragment_end>
// modulation
#include <aomap_fragment>
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
`;var i5=`
uniform float size;
uniform float scale;
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <color_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <project_vertex>
gl_PointSize = size;
#ifdef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
#endif
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <worldpos_vertex>
#include <fog_vertex>
}
`,a5=`
uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <color_pars_fragment>
#include <map_particle_pars_fragment>
#include <alphatest_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <map_particle_fragment>
#include <color_fragment>
#include <alphatest_fragment>
outgoingLight = diffuseColor.rgb;
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
}
`;var r5=`
#include <common>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
void main() {
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
#include <defaultnormal_vertex>
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
#include <project_vertex>
#include <worldpos_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}
`,n5=`
uniform vec3 color;
uniform float opacity;
#include <common>
#include <packing>
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
void main() {
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
}
`;var s5=`
uniform float rotation;
uniform vec2 center;
#include <common>
#include <uv_pars_vertex>
#include <fog_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
void main() {
#include <uv_vertex>
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
vec2 scale;
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
#ifndef USE_SIZEATTENUATION
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
if ( isPerspective ) scale *= - mvPosition.z;
#endif
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
vec2 rotatedPosition;
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
mvPosition.xy += rotatedPosition;
gl_Position = projectionMatrix * mvPosition;
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
#include <fog_vertex>
}
`,o5=`
uniform vec3 diffuse;
uniform float opacity;
#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
void main() {
#include <clipping_planes_fragment>
vec3 outgoingLight = vec3( 0.0 );
vec4 diffuseColor = vec4( diffuse, opacity );
#include <logdepthbuf_fragment>
#include <map_fragment>
#include <alphamap_fragment>
#include <alphatest_fragment>
outgoingLight = diffuseColor.rgb;
#include <output_fragment>
#include <tonemapping_fragment>
#include <encodings_fragment>
#include <fog_fragment>
}
`;var _1={alphamap_fragment:Rr,alphamap_pars_fragment:Fr,alphatest_fragment:Br,alphatest_pars_fragment:Pr,aomap_fragment:Ir,aomap_pars_fragment:kr,begin_vertex:Ur,beginnormal_vertex:Or,bsdfs:Gr,bumpmap_pars_fragment:qr,clipping_planes_fragment:Wr,clipping_planes_pars_fragment:jr,clipping_planes_pars_vertex:Xr,clipping_planes_vertex:Zr,color_fragment:Yr,color_pars_fragment:Kr,color_pars_vertex:$r,color_vertex:Jr,common:Qr,cube_uv_reflection_fragment:en,defaultnormal_vertex:tn,displacementmap_pars_vertex:an,displacementmap_vertex:rn,emissivemap_fragment:nn,emissivemap_pars_fragment:sn,encodings_fragment:on,encodings_pars_fragment:cn,envmap_fragment:ln,envmap_common_pars_fragment:un,envmap_pars_fragment:hn,envmap_pars_vertex:fn,envmap_physical_pars_fragment:zn,envmap_vertex:dn,fog_vertex:pn,fog_pars_vertex:mn,fog_fragment:vn,fog_pars_fragment:gn,gradientmap_pars_fragment:xn,lightmap_fragment:Mn,lightmap_pars_fragment:bn,lights_lambert_vertex:yn,lights_pars_begin:Cn,lights_toon_fragment:An,lights_toon_pars_fragment:wn,lights_phong_fragment:_n,lights_phong_pars_fragment:Sn,lights_physical_fragment:En,lights_physical_pars_fragment:Ln,lights_fragment_begin:Dn,lights_fragment_maps:Tn,lights_fragment_end:Hn,logdepthbuf_fragment:Vn,logdepthbuf_pars_fragment:Nn,logdepthbuf_pars_vertex:Rn,logdepthbuf_vertex:Fn,map_fragment:Bn,map_pars_fragment:Pn,map_particle_fragment:In,map_particle_pars_fragment:kn,metalnessmap_fragment:Un,metalnessmap_pars_fragment:On,morphnormal_vertex:Gn,morphtarget_pars_vertex:qn,morphtarget_vertex:Wn,normal_fragment_begin:jn,normal_fragment_maps:Xn,normal_pars_fragment:Zn,normal_pars_vertex:Yn,normal_vertex:Kn,normalmap_pars_fragment:$n,clearcoat_normal_fragment_begin:Jn,clearcoat_normal_fragment_maps:Qn,clearcoat_pars_fragment:es,output_fragment:ts,packing:is,premultiplied_alpha_fragment:as,project_vertex:rs,dithering_fragment:ns,dithering_pars_fragment:ss,roughnessmap_fragment:os,roughnessmap_pars_fragment:cs,shadowmap_pars_fragment:ls,shadowmap_pars_vertex:us,shadowmap_vertex:hs,shadowmask_pars_fragment:fs,skinbase_vertex:ds,skinning_pars_vertex:ps,skinning_vertex:ms,skinnormal_vertex:vs,specularmap_fragment:gs,specularmap_pars_fragment:xs,tonemapping_fragment:Ms,tonemapping_pars_fragment:bs,transmission_fragment:ys,transmission_pars_fragment:Cs,uv_pars_fragment:zs,uv_pars_vertex:As,uv_vertex:ws,uv2_pars_fragment:_s,uv2_pars_vertex:Ss,uv2_vertex:Es,worldpos_vertex:Ls,background_vert:Ds,background_frag:Ts,cube_vert:Hs,cube_frag:Vs,depth_vert:Ns,depth_frag:Rs,distanceRGBA_vert:Fs,distanceRGBA_frag:Bs,equirect_vert:Ps,equirect_frag:Is,linedashed_vert:ks,linedashed_frag:Us,meshbasic_vert:Os,meshbasic_frag:Gs,meshlambert_vert:qs,meshlambert_frag:Ws,meshmatcap_vert:js,meshmatcap_frag:Xs,meshnormal_vert:Zs,meshnormal_frag:Ys,meshphong_vert:Ks,meshphong_frag:$s,meshphysical_vert:Js,meshphysical_frag:Qs,meshtoon_vert:e5,meshtoon_frag:t5,points_vert:i5,points_frag:a5,shadow_vert:r5,shadow_frag:n5,sprite_vert:s5,sprite_frag:o5};var e1={common:{diffuse:{value:new x1(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new r2},uv2Transform:{value:new r2},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new z1(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new x1(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new x1(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new r2}},sprite:{diffuse:{value:new x1(16777215)},opacity:{value:1},center:{value:new z1(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new r2}}};var G2={basic:{uniforms:f2([e1.common,e1.specularmap,e1.envmap,e1.aomap,e1.lightmap,e1.fog]),vertexShader:_1.meshbasic_vert,fragmentShader:_1.meshbasic_frag},lambert:{uniforms:f2([e1.common,e1.specularmap,e1.envmap,e1.aomap,e1.lightmap,e1.emissivemap,e1.fog,e1.lights,{emissive:{value:new x1(0)}}]),vertexShader:_1.meshlambert_vert,fragmentShader:_1.meshlambert_frag},phong:{uniforms:f2([e1.common,e1.specularmap,e1.envmap,e1.aomap,e1.lightmap,e1.emissivemap,e1.bumpmap,e1.normalmap,e1.displacementmap,e1.fog,e1.lights,{emissive:{value:new x1(0)},specular:{value:new x1(1118481)},shininess:{value:30}}]),vertexShader:_1.meshphong_vert,fragmentShader:_1.meshphong_frag},standard:{uniforms:f2([e1.common,e1.envmap,e1.aomap,e1.lightmap,e1.emissivemap,e1.bumpmap,e1.normalmap,e1.displacementmap,e1.roughnessmap,e1.metalnessmap,e1.fog,e1.lights,{emissive:{value:new x1(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:_1.meshphysical_vert,fragmentShader:_1.meshphysical_frag},toon:{uniforms:f2([e1.common,e1.aomap,e1.lightmap,e1.emissivemap,e1.bumpmap,e1.normalmap,e1.displacementmap,e1.gradientmap,e1.fog,e1.lights,{emissive:{value:new x1(0)}}]),vertexShader:_1.meshtoon_vert,fragmentShader:_1.meshtoon_frag},matcap:{uniforms:f2([e1.common,e1.bumpmap,e1.normalmap,e1.displacementmap,e1.fog,{matcap:{value:null}}]),vertexShader:_1.meshmatcap_vert,fragmentShader:_1.meshmatcap_frag},points:{uniforms:f2([e1.points,e1.fog]),vertexShader:_1.points_vert,fragmentShader:_1.points_frag},dashed:{uniforms:f2([e1.common,e1.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:_1.linedashed_vert,fragmentShader:_1.linedashed_frag},depth:{uniforms:f2([e1.common,e1.displacementmap]),vertexShader:_1.depth_vert,fragmentShader:_1.depth_frag},normal:{uniforms:f2([e1.common,e1.bumpmap,e1.normalmap,e1.displacementmap,{opacity:{value:1}}]),vertexShader:_1.meshnormal_vert,fragmentShader:_1.meshnormal_frag},sprite:{uniforms:f2([e1.sprite,e1.fog]),vertexShader:_1.sprite_vert,fragmentShader:_1.sprite_frag},background:{uniforms:{uvTransform:{value:new r2},t2D:{value:null}},vertexShader:_1.background_vert,fragmentShader:_1.background_frag},cube:{uniforms:f2([e1.envmap,{opacity:{value:1}}]),vertexShader:_1.cube_vert,fragmentShader:_1.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:_1.equirect_vert,fragmentShader:_1.equirect_frag},distanceRGBA:{uniforms:f2([e1.common,e1.displacementmap,{referencePosition:{value:new k},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:_1.distanceRGBA_vert,fragmentShader:_1.distanceRGBA_frag},shadow:{uniforms:f2([e1.lights,e1.fog,{color:{value:new x1(0)},opacity:{value:1}}]),vertexShader:_1.shadow_vert,fragmentShader:_1.shadow_frag}};G2.physical={uniforms:f2([G2.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new z1(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new x1(0)},sheenColorMap:{value:null},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new z1},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new x1(0)},specularIntensity:{value:1},specularIntensityMap:{value:null},specularColor:{value:new x1(1,1,1)},specularColorMap:{value:null}}]),vertexShader:_1.meshphysical_vert,fragmentShader:_1.meshphysical_frag};function c5(n,e,t,i,a,r){let s=new x1(0),o=a===!0?0:1,l,c,u=null,f=0,h=null;function m(g,x){let p=!1,d=x.isScene===!0?x.background:null;d&&d.isTexture&&(d=e.get(d));let A=n.xr,b=A.getSession&&A.getSession();b&&b.environmentBlendMode==="additive"&&(d=null),d===null?v(s,o):d&&d.isColor&&(v(d,1),p=!0),(n.autoClear||p)&&n.clear(n.autoClearColor,n.autoClearDepth,n.autoClearStencil),d&&(d.isCubeTexture||d.mapping===i4)?(c===void 0&&(c=new c2(new Ye(1,1,1),new ae({name:"BackgroundCubeMaterial",uniforms:Ke(G2.cube.uniforms),vertexShader:G2.cube.vertexShader,fragmentShader:G2.cube.fragmentShader,side:P1,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),c.geometry.deleteAttribute("uv"),c.onBeforeRender=function(C,E,N){this.matrixWorld.copyPosition(N.matrixWorld)},Object.defineProperty(c.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(c)),c.material.uniforms.envMap.value=d,c.material.uniforms.flipEnvMap.value=d.isCubeTexture&&d.isRenderTargetTexture===!1?-1:1,(u!==d||f!==d.version||h!==n.toneMapping)&&(c.material.needsUpdate=!0,u=d,f=d.version,h=n.toneMapping),g.unshift(c,c.geometry,c.material,0,0,null)):d&&d.isTexture&&(l===void 0&&(l=new c2(new L4(2,2),new 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a=n.getParameter(n.MAX_VERTEX_ATTRIBS),r=i.isWebGL2?null:e.get("OES_vertex_array_object"),s=i.isWebGL2||r!==null,o={},l=g(null),c=l;function u(z,T,H,L,V){let U=!1;if(s){let Z=v(L,H,T);c!==Z&&(c=Z,h(c.object)),U=x(L,V),U&&p(L,V)}else{let Z=T.wireframe===!0;(c.geometry!==L.id||c.program!==H.id||c.wireframe!==Z)&&(c.geometry=L.id,c.program=H.id,c.wireframe=Z,U=!0)}z.isInstancedMesh===!0&&(U=!0),V!==null&&t.update(V,n.ELEMENT_ARRAY_BUFFER),U&&(N(z,T,H,L),V!==null&&n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,t.get(V).buffer))}function f(){return i.isWebGL2?n.createVertexArray():r.createVertexArrayOES()}function h(z){return i.isWebGL2?n.bindVertexArray(z):r.bindVertexArrayOES(z)}function m(z){return i.isWebGL2?n.deleteVertexArray(z):r.deleteVertexArrayOES(z)}function v(z,T,H){let L=H.wireframe===!0,V=o[z.id];V===void 0&&(V={},o[z.id]=V);let U=V[T.id];U===void 0&&(U={},V[T.id]=U);let Z=U[L];return Z===void 0&&(Z=g(f()),U[L]=Z),Z}function g(z){let T=[],H=[],L=[];for(let 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ANGLE_instanced_arrays.");return}h[m](r,c,u,f),t.update(u,r,f)}this.setMode=s,this.render=o,this.renderInstances=l}function h5(n,e,t){let i;function a(){if(i!==void 0)return i;if(e.has("EXT_texture_filter_anisotropic")===!0){let N=e.get("EXT_texture_filter_anisotropic");i=n.getParameter(N.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i}function r(N){if(N==="highp"){if(n.getShaderPrecisionFormat(n.VERTEX_SHADER,n.HIGH_FLOAT).precision>0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.HIGH_FLOAT).precision>0)return"highp";N="mediump"}return N==="mediump"&&n.getShaderPrecisionFormat(n.VERTEX_SHADER,n.MEDIUM_FLOAT).precision>0&&n.getShaderPrecisionFormat(n.FRAGMENT_SHADER,n.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let s=typeof WebGL2RenderingContext!="undefined"&&n instanceof WebGL2RenderingContext||typeof WebGL2ComputeRenderingContext!="undefined"&&n instanceof WebGL2ComputeRenderingContext,o=t.precision!==void 0?t.precision:"highp",l=r(o);l!==o&&(console.warn("THREE.WebGLRenderer:",o,"not supported, using",l,"instead."),o=l);let c=s||e.has("WEBGL_draw_buffers"),u=t.logarithmicDepthBuffer===!0,f=n.getParameter(n.MAX_TEXTURE_IMAGE_UNITS),h=n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS),m=n.getParameter(n.MAX_TEXTURE_SIZE),v=n.getParameter(n.MAX_CUBE_MAP_TEXTURE_SIZE),g=n.getParameter(n.MAX_VERTEX_ATTRIBS),x=n.getParameter(n.MAX_VERTEX_UNIFORM_VECTORS),p=n.getParameter(n.MAX_VARYING_VECTORS),d=n.getParameter(n.MAX_FRAGMENT_UNIFORM_VECTORS),A=h>0,b=s||e.has("OES_texture_float"),C=A&&b,E=s?n.getParameter(n.MAX_SAMPLES):0;return{isWebGL2:s,drawBuffers:c,getMaxAnisotropy:a,getMaxPrecision:r,precision:o,logarithmicDepthBuffer:u,maxTextures:f,maxVertexTextures:h,maxTextureSize:m,maxCubemapSize:v,maxAttributes:g,maxVertexUniforms:x,maxVaryings:p,maxFragmentUniforms:d,vertexTextures:A,floatFragmentTextures:b,floatVertexTextures:C,maxSamples:E}}function f5(n){let e=this,t=null,i=0,a=!1,r=!1,s=new ie,o=new r2,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(f,h,m){let v=f.length!==0||h||i!==0||a;return a=h,t=u(f,m,0),i=f.length,v},this.beginShadows=function(){r=!0,u(null)},this.endShadows=function(){r=!1,c()},this.setState=function(f,h,m){let v=f.clippingPlanes,g=f.clipIntersection,x=f.clipShadows,p=n.get(f);if(!a||v===null||v.length===0||r&&!x)r?u(null):c();else{let d=r?0:i,A=d*4,b=p.clippingState||null;l.value=b,b=u(v,h,A,m);for(let C=0;C!==A;++C)b[C]=t[C];p.clippingState=b,this.numIntersection=g?this.numPlanes:0,this.numPlanes+=d}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(f,h,m,v){let g=f!==null?f.length:0,x=null;if(g!==0){if(x=l.value,v!==!0||x===null){let p=m+g*4,d=h.matrixWorldInverse;o.getNormalMatrix(d),(x===null||x.length<p)&&(x=new Float32Array(p));for(let A=0,b=m;A!==g;++A,b+=4)s.copy(f[A]).applyMatrix4(d,o),s.normal.toArray(x,b),x[b+3]=s.constant}l.value=x,l.needsUpdate=!0}return e.numPlanes=g,e.numIntersection=0,x}}var d2=class extends N2{constructor(e,t,i={}){super();this.width=e,this.height=t,this.depth=1,this.scissor=new q1(0,0,e,t),this.scissorTest=!1,this.viewport=new q1(0,0,e,t),this.texture=new K1(void 0,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:e,height:t,depth:1},this.texture.generateMipmaps=i.generateMipmaps!==void 0?i.generateMipmaps:!1,this.texture.internalFormat=i.internalFormat!==void 0?i.internalFormat:null,this.texture.minFilter=i.minFilter!==void 0?i.minFilter:e2,this.depthBuffer=i.depthBuffer!==void 0?i.depthBuffer:!0,this.stencilBuffer=i.stencilBuffer!==void 0?i.stencilBuffer:!1,this.depthTexture=i.depthTexture!==void 0?i.depthTexture:null}setTexture(e){e.image={width:this.width,height:this.height,depth:this.depth},this.texture=e}setSize(e,t,i=1){(this.width!==e||this.height!==t||this.depth!==i)&&(this.width=e,this.height=t,this.depth=i,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=i,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.image=Object.assign({},e.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}};d2.prototype.isWebGLRenderTarget=!0;var et=class extends j1{constructor(){super();this.type="Camera",this.matrixWorldInverse=new k1,this.projectionMatrix=new k1,this.projectionMatrixInverse=new k1}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}};et.prototype.isCamera=!0;var t2=class extends et{constructor(e=50,t=1,i=.1,a=2e3){super();this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=a,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=Ct*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(d6*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Ct*2*Math.atan(Math.tan(d6*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,i,a,r,s){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=a,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(d6*.5*this.fov)/this.zoom,i=2*t,a=this.aspect*i,r=-.5*a,s=this.view;if(this.view!==null&&this.view.enabled){let l=s.fullWidth,c=s.fullHeight;r+=s.offsetX*a/l,t-=s.offsetY*i/c,a*=s.width/l,i*=s.height/c}let o=this.filmOffset;o!==0&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+a,t,t-i,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}};t2.prototype.isPerspectiveCamera=!0;var tt=90,it=1,pi=class extends j1{constructor(e,t,i){super();if(this.type="CubeCamera",i.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=i;let a=new t2(tt,it,e,t);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new k(1,0,0)),this.add(a);let r=new t2(tt,it,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new k(-1,0,0)),this.add(r);let s=new t2(tt,it,e,t);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new k(0,1,0)),this.add(s);let o=new t2(tt,it,e,t);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new k(0,-1,0)),this.add(o);let l=new t2(tt,it,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new k(0,0,1)),this.add(l);let c=new t2(tt,it,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new k(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();let i=this.renderTarget,[a,r,s,o,l,c]=this.children,u=e.xr.enabled,f=e.getRenderTarget();e.xr.enabled=!1;let h=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0),e.render(t,a),e.setRenderTarget(i,1),e.render(t,r),e.setRenderTarget(i,2),e.render(t,s),e.setRenderTarget(i,3),e.render(t,o),e.setRenderTarget(i,4),e.render(t,l),i.texture.generateMipmaps=h,e.setRenderTarget(i,5),e.render(t,c),e.setRenderTarget(f),e.xr.enabled=u,i.texture.needsPMREMUpdate=!0}};var at=class extends K1{constructor(e,t,i,a,r,s,o,l,c,u){e=e!==void 0?e:[],t=t!==void 0?t:Me;super(e,t,i,a,r,s,o,l,c,u);this.flipY=!1}get images(){return this.image}set images(e){this.image=e}};at.prototype.isCubeTexture=!0;var j6=class extends d2{constructor(e,t,i){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=i);super(e,e,t);t=t||{},this.texture=new at(void 0,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:e2}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.format=W1,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include <begin_vertex>
#include <project_vertex>
}
`,fragmentShader:`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include <common>
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
`},a=new Ye(5,5,5),r=new ae({name:"CubemapFromEquirect",uniforms:Ke(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:P1,blending:I2});r.uniforms.tEquirect.value=t;let s=new c2(a,r),o=t.minFilter;return t.minFilter===a4&&(t.minFilter=e2),new pi(1,10,this).update(e,s),t.minFilter=o,s.geometry.dispose(),s.material.dispose(),this}clear(e,t,i,a){let r=e.getRenderTarget();for(let s=0;s<6;s++)e.setRenderTarget(this,s),e.clear(t,i,a);e.setRenderTarget(r)}};j6.prototype.isWebGLCubeRenderTarget=!0;function d5(n){let e=new WeakMap;function t(s,o){return o===At?s.mapping=Me:o===wt&&(s.mapping=ke),s}function i(s){if(s&&s.isTexture&&s.isRenderTargetTexture===!1){let o=s.mapping;if(o===At||o===wt)if(e.has(s)){let l=e.get(s).texture;return t(l,s.mapping)}else{let l=s.image;if(l&&l.height>0){let c=new j6(l.height/2);return c.fromEquirectangularTexture(n,s),e.set(s,c),s.addEventListener("dispose",a),t(c.texture,s.mapping)}else return null}}return s}function a(s){let o=s.target;o.removeEventListener("dispose",a);let l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function r(){e=new WeakMap}return{get:i,dispose:r}}var X6=class extends et{constructor(e=-1,t=1,i=1,a=-1,r=.1,s=2e3){super();this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=a,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,i,a,r,s){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=a,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,a=(this.top+this.bottom)/2,r=i-e,s=i+e,o=a+t,l=a-t;if(this.view!==null&&this.view.enabled){let c=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,s=r+c*this.view.width,o-=u*this.view.offsetY,l=o-u*this.view.height}this.projectionMatrix.makeOrthographic(r,s,o,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}};X6.prototype.isOrthographicCamera=!0;var rt=class extends ae{constructor(e){super(e);this.type="RawShaderMaterial"}};rt.prototype.isRawShaderMaterial=!0;var nt=4,f4=8,ze=Math.pow(2,f4),p5=[.125,.215,.35,.446,.526,.582],m5=f4-nt+1+p5.length,st=20,mi=new X6,{_lodPlanes:Pt,_sizeLods:v5,_sigmas:Z6}=A9(),g5=new x1,vi=null,D4=(1+Math.sqrt(5))/2,ot=1/D4,x5=[new k(1,1,1),new k(-1,1,1),new k(1,1,-1),new k(-1,1,-1),new k(0,D4,ot),new k(0,D4,-ot),new k(ot,0,D4),new k(-ot,0,D4),new k(D4,ot,0),new k(-D4,ot,0)],Y6=class{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._blurMaterial=w9(st),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,i=.1,a=100){vi=this._renderer.getRenderTarget();let r=this._allocateTargets();return this._sceneToCubeUV(e,i,a,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapShader===null&&(this._cubemapShader=y5(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){this._equirectShader===null&&(this._equirectShader=b5(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose(),this._cubemapShader!==null&&this._cubemapShader.dispose(),this._equirectShader!==null&&this._equirectShader.dispose();for(let e=0;e<Pt.length;e++)Pt[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(vi),e.scissorTest=!1,K6(e,0,0,e.width,e.height)}_fromTexture(e,t){vi=this._renderer.getRenderTarget();let i=t||this._allocateTargets(e);return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(e){let t={magFilter:e2,minFilter:e2,generateMipmaps:!1,type:be,format:W1,encoding:V2,depthBuffer:!1},i=M5(t);return i.depthBuffer=!e,this._pingPongRenderTarget===null&&(this._pingPongRenderTarget=M5(t)),i}_compileMaterial(e){let t=new c2(Pt[0],e);this._renderer.compile(t,mi)}_sceneToCubeUV(e,t,i,a){let r=90,s=1,o=new t2(r,s,t,i),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],u=this._renderer,f=u.autoClear,h=u.toneMapping;u.getClearColor(g5),u.toneMapping=k2,u.autoClear=!1;let m=new K4({name:"PMREM.Background",side:P1,depthWrite:!1,depthTest:!1}),v=new c2(new Ye,m),g=!1,x=e.background;x?x.isColor&&(m.color.copy(x),e.background=null,g=!0):(m.color.copy(g5),g=!0);for(let p=0;p<6;p++){let d=p%3;d===0?(o.up.set(0,l[p],0),o.lookAt(c[p],0,0)):d===1?(o.up.set(0,0,l[p]),o.lookAt(0,c[p],0)):(o.up.set(0,l[p],0),o.lookAt(0,0,c[p])),K6(a,d*ze,p>2?ze:0,ze,ze),u.setRenderTarget(a),g&&u.render(v,o),u.render(e,o)}v.geometry.dispose(),v.material.dispose(),u.toneMapping=h,u.autoClear=f,e.background=x}_textureToCubeUV(e,t){let i=this._renderer,a=e.mapping===Me||e.mapping===ke;a?(this._cubemapShader===null&&(this._cubemapShader=y5()),this._cubemapShader.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectShader===null&&(this._equirectShader=b5());let r=a?this._cubemapShader:this._equirectShader,s=new c2(Pt[0],r),o=r.uniforms;o.envMap.value=e,a||o.texelSize.value.set(1/e.image.width,1/e.image.height),K6(t,0,0,3*ze,2*ze),i.setRenderTarget(t),i.render(s,mi)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;for(let a=1;a<m5;a++){let r=Math.sqrt(Z6[a]*Z6[a]-Z6[a-1]*Z6[a-1]),s=x5[(a-1)%x5.length];this._blur(e,a-1,a,r,s)}t.autoClear=i}_blur(e,t,i,a,r){let s=this._pingPongRenderTarget;this._halfBlur(e,s,t,i,a,"latitudinal",r),this._halfBlur(s,e,i,i,a,"longitudinal",r)}_halfBlur(e,t,i,a,r,s,o){let l=this._renderer,c=this._blurMaterial;s!=="latitudinal"&&s!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");let u=3,f=new c2(Pt[a],c),h=c.uniforms,m=v5[i]-1,v=isFinite(r)?Math.PI/(2*m):2*Math.PI/(2*st-1),g=r/v,x=isFinite(r)?1+Math.floor(u*g):st;x>st&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${x} samples when the maximum is set to ${st}`);let p=[],d=0;for(let E=0;E<st;++E){let N=E/g,S=Math.exp(-N*N/2);p.push(S),E===0?d+=S:E<x&&(d+=2*S)}for(let E=0;E<p.length;E++)p[E]=p[E]/d;h.envMap.value=e.texture,h.samples.value=x,h.weights.value=p,h.latitudinal.value=s==="latitudinal",o&&(h.poleAxis.value=o),h.dTheta.value=v,h.mipInt.value=f4-i;let A=v5[a],b=3*Math.max(0,ze-2*A),C=(a===0?0:2*ze)+2*A*(a>f4-nt?a-f4+nt:0);K6(t,b,C,3*A,2*A),l.setRenderTarget(t),l.render(f,mi)}};function A9(){let n=[],e=[],t=[],i=f4;for(let a=0;a<m5;a++){let r=Math.pow(2,i);e.push(r);let s=1/r;a>f4-nt?s=p5[a-f4+nt-1]:a===0&&(s=0),t.push(s);let o=1/(r-1),l=-o/2,c=1+o/2,u=[l,l,c,l,c,c,l,l,c,c,l,c],f=6,h=6,m=3,v=2,g=1,x=new Float32Array(m*h*f),p=new Float32Array(v*h*f),d=new Float32Array(g*h*f);for(let b=0;b<f;b++){let C=b%3*2/3-1,E=b>2?0:-1,N=[C,E,0,C+2/3,E,0,C+2/3,E+1,0,C,E,0,C+2/3,E+1,0,C,E+1,0];x.set(N,m*h*b),p.set(u,v*h*b);let S=[b,b,b,b,b,b];d.set(S,g*h*b)}let A=new M2;A.setAttribute("position",new x2(x,m)),A.setAttribute("uv",new x2(p,v)),A.setAttribute("faceIndex",new x2(d,g)),n.push(A),i>nt&&i--}return{_lodPlanes:n,_sizeLods:e,_sigmas:t}}function M5(n){let e=new d2(3*ze,3*ze,n);return e.texture.mapping=i4,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function K6(n,e,t,i,a){n.viewport.set(e,t,i,a),n.scissor.set(e,t,i,a)}function w9(n){let e=new Float32Array(n),t=new k(0,1,0);return new rt({name:"SphericalGaussianBlur",defines:{n},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:t}},vertexShader:gi(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform int samples;
uniform float weights[ n ];
uniform bool latitudinal;
uniform float dTheta;
uniform float mipInt;
uniform vec3 poleAxis;
#define ENVMAP_TYPE_CUBE_UV
#include <cube_uv_reflection_fragment>
vec3 getSample( float theta, vec3 axis ) {
float cosTheta = cos( theta );
// Rodrigues' axis-angle rotation
vec3 sampleDirection = vOutputDirection * cosTheta
+ cross( axis, vOutputDirection ) * sin( theta )
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
return bilinearCubeUV( envMap, sampleDirection, mipInt );
}
void main() {
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
}
axis = normalize( axis );
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
for ( int i = 1; i < n; i++ ) {
if ( i >= samples ) {
break;
}
float theta = dTheta * float( i );
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
}
}
`,blending:I2,depthTest:!1,depthWrite:!1})}function b5(){let n=new z1(1,1);return new rt({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:n}},vertexShader:gi(),fragmentShader:`
precision mediump float;
precision mediump int;
varying vec3 vOutputDirection;
uniform sampler2D envMap;
uniform vec2 texelSize;
#include <common>
void main() {
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
vec3 outputDirection = normalize( vOutputDirection );
vec2 uv = equirectUv( outputDirection );
vec2 f = fract( uv / texelSize - 0.5 );
uv -= f * texelSize;
vec3 tl = texture2D ( envMap, uv ).rgb;
uv.x += texelSize.x;
vec3 tr = texture2D ( envMap, uv ).rgb;
uv.y += texelSize.y;
vec3 br = texture2D ( envMap, uv ).rgb;
uv.x -= texelSize.x;
vec3 bl = texture2D ( envMap, uv ).rgb;
vec3 tm = mix( tl, tr, f.x );
vec3 bm = mix( bl, br, f.x );
gl_FragColor.rgb = mix( tm, bm, f.y );
}
`,blending:I2,depthTest:!1,depthWrite:!1})}function y5(){return new rt({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:gi(),fragmentShader:`
precision mediump float;
precision mediump int;
uniform float flipEnvMap;
varying vec3 vOutputDirection;
uniform samplerCube envMap;
void main() {
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
}
`,blending:I2,depthTest:!1,depthWrite:!1})}function gi(){return`
precision mediump float;
precision mediump int;
attribute vec3 position;
attribute vec2 uv;
attribute float faceIndex;
varying vec3 vOutputDirection;
// RH coordinate system; PMREM face-indexing convention
vec3 getDirection( vec2 uv, float face ) {
uv = 2.0 * uv - 1.0;
vec3 direction = vec3( uv, 1.0 );
if ( face == 0.0 ) {
direction = direction.zyx; // ( 1, v, u ) pos x
} else if ( face == 1.0 ) {
direction = direction.xzy;
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
} else if ( face == 2.0 ) {
direction.x *= -1.0; // ( -u, v, 1 ) pos z
} else if ( face == 3.0 ) {
direction = direction.zyx;
direction.xz *= -1.0; // ( -1, v, -u ) neg x
} else if ( face == 4.0 ) {
direction = direction.xzy;
direction.xy *= -1.0; // ( -u, -1, v ) neg y
} else if ( face == 5.0 ) {
direction.z *= -1.0; // ( u, v, -1 ) neg z
}
return direction;
}
void main() {
vOutputDirection = getDirection( uv, faceIndex );
gl_Position = vec4( position, 1.0 );
}
`}function C5(n){let e=new WeakMap,t=null;function i(o){if(o&&o.isTexture){let l=o.mapping,c=l===At||l===wt,u=l===Me||l===ke;if(c||u)if(o.isRenderTargetTexture&&o.needsPMREMUpdate===!0){o.needsPMREMUpdate=!1;let f=e.get(o);return t===null&&(t=new Y6(n)),f=c?t.fromEquirectangular(o,f):t.fromCubemap(o,f),e.set(o,f),f.texture}else{if(e.has(o))return e.get(o).texture;{let f=o.image;if(c&&f&&f.height>0||u&&f&&a(f)){t===null&&(t=new Y6(n));let h=c?t.fromEquirectangular(o):t.fromCubemap(o);return e.set(o,h),o.addEventListener("dispose",r),h.texture}else return null}}}return o}function a(o){let l=0,c=6;for(let u=0;u<c;u++)o[u]!==void 0&&l++;return l===c}function r(o){let l=o.target;l.removeEventListener("dispose",r);let c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function s(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:i,dispose:s}}function z5(n){let e={};function t(i){if(e[i]!==void 0)return e[i];let a;switch(i){case"WEBGL_depth_texture":a=n.getExtension("WEBGL_depth_texture")||n.getExtension("MOZ_WEBGL_depth_texture")||n.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":a=n.getExtension("EXT_texture_filter_anisotropic")||n.getExtension("MOZ_EXT_texture_filter_anisotropic")||n.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":a=n.getExtension("WEBGL_compressed_texture_s3tc")||n.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||n.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":a=n.getExtension("WEBGL_compressed_texture_pvrtc")||n.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:a=n.getExtension(i)}return e[i]=a,a}return{has:function(i){return t(i)!==null},init:function(i){i.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(i){let a=t(i);return a===null&&console.warn("THREE.WebGLRenderer: "+i+" extension not supported."),a}}}function A5(n,e,t,i){let a={},r=new WeakMap;function s(f){let h=f.target;h.index!==null&&e.remove(h.index);for(let v in h.attributes)e.remove(h.attributes[v]);h.removeEventListener("dispose",s),delete a[h.id];let m=r.get(h);m&&(e.remove(m),r.delete(h)),i.releaseStatesOfGeometry(h),h.isInstancedBufferGeometry===!0&&delete h._maxInstanceCount,t.memory.geometries--}function o(f,h){return a[h.id]===!0||(h.addEventListener("dispose",s),a[h.id]=!0,t.memory.geometries++),h}function l(f){let h=f.attributes;for(let v in h)e.update(h[v],n.ARRAY_BUFFER);let m=f.morphAttributes;for(let v in m){let g=m[v];for(let x=0,p=g.length;x<p;x++)e.update(g[x],n.ARRAY_BUFFER)}}function c(f){let h=[],m=f.index,v=f.attributes.position,g=0;if(m!==null){let d=m.array;g=m.version;for(let A=0,b=d.length;A<b;A+=3){let C=d[A+0],E=d[A+1],N=d[A+2];h.push(C,E,E,N,N,C)}}else{let d=v.array;g=v.version;for(let A=0,b=d.length/3-1;A<b;A+=3){let C=A+0,E=A+1,N=A+2;h.push(C,E,E,N,N,C)}}let x=new(H6(h)?Tt:Dt)(h,1);x.version=g;let p=r.get(f);p&&e.remove(p),r.set(f,x)}function u(f){let h=r.get(f);if(h){let m=f.index;m!==null&&h.version<m.version&&c(f)}else c(f);return r.get(f)}return{get:o,update:l,getWireframeAttribute:u}}function w5(n,e,t,i){let a=i.isWebGL2,r;function s(h){r=h}let o,l;function c(h){o=h.type,l=h.bytesPerElement}function u(h,m){n.drawElements(r,m,o,h*l),t.update(m,r,1)}function f(h,m,v){if(v===0)return;let g,x;if(a)g=n,x="drawElementsInstanced";else if(g=e.get("ANGLE_instanced_arrays"),x="drawElementsInstancedANGLE",g===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}g[x](r,m,o,h*l,v),t.update(m,r,v)}this.setMode=s,this.setIndex=c,this.render=u,this.renderInstances=f}function _5(n){let e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function i(r,s,o){switch(t.calls++,s){case n.TRIANGLES:t.triangles+=o*(r/3);break;case n.LINES:t.lines+=o*(r/2);break;case n.LINE_STRIP:t.lines+=o*(r-1);break;case n.LINE_LOOP:t.lines+=o*r;break;case n.POINTS:t.points+=o*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",s);break}}function a(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:a,update:i}}var ct=class extends K1{constructor(e=null,t=1,i=1,a=1){super(null);this.image={data:e,width:t,height:i,depth:a},this.magFilter=Q1,this.minFilter=Q1,this.wrapR=s2,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}};ct.prototype.isDataTexture2DArray=!0;function _9(n,e){return n[0]-e[0]}function S9(n,e){return Math.abs(e[1])-Math.abs(n[1])}function S5(n,e){let t=1,i=e.isInterleavedBufferAttribute?e.data.array:e.array;i instanceof Int8Array?t=127:i instanceof Int16Array?t=32767:i instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",i),n.divideScalar(t)}function E5(n,e,t){let i={},a=new Float32Array(8),r=new WeakMap,s=new k,o=[];for(let c=0;c<8;c++)o[c]=[c,0];function l(c,u,f,h){let m=c.morphTargetInfluences;if(e.isWebGL2===!0){let v=u.morphAttributes.position.length,g=r.get(u);if(g===void 0||g.count!==v){let D=function(){F.dispose(),r.delete(u),u.removeEventListener("dispose",D)};g!==void 0&&g.texture.dispose();let d=u.morphAttributes.normal!==void 0,A=u.morphAttributes.position,b=u.morphAttributes.normal||[],C=u.attributes.position.count,E=d===!0?2:1,N=C*E,S=1;N>e.maxTextureSize&&(S=Math.ceil(N/e.maxTextureSize),N=e.maxTextureSize);let P=new Float32Array(N*S*4*v),F=new ct(P,N,S,v);F.format=W1,F.type=K2,F.needsUpdate=!0;let M=E*4;for(let z=0;z<v;z++){let T=A[z],H=b[z],L=N*S*4*z;for(let V=0;V<T.count;V++){s.fromBufferAttribute(T,V),T.normalized===!0&&S5(s,T);let U=V*M;P[L+U+0]=s.x,P[L+U+1]=s.y,P[L+U+2]=s.z,P[L+U+3]=0,d===!0&&(s.fromBufferAttribute(H,V),H.normalized===!0&&S5(s,H),P[L+U+4]=s.x,P[L+U+5]=s.y,P[L+U+6]=s.z,P[L+U+7]=0)}}g={count:v,texture:F,size:new z1(N,S)},r.set(u,g),u.addEventListener("dispose",D)}let x=0;for(let d=0;d<m.length;d++)x+=m[d];let p=u.morphTargetsRelative?1:1-x;h.getUniforms().setValue(n,"morphTargetBaseInfluence",p),h.getUniforms().setValue(n,"morphTargetInfluences",m),h.getUniforms().setValue(n,"morphTargetsTexture",g.texture,t),h.getUniforms().setValue(n,"morphTargetsTextureSize",g.size)}else{let v=m===void 0?0:m.length,g=i[u.id];if(g===void 0||g.length!==v){g=[];for(let b=0;b<v;b++)g[b]=[b,0];i[u.id]=g}for(let b=0;b<v;b++){let C=g[b];C[0]=b,C[1]=m[b]}g.sort(S9);for(let b=0;b<8;b++)b<v&&g[b][1]?(o[b][0]=g[b][0],o[b][1]=g[b][1]):(o[b][0]=Number.MAX_SAFE_INTEGER,o[b][1]=0);o.sort(_9);let x=u.morphAttributes.position,p=u.morphAttributes.normal,d=0;for(let b=0;b<8;b++){let C=o[b],E=C[0],N=C[1];E!==Number.MAX_SAFE_INTEGER&&N?(x&&u.getAttribute("morphTarget"+b)!==x[E]&&u.setAttribute("morphTarget"+b,x[E]),p&&u.getAttribute("morphNormal"+b)!==p[E]&&u.setAttribute("morphNormal"+b,p[E]),a[b]=N,d+=N):(x&&u.hasAttribute("morphTarget"+b)===!0&&u.deleteAttribute("morphTarget"+b),p&&u.hasAttribute("morphNormal"+b)===!0&&u.deleteAttribute("morphNormal"+b),a[b]=0)}let A=u.morphTargetsRelative?1:1-d;h.getUniforms().setValue(n,"morphTargetBaseInfluence",A),h.getUniforms().setValue(n,"morphTargetInfluences",a)}}return{update:l}}var lt=class extends d2{constructor(e,t,i={}){super(e,t,i);this.samples=4,this.ignoreDepthForMultisampleCopy=i.ignoreDepth!==void 0?i.ignoreDepth:!0,this.useRenderToTexture=i.useRenderToTexture!==void 0?i.useRenderToTexture:!1,this.useRenderbuffer=this.useRenderToTexture===!1}copy(e){return super.copy.call(this,e),this.samples=e.samples,this.useRenderToTexture=e.useRenderToTexture,this.useRenderbuffer=e.useRenderbuffer,this}};lt.prototype.isWebGLMultisampleRenderTarget=!0;function L5(n,e,t,i){let a=new WeakMap;function r(l){let c=i.render.frame,u=l.geometry,f=e.get(l,u);return a.get(f)!==c&&(e.update(f),a.set(f,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",o)===!1&&l.addEventListener("dispose",o),t.update(l.instanceMatrix,n.ARRAY_BUFFER),l.instanceColor!==null&&t.update(l.instanceColor,n.ARRAY_BUFFER)),f}function s(){a=new WeakMap}function o(l){let c=l.target;c.removeEventListener("dispose",o),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:s}}var $6=class extends K1{constructor(e=null,t=1,i=1,a=1){super(null);this.image={data:e,width:t,height:i,depth:a},this.magFilter=Q1,this.minFilter=Q1,this.wrapR=s2,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}};$6.prototype.isDataTexture3D=!0;var D5=new 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E(M){let D=x[M.type],z;if(D){let T=G2[D];z=Hr.clone(T.uniforms)}else z=M.uniforms;return z}function N(M,D){let z;for(let T=0,H=c.length;T<H;T++){let L=c[T];if(L.cacheKey===D){z=L,++z.usedTimes;break}}return z===void 0&&(z=new Z5(n,D,M,r),c.push(z)),z}function S(M){if(--M.usedTimes==0){let D=c.indexOf(M);c[D]=c[c.length-1],c.pop(),M.destroy()}}function P(M){l.remove(M)}function F(){l.dispose()}return{getParameters:d,getProgramCacheKey:A,getUniforms:E,acquireProgram:N,releaseProgram:S,releaseShaderCache:P,programs:c,dispose:F}}function $5(){let n=new WeakMap;function e(r){let s=n.get(r);return s===void 0&&(s={},n.set(r,s)),s}function t(r){n.delete(r)}function i(r,s,o){n.get(r)[s]=o}function a(){n=new WeakMap}return{get:e,remove:t,update:i,dispose:a}}function Nu(n,e){return n.groupOrder!==e.groupOrder?n.groupOrder-e.groupOrder:n.renderOrder!==e.renderOrder?n.renderOrder-e.renderOrder:n.material.id!==e.material.id?n.material.id-e.material.id:n.z!==e.z?n.z-e.z:n.id-e.id}function 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n={};return{get:function(e){if(n[e.id]!==void 0)return n[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new z1};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new z1};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new z1,shadowCameraNear:1,shadowCameraFar:1e3};break}return n[e.id]=t,t}}}var Bu=0;function Pu(n,e){return(e.castShadow?1:0)-(n.castShadow?1:0)}function to(n,e){let t=new Ru,i=Fu(),a={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let u=0;u<9;u++)a.probe.push(new k);let r=new k,s=new k1,o=new k1;function l(u,f){let h=0,m=0,v=0;for(let P=0;P<9;P++)a.probe[P].set(0,0,0);let g=0,x=0,p=0,d=0,A=0,b=0,C=0,E=0;u.sort(Pu);let N=f!==!0?Math.PI:1;for(let P=0,F=u.length;P<F;P++){let M=u[P],D=M.color,z=M.intensity,T=M.distance,H=M.shadow&&M.shadow.map?M.shadow.map.texture:null;if(M.isAmbientLight)h+=D.r*z*N,m+=D.g*z*N,v+=D.b*z*N;else if(M.isLightProbe)for(let L=0;L<9;L++)a.probe[L].addScaledVector(M.sh.coefficients[L],z);else if(M.isDirectionalLight){let L=t.get(M);if(L.color.copy(M.color).multiplyScalar(M.intensity*N),M.castShadow){let V=M.shadow,U=i.get(M);U.shadowBias=V.bias,U.shadowNormalBias=V.normalBias,U.shadowRadius=V.radius,U.shadowMapSize=V.mapSize,a.directionalShadow[g]=U,a.directionalShadowMap[g]=H,a.directionalShadowMatrix[g]=M.shadow.matrix,b++}a.directional[g]=L,g++}else if(M.isSpotLight){let L=t.get(M);if(L.position.setFromMatrixPosition(M.matrixWorld),L.color.copy(D).multiplyScalar(z*N),L.distance=T,L.coneCos=Math.cos(M.angle),L.penumbraCos=Math.cos(M.angle*(1-M.penumbra)),L.decay=M.decay,M.castShadow){let V=M.shadow,U=i.get(M);U.shadowBias=V.bias,U.shadowNormalBias=V.normalBias,U.shadowRadius=V.radius,U.shadowMapSize=V.mapSize,a.spotShadow[p]=U,a.spotShadowMap[p]=H,a.spotShadowMatrix[p]=M.shadow.matrix,E++}a.spot[p]=L,p++}else if(M.isRectAreaLight){let L=t.get(M);L.color.copy(D).multiplyScalar(z),L.halfWidth.set(M.width*.5,0,0),L.halfHeight.set(0,M.height*.5,0),a.rectArea[d]=L,d++}else if(M.isPointLight){let L=t.get(M);if(L.color.copy(M.color).multiplyScalar(M.intensity*N),L.distance=M.distance,L.decay=M.decay,M.castShadow){let V=M.shadow,U=i.get(M);U.shadowBias=V.bias,U.shadowNormalBias=V.normalBias,U.shadowRadius=V.radius,U.shadowMapSize=V.mapSize,U.shadowCameraNear=V.camera.near,U.shadowCameraFar=V.camera.far,a.pointShadow[x]=U,a.pointShadowMap[x]=H,a.pointShadowMatrix[x]=M.shadow.matrix,C++}a.point[x]=L,x++}else if(M.isHemisphereLight){let L=t.get(M);L.skyColor.copy(M.color).multiplyScalar(z*N),L.groundColor.copy(M.groundColor).multiplyScalar(z*N),a.hemi[A]=L,A++}}d>0&&(e.isWebGL2?(a.rectAreaLTC1=e1.LTC_FLOAT_1,a.rectAreaLTC2=e1.LTC_FLOAT_2):n.has("OES_texture_float_linear")===!0?(a.rectAreaLTC1=e1.LTC_FLOAT_1,a.rectAreaLTC2=e1.LTC_FLOAT_2):n.has("OES_texture_half_float_linear")===!0?(a.rectAreaLTC1=e1.LTC_HALF_1,a.rectAreaLTC2=e1.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),a.ambient[0]=h,a.ambient[1]=m,a.ambient[2]=v;let S=a.hash;(S.directionalLength!==g||S.pointLength!==x||S.spotLength!==p||S.rectAreaLength!==d||S.hemiLength!==A||S.numDirectionalShadows!==b||S.numPointShadows!==C||S.numSpotShadows!==E)&&(a.directional.length=g,a.spot.length=p,a.rectArea.length=d,a.point.length=x,a.hemi.length=A,a.directionalShadow.length=b,a.directionalShadowMap.length=b,a.pointShadow.length=C,a.pointShadowMap.length=C,a.spotShadow.length=E,a.spotShadowMap.length=E,a.directionalShadowMatrix.length=b,a.pointShadowMatrix.length=C,a.spotShadowMatrix.length=E,S.directionalLength=g,S.pointLength=x,S.spotLength=p,S.rectAreaLength=d,S.hemiLength=A,S.numDirectionalShadows=b,S.numPointShadows=C,S.numSpotShadows=E,a.version=Bu++)}function c(u,f){let h=0,m=0,v=0,g=0,x=0,p=f.matrixWorldInverse;for(let d=0,A=u.length;d<A;d++){let b=u[d];if(b.isDirectionalLight){let C=a.directional[h];C.direction.setFromMatrixPosition(b.matrixWorld),r.setFromMatrixPosition(b.target.matrixWorld),C.direction.sub(r),C.direction.transformDirection(p),h++}else if(b.isSpotLight){let C=a.spot[v];C.position.setFromMatrixPosition(b.matrixWorld),C.position.applyMatrix4(p),C.direction.setFromMatrixPosition(b.matrixWorld),r.setFromMatrixPosition(b.target.matrixWorld),C.direction.sub(r),C.direction.transformDirection(p),v++}else if(b.isRectAreaLight){let C=a.rectArea[g];C.position.setFromMatrixPosition(b.matrixWorld),C.position.applyMatrix4(p),o.identity(),s.copy(b.matrixWorld),s.premultiply(p),o.extractRotation(s),C.halfWidth.set(b.width*.5,0,0),C.halfHeight.set(0,b.height*.5,0),C.halfWidth.applyMatrix4(o),C.halfHeight.applyMatrix4(o),g++}else if(b.isPointLight){let C=a.point[m];C.position.setFromMatrixPosition(b.matrixWorld),C.position.applyMatrix4(p),m++}else if(b.isHemisphereLight){let C=a.hemi[x];C.direction.setFromMatrixPosition(b.matrixWorld),C.direction.transformDirection(p),C.direction.normalize(),x++}}}return{setup:l,setupView:c,state:a}}function io(n,e){let t=new to(n,e),i=[],a=[];function r(){i.length=0,a.length=0}function s(f){i.push(f)}function o(f){a.push(f)}function l(f){t.setup(i,f)}function c(f){t.setupView(i,f)}return{init:r,state:{lightsArray:i,shadowsArray:a,lights:t},setupLights:l,setupLightsView:c,pushLight:s,pushShadow:o}}function ao(n,e){let t=new WeakMap;function i(r,s=0){let o;return t.has(r)===!1?(o=new io(n,e),t.set(r,[o])):s>=t.get(r).length?(o=new io(n,e),t.get(r).push(o)):o=t.get(r)[s],o}function a(){t=new WeakMap}return{get:i,dispose:a}}var Q6=class extends L2{constructor(e){super();this.type="MeshDepthMaterial",this.depthPacking=mr,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}};Q6.prototype.isMeshDepthMaterial=!0;var e0=class extends L2{constructor(e){super();this.type="MeshDistanceMaterial",this.referencePosition=new k,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}};e0.prototype.isMeshDistanceMaterial=!0;var ro=`
void main() {
gl_Position = vec4( position, 1.0 );
}
`,no=`
uniform sampler2D shadow_pass;
uniform vec2 resolution;
uniform float radius;
#include <packing>
void main() {
const float samples = float( VSM_SAMPLES );
float mean = 0.0;
float squared_mean = 0.0;
// This seems totally useless but it's a crazy work around for a Adreno compiler bug
// float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
for ( float i = 0.0; i < samples; i ++ ) {
float uvOffset = uvStart + i * uvStride;
#ifdef HORIZONTAL_PASS
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
mean += distribution.x;
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
#else
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
mean += depth;
squared_mean += depth * depth;
#endif
}
mean = mean / samples;
squared_mean = squared_mean / samples;
float std_dev = sqrt( squared_mean - mean * mean );
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
}
`;function so(n,e,t){let i=new E4,a=new z1,r=new z1,s=new q1,o=new Q6({depthPacking:vr}),l=new e0,c={},u=t.maxTextureSize,f={0:P1,1:Ie,2:Y2},h=new ae({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new z1},radius:{value:4}},vertexShader:ro,fragmentShader:no}),m=h.clone();m.defines.HORIZONTAL_PASS=1;let v=new M2;v.setAttribute("position",new x2(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let g=new c2(v,h),x=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=v6,this.render=function(b,C,E){if(x.enabled===!1||x.autoUpdate===!1&&x.needsUpdate===!1||b.length===0)return;let N=n.getRenderTarget(),S=n.getActiveCubeFace(),P=n.getActiveMipmapLevel(),F=n.state;F.setBlending(I2),F.buffers.color.setClear(1,1,1,1),F.buffers.depth.setTest(!0),F.setScissorTest(!1);for(let M=0,D=b.length;M<D;M++){let z=b[M],T=z.shadow;if(T===void 0){console.warn("THREE.WebGLShadowMap:",z,"has no shadow.");continue}if(T.autoUpdate===!1&&T.needsUpdate===!1)continue;a.copy(T.mapSize);let H=T.getFrameExtents();if(a.multiply(H),r.copy(T.mapSize),(a.x>u||a.y>u)&&(a.x>u&&(r.x=Math.floor(u/H.x),a.x=r.x*H.x,T.mapSize.x=r.x),a.y>u&&(r.y=Math.floor(u/H.y),a.y=r.y*H.y,T.mapSize.y=r.y)),T.map===null&&!T.isPointLightShadow&&this.type===b4){let V={minFilter:e2,magFilter:e2,format:W1};T.map=new d2(a.x,a.y,V),T.map.texture.name=z.name+".shadowMap",T.mapPass=new d2(a.x,a.y,V),T.camera.updateProjectionMatrix()}if(T.map===null){let V={minFilter:Q1,magFilter:Q1,format:W1};T.map=new d2(a.x,a.y,V),T.map.texture.name=z.name+".shadowMap",T.camera.updateProjectionMatrix()}n.setRenderTarget(T.map),n.clear();let L=T.getViewportCount();for(let V=0;V<L;V++){let U=T.getViewport(V);s.set(r.x*U.x,r.y*U.y,r.x*U.z,r.y*U.w),F.viewport(s),T.updateMatrices(z,V),i=T.getFrustum(),A(C,E,T.camera,z,this.type)}!T.isPointLightShadow&&this.type===b4&&p(T,E),T.needsUpdate=!1}x.needsUpdate=!1,n.setRenderTarget(N,S,P)};function p(b,C){let E=e.update(g);h.defines.VSM_SAMPLES!==b.blurSamples&&(h.defines.VSM_SAMPLES=b.blurSamples,m.defines.VSM_SAMPLES=b.blurSamples,h.needsUpdate=!0,m.needsUpdate=!0),h.uniforms.shadow_pass.value=b.map.texture,h.uniforms.resolution.value=b.mapSize,h.uniforms.radius.value=b.radius,n.setRenderTarget(b.mapPass),n.clear(),n.renderBufferDirect(C,null,E,h,g,null),m.uniforms.shadow_pass.value=b.mapPass.texture,m.uniforms.resolution.value=b.mapSize,m.uniforms.radius.value=b.radius,n.setRenderTarget(b.map),n.clear(),n.renderBufferDirect(C,null,E,m,g,null)}function d(b,C,E,N,S,P,F){let M=null,D=N.isPointLight===!0?b.customDistanceMaterial:b.customDepthMaterial;if(D!==void 0?M=D:M=N.isPointLight===!0?l:o,n.localClippingEnabled&&E.clipShadows===!0&&E.clippingPlanes.length!==0||E.displacementMap&&E.displacementScale!==0||E.alphaMap&&E.alphaTest>0){let z=M.uuid,T=E.uuid,H=c[z];H===void 0&&(H={},c[z]=H);let L=H[T];L===void 0&&(L=M.clone(),H[T]=L),M=L}return M.visible=E.visible,M.wireframe=E.wireframe,F===b4?M.side=E.shadowSide!==null?E.shadowSide:E.side:M.side=E.shadowSide!==null?E.shadowSide:f[E.side],M.alphaMap=E.alphaMap,M.alphaTest=E.alphaTest,M.clipShadows=E.clipShadows,M.clippingPlanes=E.clippingPlanes,M.clipIntersection=E.clipIntersection,M.displacementMap=E.displacementMap,M.displacementScale=E.displacementScale,M.displacementBias=E.displacementBias,M.wireframeLinewidth=E.wireframeLinewidth,M.linewidth=E.linewidth,N.isPointLight===!0&&M.isMeshDistanceMaterial===!0&&(M.referencePosition.setFromMatrixPosition(N.matrixWorld),M.nearDistance=S,M.farDistance=P),M}function A(b,C,E,N,S){if(b.visible===!1)return;if(b.layers.test(C.layers)&&(b.isMesh||b.isLine||b.isPoints)&&(b.castShadow||b.receiveShadow&&S===b4)&&(!b.frustumCulled||i.intersectsObject(b))){b.modelViewMatrix.multiplyMatrices(E.matrixWorldInverse,b.matrixWorld);let M=e.update(b),D=b.material;if(Array.isArray(D)){let z=M.groups;for(let T=0,H=z.length;T<H;T++){let L=z[T],V=D[L.materialIndex];if(V&&V.visible){let U=d(b,M,V,N,E.near,E.far,S);n.renderBufferDirect(E,null,M,U,b,L)}}}else if(D.visible){let z=d(b,M,D,N,E.near,E.far,S);n.renderBufferDirect(E,null,M,z,b,null)}}let F=b.children;for(let M=0,D=F.length;M<D;M++)A(F[M],C,E,N,S)}}function oo(n,e,t){let i=t.isWebGL2;function a(){let I=!1,l1=new q1,o1=null,m1=new q1(0,0,0,0);return{setMask:function(K){o1!==K&&!I&&(n.colorMask(K,K,K,K),o1=K)},setLocked:function(K){I=K},setClear:function(K,p1,L1,X1,D2){D2===!0&&(K*=X1,p1*=X1,L1*=X1),l1.set(K,p1,L1,X1),m1.equals(l1)===!1&&(n.clearColor(K,p1,L1,X1),m1.copy(l1))},reset:function(){I=!1,o1=null,m1.set(-1,0,0,0)}}}function r(){let I=!1,l1=null,o1=null,m1=null;return{setTest:function(K){K?B(n.DEPTH_TEST):M1(n.DEPTH_TEST)},setMask:function(K){l1!==K&&!I&&(n.depthMask(K),l1=K)},setFunc:function(K){if(o1!==K){if(K)switch(K){case k8:n.depthFunc(n.NEVER);break;case U8:n.depthFunc(n.ALWAYS);break;case O8:n.depthFunc(n.LESS);break;case zt:n.depthFunc(n.LEQUAL);break;case G8:n.depthFunc(n.EQUAL);break;case q8:n.depthFunc(n.GEQUAL);break;case W8:n.depthFunc(n.GREATER);break;case j8:n.depthFunc(n.NOTEQUAL);break;default:n.depthFunc(n.LEQUAL)}else n.depthFunc(n.LEQUAL);o1=K}},setLocked:function(K){I=K},setClear:function(K){m1!==K&&(n.clearDepth(K),m1=K)},reset:function(){I=!1,l1=null,o1=null,m1=null}}}function s(){let I=!1,l1=null,o1=null,m1=null,K=null,p1=null,L1=null,X1=null,D2=null;return{setTest:function(Z1){I||(Z1?B(n.STENCIL_TEST):M1(n.STENCIL_TEST))},setMask:function(Z1){l1!==Z1&&!I&&(n.stencilMask(Z1),l1=Z1)},setFunc:function(Z1,se,we){(o1!==Z1||m1!==se||K!==we)&&(n.stencilFunc(Z1,se,we),o1=Z1,m1=se,K=we)},setOp:function(Z1,se,we){(p1!==Z1||L1!==se||X1!==we)&&(n.stencilOp(Z1,se,we),p1=Z1,L1=se,X1=we)},setLocked:function(Z1){I=Z1},setClear:function(Z1){D2!==Z1&&(n.clearStencil(Z1),D2=Z1)},reset:function(){I=!1,l1=null,o1=null,m1=null,K=null,p1=null,L1=null,X1=null,D2=null}}}let o=new a,l=new r,c=new s,u={},f={},h=new WeakMap,m=[],v=null,g=!1,x=null,p=null,d=null,A=null,b=null,C=null,E=null,N=!1,S=null,P=null,F=null,M=null,D=null,z=n.getParameter(n.MAX_COMBINED_TEXTURE_IMAGE_UNITS),T=!1,H=0,L=n.getParameter(n.VERSION);L.indexOf("WebGL")!==-1?(H=parseFloat(/^WebGL (\d)/.exec(L)[1]),T=H>=1):L.indexOf("OpenGL ES")!==-1&&(H=parseFloat(/^OpenGL ES (\d)/.exec(L)[1]),T=H>=2);let V=null,U={},Z=n.getParameter(n.SCISSOR_BOX),O=n.getParameter(n.VIEWPORT),W=new q1().fromArray(Z),X=new q1().fromArray(O);function Q(I,l1,o1){let m1=new Uint8Array(4),K=n.createTexture();n.bindTexture(I,K),n.texParameteri(I,n.TEXTURE_MIN_FILTER,n.NEAREST),n.texParameteri(I,n.TEXTURE_MAG_FILTER,n.NEAREST);for(let p1=0;p1<o1;p1++)n.texImage2D(l1+p1,0,n.RGBA,1,1,0,n.RGBA,n.UNSIGNED_BYTE,m1);return K}let a1={};a1[n.TEXTURE_2D]=Q(n.TEXTURE_2D,n.TEXTURE_2D,1),a1[n.TEXTURE_CUBE_MAP]=Q(n.TEXTURE_CUBE_MAP,n.TEXTURE_CUBE_MAP_POSITIVE_X,6),o.setClear(0,0,0,1),l.setClear(1),c.setClear(0),B(n.DEPTH_TEST),l.setFunc(zt),$1(!1),i2(Y0),B(n.CULL_FACE),C1(I2);function B(I){u[I]!==!0&&(n.enable(I),u[I]=!0)}function M1(I){u[I]!==!1&&(n.disable(I),u[I]=!1)}function u1(I,l1){return f[I]!==l1?(n.bindFramebuffer(I,l1),f[I]=l1,i&&(I===n.DRAW_FRAMEBUFFER&&(f[n.FRAMEBUFFER]=l1),I===n.FRAMEBUFFER&&(f[n.DRAW_FRAMEBUFFER]=l1)),!0):!1}function v1(I,l1){let o1=m,m1=!1;if(I)if(o1=h.get(l1),o1===void 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K=0;K<6;K++)if(h1){I?t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,0,0,Y[K].width,Y[K].height,s1,r1,Y[K].data):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,b1,Y[K].width,Y[K].height,0,s1,r1,Y[K].data);for(let p1=0;p1<m1.length;p1++){let X1=m1[p1].image[K].image;I?t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1+1,0,0,X1.width,X1.height,s1,r1,X1.data):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1+1,b1,X1.width,X1.height,0,s1,r1,X1.data)}}else{I?t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,0,0,s1,r1,Y[K]):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,0,b1,s1,r1,Y[K]);for(let p1=0;p1<m1.length;p1++){let L1=m1[p1];I?t.texSubImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1+1,0,0,s1,r1,L1.image[K]):t.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X+K,p1+1,b1,s1,r1,L1.image[K])}}}C(w,f1)&&E(n.TEXTURE_CUBE_MAP),R.__version=w.version,w.onUpdate&&w.onUpdate(w)}function u1(R,w,J,t1,h1){let Y=r.convert(J.format,J.encoding),d1=r.convert(J.type),f1=N(J.internalFormat,Y,d1,J.encoding);i.get(w).__hasExternalTextures||(h1===n.TEXTURE_3D||h1===n.TEXTURE_2D_ARRAY?t.texImage3D(h1,0,f1,w.width,w.height,w.depth,0,Y,d1,null):t.texImage2D(h1,0,f1,w.width,w.height,0,Y,d1,null)),t.bindFramebuffer(n.FRAMEBUFFER,R),w.useRenderToTexture?m.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,t1,h1,i.get(J).__webglTexture,0,i2(w)):n.framebufferTexture2D(n.FRAMEBUFFER,t1,h1,i.get(J).__webglTexture,0),t.bindFramebuffer(n.FRAMEBUFFER,null)}function v1(R,w,J){if(n.bindRenderbuffer(n.RENDERBUFFER,R),w.depthBuffer&&!w.stencilBuffer){let t1=n.DEPTH_COMPONENT16;if(J||w.useRenderToTexture){let h1=w.depthTexture;h1&&h1.isDepthTexture&&(h1.type===K2?t1=n.DEPTH_COMPONENT32F:h1.type===U4&&(t1=n.DEPTH_COMPONENT24));let Y=i2(w);w.useRenderToTexture?m.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,Y,t1,w.width,w.height):n.renderbufferStorageMultisample(n.RENDERBUFFER,Y,t1,w.width,w.height)}else n.renderbufferStorage(n.RENDERBUFFER,t1,w.width,w.height);n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.RENDERBUFFER,R)}else if(w.depthBuffer&&w.stencilBuffer){let t1=i2(w);J&&w.useRenderbuffer?n.renderbufferStorageMultisample(n.RENDERBUFFER,t1,n.DEPTH24_STENCIL8,w.width,w.height):w.useRenderToTexture?m.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,t1,n.DEPTH24_STENCIL8,w.width,w.height):n.renderbufferStorage(n.RENDERBUFFER,n.DEPTH_STENCIL,w.width,w.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.RENDERBUFFER,R)}else{let t1=w.isWebGLMultipleRenderTargets===!0?w.texture[0]:w.texture,h1=r.convert(t1.format,t1.encoding),Y=r.convert(t1.type),d1=N(t1.internalFormat,h1,Y,t1.encoding),f1=i2(w);J&&w.useRenderbuffer?n.renderbufferStorageMultisample(n.RENDERBUFFER,f1,d1,w.width,w.height):w.useRenderToTexture?m.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,f1,d1,w.width,w.height):n.renderbufferStorage(n.RENDERBUFFER,d1,w.width,w.height)}n.bindRenderbuffer(n.RENDERBUFFER,null)}function n1(R,w){if(w&&w.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(n.FRAMEBUFFER,R),!(w.depthTexture&&w.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!i.get(w.depthTexture).__webglTexture||w.depthTexture.image.width!==w.width||w.depthTexture.image.height!==w.height)&&(w.depthTexture.image.width=w.width,w.depthTexture.image.height=w.height,w.depthTexture.needsUpdate=!0),V(w.depthTexture,0);let t1=i.get(w.depthTexture).__webglTexture,h1=i2(w);if(w.depthTexture.format===$2)w.useRenderToTexture?m.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.TEXTURE_2D,t1,0,h1):n.framebufferTexture2D(n.FRAMEBUFFER,n.DEPTH_ATTACHMENT,n.TEXTURE_2D,t1,0);else if(w.depthTexture.format===Ce)w.useRenderToTexture?m.framebufferTexture2DMultisampleEXT(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.TEXTURE_2D,t1,0,h1):n.framebufferTexture2D(n.FRAMEBUFFER,n.DEPTH_STENCIL_ATTACHMENT,n.TEXTURE_2D,t1,0);else throw new Error("Unknown depthTexture format")}function T1(R){let w=i.get(R),J=R.isWebGLCubeRenderTarget===!0;if(R.depthTexture&&!w.__autoAllocateDepthBuffer){if(J)throw new Error("target.depthTexture not supported in Cube render targets");n1(w.__webglFramebuffer,R)}else if(J){w.__webglDepthbuffer=[];for(let t1=0;t1<6;t1++)t.bindFramebuffer(n.FRAMEBUFFER,w.__webglFramebuffer[t1]),w.__webglDepthbuffer[t1]=n.createRenderbuffer(),v1(w.__webglDepthbuffer[t1],R,!1)}else t.bindFramebuffer(n.FRAMEBUFFER,w.__webglFramebuffer),w.__webglDepthbuffer=n.createRenderbuffer(),v1(w.__webglDepthbuffer,R,!1);t.bindFramebuffer(n.FRAMEBUFFER,null)}function A1(R,w,J){let t1=i.get(R);w!==void 0&&u1(t1.__webglFramebuffer,R,R.texture,n.COLOR_ATTACHMENT0,n.TEXTURE_2D),J!==void 0&&T1(R)}function C1(R){let w=R.texture,J=i.get(R),t1=i.get(w);R.addEventListener("dispose",M),R.isWebGLMultipleRenderTargets!==!0&&(t1.__webglTexture===void 0&&(t1.__webglTexture=n.createTexture()),t1.__version=w.version,s.memory.textures++);let h1=R.isWebGLCubeRenderTarget===!0,Y=R.isWebGLMultipleRenderTargets===!0,d1=w.isDataTexture3D||w.isDataTexture2DArray,f1=A(R)||o;if(h1){J.__webglFramebuffer=[];for(let s1=0;s1<6;s1++)J.__webglFramebuffer[s1]=n.createFramebuffer()}else if(J.__webglFramebuffer=n.createFramebuffer(),Y)if(a.drawBuffers){let s1=R.texture;for(let r1=0,b1=s1.length;r1<b1;r1++){let I=i.get(s1[r1]);I.__webglTexture===void 0&&(I.__webglTexture=n.createTexture(),s.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");else if(R.useRenderbuffer)if(o){J.__webglMultisampledFramebuffer=n.createFramebuffer(),J.__webglColorRenderbuffer=n.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,J.__webglColorRenderbuffer);let s1=r.convert(w.format,w.encoding),r1=r.convert(w.type),b1=N(w.internalFormat,s1,r1,w.encoding),I=i2(R);n.renderbufferStorageMultisample(n.RENDERBUFFER,I,b1,R.width,R.height),t.bindFramebuffer(n.FRAMEBUFFER,J.__webglMultisampledFramebuffer),n.framebufferRenderbuffer(n.FRAMEBUFFER,n.COLOR_ATTACHMENT0,n.RENDERBUFFER,J.__webglColorRenderbuffer),n.bindRenderbuffer(n.RENDERBUFFER,null),R.depthBuffer&&(J.__webglDepthRenderbuffer=n.createRenderbuffer(),v1(J.__webglDepthRenderbuffer,R,!0)),t.bindFramebuffer(n.FRAMEBUFFER,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(h1){t.bindTexture(n.TEXTURE_CUBE_MAP,t1.__webglTexture),Q(n.TEXTURE_CUBE_MAP,w,f1);for(let s1=0;s1<6;s1++)u1(J.__webglFramebuffer[s1],R,w,n.COLOR_ATTACHMENT0,n.TEXTURE_CUBE_MAP_POSITIVE_X+s1);C(w,f1)&&E(n.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(Y){let s1=R.texture;for(let r1=0,b1=s1.length;r1<b1;r1++){let I=s1[r1],l1=i.get(I);t.bindTexture(n.TEXTURE_2D,l1.__webglTexture),Q(n.TEXTURE_2D,I,f1),u1(J.__webglFramebuffer,R,I,n.COLOR_ATTACHMENT0+r1,n.TEXTURE_2D),C(I,f1)&&E(n.TEXTURE_2D)}t.unbindTexture()}else{let s1=n.TEXTURE_2D;d1&&(o?s1=w.isDataTexture3D?n.TEXTURE_3D:n.TEXTURE_2D_ARRAY:console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")),t.bindTexture(s1,t1.__webglTexture),Q(s1,w,f1),u1(J.__webglFramebuffer,R,w,n.COLOR_ATTACHMENT0,s1),C(w,f1)&&E(s1),t.unbindTexture()}R.depthBuffer&&T1(R)}function u2(R){let w=A(R)||o,J=R.isWebGLMultipleRenderTargets===!0?R.texture:[R.texture];for(let t1=0,h1=J.length;t1<h1;t1++){let Y=J[t1];if(C(Y,w)){let d1=R.isWebGLCubeRenderTarget?n.TEXTURE_CUBE_MAP:n.TEXTURE_2D,f1=i.get(Y).__webglTexture;t.bindTexture(d1,f1),E(d1),t.unbindTexture()}}}function $1(R){if(R.useRenderbuffer)if(o){let w=R.width,J=R.height,t1=n.COLOR_BUFFER_BIT,h1=[n.COLOR_ATTACHMENT0],Y=R.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT;R.depthBuffer&&h1.push(Y),R.ignoreDepthForMultisampleCopy||(R.depthBuffer&&(t1|=n.DEPTH_BUFFER_BIT),R.stencilBuffer&&(t1|=n.STENCIL_BUFFER_BIT));let d1=i.get(R);t.bindFramebuffer(n.READ_FRAMEBUFFER,d1.__webglMultisampledFramebuffer),t.bindFramebuffer(n.DRAW_FRAMEBUFFER,d1.__webglFramebuffer),R.ignoreDepthForMultisampleCopy&&(n.invalidateFramebuffer(n.READ_FRAMEBUFFER,[Y]),n.invalidateFramebuffer(n.DRAW_FRAMEBUFFER,[Y])),n.blitFramebuffer(0,0,w,J,0,0,w,J,t1,n.NEAREST),n.invalidateFramebuffer(n.READ_FRAMEBUFFER,h1),t.bindFramebuffer(n.READ_FRAMEBUFFER,null),t.bindFramebuffer(n.DRAW_FRAMEBUFFER,d1.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}function i2(R){return o&&(R.useRenderbuffer||R.useRenderToTexture)?Math.min(f,R.samples):0}function q2(R){let w=s.render.frame;v.get(R)!==w&&(v.set(R,w),R.update())}function p2(R,w){let J=R.encoding,t1=R.format,h1=R.type;return R.isCompressedTexture===!0||R.isVideoTexture===!0||R.format===Lt||J!==V2&&(J===I1?o===!1?e.has("EXT_sRGB")===!0&&t1===W1?(R.format=Lt,R.minFilter=e2,R.generateMipmaps=!1):w=Bt.sRGBToLinear(w):(t1!==W1||h1!==H2)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture encoding:",J)),w}let m2=!1,W2=!1;function re(R,w){R&&R.isWebGLRenderTarget&&(m2===!1&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),m2=!0),R=R.texture),V(R,w)}function ne(R,w){R&&R.isWebGLCubeRenderTarget&&(W2===!1&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),W2=!0),R=R.texture),O(R,w)}this.allocateTextureUnit=L,this.resetTextureUnits=H,this.setTexture2D=V,this.setTexture2DArray=U,this.setTexture3D=Z,this.setTextureCube=O,this.rebindTextures=A1,this.setupRenderTarget=C1,this.updateRenderTargetMipmap=u2,this.updateMultisampleRenderTarget=$1,this.setupDepthRenderbuffer=T1,this.setupFrameBufferTexture=u1,this.safeSetTexture2D=re,this.safeSetTextureCube=ne}function lo(n,e,t){let i=t.isWebGL2;function a(r,s=null){let o;if(r===H2)return n.UNSIGNED_BYTE;if(r===rr)return n.UNSIGNED_SHORT_4_4_4_4;if(r===nr)return n.UNSIGNED_SHORT_5_5_5_1;if(r===tr)return n.BYTE;if(r===ir)return n.SHORT;if(r===Ue)return n.UNSIGNED_SHORT;if(r===ar)return n.INT;if(r===U4)return n.UNSIGNED_INT;if(r===K2)return n.FLOAT;if(r===be)return i?n.HALF_FLOAT:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===sr)return n.ALPHA;if(r===W1)return n.RGBA;if(r===or)return n.LUMINANCE;if(r===cr)return n.LUMINANCE_ALPHA;if(r===$2)return n.DEPTH_COMPONENT;if(r===Ce)return n.DEPTH_STENCIL;if(r===lr)return n.RED;if(r===Lt)return o=e.get("EXT_sRGB"),o!==null?o.SRGB_ALPHA_EXT:null;if(r===ur)return n.RED_INTEGER;if(r===hr)return n.RG;if(r===fr)return n.RG_INTEGER;if(r===dr)return n.RGBA_INTEGER;if(r===b6||r===y6||r===C6||r===z6)if(s===I1)if(o=e.get("WEBGL_compressed_texture_s3tc_srgb"),o!==null){if(r===b6)return o.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(r===y6)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(r===C6)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(r===z6)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===b6)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===y6)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===C6)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===z6)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===r3||r===n3||r===s3||r===o3)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===r3)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===n3)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===s3)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===o3)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===pr)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if(r===c3||r===l3)if(o=e.get("WEBGL_compressed_texture_etc"),o!==null){if(r===c3)return s===I1?o.COMPRESSED_SRGB8_ETC2:o.COMPRESSED_RGB8_ETC2;if(r===l3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:o.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(r===u3||r===h3||r===f3||r===d3||r===p3||r===m3||r===v3||r===g3||r===x3||r===M3||r===b3||r===y3||r===C3||r===z3)if(o=e.get("WEBGL_compressed_texture_astc"),o!==null){if(r===u3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:o.COMPRESSED_RGBA_ASTC_4x4_KHR;if(r===h3)return 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s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:o.COMPRESSED_RGBA_ASTC_10x10_KHR;if(r===C3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:o.COMPRESSED_RGBA_ASTC_12x10_KHR;if(r===z3)return s===I1?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:o.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(r===A3)if(o=e.get("EXT_texture_compression_bptc"),o!==null){if(r===A3)return s===I1?o.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:o.COMPRESSED_RGBA_BPTC_UNORM_EXT}else return null;if(r===ye)return i?n.UNSIGNED_INT_24_8:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:a}}var t0=class extends t2{constructor(e=[]){super();this.cameras=e}};t0.prototype.isArrayCamera=!0;var T4=class extends j1{constructor(){super();this.type="Group"}};T4.prototype.isGroup=!0;var ku={type:"move"},kt=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new T4,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new T4,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new k,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new k),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new T4,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new k,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new k),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,i){let a=null,r=null,s=null,o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(o!==null&&(a=t.getPose(e.targetRaySpace,i),a!==null&&(o.matrix.fromArray(a.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),a.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(a.linearVelocity)):o.hasLinearVelocity=!1,a.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(a.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(ku))),c&&e.hand){s=!0;for(let g of e.hand.values()){let x=t.getJointPose(g,i);if(c.joints[g.jointName]===void 0){let d=new T4;d.matrixAutoUpdate=!1,d.visible=!1,c.joints[g.jointName]=d,c.add(d)}let p=c.joints[g.jointName];x!==null&&(p.matrix.fromArray(x.transform.matrix),p.matrix.decompose(p.position,p.rotation,p.scale),p.jointRadius=x.radius),p.visible=x!==null}let u=c.joints["index-finger-tip"],f=c.joints["thumb-tip"],h=u.position.distanceTo(f.position),m=.02,v=.005;c.inputState.pinching&&h>m+v?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&h<=m-v&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,i),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return o!==null&&(o.visible=a!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=s!==null),this}};var Ut=class extends K1{constructor(e,t,i,a,r,s,o,l,c,u){if(u=u!==void 0?u:$2,u!==$2&&u!==Ce)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");i===void 0&&u===$2&&(i=Ue),i===void 0&&u===Ce&&(i=ye);super(null,a,r,s,o,l,u,i,c);this.image={width:e,height:t},this.magFilter=o!==void 0?o:Q1,this.minFilter=l!==void 0?l:Q1,this.flipY=!1,this.generateMipmaps=!1}};Ut.prototype.isDepthTexture=!0;var Ci=class extends N2{constructor(e,t){super();let i=this,a=null,r=1,s=null,o="local-floor",l=e.extensions.has("WEBGL_multisampled_render_to_texture"),c=null,u=null,f=null,h=null,m=!1,v=null,g=t.getContextAttributes(),x=null,p=null,d=[],A=new Map,b=new t2;b.layers.enable(1),b.viewport=new q1;let C=new t2;C.layers.enable(2),C.viewport=new q1;let E=[b,C],N=new t0;N.layers.enable(1),N.layers.enable(2);let S=null,P=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(O){let W=d[O];return W===void 0&&(W=new kt,d[O]=W),W.getTargetRaySpace()},this.getControllerGrip=function(O){let W=d[O];return W===void 0&&(W=new kt,d[O]=W),W.getGripSpace()},this.getHand=function(O){let W=d[O];return W===void 0&&(W=new kt,d[O]=W),W.getHandSpace()};function F(O){let W=A.get(O.inputSource);W&&W.dispatchEvent({type:O.type,data:O.inputSource})}function M(){A.forEach(function(O,W){O.disconnect(W)}),A.clear(),S=null,P=null,e.setRenderTarget(x),h=null,f=null,u=null,a=null,p=null,Z.stop(),i.isPresenting=!1,i.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(O){r=O,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(O){o=O,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return s},this.getBaseLayer=function(){return f!==null?f:h},this.getBinding=function(){return u},this.getFrame=function(){return v},this.getSession=function(){return a},this.setSession=async function(O){if(a=O,a!==null){if(x=e.getRenderTarget(),a.addEventListener("select",F),a.addEventListener("selectstart",F),a.addEventListener("selectend",F),a.addEventListener("squeeze",F),a.addEventListener("squeezestart",F),a.addEventListener("squeezeend",F),a.addEventListener("end",M),a.addEventListener("inputsourceschange",D),g.xrCompatible!==!0&&await t.makeXRCompatible(),a.renderState.layers===void 0||e.capabilities.isWebGL2===!1){let W={antialias:a.renderState.layers===void 0?g.antialias:!0,alpha:g.alpha,depth:g.depth,stencil:g.stencil,framebufferScaleFactor:r};h=new XRWebGLLayer(a,t,W),a.updateRenderState({baseLayer:h}),p=new d2(h.framebufferWidth,h.framebufferHeight,{format:W1,type:H2,encoding:e.outputEncoding})}else{m=g.antialias;let W=null,X=null,Q=null;g.depth&&(Q=g.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,W=g.stencil?Ce:$2,X=g.stencil?ye:Ue);let a1={colorFormat:e.outputEncoding===I1?t.SRGB8_ALPHA8:t.RGBA8,depthFormat:Q,scaleFactor:r};u=new XRWebGLBinding(a,t),f=u.createProjectionLayer(a1),a.updateRenderState({layers:[f]}),m?p=new lt(f.textureWidth,f.textureHeight,{format:W1,type:H2,depthTexture:new Ut(f.textureWidth,f.textureHeight,X,void 0,void 0,void 0,void 0,void 0,void 0,W),stencilBuffer:g.stencil,ignoreDepth:f.ignoreDepthValues,useRenderToTexture:l,encoding:e.outputEncoding}):p=new d2(f.textureWidth,f.textureHeight,{format:W1,type:H2,depthTexture:new Ut(f.textureWidth,f.textureHeight,X,void 0,void 0,void 0,void 0,void 0,void 0,W),stencilBuffer:g.stencil,ignoreDepth:f.ignoreDepthValues,encoding:e.outputEncoding})}p.isXRRenderTarget=!0,this.setFoveation(1),s=await a.requestReferenceSpace(o),Z.setContext(a),Z.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}};function D(O){let W=a.inputSources;for(let X=0;X<d.length;X++)A.set(W[X],d[X]);for(let X=0;X<O.removed.length;X++){let Q=O.removed[X],a1=A.get(Q);a1&&(a1.dispatchEvent({type:"disconnected",data:Q}),A.delete(Q))}for(let X=0;X<O.added.length;X++){let Q=O.added[X],a1=A.get(Q);a1&&a1.dispatchEvent({type:"connected",data:Q})}}let z=new k,T=new k;function H(O,W,X){z.setFromMatrixPosition(W.matrixWorld),T.setFromMatrixPosition(X.matrixWorld);let Q=z.distanceTo(T),a1=W.projectionMatrix.elements,B=X.projectionMatrix.elements,M1=a1[14]/(a1[10]-1),u1=a1[14]/(a1[10]+1),v1=(a1[9]+1)/a1[5],n1=(a1[9]-1)/a1[5],T1=(a1[8]-1)/a1[0],A1=(B[8]+1)/B[0],C1=M1*T1,u2=M1*A1,$1=Q/(-T1+A1),i2=$1*-T1;W.matrixWorld.decompose(O.position,O.quaternion,O.scale),O.translateX(i2),O.translateZ($1),O.matrixWorld.compose(O.position,O.quaternion,O.scale),O.matrixWorldInverse.copy(O.matrixWorld).invert();let q2=M1+$1,p2=u1+$1,m2=C1-i2,W2=u2+(Q-i2),re=v1*u1/p2*q2,ne=n1*u1/p2*q2;O.projectionMatrix.makePerspective(m2,W2,re,ne,q2,p2)}function L(O,W){W===null?O.matrixWorld.copy(O.matrix):O.matrixWorld.multiplyMatrices(W.matrixWorld,O.matrix),O.matrixWorldInverse.copy(O.matrixWorld).invert()}this.updateCamera=function(O){if(a===null)return;N.near=C.near=b.near=O.near,N.far=C.far=b.far=O.far,(S!==N.near||P!==N.far)&&(a.updateRenderState({depthNear:N.near,depthFar:N.far}),S=N.near,P=N.far);let W=O.parent,X=N.cameras;L(N,W);for(let a1=0;a1<X.length;a1++)L(X[a1],W);N.matrixWorld.decompose(N.position,N.quaternion,N.scale),O.position.copy(N.position),O.quaternion.copy(N.quaternion),O.scale.copy(N.scale),O.matrix.copy(N.matrix),O.matrixWorld.copy(N.matrixWorld);let Q=O.children;for(let a1=0,B=Q.length;a1<B;a1++)Q[a1].updateMatrixWorld(!0);X.length===2?H(N,b,C):N.projectionMatrix.copy(b.projectionMatrix)},this.getCamera=function(){return N},this.getFoveation=function(){if(f!==null)return f.fixedFoveation;if(h!==null)return h.fixedFoveation},this.setFoveation=function(O){f!==null&&(f.fixedFoveation=O),h!==null&&h.fixedFoveation!==void 0&&(h.fixedFoveation=O)};let V=null;function U(O,W){if(c=W.getViewerPose(s),v=W,c!==null){let Q=c.views;h!==null&&(e.setRenderTargetFramebuffer(p,h.framebuffer),e.setRenderTarget(p));let a1=!1;Q.length!==N.cameras.length&&(N.cameras.length=0,a1=!0);for(let B=0;B<Q.length;B++){let M1=Q[B],u1=null;if(h!==null)u1=h.getViewport(M1);else{let n1=u.getViewSubImage(f,M1);u1=n1.viewport,B===0&&(e.setRenderTargetTextures(p,n1.colorTexture,f.ignoreDepthValues?void 0:n1.depthStencilTexture),e.setRenderTarget(p))}let v1=E[B];v1.matrix.fromArray(M1.transform.matrix),v1.projectionMatrix.fromArray(M1.projectionMatrix),v1.viewport.set(u1.x,u1.y,u1.width,u1.height),B===0&&N.matrix.copy(v1.matrix),a1===!0&&N.cameras.push(v1)}}let X=a.inputSources;for(let Q=0;Q<d.length;Q++){let a1=d[Q],B=X[Q];a1.update(B,W,s)}V&&V(O,W),v=null}let Z=new W6;Z.setAnimationLoop(U),this.setAnimationLoop=function(O){V=O},this.dispose=function(){}}};function uo(n){function e(p,d){p.fogColor.value.copy(d.color),d.isFog?(p.fogNear.value=d.near,p.fogFar.value=d.far):d.isFogExp2&&(p.fogDensity.value=d.density)}function t(p,d,A,b,C){d.isMeshBasicMaterial?i(p,d):d.isMeshLambertMaterial?(i(p,d),l(p,d)):d.isMeshToonMaterial?(i(p,d),u(p,d)):d.isMeshPhongMaterial?(i(p,d),c(p,d)):d.isMeshStandardMaterial?(i(p,d),d.isMeshPhysicalMaterial?h(p,d,C):f(p,d)):d.isMeshMatcapMaterial?(i(p,d),m(p,d)):d.isMeshDepthMaterial?(i(p,d),v(p,d)):d.isMeshDistanceMaterial?(i(p,d),g(p,d)):d.isMeshNormalMaterial?(i(p,d),x(p,d)):d.isLineBasicMaterial?(a(p,d),d.isLineDashedMaterial&&r(p,d)):d.isPointsMaterial?s(p,d,A,b):d.isSpriteMaterial?o(p,d):d.isShadowMaterial?(p.color.value.copy(d.color),p.opacity.value=d.opacity):d.isShaderMaterial&&(d.uniformsNeedUpdate=!1)}function i(p,d){p.opacity.value=d.opacity,d.color&&p.diffuse.value.copy(d.color),d.emissive&&p.emissive.value.copy(d.emissive).multiplyScalar(d.emissiveIntensity),d.map&&(p.map.value=d.map),d.alphaMap&&(p.alphaMap.value=d.alphaMap),d.specularMap&&(p.specularMap.value=d.specularMap),d.alphaTest>0&&(p.alphaTest.value=d.alphaTest);let A=n.get(d).envMap;A&&(p.envMap.value=A,p.flipEnvMap.value=A.isCubeTexture&&A.isRenderTargetTexture===!1?-1:1,p.reflectivity.value=d.reflectivity,p.ior.value=d.ior,p.refractionRatio.value=d.refractionRatio),d.lightMap&&(p.lightMap.value=d.lightMap,p.lightMapIntensity.value=d.lightMapIntensity),d.aoMap&&(p.aoMap.value=d.aoMap,p.aoMapIntensity.value=d.aoMapIntensity);let b;d.map?b=d.map:d.specularMap?b=d.specularMap:d.displacementMap?b=d.displacementMap:d.normalMap?b=d.normalMap:d.bumpMap?b=d.bumpMap:d.roughnessMap?b=d.roughnessMap:d.metalnessMap?b=d.metalnessMap:d.alphaMap?b=d.alphaMap:d.emissiveMap?b=d.emissiveMap:d.clearcoatMap?b=d.clearcoatMap:d.clearcoatNormalMap?b=d.clearcoatNormalMap:d.clearcoatRoughnessMap?b=d.clearcoatRoughnessMap:d.specularIntensityMap?b=d.specularIntensityMap:d.specularColorMap?b=d.specularColorMap:d.transmissionMap?b=d.transmissionMap:d.thicknessMap?b=d.thicknessMap:d.sheenColorMap?b=d.sheenColorMap:d.sheenRoughnessMap&&(b=d.sheenRoughnessMap),b!==void 0&&(b.isWebGLRenderTarget&&(b=b.texture),b.matrixAutoUpdate===!0&&b.updateMatrix(),p.uvTransform.value.copy(b.matrix));let C;d.aoMap?C=d.aoMap:d.lightMap&&(C=d.lightMap),C!==void 0&&(C.isWebGLRenderTarget&&(C=C.texture),C.matrixAutoUpdate===!0&&C.updateMatrix(),p.uv2Transform.value.copy(C.matrix))}function a(p,d){p.diffuse.value.copy(d.color),p.opacity.value=d.opacity}function r(p,d){p.dashSize.value=d.dashSize,p.totalSize.value=d.dashSize+d.gapSize,p.scale.value=d.scale}function s(p,d,A,b){p.diffuse.value.copy(d.color),p.opacity.value=d.opacity,p.size.value=d.size*A,p.scale.value=b*.5,d.map&&(p.map.value=d.map),d.alphaMap&&(p.alphaMap.value=d.alphaMap),d.alphaTest>0&&(p.alphaTest.value=d.alphaTest);let C;d.map?C=d.map:d.alphaMap&&(C=d.alphaMap),C!==void 0&&(C.matrixAutoUpdate===!0&&C.updateMatrix(),p.uvTransform.value.copy(C.matrix))}function o(p,d){p.diffuse.value.copy(d.color),p.opacity.value=d.opacity,p.rotation.value=d.rotation,d.map&&(p.map.value=d.map),d.alphaMap&&(p.alphaMap.value=d.alphaMap),d.alphaTest>0&&(p.alphaTest.value=d.alphaTest);let A;d.map?A=d.map:d.alphaMap&&(A=d.alphaMap),A!==void 0&&(A.matrixAutoUpdate===!0&&A.updateMatrix(),p.uvTransform.value.copy(A.matrix))}function l(p,d){d.emissiveMap&&(p.emissiveMap.value=d.emissiveMap)}function c(p,d){p.specular.value.copy(d.specular),p.shininess.value=Math.max(d.shininess,1e-4),d.emissiveMap&&(p.emissiveMap.value=d.emissiveMap),d.bumpMap&&(p.bumpMap.value=d.bumpMap,p.bumpScale.value=d.bumpScale,d.side===P1&&(p.bumpScale.value*=-1)),d.normalMap&&(p.normalMap.value=d.normalMap,p.normalScale.value.copy(d.normalScale),d.side===P1&&p.normalScale.value.negate()),d.displacementMap&&(p.displacementMap.value=d.displacementMap,p.displacementScale.value=d.displacementScale,p.displacementBias.value=d.displacementBias)}function u(p,d){d.gradientMap&&(p.gradientMap.value=d.gradientMap),d.emissiveMap&&(p.emissiveMap.value=d.emissiveMap),d.bumpMap&&(p.bumpMap.value=d.bumpMap,p.bumpScale.value=d.bumpScale,d.side===P1&&(p.bumpScale.value*=-1)),d.normalMap&&(p.normalMap.value=d.normalMap,p.normalScale.value.copy(d.normalScale),d.side===P1&&p.normalScale.value.negate()),d.displacementMap&&(p.displacementMap.value=d.displacementMap,p.displacementScale.value=d.displacementScale,p.displacementBias.value=d.displacementBias)}function f(p,d){p.roughness.value=d.roughness,p.metalness.value=d.metalness,d.roughnessMap&&(p.roughnessMap.value=d.roughnessMap),d.metalnessMap&&(p.metalnessMap.value=d.metalnessMap),d.emissiveMap&&(p.emissiveMap.value=d.emissiveMap),d.bumpMap&&(p.bumpMap.value=d.bumpMap,p.bumpScale.value=d.bumpScale,d.side===P1&&(p.bumpScale.value*=-1)),d.normalMap&&(p.normalMap.value=d.normalMap,p.normalScale.value.copy(d.normalScale),d.side===P1&&p.normalScale.value.negate()),d.displacementMap&&(p.displacementMap.value=d.displacementMap,p.displacementScale.value=d.displacementScale,p.displacementBias.value=d.displacementBias),n.get(d).envMap&&(p.envMapIntensity.value=d.envMapIntensity)}function h(p,d,A){f(p,d),p.ior.value=d.ior,d.sheen>0&&(p.sheenColor.value.copy(d.sheenColor).multiplyScalar(d.sheen),p.sheenRoughness.value=d.sheenRoughness,d.sheenColorMap&&(p.sheenColorMap.value=d.sheenColorMap),d.sheenRoughnessMap&&(p.sheenRoughnessMap.value=d.sheenRoughnessMap)),d.clearcoat>0&&(p.clearcoat.value=d.clearcoat,p.clearcoatRoughness.value=d.clearcoatRoughness,d.clearcoatMap&&(p.clearcoatMap.value=d.clearcoatMap),d.clearcoatRoughnessMap&&(p.clearcoatRoughnessMap.value=d.clearcoatRoughnessMap),d.clearcoatNormalMap&&(p.clearcoatNormalScale.value.copy(d.clearcoatNormalScale),p.clearcoatNormalMap.value=d.clearcoatNormalMap,d.side===P1&&p.clearcoatNormalScale.value.negate())),d.transmission>0&&(p.transmission.value=d.transmission,p.transmissionSamplerMap.value=A.texture,p.transmissionSamplerSize.value.set(A.width,A.height),d.transmissionMap&&(p.transmissionMap.value=d.transmissionMap),p.thickness.value=d.thickness,d.thicknessMap&&(p.thicknessMap.value=d.thicknessMap),p.attenuationDistance.value=d.attenuationDistance,p.attenuationColor.value.copy(d.attenuationColor)),p.specularIntensity.value=d.specularIntensity,p.specularColor.value.copy(d.specularColor),d.specularIntensityMap&&(p.specularIntensityMap.value=d.specularIntensityMap),d.specularColorMap&&(p.specularColorMap.value=d.specularColorMap)}function m(p,d){d.matcap&&(p.matcap.value=d.matcap),d.bumpMap&&(p.bumpMap.value=d.bumpMap,p.bumpScale.value=d.bumpScale,d.side===P1&&(p.bumpScale.value*=-1)),d.normalMap&&(p.normalMap.value=d.normalMap,p.normalScale.value.copy(d.normalScale),d.side===P1&&p.normalScale.value.negate()),d.displacementMap&&(p.displacementMap.value=d.displacementMap,p.displacementScale.value=d.displacementScale,p.displacementBias.value=d.displacementBias)}function v(p,d){d.displacementMap&&(p.displacementMap.value=d.displacementMap,p.displacementScale.value=d.displacementScale,p.displacementBias.value=d.displacementBias)}function g(p,d){d.displacementMap&&(p.displacementMap.value=d.displacementMap,p.displacementScale.value=d.displacementScale,p.displacementBias.value=d.displacementBias),p.referencePosition.value.copy(d.referencePosition),p.nearDistance.value=d.nearDistance,p.farDistance.value=d.farDistance}function 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g1=G.fog,y1=q.isMeshStandardMaterial?G.environment:null,S1=A===null?g.outputEncoding:A.isXRRenderTarget===!0?A.texture.encoding:V2,w1=(q.isMeshStandardMaterial?$1:u2).get(q.envMap||y1),B1=q.vertexColors===!0&&!!j.attributes.color&&j.attributes.color.itemSize===4,H1=!!q.normalMap&&!!j.attributes.tangent,V1=!!j.morphAttributes.position,Y1=!!j.morphAttributes.normal,d4=j.morphAttributes.position?j.morphAttributes.position.length:0,H4=q.toneMapped?g.toneMapping:k2,R1=A1.get(q),oe=h.state.lights;if(U===!0&&(Z===!0||_!==C)){let j2=_===C&&q.id===b;R.setState(q,_,j2)}let a2=!1;q.version===R1.__version?(R1.needsLights&&R1.lightsStateVersion!==oe.state.version||R1.outputEncoding!==S1||$.isInstancedMesh&&R1.instancing===!1||!$.isInstancedMesh&&R1.instancing===!0||$.isSkinnedMesh&&R1.skinning===!1||!$.isSkinnedMesh&&R1.skinning===!0||R1.envMap!==w1||q.fog&&R1.fog!==g1||R1.numClippingPlanes!==void 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0)&&t1.update($,j,q,ce),(le||R1.receiveShadow!==$.receiveShadow)&&(R1.receiveShadow=$.receiveShadow,v2.setValue(B,"receiveShadow",$.receiveShadow)),le&&(v2.setValue(B,"toneMappingExposure",g.toneMappingExposure),R1.needsLights&&zo(ft,_e),g1&&q.fog&&W2.refreshFogUniforms(ft,g1),W2.refreshMaterialUniforms(ft,q,M,F,O),Ae.upload(B,R1.uniformsList,ft,C1)),q.isShaderMaterial&&q.uniformsNeedUpdate===!0&&(Ae.upload(B,R1.uniformsList,ft,C1),q.uniformsNeedUpdate=!1),q.isSpriteMaterial&&v2.setValue(B,"center",$.center),v2.setValue(B,"modelViewMatrix",$.modelViewMatrix),v2.setValue(B,"normalMatrix",$.normalMatrix),v2.setValue(B,"modelMatrix",$.matrixWorld),ce}function zo(_,G){_.ambientLightColor.needsUpdate=G,_.lightProbe.needsUpdate=G,_.directionalLights.needsUpdate=G,_.directionalLightShadows.needsUpdate=G,_.pointLights.needsUpdate=G,_.pointLightShadows.needsUpdate=G,_.spotLights.needsUpdate=G,_.spotLightShadows.needsUpdate=G,_.rectAreaLights.needsUpdate=G,_.hemisphereLights.needsUpdate=G}function Ao(_){return _.isMeshLambertMaterial||_.isMeshToonMaterial||_.isMeshPhongMaterial||_.isMeshStandardMaterial||_.isShadowMaterial||_.isShaderMaterial&&_.lights===!0}this.getActiveCubeFace=function(){return p},this.getActiveMipmapLevel=function(){return d},this.getRenderTarget=function(){return A},this.setRenderTargetTextures=function(_,G,j){A1.get(_.texture).__webglTexture=G,A1.get(_.depthTexture).__webglTexture=j;let q=A1.get(_);q.__hasExternalTextures=!0,q.__hasExternalTextures&&(q.__autoAllocateDepthBuffer=j===void 0,q.__autoAllocateDepthBuffer||_.useRenderToTexture&&(console.warn("render-to-texture extension was disabled because an external texture was provided"),_.useRenderToTexture=!1,_.useRenderbuffer=!0))},this.setRenderTargetFramebuffer=function(_,G){let j=A1.get(_);j.__webglFramebuffer=G,j.__useDefaultFramebuffer=G===void 0},this.setRenderTarget=function(_,G=0,j=0){A=_,p=G,d=j;let q=!0;if(_){let w1=A1.get(_);w1.__useDefaultFramebuffer!==void 0?(n1.bindFramebuffer(B.FRAMEBUFFER,null),q=!1):w1.__webglFramebuffer===void 0?C1.setupRenderTarget(_):w1.__hasExternalTextures&&C1.rebindTextures(_,A1.get(_.texture).__webglTexture,A1.get(_.depthTexture).__webglTexture)}let $=null,g1=!1,y1=!1;if(_){let w1=_.texture;(w1.isDataTexture3D||w1.isDataTexture2DArray)&&(y1=!0);let B1=A1.get(_).__webglFramebuffer;_.isWebGLCubeRenderTarget?($=B1[G],g1=!0):_.useRenderbuffer?$=A1.get(_).__webglMultisampledFramebuffer:$=B1,E.copy(_.viewport),N.copy(_.scissor),S=_.scissorTest}else E.copy(T).multiplyScalar(M).floor(),N.copy(H).multiplyScalar(M).floor(),S=L;if(n1.bindFramebuffer(B.FRAMEBUFFER,$)&&v1.drawBuffers&&q&&n1.drawBuffers(_,$),n1.viewport(E),n1.scissor(N),n1.setScissorTest(S),g1){let w1=A1.get(_.texture);B.framebufferTexture2D(B.FRAMEBUFFER,B.COLOR_ATTACHMENT0,B.TEXTURE_CUBE_MAP_POSITIVE_X+G,w1.__webglTexture,j)}else if(y1){let w1=A1.get(_.texture),B1=G||0;B.framebufferTextureLayer(B.FRAMEBUFFER,B.COLOR_ATTACHMENT0,w1.__webglTexture,j||0,B1)}b=-1},this.readRenderTargetPixels=function(_,G,j,q,$,g1,y1){if(!(_&&_.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let S1=A1.get(_).__webglFramebuffer;if(_.isWebGLCubeRenderTarget&&y1!==void 0&&(S1=S1[y1]),S1){n1.bindFramebuffer(B.FRAMEBUFFER,S1);try{let w1=_.texture,B1=w1.format,H1=w1.type;if(B1!==W1&&d1.convert(B1)!==B.getParameter(B.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let V1=H1===be&&(u1.has("EXT_color_buffer_half_float")||v1.isWebGL2&&u1.has("EXT_color_buffer_float"));if(H1!==H2&&d1.convert(H1)!==B.getParameter(B.IMPLEMENTATION_COLOR_READ_TYPE)&&!(H1===K2&&(v1.isWebGL2||u1.has("OES_texture_float")||u1.has("WEBGL_color_buffer_float")))&&!V1){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}B.checkFramebufferStatus(B.FRAMEBUFFER)===B.FRAMEBUFFER_COMPLETE?G>=0&&G<=_.width-q&&j>=0&&j<=_.height-$&&B.readPixels(G,j,q,$,d1.convert(B1),d1.convert(H1),g1):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{let w1=A!==null?A1.get(A).__webglFramebuffer:null;n1.bindFramebuffer(B.FRAMEBUFFER,w1)}}},this.copyFramebufferToTexture=function(_,G,j=0){if(G.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}let q=Math.pow(2,-j),$=Math.floor(G.image.width*q),g1=Math.floor(G.image.height*q);C1.setTexture2D(G,0),B.copyTexSubImage2D(B.TEXTURE_2D,j,0,0,_.x,_.y,$,g1),n1.unbindTexture()},this.copyTextureToTexture=function(_,G,j,q=0){let $=G.image.width,g1=G.image.height,y1=d1.convert(j.format),S1=d1.convert(j.type);C1.setTexture2D(j,0),B.pixelStorei(B.UNPACK_FLIP_Y_WEBGL,j.flipY),B.pixelStorei(B.UNPACK_PREMULTIPLY_ALPHA_WEBGL,j.premultiplyAlpha),B.pixelStorei(B.UNPACK_ALIGNMENT,j.unpackAlignment),G.isDataTexture?B.texSubImage2D(B.TEXTURE_2D,q,_.x,_.y,$,g1,y1,S1,G.image.data):G.isCompressedTexture?B.compressedTexSubImage2D(B.TEXTURE_2D,q,_.x,_.y,G.mipmaps[0].width,G.mipmaps[0].height,y1,G.mipmaps[0].data):B.texSubImage2D(B.TEXTURE_2D,q,_.x,_.y,y1,S1,G.image),q===0&&j.generateMipmaps&&B.generateMipmap(B.TEXTURE_2D),n1.unbindTexture()},this.copyTextureToTexture3D=function(_,G,j,q,$=0){if(g.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let g1=_.max.x-_.min.x+1,y1=_.max.y-_.min.y+1,S1=_.max.z-_.min.z+1,w1=d1.convert(q.format),B1=d1.convert(q.type),H1;if(q.isDataTexture3D)C1.setTexture3D(q,0),H1=B.TEXTURE_3D;else if(q.isDataTexture2DArray)C1.setTexture2DArray(q,0),H1=B.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}B.pixelStorei(B.UNPACK_FLIP_Y_WEBGL,q.flipY),B.pixelStorei(B.UNPACK_PREMULTIPLY_ALPHA_WEBGL,q.premultiplyAlpha),B.pixelStorei(B.UNPACK_ALIGNMENT,q.unpackAlignment);let V1=B.getParameter(B.UNPACK_ROW_LENGTH),Y1=B.getParameter(B.UNPACK_IMAGE_HEIGHT),d4=B.getParameter(B.UNPACK_SKIP_PIXELS),H4=B.getParameter(B.UNPACK_SKIP_ROWS),R1=B.getParameter(B.UNPACK_SKIP_IMAGES),oe=j.isCompressedTexture?j.mipmaps[0]:j.image;B.pixelStorei(B.UNPACK_ROW_LENGTH,oe.width),B.pixelStorei(B.UNPACK_IMAGE_HEIGHT,oe.height),B.pixelStorei(B.UNPACK_SKIP_PIXELS,_.min.x),B.pixelStorei(B.UNPACK_SKIP_ROWS,_.min.y),B.pixelStorei(B.UNPACK_SKIP_IMAGES,_.min.z),j.isDataTexture||j.isDataTexture3D?B.texSubImage3D(H1,$,G.x,G.y,G.z,g1,y1,S1,w1,B1,oe.data):j.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),B.compressedTexSubImage3D(H1,$,G.x,G.y,G.z,g1,y1,S1,w1,oe.data)):B.texSubImage3D(H1,$,G.x,G.y,G.z,g1,y1,S1,w1,B1,oe),B.pixelStorei(B.UNPACK_ROW_LENGTH,V1),B.pixelStorei(B.UNPACK_IMAGE_HEIGHT,Y1),B.pixelStorei(B.UNPACK_SKIP_PIXELS,d4),B.pixelStorei(B.UNPACK_SKIP_ROWS,H4),B.pixelStorei(B.UNPACK_SKIP_IMAGES,R1),$===0&&q.generateMipmaps&&B.generateMipmap(H1),n1.unbindTexture()},this.initTexture=function(_){C1.setTexture2D(_,0),n1.unbindTexture()},this.resetState=function(){p=0,d=0,A=null,n1.reset(),f1.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}zi.prototype.isWebGLRenderer=!0;var i0=class extends j1{constructor(){super();this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}};i0.prototype.isScene=!0;var ht=class extends j1{constructor(e,t=1){super();this.type="Light",this.color=new x1(e),this.intensity=t}dispose(){}copy(e){return super.copy(e),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}};ht.prototype.isLight=!0;var a0=class extends ht{constructor(e,t){super(e,t);this.type="AmbientLight"}};a0.prototype.isAmbientLight=!0;var ho=new k1,fo=new k,po=new k,Ai=class{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new z1(512,512),this.map=null,this.mapPass=null,this.matrix=new k1,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new E4,this._frameExtents=new z1(1,1),this._viewportCount=1,this._viewports=[new q1(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;fo.setFromMatrixPosition(e.matrixWorld),t.position.copy(fo),po.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(po),t.updateMatrixWorld(),ho.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(ho),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(t.projectionMatrix),i.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}};var r0=class extends Ai{constructor(){super(new t2(50,1,.5,500));this.focus=1}updateMatrices(e){let t=this.camera,i=Ct*2*e.angle*this.focus,a=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(i!==t.fov||a!==t.aspect||r!==t.far)&&(t.fov=i,t.aspect=a,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}};r0.prototype.isSpotLightShadow=!0;var n0=class extends ht{constructor(e,t,i=0,a=Math.PI/3,r=0,s=1){super(e,t);this.type="SpotLight",this.position.copy(j1.DefaultUp),this.updateMatrix(),this.target=new j1,this.distance=i,this.angle=a,this.penumbra=r,this.decay=s,this.shadow=new r0}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}};n0.prototype.isSpotLight=!0;var s0=class extends L2{constructor(e){super();this.type="ShadowMaterial",this.color=new x1(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}};s0.prototype.isShadowMaterial=!0;var o0=class extends Ot.Component{constructor(e){super();this.plugin=e;this.event=new Ot.Events;this.container=createDiv("renderer-container");this.shadows=!0;this.iterations=0;this.frame_rate=1/60;this.animating=!1;this.factory=new vo(this.WIDTH,this.HEIGHT,this.plugin);this.colors={ambient:16777215,spotlight:16777215};this.display={currentWidth:null,currentHeight:null,containerWidth:null,containerHeight:null,aspect:null,scale:null};this.cameraHeight={max:null,close:null,medium:null,far:null};this.extraFrames=o0.DEFAULT_EXTRA_FRAMES;this.renderer=new zi({alpha:!0,antialias:!0})}get WIDTH(){return this.container.clientWidth/2}get HEIGHT(){return this.container.clientHeight/2}get ASPECT(){return this.WIDTH/this.HEIGHT}get scale(){return(this.WIDTH*this.WIDTH+this.HEIGHT*this.HEIGHT)/13}get canvasEl(){return this.renderer?this.renderer.domElement:null}setDice(e){this.animating&&(this.unload(),this.load()),this.stack=e,this.current=this.factory.getDice(this.stack,{x:(Math.random()*2-1)*this.WIDTH,y:-(Math.random()*2-1)*this.HEIGHT}),this.scene.add(...[...this.current.values()].flat().map(t=>t.geometry)),this.world.add(...[...this.current.values()].flat())}onload(){this.addChild(this.factory),this.container.empty(),this.container.style.opacity="1",document.body.appendChild(this.container),this.renderer.shadowMap.enabled=this.shadows,this.renderer.shadowMap.type=g6,this.container.appendChild(this.renderer.domElement),this.renderer.setClearColor(0,0),this.scene=new i0,this.initScene(),this.registerDomEvent(window,"resize",()=>{this.initScene()}),this.initWorld()}async start(){return new Promise(async(e,t)=>{this.current.size||t(),this.event.on("throw-finished",i=>{e(i)}),this.event.on("error",i=>{t(i)}),this.animating=!0,this.extraFrames=o0.DEFAULT_EXTRA_FRAMES,this.render()})}enableShadows(){this.shadows=!0,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}disableShadows(){this.shadows=!1,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}get mw(){return Math.max(this.WIDTH,this.HEIGHT)}setDimensions(e){this.display.currentWidth=this.container.clientWidth/2,this.display.currentHeight=this.container.clientHeight/2,e?(this.display.containerWidth=e.w,this.display.containerHeight=e.h):(this.display.containerWidth=this.display.currentWidth,this.display.containerHeight=this.display.currentHeight),this.display.aspect=Math.min(this.display.currentWidth/this.display.containerWidth,this.display.currentHeight/this.display.containerHeight),this.display.scale=Math.sqrt(this.display.containerWidth*this.display.containerWidth+this.display.containerHeight*this.display.containerHeight)/13,this.renderer.setSize(this.display.currentWidth*2,this.display.currentHeight*2),this.cameraHeight.max=this.display.currentHeight/this.display.aspect/Math.tan(10*Math.PI/180),this.factory.width=this.display.currentWidth,this.factory.height=this.display.currentHeight,this.cameraHeight.medium=this.cameraHeight.max/1.5,this.cameraHeight.far=this.cameraHeight.max,this.cameraHeight.close=this.cameraHeight.max/2}initCamera(){this.camera&&this.scene.remove(this.camera),this.camera=new t2(20,this.display.currentWidth/this.display.currentHeight,1,this.cameraHeight.max*1.3),this.camera.position.z=this.cameraHeight.far,this.camera.lookAt(new k(0,0,0))}initLighting(){let e=Math.max(this.display.containerWidth,this.display.containerHeight);this.light&&this.scene.remove(this.light),this.ambientLight&&this.scene.remove(this.ambientLight),this.light=new n0(this.colors.spotlight,.25),this.light.position.set(-e/2,e/2,e*3),this.light.target.position.set(0,0,0),this.light.distance=e*5,this.light.angle=Math.PI/4,this.light.castShadow=this.shadows,this.light.shadow.camera.near=e/10,this.light.shadow.camera.far=e*5,this.light.shadow.camera.fov=50,this.light.shadow.bias=.001,this.light.shadow.mapSize.width=1024,this.light.shadow.mapSize.height=1024,this.scene.add(this.light),this.ambientLight=new a0(16777215,.9),this.scene.add(this.ambientLight)}initDesk(){this.desk&&this.scene.remove(this.desk);let e=new s0;e.opacity=.5,this.desk=new c2(new L4(this.display.containerWidth*6,this.display.containerHeight*6,1,1),e),this.desk.receiveShadow=this.shadows,this.scene.add(this.desk)}initScene(){this.setDimensions(),this.initCamera(),this.initLighting(),this.initDesk(),this.camera.updateProjectionMatrix(),this.renderer.render(this.scene,this.camera)}initWorld(){this.world=new mo(this.WIDTH,this.HEIGHT),this.iterations=0}getResultsForRoller(e){let t=this.current.get(e),i=t.filter(s=>s instanceof S4&&s.isPercentile),a=[];for(let s=0;s<i.length;s+=2)a.push(i.slice(s,s+2));return[...t.filter(s=>!(s instanceof S4&&s.isPercentile)).map(s=>s.getUpsideValue()).filter(s=>s),...a.map(([s,o])=>{let l=s.getUpsideValue();if(!o)return l;let c=o.getUpsideValue();return l===10&&c==10?100:(c==10&&(c=0),l==10&&(l=0),l*10+c)}).filter(s=>s)]}returnResult(){for(let e of this.stack.dynamic){if(!this.current.has(e))continue;let t=this.getResultsForRoller(e);!t||e.setResults(t)}this.event.trigger("throw-finished",this.stack)}unrender(e=this){e.container.style.opacity="0",e.registerInterval(window.setTimeout(()=>{e.animating=!1,e.unload()},1e3))}render(){if(this.throwFinished())if(this.extraFrames>10)this.extraFrames--;else{try{for(let[e,t]of this.current)if(!(!e.modifiers.size||!this.getResultsForRoller(e))&&e.modifiers.has("r")){let a=t.filter(r=>(e.conditions.length||e.conditions.push({operator:"=",comparer:e.faces.min,value:""}),e.checkCondition(r.result,e.conditions)&&r.rerolled<e.modifiers.get("r").data));if(a.length){a.forEach(r=>{r.rerolled++;let s={x:(Math.random()*2-1)*this.WIDTH,y:-(Math.random()*2-1)*this.HEIGHT};r.vector=r.generateVector(s),r.create(),r.set(),r.stopped=!1}),this.animation=requestAnimationFrame(()=>this.render());return}}if(this.returnResult(),this.plugin.data.renderTime)this.registerInterval(window.setTimeout(()=>this.unrender(),this.plugin.data.renderTime));else{let t=function(){e.unrender(e),document.body.removeEventListener("click",t)},e=this;this.registerDomEvent(document.body,"click",t)}}catch(e){this.event.trigger("error",e)}return}this.animation=requestAnimationFrame(()=>this.render()),this.world.step(this.frame_rate),this.iterations++,this.current.forEach(e=>{e.map(t=>t.set())}),this.renderer.render(this.scene,this.camera)}dispose(...e){e.forEach(t=>{"dispose"in t&&t.dispose(),t.children&&this.dispose(...t.children)})}detach(){}onunload(){cancelAnimationFrame(this.animation),this.container.detach(),this.container.empty(),this.renderer.domElement.detach(),this.renderer.dispose(),this.factory.dispose(),this.ambientLight.dispose(),this.light.dispose(),this.scene.children.forEach(e=>this.dispose(e)),this.scene.remove(this.scene,...this.scene.children,...[...this.current.values()].flat().map(e=>e.geometry)),this.current.forEach(e=>{e.forEach(t=>{[...Array.isArray(t.geometry.material)?t.geometry.material:[t.geometry.material]].forEach(a=>a&&a.dispose()),this.world.world.removeBody(t.body)})}),this.current=new Map}onThrowFinished(){}throwFinished(){let e=!0,t=4;if(this.iterations<10/this.frame_rate)for(let i of this.current.values())for(let a of i){if(a.stopped===!0)continue;let r=a.body.angularVelocity,s=a.body.velocity;if(Math.abs(r.x)<t&&Math.abs(r.y)<t&&Math.abs(r.z)<t&&Math.abs(s.x)<t&&Math.abs(s.y)<t&&Math.abs(s.z)<t){if(a.stopped){if(this.iterations-a.stopped>3){a.stopped=!0;continue}}else a.stopped=this.iterations;e=!1}else a.stopped=void 0,e=!1}return e}},Gt=o0;Gt.DEFAULT_EXTRA_FRAMES=30;var mo=class{constructor(e,t){this.WIDTH=e;this.HEIGHT=t;this.world=new G0({gravity:new y(0,0,-9.82*400)});this.ground=this.getPlane();this.diceMaterial=new He;this.deskMaterial=new He;this.barrierMaterial=new He;this.world.broadphase=new n6,this.world.allowSleep=!0,this.ground.position.set(0,0,0),this.world.addBody(this.ground),this.buildWalls()}add(...e){e.forEach(t=>{this.world.addBody(t.body)})}step(e=1/60){let t=performance.now()/1e3;if(!this.lastCallTime)this.world.step(e);else{let i=t-this.lastCallTime;this.world.step(e,i)}this.lastCallTime=t}buildWalls(){this.world.addContactMaterial(new Te(this.deskMaterial,this.diceMaterial,{friction:.01,restitution:.5,contactEquationRelaxation:3,contactEquationStiffness:1e8})),this.world.addContactMaterial(new Te(this.barrierMaterial,this.diceMaterial,{friction:.01,restitution:1,contactEquationRelaxation:3,contactEquationStiffness:1e8})),this.world.addContactMaterial(new Te(this.diceMaterial,this.diceMaterial,{friction:.1,restitution:.5,contactEquationRelaxation:3,contactEquationStiffness:1e8})),this.world.addBody(new i1({allowSleep:!1,mass:0,shape:new e4,material:this.deskMaterial}));let e=new i1({allowSleep:!1,mass:0,shape:new e4,material:this.barrierMaterial});e.quaternion.setFromAxisAngle(new y(1,0,0),Math.PI/2),e.position.set(0,this.HEIGHT*.93,0),this.world.addBody(e),e=new i1({allowSleep:!1,mass:0,shape:new e4,material:this.barrierMaterial}),e.quaternion.setFromAxisAngle(new y(1,0,0),-Math.PI/2),e.position.set(0,-this.HEIGHT*.93,0),this.world.addBody(e),e=new i1({allowSleep:!1,mass:0,shape:new e4,material:this.barrierMaterial}),e.quaternion.setFromAxisAngle(new y(0,1,0),-Math.PI/2),e.position.set(this.WIDTH*.93,0,0),this.world.addBody(e),e=new i1({allowSleep:!1,mass:0,shape:new e4,material:this.barrierMaterial}),e.quaternion.setFromAxisAngle(new y(0,1,0),Math.PI/2),e.position.set(-this.WIDTH*.93,0,0),this.world.addBody(e)}getPlane(){return new i1({type:i1.STATIC,shape:new e4})}},vo=class extends Ot.Component{constructor(e,t,i){super();this.width=e;this.height=t;this.plugin=i;this.dice={};this.buildDice()}get colors(){return{diceColor:this.plugin.data.diceColor,textColor:this.plugin.data.textColor}}updateColors(){this.dispose(),this.buildDice()}onunload(){this.dispose()}disposeChildren(...e){e.forEach(t=>{"dispose"in t&&t.dispose(),t.children&&this.disposeChildren(...t.children)})}dispose(){for(let e of Object.values(this.dice))this.disposeChildren(e.geometry.children)}getDiceForRoller(e,t){let i=[];switch(e.faces.max){case 4:{i.push(...new Array(e.rolls).fill(0).map(a=>new fi(this.width,this.height,this.clone("d4"),t)));break}case 1:case 6:{i.push(...new Array(e.rolls).fill(0).map(a=>new hi(this.width,this.height,e.fudge?this.clone("fudge"):this.clone("d6"),t)));break}case 8:{i.push(...new Array(e.rolls).fill(0).map(a=>new ui(this.width,this.height,this.clone("d8"),t)));break}case 10:{i.push(...new Array(e.rolls).fill(0).map(a=>new S4(this.width,this.height,this.clone("d10"),t)));break}case 12:{i.push(...new Array(e.rolls).fill(0).map(a=>new li(this.width,this.height,this.clone("d12"),t)));break}case 20:{i.push(...new Array(e.rolls).fill(0).map(a=>new ci(this.width,this.height,this.clone("d20"),t)));break}case 100:{i.push(...new Array(e.rolls).fill(0).map(a=>[new S4(this.width,this.height,this.clone("d100"),t,!0),new S4(this.width,this.height,this.clone("d10"),t,!0)]).flat());break}}return i}getDice(e,t){let i=new Map;for(let a of e.dynamic){let r=this.getDiceForRoller(a,t);r.length&&i.set(a,r)}return i}clone(e){if(!(e in this.dice))throw new Error("That dice type does not exist!");return this.dice[e].clone()}buildDice(){this.dice.d100=new Z3(this.width,this.height,this.colors).create(),this.dice.d20=new W3(this.width,this.height,this.colors).create(),this.dice.d12=new j3(this.width,this.height,this.colors).create(),this.dice.d10=new X3(this.width,this.height,this.colors).create(),this.dice.d8=new Y3(this.width,this.height,this.colors).create(),this.dice.d6=new K3(this.width,this.height,this.colors).create(),this.dice.d4=new J3(this.width,this.height,this.colors).create(),this.dice.fudge=new $3(this.width,this.height,this.colors).create(),this.dice.boost=new si(this.width,this.height,this.colors).create(),this.dice.ability=new ai(this.width,this.height,this.colors).create(),this.dice.difficulty=new ri(this.width,this.height,this.colors).create(),this.dice.challenge=new ti(this.width,this.height,this.colors).create(),this.dice.proficiency=new ei(this.width,this.height,this.colors).create(),this.dice.setback=new oi(this.width,this.height,this.colors).create()}};var Mo=ue(xo());var wi=class{constructor(e){this.table=e}parse(e){let t=e.length,i=this.table,a=[],r=[],s=0;for(;s<t;){let o=e[s++];switch(o.value){case"(":r.unshift(o);break;case")":for(e[s]&&e[s].type=="dice"&&/^d/.test(e[s].value)&&(e[s].parenedDice=!0);r.length&&(o=r.shift(),o.value!=="(");)a.push(o);if(o.value!=="(")throw new Error("Mismatched parentheses.");break;default:if(i.hasOwnProperty(o.value)){for(;r.length;){let l=r[0];if(l.value==="(")break;let c=i[o.value],u=c.precedence,f=i[l.value].precedence;if(u>f||u===f&&c.associativity==="right")break;a.push(r.shift())}r.unshift(o)}else a.push(o)}}for(;r.length;){let o=r.shift();if(o.value!=="(")a.push(o);else throw new Error("Mismatched parentheses.")}return a}};var Ou=/(?:\d+[Dd])?#(?:[\p{Letter}\p{Emoji_Presentation}\w/-]+)(?:\|(?:[+-]))?(?:\|(?:[^+-]+))?/u,Gu=/(?:\d+[Dd])?#(?:[\p{Letter}\p{Emoji_Presentation}\w/-]+)(?:\|(?:[+-]))?\|link/u,qu=/(?:\d+[Dd])?(?:\[.*\]\(|\[\[)(?:.+?)#?\^(?:.+?)(?:\)|\]\])\|?(?:.+)?/u,Wu=/(?:\d+[Dd])?(?:\[.*\]\(|\[\[)(?:.+)(?:\)|\]\])\|?(?:.+)?/u,ju=/(?:\d+[Dd])?(?:\[.*\]\(|\[\[)(?:.+)(?:\)|\]\])\|line/u,Xu=/[\(\^\+\-\*\/\)]/u,Zu=/(?:\d+|\b)[Dd](?:\[?(?:-?\d+[ \t]?,)?[ \t]?(?:-?\d+|%|F)\]?|\b)/u,Yu=/(?:=|=!|<|>|<=|>=|=<|=>|-=|=-)\d+/u,l0=class{constructor(e){this.plugin=e;this.lexer=Mo.compile({WS:[{match:/[ \t]+/u},{match:/[{}]+/u}],table:qu,line:ju,section:Wu,link:Gu,tag:Ou,condition:Yu,kl:{match:/kl\d*/u,value:this.clampInfinite},kh:[{match:/kh\d*/u,value:this.clampInfinite},{match:/k\d*/u,value:this.clampInfinite}],dh:{match:/dh\d*/u,value:this.clampInfinite},dl:[{match:/dl\d*/u,value:this.clampInfinite}],"!!":{match:/!!(?:i|\d+)?/u,value:this.clampInfinite},"!":{match:/!(?:i|\d+)?/u,value:this.clampInfinite},r:{match:/r(?:i|\d+)?/u,value:this.clampInfinite},stunt:/1[Dd]S/u,"%":/\d+[Dd]\d+%/u,dice:[{match:Zu,value:e=>{let{roll:t=this.plugin.data.defaultRoll,faces:i=this.plugin.data.defaultFace}=e.match(/(?<roll>\d+)?[Dd](?<faces>\[?(?:-?\d+[ \t]?,)?[ \t]?(?:-?\d+|%|F)\]?)?/).groups;return`${t}d${i}`}},{match:/\d+/u},{match:/\b[A-Za-z][A-Za-z0-9_]+\b/u,value:e=>this.plugin.inline.has(e)?`${this.plugin.inline.get(e)}`:e}],math:Xu});let t={precedence:3,associativity:"right"},i={precedence:2,associativity:"left"},a={precedence:1,associativity:"left"};this.parser=new wi({"+":a,"-":a,"*":i,"/":i,"^":t})}clampInfinite(e){return/i$/.test(e)?"100":e.replace(/^\D+/g,"")}parse(e){let t=Array.from(this.lexer.reset(e));return this.lexer.reset(),this.parser.parse(this.transform(t))}transform(e){e=e.filter(i=>i.type!="WS");let t=[];for(let i of e)if(i.type=="condition"&&t.length>0){let a=t[t.length-1];a.conditions||(a.conditions=[]);let[r,s,o]=i.value.match(/(?<operator>=|=!|<|>|<=|>=|=<|=>|\-=|=\-)(?<comparer>\d+)/)??[];a.conditions.push({operator:s,comparer:Number(o),value:i.value})}else t.push(i);return t}getTypeFromLexemes(e){return e.some(({type:t})=>t==="table")?"table":e.some(({type:t})=>t==="section")?"section":e.some(({type:t})=>t==="tag")?"tag":e.some(({type:t})=>t==="link")?"link":e.some(({type:t})=>t==="line")?"line":"dice"}};String.prototype.matchAll=String.prototype.matchAll||function*(e){let t=e.global?e.flags:e.flags+"g",i=new RegExp(e,t),a;for(;a=i.exec(this);)yield a};var a6={returnAllTags:!0,rollLinksForTags:!1,copyContentButton:!0,customFormulas:[],displayFormulaForMod:!0,displayResultsInline:!1,displayLookupRoll:!0,formulas:{},persistResults:!1,results:{},defaultRoll:1,defaultFace:100,renderer:!1,renderAllDice:!1,renderTime:2e3,diceColor:"#202020",textColor:"#ffffff",showLeafOnStartup:!0,showDice:!0,round:fe.None},_i=class extends l2.Plugin{constructor(){super(...arguments);this.fileMap=new Map;this.inline=new Map;this.operators={"+":(e,t)=>e+t,"-":(e,t)=>e-t,"*":(e,t)=>e*t,"/":(e,t)=>e/t,"^":(e,t)=>Math.pow(e,t)};this.parser=new l0(this);this.persistingFiles=new Set}async onload(){console.log("DiceRoller plugin loaded"),this.data=Object.assign({},a6,await this.loadData()),this.renderer=new Gt(this),this.addSettingTab(new i6(this.app,this)),this.registerView(v4,i=>new $e(this,i)),this.app.workspace.onLayoutReady(()=>this.addDiceView(!0)),this.registerEvent(this.app.workspace.on("dice-roller:update-colors",()=>{this.renderer.factory.updateColors()})),this.registerEvent(this.app.workspace.on("dice-roller:render-dice",async i=>{let a=await this.getRoller(i,"external");if(!(a instanceof de)){new l2.Notice("The Dice View only supports dice rolls.");return}if(await a.roll(),!a.dice.length){new l2.Notice("Invalid formula.");return}try{this.renderRoll(a)}catch(r){new l2.Notice("There was an error rendering the roll."),console.error(r)}this.app.workspace.trigger("dice-roller:rendered-result",a.result)})),this.addCommand({id:"open-view",name:"Open Dice View",checkCallback:i=>{if(!this.view)return i||this.addDiceView(),!0}}),this.addCommand({id:"reroll",name:"Re-roll Dice",checkCallback:i=>{let a=this.app.workspace.getActiveViewOfType(l2.MarkdownView);if(a&&a.getMode()==="preview"&&this.fileMap.has(a.file))return i||this.fileMap.get(a.file).forEach(s=>{s.roll()}),!0}});let e=C0(Di).html[0];(0,l2.addIcon)(Le,e);let t=C0(Ti).html[0];(0,l2.addIcon)(De,t),this.registerMarkdownPostProcessor(async(i,a)=>{let r=i.querySelectorAll("code");if(!r.length)return;let s=a.sourcePath,o=a.getSectionInfo(i),l=a.getSectionInfo(i)?.lineStart,c=this.app.vault.getAbstractFileByPath(a.sourcePath);if(!c||!(c instanceof l2.TFile))return;let u={};for(let f=0;f<r.length;f++){let h=r.item(f);if(/^dice\-mod:\s*([\s\S]+)\s*?/.test(h.innerText)&&o)try{let[m,v]=h.innerText.match(/^dice\-mod:\s*([\s\S]+)\s*?/),g=this.data.displayFormulaForMod;v.includes("|noform")&&(g=!1),v.includes("|form")&&(g=!0),v=v.replace("|noform","").replace("|form","");let x=this.getRoller(v,a.sourcePath);x.on("new-result",async()=>{let p=(await this.app.vault.cachedRead(c)).split(`
`),d=p.slice(o.lineStart,o.lineEnd+1),A=x.replacer;if(!A){new l2.Notice("Dice Roller: There was an issue modifying the file.");return}let b=g?`${x.inlineText} **${A}**`:`${A}`;d=d.join(`
`).replace(`\`${m}\``,b).split(`
`),p.splice(o.lineStart,o.lineEnd-o.lineStart+1,...d),await this.app.vault.modify(c,p.join(`
`))}),await x.roll();continue}catch(m){console.error(m)}if(!!/^dice(?:\+|\-|\-mod)?:\s*([\s\S]+)\s*?/.test(h.innerText))try{let[,m]=h.innerText.match(/^dice(?:\+|\-|\-mod)?:\s*([\s\S]+)\s*?/),v=this.getRoller(m,a.sourcePath),g=this.data.results?.[s]?.[l]?.[f]??null;(this.data.persistResults&&!/dice\-/.test(h.innerText)||/dice\+/.test(h.innerText))&&(this.persistingFiles.add(a.sourcePath),u[f]=v,v.save=!0);let x=async()=>{await v.roll(),v.save&&g&&await v.applyResult(g),h.replaceWith(v.containerEl)};v.loaded?await x():v.on("loaded",async()=>{await x()}),this.fileMap.has(c)||this.fileMap.set(c,[]),this.fileMap.set(c,[...this.fileMap.get(c),v]);let p=this.app.workspace.getActiveViewOfType(l2.MarkdownView);if(p&&this.fileMap.has(c)&&this.fileMap.get(c).length===1){let d=this,A=z0(p,{onUnloadFile:function(b){return async function(C){return C==c&&(d.fileMap.delete(c),A()),await b.call(this,C)}}});p.register(A),p.register(()=>this.fileMap.delete(c))}}catch(m){console.error(m),new l2.Notice(`There was an error parsing the dice string: ${h.innerText}.
${m}`,5e3);continue}}if(s in this.data.results&&(this.data.results[s][l]={}),Object.entries(u).length){let f=this.app.workspace.getActiveViewOfType(l2.MarkdownView);if(f){let h=this,m=z0(f,{onUnloadFile:function(v){return async function(g){if(g=c){h.persistingFiles.has(s)&&(h.persistingFiles.delete(s),h.data.results[s]={});for(let x in u){let p=u[x],d=a.getSectionInfo(i)?.lineStart;if(d==null)continue;let A={[d]:{...h.data.results[s]?.[d]??{},[x]:p.toResult()}};h.data.results[s]={...h.data.results[s]??{},...A},await h.saveSettings()}}return m(),await v.call(this,g)}}});f.register(m),f.register(async()=>{this.persistingFiles.has(s)&&(this.persistingFiles.delete(s),this.data.results[s]={});for(let v in u){let g=u[v],x=a.getSectionInfo(i)?.lineStart;if(x==null)continue;let p={[x]:{...this.data.results[s]?.[x]??{},[v]:g.toResult()}};this.data.results[s]={...this.data.results[s]??{},...p},await this.saveSettings()}})}}}),this.app.workspace.onLayoutReady(async()=>{await this.registerDataviewInlineFields()})}get canUseDataview(){return this.app.plugins.getPlugin("dataview")!=null}get dataview(){return this.app.plugins.getPlugin("dataview")}async dataviewReady(){return new Promise(e=>{this.canUseDataview||e(!1),this.dataview.api&&e(!0),this.registerEvent(this.app.metadataCache.on("dataview:api-ready",()=>{e(!0)}))})}get view(){let e=this.app.workspace.getLeavesOfType(v4),t=e.length?e[0]:null;if(t&&t.view&&t.view instanceof $e)return t.view}async addDiceView(e=!1){e&&!this.data.showLeafOnStartup||this.app.workspace.getLeavesOfType(v4).length||await this.app.workspace.getRightLeaf(!1).setViewState({type:v4})}async registerDataviewInlineFields(){if(!this.canUseDataview)return;await this.dataviewReady(),this.dataview.index.pages.forEach(({fields:t})=>{for(let[i,a]of t)typeof a!="number"||Number.isNaN(a)||a==null||this.inline.set(i,a)}),this.registerEvent(this.app.metadataCache.on("dataview:metadata-change",(t,i)=>{if(t==="update"){let a=this.dataview.api.page(i.path);if(!a)return;for(let r in a){let s=a[r];typeof s!="number"||Number.isNaN(s)||s==null||this.inline.set(r,s)}}}))}async renderRoll(e){if(!(e instanceof de)||!e?.dice?.length){new l2.Notice(`This dice roll can't be rendered: ${e.original}`);return}this.addChild(this.renderer),this.renderer.setDice(e),await this.renderer.start(),e.recalculate()}async parseDice(e,t){let i=this.getRoller(e,t);return{result:await i.roll(),roller:i}}clearEmpties(e){for(var t in e)!e[t]||typeof e[t]!="object"||(this.clearEmpties(e[t]),Object.keys(e[t]).length===0&&delete e[t])}async saveSettings(){this.clearEmpties(this.data.results),await this.saveData(this.data)}get dataview_regex(){let e=Array.from(this.inline.keys());return e.length?new RegExp(`(${e.join("|")})`,"g"):null}getRoller(e,t,i=this.data.showDice){e=e.replace(/\\\|/g,"|");let a=e.includes("|nodice")?!1:i,r=this.data.renderAllDice,s=this.data.displayResultsInline,o=A2.Roll,l="",c=/\|text\((.*)\)/;if(e.includes("|render")&&(r=!0),e.includes("|norender")&&(r=!1),e.includes("|form")&&(s=!0),e.includes("|noform")&&(s=!1),e.includes("|avg")&&(o=A2.Average),e.includes("|none")&&(o=A2.None),e.includes("|text(")){let[,h]=e.match(c)??[null,""];l=h}e=(0,bo.decode)(e.replace("|nodice","").replace("|render","").replace("|norender","").replace("|noform","").replace("|form","").replace("|avg","").replace("|none","").replace(c,"")),e in this.data.formulas&&(e=this.data.formulas[e]);let u=this.parse(e);switch(this.getTypeFromLexemes(u)){case"dice":{let h=new de(this,e,u,a,l,o);return h.shouldRender=r,h.showFormula=s,h}case"table":return new L0(this,e,u[0],t,a);case"section":return new t6(this,e,u[0],t,a);case"tag":{if(!this.canUseDataview)throw new Error("Tags are only supported with the Dataview plugin installed.");return new _0(this,e,u[0],t,a)}case"link":return new S0(this,e,u[0],t,a);case"line":return new E0(this,e,u[0],t,a)}}getTypeFromLexemes(e){return e.some(({type:t})=>t==="table")?"table":e.some(({type:t})=>t==="section")?"section":e.some(({type:t})=>t==="tag")?"tag":e.some(({type:t})=>t==="link")?"link":e.some(({type:t})=>t==="line")?"line":"dice"}onunload(){console.log("DiceRoller unloaded"),this.app.workspace.getLeavesOfType(v4).forEach(e=>e.detach()),"__THREE__"in window&&delete window.__THREE__,this.renderer.unload(),this.app.workspace.trigger("dice-roller:unload")}parse(e){return this.parser.parse(e)}};
/*!
* Font Awesome Free 5.15.3 by @fontawesome - https://fontawesome.com
* License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License)
*/
/*!
* Font Awesome Free 5.15.4 by @fontawesome - https://fontawesome.com
* License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License)
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/*! https://mths.be/he v1.2.0 by @mathias | MIT license */