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712 KiB
2 lines
712 KiB
/*! For license information please see main.js.LICENSE.txt */
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Rt=/(?:(?<roll>\d+)[Dd])?#(?<tag>[\p{Letter}\p{Emoji_Presentation}\w/-]+)(?:\|(?<collapse>[\+-]))?(?:\|(?<types>[^\+-]+))?/u,Pt=/(?:(?<roll>\d+)[Dd])?\[\[(?<link>[\s\S]+?)#?\^(?<block>[\s\S]+?)\]\]\|?(?<header>[\s\S]+)?/,It=/(?:(?<roll>\d+)[Dd])?\[\[(?<link>[\s\S]+)\]\]\|?(?<types>[\s\S]+)?/,Nt=/[\(\^\+\-\*\/\)]/,zt=/(?<dice>(?<roll>\d+)(?:[Dd]?\[?(?:-?\d+\s?,)?\s?(?:-?\d+|%|F)\]?)?)(?<conditional>(?:(?:=|=!|<|>|<=|>=|=<|=>|\-=|=\-)\d+)*)?/,Dt=/(?<roll>\d+)?[Dd](?<faces>\[?(?:-?\d+\s?,)?\s?(?:-?\d+|%|F)\]?)?(?<conditional>(?:(?:=|=!|<|>|<=|>=|=<|=>|\-=|=\-)\d+)*)?/,Bt=/(?:(?<operator>=|=!|<|>|<=|>=|=<|=>|\-=|=\-)(?<comparer>\d+))/g,Ft="dice-roller-icon",Ot="dice-roller-copy";function kt(t,e,i){[...t].slice(e).reverse().forEach((([e,i])=>{t.set(e+1,i)})),t.set(e,i)}class Ht extends e.Events{constructor(t,i,n){super(),this.plugin=t,this.original=i,this.lexemes=n,this.loaded=!1,this.containerEl=createDiv({cls:"dice-roller",attr:{"aria-label-position":"top","data-dice":this.original}}),this.save=!1,this.resultEl=this.containerEl.createDiv("dice-roller-result");const r=this.containerEl.createDiv({cls:"dice-roller-button"});(0,e.setIcon)(r,Ft),this.containerEl.onclick=this.onClick.bind(this),r.onclick=this.onClick.bind(this)}setTooltip(){this.plugin.data.displayResultsInline||this.containerEl.setAttrs({"aria-label":this.tooltip})}getRandomBetween(t,e){return Math.floor(Math.random()*(e-t+1))+t}render(){return t(this,void 0,void 0,(function*(){this.setTooltip(),yield this.build()}))}get inlineText(){return`${this.tooltip.split("\n").join(" -> ")} -> `}onClick(e){var i;return t(this,void 0,void 0,(function*(){e.stopPropagation(),e.stopImmediatePropagation(),(null===(i=window.getSelection())||void 0===i?void 0:i.isCollapsed)&&(yield this.roll())}))}}class Ut extends Ht{}class Vt extends Ut{constructor(t,e,i,n){super(t,e,[i]),this.plugin=t,this.original=e,this.lexeme=i,this.source=n,this.getPath(),this.getFile()}getFile(){return t(this,void 0,void 0,(function*(){if(this.file=this.plugin.app.metadataCache.getFirstLinkpathDest(this.path,this.source),!(this.file&&this.file instanceof e.TFile))throw new Error("Could not load file.");yield this.load(),this.registerFileWatcher()}))}registerFileWatcher(){this.plugin.registerEvent(this.plugin.app.vault.on("modify",(e=>t(this,void 0,void 0,(function*(){this.save||e===this.file&&(yield this.getOptions())})))))}}class Gt{constructor(t,e={original:t,conditionals:[],type:"dice",data:t}){var i;if(this.lexeme=e,this.modifiers=new Map,this.modifiersAllowed=!0,this.static=!1,this.conditions=[],!/(\-?\d+)[dD]?(\d+|%|\[\d+,\s?\d+\])?/.test(t))throw new Error("Non parseable dice string passed to DiceRoll.");this.dice=t.split(" ").join(""),/^-?\d+$/.test(this.dice)&&(this.static=!0,this.modifiersAllowed=!1);let[,n,r=null,s=1]=this.dice.match(/(\-?\d+)[dD]\[?(?:(-?\d+)\s?,)?\s?(-?\d+|%|F)\]?/)||[,1,null,1];this.multiplier=n<0?-1:1,this.rolls=Math.abs(Number(n))||1,Number(s)<0&&!r&&(r=-1),"%"===s&&(s=100),"F"===s&&(s=1,r=-1),Number(s)<Number(r)&&([s,r]=[r,s]),this.faces={max:s?Number(s):1,min:r?Number(r):1},this.conditions=null!==(i=this.lexeme.conditionals)&&void 0!==i?i:[],this.results=new Map([...this.roll()].map(((t,e)=>[e,{usable:!0,value:t,display:`${t}`,modifiers:new Set}])))}get text(){return`${this.result}`}get result(){return this.static?Number(this.dice):[...this.results].map((([,{usable:t,value:e}])=>t?e:0)).reduce(((t,e)=>t+e),0)}get display(){return this.static?`${this.result}`:`[${[...this.results].map((([,{modifiers:t,display:e}])=>`${e}${[...t].join("")}`)).join(", ")}]`}keepLow(t=1){this.modifiersAllowed?[...this.results].sort(((t,e)=>t[1].value-e[1].value)).slice(t-this.results.size).forEach((([t])=>{const e=this.results.get(t);e.usable=!1,e.modifiers.add("d"),this.results.set(t,Object.assign({},e))})):new e.Notice("Modifiers are only allowed on dice rolls.")}keepHigh(t=1){this.modifiersAllowed?[...this.results].sort(((t,e)=>e[1].value-t[1].value)).slice(t).forEach((([t])=>{const e=this.results.get(t);e.usable=!1,e.modifiers.add("d"),this.results.set(t,Object.assign({},e))})):new e.Notice("Modifiers are only allowed on dice rolls.")}reroll(t,i){if(!this.modifiersAllowed)return void new e.Notice("Modifiers are only allowed on dice rolls.");i.length||i.push({operator:"=",comparer:this.faces.min});let n=0,r=[...this.results].filter((([,{value:t}])=>this.checkCondition(t,i)));for(;n<t&&r.filter((([,{value:t}])=>this.checkCondition(t,i))).length>0;)n++,r.map((([,t])=>{t.modifiers.add("r"),t.value=this.getRandomBetween(this.faces.min,this.faces.max)}));r.forEach((([t,e])=>{this.results.set(t,e)}))}explodeAndCombine(t,i){if(!this.modifiersAllowed)return void new e.Notice("Modifiers are only allowed on dice rolls.");i.length||i.push({operator:"=",comparer:this.faces.max});let n=0;[...this.results].filter((([,{value:t}])=>this.checkCondition(t,i))).forEach((([e,r])=>{let s=this.getRandomBetween(this.faces.min,this.faces.max);for(n++,r.modifiers.add("!"),r.value+=s,r.display=`${r.value}`,this.results.set(e,r);n<t&&this.checkCondition(s,i);)n++,s=this.getRandomBetween(this.faces.min,this.faces.max),r.value+=s,r.display=`${r.value}`,this.results.set(e,r)}))}explode(t,i){if(!this.modifiersAllowed)return void new e.Notice("Modifiers are only allowed on dice rolls.");i.length||i.push({operator:"=",comparer:this.faces.max});let n=[...this.results].filter((([,{value:t}])=>this.checkCondition(t,i))),r=0;n.forEach((([e,n])=>{let s=n.value,a=0;for(;a<t&&this.checkCondition(s,i);)this.results.get(e+r+a).modifiers.add("!"),s=this.getRandomBetween(this.faces.min,this.faces.max),kt(this.results,e+r+a+1,{usable:!0,value:s,display:`${s}`,modifiers:new Set}),a++;r+=a}))}_roll(){return this.static?[Number(this.dice)]:[...Array(this.rolls)].map((()=>this.multiplier*this.getRandomBetween(this.faces.min,this.faces.max)))}setResults(t){this.results=new Map([...t].map(((t,e)=>[e,{usable:!0,value:t,display:`${t}`,modifiers:new Set}])))}roll(){var t;const e=this._roll();this.results=new Map([...e].map(((t,e)=>[e,{usable:!0,value:t,display:`${t}`,modifiers:new Set}])));for(let[t,e]of this.modifiers)this.applyModifier(t,e);return(null===(t=this.conditions)||void 0===t?void 0:t.length)&&this.applyConditions(),e}applyConditions(){for(let[t,e]of this.results){const t=this.conditions.find((({operator:t})=>"-="===t||"=-"===t));t&&e.value===t.comparer?(e.value=-1,e.modifiers.add("-")):this.checkCondition(e.value,this.conditions)?(e.modifiers.add("*"),e.value=1):e.usable=!1}}applyModifier(t,e){switch(t){case"kh":this.keepHigh(e.data);break;case"kl":this.keepLow(e.data);break;case"!":this.explode(e.data,e.conditionals);break;case"!!":this.explodeAndCombine(e.data,e.conditionals);break;case"r":this.reroll(e.data,e.conditionals)}}checkCondition(t,e){return e&&e.length?e.some((({operator:e,comparer:i})=>{if(Number.isNaN(t)||Number.isNaN(i))return!1;let n=!1;switch(e){case"=":n=t===i;break;case"!=":case"=!":n=t!==i;break;case"<":n=t<i;break;case"<=":n=t<=i;break;case">":n=t>i;break;case">=":n=t>=i}return n})):t}getRandomBetween(t,e){return Math.floor(Math.random()*(e-t+1))+t}}class Wt extends Gt{constructor(t,e){super("3d6",e),this.lexeme=e,this.dice=t}get doubles(){return new Set([...this.results].map((([,{usable:t,value:e}])=>t?e:0))).size<3}get result(){return this.static?Number(this.dice):[...this.results].map((([,{usable:t,value:e}])=>t?e:0)).reduce(((t,e)=>t+e),0)}get display(){let t=[];for(let e of this.results)0==e[0]&&this.doubles?t.push(`${e[1].value}S`):t.push(`${e[1].value}`);return`[${t.join(", ")}]`}}class jt extends Ut{constructor(t,e,i){super(t,e,i),this.plugin=t,this.original=e,this.lexemes=i,this.stunted="",this.operators={"+":(t,e)=>t+e,"-":(t,e)=>t-e,"*":(t,e)=>t*e,"/":(t,e)=>t/e,"^":(t,e)=>Math.pow(t,e)},this.stack=[],this.stackCopy=[],this.dice=[],this.loaded=!0,this.trigger("loaded")}get resultText(){let t=this.original;return this.dice.forEach((e=>{t=t.replace(e.lexeme.original,e.display)})),t}get tooltip(){return this._tooltip?this._tooltip:`${this.original}\n${this.resultText}`}build(){return t(this,void 0,void 0,(function*(){const t=[this.result.toLocaleString(navigator.language,{maximumFractionDigits:2})];this.plugin.data.displayResultsInline&&t.unshift(this.inlineText),this.resultEl.setText(t.join("")+this.stunted)}))}get dynamic(){return this.dice.filter((t=>!t.static))}get static(){return this.dice.filter((t=>t.static))}roll(){return t(this,void 0,void 0,(function*(){let t=0;this.stunted="";for(const e of this.lexemes)switch(e.type){case"+":case"-":case"*":case"/":case"^":case"math":let i=this.stack.pop(),n=this.stack.pop();if(!n){"-"===e.data&&(i=new Gt(`-${i.dice}`,i.lexeme)),this.stackCopy.push(e.data),this.stack.push(i);continue}i.roll(),i instanceof Wt&&i.doubles&&(this.stunted=` - ${i.results.get(0).value} Stunt Points`),n.roll(),n instanceof Wt&&n.doubles&&(this.stunted=` - ${n.results.get(0).value} Stunt Points`);const r=this.operators[e.data](n.result,i.result);this.stackCopy.push(e.data),this.stack.push(new Gt(`${r}`,e));break;case"kh":{let i=this.dice[t-1],n=e.data?Number(e.data):1;i.modifiers.set("kh",{data:n,conditionals:[]});break}case"dl":{let i=this.dice[t-1],n=e.data?Number(e.data):1;n=i.results.size-n,i.modifiers.set("kh",{data:n,conditionals:[]});break}case"kl":{let i=this.dice[t-1],n=e.data?Number(e.data):1;i.modifiers.set("kl",{data:n,conditionals:[]});break}case"dh":{let i=this.dice[t-1],n=e.data?Number(e.data):1;n=i.results.size-n,i.modifiers.set("kl",{data:n,conditionals:[]});break}case"!":{let i=this.dice[t-1],n=Number(e.data)||1;i.modifiers.set("!",{data:n,conditionals:e.conditionals});break}case"!!":{let i=this.dice[t-1],n=Number(e.data)||1;i.modifiers.set("!!",{data:n,conditionals:e.conditionals});break}case"r":{let i=this.dice[t-1],n=Number(e.data)||1;i.modifiers.set("r",{data:n,conditionals:e.conditionals});break}case"dice":this.dice[t]||(this.dice[t]=new Gt(e.data,e)),this.stack.push(this.dice[t]),this.stackCopy.push(this.dice[t]),t++;break;case"stunt":this.dice[t]||(this.dice[t]=new Wt(e.original,e)),this.stack.push(this.dice[t]),this.stackCopy.push(this.dice[t]),t++}const e=this.stack.pop();return e.roll(),e instanceof Wt&&e.doubles&&(this.stunted=` - ${e.results.get(0).value} Stunt Points`),this.result=e.result,this._tooltip=null,this.render(),this.trigger("new-result"),this.result}))}recalculate(){let t=[],e=0;for(let e of this.stackCopy)if("string"==typeof e){let i=t.pop(),n=t.pop();if(!n){"-"===e&&(i=new Gt(`-${i.result}`,i.lexeme)),t.push(i);continue}const r=this.operators[e](n.result,i.result);t.push(new Gt(`${r}`))}else t.push(e);t.length&&t[0]instanceof Gt&&(e+=t[0].result),this.result=e}toResult(){return{type:"dice",result:this.result,tooltip:this.tooltip}}applyResult(e){return t(this,void 0,void 0,(function*(){"dice"===e.type&&(e.result&&(this.result=e.result),e.tooltip&&(this._tooltip=e.tooltip),yield this.render())}))}setResult(t){}}class qt extends Vt{constructor(i,n,r,s,a=!0){super(i,n,r,s),this.plugin=i,this.original=n,this.lexeme=r,this.inline=a,this.containerEl.addClasses(["has-embed","markdown-embed"]),this.resultEl.addClass("internal-embed"),this.resultEl.setAttrs({src:s}),this.copy=this.containerEl.createDiv({cls:"dice-content-copy dice-roller-button no-show",attr:{"aria-label":"Copy Contents"}}),this.copy.addEventListener("click",(i=>{i.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(...this.results).trim()).then((()=>t(this,void 0,void 0,(function*(){new e.Notice("Result copied to clipboard.")}))))})),(0,e.setIcon)(this.copy,Ot)}get tooltip(){return`${this.original}\n${this.path}`}build(){return t(this,void 0,void 0,(function*(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.inline&&this.resultEl.createSpan({text:this.inlineText}),this.results&&this.results.length){this.plugin.data.copyContentButton&&this.copy.removeClass("no-show");for(const i of this.results){this.resultEl.onclick=e=>t(this,void 0,void 0,(function*(){(e&&e.getModifierState("Control")||e.getModifierState("Meta"))&&e.stopPropagation()}));const n=this.resultEl.createDiv({cls:"markdown-embed"});if(!this.plugin.data.displayResultsInline){const t="type"in i?i.type:"List Item";n.setAttrs({"aria-label":`${this.file.basename}: ${t}`})}if(i){if(e.MarkdownRenderer.renderMarkdown(this.displayFromCache(i),n.createDiv(),this.source,null),this.plugin.data.copyContentButton&&this.results.length>1){let r=n.createDiv({cls:"dice-content-copy dice-roller-button",attr:{"aria-label":"Copy Contents"}});r.addEventListener("click",(n=>{n.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(i).trim()).then((()=>t(this,void 0,void 0,(function*(){new e.Notice("Result copied to clipboard.")}))))})),(0,e.setIcon)(r,Ot)}}else n.createDiv({cls:"dice-no-results",text:"No results."})}}else this.resultEl.createDiv({cls:"dice-no-results",text:"No results."})}))}load(){return t(this,void 0,void 0,(function*(){yield this.getOptions()}))}displayFromCache(...t){let e=[];for(let i of t)e.push(this.content.slice(i.position.start.offset,i.position.end.offset));return e.join("\n\n")}getPath(){var t;const{groups:e}=this.lexeme.data.match(It),{roll:i=1,link:n,types:r}=e;if(!n)throw new Error("Could not parse link.");this.rolls=null!==(t=i&&!isNaN(Number(i))&&Number(i))&&void 0!==t?t:1,this.path=n.replace(/(\[|\])/g,""),this.types=null==r?void 0:r.split(",")}getOptions(){return t(this,void 0,void 0,(function*(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.sections)throw new Error("Could not read file cache.");this.content=yield this.plugin.app.vault.cachedRead(this.file),this.options=this.cache.sections.filter((({type:t})=>this.types?this.types.includes(t):!["yaml","thematicBreak"].includes(t))),this.types&&this.types.includes("listItem")&&this.options.push(...this.cache.listItems),this.loaded=!0,this.trigger("loaded")}))}roll(){return t(this,void 0,void 0,(function*(){return new Promise(((t,e)=>{if(this.loaded){const e=[...this.options];this.results=[...Array(this.rolls)].map((()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t})).filter((t=>t)),this.render(),this.trigger("new-result"),t(this.results[0])}else this.on("loaded",(()=>{const e=[...this.options];this.results=[...Array(this.rolls)].map((()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t})).filter((t=>t)),this.render(),this.trigger("new-result"),t(this.results[0])}))}))}))}toResult(){return{type:"section",result:this.results}}applyResult(e){return t(this,void 0,void 0,(function*(){"section"===e.type&&(e.result&&(this.results=e.result),yield this.render())}))}}class Xt extends Ut{constructor(t,e,i,n){super(t,e,[i]),this.plugin=t,this.original=e,this.lexeme=i,this.source=n,this.loaded=!1,this.containerEl.addClasses(["has-embed","markdown-embed"]);const{roll:r=1,tag:s,collapse:a,types:o}=i.data.match(Rt).groups;this.collapse="-"===a||"+"!==a&&!this.plugin.data.returnAllTags,this.tag=`#${s}`,this.rolls=Number(r),this.types=o,this.getFiles()}get typeText(){var t;return(null===(t=this.types)||void 0===t?void 0:t.length)?`|${this.types}`:""}getFiles(){return t(this,void 0,void 0,(function*(){const t=this.plugin.app.plugins.plugins.dataview.index.tags.invMap.get(this.tag);if(t&&t.delete(this.source),!t||!t.size)throw new Error("No files found with that tag. Is the tag correct?\n\n"+this.tag);const e=Array.from(t).map((t=>`${this.rolls}d[[${t}]]${this.typeText}`));this.results=e.map((t=>new qt(this.plugin,t,{data:t,original:t,conditionals:null,type:"section"},this.source,!1))),this.loaded=!0,this.trigger("loaded")}))}build(){var e;return t(this,void 0,void 0,(function*(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText}),this.collapse){this.chosen=null!==(e=this.random)&&void 0!==e?e:this.getRandomBetween(0,this.results.length-1);let t=this.results[this.chosen];this.random=null;const i=this.resultEl.createDiv();i.createEl("h5",{cls:"dice-file-name",text:t.file.basename}),i.appendChild(t.containerEl)}else for(let t of this.results){const e=this.resultEl.createDiv();e.createEl("h5",{cls:"dice-file-name",text:t.file.basename}),e.appendChild(t.containerEl)}}))}roll(){return t(this,void 0,void 0,(function*(){return new Promise(((e,i)=>{this.loaded?(this.results.forEach((e=>t(this,void 0,void 0,(function*(){return yield e.roll()})))),this.render(),this.trigger("new-result"),e(this.result)):this.on("loaded",(()=>{this.results.forEach((e=>t(this,void 0,void 0,(function*(){return yield e.roll()})))),this.render(),this.trigger("new-result"),e(this.result)}))}))}))}get tooltip(){return this.original}toResult(){return{type:"tag",random:this.chosen,result:Object.fromEntries(this.results.map((t=>[t.path,t.toResult()])))}}applyResult(e){return t(this,void 0,void 0,(function*(){if("tag"===e.type){if(e.result)for(let t in e.result){const i=this.results.find((e=>e.path===t));i&&i.applyResult(e.result[t])}e.random&&(this.random=e.random),yield this.render()}}))}}class Yt extends Ut{constructor(t,e,i,n){var r;super(t,e,[i]),this.plugin=t,this.original=e,this.lexeme=i,this.source=n;const{roll:s=1,tag:a}=i.data.match(Rt).groups;this.tag=`#${a}`,this.rolls=null!==(r=s&&!isNaN(Number(s))&&Number(s))&&void 0!==r?r:1,this.getFiles()}get tooltip(){return`${this.original}\n${this.result.basename}`}roll(){return t(this,void 0,void 0,(function*(){return new Promise(((t,e)=>{this.loaded?(this.result=this.links[this.getRandomBetween(0,this.links.length-1)],this.render(),this.trigger("new-result"),t(this.result)):this.on("loaded",(()=>{this.result=this.links[this.getRandomBetween(0,this.links.length-1)],this.render(),this.trigger("new-result"),t(this.result)}))}))}))}build(){return t(this,void 0,void 0,(function*(){this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText});const e=this.resultEl.createEl("a",{cls:"internal-link",text:this.result.basename});e.onclick=e=>t(this,void 0,void 0,(function*(){var t;e.stopPropagation(),this.plugin.app.workspace.openLinkText(this.result.path,null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path,!0)})),e.onmouseenter=i=>t(this,void 0,void 0,(function*(){var t;this.plugin.app.workspace.trigger("link-hover",this,e,this.result.path,null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path)}))}))}getFiles(){return t(this,void 0,void 0,(function*(){const t=this.plugin.app.plugins.plugins.dataview.index.tags.invMap.get(this.tag);if(t&&t.delete(this.source),!t||!t.size)throw new Error("No files found with that tag. Is the tag correct?\n\n"+this.tag);this.links=Array.from(t).map((t=>this.plugin.app.metadataCache.getFirstLinkpathDest(t,this.source))),this.loaded=!0,this.trigger("loaded")}))}toResult(){return{type:"link",result:this.result.path}}applyResult(i){return t(this,void 0,void 0,(function*(){if("link"===i.type){if(i.result){const t=this.plugin.app.vault.getAbstractFileByPath(i.result);t&&t instanceof e.TFile&&(this.result=t)}yield this.render()}}))}}class Zt extends Vt{getPath(){var t;const{groups:e}=this.lexeme.data.match(Pt),{roll:i=1,link:n,block:r,header:s}=e;if(!n||!r)throw new Error("Could not parse link.");this.rolls=null!==(t=i&&!isNaN(Number(i))&&Number(i))&&void 0!==t?t:1,this.path=n.replace(/(\[|\])/g,""),this.block=r.replace(/(\^|#)/g,"").trim().toLowerCase(),this.header=s}get tooltip(){return`${this.original}\n${this.path} > ${this.block}${this.header?" | "+this.header:""}`}build(){return t(this,void 0,void 0,(function*(){this.resultEl.empty();const e=[this.result];this.plugin.data.displayResultsInline&&e.unshift(this.inlineText);const i=e.join("").split(/(\[\[(?:[\s\S]+?)\]\])/);for(let e of i)if(/\[\[(?:[\s\S]+?)\]\]/.test(e)){const[,i]=e.match(/\[\[([\s\S]+?)\]\]/),n=this.resultEl.createEl("a",{cls:"internal-link",text:i});n.onmouseover=()=>{var t;this.plugin.app.workspace.trigger("link-hover",this,n,i.replace("^","#^").split("|").shift(),null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path)},n.onclick=e=>t(this,void 0,void 0,(function*(){var t;e.stopPropagation(),yield this.plugin.app.workspace.openLinkText(i.replace("^","#^").split(/\|/).shift(),null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path,e.getModifierState("Control"))}))}else this.resultEl.createSpan({text:e})}))}getResult(){var e;return t(this,void 0,void 0,(function*(){if(this.isLookup){const t=yield this.lookupRoller.roll(),i=this.lookupRanges.find((([e])=>void 0===e[1]&&t===e[0]||t>=e[0]&&e[1]>=t));if(i){let n=0,r=i[1];const s=[];for(;n<5&&/dice:\s?[\s\S]+\s?/.test(r);){n++;let[,t,i]=null!==(e=r.match(/(`dice:\s*([\s\S]+)`)\s?/))&&void 0!==e?e:[];if(!i)break;const a=yield this.plugin.getRoller(i,this.source);if(!a)break;r=yield a.roll(),s.push({full:t,result:r})}let a=i[1];return s.forEach((({full:t,result:e})=>{a=a.replace(t,e)})),`${t} > ${a}`}}const t=[...this.options];return[...Array(this.rolls)].map((()=>{let e=t[this.getRandomBetween(0,t.length-1)];return t.splice(t.indexOf(e),1),e})).join("||")}))}roll(){return t(this,void 0,void 0,(function*(){return new Promise((e=>t(this,void 0,void 0,(function*(){this.loaded?(this.result=yield this.getResult(),this.render(),this.trigger("new-result"),e(this.result)):this.on("loaded",(()=>t(this,void 0,void 0,(function*(){this.result=yield this.getResult(),this.render(),this.trigger("new-result"),e(this.result)}))))}))))}))}load(){return t(this,void 0,void 0,(function*(){yield this.getOptions()}))}getOptions(){var e,i;return t(this,void 0,void 0,(function*(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.blocks||!(this.block in this.cache.blocks))throw new Error(`Could not read file cache. Does the block reference exist?\n\n${this.path} > ${this.block}`);const t=null===(e=this.cache.sections)||void 0===e?void 0:e.find((t=>t.position==this.cache.blocks[this.block].position));if(this.position=this.cache.blocks[this.block].position,this.content=null===(i=yield this.plugin.app.vault.cachedRead(this.file))||void 0===i?void 0:i.slice(this.position.start.offset,this.position.end.offset),t&&"list"===t.type)this.options=this.content.split("\n");else{let t=function(t){const e=t.split("\n"),i=e.map((t=>{var e;return(null!==(e=t.trim().match(Jt))&&void 0!==e?e:[,t.trim()])[1]})),n=i[0].split(Qt),r=[],s=[];for(let t in n){let e=n[t];e.trim().length||(e=t),s.push([e.trim(),[]])}for(let t of e.slice(2)){const e=t.trim().split(Qt).map((t=>t.trim())).filter((t=>t.length));r.push(e.join(" | "));for(let t in e){const i=e[t].trim();i.length&&s[t]&&s[t][1].push(i)}}return{columns:Object.fromEntries(s),rows:r}}(this.content);if(2===Object.keys(t.columns).length&&/dice:\s*([\s\S]+)\s*?/.test(Object.keys(t.columns)[0])){const e=this.plugin.getRoller(Object.keys(t.columns)[0].split(":").pop(),this.source);e instanceof jt&&(this.lookupRoller=e,yield this.lookupRoller.roll(),this.lookupRanges=t.rows.map((t=>{var e;const[i,n]=t.split("|").map((t=>t.trim()));let[,r,s]=null!==(e=i.match(/(\d+)(?:[^\d]+?(\d+))?/))&&void 0!==e?e:[];if(r||s)return[[Number(r),s?Number(s):void 0],n]})),this.isLookup=!0)}if(this.header&&t.columns[this.header])this.options=t.columns[this.header];else{if(this.header)throw new Error(`Header ${this.header} was not found in table ${this.path} > ${this.block}.`);this.options=t.rows}}this.loaded=!0,this.trigger("loaded")}))}toResult(){return{type:"table",result:this.result}}applyResult(e){return t(this,void 0,void 0,(function*(){"table"===e.type&&(e.result&&(this.result=e.result),yield this.render())}))}}const Jt=/^\|?([\s\S]+?)\|?$/,Qt=/\|/;class $t extends e.PluginSettingTab{constructor(t,e){super(t,e),this.plugin=e,this.plugin=e}display(){return t(this,void 0,void 0,(function*(){let{containerEl:i}=this;i.empty(),i.addClass("dice-roller-settings"),i.createEl("h2",{text:"Dice Roller Settings"}),new e.Setting(i).setName("Roll All Files for Tags").setDesc("Return a result for each file when rolling tags.").addToggle((e=>{e.setValue(this.plugin.data.returnAllTags),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.returnAllTags=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Always Return Links for Tags").setDesc("Enables random link rolling with the link parameter. Override by specifying a section type.").addToggle((e=>{e.setValue(this.plugin.data.rollLinksForTags),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.rollLinksForTags=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Add Copy Button to Section Results").setDesc("Randomly rolled sections will have a copy-content button to easy add result to clipboard.").addToggle((e=>{e.setValue(this.plugin.data.copyContentButton),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.copyContentButton=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Display Formula With Results").setDesc("Both the formula and the results will both be displayed in preview mode.").addToggle((e=>{e.setValue(this.plugin.data.displayResultsInline),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.displayResultsInline=e,yield this.plugin.saveSettings()}))))}));const n=new e.Setting(i).setName("Globally Save Results").setDesc("Dice results will be saved by default. This can be overridden using ").addToggle((e=>{e.setValue(this.plugin.data.persistResults),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.persistResults=e,yield this.plugin.saveSettings()}))))}));new e.Setting(i).setName("Open Dice View on Startup").setDesc("The dice view can always be opened using the command from the command palette.").addToggle((e=>{e.setValue(this.plugin.data.showLeafOnStartup),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.showLeafOnStartup=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Display graphics for Dice View Rolls").setDesc("Dice rolls from dice view will be displayed on screen.").addToggle((e=>{e.setValue(this.plugin.data.renderer),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.renderer=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Dice Base Color").setDesc("Rendered dice will be this color.").controlEl.createEl("input",{type:"color",value:this.plugin.data.diceColor},(e=>{e.value=this.plugin.data.diceColor,e.onchange=({target:e})=>t(this,void 0,void 0,(function*(){let t=e.value;this.plugin.data.diceColor=t,yield this.plugin.saveSettings(),this.plugin.app.workspace.trigger("dice-roller:update-colors")}))})),new e.Setting(i).setName("Dice Text Color").setDesc("Rendered dice will use this color for their numbers.").controlEl.createEl("input",{type:"color",value:this.plugin.data.textColor},(e=>{e.value=this.plugin.data.textColor,e.onchange=({target:e})=>t(this,void 0,void 0,(function*(){let t=e.value;t&&(this.plugin.data.textColor=t,yield this.plugin.saveSettings(),this.plugin.app.workspace.trigger("dice-roller:update-colors"))}))})),new e.Setting(i).setName("Default Face").setDesc("Use this as the number of faces when it is omitted.").addText((i=>{i.setValue(`${this.plugin.data.defaultFace}`),i.inputEl.onblur=()=>t(this,void 0,void 0,(function*(){isNaN(Number(i.inputEl.value))&&new e.Notice("The default face must be a number."),this.plugin.data.defaultFace=Number(i.inputEl.value),yield this.plugin.saveSettings()}))})),n.descEl.createEl("code",{text:"dice-: formula"}),n.descEl.createEl("p",{text:"Please note that the plugin will attempt to save the result but may not be able to."}),this.additionalContainer=i.createDiv("dice-roller-setting-additional-container"),this.buildFormulaSettings(),i.createDiv("coffee").createEl("a",{href:"https://www.buymeacoffee.com/valentine195"}).createEl("img",{attr:{src:"https://img.buymeacoffee.com/button-api/?text=Buy me a coffee&emoji=☕&slug=valentine195&button_colour=e3e7ef&font_colour=262626&font_family=Inter&outline_colour=262626&coffee_colour=ff0000"}})}))}buildFormulaSettings(){this.additionalContainer.empty();const i=this.additionalContainer.createDiv();new e.Setting(i).setName("Add Formula").setDesc("Add a new formula shortcut.").addButton((e=>e.setTooltip("Add Formula").setButtonText("+").onClick((()=>t(this,void 0,void 0,(function*(){const t=yield this.buildFormulaForm(i);t&&(this.plugin.data.formulas[t.alias]=t.formula,this.buildFormulaSettings(),yield this.plugin.saveSettings())}))))));const n=this.additionalContainer.createDiv("additional"),r=this.plugin.data.formulas;for(const[s,a]of Object.entries(r)){const r=new e.Setting(n).setName(s);r.controlEl.createSpan({text:a}),r.addExtraButton((e=>e.setIcon("pencil").setTooltip("Edit").onClick((()=>t(this,void 0,void 0,(function*(){const t=yield this.buildFormulaForm(i,{alias:s,formula:a});t&&(delete this.plugin.data.formulas[s],this.plugin.data.formulas[t.alias]=t.formula,this.buildFormulaSettings(),yield this.plugin.saveSettings())})))))).addExtraButton((e=>e.setIcon("trash").setTooltip("Delete").onClick((()=>t(this,void 0,void 0,(function*(){delete this.plugin.data.formulas[s],yield this.plugin.saveSettings(),this.buildFormulaSettings()}))))))}Object.values(r).length||n.createSpan({text:"Create a formula to see it here!",cls:"no-formulas"})}buildFormulaForm(i,n={alias:null,formula:null}){return t(this,void 0,void 0,(function*(){return new Promise((r=>{const s=i.createDiv("add-new-formula"),a=s.createDiv("formula-data");new e.Setting(a).setName("Alias").addText((t=>{t.setValue(n.alias).onChange((t=>n.alias=t))})),new e.Setting(a).setName("Formula").addText((t=>{t.setValue(n.formula).onChange((t=>n.formula=t))}));const o=s.createDiv("formula-buttons");new e.Setting(o).addButton((e=>e.setCta().setButtonText("Save").onClick((()=>t(this,void 0,void 0,(function*(){s.detach(),r(n)})))))).addExtraButton((t=>t.setIcon("cross").setTooltip("Cancel").onClick((()=>{s.detach(),r(null)}))))}))}))}}const Kt="DICE_ROLLER_VIEW";(0,e.addIcon)("d4",'<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500"><defs><style>.cls-1{fill:none;stroke: 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e.ItemView{constructor(t,e){super(e),this.plugin=t,this.leaf=e,this.dice=te.DICE(),this.custom="",this.adv=!1,this.dis=!1,this.add=0,this.contentEl.addClass("dice-roller-view"),this.registerEvent(this.plugin.app.workspace.on("dice-roller:update-colors",(()=>{this.renderer.factory.updateColors()})))}static DICE(){return{d4:0,d6:0,d8:0,d10:0,d12:0,d20:0,d100:0}}get renderer(){return this.plugin.renderer}onOpen(){return t(this,void 0,void 0,(function*(){this.display()}))}display(){return t(this,void 0,void 0,(function*(){this.contentEl.empty(),this.gridEl=this.contentEl.createDiv("dice-roller-grid"),this.formulaEl=this.contentEl.createDiv("dice-roller-formula");const t=this.contentEl.createDiv("dice-roller-results-container"),i=t.createDiv("dice-roller-results-header");i.createEl("h4",{text:"Results"}),new e.ExtraButtonComponent(i.createDiv("clear-all")).setIcon("trash").setTooltip("Clear 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e.ExtraButtonComponent(a).setIcon("dice-roller-minus").onClick((()=>{this.add-=1,o.setValue(`${this.add}`),this.setFormula()}));const o=new e.TextComponent(a).setValue(`${this.add?this.add:""}`).onChange((t=>{isNaN(Number(t))||(this.add=Number(t)),this.setFormula()}));new e.ExtraButtonComponent(a).setIcon("dice-roller-plus").onClick((()=>{this.add+=1,o.setValue(`${this.add}`),this.setFormula()}))}buildFormula(){this.formulaEl.empty(),this.formulaComponent=new e.TextAreaComponent(this.formulaEl).setPlaceholder("Dice Formula"),this.formulaComponent.onChange((0,e.debounce)((e=>t(this,void 0,void 0,(function*(){}))),500,!0));const i=new e.ButtonComponent(this.formulaEl).setIcon(Ft).setCta().setTooltip("Roll").onClick((()=>t(this,void 0,void 0,(function*(){if(!this.formulaComponent.inputEl.value)return;i.setDisabled(!0);const t=yield this.plugin.getRoller(this.formulaComponent.inputEl.value,"view");if(t instanceof jt)if(yield t.roll(),t.dice.length){try{this.plugin.data.renderer&&(this.addChild(this.renderer),this.renderer.setDice(t),yield this.renderer.start(),t.recalculate())}catch(t){new e.Notice("There was an error rendering the roll."),console.error(t)}i.setDisabled(!1),this.addResult({result:t.result,original:t.original,resultText:t.resultText}),this.dice=te.DICE(),this.add=null,this.adv=!1,this.dis=!1,this.buildButtons(),this.setFormula()}else new e.Notice("Invalid formula.");else new e.Notice("The Dice View only supports dice rolls.")}))));i.buttonEl.addClass("dice-roller-roll")}addResult(i){this.noResultsEl&&this.noResultsEl.detach();const n=createDiv("view-result");n.createSpan({text:i.original}),n.createEl("strong",{text:`${i.result}`,attr:{"aria-label":i.resultText}});const r=n.createDiv("result-context");r.createEl("em",{text:(new Date).toLocaleString()}),new 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e=Object.create(null,{onClose:{get:()=>super.onClose}});return t(this,void 0,void 0,(function*(){yield e.onClose.call(this),this.renderer.unload()}))}}const ee=100,ie=301,ne=302,re=306,se=1e3,ae=1001,oe=1002,le=1003,ce=1006,he=1008,ue=1009,de=1012,pe=1014,fe=1015,me=1016,ge=1020,ve=1022,ye=1023,xe=1026,we=1027,be=2300,_e=2301,Me=2302,Se=2400,Ee=2401,Te=2402,Ae=3e3,Le=3001,Ce=3007,Re=3002,Pe=7680,Ie=35044,Ne=35048,ze="300 es";class De{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const i=this._listeners;void 0===i[t]&&(i[t]=[]),-1===i[t].indexOf(e)&&i[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const i=this._listeners;return void 0!==i[t]&&-1!==i[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const i=this._listeners[t];if(void 0!==i){const t=i.indexOf(e);-1!==t&&i.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const i=e.slice(0);for(let e=0,n=i.length;e<n;e++)i[e].call(this,t);t.target=null}}}const Be=[];for(let t=0;t<256;t++)Be[t]=(t<16?"0":"")+t.toString(16);const Fe=Math.PI/180,Oe=180/Math.PI;function ke(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,i=4294967295*Math.random()|0,n=4294967295*Math.random()|0;return(Be[255&t]+Be[t>>8&255]+Be[t>>16&255]+Be[t>>24&255]+"-"+Be[255&e]+Be[e>>8&255]+"-"+Be[e>>16&15|64]+Be[e>>24&255]+"-"+Be[63&i|128]+Be[i>>8&255]+"-"+Be[i>>16&255]+Be[i>>24&255]+Be[255&n]+Be[n>>8&255]+Be[n>>16&255]+Be[n>>24&255]).toUpperCase()}function He(t,e,i){return Math.max(e,Math.min(i,t))}function Ue(t,e,i){return(1-i)*t+i*e}function Ve(t){return 0==(t&t-1)&&0!==t}function Ge(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}class We{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return 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this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const i=Math.cos(e),n=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*i-s*n+t.x,this.y=r*n+s*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}We.prototype.isVector2=!0;class je{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,i,n,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=n,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=i,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[3],o=i[6],l=i[1],c=i[4],h=i[7],u=i[2],d=i[5],p=i[8],f=n[0],m=n[3],g=n[6],v=n[1],y=n[4],x=n[7],w=n[2],b=n[5],_=n[8];return r[0]=s*f+a*v+o*w,r[3]=s*m+a*y+o*b,r[6]=s*g+a*x+o*_,r[1]=l*f+c*v+h*w,r[4]=l*m+c*y+h*b,r[7]=l*g+c*x+h*_,r[2]=u*f+d*v+p*w,r[5]=u*m+d*y+p*b,r[8]=u*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-i*r*c+i*a*o+n*r*l-n*s*o}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+i*u+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(n*l-c*i)*f,t[2]=(a*i-n*s)*f,t[3]=u*f,t[4]=(c*e-n*o)*f,t[5]=(n*r-a*e)*f,t[6]=d*f,t[7]=(i*o-l*e)*f,t[8]=(s*e-i*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,n,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*s+l*a)+s+t,-n*l,n*o,-n*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const i=this.elements;return i[0]*=t,i[3]*=t,i[6]*=t,i[1]*=e,i[4]*=e,i[7]*=e,this}rotate(t){const e=Math.cos(t),i=Math.sin(t),n=this.elements,r=n[0],s=n[3],a=n[6],o=n[1],l=n[4],c=n[7];return n[0]=e*r+i*o,n[3]=e*s+i*l,n[6]=e*a+i*c,n[1]=-i*r+e*o,n[4]=-i*s+e*l,n[7]=-i*a+e*c,this}translate(t,e){const i=this.elements;return i[0]+=t*i[2],i[3]+=t*i[5],i[6]+=t*i[8],i[1]+=e*i[2],i[4]+=e*i[5],i[7]+=e*i[8],this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let qe;je.prototype.isMatrix3=!0;class Xe{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===qe&&(qe=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),qe.width=t.width,qe.height=t.height;const i=qe.getContext("2d");t instanceof ImageData?i.putImageData(t,0,0):i.drawImage(t,0,0,t.width,t.height),e=qe}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let Ye=0;class Ze extends De{constructor(t=Ze.DEFAULT_IMAGE,e=Ze.DEFAULT_MAPPING,i=1001,n=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:Ye++}),this.uuid=ke(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=i,this.wrapT=n,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new We(0,0),this.repeat=new We(1,1),this.center=new We(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new je,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const n=this.image;if(void 0===n.uuid&&(n.uuid=ke()),!e&&void 0===t.images[n.uuid]){let e;if(Array.isArray(n)){e=[];for(let t=0,i=n.length;t<i;t++)n[t].isDataTexture?e.push(Je(n[t].image)):e.push(Je(n[t]))}else e=Je(n);t.images[n.uuid]={uuid:n.uuid,url:e}}i.image=n.uuid}return e||(t.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case se:t.x=t.x-Math.floor(t.x);break;case ae:t.x=t.x<0?0:1;break;case oe:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case se:t.y=t.y-Math.floor(t.y);break;case ae:t.y=t.y<0?0:1;break;case oe:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function Je(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?Xe.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}Ze.DEFAULT_IMAGE=void 0,Ze.DEFAULT_MAPPING=300,Ze.prototype.isTexture=!0;class Qe{constructor(t=0,e=0,i=0,n=1){this.x=t,this.y=e,this.z=i,this.w=n}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,n){return this.x=t,this.y=e,this.z=i,this.w=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*i+s[8]*n+s[12]*r,this.y=s[1]*e+s[5]*i+s[9]*n+s[13]*r,this.z=s[2]*e+s[6]*i+s[10]*n+s[14]*r,this.w=s[3]*e+s[7]*i+s[11]*n+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,n,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],f=o[2],m=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-f)<s&&Math.abs(p-m)<s){if(Math.abs(c+u)<a&&Math.abs(h+f)<a&&Math.abs(p+m)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,v=(g+1)/2,y=(c+u)/4,x=(h+f)/4,w=(p+m)/4;return t>o&&t>v?t<s?(i=0,n=.707106781,r=.707106781):(i=Math.sqrt(t),n=y/i,r=x/i):o>v?o<s?(i=.707106781,n=0,r=.707106781):(n=Math.sqrt(o),i=y/n,r=w/n):v<s?(i=.707106781,n=.707106781,r=0):(r=Math.sqrt(v),i=x/r,n=w/r),this.set(i,n,r,e),this}let v=Math.sqrt((m-p)*(m-p)+(h-f)*(h-f)+(u-c)*(u-c));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(h-f)/v,this.z=(u-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}Qe.prototype.isVector4=!0;class $e extends De{constructor(t,e,i={}){super(),this.width=t,this.height=e,this.depth=1,this.scissor=new Qe(0,0,t,e),this.scissorTest=!1,this.viewport=new Qe(0,0,t,e),this.texture=new Ze(void 0,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:t,height:e,depth:1},this.texture.generateMipmaps=void 0!==i.generateMipmaps&&i.generateMipmaps,this.texture.internalFormat=void 0!==i.internalFormat?i.internalFormat:null,this.texture.minFilter=void 0!==i.minFilter?i.minFilter:ce,this.depthBuffer=void 0===i.depthBuffer||i.depthBuffer,this.stencilBuffer=void 0!==i.stencilBuffer&&i.stencilBuffer,this.depthTexture=void 0!==i.depthTexture?i.depthTexture:null}setTexture(t){t.image={width:this.width,height:this.height,depth:this.depth},this.texture=t}setSize(t,e,i=1){this.width===t&&this.height===e&&this.depth===i||(this.width=t,this.height=e,this.depth=i,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=i,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.image={...this.texture.image},this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}$e.prototype.isWebGLRenderTarget=!0,class extends $e{constructor(t,e,i){super(t,e);const n=this.texture;this.texture=[];for(let t=0;t<i;t++)this.texture[t]=n.clone()}setSize(t,e,i=1){if(this.width!==t||this.height!==e||this.depth!==i){this.width=t,this.height=e,this.depth=i;for(let n=0,r=this.texture.length;n<r;n++)this.texture[n].image.width=t,this.texture[n].image.height=e,this.texture[n].image.depth=i;this.dispose()}return this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e),this}copy(t){this.dispose(),this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this.texture.length=0;for(let e=0,i=t.texture.length;e<i;e++)this.texture[e]=t.texture[e].clone();return this}}.prototype.isWebGLMultipleRenderTargets=!0;class Ke extends $e{constructor(t,e,i){super(t,e,i),this.samples=4}copy(t){return super.copy.call(this,t),this.samples=t.samples,this}}Ke.prototype.isWebGLMultisampleRenderTarget=!0;class ti{constructor(t=0,e=0,i=0,n=1){this._x=t,this._y=e,this._z=i,this._w=n}static slerp(t,e,i,n){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),i.slerpQuaternions(t,e,n)}static slerpFlat(t,e,i,n,r,s,a){let o=i[n+0],l=i[n+1],c=i[n+2],h=i[n+3];const u=r[s+0],d=r[s+1],p=r[s+2],f=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=f);if(h!==f||o!==u||l!==d||c!==p){let t=1-a;const e=o*u+l*d+c*p+h*f,i=e>=0?1:-1,n=1-e*e;if(n>Number.EPSILON){const r=Math.sqrt(n),s=Math.atan2(r,e*i);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*i;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+f*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,i,n,r,s){const a=i[n],o=i[n+1],l=i[n+2],c=i[n+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,n){return this._x=t,this._y=e,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const i=t._x,n=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(i/2),c=a(n/2),h=a(r/2),u=o(i/2),d=o(n/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,n=Math.sin(i);return this._x=t.x*n,this._y=t.y*n,this._z=t.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],n=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=i+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-n)*t}else if(i>a&&i>h){const t=2*Math.sqrt(1+i-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(n+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-i-h);this._w=(r-l)/t,this._x=(n+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-i-a);this._w=(s-n)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return i<Number.EPSILON?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(He(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const n=Math.min(1,e/i);return this.slerp(t,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,n=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=i*c+s*a+n*l-r*o,this._y=n*c+s*o+r*a-i*l,this._z=r*c+s*l+i*o-n*a,this._w=s*c-i*a-n*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const i=this._x,n=this._y,r=this._z,s=this._w;let a=s*t._w+i*t._x+n*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=i,this._y=n,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*i+e*this._x,this._y=t*n+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=i*h+this._x*u,this._y=n*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,i){this.copy(t).slerp(e,i)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}ti.prototype.isQuaternion=!0;class ei{constructor(t=0,e=0,i=0){this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(ni.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(ni.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*n,this.y=r[1]*e+r[4]*i+r[7]*n,this.z=r[2]*e+r[5]*i+r[8]*n,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=t.elements,s=1/(r[3]*e+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*n+r[12])*s,this.y=(r[1]*e+r[5]*i+r[9]*n+r[13])*s,this.z=(r[2]*e+r[6]*i+r[10]*n+r[14])*s,this}applyQuaternion(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*n-a*i,c=o*i+a*e-r*n,h=o*n+r*i-s*e,u=-r*e-s*i-a*n;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*n,this.y=r[1]*e+r[5]*i+r[9]*n,this.z=r[2]*e+r[6]*i+r[10]*n,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,n=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=n*o-r*a,this.y=r*s-i*o,this.z=i*a-n*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return ii.copy(this).projectOnVector(t),this.sub(ii)}reflect(t){return this.sub(ii.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(He(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,n=this.z-t.z;return e*e+i*i+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,i){const n=Math.sin(e)*t;return this.x=n*Math.sin(i),this.y=Math.cos(e)*t,this.z=n*Math.cos(i),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),n=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=n,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}ei.prototype.isVector3=!0;const ii=new ei,ni=new ti;class ri{constructor(t=new ei(1/0,1/0,1/0),e=new ei(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,i=1/0,n=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;o<l;o+=3){const l=t[o],c=t[o+1],h=t[o+2];l<e&&(e=l),c<i&&(i=c),h<n&&(n=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,i,n),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,i=1/0,n=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;o<l;o++){const l=t.getX(o),c=t.getY(o),h=t.getZ(o);l<e&&(e=l),c<i&&(i=c),h<n&&(n=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,i,n),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,i=t.length;e<i;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const i=ai.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(i),this.max.copy(t).add(i),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),oi.copy(e.boundingBox),oi.applyMatrix4(t.matrixWorld),this.union(oi));const i=t.children;for(let t=0,e=i.length;t<e;t++)this.expandByObject(i[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ai),ai.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,i;return t.normal.x>0?(e=t.normal.x*this.min.x,i=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,i=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,i+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,i+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,i+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,i+=t.normal.z*this.min.z),e<=-t.constant&&i>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(fi),mi.subVectors(this.max,fi),li.subVectors(t.a,fi),ci.subVectors(t.b,fi),hi.subVectors(t.c,fi),ui.subVectors(ci,li),di.subVectors(hi,ci),pi.subVectors(li,hi);let e=[0,-ui.z,ui.y,0,-di.z,di.y,0,-pi.z,pi.y,ui.z,0,-ui.x,di.z,0,-di.x,pi.z,0,-pi.x,-ui.y,ui.x,0,-di.y,di.x,0,-pi.y,pi.x,0];return!!yi(e,li,ci,hi,mi)&&(e=[1,0,0,0,1,0,0,0,1],!!yi(e,li,ci,hi,mi)&&(gi.crossVectors(ui,di),e=[gi.x,gi.y,gi.z],yi(e,li,ci,hi,mi)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return ai.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(ai).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(si[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),si[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),si[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),si[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),si[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),si[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),si[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),si[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(si)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}ri.prototype.isBox3=!0;const si=[new ei,new ei,new ei,new ei,new ei,new ei,new ei,new ei],ai=new ei,oi=new ri,li=new ei,ci=new ei,hi=new ei,ui=new ei,di=new ei,pi=new ei,fi=new ei,mi=new ei,gi=new ei,vi=new ei;function yi(t,e,i,n,r){for(let s=0,a=t.length-3;s<=a;s+=3){vi.fromArray(t,s);const a=r.x*Math.abs(vi.x)+r.y*Math.abs(vi.y)+r.z*Math.abs(vi.z),o=e.dot(vi),l=i.dot(vi),c=n.dot(vi);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const xi=new ri,wi=new ei,bi=new ei,_i=new ei;class Mi{constructor(t=new ei,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const i=this.center;void 0!==e?i.copy(e):xi.setFromPoints(t).getCenter(i);let n=0;for(let e=0,r=t.length;e<r;e++)n=Math.max(n,i.distanceToSquared(t[e]));return this.radius=Math.sqrt(n),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const i=this.center.distanceToSquared(t);return e.copy(t),i>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){_i.subVectors(t,this.center);const e=_i.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),i=.5*(t-this.radius);this.center.add(_i.multiplyScalar(i/t)),this.radius+=i}return this}union(t){return bi.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(wi.copy(t.center).add(bi)),this.expandByPoint(wi.copy(t.center).sub(bi)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Si=new ei,Ei=new ei,Ti=new ei,Ai=new ei,Li=new ei,Ci=new ei,Ri=new ei;class Pi{constructor(t=new ei,e=new ei(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Si)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const i=e.dot(this.direction);return i<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(i).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Si.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Si.copy(this.direction).multiplyScalar(e).add(this.origin),Si.distanceToSquared(t))}distanceSqToSegment(t,e,i,n){Ei.copy(t).add(e).multiplyScalar(.5),Ti.copy(e).sub(t).normalize(),Ai.copy(this.origin).sub(Ei);const r=.5*t.distanceTo(e),s=-this.direction.dot(Ti),a=Ai.dot(this.direction),o=-Ai.dot(Ti),l=Ai.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return i&&i.copy(this.direction).multiplyScalar(h).add(this.origin),n&&n.copy(Ti).multiplyScalar(u).add(Ei),d}intersectSphere(t,e){Si.subVectors(t.center,this.origin);const i=Si.dot(this.direction),n=Si.dot(Si)-i*i,r=t.radius*t.radius;if(n>r)return null;const s=Math.sqrt(r-n),a=i-s,o=i+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null}intersectPlane(t,e){const i=this.distanceToPlane(t);return null===i?null:this.at(i,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let i,n,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(i=(t.min.x-u.x)*l,n=(t.max.x-u.x)*l):(i=(t.max.x-u.x)*l,n=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),i>s||r>n?null:((r>i||i!=i)&&(i=r),(s<n||n!=n)&&(n=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),i>o||a>n?null:((a>i||i!=i)&&(i=a),(o<n||n!=n)&&(n=o),n<0?null:this.at(i>=0?i:n,e)))}intersectsBox(t){return null!==this.intersectBox(t,Si)}intersectTriangle(t,e,i,n,r){Li.subVectors(e,t),Ci.subVectors(i,t),Ri.crossVectors(Li,Ci);let s,a=this.direction.dot(Ri);if(a>0){if(n)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Ai.subVectors(this.origin,t);const o=s*this.direction.dot(Ci.crossVectors(Ai,Ci));if(o<0)return null;const l=s*this.direction.dot(Li.cross(Ai));if(l<0)return null;if(o+l>a)return null;const c=-s*Ai.dot(Ri);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Ii{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,i,n,r,s,a,o,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=i,g[12]=n,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Ii).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,n=1/Ni.setFromMatrixColumn(t,0).length(),r=1/Ni.setFromMatrixColumn(t,1).length(),s=1/Ni.setFromMatrixColumn(t,2).length();return e[0]=i[0]*n,e[1]=i[1]*n,e[2]=i[2]*n,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*s,e[9]=i[9]*s,e[10]=i[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,i=t.x,n=t.y,r=t.z,s=Math.cos(i),a=Math.sin(i),o=Math.cos(n),l=Math.sin(n),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=i+n*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=n+i*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t+r*a,e[4]=n*a-i,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=i*a-n,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=n+i*a,e[1]=i+n*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=n*l-i,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=i*l-n,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=n*h+i,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=i*h+n,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=i*h-n,e[2]=n*h-i,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Di,t,Bi)}lookAt(t,e,i){const n=this.elements;return ki.subVectors(t,e),0===ki.lengthSq()&&(ki.z=1),ki.normalize(),Fi.crossVectors(i,ki),0===Fi.lengthSq()&&(1===Math.abs(i.z)?ki.x+=1e-4:ki.z+=1e-4,ki.normalize(),Fi.crossVectors(i,ki)),Fi.normalize(),Oi.crossVectors(ki,Fi),n[0]=Fi.x,n[4]=Oi.x,n[8]=ki.x,n[1]=Fi.y,n[5]=Oi.y,n[9]=ki.y,n[2]=Fi.z,n[6]=Oi.z,n[10]=ki.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[4],o=i[8],l=i[12],c=i[1],h=i[5],u=i[9],d=i[13],p=i[2],f=i[6],m=i[10],g=i[14],v=i[3],y=i[7],x=i[11],w=i[15],b=n[0],_=n[4],M=n[8],S=n[12],E=n[1],T=n[5],A=n[9],L=n[13],C=n[2],R=n[6],P=n[10],I=n[14],N=n[3],z=n[7],D=n[11],B=n[15];return r[0]=s*b+a*E+o*C+l*N,r[4]=s*_+a*T+o*R+l*z,r[8]=s*M+a*A+o*P+l*D,r[12]=s*S+a*L+o*I+l*B,r[1]=c*b+h*E+u*C+d*N,r[5]=c*_+h*T+u*R+d*z,r[9]=c*M+h*A+u*P+d*D,r[13]=c*S+h*L+u*I+d*B,r[2]=p*b+f*E+m*C+g*N,r[6]=p*_+f*T+m*R+g*z,r[10]=p*M+f*A+m*P+g*D,r[14]=p*S+f*L+m*I+g*B,r[3]=v*b+y*E+x*C+w*N,r[7]=v*_+y*T+x*R+w*z,r[11]=v*M+y*A+x*P+w*D,r[15]=v*S+y*L+x*I+w*B,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],n=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-n*l*h-r*a*u+i*l*u+n*a*d-i*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-n*s*d+n*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+i*s*d+r*a*c-i*l*c)+t[15]*(-n*a*c-e*o*h+e*a*u+n*s*h-i*s*u+i*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const n=this.elements;return t.isVector3?(n[12]=t.x,n[13]=t.y,n[14]=t.z):(n[12]=t,n[13]=e,n[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*l-f*u*l+f*o*d-a*m*d-h*o*g+a*u*g,y=p*u*l-c*m*l-p*o*d+s*m*d+c*o*g-s*u*g,x=c*f*l-p*h*l+p*a*d-s*f*d-c*a*g+s*h*g,w=p*h*o-c*f*o-p*a*u+s*f*u+c*a*m-s*h*m,b=e*v+i*y+n*x+r*w;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/b;return t[0]=v*_,t[1]=(f*u*r-h*m*r-f*n*d+i*m*d+h*n*g-i*u*g)*_,t[2]=(a*m*r-f*o*r+f*n*l-i*m*l-a*n*g+i*o*g)*_,t[3]=(h*o*r-a*u*r-h*n*l+i*u*l+a*n*d-i*o*d)*_,t[4]=y*_,t[5]=(c*m*r-p*u*r+p*n*d-e*m*d-c*n*g+e*u*g)*_,t[6]=(p*o*r-s*m*r-p*n*l+e*m*l+s*n*g-e*o*g)*_,t[7]=(s*u*r-c*o*r+c*n*l-e*u*l-s*n*d+e*o*d)*_,t[8]=x*_,t[9]=(p*h*r-c*f*r-p*i*d+e*f*d+c*i*g-e*h*g)*_,t[10]=(s*f*r-p*a*r+p*i*l-e*f*l-s*i*g+e*a*g)*_,t[11]=(c*a*r-s*h*r-c*i*l+e*h*l+s*i*d-e*a*d)*_,t[12]=w*_,t[13]=(c*f*n-p*h*n+p*i*u-e*f*u-c*i*m+e*h*m)*_,t[14]=(p*a*n-s*f*n-p*i*o+e*f*o+s*i*m-e*a*m)*_,t[15]=(s*h*n-c*a*n+c*i*o-e*h*o-s*i*u+e*a*u)*_,this}scale(t){const e=this.elements,i=t.x,n=t.y,r=t.z;return e[0]*=i,e[4]*=n,e[8]*=r,e[1]*=i,e[5]*=n,e[9]*=r,e[2]*=i,e[6]*=n,e[10]*=r,e[3]*=i,e[7]*=n,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],n=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,n))}makeTranslation(t,e,i){return this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),n=Math.sin(e),r=1-i,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+i,l*a-n*o,l*o+n*a,0,l*a+n*o,c*a+i,c*o-n*s,0,l*o-n*a,c*o+n*s,r*o*o+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,n,r,s){return this.set(1,i,r,0,t,1,s,0,e,n,1,0,0,0,0,1),this}compose(t,e,i){const n=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,f=s*c,m=s*h,g=a*h,v=o*l,y=o*c,x=o*h,w=i.x,b=i.y,_=i.z;return n[0]=(1-(f+g))*w,n[1]=(d+x)*w,n[2]=(p-y)*w,n[3]=0,n[4]=(d-x)*b,n[5]=(1-(u+g))*b,n[6]=(m+v)*b,n[7]=0,n[8]=(p+y)*_,n[9]=(m-v)*_,n[10]=(1-(u+f))*_,n[11]=0,n[12]=t.x,n[13]=t.y,n[14]=t.z,n[15]=1,this}decompose(t,e,i){const n=this.elements;let r=Ni.set(n[0],n[1],n[2]).length();const s=Ni.set(n[4],n[5],n[6]).length(),a=Ni.set(n[8],n[9],n[10]).length();this.determinant()<0&&(r=-r),t.x=n[12],t.y=n[13],t.z=n[14],zi.copy(this);const o=1/r,l=1/s,c=1/a;return zi.elements[0]*=o,zi.elements[1]*=o,zi.elements[2]*=o,zi.elements[4]*=l,zi.elements[5]*=l,zi.elements[6]*=l,zi.elements[8]*=c,zi.elements[9]*=c,zi.elements[10]*=c,e.setFromRotationMatrix(zi),i.x=r,i.y=s,i.z=a,this}makePerspective(t,e,i,n,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(i-n),c=(e+t)/(e-t),h=(i+n)/(i-n),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,n,r,s){const a=this.elements,o=1/(e-t),l=1/(i-n),c=1/(s-r),h=(e+t)*o,u=(i+n)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}Ii.prototype.isMatrix4=!0;const Ni=new ei,zi=new Ii,Di=new ei(0,0,0),Bi=new ei(1,1,1),Fi=new ei,Oi=new ei,ki=new ei,Hi=new Ii,Ui=new ti;class Vi{constructor(t=0,e=0,i=0,n=Vi.DefaultOrder){this._x=t,this._y=e,this._z=i,this._order=n}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,n=this._order){return this._x=t,this._y=e,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const n=t.elements,r=n[0],s=n[4],a=n[8],o=n[1],l=n[5],c=n[9],h=n[2],u=n[6],d=n[10];switch(e){case"XYZ":this._y=Math.asin(He(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-He(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(He(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-He(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(He(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-He(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return Hi.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Hi,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return Ui.setFromEuler(this),this.setFromQuaternion(Ui,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new ei(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Vi.prototype.isEuler=!0,Vi.DefaultOrder="XYZ",Vi.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Gi{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let Wi=0;const ji=new ei,qi=new ti,Xi=new Ii,Yi=new ei,Zi=new ei,Ji=new ei,Qi=new ti,$i=new ei(1,0,0),Ki=new ei(0,1,0),tn=new ei(0,0,1),en={type:"added"},nn={type:"removed"};class rn extends De{constructor(){super(),Object.defineProperty(this,"id",{value:Wi++}),this.uuid=ke(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=rn.DefaultUp.clone();const t=new ei,e=new Vi,i=new ti,n=new ei(1,1,1);e._onChange((function(){i.setFromEuler(e,!1)})),i._onChange((function(){e.setFromQuaternion(i,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new Ii},normalMatrix:{value:new je}}),this.matrix=new Ii,this.matrixWorld=new Ii,this.matrixAutoUpdate=rn.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Gi,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return qi.setFromAxisAngle(t,e),this.quaternion.multiply(qi),this}rotateOnWorldAxis(t,e){return qi.setFromAxisAngle(t,e),this.quaternion.premultiply(qi),this}rotateX(t){return this.rotateOnAxis($i,t)}rotateY(t){return this.rotateOnAxis(Ki,t)}rotateZ(t){return this.rotateOnAxis(tn,t)}translateOnAxis(t,e){return ji.copy(t).applyQuaternion(this.quaternion),this.position.add(ji.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis($i,t)}translateY(t){return this.translateOnAxis(Ki,t)}translateZ(t){return this.translateOnAxis(tn,t)}localToWorld(t){return t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return t.applyMatrix4(Xi.copy(this.matrixWorld).invert())}lookAt(t,e,i){t.isVector3?Yi.copy(t):Yi.set(t,e,i);const n=this.parent;this.updateWorldMatrix(!0,!1),Zi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Xi.lookAt(Zi,Yi,this.up):Xi.lookAt(Yi,Zi,this.up),this.quaternion.setFromRotationMatrix(Xi),n&&(Xi.extractRotation(n.matrixWorld),qi.setFromRotationMatrix(Xi),this.quaternion.premultiply(qi.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(en)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(nn)),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(nn)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),Xi.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Xi.multiply(t.parent.matrixWorld)),t.applyMatrix4(Xi),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let i=0,n=this.children.length;i<n;i++){const n=this.children[i].getObjectByProperty(t,e);if(void 0!==n)return n}}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Zi,t,Ji),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Zi,Qi,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let i=0,n=e.length;i<n;i++)e[i].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let i=0,n=e.length;i<n;i++)e[i].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let i=0,n=e.length;i<n;i++)e[i].updateMatrixWorld(t)}updateWorldMatrix(t,e){const i=this.parent;if(!0===t&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,i=t.length;e<i;e++)t[e].updateWorldMatrix(!1,!0)}}toJSON(t){const e=void 0===t||"string"==typeof t,i={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},i.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const n={};function r(e,i){return void 0===e[i.uuid]&&(e[i.uuid]=i.toJSON(t)),i.uuid}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),!0===this.castShadow&&(n.castShadow=!0),!0===this.receiveShadow&&(n.receiveShadow=!0),!1===this.visible&&(n.visible=!1),!1===this.frustumCulled&&(n.frustumCulled=!1),0!==this.renderOrder&&(n.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(n.matrixAutoUpdate=!1),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(n.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&(n.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const i=e.shapes;if(Array.isArray(i))for(let e=0,n=i.length;e<n;e++){const n=i[e];r(t.shapes,n)}else r(t.shapes,i)}}if(this.isSkinnedMesh&&(n.bindMode=this.bindMode,n.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),n.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let i=0,n=this.material.length;i<n;i++)e.push(r(t.materials,this.material[i]));n.material=e}else n.material=r(t.materials,this.material);if(this.children.length>0){n.children=[];for(let e=0;e<this.children.length;e++)n.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){n.animations=[];for(let e=0;e<this.animations.length;e++){const i=this.animations[e];n.animations.push(r(t.animations,i))}}if(e){const e=s(t.geometries),n=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations);e.length>0&&(i.geometries=e),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),a.length>0&&(i.images=a),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),c.length>0&&(i.animations=c)}return i.object=n,i;function s(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const i=t.children[e];this.add(i.clone())}return this}}rn.DefaultUp=new ei(0,1,0),rn.DefaultMatrixAutoUpdate=!0,rn.prototype.isObject3D=!0;const sn=new ei,an=new ei,on=new ei,ln=new ei,cn=new ei,hn=new ei,un=new ei,dn=new ei,pn=new ei,fn=new ei;class mn{constructor(t=new ei,e=new ei,i=new ei){this.a=t,this.b=e,this.c=i}static getNormal(t,e,i,n){n.subVectors(i,e),sn.subVectors(t,e),n.cross(sn);const r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(t,e,i,n,r){sn.subVectors(n,e),an.subVectors(i,e),on.subVectors(t,e);const s=sn.dot(sn),a=sn.dot(an),o=sn.dot(on),l=an.dot(an),c=an.dot(on),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,i,n){return this.getBarycoord(t,e,i,n,ln),ln.x>=0&&ln.y>=0&&ln.x+ln.y<=1}static getUV(t,e,i,n,r,s,a,o){return this.getBarycoord(t,e,i,n,ln),o.set(0,0),o.addScaledVector(r,ln.x),o.addScaledVector(s,ln.y),o.addScaledVector(a,ln.z),o}static isFrontFacing(t,e,i,n){return sn.subVectors(i,e),an.subVectors(t,e),sn.cross(an).dot(n)<0}set(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this}setFromPointsAndIndices(t,e,i,n){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[n]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return sn.subVectors(this.c,this.b),an.subVectors(this.a,this.b),.5*sn.cross(an).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return mn.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return mn.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,i,n,r){return mn.getUV(t,this.a,this.b,this.c,e,i,n,r)}containsPoint(t){return mn.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return mn.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const i=this.a,n=this.b,r=this.c;let s,a;cn.subVectors(n,i),hn.subVectors(r,i),dn.subVectors(t,i);const o=cn.dot(dn),l=hn.dot(dn);if(o<=0&&l<=0)return e.copy(i);pn.subVectors(t,n);const c=cn.dot(pn),h=hn.dot(pn);if(c>=0&&h<=c)return e.copy(n);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(i).addScaledVector(cn,s);fn.subVectors(t,r);const d=cn.dot(fn),p=hn.dot(fn);if(p>=0&&d<=p)return e.copy(r);const f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(i).addScaledVector(hn,a);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return un.subVectors(r,n),a=(h-c)/(h-c+(d-p)),e.copy(n).addScaledVector(un,a);const g=1/(m+f+u);return s=f*g,a=u*g,e.copy(i).addScaledVector(cn,s).addScaledVector(hn,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let gn=0;class vn extends De{constructor(){super(),Object.defineProperty(this,"id",{value:gn++}),this.uuid=ke(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=ye,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=ee,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Pe,this.stencilZFail=Pe,this.stencilZPass=Pe,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const i=t[e];if(void 0===i){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===i;continue}const n=this[e];void 0!==n?n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[e]=i:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function n(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(i.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(i.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(t).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(t).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(t).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(t).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(t).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(i.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(i.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.format!==ye&&(i.format=this.format),!0===this.transparent&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(i.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=this.flatShading),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),e){const e=n(t.textures),r=n(t.images);e.length>0&&(i.textures=e),r.length>0&&(i.images=r)}return i}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let i=null;if(null!==e){const t=e.length;i=new Array(t);for(let n=0;n!==t;++n)i[n]=e[n].clone()}return this.clippingPlanes=i,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}vn.prototype.isMaterial=!0;const yn={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},xn={h:0,s:0,l:0},wn={h:0,s:0,l:0};function bn(t,e,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?t+6*(e-t)*i:i<.5?e:i<2/3?t+6*(e-t)*(2/3-i):t}function _n(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Mn(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Sn{constructor(t,e,i){return void 0===e&&void 0===i?this.set(t):this.setRGB(t,e,i)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,i){return this.r=t,this.g=e,this.b=i,this}setHSL(t,e,i){if(t=(t%(n=1)+n)%n,e=He(e,0,1),i=He(i,0,1),0===e)this.r=this.g=this.b=i;else{const n=i<=.5?i*(1+e):i+e-i*e,r=2*i-n;this.r=bn(r,n,t+1/3),this.g=bn(r,n,t),this.b=bn(r,n,t-1/3)}var n;return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const n=i[1],r=i[2];switch(n){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const i=parseFloat(t[1])/360,n=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(i,n,r)}}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=i[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=yn[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const i=e>0?1/e:1;return this.r=Math.pow(t.r,i),this.g=Math.pow(t.g,i),this.b=Math.pow(t.b,i),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=_n(t.r),this.g=_n(t.g),this.b=_n(t.b),this}copyLinearToSRGB(t){return this.r=Mn(t.r),this.g=Mn(t.g),this.b=Mn(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,i=this.g,n=this.b,r=Math.max(e,i,n),s=Math.min(e,i,n);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(i-n)/t+(i<n?6:0);break;case i:a=(n-e)/t+2;break;case n:a=(e-i)/t+4}a/=6}return t.h=a,t.s=o,t.l=l,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,i){return this.getHSL(xn),xn.h+=t,xn.s+=e,xn.l+=i,this.setHSL(xn.h,xn.s,xn.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,i){return this.r=t.r+(e.r-t.r)*i,this.g=t.g+(e.g-t.g)*i,this.b=t.b+(e.b-t.b)*i,this}lerpHSL(t,e){this.getHSL(xn),t.getHSL(wn);const i=Ue(xn.h,wn.h,e),n=Ue(xn.s,wn.s,e),r=Ue(xn.l,wn.l,e);return this.setHSL(i,n,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}Sn.NAMES=yn,Sn.prototype.isColor=!0,Sn.prototype.r=1,Sn.prototype.g=1,Sn.prototype.b=1;class En extends vn{constructor(t){super(),this.type="MeshBasicMaterial",this.color=new Sn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}En.prototype.isMeshBasicMaterial=!0;const Tn=new ei,An=new We;class Ln{constructor(t,e,i){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===i,this.usage=Ie,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,i){t*=this.itemSize,i*=e.itemSize;for(let n=0,r=this.itemSize;n<r;n++)this.array[t+n]=e.array[i+n];return this}copyArray(t){return this.array.set(t),this}copyColorsArray(t){const e=this.array;let i=0;for(let n=0,r=t.length;n<r;n++){let r=t[n];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",n),r=new Sn),e[i++]=r.r,e[i++]=r.g,e[i++]=r.b}return this}copyVector2sArray(t){const e=this.array;let i=0;for(let n=0,r=t.length;n<r;n++){let r=t[n];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",n),r=new We),e[i++]=r.x,e[i++]=r.y}return this}copyVector3sArray(t){const e=this.array;let i=0;for(let n=0,r=t.length;n<r;n++){let r=t[n];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",n),r=new ei),e[i++]=r.x,e[i++]=r.y,e[i++]=r.z}return this}copyVector4sArray(t){const e=this.array;let i=0;for(let n=0,r=t.length;n<r;n++){let r=t[n];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",n),r=new Qe),e[i++]=r.x,e[i++]=r.y,e[i++]=r.z,e[i++]=r.w}return this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,i=this.count;e<i;e++)An.fromBufferAttribute(this,e),An.applyMatrix3(t),this.setXY(e,An.x,An.y);else if(3===this.itemSize)for(let e=0,i=this.count;e<i;e++)Tn.fromBufferAttribute(this,e),Tn.applyMatrix3(t),this.setXYZ(e,Tn.x,Tn.y,Tn.z);return this}applyMatrix4(t){for(let e=0,i=this.count;e<i;e++)Tn.x=this.getX(e),Tn.y=this.getY(e),Tn.z=this.getZ(e),Tn.applyMatrix4(t),this.setXYZ(e,Tn.x,Tn.y,Tn.z);return this}applyNormalMatrix(t){for(let e=0,i=this.count;e<i;e++)Tn.x=this.getX(e),Tn.y=this.getY(e),Tn.z=this.getZ(e),Tn.applyNormalMatrix(t),this.setXYZ(e,Tn.x,Tn.y,Tn.z);return this}transformDirection(t){for(let e=0,i=this.count;e<i;e++)Tn.x=this.getX(e),Tn.y=this.getY(e),Tn.z=this.getZ(e),Tn.transformDirection(t),this.setXYZ(e,Tn.x,Tn.y,Tn.z);return this}set(t,e=0){return this.array.set(t,e),this}getX(t){return this.array[t*this.itemSize]}setX(t,e){return this.array[t*this.itemSize]=e,this}getY(t){return this.array[t*this.itemSize+1]}setY(t,e){return this.array[t*this.itemSize+1]=e,this}getZ(t){return this.array[t*this.itemSize+2]}setZ(t,e){return this.array[t*this.itemSize+2]=e,this}getW(t){return this.array[t*this.itemSize+3]}setW(t,e){return this.array[t*this.itemSize+3]=e,this}setXY(t,e,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=i,this}setXYZ(t,e,i,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=i,this.array[t+2]=n,this}setXYZW(t,e,i,n,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=i,this.array[t+2]=n,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),this.usage!==Ie&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}}Ln.prototype.isBufferAttribute=!0;class Cn extends Ln{constructor(t,e,i){super(new Uint16Array(t),e,i)}}class Rn extends Ln{constructor(t,e,i){super(new Uint32Array(t),e,i)}}(class extends Ln{constructor(t,e,i){super(new Uint16Array(t),e,i)}}).prototype.isFloat16BufferAttribute=!0;class Pn extends Ln{constructor(t,e,i){super(new Float32Array(t),e,i)}}function In(t){if(0===t.length)return-1/0;let e=t[0];for(let i=1,n=t.length;i<n;++i)t[i]>e&&(e=t[i]);return e}Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array;let Nn=0;const zn=new Ii,Dn=new rn,Bn=new ei,Fn=new ri,On=new ri,kn=new ei;class Hn extends De{constructor(){super(),Object.defineProperty(this,"id",{value:Nn++}),this.uuid=ke(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(In(t)>65535?Rn:Cn)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,i=0){this.groups.push({start:t,count:e,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const i=this.attributes.normal;if(void 0!==i){const e=(new je).getNormalMatrix(t);i.applyNormalMatrix(e),i.needsUpdate=!0}const n=this.attributes.tangent;return void 0!==n&&(n.transformDirection(t),n.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return zn.makeRotationFromQuaternion(t),this.applyMatrix4(zn),this}rotateX(t){return zn.makeRotationX(t),this.applyMatrix4(zn),this}rotateY(t){return zn.makeRotationY(t),this.applyMatrix4(zn),this}rotateZ(t){return zn.makeRotationZ(t),this.applyMatrix4(zn),this}translate(t,e,i){return zn.makeTranslation(t,e,i),this.applyMatrix4(zn),this}scale(t,e,i){return zn.makeScale(t,e,i),this.applyMatrix4(zn),this}lookAt(t){return Dn.lookAt(t),Dn.updateMatrix(),this.applyMatrix4(Dn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Bn).negate(),this.translate(Bn.x,Bn.y,Bn.z),this}setFromPoints(t){const e=[];for(let i=0,n=t.length;i<n;i++){const n=t[i];e.push(n.x,n.y,n.z||0)}return this.setAttribute("position",new Pn(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new ri);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new ei(-1/0,-1/0,-1/0),new ei(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,i=e.length;t<i;t++){const i=e[t];Fn.setFromBufferAttribute(i),this.morphTargetsRelative?(kn.addVectors(this.boundingBox.min,Fn.min),this.boundingBox.expandByPoint(kn),kn.addVectors(this.boundingBox.max,Fn.max),this.boundingBox.expandByPoint(kn)):(this.boundingBox.expandByPoint(Fn.min),this.boundingBox.expandByPoint(Fn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Mi);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new ei,1/0);if(t){const i=this.boundingSphere.center;if(Fn.setFromBufferAttribute(t),e)for(let t=0,i=e.length;t<i;t++){const i=e[t];On.setFromBufferAttribute(i),this.morphTargetsRelative?(kn.addVectors(Fn.min,On.min),Fn.expandByPoint(kn),kn.addVectors(Fn.max,On.max),Fn.expandByPoint(kn)):(Fn.expandByPoint(On.min),Fn.expandByPoint(On.max))}Fn.getCenter(i);let n=0;for(let e=0,r=t.count;e<r;e++)kn.fromBufferAttribute(t,e),n=Math.max(n,i.distanceToSquared(kn));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)kn.fromBufferAttribute(s,e),a&&(Bn.fromBufferAttribute(t,e),kn.add(Bn)),n=Math.max(n,i.distanceToSquared(kn))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const i=t.array,n=e.position.array,r=e.normal.array,s=e.uv.array,a=n.length/3;void 0===e.tangent&&this.setAttribute("tangent",new Ln(new Float32Array(4*a),4));const o=e.tangent.array,l=[],c=[];for(let t=0;t<a;t++)l[t]=new ei,c[t]=new ei;const h=new ei,u=new ei,d=new ei,p=new We,f=new We,m=new We,g=new ei,v=new ei;function y(t,e,i){h.fromArray(n,3*t),u.fromArray(n,3*e),d.fromArray(n,3*i),p.fromArray(s,2*t),f.fromArray(s,2*e),m.fromArray(s,2*i),u.sub(h),d.sub(h),f.sub(p),m.sub(p);const r=1/(f.x*m.y-m.x*f.y);isFinite(r)&&(g.copy(u).multiplyScalar(m.y).addScaledVector(d,-f.y).multiplyScalar(r),v.copy(d).multiplyScalar(f.x).addScaledVector(u,-m.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[i].add(g),c[t].add(v),c[e].add(v),c[i].add(v))}let x=this.groups;0===x.length&&(x=[{start:0,count:i.length}]);for(let t=0,e=x.length;t<e;++t){const e=x[t],n=e.start;for(let t=n,r=n+e.count;t<r;t+=3)y(i[t+0],i[t+1],i[t+2])}const w=new ei,b=new ei,_=new ei,M=new ei;function S(t){_.fromArray(r,3*t),M.copy(_);const e=l[t];w.copy(e),w.sub(_.multiplyScalar(_.dot(e))).normalize(),b.crossVectors(M,e);const i=b.dot(c[t])<0?-1:1;o[4*t]=w.x,o[4*t+1]=w.y,o[4*t+2]=w.z,o[4*t+3]=i}for(let t=0,e=x.length;t<e;++t){const e=x[t],n=e.start;for(let t=n,r=n+e.count;t<r;t+=3)S(i[t+0]),S(i[t+1]),S(i[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let i=this.getAttribute("normal");if(void 0===i)i=new Ln(new Float32Array(3*e.count),3),this.setAttribute("normal",i);else for(let t=0,e=i.count;t<e;t++)i.setXYZ(t,0,0,0);const n=new ei,r=new ei,s=new ei,a=new ei,o=new ei,l=new ei,c=new ei,h=new ei;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),f=t.getX(u+2);n.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,f),c.subVectors(s,r),h.subVectors(n,r),c.cross(h),a.fromBufferAttribute(i,d),o.fromBufferAttribute(i,p),l.fromBufferAttribute(i,f),a.add(c),o.add(c),l.add(c),i.setXYZ(d,a.x,a.y,a.z),i.setXYZ(p,o.x,o.y,o.z),i.setXYZ(f,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)n.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(n,r),c.cross(h),i.setXYZ(t+0,c.x,c.y,c.z),i.setXYZ(t+1,c.x,c.y,c.z),i.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),i.needsUpdate=!0}}merge(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const i=this.attributes;for(const n in i){if(void 0===t.attributes[n])continue;const r=i[n].array,s=t.attributes[n],a=s.array,o=s.itemSize*e,l=Math.min(a.length,r.length-o);for(let t=0,e=o;t<l;t++,e++)r[e]=a[t]}return this}normalizeNormals(){const t=this.attributes.normal;for(let e=0,i=t.count;e<i;e++)kn.fromBufferAttribute(t,e),kn.normalize(),t.setXYZ(e,kn.x,kn.y,kn.z)}toNonIndexed(){function t(t,e){const i=t.array,n=t.itemSize,r=t.normalized,s=new i.constructor(e.length*n);let a=0,o=0;for(let r=0,l=e.length;r<l;r++){a=t.isInterleavedBufferAttribute?e[r]*t.data.stride+t.offset:e[r]*n;for(let t=0;t<n;t++)s[o++]=i[a++]}return new Ln(s,n,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new Hn,i=this.index.array,n=this.attributes;for(const r in n){const s=t(n[r],i);e.setAttribute(r,s)}const r=this.morphAttributes;for(const n in r){const s=[],a=r[n];for(let e=0,n=a.length;e<n;e++){const n=t(a[e],i);s.push(n)}e.morphAttributes[n]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,i=s.length;t<i;t++){const i=s[t];e.addGroup(i.start,i.count,i.materialIndex)}return e}toJSON(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const i in e)void 0!==e[i]&&(t[i]=e[i]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const i=this.attributes;for(const e in i){const n=i[e];t.data.attributes[e]=n.toJSON(t.data)}const n={};let r=!1;for(const e in this.morphAttributes){const i=this.morphAttributes[e],s=[];for(let e=0,n=i.length;e<n;e++){const n=i[e];s.push(n.toJSON(t.data))}s.length>0&&(n[e]=s,r=!0)}r&&(t.data.morphAttributes=n,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new Hn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const i=t.index;null!==i&&this.setIndex(i.clone(e));const n=t.attributes;for(const t in n){const i=n[t];this.setAttribute(t,i.clone(e))}const r=t.morphAttributes;for(const t in r){const i=[],n=r[t];for(let t=0,r=n.length;t<r;t++)i.push(n[t].clone(e));this.morphAttributes[t]=i}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}Hn.prototype.isBufferGeometry=!0;const Un=new Ii,Vn=new Pi,Gn=new Mi,Wn=new ei,jn=new ei,qn=new ei,Xn=new ei,Yn=new ei,Zn=new ei,Jn=new ei,Qn=new ei,$n=new ei,Kn=new We,tr=new We,er=new We,ir=new ei,nr=new ei;class rr extends rn{constructor(t=new Hn,e=new En){super(),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,i=Object.keys(e);if(i.length>0){const t=e[i[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,i=t.length;e<i;e++){const i=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const i=this.geometry,n=this.material,r=this.matrixWorld;if(void 0===n)return;if(null===i.boundingSphere&&i.computeBoundingSphere(),Gn.copy(i.boundingSphere),Gn.applyMatrix4(r),!1===t.ray.intersectsSphere(Gn))return;if(Un.copy(r).invert(),Vn.copy(t.ray).applyMatrix4(Un),null!==i.boundingBox&&!1===Vn.intersectsBox(i.boundingBox))return;let s;if(i.isBufferGeometry){const r=i.index,a=i.attributes.position,o=i.morphAttributes.position,l=i.morphTargetsRelative,c=i.attributes.uv,h=i.attributes.uv2,u=i.groups,d=i.drawRange;if(null!==r)if(Array.isArray(n))for(let i=0,p=u.length;i<p;i++){const p=u[i],f=n[p.materialIndex];for(let i=Math.max(p.start,d.start),n=Math.min(p.start+p.count,d.start+d.count);i<n;i+=3){const n=r.getX(i),u=r.getX(i+1),d=r.getX(i+2);s=sr(this,f,t,Vn,a,o,l,c,h,n,u,d),s&&(s.faceIndex=Math.floor(i/3),s.face.materialIndex=p.materialIndex,e.push(s))}}else for(let i=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);i<u;i+=3){const u=r.getX(i),d=r.getX(i+1),p=r.getX(i+2);s=sr(this,n,t,Vn,a,o,l,c,h,u,d,p),s&&(s.faceIndex=Math.floor(i/3),e.push(s))}else if(void 0!==a)if(Array.isArray(n))for(let i=0,r=u.length;i<r;i++){const r=u[i],p=n[r.materialIndex];for(let i=Math.max(r.start,d.start),n=Math.min(r.start+r.count,d.start+d.count);i<n;i+=3)s=sr(this,p,t,Vn,a,o,l,c,h,i,i+1,i+2),s&&(s.faceIndex=Math.floor(i/3),s.face.materialIndex=r.materialIndex,e.push(s))}else for(let i=Math.max(0,d.start),r=Math.min(a.count,d.start+d.count);i<r;i+=3)s=sr(this,n,t,Vn,a,o,l,c,h,i,i+1,i+2),s&&(s.faceIndex=Math.floor(i/3),e.push(s))}else i.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}function sr(t,e,i,n,r,s,a,o,l,c,h,u){Wn.fromBufferAttribute(r,c),jn.fromBufferAttribute(r,h),qn.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(s&&d){Jn.set(0,0,0),Qn.set(0,0,0),$n.set(0,0,0);for(let t=0,e=s.length;t<e;t++){const e=d[t],i=s[t];0!==e&&(Xn.fromBufferAttribute(i,c),Yn.fromBufferAttribute(i,h),Zn.fromBufferAttribute(i,u),a?(Jn.addScaledVector(Xn,e),Qn.addScaledVector(Yn,e),$n.addScaledVector(Zn,e)):(Jn.addScaledVector(Xn.sub(Wn),e),Qn.addScaledVector(Yn.sub(jn),e),$n.addScaledVector(Zn.sub(qn),e)))}Wn.add(Jn),jn.add(Qn),qn.add($n)}t.isSkinnedMesh&&(t.boneTransform(c,Wn),t.boneTransform(h,jn),t.boneTransform(u,qn));const p=function(t,e,i,n,r,s,a,o){let l;if(l=1===e.side?n.intersectTriangle(a,s,r,!0,o):n.intersectTriangle(r,s,a,2!==e.side,o),null===l)return null;nr.copy(o),nr.applyMatrix4(t.matrixWorld);const c=i.ray.origin.distanceTo(nr);return c<i.near||c>i.far?null:{distance:c,point:nr.clone(),object:t}}(t,e,i,n,Wn,jn,qn,ir);if(p){o&&(Kn.fromBufferAttribute(o,c),tr.fromBufferAttribute(o,h),er.fromBufferAttribute(o,u),p.uv=mn.getUV(ir,Wn,jn,qn,Kn,tr,er,new We)),l&&(Kn.fromBufferAttribute(l,c),tr.fromBufferAttribute(l,h),er.fromBufferAttribute(l,u),p.uv2=mn.getUV(ir,Wn,jn,qn,Kn,tr,er,new We));const t={a:c,b:h,c:u,normal:new ei,materialIndex:0};mn.getNormal(Wn,jn,qn,t.normal),p.face=t}return p}rr.prototype.isMesh=!0;class ar extends Hn{constructor(t=1,e=1,i=1,n=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:i,widthSegments:n,heightSegments:r,depthSegments:s};const a=this;n=Math.floor(n),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,i,n,r,s,p,f,m,g,v){const y=s/m,x=p/g,w=s/2,b=p/2,_=f/2,M=m+1,S=g+1;let E=0,T=0;const A=new ei;for(let s=0;s<S;s++){const a=s*x-b;for(let o=0;o<M;o++){const u=o*y-w;A[t]=u*n,A[e]=a*r,A[i]=_,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[i]=f>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/m),h.push(1-s/g),E+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const i=u+e+M*t,n=u+e+M*(t+1),r=u+(e+1)+M*(t+1),s=u+(e+1)+M*t;o.push(i,n,s),o.push(n,r,s),T+=6}a.addGroup(d,T,v),d+=T,u+=E}p("z","y","x",-1,-1,i,e,t,s,r,0),p("z","y","x",1,-1,i,e,-t,s,r,1),p("x","z","y",1,1,t,i,e,n,s,2),p("x","z","y",1,-1,t,i,-e,n,s,3),p("x","y","z",1,-1,t,e,i,n,r,4),p("x","y","z",-1,-1,t,e,-i,n,r,5),this.setIndex(o),this.setAttribute("position",new Pn(l,3)),this.setAttribute("normal",new Pn(c,3)),this.setAttribute("uv",new Pn(h,2))}static fromJSON(t){return new ar(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function or(t){const e={};for(const i in t){e[i]={};for(const n in t[i]){const r=t[i][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?e[i][n]=r.clone():Array.isArray(r)?e[i][n]=r.slice():e[i][n]=r}}return e}function lr(t){const e={};for(let i=0;i<t.length;i++){const n=or(t[i]);for(const t in n)e[t]=n[t]}return e}const cr={clone:or,merge:lr};class hr extends vn{constructor(t){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=or(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const i in this.uniforms){const n=this.uniforms[i].value;n&&n.isTexture?e.uniforms[i]={type:"t",value:n.toJSON(t).uuid}:n&&n.isColor?e.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?e.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?e.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?e.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?e.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?e.uniforms[i]={type:"m4",value:n.toArray()}:e.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const i={};for(const t in this.extensions)!0===this.extensions[t]&&(i[t]=!0);return Object.keys(i).length>0&&(e.extensions=i),e}}hr.prototype.isShaderMaterial=!0;class ur extends rn{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new Ii,this.projectionMatrix=new Ii,this.projectionMatrixInverse=new Ii}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}ur.prototype.isCamera=!0;class dr extends ur{constructor(t=50,e=1,i=.1,n=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Oe*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*Fe*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*Oe*Math.atan(Math.tan(.5*Fe*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,i,n,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*Fe*this.fov)/this.zoom,i=2*e,n=this.aspect*i,r=-.5*n;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*n/t,e-=s.offsetY*i/a,n*=s.width/t,i*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,e,e-i,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}dr.prototype.isPerspectiveCamera=!0;const pr=90;class fr extends rn{constructor(t,e,i){if(super(),this.type="CubeCamera",!0!==i.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=i;const n=new dr(pr,1,t,e);n.layers=this.layers,n.up.set(0,-1,0),n.lookAt(new ei(1,0,0)),this.add(n);const r=new dr(pr,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new ei(-1,0,0)),this.add(r);const s=new dr(pr,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new ei(0,1,0)),this.add(s);const a=new dr(pr,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new ei(0,-1,0)),this.add(a);const o=new dr(pr,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new ei(0,0,1)),this.add(o);const l=new dr(pr,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new ei(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const i=this.renderTarget,[n,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,t.setRenderTarget(i,0),t.render(e,n),t.setRenderTarget(i,1),t.render(e,r),t.setRenderTarget(i,2),t.render(e,s),t.setRenderTarget(i,3),t.render(e,a),t.setRenderTarget(i,4),t.render(e,o),i.texture.generateMipmaps=u,t.setRenderTarget(i,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class mr extends Ze{constructor(t,e,i,n,r,s,a,o,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:ie,i,n,r,s,a=void 0!==a?a:ve,o,l,c),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}mr.prototype.isCubeTexture=!0;class gr extends $e{constructor(t,e,i){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=i),super(t,t,e),e=e||{},this.texture=new mr(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:ce,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=ye,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const i={tEquirect:{value:null}},n="\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",r="\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",s=new ar(5,5,5),a=new hr({name:"CubemapFromEquirect",uniforms:or(i),vertexShader:n,fragmentShader:r,side:1,blending:0});a.uniforms.tEquirect.value=e;const o=new rr(s,a),l=e.minFilter;return e.minFilter===he&&(e.minFilter=ce),new fr(1,10,this).update(t,o),e.minFilter=l,o.geometry.dispose(),o.material.dispose(),this}clear(t,e,i,n){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,i,n);t.setRenderTarget(r)}}gr.prototype.isWebGLCubeRenderTarget=!0;const vr=new ei,yr=new ei,xr=new je;class wr{constructor(t=new ei(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,i,n){return this.normal.set(t,e,i),this.constant=n,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,i){const n=vr.subVectors(i,e).cross(yr.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(n,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const i=t.delta(vr),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:e.copy(i).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),i=this.distanceToPoint(t.end);return e<0&&i>0||i<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const i=e||xr.getNormalMatrix(t),n=this.coplanarPoint(vr).applyMatrix4(t),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}wr.prototype.isPlane=!0;const br=new Mi,_r=new ei;class Mr{constructor(t=new wr,e=new wr,i=new wr,n=new wr,r=new wr,s=new wr){this.planes=[t,e,i,n,r,s]}set(t,e,i,n,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(i),a[3].copy(n),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let i=0;i<6;i++)e[i].copy(t.planes[i]);return this}setFromProjectionMatrix(t){const e=this.planes,i=t.elements,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7],u=i[8],d=i[9],p=i[10],f=i[11],m=i[12],g=i[13],v=i[14],y=i[15];return e[0].setComponents(a-n,h-o,f-u,y-m).normalize(),e[1].setComponents(a+n,h+o,f+u,y+m).normalize(),e[2].setComponents(a+r,h+l,f+d,y+g).normalize(),e[3].setComponents(a-r,h-l,f-d,y-g).normalize(),e[4].setComponents(a-s,h-c,f-p,y-v).normalize(),e[5].setComponents(a+s,h+c,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),br.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(br)}intersectsSprite(t){return br.center.set(0,0,0),br.radius=.7071067811865476,br.applyMatrix4(t.matrixWorld),this.intersectsSphere(br)}intersectsSphere(t){const e=this.planes,i=t.center,n=-t.radius;for(let t=0;t<6;t++)if(e[t].distanceToPoint(i)<n)return!1;return!0}intersectsBox(t){const e=this.planes;for(let i=0;i<6;i++){const n=e[i];if(_r.x=n.normal.x>0?t.max.x:t.min.x,_r.y=n.normal.y>0?t.max.y:t.min.y,_r.z=n.normal.z>0?t.max.z:t.min.z,n.distanceToPoint(_r)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let i=0;i<6;i++)if(e[i].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function Sr(){let t=null,e=!1,i=null,n=null;function r(e,s){i(e,s),n=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==i&&(n=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(t){i=t},setContext:function(e){t=e}}}function Er(t,e){const i=e.isWebGL2,n=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),n.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const i=n.get(e);i&&(t.deleteBuffer(i.buffer),n.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=n.get(e);return void((!t||t.version<e.version)&&n.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=n.get(e);void 0===s?n.set(e,function(e,n){const r=e.array,s=e.usage,a=t.createBuffer();t.bindBuffer(n,a),t.bufferData(n,r,s),e.onUploadCallback();let o=5126;return r instanceof Float32Array?o=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?i?o=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):o=5123:r instanceof Int16Array?o=5122:r instanceof Uint32Array?o=5125:r instanceof Int32Array?o=5124:r instanceof Int8Array?o=5120:(r instanceof Uint8Array||r instanceof Uint8ClampedArray)&&(o=5121),{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(function(e,n,r){const s=n.array,a=n.updateRange;t.bindBuffer(r,e),-1===a.count?t.bufferSubData(r,0,s):(i?t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1)}(s.buffer,e,r),s.version=e.version)}}}class Tr extends Hn{constructor(t=1,e=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:i,heightSegments:n};const r=t/2,s=e/2,a=Math.floor(i),o=Math.floor(n),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],f=[],m=[];for(let t=0;t<c;t++){const e=t*u-s;for(let i=0;i<l;i++){const n=i*h-r;p.push(n,-e,0),f.push(0,0,1),m.push(i/a),m.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const i=e+l*t,n=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(i,n,s),d.push(n,r,s)}this.setIndex(d),this.setAttribute("position",new Pn(p,3)),this.setAttribute("normal",new Pn(f,3)),this.setAttribute("uv",new Pn(m,2))}static fromJSON(t){return new Tr(t.width,t.height,t.widthSegments,t.heightSegments)}}const Ar={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},Lr={common:{diffuse:{value:new Sn(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new je},uv2Transform:{value:new je},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new We(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Sn(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Sn(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new je}},sprite:{diffuse:{value:new Sn(16777215)},opacity:{value:1},center:{value:new We(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new je}}},Cr={basic:{uniforms:lr([Lr.common,Lr.specularmap,Lr.envmap,Lr.aomap,Lr.lightmap,Lr.fog]),vertexShader:Ar.meshbasic_vert,fragmentShader:Ar.meshbasic_frag},lambert:{uniforms:lr([Lr.common,Lr.specularmap,Lr.envmap,Lr.aomap,Lr.lightmap,Lr.emissivemap,Lr.fog,Lr.lights,{emissive:{value:new Sn(0)}}]),vertexShader:Ar.meshlambert_vert,fragmentShader:Ar.meshlambert_frag},phong:{uniforms:lr([Lr.common,Lr.specularmap,Lr.envmap,Lr.aomap,Lr.lightmap,Lr.emissivemap,Lr.bumpmap,Lr.normalmap,Lr.displacementmap,Lr.fog,Lr.lights,{emissive:{value:new Sn(0)},specular:{value:new Sn(1118481)},shininess:{value:30}}]),vertexShader:Ar.meshphong_vert,fragmentShader:Ar.meshphong_frag},standard:{uniforms:lr([Lr.common,Lr.envmap,Lr.aomap,Lr.lightmap,Lr.emissivemap,Lr.bumpmap,Lr.normalmap,Lr.displacementmap,Lr.roughnessmap,Lr.metalnessmap,Lr.fog,Lr.lights,{emissive:{value:new Sn(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ar.meshphysical_vert,fragmentShader:Ar.meshphysical_frag},toon:{uniforms:lr([Lr.common,Lr.aomap,Lr.lightmap,Lr.emissivemap,Lr.bumpmap,Lr.normalmap,Lr.displacementmap,Lr.gradientmap,Lr.fog,Lr.lights,{emissive:{value:new Sn(0)}}]),vertexShader:Ar.meshtoon_vert,fragmentShader:Ar.meshtoon_frag},matcap:{uniforms:lr([Lr.common,Lr.bumpmap,Lr.normalmap,Lr.displacementmap,Lr.fog,{matcap:{value:null}}]),vertexShader:Ar.meshmatcap_vert,fragmentShader:Ar.meshmatcap_frag},points:{uniforms:lr([Lr.points,Lr.fog]),vertexShader:Ar.points_vert,fragmentShader:Ar.points_frag},dashed:{uniforms:lr([Lr.common,Lr.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ar.linedashed_vert,fragmentShader:Ar.linedashed_frag},depth:{uniforms:lr([Lr.common,Lr.displacementmap]),vertexShader:Ar.depth_vert,fragmentShader:Ar.depth_frag},normal:{uniforms:lr([Lr.common,Lr.bumpmap,Lr.normalmap,Lr.displacementmap,{opacity:{value:1}}]),vertexShader:Ar.meshnormal_vert,fragmentShader:Ar.meshnormal_frag},sprite:{uniforms:lr([Lr.sprite,Lr.fog]),vertexShader:Ar.sprite_vert,fragmentShader:Ar.sprite_frag},background:{uniforms:{uvTransform:{value:new je},t2D:{value:null}},vertexShader:Ar.background_vert,fragmentShader:Ar.background_frag},cube:{uniforms:lr([Lr.envmap,{opacity:{value:1}}]),vertexShader:Ar.cube_vert,fragmentShader:Ar.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ar.equirect_vert,fragmentShader:Ar.equirect_frag},distanceRGBA:{uniforms:lr([Lr.common,Lr.displacementmap,{referencePosition:{value:new ei},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ar.distanceRGBA_vert,fragmentShader:Ar.distanceRGBA_frag},shadow:{uniforms:lr([Lr.lights,Lr.fog,{color:{value:new Sn(0)},opacity:{value:1}}]),vertexShader:Ar.shadow_vert,fragmentShader:Ar.shadow_frag}};function Rr(t,e,i,n,r){const s=new Sn(0);let a,o,l=0,c=null,h=0,u=null;function d(t,e){i.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),l=e,d(s,l)},getClearAlpha:function(){return l},setClearAlpha:function(t){l=t,d(s,l)},render:function(i,r){let 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Pr(t,e,i,n){const r=t.getParameter(34921),s=n.isWebGL2?null:e.get("OES_vertex_array_object"),a=n.isWebGL2||null!==s,o={},l=d(null);let c=l;function h(e){return n.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function u(e){return n.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],i=[],n=[];for(let t=0;t<r;t++)e[t]=0,i[t]=0,n[t]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:e,enabledAttributes:i,attributeDivisors:n,object:t,attributes:{},index:null}}function p(){const t=c.newAttributes;for(let e=0,i=t.length;e<i;e++)t[e]=0}function f(t){m(t,0)}function m(i,r){const s=c.newAttributes,a=c.enabledAttributes,o=c.attributeDivisors;s[i]=1,0===a[i]&&(t.enableVertexAttribArray(i),a[i]=1),o[i]!==r&&((n.isWebGL2?t:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](i,r),o[i]=r)}function g(){const e=c.newAttributes,i=c.enabledAttributes;for(let 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if(l=e.get("ANGLE_instanced_arrays"),c="drawArraysInstancedANGLE",null===l)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");l[c](s,n,a,o),i.update(a,s,o)}}function Nr(t,e,i){let n;function r(e){if("highp"===e){if(t.getShaderPrecisionFormat(35633,36338).precision>0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==i.precision?i.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===i.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),f=t.getParameter(34921),m=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=u>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==n)return n;if(!0===e.has("EXT_texture_filter_anisotropic")){const i=e.get("EXT_texture_filter_anisotropic");n=t.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:f,maxVertexUniforms:m,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function zr(t){const e=this;let i=null,n=0,r=!1,s=!1;const a=new wr,o=new je,l={value:null,needsUpdate:!1};function c(){l.value!==i&&(l.value=i,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function h(t,i,n,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=n+4*s,r=i.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length<e)&&(c=new Float32Array(e));for(let e=0,i=n;e!==s;++e,i+=4)a.copy(t[e]).applyMatrix4(r,o),a.normal.toArray(c,i),c[i+3]=a.constant}l.value=c,l.needsUpdate=!0}return e.numPlanes=s,e.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e,s){const a=0!==t.length||e||0!==n||r;return r=e,i=h(t,s,0),n=t.length,a},this.beginShadows=function(){s=!0,h(null)},this.endShadows=function(){s=!1,c()},this.setState=function(e,a,o){const u=e.clippingPlanes,d=e.clipIntersection,p=e.clipShadows,f=t.get(e);if(!r||null===u||0===u.length||s&&!p)s?h(null):c();else{const t=s?0:n,e=4*t;let r=f.clippingState||null;l.value=r,r=h(u,a,e,o);for(let t=0;t!==e;++t)r[t]=i[t];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function Dr(t){let e=new WeakMap;function i(t,e){return 303===e?t.mapping=ie:304===e&&(t.mapping=ne),t}function n(t){const i=t.target;i.removeEventListener("dispose",n);const r=e.get(i);void 0!==r&&(e.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture&&!1===r.isRenderTargetTexture){const s=r.mapping;if(303===s||304===s){if(e.has(r))return i(e.get(r).texture,r.mapping);{const s=r.image;if(s&&s.height>0){const a=t.getRenderTarget(),o=new gr(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",n),i(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}Cr.physical={uniforms:lr([Cr.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new We(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new Sn(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new We},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Sn(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Sn(1,1,1)},specularTintMap:{value:null}}]),vertexShader:Ar.meshphysical_vert,fragmentShader:Ar.meshphysical_frag};class Br extends ur{constructor(t=-1,e=1,i=1,n=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=i,this.bottom=n,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,i,n,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2;let r=i-t,s=i+t,a=n+e,o=n-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}Br.prototype.isOrthographicCamera=!0;class Fr extends hr{constructor(t){super(t),this.type="RawShaderMaterial"}}Fr.prototype.isRawShaderMaterial=!0;const Or=Math.pow(2,8),kr=[.125,.215,.35,.446,.526,.582],Hr=5+kr.length,Ur={[Ae]:0,[Le]:1,[Re]:2,3004:3,3005:4,3006:5,[Ce]:6},Vr=new Br,{_lodPlanes:Gr,_sizeLods:Wr,_sigmas:jr}=Kr(),qr=new Sn;let Xr=null;const Yr=(1+Math.sqrt(5))/2,Zr=1/Yr,Jr=[new ei(1,1,1),new ei(-1,1,1),new ei(1,1,-1),new ei(-1,1,-1),new ei(0,Yr,Zr),new ei(0,Yr,-Zr),new ei(Zr,0,Yr),new ei(-Zr,0,Yr),new ei(Yr,Zr,0),new ei(-Yr,Zr,0)];class Qr{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),i=new ei(0,1,0);return new Fr({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i},inputEncoding:{value:Ur[3e3]},outputEncoding:{value:Ur[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,i=.1,n=100){Xr=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,i,n,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=ns(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=is(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<Gr.length;t++)Gr[t].dispose()}_cleanup(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(Xr),t.scissorTest=!1,es(t,0,0,t.width,t.height)}_fromTexture(t){Xr=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e}_allocateTargets(t){const e={magFilter:le,minFilter:le,generateMipmaps:!1,type:ue,format:1023,encoding:$r(t)?t.encoding:Re,depthBuffer:!1},i=ts(e);return i.depthBuffer=!t,this._pingPongRenderTarget=ts(e),i}_compileMaterial(t){const e=new rr(Gr[0],t);this._renderer.compile(e,Vr)}_sceneToCubeUV(t,e,i,n){const r=new dr(90,1,e,i),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.outputEncoding,h=o.toneMapping;o.getClearColor(qr),o.toneMapping=0,o.outputEncoding=Ae,o.autoClear=!1;const u=new En({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1}),d=new rr(new ar,u);let p=!1;const f=t.background;f?f.isColor&&(u.color.copy(f),t.background=null,p=!0):(u.color.copy(qr),p=!0);for(let e=0;e<6;e++){const i=e%3;0==i?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1==i?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e])),es(n,i*Or,e>2?Or:0,Or,Or),o.setRenderTarget(n),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=h,o.outputEncoding=c,o.autoClear=l,t.background=f}_textureToCubeUV(t,e){const i=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=ns()):null==this._equirectShader&&(this._equirectShader=is());const n=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new rr(Gr[0],n),s=n.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=Ur[t.encoding],s.outputEncoding.value=Ur[e.texture.encoding],es(e,0,0,3*Or,2*Or),i.setRenderTarget(e),i.render(r,Vr)}_applyPMREM(t){const e=this._renderer,i=e.autoClear;e.autoClear=!1;for(let e=1;e<Hr;e++){const i=Math.sqrt(jr[e]*jr[e]-jr[e-1]*jr[e-1]),n=Jr[(e-1)%Jr.length];this._blur(t,e-1,e,i,n)}e.autoClear=i}_blur(t,e,i,n,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,i,n,"latitudinal",r),this._halfBlur(s,t,i,i,n,"longitudinal",r)}_halfBlur(t,e,i,n,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new rr(Gr[n],l),h=l.uniforms,u=Wr[i]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let t=0;t<20;++t){const e=t/p,i=Math.exp(-e*e/2);m.push(i),0==t?g+=i:t<f&&(g+=2*i)}for(let t=0;t<m.length;t++)m[t]=m[t]/g;h.envMap.value=t.texture,h.samples.value=f,h.weights.value=m,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a),h.dTheta.value=d,h.mipInt.value=8-i,h.inputEncoding.value=Ur[t.texture.encoding],h.outputEncoding.value=Ur[t.texture.encoding];const v=Wr[n];es(e,3*Math.max(0,Or-2*v),(0===n?0:2*Or)+2*v*(n>4?n-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Vr)}}function $r(t){return void 0!==t&&t.type===ue&&(t.encoding===Ae||t.encoding===Le||t.encoding===Ce)}function Kr(){const t=[],e=[],i=[];let n=8;for(let r=0;r<Hr;r++){const s=Math.pow(2,n);e.push(s);let a=1/s;r>4?a=kr[r-8+4-1]:0==r&&(a=0),i.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,i=t>2?0:-1,n=[e,i,0,e+2/3,i,0,e+2/3,i+1,0,e,i,0,e+2/3,i+1,0,e,i+1,0];g.set(n,p*d*t),v.set(h,f*d*t);const r=[t,t,t,t,t,t];y.set(r,m*d*t)}const x=new Hn;x.setAttribute("position",new Ln(g,p)),x.setAttribute("uv",new Ln(v,f)),x.setAttribute("faceIndex",new Ln(y,m)),t.push(x),n>4&&n--}return{_lodPlanes:t,_sizeLods:e,_sigmas:i}}function ts(t){const e=new $e(3*Or,3*Or,t);return e.texture.mapping=re,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function es(t,e,i,n,r){t.viewport.set(e,i,n,r),t.scissor.set(e,i,n,r)}function is(){const t=new We(1,1);return new Fr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Ur[3e3]},outputEncoding:{value:Ur[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function ns(){return new Fr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Ur[3e3]},outputEncoding:{value:Ur[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function rs(t){let e=new WeakMap,i=null;function n(t){const i=t.target;i.removeEventListener("dispose",n);const r=e.get(i);void 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Ii;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,f=0,m=0,g=0,v=0;s.sort(ja);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t<e;t++){const e=s[t],a=e.color,x=e.intensity,w=e.distance,b=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)o+=a.r*x*y,l+=a.g*x*y,c+=a.b*x*y;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],x);else if(e.isDirectionalLight){const t=i.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*y),e.castShadow){const t=e.shadow,i=n.get(e);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,r.directionalShadow[h]=i,r.directionalShadowMap[h]=b,r.directionalShadowMatrix[h]=e.shadow.matrix,m++}r.directional[h]=t,h++}else if(e.isSpotLight){const t=i.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(a).multiplyScalar(x*y),t.distance=w,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,i=n.get(e);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,r.spotShadow[d]=i,r.spotShadowMap[d]=b,r.spotShadowMatrix[d]=e.shadow.matrix,v++}r.spot[d]=t,d++}else if(e.isRectAreaLight){const t=i.get(e);t.color.copy(a).multiplyScalar(x),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[p]=t,p++}else if(e.isPointLight){const t=i.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*y),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,i=n.get(e);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,i.shadowCameraNear=t.camera.near,i.shadowCameraFar=t.camera.far,r.pointShadow[u]=i,r.pointShadowMap[u]=b,r.pointShadowMatrix[u]=e.shadow.matrix,g++}r.point[u]=t,u++}else if(e.isHemisphereLight){const t=i.get(e);t.skyColor.copy(e.color).multiplyScalar(x*y),t.groundColor.copy(e.groundColor).multiplyScalar(x*y),r.hemi[f]=t,f++}}p>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Lr.LTC_FLOAT_1,r.rectAreaLTC2=Lr.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Lr.LTC_HALF_1,r.rectAreaLTC2=Lr.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===h&&x.pointLength===u&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===f&&x.numDirectionalShadows===m&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=f,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=h,x.pointLength=u,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=f,x.numDirectionalShadows=m,x.numPointShadows=g,x.numSpotShadows=v,r.version=Wa++)},setupView:function(t,e){let i=0,n=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[i];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),i++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(o),t.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const t=r.point[n];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),n++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function Xa(t,e){const i=new qa(t,e),n=[],r=[];return{init:function(){n.length=0,r.length=0},state:{lightsArray:n,shadowsArray:r,lights:i},setupLights:function(t){i.setup(n,t)},setupLightsView:function(t){i.setupView(n,t)},pushLight:function(t){n.push(t)},pushShadow:function(t){r.push(t)}}}function Ya(t,e){let i=new WeakMap;return{get:function(n,r=0){let s;return!1===i.has(n)?(s=new Xa(t,e),i.set(n,[s])):r>=i.get(n).length?(s=new Xa(t,e),i.get(n).push(s)):s=i.get(n)[r],s},dispose:function(){i=new WeakMap}}}class Za extends vn{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Za.prototype.isMeshDepthMaterial=!0;class Ja extends vn{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new ei,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Qa(t,e,i){let n=new Mr;const r=new We,s=new We,a=new Qe,o=new Za({depthPacking:3201}),l=new Ja,c={},h=i.maxTextureSize,u={0:1,1:0,2:2},d=new hr({uniforms:{shadow_pass:{value:null},resolution:{value:new We},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=d.clone();p.defines.HORIZONTAL_PASS=1;const f=new Hn;f.setAttribute("position",new Ln(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const m=new rr(f,d),g=this;function v(i,n){const r=e.update(m);d.uniforms.shadow_pass.value=i.map.texture,d.uniforms.resolution.value=i.mapSize,d.uniforms.radius.value=i.radius,d.uniforms.samples.value=i.blurSamples,t.setRenderTarget(i.mapPass),t.clear(),t.renderBufferDirect(n,null,r,d,m,null),p.uniforms.shadow_pass.value=i.mapPass.texture,p.uniforms.resolution.value=i.mapSize,p.uniforms.radius.value=i.radius,p.uniforms.samples.value=i.blurSamples,t.setRenderTarget(i.map),t.clear(),t.renderBufferDirect(n,null,r,p,m,null)}function y(e,i,n,r,s,a,h){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===n.clipShadows&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0){const t=d.uuid,e=n.uuid;let i=c[t];void 0===i&&(i={},c[t]=i);let r=i[e];void 0===r&&(r=d.clone(),i[e]=r),d=r}return d.visible=n.visible,d.wireframe=n.wireframe,d.side=3===h?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:u[n.side],d.alphaMap=n.alphaMap,d.alphaTest=n.alphaTest,d.clipShadows=n.clipShadows,d.clippingPlanes=n.clippingPlanes,d.clipIntersection=n.clipIntersection,d.displacementMap=n.displacementMap,d.displacementScale=n.displacementScale,d.displacementBias=n.displacementBias,d.wireframeLinewidth=n.wireframeLinewidth,d.linewidth=n.linewidth,!0===r.isPointLight&&!0===d.isMeshDistanceMaterial&&(d.referencePosition.setFromMatrixPosition(r.matrixWorld),d.nearDistance=s,d.farDistance=a),d}function x(i,r,s,a,o){if(!1===i.visible)return;if(i.layers.test(r.layers)&&(i.isMesh||i.isLine||i.isPoints)&&(i.castShadow||i.receiveShadow&&3===o)&&(!i.frustumCulled||n.intersectsObject(i))){i.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,i.matrixWorld);const n=e.update(i),r=i.material;if(Array.isArray(r)){const e=n.groups;for(let l=0,c=e.length;l<c;l++){const c=e[l],h=r[c.materialIndex];if(h&&h.visible){const e=y(i,0,h,a,s.near,s.far,o);t.renderBufferDirect(s,null,n,e,i,c)}}}else if(r.visible){const e=y(i,0,r,a,s.near,s.far,o);t.renderBufferDirect(s,null,n,e,i,null)}}const l=i.children;for(let t=0,e=l.length;t<e;t++)x(l[t],r,s,a,o)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,i,o){if(!1===g.enabled)return;if(!1===g.autoUpdate&&!1===g.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),c=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(0),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let l=0,c=e.length;l<c;l++){const c=e[l],u=c.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const p=u.getFrameExtents();if(r.multiply(p),s.copy(u.mapSize),(r.x>h||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/p.x),r.x=s.x*p.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/p.y),r.y=s.y*p.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:ce,magFilter:ce,format:ye};u.map=new $e(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new $e(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:le,magFilter:le,format:ye};u.map=new $e(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t<f;t++){const e=u.getViewport(t);a.set(s.x*e.x,s.y*e.y,s.x*e.z,s.y*e.w),d.viewport(a),u.updateMatrices(c,t),n=u.getFrustum(),x(i,o,u.camera,c,this.type)}u.isPointLightShadow||3!==this.type||v(u,o),u.needsUpdate=!1}g.needsUpdate=!1,t.setRenderTarget(l,c,u)}}function $a(t,e,i){const n=i.isWebGL2,r=new function(){let e=!1;const i=new Qe;let n=null;const r=new Qe(0,0,0,0);return{setMask:function(i){n===i||e||(t.colorMask(i,i,i,i),n=i)},setLocked:function(t){e=t},setClear:function(e,n,s,a,o){!0===o&&(e*=a,n*=a,s*=a),i.set(e,n,s,a),!1===r.equals(i)&&(t.clearColor(e,n,s,a),r.copy(i))},reset:function(){e=!1,n=null,r.set(-1,0,0,0)}}},s=new function(){let e=!1,i=null,n=null,r=null;return{setTest:function(t){t?F(2929):O(2929)},setMask:function(n){i===n||e||(t.depthMask(n),i=n)},setFunc:function(e){if(n!==e){if(e)switch(e){case 0:t.depthFunc(512);break;case 1:t.depthFunc(519);break;case 2:t.depthFunc(513);break;default:t.depthFunc(515);break;case 4:t.depthFunc(514);break;case 5:t.depthFunc(518);break;case 6:t.depthFunc(516);break;case 7:t.depthFunc(517)}else t.depthFunc(515);n=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,i=null,n=null,r=null}}},a=new function(){let e=!1,i=null,n=null,r=null,s=null,a=null,o=null,l=null,c=null;return{setTest:function(t){e||(t?F(2960):O(2960))},setMask:function(n){i===n||e||(t.stencilMask(n),i=n)},setFunc:function(e,i,a){n===e&&r===i&&s===a||(t.stencilFunc(e,i,a),n=e,r=i,s=a)},setOp:function(e,i,n){a===e&&o===i&&l===n||(t.stencilOp(e,i,n),a=e,o=i,l=n)},setLocked:function(t){e=t},setClear:function(e){c!==e&&(t.clearStencil(e),c=e)},reset:function(){e=!1,i=null,n=null,r=null,s=null,a=null,o=null,l=null,c=null}}};let o={},l=null,c={},h=null,u=!1,d=null,p=null,f=null,m=null,g=null,v=null,y=null,x=!1,w=null,b=null,_=null,M=null,S=null;const E=t.getParameter(35661);let T=!1,A=0;const L=t.getParameter(7938);-1!==L.indexOf("WebGL")?(A=parseFloat(/^WebGL (\d)/.exec(L)[1]),T=A>=1):-1!==L.indexOf("OpenGL ES")&&(A=parseFloat(/^OpenGL ES (\d)/.exec(L)[1]),T=A>=2);let C=null,R={};const P=t.getParameter(3088),I=t.getParameter(2978),N=(new Qe).fromArray(P),z=(new Qe).fromArray(I);function D(e,i,n){const r=new 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Use their .texture property instead."),D=!0),t=t.texture),E(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===B&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),B=!0),t=t.texture),T(t,e)}}function to(t,e,i){const n=i.isWebGL2;return{convert:function(t){let i;if(t===ue)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(t===de)return 5123;if(1013===t)return 5124;if(t===pe)return 5125;if(t===fe)return 5126;if(t===me)return n?5131:(i=e.get("OES_texture_half_float"),null!==i?i.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(t===ve)return 6407;if(t===ye)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(t===xe)return 6402;if(t===we)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(33776===t||33777===t||33778===t||33779===t){if(i=e.get("WEBGL_compressed_texture_s3tc"),null===i)return null;if(33776===t)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===t)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===t)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===t)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===t||35841===t||35842===t||35843===t){if(i=e.get("WEBGL_compressed_texture_pvrtc"),null===i)return null;if(35840===t)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===t)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===t)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===t)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return i=e.get("WEBGL_compressed_texture_etc1"),null!==i?i.COMPRESSED_RGB_ETC1_WEBGL:null;if((37492===t||37496===t)&&(i=e.get("WEBGL_compressed_texture_etc"),null!==i)){if(37492===t)return i.COMPRESSED_RGB8_ETC2;if(37496===t)return i.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(i=e.get("WEBGL_compressed_texture_astc"),null!==i?t:null):36492===t?(i=e.get("EXT_texture_compression_bptc"),null!==i?t:null):t===ge?n?34042:(i=e.get("WEBGL_depth_texture"),null!==i?i.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}Ja.prototype.isMeshDistanceMaterial=!0;class eo extends dr{constructor(t=[]){super(),this.cameras=t}}eo.prototype.isArrayCamera=!0;class io extends rn{constructor(){super(),this.type="Group"}}io.prototype.isGroup=!0;const no={type:"move"};class ro{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new io,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new io,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new ei,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new ei),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new io,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new ei,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new ei),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,i){let n=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(n=e.getPose(t.targetRaySpace,i),null!==n&&(a.matrix.fromArray(n.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),n.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(n.linearVelocity)):a.hasLinearVelocity=!1,n.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(n.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(no))),l&&t.hand){s=!0;for(const n of t.hand.values()){const t=e.getJointPose(n,i);if(void 0===l.joints[n.jointName]){const t=new io;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[n.jointName]=t,l.add(t)}const r=l.joints[n.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const n=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=n.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,i),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==n),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class so extends De{constructor(t,e){super();const i=this,n=t.state;let r=null,s=1,a=null,o="local-floor",l=null,c=null,h=null,u=null,d=null,p=!1,f=null,m=null,g=null,v=null,y=null,x=null;const w=[],b=new Map,_=new dr;_.layers.enable(1),_.viewport=new Qe;const M=new dr;M.layers.enable(2),M.viewport=new Qe;const S=[_,M],E=new eo;E.layers.enable(1),E.layers.enable(2);let T=null,A=null;function L(t){const e=b.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function C(){b.forEach((function(t,e){t.disconnect(e)})),b.clear(),T=null,A=null,n.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),h&&e.deleteFramebuffer(h),f&&e.deleteFramebuffer(f),m&&e.deleteRenderbuffer(m),g&&e.deleteRenderbuffer(g),h=null,f=null,m=null,g=null,d=null,u=null,c=null,r=null,D.stop(),i.isPresenting=!1,i.dispatchEvent({type:"sessionend"})}function R(t){const e=r.inputSources;for(let t=0;t<w.length;t++)b.set(e[t],w[t]);for(let e=0;e<t.removed.length;e++){const i=t.removed[e],n=b.get(i);n&&(n.dispatchEvent({type:"disconnected",data:i}),b.delete(i))}for(let e=0;e<t.added.length;e++){const i=t.added[e],n=b.get(i);n&&n.dispatchEvent({type:"connected",data:i})}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=w[t];return void 0===e&&(e=new ro,w[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=w[t];return void 0===e&&(e=new ro,w[t]=e),e.getGripSpace()},this.getHand=function(t){let e=w[t];return void 0===e&&(e=new ro,w[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){s=t,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){o=t,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return a},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return c},this.getFrame=function(){return v},this.getSession=function(){return r},this.setSession=async function(t){if(r=t,null!==r){r.addEventListener("select",L),r.addEventListener("selectstart",L),r.addEventListener("selectend",L),r.addEventListener("squeeze",L),r.addEventListener("squeezestart",L),r.addEventListener("squeezeend",L),r.addEventListener("end",C),r.addEventListener("inputsourceschange",R);const t=e.getContextAttributes();if(!0!==t.xrCompatible&&await e.makeXRCompatible(),void 0===r.renderState.layers){const i={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:s};d=new XRWebGLLayer(r,e,i),r.updateRenderState({baseLayer:d})}else if(e instanceof WebGLRenderingContext){const i={antialias:!0,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:s};d=new XRWebGLLayer(r,e,i),r.updateRenderState({layers:[d]})}else{p=t.antialias;let i=null;t.depth&&(x=256,t.stencil&&(x|=1024),y=t.stencil?33306:36096,i=t.stencil?35056:33190);const a={colorFormat:t.alpha?32856:32849,depthFormat:i,scaleFactor:s};c=new XRWebGLBinding(r,e),u=c.createProjectionLayer(a),h=e.createFramebuffer(),r.updateRenderState({layers:[u]}),p&&(f=e.createFramebuffer(),m=e.createRenderbuffer(),e.bindRenderbuffer(36161,m),e.renderbufferStorageMultisample(36161,4,32856,u.textureWidth,u.textureHeight),n.bindFramebuffer(36160,f),e.framebufferRenderbuffer(36160,36064,36161,m),e.bindRenderbuffer(36161,null),null!==i&&(g=e.createRenderbuffer(),e.bindRenderbuffer(36161,g),e.renderbufferStorageMultisample(36161,4,i,u.textureWidth,u.textureHeight),e.framebufferRenderbuffer(36160,y,36161,g),e.bindRenderbuffer(36161,null)),n.bindFramebuffer(36160,null))}a=await r.requestReferenceSpace(o),D.setContext(r),D.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}};const P=new ei,I=new ei;function N(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===r)return;E.near=M.near=_.near=t.near,E.far=M.far=_.far=t.far,T===E.near&&A===E.far||(r.updateRenderState({depthNear:E.near,depthFar:E.far}),T=E.near,A=E.far);const e=t.parent,i=E.cameras;N(E,e);for(let t=0;t<i.length;t++)N(i[t],e);E.matrixWorld.decompose(E.position,E.quaternion,E.scale),t.position.copy(E.position),t.quaternion.copy(E.quaternion),t.scale.copy(E.scale),t.matrix.copy(E.matrix),t.matrixWorld.copy(E.matrixWorld);const n=t.children;for(let t=0,e=n.length;t<e;t++)n[t].updateMatrixWorld(!0);2===i.length?function(t,e,i){P.setFromMatrixPosition(e.matrixWorld),I.setFromMatrixPosition(i.matrixWorld);const n=P.distanceTo(I),r=e.projectionMatrix.elements,s=i.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,f=n/(-h+u),m=f*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=a+f,v=o+f,y=d-m,x=p+(n-m),w=l*o/v*g,b=c*o/v*g;t.projectionMatrix.makePerspective(y,x,w,b,g,v)}(E,_,M):E.projectionMatrix.copy(_.projectionMatrix)},this.getCamera=function(){return E},this.getFoveation=function(){return null!==u?u.fixedFoveation:null!==d?d.fixedFoveation:void 0},this.setFoveation=function(t){null!==u&&(u.fixedFoveation=t),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=t)};let z=null;const D=new Sr;D.setAnimationLoop((function(t,i){if(l=i.getViewerPose(a),v=i,null!==l){const t=l.views;null!==d&&n.bindXRFramebuffer(d.framebuffer);let i=!1;t.length!==E.cameras.length&&(E.cameras.length=0,i=!0);for(let r=0;r<t.length;r++){const s=t[r];let a=null;if(null!==d)a=d.getViewport(s);else{const t=c.getViewSubImage(u,s);n.bindXRFramebuffer(h),void 0!==t.depthStencilTexture&&e.framebufferTexture2D(36160,y,3553,t.depthStencilTexture,0),e.framebufferTexture2D(36160,36064,3553,t.colorTexture,0),a=t.viewport}const o=S[r];o.matrix.fromArray(s.transform.matrix),o.projectionMatrix.fromArray(s.projectionMatrix),o.viewport.set(a.x,a.y,a.width,a.height),0===r&&E.matrix.copy(o.matrix),!0===i&&E.cameras.push(o)}p&&(n.bindXRFramebuffer(f),null!==x&&e.clear(x))}const s=r.inputSources;for(let t=0;t<w.length;t++){const e=w[t],n=s[t];e.update(n,i,a)}if(z&&z(t,i),p){const t=u.textureWidth,i=u.textureHeight;n.bindFramebuffer(36008,f),n.bindFramebuffer(36009,h),e.invalidateFramebuffer(36008,[y]),e.invalidateFramebuffer(36009,[y]),e.blitFramebuffer(0,0,t,i,0,0,t,i,16384,9728),e.invalidateFramebuffer(36008,[36064]),n.bindFramebuffer(36008,null),n.bindFramebuffer(36009,null),n.bindFramebuffer(36160,f)}v=null})),this.setAnimationLoop=function(t){z=t},this.dispose=function(){}}}function ao(t){function e(e,i){e.opacity.value=i.opacity,i.color&&e.diffuse.value.copy(i.color),i.emissive&&e.emissive.value.copy(i.emissive).multiplyScalar(i.emissiveIntensity),i.map&&(e.map.value=i.map),i.alphaMap&&(e.alphaMap.value=i.alphaMap),i.specularMap&&(e.specularMap.value=i.specularMap),i.alphaTest>0&&(e.alphaTest.value=i.alphaTest);const n=t.get(i).envMap;if(n){e.envMap.value=n,e.flipEnvMap.value=n.isCubeTexture&&!1===n.isRenderTargetTexture?-1:1,e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio;const r=t.get(n).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity),i.map?r=i.map:i.specularMap?r=i.specularMap:i.displacementMap?r=i.displacementMap:i.normalMap?r=i.normalMap:i.bumpMap?r=i.bumpMap:i.roughnessMap?r=i.roughnessMap:i.metalnessMap?r=i.metalnessMap:i.alphaMap?r=i.alphaMap:i.emissiveMap?r=i.emissiveMap:i.clearcoatMap?r=i.clearcoatMap:i.clearcoatNormalMap?r=i.clearcoatNormalMap:i.clearcoatRoughnessMap?r=i.clearcoatRoughnessMap:i.specularIntensityMap?r=i.specularIntensityMap:i.specularTintMap?r=i.specularTintMap:i.transmissionMap?r=i.transmissionMap:i.thicknessMap&&(r=i.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),i.aoMap?s=i.aoMap:i.lightMap&&(s=i.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function i(e,i){e.roughness.value=i.roughness,e.metalness.value=i.metalness,i.roughnessMap&&(e.roughnessMap.value=i.roughnessMap),i.metalnessMap&&(e.metalnessMap.value=i.metalnessMap),i.emissiveMap&&(e.emissiveMap.value=i.emissiveMap),i.bumpMap&&(e.bumpMap.value=i.bumpMap,e.bumpScale.value=i.bumpScale,1===i.side&&(e.bumpScale.value*=-1)),i.normalMap&&(e.normalMap.value=i.normalMap,e.normalScale.value.copy(i.normalScale),1===i.side&&e.normalScale.value.negate()),i.displacementMap&&(e.displacementMap.value=i.displacementMap,e.displacementScale.value=i.displacementScale,e.displacementBias.value=i.displacementBias),t.get(i).envMap&&(e.envMapIntensity.value=i.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,n,r,s,a){n.isMeshBasicMaterial?e(t,n):n.isMeshLambertMaterial?(e(t,n),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,n)):n.isMeshToonMaterial?(e(t,n),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshPhongMaterial?(e(t,n),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshStandardMaterial?(e(t,n),n.isMeshPhysicalMaterial?function(t,e,n){i(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=n.texture,t.transmissionSamplerSize.value.set(n.width,n.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,n,a):i(t,n)):n.isMeshMatcapMaterial?(e(t,n),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshDepthMaterial?(e(t,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshDistanceMaterial?(e(t,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,n)):n.isMeshNormalMaterial?(e(t,n),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,n),n.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,n)):n.isPointsMaterial?function(t,e,i,n){let 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i=q.get(t);t.hasPositions&&!i.position&&(i.position=ut.createBuffer()),t.hasNormals&&!i.normal&&(i.normal=ut.createBuffer()),t.hasUvs&&!i.uv&&(i.uv=ut.createBuffer()),t.hasColors&&!i.color&&(i.color=ut.createBuffer());const n=e.getAttributes();t.hasPositions&&(ut.bindBuffer(34962,i.position),ut.bufferData(34962,t.positionArray,35048),ht.enableAttribute(n.position.location),ut.vertexAttribPointer(n.position.location,3,5126,!1,0,0)),t.hasNormals&&(ut.bindBuffer(34962,i.normal),ut.bufferData(34962,t.normalArray,35048),ht.enableAttribute(n.normal.location),ut.vertexAttribPointer(n.normal.location,3,5126,!1,0,0)),t.hasUvs&&(ut.bindBuffer(34962,i.uv),ut.bufferData(34962,t.uvArray,35048),ht.enableAttribute(n.uv.location),ut.vertexAttribPointer(n.uv.location,2,5126,!1,0,0)),t.hasColors&&(ut.bindBuffer(34962,i.color),ut.bufferData(34962,t.colorArray,35048),ht.enableAttribute(n.color.location),ut.vertexAttribPointer(n.color.location,3,5126,!1,0,0)),ht.disableUnusedAttributes(),ut.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,i,n,r,s){null===e&&(e=H);const a=r.isMesh&&r.matrixWorld.determinant()<0,o=Lt(t,e,n,r);W.setMaterial(n,a);let l=i.index;const 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if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==j.render.frame&&(t.skeleton.update(),t.skeleton.frame=j.render.frame),!t.frustumCulled||z.intersectsObject(t))){n&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(O);const e=$.update(t),r=t.material;if(Array.isArray(r)){const n=e.groups;for(let s=0,a=n.length;s<a;s++){const a=n[s],o=r[a.materialIndex];o&&o.visible&&u.push(t,e,o,i,k.z,a)}}else r.visible&&u.push(t,e,r,i,k.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)_t(r[t],e,i,n)}function Mt(t,e,i,n){const r=t.opaque,s=t.transmissive,o=t.transparent;d.setupLightsView(i),s.length>0&&function(t,e,i){if(null===F){const t=!0===a&&!0===G.isWebGL2;F=new(t?Ke:$e)(1024,1024,{generateMipmaps:!0,type:null!==ct.convert(me)?me:ue,minFilter:he,magFilter:le,wrapS:ae,wrapT:ae})}const n=m.getRenderTarget();m.setRenderTarget(F),m.clear();const r=m.toneMapping;m.toneMapping=0,St(t,e,i),m.toneMapping=r,X.updateMultisampleRenderTarget(F),X.updateRenderTargetMipmap(F),m.setRenderTarget(n)}(r,e,i),n&&W.viewport(_.copy(n)),r.length>0&&St(r,e,i),s.length>0&&St(s,e,i),o.length>0&&St(o,e,i)}function St(t,e,i){const n=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=null===n?s.material:n,c=s.group;a.layers.test(i.layers)&&Et(a,e,i,o,l,c)}}function Et(t,e,i,n,r,s){if(t.onBeforeRender(m,e,i,n,r,s),t.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const n=Lt(i,e,r,t);W.setMaterial(r),ht.reset(),function(t,e){t.render((function(t){m.renderBufferImmediate(t,e)}))}(t,n)}else!0===r.transparent&&2===r.side?(r.side=1,r.needsUpdate=!0,m.renderBufferDirect(i,e,n,r,t,s),r.side=0,r.needsUpdate=!0,m.renderBufferDirect(i,e,n,r,t,s),r.side=2):m.renderBufferDirect(i,e,n,r,t,s);t.onAfterRender(m,e,i,n,r,s)}function Tt(t,e,i){!0!==e.isScene&&(e=H);const n=q.get(t),r=d.state.lights,s=d.state.shadowsArray,a=r.state.version,o=K.getParameters(t,r.state,s,e,i),l=K.getProgramCacheKey(o);let c=n.programs;n.environment=t.isMeshStandardMaterial?e.environment:null,n.fog=e.fog,n.envMap=(t.isMeshStandardMaterial?Z:Y).get(t.envMap||n.environment),void 0===c&&(t.addEventListener("dispose",vt),c=new Map,n.programs=c);let h=c.get(l);if(void 0!==h){if(n.currentProgram===h&&n.lightsStateVersion===a)return At(t,o),h}else o.uniforms=K.getUniforms(t),t.onBuild(o,m),t.onBeforeCompile(o,m),h=K.acquireProgram(o,l),c.set(l,h),n.uniforms=o.uniforms;const u=n.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(u.clippingPlanes=nt.uniform),At(t,o),n.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),n.lightsStateVersion=a,n.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const p=h.getUniforms(),f=ga.seqWithValue(p.seq,u);return n.currentProgram=h,n.uniformsList=f,h}function At(t,e){const i=q.get(t);i.outputEncoding=e.outputEncoding,i.instancing=e.instancing,i.skinning=e.skinning,i.morphTargets=e.morphTargets,i.morphNormals=e.morphNormals,i.numClippingPlanes=e.numClippingPlanes,i.numIntersection=e.numClipIntersection,i.vertexAlphas=e.vertexAlphas,i.vertexTangents=e.vertexTangents}function Lt(t,e,i,n){!0!==e.isScene&&(e=H),X.resetTextureUnits();const r=e.fog,s=i.isMeshStandardMaterial?e.environment:null,a=null===x?m.outputEncoding:x.texture.encoding,o=(i.isMeshStandardMaterial?Z:Y).get(i.envMap||s),l=!0===i.vertexColors&&!!n.geometry&&!!n.geometry.attributes.color&&4===n.geometry.attributes.color.itemSize,c=!!n.geometry&&!!n.geometry.attributes.tangent,h=!!n.geometry&&!!n.geometry.morphAttributes.position,u=!!n.geometry&&!!n.geometry.morphAttributes.normal,p=q.get(i),f=d.state.lights;if(!0===D&&(!0===B||t!==b)){const e=t===b&&i.id===w;nt.setState(i,t,e)}let g=!1;i.version===p.__version?p.needsLights&&p.lightsStateVersion!==f.state.version||p.outputEncoding!==a||n.isInstancedMesh&&!1===p.instancing?g=!0:n.isInstancedMesh||!0!==p.instancing?n.isSkinnedMesh&&!1===p.skinning?g=!0:n.isSkinnedMesh||!0!==p.skinning?p.envMap!==o||i.fog&&p.fog!==r?g=!0:void 0===p.numClippingPlanes||p.numClippingPlanes===nt.numPlanes&&p.numIntersection===nt.numIntersection?(p.vertexAlphas!==l||p.vertexTangents!==c||p.morphTargets!==h||p.morphNormals!==u)&&(g=!0):g=!0:g=!0:g=!0:(g=!0,p.__version=i.version);let v=p.currentProgram;!0===g&&(v=Tt(i,e,n));let y=!1,_=!1,M=!1;const S=v.getUniforms(),E=p.uniforms;if(W.useProgram(v.program)&&(y=!0,_=!0,M=!0),i.id!==w&&(w=i.id,_=!0),y||b!==t){if(S.setValue(ut,"projectionMatrix",t.projectionMatrix),G.logarithmicDepthBuffer&&S.setValue(ut,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),b!==t&&(b=t,_=!0,M=!0),i.isShaderMaterial||i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshStandardMaterial||i.envMap){const e=S.map.cameraPosition;void 0!==e&&e.setValue(ut,k.setFromMatrixPosition(t.matrixWorld))}(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&S.setValue(ut,"isOrthographic",!0===t.isOrthographicCamera),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial||i.isShadowMaterial||n.isSkinnedMesh)&&S.setValue(ut,"viewMatrix",t.matrixWorldInverse)}if(n.isSkinnedMesh){S.setOptional(ut,n,"bindMatrix"),S.setOptional(ut,n,"bindMatrixInverse");const t=n.skeleton;t&&(G.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),S.setValue(ut,"boneTexture",t.boneTexture,X),S.setValue(ut,"boneTextureSize",t.boneTextureSize)):S.setOptional(ut,t,"boneMatrices"))}var L,C;return(_||p.receiveShadow!==n.receiveShadow)&&(p.receiveShadow=n.receiveShadow,S.setValue(ut,"receiveShadow",n.receiveShadow)),_&&(S.setValue(ut,"toneMappingExposure",m.toneMappingExposure),p.needsLights&&(C=M,(L=E).ambientLightColor.needsUpdate=C,L.lightProbe.needsUpdate=C,L.directionalLights.needsUpdate=C,L.directionalLightShadows.needsUpdate=C,L.pointLights.needsUpdate=C,L.pointLightShadows.needsUpdate=C,L.spotLights.needsUpdate=C,L.spotLightShadows.needsUpdate=C,L.rectAreaLights.needsUpdate=C,L.hemisphereLights.needsUpdate=C),r&&i.fog&&tt.refreshFogUniforms(E,r),tt.refreshMaterialUniforms(E,i,A,T,F),ga.upload(ut,p.uniformsList,E,X)),i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(ga.upload(ut,p.uniformsList,E,X),i.uniformsNeedUpdate=!1),i.isSpriteMaterial&&S.setValue(ut,"center",n.center),S.setValue(ut,"modelViewMatrix",n.modelViewMatrix),S.setValue(ut,"normalMatrix",n.normalMatrix),S.setValue(ut,"modelMatrix",n.matrixWorld),v}bt.setAnimationLoop((function(t){yt&&yt(t)})),"undefined"!=typeof window&&bt.setContext(window),this.setAnimationLoop=function(t){yt=t,ft.setAnimationLoop(t),null===t?bt.stop():bt.start()},ft.addEventListener("sessionstart",xt),ft.addEventListener("sessionend",wt),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===g)return;!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===ft.enabled&&!0===ft.isPresenting&&(!0===ft.cameraAutoUpdate&&ft.updateCamera(e),e=ft.getCamera()),!0===t.isScene&&t.onBeforeRender(m,t,e,x),d=it.get(t,f.length),d.init(),f.push(d),O.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),z.setFromProjectionMatrix(O),B=this.localClippingEnabled,D=nt.init(this.clippingPlanes,B,e),u=et.get(t,p.length),u.init(),p.push(u),_t(t,e,0,m.sortObjects),u.finish(),!0===m.sortObjects&&u.sort(L,C),!0===D&&nt.beginShadows();const i=d.state.shadowsArray;if(rt.render(i,t,e),!0===D&&nt.endShadows(),!0===this.info.autoReset&&this.info.reset(),st.render(u,t),d.setupLights(m.physicallyCorrectLights),e.isArrayCamera){const i=e.cameras;for(let e=0,n=i.length;e<n;e++){const n=i[e];Mt(u,t,n,n.viewport)}}else Mt(u,t,e);null!==x&&(X.updateMultisampleRenderTarget(x),X.updateRenderTargetMipmap(x)),!0===t.isScene&&t.onAfterRender(m,t,e),W.buffers.depth.setTest(!0),W.buffers.depth.setMask(!0),W.buffers.color.setMask(!0),W.setPolygonOffset(!1),ht.resetDefaultState(),w=-1,b=null,f.pop(),d=f.length>0?f[f.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return v},this.getActiveMipmapLevel=function(){return y},this.getRenderTarget=function(){return x},this.setRenderTarget=function(t,e=0,i=0){x=t,v=e,y=i,t&&void 0===q.get(t).__webglFramebuffer&&X.setupRenderTarget(t);let n=null,r=!1,s=!1;if(t){const i=t.texture;(i.isDataTexture3D||i.isDataTexture2DArray)&&(s=!0);const a=q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(n=a[e],r=!0):n=t.isWebGLMultisampleRenderTarget?q.get(t).__webglMultisampledFramebuffer:a,_.copy(t.viewport),M.copy(t.scissor),S=t.scissorTest}else _.copy(R).multiplyScalar(A).floor(),M.copy(P).multiplyScalar(A).floor(),S=I;if(W.bindFramebuffer(36160,n)&&G.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const i=t.texture;if(N.length!==i.length||36064!==N[0]){for(let t=0,e=i.length;t<e;t++)N[t]=36064+t;N.length=i.length,e=!0}}else 1===N.length&&36064===N[0]||(N[0]=36064,N.length=1,e=!0);else 1===N.length&&1029===N[0]||(N[0]=1029,N.length=1,e=!0);e&&(G.isWebGL2?ut.drawBuffers(N):V.get("WEBGL_draw_buffers").drawBuffersWEBGL(N))}if(W.viewport(_),W.scissor(M),W.setScissorTest(S),r){const n=q.get(t.texture);ut.framebufferTexture2D(36160,36064,34069+e,n.__webglTexture,i)}else if(s){const n=q.get(t.texture),r=e||0;ut.framebufferTextureLayer(36160,36064,n.__webglTexture,i||0,r)}w=-1},this.readRenderTargetPixels=function(t,e,i,n,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=q.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){W.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==ye&&ct.convert(o)!==ut.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===me&&(V.has("EXT_color_buffer_half_float")||G.isWebGL2&&V.has("EXT_color_buffer_float"));if(!(l===ue||ct.convert(l)===ut.getParameter(35738)||l===fe&&(G.isWebGL2||V.has("OES_texture_float")||V.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===ut.checkFramebufferStatus(36160)?e>=0&&e<=t.width-n&&i>=0&&i<=t.height-r&&ut.readPixels(e,i,n,r,ct.convert(o),ct.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==x?q.get(x).__webglFramebuffer:null;W.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,i=0){const n=Math.pow(2,-i),r=Math.floor(e.image.width*n),s=Math.floor(e.image.height*n);let a=ct.convert(e.format);G.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),X.setTexture2D(e,0),ut.copyTexImage2D(3553,i,a,t.x,t.y,r,s,0),W.unbindTexture()},this.copyTextureToTexture=function(t,e,i,n=0){const r=e.image.width,s=e.image.height,a=ct.convert(i.format),o=ct.convert(i.type);X.setTexture2D(i,0),ut.pixelStorei(37440,i.flipY),ut.pixelStorei(37441,i.premultiplyAlpha),ut.pixelStorei(3317,i.unpackAlignment),e.isDataTexture?ut.texSubImage2D(3553,n,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?ut.compressedTexSubImage2D(3553,n,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):ut.texSubImage2D(3553,n,t.x,t.y,a,o,e.image),0===n&&i.generateMipmaps&&ut.generateMipmap(3553),W.unbindTexture()},this.copyTextureToTexture3D=function(t,e,i,n,r=0){if(m.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=ct.convert(n.format),c=ct.convert(n.type);let h;if(n.isDataTexture3D)X.setTexture3D(n,0),h=32879;else{if(!n.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");X.setTexture2DArray(n,0),h=35866}ut.pixelStorei(37440,n.flipY),ut.pixelStorei(37441,n.premultiplyAlpha),ut.pixelStorei(3317,n.unpackAlignment);const u=ut.getParameter(3314),d=ut.getParameter(32878),p=ut.getParameter(3316),f=ut.getParameter(3315),g=ut.getParameter(32877),v=i.isCompressedTexture?i.mipmaps[0]:i.image;ut.pixelStorei(3314,v.width),ut.pixelStorei(32878,v.height),ut.pixelStorei(3316,t.min.x),ut.pixelStorei(3315,t.min.y),ut.pixelStorei(32877,t.min.z),i.isDataTexture||i.isDataTexture3D?ut.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v.data):i.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),ut.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,v.data)):ut.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v),ut.pixelStorei(3314,u),ut.pixelStorei(32878,d),ut.pixelStorei(3316,p),ut.pixelStorei(3315,f),ut.pixelStorei(32877,g),0===r&&n.generateMipmaps&&ut.generateMipmap(h),W.unbindTexture()},this.initTexture=function(t){X.setTexture2D(t,0),W.unbindTexture()},this.resetState=function(){v=0,y=0,x=null,W.reset(),ht.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}(class extends oo{}).prototype.isWebGL1Renderer=!0;class lo{constructor(t,e=25e-5){this.name="",this.color=new Sn(t),this.density=e}clone(){return new lo(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}lo.prototype.isFogExp2=!0;class co{constructor(t,e=1,i=1e3){this.name="",this.color=new Sn(t),this.near=e,this.far=i}clone(){return new co(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}co.prototype.isFog=!0;class ho extends rn{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}ho.prototype.isScene=!0;class uo{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=Ie,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ke()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,i){t*=this.stride,i*=e.stride;for(let n=0,r=this.stride;n<r;n++)this.array[t+n]=e.array[i+n];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ke()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(e,this.stride);return i.setUsage(this.usage),i}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ke()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}uo.prototype.isInterleavedBuffer=!0;const po=new ei;class fo{constructor(t,e,i,n=!1){this.name="",this.data=t,this.itemSize=e,this.offset=i,this.normalized=!0===n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,i=this.data.count;e<i;e++)po.x=this.getX(e),po.y=this.getY(e),po.z=this.getZ(e),po.applyMatrix4(t),this.setXYZ(e,po.x,po.y,po.z);return this}applyNormalMatrix(t){for(let e=0,i=this.count;e<i;e++)po.x=this.getX(e),po.y=this.getY(e),po.z=this.getZ(e),po.applyNormalMatrix(t),this.setXYZ(e,po.x,po.y,po.z);return this}transformDirection(t){for(let e=0,i=this.count;e<i;e++)po.x=this.getX(e),po.y=this.getY(e),po.z=this.getZ(e),po.transformDirection(t),this.setXYZ(e,po.x,po.y,po.z);return this}setX(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){return this.data.array[t*this.data.stride+this.offset]}getY(t){return this.data.array[t*this.data.stride+this.offset+1]}getZ(t){return this.data.array[t*this.data.stride+this.offset+2]}getW(t){return this.data.array[t*this.data.stride+this.offset+3]}setXY(t,e,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=i,this}setXYZ(t,e,i,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=i,this.data.array[t+2]=n,this}setXYZW(t,e,i,n,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=i,this.data.array[t+2]=n,this.data.array[t+3]=r,this}clone(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const i=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[i+e])}return new Ln(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new fo(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const i=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[i+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}fo.prototype.isInterleavedBufferAttribute=!0;class mo extends vn{constructor(t){super(),this.type="SpriteMaterial",this.color=new Sn(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this}}let go;mo.prototype.isSpriteMaterial=!0;const vo=new ei,yo=new ei,xo=new ei,wo=new We,bo=new We,_o=new Ii,Mo=new ei,So=new ei,Eo=new ei,To=new We,Ao=new We,Lo=new We;function Co(t,e,i,n,r,s){wo.subVectors(t,i).addScalar(.5).multiply(n),void 0!==r?(bo.x=s*wo.x-r*wo.y,bo.y=r*wo.x+s*wo.y):bo.copy(wo),t.copy(e),t.x+=bo.x,t.y+=bo.y,t.applyMatrix4(_o)}(class extends rn{constructor(t){if(super(),this.type="Sprite",void 0===go){go=new Hn;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new uo(t,5);go.setIndex([0,1,2,0,2,3]),go.setAttribute("position",new fo(e,3,0,!1)),go.setAttribute("uv",new fo(e,2,3,!1))}this.geometry=go,this.material=void 0!==t?t:new mo,this.center=new We(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),yo.setFromMatrixScale(this.matrixWorld),_o.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),xo.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&yo.multiplyScalar(-xo.z);const i=this.material.rotation;let n,r;0!==i&&(r=Math.cos(i),n=Math.sin(i));const s=this.center;Co(Mo.set(-.5,-.5,0),xo,s,yo,n,r),Co(So.set(.5,-.5,0),xo,s,yo,n,r),Co(Eo.set(.5,.5,0),xo,s,yo,n,r),To.set(0,0),Ao.set(1,0),Lo.set(1,1);let a=t.ray.intersectTriangle(Mo,So,Eo,!1,vo);if(null===a&&(Co(So.set(-.5,.5,0),xo,s,yo,n,r),Ao.set(0,1),a=t.ray.intersectTriangle(Mo,Eo,So,!1,vo),null===a))return;const o=t.ray.origin.distanceTo(vo);o<t.near||o>t.far||e.push({distance:o,point:vo.clone(),uv:mn.getUV(vo,Mo,So,Eo,To,Ao,Lo,new We),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}).prototype.isSprite=!0;const Ro=new ei,Po=new Qe,Io=new Qe,No=new ei,zo=new Ii;class Do extends rr{constructor(t,e){super(t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Ii,this.bindMatrixInverse=new Ii}copy(t){return super.copy(t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new Qe,e=this.geometry.attributes.skinWeight;for(let i=0,n=e.count;i<n;i++){t.x=e.getX(i),t.y=e.getY(i),t.z=e.getZ(i),t.w=e.getW(i);const n=1/t.manhattanLength();n!==1/0?t.multiplyScalar(n):t.set(1,0,0,0),e.setXYZW(i,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(t,e){const i=this.skeleton,n=this.geometry;Po.fromBufferAttribute(n.attributes.skinIndex,t),Io.fromBufferAttribute(n.attributes.skinWeight,t),Ro.fromBufferAttribute(n.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const n=Io.getComponent(t);if(0!==n){const r=Po.getComponent(t);zo.multiplyMatrices(i.bones[r].matrixWorld,i.boneInverses[r]),e.addScaledVector(No.copy(Ro).applyMatrix4(zo),n)}}return e.applyMatrix4(this.bindMatrixInverse)}}Do.prototype.isSkinnedMesh=!0;(class extends rn{constructor(){super(),this.type="Bone"}}).prototype.isBone=!0;(class extends Ze{constructor(t=null,e=1,i=1,n,r,s,a,o,l=1003,c=1003,h,u){super(null,s,a,o,l,c,n,r,h,u),this.image={data:t,width:e,height:i},this.magFilter=l,this.minFilter=c,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}).prototype.isDataTexture=!0;class Bo extends Ln{constructor(t,e,i,n=1){"number"==typeof i&&(n=i,i=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(t,e,i),this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}Bo.prototype.isInstancedBufferAttribute=!0;const Fo=new Ii,Oo=new Ii,ko=[],Ho=new rr;(class extends rr{constructor(t,e,i){super(t,e),this.instanceMatrix=new Bo(new Float32Array(16*i),16),this.instanceColor=null,this.count=i,this.frustumCulled=!1}copy(t){return super.copy(t),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,this}getColorAt(t,e){e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,16*t)}raycast(t,e){const i=this.matrixWorld,n=this.count;if(Ho.geometry=this.geometry,Ho.material=this.material,void 0!==Ho.material)for(let r=0;r<n;r++){this.getMatrixAt(r,Fo),Oo.multiplyMatrices(i,Fo),Ho.matrixWorld=Oo,Ho.raycast(t,ko);for(let t=0,i=ko.length;t<i;t++){const i=ko[t];i.instanceId=r,i.object=this,e.push(i)}ko.length=0}}setColorAt(t,e){null===this.instanceColor&&(this.instanceColor=new Bo(new Float32Array(3*this.instanceMatrix.count),3)),e.toArray(this.instanceColor.array,3*t)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,16*t)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}).prototype.isInstancedMesh=!0;class Uo extends vn{constructor(t){super(),this.type="LineBasicMaterial",this.color=new Sn(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this}}Uo.prototype.isLineBasicMaterial=!0;const Vo=new ei,Go=new ei,Wo=new Ii,jo=new Pi,qo=new Mi;class Xo extends rn{constructor(t=new Hn,e=new Uo){super(),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,i=[0];for(let t=1,n=e.count;t<n;t++)Vo.fromBufferAttribute(e,t-1),Go.fromBufferAttribute(e,t),i[t]=i[t-1],i[t]+=Vo.distanceTo(Go);t.setAttribute("lineDistance",new Pn(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(t,e){const i=this.geometry,n=this.matrixWorld,r=t.params.Line.threshold,s=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),qo.copy(i.boundingSphere),qo.applyMatrix4(n),qo.radius+=r,!1===t.ray.intersectsSphere(qo))return;Wo.copy(n).invert(),jo.copy(t.ray).applyMatrix4(Wo);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=new ei,c=new ei,h=new ei,u=new ei,d=this.isLineSegments?2:1;if(i.isBufferGeometry){const n=i.index,r=i.attributes.position;if(null!==n)for(let i=Math.max(0,s.start),a=Math.min(n.count,s.start+s.count)-1;i<a;i+=d){const s=n.getX(i),a=n.getX(i+1);if(l.fromBufferAttribute(r,s),c.fromBufferAttribute(r,a),jo.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);d<t.near||d>t.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}else for(let i=Math.max(0,s.start),n=Math.min(r.count,s.start+s.count)-1;i<n;i+=d){if(l.fromBufferAttribute(r,i),c.fromBufferAttribute(r,i+1),jo.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const n=t.ray.origin.distanceTo(u);n<t.near||n>t.far||e.push({distance:n,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else i.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,i=Object.keys(e);if(i.length>0){const t=e[i[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,i=t.length;e<i;e++){const i=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Xo.prototype.isLine=!0;const Yo=new ei,Zo=new ei;class Jo extends Xo{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,i=[];for(let t=0,n=e.count;t<n;t+=2)Yo.fromBufferAttribute(e,t),Zo.fromBufferAttribute(e,t+1),i[t]=0===t?0:i[t-1],i[t+1]=i[t]+Yo.distanceTo(Zo);t.setAttribute("lineDistance",new Pn(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}Jo.prototype.isLineSegments=!0;(class extends Xo{constructor(t,e){super(t,e),this.type="LineLoop"}}).prototype.isLineLoop=!0;class Qo extends vn{constructor(t){super(),this.type="PointsMaterial",this.color=new Sn(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this}}Qo.prototype.isPointsMaterial=!0;const $o=new Ii,Ko=new Pi,tl=new Mi,el=new ei;function il(t,e,i,n,r,s,a){const o=Ko.distanceSqToPoint(t);if(o<i){const i=new ei;Ko.closestPointToPoint(t,i),i.applyMatrix4(n);const l=r.ray.origin.distanceTo(i);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:e,face:null,object:a})}}(class extends rn{constructor(t=new Hn,e=new Qo){super(),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const i=this.geometry,n=this.matrixWorld,r=t.params.Points.threshold,s=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),tl.copy(i.boundingSphere),tl.applyMatrix4(n),tl.radius+=r,!1===t.ray.intersectsSphere(tl))return;$o.copy(n).invert(),Ko.copy(t.ray).applyMatrix4($o);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(i.isBufferGeometry){const r=i.index,a=i.attributes.position;if(null!==r)for(let i=Math.max(0,s.start),l=Math.min(r.count,s.start+s.count);i<l;i++){const s=r.getX(i);el.fromBufferAttribute(a,s),il(el,s,o,n,t,e,this)}else for(let i=Math.max(0,s.start),r=Math.min(a.count,s.start+s.count);i<r;i++)el.fromBufferAttribute(a,i),il(el,i,o,n,t,e,this)}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,i=Object.keys(e);if(i.length>0){const t=e[i[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,i=t.length;e<i;e++){const i=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}).prototype.isPoints=!0,class extends Ze{constructor(t,e,i,n,r,s,a,o,l){super(t,e,i,n,r,s,a,o,l),this.format=void 0!==a?a:ve,this.minFilter=void 0!==s?s:ce,this.magFilter=void 0!==r?r:ce,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}.prototype.isVideoTexture=!0;(class extends Ze{constructor(t,e,i,n,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,n,r,h,u),this.image={width:e,height:i},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}).prototype.isCompressedTexture=!0,class extends Ze{constructor(t,e,i,n,r,s,a,o,l){super(t,e,i,n,r,s,a,o,l),this.needsUpdate=!0}}.prototype.isCanvasTexture=!0,class extends Ze{constructor(t,e,i,n,r,s,a,o,l,c){if((c=void 0!==c?c:xe)!==xe&&c!==we)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&c===xe&&(i=de),void 0===i&&c===we&&(i=ge),super(null,n,r,s,a,o,c,i,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:le,this.minFilter=void 0!==o?o:le,this.flipY=!1,this.generateMipmaps=!1}}.prototype.isDepthTexture=!0,new ei,new ei,new ei,new mn;class nl{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const i=this.getUtoTmapping(t);return this.getPoint(i,e)}getPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPoint(i/t));return e}getSpacedPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPointAt(i/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let i,n=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)i=this.getPoint(s/t),r+=i.distanceTo(n),e.push(r),n=i;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const i=this.getLengths();let n=0;const r=i.length;let s;s=e||t*i[r-1];let a,o=0,l=r-1;for(;o<=l;)if(n=Math.floor(o+(l-o)/2),a=i[n]-s,a<0)o=n+1;else{if(!(a>0)){l=n;break}l=n-1}if(n=l,i[n]===s)return n/(r-1);const c=i[n];return(n+(s-c)/(i[n+1]-c))/(r-1)}getTangent(t,e){const i=1e-4;let n=t-i,r=t+i;n<0&&(n=0),r>1&&(r=1);const s=this.getPoint(n),a=this.getPoint(r),o=e||(s.isVector2?new We:new ei);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const i=this.getUtoTmapping(t);return this.getTangent(i,e)}computeFrenetFrames(t,e){const i=new ei,n=[],r=[],s=[],a=new ei,o=new Ii;for(let e=0;e<=t;e++){const i=e/t;n[e]=this.getTangentAt(i,new ei),n[e].normalize()}r[0]=new ei,s[0]=new ei;let l=Number.MAX_VALUE;const c=Math.abs(n[0].x),h=Math.abs(n[0].y),u=Math.abs(n[0].z);c<=l&&(l=c,i.set(1,0,0)),h<=l&&(l=h,i.set(0,1,0)),u<=l&&i.set(0,0,1),a.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],a),s[0].crossVectors(n[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(n[e-1],n[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(He(n[e-1].dot(n[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(n[e],r[e])}if(!0===e){let e=Math.acos(He(r[0].dot(r[t]),-1,1));e/=t,n[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let i=1;i<=t;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],e*i)),s[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class rl extends nl{constructor(t=0,e=0,i=1,n=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const i=e||new We,n=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=n;for(;r>n;)r-=n;r<Number.EPSILON&&(r=s?0:n),!0!==this.aClockwise||s||(r===n?r=-n:r-=n);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),i=o-this.aX,n=l-this.aY;o=i*t-n*e+this.aX,l=i*e+n*t+this.aY}return i.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}rl.prototype.isEllipseCurve=!0;class sl extends rl{constructor(t,e,i,n,r,s){super(t,e,i,i,n,r,s),this.type="ArcCurve"}}function al(){let t=0,e=0,i=0,n=0;function r(r,s,a,o){t=r,e=a,i=-3*r+3*s-2*a-o,n=2*r-2*s+a+o}return{initCatmullRom:function(t,e,i,n,s){r(e,i,s*(i-t),s*(n-e))},initNonuniformCatmullRom:function(t,e,i,n,s,a,o){let l=(e-t)/s-(i-t)/(s+a)+(i-e)/a,c=(i-e)/a-(n-e)/(a+o)+(n-i)/o;l*=a,c*=a,r(e,i,l,c)},calc:function(r){const s=r*r;return t+e*r+i*s+n*(s*r)}}}sl.prototype.isArcCurve=!0;const ol=new ei,ll=new al,cl=new al,hl=new al;class ul extends nl{constructor(t=[],e=!1,i="centripetal",n=.5){super(),this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=i,this.tension=n}getPoint(t,e=new ei){const i=e,n=this.points,r=n.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=n[(l-1)%r]:(ol.subVectors(n[0],n[1]).add(n[0]),a=ol);const h=n[l%r],u=n[(l+1)%r];if(this.closed||l+2<r?o=n[(l+2)%r]:(ol.subVectors(n[r-1],n[r-2]).add(n[r-1]),o=ol),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),i=Math.pow(h.distanceToSquared(u),t),n=Math.pow(u.distanceToSquared(o),t);i<1e-4&&(i=1),e<1e-4&&(e=i),n<1e-4&&(n=i),ll.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,i,n),cl.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,i,n),hl.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,i,n)}else"catmullrom"===this.curveType&&(ll.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),cl.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),hl.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return i.set(ll.calc(c),cl.calc(c),hl.calc(c)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push(i.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,i=this.points.length;e<i;e++){const i=this.points[e];t.points.push(i.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push((new ei).fromArray(i))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}function dl(t,e,i,n,r){const s=.5*(n-e),a=.5*(r-i),o=t*t;return(2*i-2*n+s+a)*(t*o)+(-3*i+3*n-2*s-a)*o+s*t+i}function pl(t,e,i,n){return function(t,e){const i=1-t;return i*i*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,i)+function(t,e){return t*t*e}(t,n)}function fl(t,e,i,n,r){return function(t,e){const i=1-t;return i*i*i*e}(t,e)+function(t,e){const i=1-t;return 3*i*i*t*e}(t,i)+function(t,e){return 3*(1-t)*t*t*e}(t,n)+function(t,e){return t*t*t*e}(t,r)}ul.prototype.isCatmullRomCurve3=!0;class ml extends nl{constructor(t=new We,e=new We,i=new We,n=new We){super(),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=i,this.v3=n}getPoint(t,e=new We){const i=e,n=this.v0,r=this.v1,s=this.v2,a=this.v3;return i.set(fl(t,n.x,r.x,s.x,a.x),fl(t,n.y,r.y,s.y,a.y)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}ml.prototype.isCubicBezierCurve=!0;class gl extends nl{constructor(t=new ei,e=new ei,i=new ei,n=new ei){super(),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=i,this.v3=n}getPoint(t,e=new ei){const i=e,n=this.v0,r=this.v1,s=this.v2,a=this.v3;return i.set(fl(t,n.x,r.x,s.x,a.x),fl(t,n.y,r.y,s.y,a.y),fl(t,n.z,r.z,s.z,a.z)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}gl.prototype.isCubicBezierCurve3=!0;class vl extends nl{constructor(t=new We,e=new We){super(),this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new We){const i=e;return 1===t?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(t).add(this.v1)),i}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e){const i=e||new We;return i.copy(this.v2).sub(this.v1).normalize(),i}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}vl.prototype.isLineCurve=!0;class yl extends nl{constructor(t=new We,e=new We,i=new We){super(),this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=i}getPoint(t,e=new We){const i=e,n=this.v0,r=this.v1,s=this.v2;return i.set(pl(t,n.x,r.x,s.x),pl(t,n.y,r.y,s.y)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}yl.prototype.isQuadraticBezierCurve=!0;class xl extends nl{constructor(t=new ei,e=new ei,i=new ei){super(),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=i}getPoint(t,e=new ei){const i=e,n=this.v0,r=this.v1,s=this.v2;return i.set(pl(t,n.x,r.x,s.x),pl(t,n.y,r.y,s.y),pl(t,n.z,r.z,s.z)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}xl.prototype.isQuadraticBezierCurve3=!0;class wl extends nl{constructor(t=[]){super(),this.type="SplineCurve",this.points=t}getPoint(t,e=new We){const i=e,n=this.points,r=(n.length-1)*t,s=Math.floor(r),a=r-s,o=n[0===s?s:s-1],l=n[s],c=n[s>n.length-2?n.length-1:s+1],h=n[s>n.length-3?n.length-1:s+2];return i.set(dl(a,o.x,l.x,c.x,h.x),dl(a,o.y,l.y,c.y,h.y)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push(i.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,i=this.points.length;e<i;e++){const i=this.points[e];t.points.push(i.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push((new We).fromArray(i))}return this}}wl.prototype.isSplineCurve=!0;var bl=Object.freeze({__proto__:null,ArcCurve:sl,CatmullRomCurve3:ul,CubicBezierCurve:ml,CubicBezierCurve3:gl,EllipseCurve:rl,LineCurve:vl,LineCurve3:class extends nl{constructor(t=new ei,e=new ei){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=t,this.v2=e}getPoint(t,e=new ei){const i=e;return 1===t?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(t).add(this.v1)),i}getPointAt(t,e){return this.getPoint(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},QuadraticBezierCurve:yl,QuadraticBezierCurve3:xl,SplineCurve:wl});function _l(t,e,i,n,r){let s,a;if(r===function(t,e,i,n){let r=0;for(let s=e,a=i-n;s<i;s+=n)r+=(t[a]-t[s])*(t[s+1]+t[a+1]),a=s;return r}(t,e,i,n)>0)for(s=e;s<i;s+=n)a=Gl(s,t[s],t[s+1],a);else 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if((t=l)===c){a?1===a?Sl(t=Al(Ml(t),e,i),e,i,n,r,s,2):2===a&&Ll(t,e,i,n,r,s):Sl(Ml(t),e,i,n,r,s,1);break}}function El(t){const e=t.prev,i=t,n=t.next;if(Bl(e,i,n)>=0)return!1;let r=t.next.next;for(;r!==t.prev;){if(zl(e.x,e.y,i.x,i.y,n.x,n.y,r.x,r.y)&&Bl(r.prev,r,r.next)>=0)return!1;r=r.next}return!0}function Tl(t,e,i,n){const r=t.prev,s=t,a=t.next;if(Bl(r,s,a)>=0)return!1;const o=r.x<s.x?r.x<a.x?r.x:a.x:s.x<a.x?s.x:a.x,l=r.y<s.y?r.y<a.y?r.y:a.y:s.y<a.y?s.y:a.y,c=r.x>s.x?r.x>a.x?r.x:a.x:s.x>a.x?s.x:a.x,h=r.y>s.y?r.y>a.y?r.y:a.y:s.y>a.y?s.y:a.y,u=Il(o,l,e,i,n),d=Il(c,h,e,i,n);let p=t.prevZ,f=t.nextZ;for(;p&&p.z>=u&&f&&f.z<=d;){if(p!==t.prev&&p!==t.next&&zl(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&Bl(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,f!==t.prev&&f!==t.next&&zl(r.x,r.y,s.x,s.y,a.x,a.y,f.x,f.y)&&Bl(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(;p&&p.z>=u;){if(p!==t.prev&&p!==t.next&&zl(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&Bl(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;f&&f.z<=d;){if(f!==t.prev&&f!==t.next&&zl(r.x,r.y,s.x,s.y,a.x,a.y,f.x,f.y)&&Bl(f.prev,f,f.next)>=0)return!1;f=f.nextZ}return!0}function Al(t,e,i){let n=t;do{const r=n.prev,s=n.next.next;!Fl(r,s)&&Ol(r,n,n.next,s)&&Ul(r,s)&&Ul(s,r)&&(e.push(r.i/i),e.push(n.i/i),e.push(s.i/i),Wl(n),Wl(n.next),n=t=s),n=n.next}while(n!==t);return Ml(n)}function Ll(t,e,i,n,r,s){let a=t;do{let t=a.next.next;for(;t!==a.prev;){if(a.i!==t.i&&Dl(a,t)){let o=Vl(a,t);return a=Ml(a,a.next),o=Ml(o,o.next),Sl(a,e,i,n,r,s),void Sl(o,e,i,n,r,s)}t=t.next}a=a.next}while(a!==t)}function Cl(t,e){return t.x-e.x}function Rl(t,e){if(e=function(t,e){let i=e;const n=t.x,r=t.y;let s,a=-1/0;do{if(r<=i.y&&r>=i.next.y&&i.next.y!==i.y){const t=i.x+(r-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(t<=n&&t>a){if(a=t,t===n){if(r===i.y)return i;if(r===i.next.y)return i.next}s=i.x<i.next.x?i:i.next}}i=i.next}while(i!==e);if(!s)return null;if(n===a)return s;const o=s,l=s.x,c=s.y;let h,u=1/0;i=s;do{n>=i.x&&i.x>=l&&n!==i.x&&zl(r<c?n:a,r,l,c,r<c?a:n,r,i.x,i.y)&&(h=Math.abs(r-i.y)/(n-i.x),Ul(i,t)&&(h<u||h===u&&(i.x>s.x||i.x===s.x&&Pl(s,i)))&&(s=i,u=h)),i=i.next}while(i!==o);return s}(t,e),e){const i=Vl(e,t);Ml(e,e.next),Ml(i,i.next)}}function Pl(t,e){return Bl(t.prev,t,e.prev)<0&&Bl(e.next,t,t.next)<0}function Il(t,e,i,n,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-i)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-n)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function Nl(t){let e=t,i=t;do{(e.x<i.x||e.x===i.x&&e.y<i.y)&&(i=e),e=e.next}while(e!==t);return i}function zl(t,e,i,n,r,s,a,o){return(r-a)*(e-o)-(t-a)*(s-o)>=0&&(t-a)*(n-o)-(i-a)*(e-o)>=0&&(i-a)*(s-o)-(r-a)*(n-o)>=0}function Dl(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let i=t;do{if(i.i!==t.i&&i.next.i!==t.i&&i.i!==e.i&&i.next.i!==e.i&&Ol(i,i.next,t,e))return!0;i=i.next}while(i!==t);return!1}(t,e)&&(Ul(t,e)&&Ul(e,t)&&function(t,e){let i=t,n=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{i.y>s!=i.next.y>s&&i.next.y!==i.y&&r<(i.next.x-i.x)*(s-i.y)/(i.next.y-i.y)+i.x&&(n=!n),i=i.next}while(i!==t);return n}(t,e)&&(Bl(t.prev,t,e.prev)||Bl(t,e.prev,e))||Fl(t,e)&&Bl(t.prev,t,t.next)>0&&Bl(e.prev,e,e.next)>0)}function Bl(t,e,i){return(e.y-t.y)*(i.x-e.x)-(e.x-t.x)*(i.y-e.y)}function Fl(t,e){return t.x===e.x&&t.y===e.y}function Ol(t,e,i,n){const r=Hl(Bl(t,e,i)),s=Hl(Bl(t,e,n)),a=Hl(Bl(i,n,t)),o=Hl(Bl(i,n,e));return r!==s&&a!==o||!(0!==r||!kl(t,i,e))||!(0!==s||!kl(t,n,e))||!(0!==a||!kl(i,t,n))||!(0!==o||!kl(i,e,n))}function kl(t,e,i){return e.x<=Math.max(t.x,i.x)&&e.x>=Math.min(t.x,i.x)&&e.y<=Math.max(t.y,i.y)&&e.y>=Math.min(t.y,i.y)}function Hl(t){return t>0?1:t<0?-1:0}function Ul(t,e){return Bl(t.prev,t,t.next)<0?Bl(t,e,t.next)>=0&&Bl(t,t.prev,e)>=0:Bl(t,e,t.prev)<0||Bl(t,t.next,e)<0}function Vl(t,e){const i=new jl(t.i,t.x,t.y),n=new jl(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,i.next=r,r.prev=i,n.next=i,i.prev=n,s.next=n,n.prev=s,n}function Gl(t,e,i,n){const r=new jl(t,e,i);return n?(r.next=n.next,r.prev=n,n.next.prev=r,n.next=r):(r.prev=r,r.next=r),r}function Wl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function jl(t,e,i){this.i=t,this.x=e,this.y=i,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class ql{static area(t){const e=t.length;let i=0;for(let n=e-1,r=0;r<e;n=r++)i+=t[n].x*t[r].y-t[r].x*t[n].y;return.5*i}static isClockWise(t){return ql.area(t)<0}static triangulateShape(t,e){const i=[],n=[],r=[];Xl(t),Yl(i,t);let s=t.length;e.forEach(Xl);for(let t=0;t<e.length;t++)n.push(s),s+=e[t].length,Yl(i,e[t]);const a=function(t,e,i=2){const n=e&&e.length,r=n?e[0]*i:t.length;let s=_l(t,0,r,i,!0);const a=[];if(!s||s.next===s.prev)return a;let o,l,c,h,u,d,p;if(n&&(s=function(t,e,i,n){const r=[];let s,a,o,l,c;for(s=0,a=e.length;s<a;s++)o=e[s]*n,l=s<a-1?e[s+1]*n:t.length,c=_l(t,o,l,n,!1),c===c.next&&(c.steiner=!0),r.push(Nl(c));for(r.sort(Cl),s=0;s<r.length;s++)Rl(r[s],i),i=Ml(i,i.next);return i}(t,e,s,i)),t.length>80*i){o=c=t[0],l=h=t[1];for(let e=i;e<r;e+=i)u=t[e],d=t[e+1],u<o&&(o=u),d<l&&(l=d),u>c&&(c=u),d>h&&(h=d);p=Math.max(c-o,h-l),p=0!==p?1/p:0}return Sl(s,a,i,o,l,p),a}(i,n);for(let t=0;t<a.length;t+=3)r.push(a.slice(t,t+3));return r}}function Xl(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function Yl(t,e){for(let i=0;i<e.length;i++)t.push(e[i].x),t.push(e[i].y)}class Zl extends Hn{constructor(t,e){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const i=this,n=[],r=[];for(let e=0,i=t.length;e<i;e++)s(t[e]);function s(t){const s=[],a=void 0!==e.curveSegments?e.curveSegments:12,o=void 0!==e.steps?e.steps:1;let l=void 0!==e.depth?e.depth:100,c=void 0===e.bevelEnabled||e.bevelEnabled,h=void 0!==e.bevelThickness?e.bevelThickness:6,u=void 0!==e.bevelSize?e.bevelSize:h-2,d=void 0!==e.bevelOffset?e.bevelOffset:0,p=void 0!==e.bevelSegments?e.bevelSegments:3;const f=e.extrudePath,m=void 0!==e.UVGenerator?e.UVGenerator:Jl;void 0!==e.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),l=e.amount);let g,v,y,x,w,b=!1;f&&(g=f.getSpacedPoints(o),b=!0,c=!1,v=f.computeFrenetFrames(o,!1),y=new ei,x=new ei,w=new ei),c||(p=0,h=0,u=0,d=0);const _=t.extractPoints(a);let M=_.shape;const S=_.holes;if(!ql.isClockWise(M)){M=M.reverse();for(let t=0,e=S.length;t<e;t++){const e=S[t];ql.isClockWise(e)&&(S[t]=e.reverse())}}const E=ql.triangulateShape(M,S),T=M;for(let t=0,e=S.length;t<e;t++){const e=S[t];M=M.concat(e)}function A(t,e,i){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().multiplyScalar(i).add(t)}const L=M.length,C=E.length;function R(t,e,i){let n,r,s;const a=t.x-e.x,o=t.y-e.y,l=i.x-t.x,c=i.y-t.y,h=a*a+o*o,u=a*c-o*l;if(Math.abs(u)>Number.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,f=e.y+a/u,m=((i.x-c/d-p)*c-(i.y+l/d-f)*l)/(a*c-o*l);n=p+a*m-t.x,r=f+o*m-t.y;const g=n*n+r*r;if(g<=2)return new We(n,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(n=-o,r=a,s=Math.sqrt(h)):(n=a,r=o,s=Math.sqrt(h/2))}return new We(n/s,r/s)}const P=[];for(let t=0,e=T.length,i=e-1,n=t+1;t<e;t++,i++,n++)i===e&&(i=0),n===e&&(n=0),P[t]=R(T[t],T[i],T[n]);const I=[];let N,z=P.concat();for(let t=0,e=S.length;t<e;t++){const e=S[t];N=[];for(let t=0,i=e.length,n=i-1,r=t+1;t<i;t++,n++,r++)n===i&&(n=0),r===i&&(r=0),N[t]=R(e[t],e[n],e[r]);I.push(N),z=z.concat(N)}for(let t=0;t<p;t++){const e=t/p,i=h*Math.cos(e*Math.PI/2),n=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=T.length;t<e;t++){const e=A(T[t],P[t],n);F(e.x,e.y,-i)}for(let t=0,e=S.length;t<e;t++){const e=S[t];N=I[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],N[t],n);F(r.x,r.y,-i)}}}const D=u+d;for(let t=0;t<L;t++){const e=c?A(M[t],z[t],D):M[t];b?(x.copy(v.normals[0]).multiplyScalar(e.x),y.copy(v.binormals[0]).multiplyScalar(e.y),w.copy(g[0]).add(x).add(y),F(w.x,w.y,w.z)):F(e.x,e.y,0)}for(let t=1;t<=o;t++)for(let e=0;e<L;e++){const i=c?A(M[e],z[e],D):M[e];b?(x.copy(v.normals[t]).multiplyScalar(i.x),y.copy(v.binormals[t]).multiplyScalar(i.y),w.copy(g[t]).add(x).add(y),F(w.x,w.y,w.z)):F(i.x,i.y,l/o*t)}for(let t=p-1;t>=0;t--){const e=t/p,i=h*Math.cos(e*Math.PI/2),n=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=T.length;t<e;t++){const e=A(T[t],P[t],n);F(e.x,e.y,l+i)}for(let t=0,e=S.length;t<e;t++){const e=S[t];N=I[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],N[t],n);b?F(r.x,r.y+g[o-1].y,g[o-1].x+i):F(r.x,r.y,l+i)}}}function B(t,e){let i=t.length;for(;--i>=0;){const n=i;let r=i-1;r<0&&(r=t.length-1);for(let t=0,i=o+2*p;t<i;t++){const i=L*t,s=L*(t+1);k(e+n+i,e+r+i,e+r+s,e+n+s)}}}function F(t,e,i){s.push(t),s.push(e),s.push(i)}function O(t,e,r){H(t),H(e),H(r);const s=n.length/3,a=m.generateTopUV(i,n,s-3,s-2,s-1);U(a[0]),U(a[1]),U(a[2])}function k(t,e,r,s){H(t),H(e),H(s),H(e),H(r),H(s);const a=n.length/3,o=m.generateSideWallUV(i,n,a-6,a-3,a-2,a-1);U(o[0]),U(o[1]),U(o[3]),U(o[1]),U(o[2]),U(o[3])}function H(t){n.push(s[3*t+0]),n.push(s[3*t+1]),n.push(s[3*t+2])}function U(t){r.push(t.x),r.push(t.y)}!function(){const t=n.length/3;if(c){let t=0,e=L*t;for(let t=0;t<C;t++){const i=E[t];O(i[2]+e,i[1]+e,i[0]+e)}t=o+2*p,e=L*t;for(let t=0;t<C;t++){const i=E[t];O(i[0]+e,i[1]+e,i[2]+e)}}else{for(let t=0;t<C;t++){const e=E[t];O(e[2],e[1],e[0])}for(let t=0;t<C;t++){const e=E[t];O(e[0]+L*o,e[1]+L*o,e[2]+L*o)}}i.addGroup(t,n.length/3-t,0)}(),function(){const t=n.length/3;let e=0;B(T,e),e+=T.length;for(let t=0,i=S.length;t<i;t++){const i=S[t];B(i,e),e+=i.length}i.addGroup(t,n.length/3-t,1)}()}this.setAttribute("position",new Pn(n,3)),this.setAttribute("uv",new Pn(r,2)),this.computeVertexNormals()}toJSON(){const t=super.toJSON();return function(t,e,i){if(i.shapes=[],Array.isArray(t))for(let e=0,n=t.length;e<n;e++){const n=t[e];i.shapes.push(n.uuid)}else i.shapes.push(t.uuid);return void 0!==e.extrudePath&&(i.options.extrudePath=e.extrudePath.toJSON()),i}(this.parameters.shapes,this.parameters.options,t)}static fromJSON(t,e){const i=[];for(let n=0,r=t.shapes.length;n<r;n++){const r=e[t.shapes[n]];i.push(r)}const n=t.options.extrudePath;return void 0!==n&&(t.options.extrudePath=(new bl[n.type]).fromJSON(n)),new Zl(i,t.options)}}const Jl={generateTopUV:function(t,e,i,n,r){const s=e[3*i],a=e[3*i+1],o=e[3*n],l=e[3*n+1],c=e[3*r],h=e[3*r+1];return[new We(s,a),new We(o,l),new We(c,h)]},generateSideWallUV:function(t,e,i,n,r,s){const a=e[3*i],o=e[3*i+1],l=e[3*i+2],c=e[3*n],h=e[3*n+1],u=e[3*n+2],d=e[3*r],p=e[3*r+1],f=e[3*r+2],m=e[3*s],g=e[3*s+1],v=e[3*s+2];return Math.abs(o-h)<Math.abs(a-c)?[new We(a,1-l),new We(c,1-u),new We(d,1-f),new We(m,1-v)]:[new We(o,1-l),new We(h,1-u),new We(p,1-f),new We(g,1-v)]}};class Ql extends Hn{constructor(t,e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const i=[],n=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(a,o,e),a+=o,o=0;function l(t){const a=n.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===ql.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===ql.isClockWise(e)&&(h[t]=e.reverse())}const u=ql.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];n.push(e.x,e.y,0),r.push(0,0,1),s.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],n=e[0]+a,r=e[1]+a,s=e[2]+a;i.push(n,r,s),o+=3}}this.setIndex(i),this.setAttribute("position",new Pn(n,3)),this.setAttribute("normal",new Pn(r,3)),this.setAttribute("uv",new Pn(s,2))}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let i=0,n=t.length;i<n;i++){const n=t[i];e.shapes.push(n.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}static fromJSON(t,e){const i=[];for(let n=0,r=t.shapes.length;n<r;n++){const r=e[t.shapes[n]];i.push(r)}return new Ql(i,t.curveSegments)}}class $l extends vn{constructor(t){super(),this.type="ShadowMaterial",this.color=new Sn(0),this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this}}$l.prototype.isShadowMaterial=!0;class Kl extends vn{constructor(t){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Sn(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Sn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new We(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Kl.prototype.isMeshStandardMaterial=!0;(class extends Kl{constructor(t){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new We(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return He(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenTint=new Sn(0),this.transmission=0,this.transmissionMap=null,this.thickness=.01,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationTint=new Sn(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularTint=new Sn(1,1,1),this.specularTintMap=null,this._clearcoat=0,this._transmission=0,this.setValues(t)}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}).prototype.isMeshPhysicalMaterial=!0;class tc extends vn{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Sn(16777215),this.specular=new Sn(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Sn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new We(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}tc.prototype.isMeshPhongMaterial=!0;(class extends vn{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Sn(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Sn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new We(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}).prototype.isMeshToonMaterial=!0;(class extends vn{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new We(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}).prototype.isMeshNormalMaterial=!0;(class extends vn{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Sn(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Sn(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}).prototype.isMeshLambertMaterial=!0;(class extends vn{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Sn(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new We(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}).prototype.isMeshMatcapMaterial=!0;(class extends Uo{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}).prototype.isLineDashedMaterial=!0;const ec={arraySlice:function(t,e,i){return ec.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==i?i:t.length)):t.slice(e,i)},convertArray:function(t,e,i){return!t||!i&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,i=new Array(e);for(let t=0;t!==e;++t)i[t]=t;return i.sort((function(e,i){return t[e]-t[i]})),i},sortedArray:function(t,e,i){const n=t.length,r=new t.constructor(n);for(let s=0,a=0;a!==n;++s){const n=i[s]*e;for(let i=0;i!==e;++i)r[a++]=t[n+i]}return r},flattenJSON:function(t,e,i,n){let r=1,s=t[0];for(;void 0!==s&&void 0===s[n];)s=t[r++];if(void 0===s)return;let a=s[n];if(void 0!==a)if(Array.isArray(a))do{a=s[n],void 0!==a&&(e.push(s.time),i.push.apply(i,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[n],void 0!==a&&(e.push(s.time),a.toArray(i,i.length)),s=t[r++]}while(void 0!==s);else do{a=s[n],void 0!==a&&(e.push(s.time),i.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,i,n,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t<s.tracks.length;++t){const e=s.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const s=e.times[t]*r;if(!(s<i||s>=n)){l.push(e.times[t]);for(let i=0;i<o;++i)c.push(e.values[t*o+i])}}0!==l.length&&(e.times=ec.convertArray(l,e.times.constructor),e.values=ec.convertArray(c,e.values.constructor),a.push(e))}s.tracks=a;let o=1/0;for(let t=0;t<s.tracks.length;++t)o>s.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t<s.tracks.length;++t)s.tracks[t].shift(-1*o);return s.resetDuration(),s},makeClipAdditive:function(t,e=0,i=t,n=30){n<=0&&(n=30);const r=i.tracks.length,s=e/n;for(let e=0;e<r;++e){const n=i.tracks[e],r=n.ValueTypeName;if("bool"===r||"string"===r)continue;const a=t.tracks.find((function(t){return t.name===n.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=n.getValueSize();n.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=n.times.length-1;let d;if(s<=n.times[0]){const t=o,e=l-o;d=ec.arraySlice(n.values,t,e)}else if(s>=n.times[u]){const t=u*l+o,e=t+l-o;d=ec.arraySlice(n.values,t,e)}else{const t=n.createInterpolant(),e=o,i=l-o;t.evaluate(s),d=ec.arraySlice(t.resultBuffer,e,i)}"quaternion"===r&&(new ti).fromArray(d).normalize().conjugate().toArray(d);const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===r)ti.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let i=0;i<t;++i)a.values[e+i]-=d[i]}}}return t.blendMode=2501,t}};class ic{constructor(t,e,i,n){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new e.constructor(i),this.sampleValues=e,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let i=this._cachedIndex,n=e[i],r=e[i-1];t:{e:{let s;i:{n:if(!(t<n)){for(let s=i+2;;){if(void 0===n){if(t<r)break n;return i=e.length,this._cachedIndex=i,this.afterEnd_(i-1,t,r)}if(i===s)break;if(r=n,n=e[++i],t<n)break e}s=e.length;break i}if(t>=r)break t;{const a=e[1];t<a&&(i=2,r=a);for(let s=i-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,n);if(i===s)break;if(n=r,r=e[--i-1],t>=r)break e}s=i,i=0}}for(;i<s;){const n=i+s>>>1;t<e[n]?s=n:i=n+1}if(n=e[i],r=e[i-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,n);if(void 0===n)return i=e.length,this._cachedIndex=i,this.afterEnd_(i-1,r,t)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,t,n)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=t*n;for(let t=0;t!==n;++t)e[t]=i[r+t];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}ic.prototype.beforeStart_=ic.prototype.copySampleValue_,ic.prototype.afterEnd_=ic.prototype.copySampleValue_;class nc extends ic{constructor(t,e,i,n){super(t,e,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Se,endingEnd:Se}}intervalChanged_(t,e,i){const n=this.parameterPositions;let r=t-2,s=t+1,a=n[r],o=n[s];if(void 0===a)switch(this.getSettings_().endingStart){case Ee:r=t,a=2*e-i;break;case Te:r=n.length-2,a=e+n[r]-n[r+1];break;default:r=t,a=i}if(void 0===o)switch(this.getSettings_().endingEnd){case Ee:s=t,o=2*i-e;break;case Te:s=1,o=i+n[1]-n[0];break;default:s=t-1,o=e}const l=.5*(i-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-i),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(i-e)/(n-e),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,v=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,y=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-d*f;for(let t=0;t!==a;++t)r[t]=g*s[c+t]+v*s[l+t]+y*s[o+t]+x*s[h+t];return r}}class rc extends ic{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(i-e)/(n-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}class sc extends ic{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t){return this.copySampleValue_(t-1)}}class ac{constructor(t,e,i,n){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=ec.convertArray(e,this.TimeBufferType),this.values=ec.convertArray(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let i;if(e.toJSON!==this.toJSON)i=e.toJSON(t);else{i={name:t.name,times:ec.convertArray(t.times,Array),values:ec.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(i.interpolation=e)}return i.type=t.ValueTypeName,i}InterpolantFactoryMethodDiscrete(t){return new sc(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new rc(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new nc(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case be:e=this.InterpolantFactoryMethodDiscrete;break;case _e:e=this.InterpolantFactoryMethodLinear;break;case Me:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return be;case this.InterpolantFactoryMethodLinear:return _e;case this.InterpolantFactoryMethodSmooth:return Me}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let i=0,n=e.length;i!==n;++i)e[i]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let i=0,n=e.length;i!==n;++i)e[i]*=t}return this}trim(t,e){const i=this.times,n=i.length;let r=0,s=n-1;for(;r!==n&&i[r]<t;)++r;for(;-1!==s&&i[s]>e;)--s;if(++s,0!==r||s!==n){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=ec.arraySlice(i,r,s),this.values=ec.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const n=i[e];if("number"==typeof n&&isNaN(n)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,n),t=!1;break}if(null!==s&&s>n){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,n,s),t=!1;break}s=n}if(void 0!==n&&ec.isTypedArray(n))for(let e=0,i=n.length;e!==i;++e){const i=n[e];if(isNaN(i)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,i),t=!1;break}}return t}optimize(){const t=ec.arraySlice(this.times),e=ec.arraySlice(this.values),i=this.getValueSize(),n=this.getInterpolation()===Me,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(n)r=!0;else{const t=a*i,n=t-i,s=t+i;for(let a=0;a!==i;++a){const i=e[t+a];if(i!==e[n+a]||i!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const n=a*i,r=s*i;for(let t=0;t!==i;++t)e[r+t]=e[n+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*i,n=s*i,a=0;a!==i;++a)e[n+a]=e[t+a];++s}return s!==t.length?(this.times=ec.arraySlice(t,0,s),this.values=ec.arraySlice(e,0,s*i)):(this.times=t,this.values=e),this}clone(){const t=ec.arraySlice(this.times,0),e=ec.arraySlice(this.values,0),i=new(0,this.constructor)(this.name,t,e);return i.createInterpolant=this.createInterpolant,i}}ac.prototype.TimeBufferType=Float32Array,ac.prototype.ValueBufferType=Float32Array,ac.prototype.DefaultInterpolation=_e;class oc extends ac{}oc.prototype.ValueTypeName="bool",oc.prototype.ValueBufferType=Array,oc.prototype.DefaultInterpolation=be,oc.prototype.InterpolantFactoryMethodLinear=void 0,oc.prototype.InterpolantFactoryMethodSmooth=void 0;class lc extends ac{}lc.prototype.ValueTypeName="color";class cc extends ac{}cc.prototype.ValueTypeName="number";class hc extends ic{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(i-e)/(n-e);let l=t*a;for(let t=l+a;l!==t;l+=4)ti.slerpFlat(r,0,s,l-a,s,l,o);return r}}class uc extends ac{InterpolantFactoryMethodLinear(t){return new hc(this.times,this.values,this.getValueSize(),t)}}uc.prototype.ValueTypeName="quaternion",uc.prototype.DefaultInterpolation=_e,uc.prototype.InterpolantFactoryMethodSmooth=void 0;class dc extends ac{}dc.prototype.ValueTypeName="string",dc.prototype.ValueBufferType=Array,dc.prototype.DefaultInterpolation=be,dc.prototype.InterpolantFactoryMethodLinear=void 0,dc.prototype.InterpolantFactoryMethodSmooth=void 0;class pc extends ac{}pc.prototype.ValueTypeName="vector";class fc{constructor(t,e=-1,i,n=2500){this.name=t,this.tracks=i,this.duration=e,this.blendMode=n,this.uuid=ke(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],i=t.tracks,n=1/(t.fps||1);for(let t=0,r=i.length;t!==r;++t)e.push(mc(i[t]).scale(n));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],i=t.tracks,n={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,n=i.length;t!==n;++t)e.push(ac.toJSON(i[t]));return n}static CreateFromMorphTargetSequence(t,e,i,n){const r=e.length,s=[];for(let t=0;t<r;t++){let a=[],o=[];a.push((t+r-1)%r,t,(t+1)%r),o.push(0,1,0);const l=ec.getKeyframeOrder(a);a=ec.sortedArray(a,1,l),o=ec.sortedArray(o,1,l),n||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new cc(".morphTargetInfluences["+e[t].name+"]",a,o).scale(1/i))}return new this(t,-1,s)}static findByName(t,e){let i=t;if(!Array.isArray(t)){const e=t;i=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<i.length;t++)if(i[t].name===e)return i[t];return null}static CreateClipsFromMorphTargetSequences(t,e,i){const n={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,i=t.length;e<i;e++){const i=t[e],s=i.name.match(r);if(s&&s.length>1){const t=s[1];let e=n[t];e||(n[t]=e=[]),e.push(i)}}const s=[];for(const t in n)s.push(this.CreateFromMorphTargetSequence(t,n[t],e,i));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const i=function(t,e,i,n,r){if(0!==i.length){const s=[],a=[];ec.flattenJSON(i,s,a,n),0!==s.length&&r.push(new t(e,s,a))}},n=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t<l.length;t++){const r=l[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let i=0;i<r[e].morphTargets.length;i++)t[r[e].morphTargets[i]]=-1;for(const i in t){const t=[],s=[];for(let n=0;n!==r[e].morphTargets.length;++n){const n=r[e];t.push(n.time),s.push(n.morphTarget===i?1:0)}n.push(new cc(".morphTargetInfluence["+i+"]",t,s))}o=t.length*(s||1)}else{const s=".bones["+e[t].name+"]";i(pc,s+".position",r,"pos",n),i(uc,s+".quaternion",r,"rot",n),i(pc,s+".scale",r,"scl",n)}}return 0===n.length?null:new this(r,o,n,a)}resetDuration(){let t=0;for(let e=0,i=this.tracks.length;e!==i;++e){const i=this.tracks[e];t=Math.max(t,i.times[i.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function mc(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return cc;case"vector":case"vector2":case"vector3":case"vector4":return pc;case"color":return lc;case"quaternion":return uc;case"bool":case"boolean":return oc;case"string":return dc}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],i=[];ec.flattenJSON(t.keys,e,i,"value"),t.times=e,t.values=i}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const gc={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};const vc=new class{constructor(t,e,i){const n=this;let r,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=i,this.itemStart=function(t){o++,!1===s&&void 0!==n.onStart&&n.onStart(t,a,o),s=!0},this.itemEnd=function(t){a++,void 0!==n.onProgress&&n.onProgress(t,a,o),a===o&&(s=!1,void 0!==n.onLoad&&n.onLoad())},this.itemError=function(t){void 0!==n.onError&&n.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,i=l.length;e<i;e+=2){const i=l[e],n=l[e+1];if(i.global&&(i.lastIndex=0),i.test(t))return n}return null}}};class yc{constructor(t){this.manager=void 0!==t?t:vc,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(t,e){const i=this;return new Promise((function(n,r){i.load(t,n,e,r)}))}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}}const xc={};class wc extends yc{constructor(t){super(t)}load(t,e,i,n){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=gc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;if(void 0!==xc[t])return void xc[t].push({onLoad:e,onProgress:i,onError:n});const a=t.match(/^data:(.*?)(;base64)?,(.*)$/);let o;if(a){const i=a[1],s=!!a[2];let o=a[3];o=decodeURIComponent(o),s&&(o=atob(o));try{let n;const s=(this.responseType||"").toLowerCase();switch(s){case"arraybuffer":case"blob":const t=new Uint8Array(o.length);for(let e=0;e<o.length;e++)t[e]=o.charCodeAt(e);n="blob"===s?new Blob([t.buffer],{type:i}):t.buffer;break;case"document":const e=new DOMParser;n=e.parseFromString(o,i);break;case"json":n=JSON.parse(o);break;default:n=o}setTimeout((function(){e&&e(n),r.manager.itemEnd(t)}),0)}catch(e){setTimeout((function(){n&&n(e),r.manager.itemError(t),r.manager.itemEnd(t)}),0)}}else{xc[t]=[],xc[t].push({onLoad:e,onProgress:i,onError:n}),o=new XMLHttpRequest,o.open("GET",t,!0),o.addEventListener("load",(function(e){const i=this.response,n=xc[t];if(delete xc[t],200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),gc.add(t,i);for(let t=0,e=n.length;t<e;t++){const e=n[t];e.onLoad&&e.onLoad(i)}r.manager.itemEnd(t)}else{for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}}),!1),o.addEventListener("progress",(function(e){const i=xc[t];for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onProgress&&n.onProgress(e)}}),!1),o.addEventListener("error",(function(e){const i=xc[t];delete xc[t];for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),o.addEventListener("abort",(function(e){const i=xc[t];delete xc[t];for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),void 0!==this.responseType&&(o.responseType=this.responseType),void 0!==this.withCredentials&&(o.withCredentials=this.withCredentials),o.overrideMimeType&&o.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(const t in this.requestHeader)o.setRequestHeader(t,this.requestHeader[t]);o.send(null)}return r.manager.itemStart(t),o}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class bc extends yc{constructor(t){super(t)}load(t,e,i,n){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=gc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=document.createElementNS("http://www.w3.org/1999/xhtml","img");function o(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1),gc.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1),n&&n(e),r.manager.itemError(t),r.manager.itemEnd(t)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class _c extends yc{constructor(t){super(t)}load(t,e,i,n){const r=new mr,s=new bc(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(i){s.load(t[i],(function(t){r.images[i]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,n)}for(let e=0;e<t.length;++e)o(e);return r}}class Mc extends yc{constructor(t){super(t)}load(t,e,i,n){const r=new Ze,s=new bc(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,(function(i){r.image=i;const n=t.search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/);r.format=n?ve:ye,r.needsUpdate=!0,void 0!==e&&e(r)}),i,n),r}}class Sc extends nl{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new vl(e,t))}getPoint(t){const e=t*this.getLength(),i=this.getCurveLengths();let n=0;for(;n<i.length;){if(i[n]>=e){const t=i[n]-e,r=this.curves[n],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}n++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let i=0,n=this.curves.length;i<n;i++)e+=this.curves[i].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let i=0;i<=t;i++)e.push(this.getPoint(i/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let i;for(let n=0,r=this.curves;n<r.length;n++){const s=r[n],a=s&&s.isEllipseCurve?2*t:s&&(s.isLineCurve||s.isLineCurve3)?1:s&&s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const n=o[t];i&&i.equals(n)||(e.push(n),i=n)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,i=t.curves.length;e<i;e++){const i=t.curves[e];this.curves.push(i.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,i=this.curves.length;e<i;e++){const i=this.curves[e];t.curves.push(i.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,i=t.curves.length;e<i;e++){const i=t.curves[e];this.curves.push((new bl[i.type]).fromJSON(i))}return this}}class Ec extends Sc{constructor(t){super(),this.type="Path",this.currentPoint=new We,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,i=t.length;e<i;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const i=new vl(this.currentPoint.clone(),new We(t,e));return this.curves.push(i),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,i,n){const r=new yl(this.currentPoint.clone(),new We(t,e),new We(i,n));return this.curves.push(r),this.currentPoint.set(i,n),this}bezierCurveTo(t,e,i,n,r,s){const a=new ml(this.currentPoint.clone(),new We(t,e),new We(i,n),new We(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),i=new wl(e);return this.curves.push(i),this.currentPoint.copy(t[t.length-1]),this}arc(t,e,i,n,r,s){const a=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(t+a,e+o,i,n,r,s),this}absarc(t,e,i,n,r,s){return this.absellipse(t,e,i,i,n,r,s),this}ellipse(t,e,i,n,r,s,a,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,i,n,r,s,a,o),this}absellipse(t,e,i,n,r,s,a,o){const l=new rl(t,e,i,n,r,s,a,o);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class Tc extends Ec{constructor(t){super(t),this.uuid=ke(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let i=0,n=this.holes.length;i<n;i++)e[i]=this.holes[i].getPoints(t);return e}extractPoints(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}}copy(t){super.copy(t),this.holes=[];for(let e=0,i=t.holes.length;e<i;e++){const i=t.holes[e];this.holes.push(i.clone())}return this}toJSON(){const t=super.toJSON();t.uuid=this.uuid,t.holes=[];for(let e=0,i=this.holes.length;e<i;e++){const i=this.holes[e];t.holes.push(i.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.uuid=t.uuid,this.holes=[];for(let e=0,i=t.holes.length;e<i;e++){const i=t.holes[e];this.holes.push((new Ec).fromJSON(i))}return this}}class Ac extends rn{constructor(t,e=1){super(),this.type="Light",this.color=new Sn(t),this.intensity=e}dispose(){}copy(t){return super.copy(t),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}Ac.prototype.isLight=!0;(class extends Ac{constructor(t,e,i){super(t,i),this.type="HemisphereLight",this.position.copy(rn.DefaultUp),this.updateMatrix(),this.groundColor=new Sn(e)}copy(t){return Ac.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}).prototype.isHemisphereLight=!0;const Lc=new Ii,Cc=new ei,Rc=new ei;class Pc{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new We(512,512),this.map=null,this.mapPass=null,this.matrix=new Ii,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Mr,this._frameExtents=new We(1,1),this._viewportCount=1,this._viewports=[new Qe(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,i=this.matrix;Cc.setFromMatrixPosition(t.matrixWorld),e.position.copy(Cc),Rc.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Rc),e.updateMatrixWorld(),Lc.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Lc),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(e.projectionMatrix),i.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class Ic extends Pc{constructor(){super(new dr(50,1,.5,500)),this.focus=1}updateMatrices(t){const e=this.camera,i=2*Oe*t.angle*this.focus,n=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;i===e.fov&&n===e.aspect&&r===e.far||(e.fov=i,e.aspect=n,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}Ic.prototype.isSpotLightShadow=!0;class Nc extends Ac{constructor(t,e,i=0,n=Math.PI/3,r=0,s=1){super(t,e),this.type="SpotLight",this.position.copy(rn.DefaultUp),this.updateMatrix(),this.target=new rn,this.distance=i,this.angle=n,this.penumbra=r,this.decay=s,this.shadow=new Ic}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Nc.prototype.isSpotLight=!0;const zc=new Ii,Dc=new ei,Bc=new ei;class Fc extends Pc{constructor(){super(new dr(90,1,.5,500)),this._frameExtents=new We(4,2),this._viewportCount=6,this._viewports=[new Qe(2,1,1,1),new Qe(0,1,1,1),new Qe(3,1,1,1),new Qe(1,1,1,1),new Qe(3,0,1,1),new Qe(1,0,1,1)],this._cubeDirections=[new ei(1,0,0),new ei(-1,0,0),new ei(0,0,1),new ei(0,0,-1),new ei(0,1,0),new ei(0,-1,0)],this._cubeUps=[new ei(0,1,0),new ei(0,1,0),new ei(0,1,0),new ei(0,1,0),new ei(0,0,1),new ei(0,0,-1)]}updateMatrices(t,e=0){const i=this.camera,n=this.matrix,r=t.distance||i.far;r!==i.far&&(i.far=r,i.updateProjectionMatrix()),Dc.setFromMatrixPosition(t.matrixWorld),i.position.copy(Dc),Bc.copy(i.position),Bc.add(this._cubeDirections[e]),i.up.copy(this._cubeUps[e]),i.lookAt(Bc),i.updateMatrixWorld(),n.makeTranslation(-Dc.x,-Dc.y,-Dc.z),zc.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(zc)}}Fc.prototype.isPointLightShadow=!0;(class extends Ac{constructor(t,e,i=0,n=1){super(t,e),this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new Fc}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}).prototype.isPointLight=!0;class Oc extends Pc{constructor(){super(new Br(-5,5,5,-5,.5,500))}}Oc.prototype.isDirectionalLightShadow=!0;(class extends Ac{constructor(t,e){super(t,e),this.type="DirectionalLight",this.position.copy(rn.DefaultUp),this.updateMatrix(),this.target=new rn,this.shadow=new Oc}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}).prototype.isDirectionalLight=!0;class kc extends Ac{constructor(t,e){super(t,e),this.type="AmbientLight"}}kc.prototype.isAmbientLight=!0;(class extends Ac{constructor(t,e,i=10,n=10){super(t,e),this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}).prototype.isRectAreaLight=!0;class Hc{constructor(){this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new ei)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const i=t.x,n=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*n),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*i),e.addScaledVector(s[4],i*n*1.092548),e.addScaledVector(s[5],n*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],i*r*1.092548),e.addScaledVector(s[8],.546274*(i*i-n*n)),e}getIrradianceAt(t,e){const i=t.x,n=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*n),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*i),e.addScaledVector(s[4],.858086*i*n),e.addScaledVector(s[5],.858086*n*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*i*r),e.addScaledVector(s[8],.429043*(i*i-n*n)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(t.coefficients[i],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let i=0;i<9;i++)this.coefficients[i].lerp(t.coefficients[i],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(t,e+3*n);return this}toArray(t=[],e=0){const i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(t,e+3*n);return t}static getBasisAt(t,e){const i=t.x,n=t.y,r=t.z;e[0]=.282095,e[1]=.488603*n,e[2]=.488603*r,e[3]=.488603*i,e[4]=1.092548*i*n,e[5]=1.092548*n*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*i*r,e[8]=.546274*(i*i-n*n)}}Hc.prototype.isSphericalHarmonics3=!0;class Uc extends Ac{constructor(t=new Hc,e=1){super(void 0,e),this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}Uc.prototype.isLightProbe=!0;(class extends Hn{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}clone(){return(new this.constructor).copy(this)}toJSON(){const t=super.toJSON(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}).prototype.isInstancedBufferGeometry=!0,class extends yc{constructor(t){super(t),"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(t){return this.options=t,this}load(t,e,i,n){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=gc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(i){gc.add(t,i),e&&e(i),r.manager.itemEnd(t)})).catch((function(e){n&&n(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}.prototype.isImageBitmapLoader=!0;let Vc;class Gc extends yc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=new wc(this.manager);s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(i){try{const t=i.slice(0);(void 0===Vc&&(Vc=new(window.AudioContext||window.webkitAudioContext)),Vc).decodeAudioData(t,(function(t){e(t)}))}catch(e){n?n(e):console.error(e),r.manager.itemError(t)}}),i,n)}}(class extends Uc{constructor(t,e,i=1){super(void 0,i);const n=(new Sn).set(t),r=(new Sn).set(e),s=new ei(n.r,n.g,n.b),a=new ei(r.r,r.g,r.b),o=Math.sqrt(Math.PI),l=o*Math.sqrt(.75);this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o),this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l)}}).prototype.isHemisphereLightProbe=!0,class extends Uc{constructor(t,e=1){super(void 0,e);const i=(new Sn).set(t);this.sh.coefficients[0].set(i.r,i.g,i.b).multiplyScalar(2*Math.sqrt(Math.PI))}}.prototype.isAmbientLightProbe=!0;class Wc{constructor(t,e,i){let n,r,s;switch(this.binding=t,this.valueSize=i,e){case"quaternion":n=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*i),this._workIndex=5;break;case"string":case"bool":n=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*i);break;default:n=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*i)}this._mixBufferRegion=n,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const i=this.buffer,n=this.valueSize,r=t*n+n;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==n;++t)i[r+t]=i[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(i,r,0,t,n)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,i=this.valueSize,n=i*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,n,0,t,i),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,i=this.buffer,n=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(i,n,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(i,n,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(i[t]!==i[t+e]){a.setValue(i,n);break}}saveOriginalState(){const t=this.binding,e=this.buffer,i=this.valueSize,n=i*this._origIndex;t.getValue(e,n);for(let t=i,r=n;t!==r;++t)e[t]=e[n+t%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let i=t;i<e;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[e+i]=this.buffer[t+i]}_select(t,e,i,n,r){if(n>=.5)for(let n=0;n!==r;++n)t[e+n]=t[i+n]}_slerp(t,e,i,n){ti.slerpFlat(t,e,t,e,t,i,n)}_slerpAdditive(t,e,i,n,r){const s=this._workIndex*r;ti.multiplyQuaternionsFlat(t,s,t,e,t,i),ti.slerpFlat(t,e,t,e,t,s,n)}_lerp(t,e,i,n,r){const s=1-n;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[i+a]*n}}_lerpAdditive(t,e,i,n,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[i+s]*n}}}const jc=new RegExp("[\\[\\]\\.:\\/]","g"),qc="[^\\[\\]\\.:\\/]",Xc="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",Yc=/((?:WC+[\/:])*)/.source.replace("WC",qc),Zc=/(WCOD+)?/.source.replace("WCOD",Xc),Jc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",qc),Qc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",qc),$c=new RegExp("^"+Yc+Zc+Jc+Qc+"$"),Kc=["material","materials","bones"];class th{constructor(t,e,i){this.path=e,this.parsedPath=i||th.parseTrackName(e),this.node=th.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,i){return t&&t.isAnimationObjectGroup?new th.Composite(t,e,i):new th(t,e,i)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(jc,"")}static parseTrackName(t){const e=$c.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const i={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){const t=i.nodeName.substring(n+1);-1!==Kc.indexOf(t)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=t)}if(null===i.propertyName||0===i.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return i}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const i=t.skeleton.getBoneByName(e);if(void 0!==i)return i}if(t.children){const i=function(t){for(let n=0;n<t.length;n++){const r=t[n];if(r.name===e||r.uuid===e)return r;const s=i(r.children);if(s)return s}return null},n=i(t.children);if(n)return n}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.targetObject[this.propertyName]}_getValue_array(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)t[e++]=i[n]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node;const e=this.parsedPath,i=e.objectName,n=e.propertyName;let r=e.propertyIndex;if(t||(t=th.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(i){let n=e.objectIndex;switch(i){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===n){n=e;break}break;default:if(void 0===t[i])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[i]}if(void 0!==n){if(void 0===t[n])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[n]}}const s=t[n];if(void 0===s){const i=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+i+"."+n+" but it wasn't found.",t)}let a=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=n;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}th.Composite=class{constructor(t,e,i){const n=i||th.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,n)}getValue(t,e){this.bind();const i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(t,e)}setValue(t,e){const i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,i=t.length;e!==i;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,i=t.length;e!==i;++e)t[e].unbind()}},th.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},th.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},th.prototype.GetterByBindingType=[th.prototype._getValue_direct,th.prototype._getValue_array,th.prototype._getValue_arrayElement,th.prototype._getValue_toArray],th.prototype.SetterByBindingTypeAndVersioning=[[th.prototype._setValue_direct,th.prototype._setValue_direct_setNeedsUpdate,th.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[th.prototype._setValue_array,th.prototype._setValue_array_setNeedsUpdate,th.prototype._setValue_array_setMatrixWorldNeedsUpdate],[th.prototype._setValue_arrayElement,th.prototype._setValue_arrayElement_setNeedsUpdate,th.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[th.prototype._setValue_fromArray,th.prototype._setValue_fromArray_setNeedsUpdate,th.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class eh{constructor(t,e,i=null,n=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=i,this.blendMode=n;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:Se,endingEnd:Se};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,i){if(t.fadeOut(e),this.fadeIn(e),i){const i=this._clip.duration,n=t._clip.duration,r=n/i,s=i/n;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,i){return t.crossFadeFrom(this,e,i)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,i){const n=this._mixer,r=n.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=n._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+i,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,i,n){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const n=(t-r)*i;if(n<0||0===i)return;this._startTime=null,e=i*n}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(2501===this.blendMode)for(let i=0,n=t.length;i!==n;++i)t[i].evaluate(s),e[i].accumulateAdditive(a);else for(let i=0,r=t.length;i!==r;++i)t[i].evaluate(s),e[i].accumulate(n,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const i=this._weightInterpolant;if(null!==i){const n=i.evaluate(t)[0];e*=n,t>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const i=this._timeScaleInterpolant;null!==i&&(e*=i.evaluate(t)[0],t>i.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,i=this.loop;let n=this.time+t,r=this._loopCount;const s=2202===i;if(0===t)return-1===r?n:s&&1==(1&r)?e-n:n;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(n>=e)n=e;else{if(!(n<0)){this.time=n;break t}n=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),n>=e||n<0){const i=Math.floor(n/e);n-=e*i,r+=Math.abs(i);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=t>0?e:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=n;if(s&&1==(1&r))return e-n}return n}_setEndings(t,e,i){const n=this._interpolantSettings;i?(n.endingStart=Ee,n.endingEnd=Ee):(n.endingStart=t?this.zeroSlopeAtStart?Ee:Se:Te,n.endingEnd=e?this.zeroSlopeAtEnd?Ee:Se:Te)}_scheduleFading(t,e,i){const n=this._mixer,r=n.time;let s=this._weightInterpolant;null===s&&(s=n._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=i,this}}(class extends De{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const i=t._localRoot||this._root,n=t._clip.tracks,r=n.length,s=t._propertyBindings,a=t._interpolants,o=i.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=n[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const n=e&&e._propertyBindings[t].binding.parsedPath;h=new Wc(th.create(i,l,n),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,i=t._clip.uuid,n=this._actionsByClip[i];this._bindAction(t,n&&n.knownActions[0]),this._addInactiveAction(t,i,e)}const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,i){const n=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=n.length,n.push(t),s.actionByRoot[i]=t}_removeInactiveAction(t){const e=this._actions,i=e[e.length-1],n=t._cacheIndex;i._cacheIndex=n,e[n]=i,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null,delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==--i.referenceCount&&this._removeInactiveBinding(i)}}_lendAction(t){const e=this._actions,i=t._cacheIndex,n=this._nActiveActions++,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_takeBackAction(t){const e=this._actions,i=t._cacheIndex,n=--this._nActiveActions,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_addInactiveBinding(t,e,i){const n=this._bindingsByRootAndName,r=this._bindings;let s=n[e];void 0===s&&(s={},n[e]=s),s[i]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,i=t.binding,n=i.rootNode.uuid,r=i.path,s=this._bindingsByRootAndName,a=s[n],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[n]}_lendBinding(t){const e=this._bindings,i=t._cacheIndex,n=this._nActiveBindings++,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_takeBackBinding(t){const e=this._bindings,i=t._cacheIndex,n=--this._nActiveBindings,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let i=t[e];return void 0===i&&(i=new rc(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),i.__cacheIndex=e,t[e]=i),i}_takeBackControlInterpolant(t){const e=this._controlInterpolants,i=t.__cacheIndex,n=--this._nActiveControlInterpolants,r=e[n];t.__cacheIndex=n,e[n]=t,r.__cacheIndex=i,e[i]=r}clipAction(t,e,i){const n=e||this._root,r=n.uuid;let s="string"==typeof t?fc.findByName(n,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===i&&(i=null!==s?s.blendMode:2500),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===i)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new eh(this,s,e,i);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const i=e||this._root,n=i.uuid,r="string"==typeof t?fc.findByName(i,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[n]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,i=this._nActiveActions,n=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==i;++a)e[a]._update(n,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,i=t.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){const t=r.knownActions;for(let i=0,n=t.length;i!==n;++i){const n=t[i];this._deactivateAction(n);const r=n._cacheIndex,s=e[e.length-1];n._cacheIndex=null,n._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(n)}delete n[i]}}uncacheRoot(t){const e=t.uuid,i=this._actionsByClip;for(const t in i){const n=i[t].actionByRoot[e];void 0!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}const n=this._bindingsByRootAndName[e];if(void 0!==n)for(const t in n){const e=n[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const i=this.existingAction(t,e);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}}).prototype._controlInterpolantsResultBuffer=new Float32Array(1);class ih{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new ih(void 0===this.value.clone?this.value:this.value.clone())}}(class extends uo{constructor(t,e,i=1){super(t,e),this.meshPerAttribute=i}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}).prototype.isInstancedInterleavedBuffer=!0;const nh=new We;class rh{constructor(t=new We(1/0,1/0),e=new We(-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,i=t.length;e<i;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const i=nh.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(i),this.max.copy(t).add(i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return nh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}rh.prototype.isBox2=!0,class extends rn{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}.prototype.isImmediateRenderObject=!0;const sh=new ei,ah=new Ii,oh=new Ii;function lh(t){const e=[];t&&t.isBone&&e.push(t);for(let i=0;i<t.children.length;i++)e.push.apply(e,lh(t.children[i]));return e}const ch=new Float32Array(1);new Int32Array(ch.buffer),nl.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(nl.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Ec.prototype.fromPoints=function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)},class extends Jo{constructor(t=10,e=10,i=4473924,n=8947848){i=new Sn(i),n=new Sn(n);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?i:n;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new Hn;c.setAttribute("position",new Pn(o,3)),c.setAttribute("color",new Pn(l,3)),super(c,new Uo({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}}.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},class extends Jo{constructor(t){const e=lh(t),i=new Hn,n=[],r=[],s=new Sn(0,0,1),a=new Sn(0,1,0);for(let t=0;t<e.length;t++){const i=e[t];i.parent&&i.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}i.setAttribute("position",new Pn(n,3)),i.setAttribute("color",new Pn(r,3)),super(i,new Uo({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,i=this.geometry,n=i.getAttribute("position");oh.copy(this.root.matrixWorld).invert();for(let t=0,i=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(ah.multiplyMatrices(oh,r.matrixWorld),sh.setFromMatrixPosition(ah),n.setXYZ(i,sh.x,sh.y,sh.z),ah.multiplyMatrices(oh,r.parent.matrixWorld),sh.setFromMatrixPosition(ah),n.setXYZ(i+1,sh.x,sh.y,sh.z),i+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},yc.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),class{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let i=0,n=t.length;i<n;i++)e+=String.fromCharCode(t[i]);try{return decodeURIComponent(escape(e))}catch(t){return e}}static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)}}.extractUrlBase(t)},yc.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},rh.prototype.center=function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},rh.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},rh.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},rh.prototype.size=function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)},ri.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},ri.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ri.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},ri.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},ri.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},Mi.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Mr.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},je.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},je.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},je.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},je.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},je.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},je.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},Ii.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},Ii.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},Ii.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new ei).setFromMatrixColumn(this,3)},Ii.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},Ii.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},Ii.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},Ii.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},Ii.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},Ii.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},Ii.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},Ii.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},Ii.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},Ii.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},Ii.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},Ii.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},Ii.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},Ii.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},Ii.prototype.makeFrustum=function(t,e,i,n,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,n,i,r,s)},Ii.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},wr.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},ti.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},ti.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Pi.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Pi.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},Pi.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},mn.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},mn.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},mn.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},mn.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},mn.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},mn.barycoordFromPoint=function(t,e,i,n,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),mn.getBarycoord(t,e,i,n,r)},mn.normal=function(t,e,i,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),mn.getNormal(t,e,i,n)},Tc.prototype.extractAllPoints=function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},Tc.prototype.extrude=function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Zl(this,t)},Tc.prototype.makeGeometry=function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Ql(this,t)},We.prototype.fromAttribute=function(t,e,i){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,i)},We.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},We.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},ei.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},ei.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},ei.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},ei.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},ei.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},ei.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},ei.prototype.fromAttribute=function(t,e,i){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,i)},ei.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},ei.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Qe.prototype.fromAttribute=function(t,e,i){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,i)},Qe.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},rn.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},rn.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},rn.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},rn.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},rn.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(rn.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),rr.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(rr.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Do.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},dr.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Ac.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(Ln.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Ne},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Ne)}}}),Ln.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?Ne:Ie),this},Ln.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},Ln.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Hn.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},Hn.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new Ln(arguments[1],arguments[2])))},Hn.prototype.addDrawCall=function(t,e,i){void 0!==i&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},Hn.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},Hn.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},Hn.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},Hn.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(Hn.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),uo.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?Ne:Ie),this},uo.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Zl.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},Zl.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},Zl.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},ho.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},ih.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(vn.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Sn}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(hr.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),oo.prototype.clearTarget=function(t,e,i,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,i,n)},oo.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},oo.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},oo.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},oo.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},oo.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},oo.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},oo.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},oo.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},oo.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},oo.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},oo.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},oo.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},oo.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},oo.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},oo.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},oo.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},oo.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},oo.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},oo.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},oo.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},oo.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},oo.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},oo.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},oo.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(oo.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Le:Ae}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(Qa.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties($e.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),class extends rn{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}.prototype.load=function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new Gc).load(t,(function(t){e.setBuffer(t)})),this},fr.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},fr.prototype.clear=function(t,e,i,n){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,i,n)},Xe.crossOrigin=void 0,Xe.loadTexture=function(t,e,i,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new Mc;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,i,void 0,n);return e&&(s.mapping=e),s},Xe.loadTextureCube=function(t,e,i,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new _c;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,i,void 0,n);return e&&(s.mapping=e),s},Xe.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},Xe.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"132"}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="132");class hh{constructor(t=[0,0,0,0,0,0,0,0,0]){this.elements=void 0,this.elements=t}identity(){const t=this.elements;t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=0,t[7]=0,t[8]=1}setZero(){const t=this.elements;t[0]=0,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=0,t[6]=0,t[7]=0,t[8]=0}setTrace(t){const e=this.elements;e[0]=t.x,e[4]=t.y,e[8]=t.z}getTrace(t=new dh){const e=this.elements;return t.x=e[0],t.y=e[4],t.z=e[8],t}vmult(t,e=new dh){const i=this.elements,n=t.x,r=t.y,s=t.z;return e.x=i[0]*n+i[1]*r+i[2]*s,e.y=i[3]*n+i[4]*r+i[5]*s,e.z=i[6]*n+i[7]*r+i[8]*s,e}smult(t){for(let e=0;e<this.elements.length;e++)this.elements[e]*=t}mmult(t,e=new hh){const i=this.elements,n=t.elements,r=e.elements,s=i[0],a=i[1],o=i[2],l=i[3],c=i[4],h=i[5],u=i[6],d=i[7],p=i[8],f=n[0],m=n[1],g=n[2],v=n[3],y=n[4],x=n[5],w=n[6],b=n[7],_=n[8];return r[0]=s*f+a*v+o*w,r[1]=s*m+a*y+o*b,r[2]=s*g+a*x+o*_,r[3]=l*f+c*v+h*w,r[4]=l*m+c*y+h*b,r[5]=l*g+c*x+h*_,r[6]=u*f+d*v+p*w,r[7]=u*m+d*y+p*b,r[8]=u*g+d*x+p*_,e}scale(t,e=new hh){const i=this.elements,n=e.elements;for(let e=0;3!==e;e++)n[3*e+0]=t.x*i[3*e+0],n[3*e+1]=t.y*i[3*e+1],n[3*e+2]=t.z*i[3*e+2];return e}solve(t,e=new dh){const i=[];let n,r;for(n=0;n<12;n++)i.push(0);for(n=0;n<3;n++)for(r=0;r<3;r++)i[n+4*r]=this.elements[n+3*r];i[3]=t.x,i[7]=t.y,i[11]=t.z;let s=3;const a=s;let o,l;do{if(n=a-s,0===i[n+4*n])for(r=n+1;r<a;r++)if(0!==i[n+4*r]){o=4;do{l=4-o,i[l+4*n]+=i[l+4*r]}while(--o);break}if(0!==i[n+4*n])for(r=n+1;r<a;r++){const t=i[n+4*r]/i[n+4*n];o=4;do{l=4-o,i[l+4*r]=l<=n?0:i[l+4*r]-i[l+4*n]*t}while(--o)}}while(--s);if(e.z=i[11]/i[10],e.y=(i[7]-i[6]*e.z)/i[5],e.x=(i[3]-i[2]*e.z-i[1]*e.y)/i[0],isNaN(e.x)||isNaN(e.y)||isNaN(e.z)||e.x===1/0||e.y===1/0||e.z===1/0)throw"Could not solve equation! Got x=["+e.toString()+"], b=["+t.toString()+"], A=["+this.toString()+"]";return e}e(t,e,i){if(void 0===i)return this.elements[e+3*t];this.elements[e+3*t]=i}copy(t){for(let e=0;e<t.elements.length;e++)this.elements[e]=t.elements[e];return this}toString(){let t="";for(let e=0;e<9;e++)t+=this.elements[e]+",";return t}reverse(t=new hh){const e=uh;let i,n;for(i=0;i<3;i++)for(n=0;n<3;n++)e[i+6*n]=this.elements[i+3*n];e[3]=1,e[9]=0,e[15]=0,e[4]=0,e[10]=1,e[16]=0,e[5]=0,e[11]=0,e[17]=1;let r=3;const s=r;let a,o;do{if(i=s-r,0===e[i+6*i])for(n=i+1;n<s;n++)if(0!==e[i+6*n]){a=6;do{o=6-a,e[o+6*i]+=e[o+6*n]}while(--a);break}if(0!==e[i+6*i])for(n=i+1;n<s;n++){const t=e[i+6*n]/e[i+6*i];a=6;do{o=6-a,e[o+6*n]=o<=i?0:e[o+6*n]-e[o+6*i]*t}while(--a)}}while(--r);i=2;do{n=i-1;do{const t=e[i+6*n]/e[i+6*i];a=6;do{o=6-a,e[o+6*n]=e[o+6*n]-e[o+6*i]*t}while(--a)}while(n--)}while(--i);i=2;do{const t=1/e[i+6*i];a=6;do{o=6-a,e[o+6*i]=e[o+6*i]*t}while(--a)}while(i--);i=2;do{n=2;do{if(o=e[3+n+6*i],isNaN(o)||o===1/0)throw"Could not reverse! A=["+this.toString()+"]";t.e(i,n,o)}while(n--)}while(i--);return t}setRotationFromQuaternion(t){const e=t.x,i=t.y,n=t.z,r=t.w,s=e+e,a=i+i,o=n+n,l=e*s,c=e*a,h=e*o,u=i*a,d=i*o,p=n*o,f=r*s,m=r*a,g=r*o,v=this.elements;return v[0]=1-(u+p),v[1]=c-g,v[2]=h+m,v[3]=c+g,v[4]=1-(l+p),v[5]=d-f,v[6]=h-m,v[7]=d+f,v[8]=1-(l+u),this}transpose(t=new hh){const e=this.elements,i=t.elements;let n;return i[0]=e[0],i[4]=e[4],i[8]=e[8],n=e[1],i[1]=e[3],i[3]=n,n=e[2],i[2]=e[6],i[6]=n,n=e[5],i[5]=e[7],i[7]=n,t}}const uh=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];class dh{constructor(t=0,e=0,i=0){this.x=void 0,this.y=void 0,this.z=void 0,this.x=t,this.y=e,this.z=i}cross(t,e=new dh){const i=t.x,n=t.y,r=t.z,s=this.x,a=this.y,o=this.z;return e.x=a*r-o*n,e.y=o*i-s*r,e.z=s*n-a*i,e}set(t,e,i){return this.x=t,this.y=e,this.z=i,this}setZero(){this.x=this.y=this.z=0}vadd(t,e){if(!e)return new dh(this.x+t.x,this.y+t.y,this.z+t.z);e.x=t.x+this.x,e.y=t.y+this.y,e.z=t.z+this.z}vsub(t,e){if(!e)return new dh(this.x-t.x,this.y-t.y,this.z-t.z);e.x=this.x-t.x,e.y=this.y-t.y,e.z=this.z-t.z}crossmat(){return new hh([0,-this.z,this.y,this.z,0,-this.x,-this.y,this.x,0])}normalize(){const t=this.x,e=this.y,i=this.z,n=Math.sqrt(t*t+e*e+i*i);if(n>0){const t=1/n;this.x*=t,this.y*=t,this.z*=t}else this.x=0,this.y=0,this.z=0;return n}unit(t=new dh){const e=this.x,i=this.y,n=this.z;let r=Math.sqrt(e*e+i*i+n*n);return r>0?(r=1/r,t.x=e*r,t.y=i*r,t.z=n*r):(t.x=1,t.y=0,t.z=0),t}length(){const t=this.x,e=this.y,i=this.z;return Math.sqrt(t*t+e*e+i*i)}lengthSquared(){return this.dot(this)}distanceTo(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z;return Math.sqrt((r-e)*(r-e)+(s-i)*(s-i)+(a-n)*(a-n))}distanceSquared(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z;return(r-e)*(r-e)+(s-i)*(s-i)+(a-n)*(a-n)}scale(t,e=new dh){const i=this.x,n=this.y,r=this.z;return e.x=t*i,e.y=t*n,e.z=t*r,e}vmul(t,e=new dh){return e.x=t.x*this.x,e.y=t.y*this.y,e.z=t.z*this.z,e}addScaledVector(t,e,i=new dh){return i.x=this.x+t*e.x,i.y=this.y+t*e.y,i.z=this.z+t*e.z,i}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}isZero(){return 0===this.x&&0===this.y&&0===this.z}negate(t=new dh){return t.x=-this.x,t.y=-this.y,t.z=-this.z,t}tangents(t,e){const i=this.length();if(i>0){const n=ph,r=1/i;n.set(this.x*r,this.y*r,this.z*r);const s=fh;Math.abs(n.x)<.9?(s.set(1,0,0),n.cross(s,t)):(s.set(0,1,0),n.cross(s,t)),n.cross(t,e)}else t.set(1,0,0),e.set(0,1,0)}toString(){return this.x+","+this.y+","+this.z}toArray(){return[this.x,this.y,this.z]}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}lerp(t,e,i){const n=this.x,r=this.y,s=this.z;i.x=n+(t.x-n)*e,i.y=r+(t.y-r)*e,i.z=s+(t.z-s)*e}almostEquals(t,e=1e-6){return!(Math.abs(this.x-t.x)>e||Math.abs(this.y-t.y)>e||Math.abs(this.z-t.z)>e)}almostZero(t=1e-6){return!(Math.abs(this.x)>t||Math.abs(this.y)>t||Math.abs(this.z)>t)}isAntiparallelTo(t,e){return this.negate(mh),mh.almostEquals(t,e)}clone(){return new dh(this.x,this.y,this.z)}}dh.ZERO=void 0,dh.UNIT_X=void 0,dh.UNIT_Y=void 0,dh.UNIT_Z=void 0,dh.ZERO=new dh(0,0,0),dh.UNIT_X=new dh(1,0,0),dh.UNIT_Y=new dh(0,1,0),dh.UNIT_Z=new dh(0,0,1);const ph=new dh,fh=new dh,mh=new dh;class gh{constructor(t={}){this.lowerBound=void 0,this.upperBound=void 0,this.lowerBound=new dh,this.upperBound=new dh,t.lowerBound&&this.lowerBound.copy(t.lowerBound),t.upperBound&&this.upperBound.copy(t.upperBound)}setFromPoints(t,e,i,n){const r=this.lowerBound,s=this.upperBound,a=i;r.copy(t[0]),a&&a.vmult(r,r),s.copy(r);for(let e=1;e<t.length;e++){let i=t[e];a&&(a.vmult(i,vh),i=vh),i.x>s.x&&(s.x=i.x),i.x<r.x&&(r.x=i.x),i.y>s.y&&(s.y=i.y),i.y<r.y&&(r.y=i.y),i.z>s.z&&(s.z=i.z),i.z<r.z&&(r.z=i.z)}return e&&(e.vadd(r,r),e.vadd(s,s)),n&&(r.x-=n,r.y-=n,r.z-=n,s.x+=n,s.y+=n,s.z+=n),this}copy(t){return this.lowerBound.copy(t.lowerBound),this.upperBound.copy(t.upperBound),this}clone(){return(new gh).copy(this)}extend(t){this.lowerBound.x=Math.min(this.lowerBound.x,t.lowerBound.x),this.upperBound.x=Math.max(this.upperBound.x,t.upperBound.x),this.lowerBound.y=Math.min(this.lowerBound.y,t.lowerBound.y),this.upperBound.y=Math.max(this.upperBound.y,t.upperBound.y),this.lowerBound.z=Math.min(this.lowerBound.z,t.lowerBound.z),this.upperBound.z=Math.max(this.upperBound.z,t.upperBound.z)}overlaps(t){const e=this.lowerBound,i=this.upperBound,n=t.lowerBound,r=t.upperBound,s=n.x<=i.x&&i.x<=r.x||e.x<=r.x&&r.x<=i.x,a=n.y<=i.y&&i.y<=r.y||e.y<=r.y&&r.y<=i.y,o=n.z<=i.z&&i.z<=r.z||e.z<=r.z&&r.z<=i.z;return s&&a&&o}volume(){const t=this.lowerBound,e=this.upperBound;return(e.x-t.x)*(e.y-t.y)*(e.z-t.z)}contains(t){const e=this.lowerBound,i=this.upperBound,n=t.lowerBound,r=t.upperBound;return e.x<=n.x&&i.x>=r.x&&e.y<=n.y&&i.y>=r.y&&e.z<=n.z&&i.z>=r.z}getCorners(t,e,i,n,r,s,a,o){const l=this.lowerBound,c=this.upperBound;t.copy(l),e.set(c.x,l.y,l.z),i.set(c.x,c.y,l.z),n.set(l.x,c.y,c.z),r.set(c.x,l.y,c.z),s.set(l.x,c.y,l.z),a.set(l.x,l.y,c.z),o.copy(c)}toLocalFrame(t,e){const i=yh,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7];this.getCorners(n,r,s,a,o,l,c,h);for(let e=0;8!==e;e++){const n=i[e];t.pointToLocal(n,n)}return e.setFromPoints(i)}toWorldFrame(t,e){const i=yh,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7];this.getCorners(n,r,s,a,o,l,c,h);for(let e=0;8!==e;e++){const n=i[e];t.pointToWorld(n,n)}return e.setFromPoints(i)}overlapsRay(t){const{direction:e,from:i}=t,n=1/e.x,r=1/e.y,s=1/e.z,a=(this.lowerBound.x-i.x)*n,o=(this.upperBound.x-i.x)*n,l=(this.lowerBound.y-i.y)*r,c=(this.upperBound.y-i.y)*r,h=(this.lowerBound.z-i.z)*s,u=(this.upperBound.z-i.z)*s,d=Math.max(Math.max(Math.min(a,o),Math.min(l,c)),Math.min(h,u)),p=Math.min(Math.min(Math.max(a,o),Math.max(l,c)),Math.max(h,u));return!(p<0||d>p)}}const vh=new dh,yh=[new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh];class xh{constructor(){this.matrix=void 0,this.matrix=[]}get(t,e){let{index:i}=t,{index:n}=e;if(n>i){const t=n;n=i,i=t}return this.matrix[(i*(i+1)>>1)+n-1]}set(t,e,i){let{index:n}=t,{index:r}=e;if(r>n){const t=r;r=n,n=t}this.matrix[(n*(n+1)>>1)+r-1]=i?1:0}reset(){for(let t=0,e=this.matrix.length;t!==e;t++)this.matrix[t]=0}setNumObjects(t){this.matrix.length=t*(t-1)>>1}}class wh{constructor(){this._listeners=void 0}addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const i=this._listeners;return void 0===i[t]&&(i[t]=[]),i[t].includes(e)||i[t].push(e),this}hasEventListener(t,e){if(void 0===this._listeners)return!1;const i=this._listeners;return!(void 0===i[t]||!i[t].includes(e))}hasAnyEventListener(t){return void 0!==this._listeners&&void 0!==this._listeners[t]}removeEventListener(t,e){if(void 0===this._listeners)return this;const i=this._listeners;if(void 0===i[t])return this;const n=i[t].indexOf(e);return-1!==n&&i[t].splice(n,1),this}dispatchEvent(t){if(void 0===this._listeners)return this;const e=this._listeners[t.type];if(void 0!==e){t.target=this;for(let i=0,n=e.length;i<n;i++)e[i].call(this,t)}return this}}class bh{constructor(t=0,e=0,i=0,n=1){this.x=void 0,this.y=void 0,this.z=void 0,this.w=void 0,this.x=t,this.y=e,this.z=i,this.w=n}set(t,e,i,n){return this.x=t,this.y=e,this.z=i,this.w=n,this}toString(){return this.x+","+this.y+","+this.z+","+this.w}toArray(){return[this.x,this.y,this.z,this.w]}setFromAxisAngle(t,e){const i=Math.sin(.5*e);return this.x=t.x*i,this.y=t.y*i,this.z=t.z*i,this.w=Math.cos(.5*e),this}toAxisAngle(t=new dh){this.normalize();const e=2*Math.acos(this.w),i=Math.sqrt(1-this.w*this.w);return i<.001?(t.x=this.x,t.y=this.y,t.z=this.z):(t.x=this.x/i,t.y=this.y/i,t.z=this.z/i),[t,e]}setFromVectors(t,e){if(t.isAntiparallelTo(e)){const e=_h,i=Mh;t.tangents(e,i),this.setFromAxisAngle(e,Math.PI)}else{const i=t.cross(e);this.x=i.x,this.y=i.y,this.z=i.z,this.w=Math.sqrt(t.length()**2*e.length()**2)+t.dot(e),this.normalize()}return this}mult(t,e=new bh){const i=this.x,n=this.y,r=this.z,s=this.w,a=t.x,o=t.y,l=t.z,c=t.w;return e.x=i*c+s*a+n*l-r*o,e.y=n*c+s*o+r*a-i*l,e.z=r*c+s*l+i*o-n*a,e.w=s*c-i*a-n*o-r*l,e}inverse(t=new bh){const e=this.x,i=this.y,n=this.z,r=this.w;this.conjugate(t);const s=1/(e*e+i*i+n*n+r*r);return t.x*=s,t.y*=s,t.z*=s,t.w*=s,t}conjugate(t=new bh){return t.x=-this.x,t.y=-this.y,t.z=-this.z,t.w=this.w,t}normalize(){let t=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);return 0===t?(this.x=0,this.y=0,this.z=0,this.w=0):(t=1/t,this.x*=t,this.y*=t,this.z*=t,this.w*=t),this}normalizeFast(){const t=(3-(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w))/2;return 0===t?(this.x=0,this.y=0,this.z=0,this.w=0):(this.x*=t,this.y*=t,this.z*=t,this.w*=t),this}vmult(t,e=new dh){const i=t.x,n=t.y,r=t.z,s=this.x,a=this.y,o=this.z,l=this.w,c=l*i+a*r-o*n,h=l*n+o*i-s*r,u=l*r+s*n-a*i,d=-s*i-a*n-o*r;return e.x=c*l+d*-s+h*-o-u*-a,e.y=h*l+d*-a+u*-s-c*-o,e.z=u*l+d*-o+c*-a-h*-s,e}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}toEuler(t,e="YZX"){let i,n,r;const s=this.x,a=this.y,o=this.z,l=this.w;if("YZX"!==e)throw new Error("Euler order "+e+" not supported yet.");{const t=s*a+o*l;if(t>.499&&(i=2*Math.atan2(s,l),n=Math.PI/2,r=0),t<-.499&&(i=-2*Math.atan2(s,l),n=-Math.PI/2,r=0),void 0===i){const e=s*s,c=a*a,h=o*o;i=Math.atan2(2*a*l-2*s*o,1-2*c-2*h),n=Math.asin(2*t),r=Math.atan2(2*s*l-2*a*o,1-2*e-2*h)}}t.y=i,t.z=n,t.x=r}setFromEuler(t,e,i,n="XYZ"){const r=Math.cos(t/2),s=Math.cos(e/2),a=Math.cos(i/2),o=Math.sin(t/2),l=Math.sin(e/2),c=Math.sin(i/2);return"XYZ"===n?(this.x=o*s*a+r*l*c,this.y=r*l*a-o*s*c,this.z=r*s*c+o*l*a,this.w=r*s*a-o*l*c):"YXZ"===n?(this.x=o*s*a+r*l*c,this.y=r*l*a-o*s*c,this.z=r*s*c-o*l*a,this.w=r*s*a+o*l*c):"ZXY"===n?(this.x=o*s*a-r*l*c,this.y=r*l*a+o*s*c,this.z=r*s*c+o*l*a,this.w=r*s*a-o*l*c):"ZYX"===n?(this.x=o*s*a-r*l*c,this.y=r*l*a+o*s*c,this.z=r*s*c-o*l*a,this.w=r*s*a+o*l*c):"YZX"===n?(this.x=o*s*a+r*l*c,this.y=r*l*a+o*s*c,this.z=r*s*c-o*l*a,this.w=r*s*a-o*l*c):"XZY"===n&&(this.x=o*s*a-r*l*c,this.y=r*l*a-o*s*c,this.z=r*s*c+o*l*a,this.w=r*s*a+o*l*c),this}clone(){return new bh(this.x,this.y,this.z,this.w)}slerp(t,e,i=new bh){const n=this.x,r=this.y,s=this.z,a=this.w;let o,l,c,h,u,d=t.x,p=t.y,f=t.z,m=t.w;return l=n*d+r*p+s*f+a*m,l<0&&(l=-l,d=-d,p=-p,f=-f,m=-m),1-l>1e-6?(o=Math.acos(l),c=Math.sin(o),h=Math.sin((1-e)*o)/c,u=Math.sin(e*o)/c):(h=1-e,u=e),i.x=h*n+u*d,i.y=h*r+u*p,i.z=h*s+u*f,i.w=h*a+u*m,i}integrate(t,e,i,n=new bh){const r=t.x*i.x,s=t.y*i.y,a=t.z*i.z,o=this.x,l=this.y,c=this.z,h=this.w,u=.5*e;return n.x+=u*(r*h+s*c-a*l),n.y+=u*(s*h+a*o-r*c),n.z+=u*(a*h+r*l-s*o),n.w+=u*(-r*o-s*l-a*c),n}}const _h=new dh,Mh=new dh;class Sh{constructor(t={}){this.id=void 0,this.type=void 0,this.boundingSphereRadius=void 0,this.collisionResponse=void 0,this.collisionFilterGroup=void 0,this.collisionFilterMask=void 0,this.material=void 0,this.body=void 0,this.id=Sh.idCounter++,this.type=t.type||0,this.boundingSphereRadius=0,this.collisionResponse=!t.collisionResponse||t.collisionResponse,this.collisionFilterGroup=void 0!==t.collisionFilterGroup?t.collisionFilterGroup:1,this.collisionFilterMask=void 0!==t.collisionFilterMask?t.collisionFilterMask:-1,this.material=t.material?t.material:null,this.body=null}updateBoundingSphereRadius(){throw"computeBoundingSphereRadius() not implemented for shape type "+this.type}volume(){throw"volume() not implemented for shape type "+this.type}calculateLocalInertia(t,e){throw"calculateLocalInertia() not implemented for shape type "+this.type}calculateWorldAABB(t,e,i,n){throw"calculateWorldAABB() not implemented for shape type "+this.type}}Sh.idCounter=0,Sh.types={SPHERE:1,PLANE:2,BOX:4,COMPOUND:8,CONVEXPOLYHEDRON:16,HEIGHTFIELD:32,PARTICLE:64,CYLINDER:128,TRIMESH:256};class Eh{constructor(t={}){this.position=void 0,this.quaternion=void 0,this.position=new dh,this.quaternion=new bh,t.position&&this.position.copy(t.position),t.quaternion&&this.quaternion.copy(t.quaternion)}pointToLocal(t,e){return Eh.pointToLocalFrame(this.position,this.quaternion,t,e)}pointToWorld(t,e){return Eh.pointToWorldFrame(this.position,this.quaternion,t,e)}vectorToWorldFrame(t,e=new dh){return this.quaternion.vmult(t,e),e}static pointToLocalFrame(t,e,i,n=new dh){return i.vsub(t,n),e.conjugate(Th),Th.vmult(n,n),n}static pointToWorldFrame(t,e,i,n=new dh){return e.vmult(i,n),n.vadd(t,n),n}static vectorToWorldFrame(t,e,i=new dh){return t.vmult(e,i),i}static vectorToLocalFrame(t,e,i,n=new dh){return e.w*=-1,e.vmult(i,n),e.w*=-1,n}}const Th=new bh;class Ah extends Sh{constructor(t={}){const{vertices:e=[],faces:i=[],normals:n=[],axes:r,boundingSphereRadius:s}=t;super({type:Sh.types.CONVEXPOLYHEDRON}),this.vertices=void 0,this.faces=void 0,this.faceNormals=void 0,this.worldVertices=void 0,this.worldVerticesNeedsUpdate=void 0,this.worldFaceNormals=void 0,this.worldFaceNormalsNeedsUpdate=void 0,this.uniqueAxes=void 0,this.uniqueEdges=void 0,this.vertices=e,this.faces=i,this.faceNormals=n,0===this.faceNormals.length&&this.computeNormals(),s?this.boundingSphereRadius=s:this.updateBoundingSphereRadius(),this.worldVertices=[],this.worldVerticesNeedsUpdate=!0,this.worldFaceNormals=[],this.worldFaceNormalsNeedsUpdate=!0,this.uniqueAxes=r?r.slice():null,this.uniqueEdges=[],this.computeEdges()}computeEdges(){const t=this.faces,e=this.vertices,i=this.uniqueEdges;i.length=0;const n=new dh;for(let r=0;r!==t.length;r++){const s=t[r],a=s.length;for(let t=0;t!==a;t++){const r=(t+1)%a;e[s[t]].vsub(e[s[r]],n),n.normalize();let o=!1;for(let t=0;t!==i.length;t++)if(i[t].almostEquals(n)||i[t].almostEquals(n)){o=!0;break}o||i.push(n.clone())}}}computeNormals(){this.faceNormals.length=this.faces.length;for(let t=0;t<this.faces.length;t++){for(let e=0;e<this.faces[t].length;e++)if(!this.vertices[this.faces[t][e]])throw new Error("Vertex "+this.faces[t][e]+" not found!");const e=this.faceNormals[t]||new dh;this.getFaceNormal(t,e),e.negate(e),this.faceNormals[t]=e;const i=this.vertices[this.faces[t][0]];if(e.dot(i)<0){console.error(".faceNormals["+t+"] = Vec3("+e.toString()+") looks like it points into the shape? The vertices follow. Make sure they are ordered CCW around the normal, using the right hand rule.");for(let e=0;e<this.faces[t].length;e++)console.warn(".vertices["+this.faces[t][e]+"] = Vec3("+this.vertices[this.faces[t][e]].toString()+")")}}}getFaceNormal(t,e){const i=this.faces[t],n=this.vertices[i[0]],r=this.vertices[i[1]],s=this.vertices[i[2]];Ah.computeNormal(n,r,s,e)}static computeNormal(t,e,i,n){const r=new dh,s=new dh;e.vsub(t,s),i.vsub(e,r),r.cross(s,n),n.isZero()||n.normalize()}clipAgainstHull(t,e,i,n,r,s,a,o,l){const c=new dh;let h=-1,u=-Number.MAX_VALUE;for(let t=0;t<i.faces.length;t++){c.copy(i.faceNormals[t]),r.vmult(c,c);const e=c.dot(s);e>u&&(u=e,h=t)}const d=[];for(let t=0;t<i.faces[h].length;t++){const e=i.vertices[i.faces[h][t]],s=new dh;s.copy(e),r.vmult(s,s),n.vadd(s,s),d.push(s)}h>=0&&this.clipFaceAgainstHull(s,t,e,d,a,o,l)}findSeparatingAxis(t,e,i,n,r,s,a,o){const l=new dh,c=new dh,h=new dh,u=new dh,d=new dh,p=new dh;let f=Number.MAX_VALUE;const m=this;if(m.uniqueAxes)for(let a=0;a!==m.uniqueAxes.length;a++){i.vmult(m.uniqueAxes[a],l);const o=m.testSepAxis(l,t,e,i,n,r);if(!1===o)return!1;o<f&&(f=o,s.copy(l))}else{const o=a?a.length:m.faces.length;for(let c=0;c<o;c++){const o=a?a[c]:c;l.copy(m.faceNormals[o]),i.vmult(l,l);const h=m.testSepAxis(l,t,e,i,n,r);if(!1===h)return!1;h<f&&(f=h,s.copy(l))}}if(t.uniqueAxes)for(let a=0;a!==t.uniqueAxes.length;a++){r.vmult(t.uniqueAxes[a],c);const o=m.testSepAxis(c,t,e,i,n,r);if(!1===o)return!1;o<f&&(f=o,s.copy(c))}else{const a=o?o.length:t.faces.length;for(let l=0;l<a;l++){const a=o?o[l]:l;c.copy(t.faceNormals[a]),r.vmult(c,c);const h=m.testSepAxis(c,t,e,i,n,r);if(!1===h)return!1;h<f&&(f=h,s.copy(c))}}for(let a=0;a!==m.uniqueEdges.length;a++){i.vmult(m.uniqueEdges[a],u);for(let a=0;a!==t.uniqueEdges.length;a++)if(r.vmult(t.uniqueEdges[a],d),u.cross(d,p),!p.almostZero()){p.normalize();const a=m.testSepAxis(p,t,e,i,n,r);if(!1===a)return!1;a<f&&(f=a,s.copy(p))}}return n.vsub(e,h),h.dot(s)>0&&s.negate(s),!0}testSepAxis(t,e,i,n,r,s){Ah.project(this,t,i,n,Lh),Ah.project(e,t,r,s,Ch);const a=Lh[0],o=Lh[1],l=Ch[0],c=Ch[1];if(a<c||l<o)return!1;const h=a-c,u=l-o;return h<u?h:u}calculateLocalInertia(t,e){const i=new dh,n=new dh;this.computeLocalAABB(n,i);const r=i.x-n.x,s=i.y-n.y,a=i.z-n.z;e.x=1/12*t*(2*s*2*s+2*a*2*a),e.y=1/12*t*(2*r*2*r+2*a*2*a),e.z=1/12*t*(2*s*2*s+2*r*2*r)}getPlaneConstantOfFace(t){const e=this.faces[t],i=this.faceNormals[t],n=this.vertices[e[0]];return-i.dot(n)}clipFaceAgainstHull(t,e,i,n,r,s,a){const o=new dh,l=new dh,c=new dh,h=new dh,u=new dh,d=new dh,p=new dh,f=new dh,m=this,g=n,v=[];let y=-1,x=Number.MAX_VALUE;for(let e=0;e<m.faces.length;e++){o.copy(m.faceNormals[e]),i.vmult(o,o);const n=o.dot(t);n<x&&(x=n,y=e)}if(y<0)return;const w=m.faces[y];w.connectedFaces=[];for(let t=0;t<m.faces.length;t++)for(let e=0;e<m.faces[t].length;e++)-1!==w.indexOf(m.faces[t][e])&&t!==y&&-1===w.connectedFaces.indexOf(t)&&w.connectedFaces.push(t);const b=w.length;for(let t=0;t<b;t++){const n=m.vertices[w[t]],r=m.vertices[w[(t+1)%b]];n.vsub(r,l),c.copy(l),i.vmult(c,c),e.vadd(c,c),h.copy(this.faceNormals[y]),i.vmult(h,h),e.vadd(h,h),c.cross(h,u),u.negate(u),d.copy(n),i.vmult(d,d),e.vadd(d,d);const s=w.connectedFaces[t];p.copy(this.faceNormals[s]);const a=this.getPlaneConstantOfFace(s);f.copy(p),i.vmult(f,f);const o=a-f.dot(e);for(this.clipFaceAgainstPlane(g,v,f,o);g.length;)g.shift();for(;v.length;)g.push(v.shift())}p.copy(this.faceNormals[y]);const _=this.getPlaneConstantOfFace(y);f.copy(p),i.vmult(f,f);const M=_-f.dot(e);for(let t=0;t<g.length;t++){let e=f.dot(g[t])+M;if(e<=r&&(console.log("clamped: depth="+e+" to minDist="+r),e=r),e<=s){const i=g[t];if(e<=1e-6){const t={point:i,normal:f,depth:e};a.push(t)}}}}clipFaceAgainstPlane(t,e,i,n){let r,s;const a=t.length;if(a<2)return e;let o=t[t.length-1],l=t[0];r=i.dot(o)+n;for(let c=0;c<a;c++){if(l=t[c],s=i.dot(l)+n,r<0)if(s<0){const t=new dh;t.copy(l),e.push(t)}else{const t=new dh;o.lerp(l,r/(r-s),t),e.push(t)}else if(s<0){const t=new dh;o.lerp(l,r/(r-s),t),e.push(t),e.push(l)}o=l,r=s}return e}computeWorldVertices(t,e){for(;this.worldVertices.length<this.vertices.length;)this.worldVertices.push(new dh);const i=this.vertices,n=this.worldVertices;for(let r=0;r!==this.vertices.length;r++)e.vmult(i[r],n[r]),t.vadd(n[r],n[r]);this.worldVerticesNeedsUpdate=!1}computeLocalAABB(t,e){const i=this.vertices;t.set(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),e.set(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(let n=0;n<this.vertices.length;n++){const r=i[n];r.x<t.x?t.x=r.x:r.x>e.x&&(e.x=r.x),r.y<t.y?t.y=r.y:r.y>e.y&&(e.y=r.y),r.z<t.z?t.z=r.z:r.z>e.z&&(e.z=r.z)}}computeWorldFaceNormals(t){const e=this.faceNormals.length;for(;this.worldFaceNormals.length<e;)this.worldFaceNormals.push(new dh);const i=this.faceNormals,n=this.worldFaceNormals;for(let r=0;r!==e;r++)t.vmult(i[r],n[r]);this.worldFaceNormalsNeedsUpdate=!1}updateBoundingSphereRadius(){let t=0;const e=this.vertices;for(let i=0;i!==e.length;i++){const n=e[i].lengthSquared();n>t&&(t=n)}this.boundingSphereRadius=Math.sqrt(t)}calculateWorldAABB(t,e,i,n){const r=this.vertices;let s,a,o,l,c,h,u=new dh;for(let i=0;i<r.length;i++){u.copy(r[i]),e.vmult(u,u),t.vadd(u,u);const n=u;(void 0===s||n.x<s)&&(s=n.x),(void 0===l||n.x>l)&&(l=n.x),(void 0===a||n.y<a)&&(a=n.y),(void 0===c||n.y>c)&&(c=n.y),(void 0===o||n.z<o)&&(o=n.z),(void 0===h||n.z>h)&&(h=n.z)}i.set(s,a,o),n.set(l,c,h)}volume(){return 4*Math.PI*this.boundingSphereRadius/3}getAveragePointLocal(t=new dh){const e=this.vertices;for(let i=0;i<e.length;i++)t.vadd(e[i],t);return t.scale(1/e.length,t),t}transformAllPoints(t,e){const i=this.vertices.length,n=this.vertices;if(e){for(let t=0;t<i;t++){const i=n[t];e.vmult(i,i)}for(let t=0;t<this.faceNormals.length;t++){const i=this.faceNormals[t];e.vmult(i,i)}}if(t)for(let e=0;e<i;e++){const i=n[e];i.vadd(t,i)}}pointIsInside(t){const e=this.vertices,i=this.faces,n=this.faceNormals,r=new dh;this.getAveragePointLocal(r);for(let s=0;s<this.faces.length;s++){let a=n[s];const o=e[i[s][0]],l=new dh;t.vsub(o,l);const c=a.dot(l),h=new dh;r.vsub(o,h);const u=a.dot(h);if(c<0&&u>0||c>0&&u<0)return!1}return-1}static project(t,e,i,n,r){const s=t.vertices.length,a=Rh;let o=0,l=0;const c=Ph,h=t.vertices;c.setZero(),Eh.vectorToLocalFrame(i,n,e,a),Eh.pointToLocalFrame(i,n,c,c);const u=c.dot(a);l=o=h[0].dot(a);for(let t=1;t<s;t++){const e=h[t].dot(a);e>o&&(o=e),e<l&&(l=e)}if(l-=u,o-=u,l>o){const t=l;l=o,o=t}r[0]=o,r[1]=l}}const Lh=[],Ch=[],Rh=new dh,Ph=new dh;class Ih extends Sh{constructor(t){super({type:Sh.types.BOX}),this.halfExtents=void 0,this.convexPolyhedronRepresentation=void 0,this.halfExtents=t,this.convexPolyhedronRepresentation=null,this.updateConvexPolyhedronRepresentation(),this.updateBoundingSphereRadius()}updateConvexPolyhedronRepresentation(){const t=this.halfExtents.x,e=this.halfExtents.y,i=this.halfExtents.z,n=dh,r=[new n(-t,-e,-i),new n(t,-e,-i),new n(t,e,-i),new n(-t,e,-i),new n(-t,-e,i),new n(t,-e,i),new n(t,e,i),new n(-t,e,i)],s=[new n(0,0,1),new n(0,1,0),new n(1,0,0)],a=new Ah({vertices:r,faces:[[3,2,1,0],[4,5,6,7],[5,4,0,1],[2,3,7,6],[0,4,7,3],[1,2,6,5]],axes:s});this.convexPolyhedronRepresentation=a,a.material=this.material}calculateLocalInertia(t,e=new dh){return Ih.calculateInertia(this.halfExtents,t,e),e}static calculateInertia(t,e,i){const n=t;i.x=1/12*e*(2*n.y*2*n.y+2*n.z*2*n.z),i.y=1/12*e*(2*n.x*2*n.x+2*n.z*2*n.z),i.z=1/12*e*(2*n.y*2*n.y+2*n.x*2*n.x)}getSideNormals(t,e){const i=t,n=this.halfExtents;if(i[0].set(n.x,0,0),i[1].set(0,n.y,0),i[2].set(0,0,n.z),i[3].set(-n.x,0,0),i[4].set(0,-n.y,0),i[5].set(0,0,-n.z),void 0!==e)for(let t=0;t!==i.length;t++)e.vmult(i[t],i[t]);return i}volume(){return 8*this.halfExtents.x*this.halfExtents.y*this.halfExtents.z}updateBoundingSphereRadius(){this.boundingSphereRadius=this.halfExtents.length()}forEachWorldCorner(t,e,i){const n=this.halfExtents,r=[[n.x,n.y,n.z],[-n.x,n.y,n.z],[-n.x,-n.y,n.z],[-n.x,-n.y,-n.z],[n.x,-n.y,-n.z],[n.x,n.y,-n.z],[-n.x,n.y,-n.z],[n.x,-n.y,n.z]];for(let n=0;n<r.length;n++)Nh.set(r[n][0],r[n][1],r[n][2]),e.vmult(Nh,Nh),t.vadd(Nh,Nh),i(Nh.x,Nh.y,Nh.z)}calculateWorldAABB(t,e,i,n){const r=this.halfExtents;zh[0].set(r.x,r.y,r.z),zh[1].set(-r.x,r.y,r.z),zh[2].set(-r.x,-r.y,r.z),zh[3].set(-r.x,-r.y,-r.z),zh[4].set(r.x,-r.y,-r.z),zh[5].set(r.x,r.y,-r.z),zh[6].set(-r.x,r.y,-r.z),zh[7].set(r.x,-r.y,r.z);const s=zh[0];e.vmult(s,s),t.vadd(s,s),n.copy(s),i.copy(s);for(let r=1;r<8;r++){const s=zh[r];e.vmult(s,s),t.vadd(s,s);const a=s.x,o=s.y,l=s.z;a>n.x&&(n.x=a),o>n.y&&(n.y=o),l>n.z&&(n.z=l),a<i.x&&(i.x=a),o<i.y&&(i.y=o),l<i.z&&(i.z=l)}}}const Nh=new dh,zh=[new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh];class Dh extends wh{constructor(t={}){super(),this.id=void 0,this.index=void 0,this.world=void 0,this.preStep=void 0,this.postStep=void 0,this.vlambda=void 0,this.collisionFilterGroup=void 0,this.collisionFilterMask=void 0,this.collisionResponse=void 0,this.position=void 0,this.previousPosition=void 0,this.interpolatedPosition=void 0,this.initPosition=void 0,this.velocity=void 0,this.initVelocity=void 0,this.force=void 0,this.mass=void 0,this.invMass=void 0,this.material=void 0,this.linearDamping=void 0,this.type=void 0,this.allowSleep=void 0,this.sleepState=void 0,this.sleepSpeedLimit=void 0,this.sleepTimeLimit=void 0,this.timeLastSleepy=void 0,this.wakeUpAfterNarrowphase=void 0,this.torque=void 0,this.quaternion=void 0,this.initQuaternion=void 0,this.previousQuaternion=void 0,this.interpolatedQuaternion=void 0,this.angularVelocity=void 0,this.initAngularVelocity=void 0,this.shapes=void 0,this.shapeOffsets=void 0,this.shapeOrientations=void 0,this.inertia=void 0,this.invInertia=void 0,this.invInertiaWorld=void 0,this.invMassSolve=void 0,this.invInertiaSolve=void 0,this.invInertiaWorldSolve=void 0,this.fixedRotation=void 0,this.angularDamping=void 0,this.linearFactor=void 0,this.angularFactor=void 0,this.aabb=void 0,this.aabbNeedsUpdate=void 0,this.boundingRadius=void 0,this.wlambda=void 0,this.isTrigger=void 0,this.id=Dh.idCounter++,this.index=-1,this.world=null,this.preStep=null,this.postStep=null,this.vlambda=new dh,this.collisionFilterGroup="number"==typeof t.collisionFilterGroup?t.collisionFilterGroup:1,this.collisionFilterMask="number"==typeof t.collisionFilterMask?t.collisionFilterMask:-1,this.collisionResponse="boolean"!=typeof t.collisionResponse||t.collisionResponse,this.position=new dh,this.previousPosition=new dh,this.interpolatedPosition=new dh,this.initPosition=new dh,t.position&&(this.position.copy(t.position),this.previousPosition.copy(t.position),this.interpolatedPosition.copy(t.position),this.initPosition.copy(t.position)),this.velocity=new dh,t.velocity&&this.velocity.copy(t.velocity),this.initVelocity=new dh,this.force=new dh;const e="number"==typeof t.mass?t.mass:0;this.mass=e,this.invMass=e>0?1/e:0,this.material=t.material||null,this.linearDamping="number"==typeof t.linearDamping?t.linearDamping:.01,this.type=e<=0?Dh.STATIC:Dh.DYNAMIC,typeof t.type==typeof Dh.STATIC&&(this.type=t.type),this.allowSleep=void 0===t.allowSleep||t.allowSleep,this.sleepState=Dh.AWAKE,this.sleepSpeedLimit=void 0!==t.sleepSpeedLimit?t.sleepSpeedLimit:.1,this.sleepTimeLimit=void 0!==t.sleepTimeLimit?t.sleepTimeLimit:1,this.timeLastSleepy=0,this.wakeUpAfterNarrowphase=!1,this.torque=new dh,this.quaternion=new bh,this.initQuaternion=new bh,this.previousQuaternion=new bh,this.interpolatedQuaternion=new bh,t.quaternion&&(this.quaternion.copy(t.quaternion),this.initQuaternion.copy(t.quaternion),this.previousQuaternion.copy(t.quaternion),this.interpolatedQuaternion.copy(t.quaternion)),this.angularVelocity=new dh,t.angularVelocity&&this.angularVelocity.copy(t.angularVelocity),this.initAngularVelocity=new dh,this.shapes=[],this.shapeOffsets=[],this.shapeOrientations=[],this.inertia=new dh,this.invInertia=new dh,this.invInertiaWorld=new hh,this.invMassSolve=0,this.invInertiaSolve=new dh,this.invInertiaWorldSolve=new hh,this.fixedRotation=void 0!==t.fixedRotation&&t.fixedRotation,this.angularDamping=void 0!==t.angularDamping?t.angularDamping:.01,this.linearFactor=new dh(1,1,1),t.linearFactor&&this.linearFactor.copy(t.linearFactor),this.angularFactor=new dh(1,1,1),t.angularFactor&&this.angularFactor.copy(t.angularFactor),this.aabb=new gh,this.aabbNeedsUpdate=!0,this.boundingRadius=0,this.wlambda=new dh,this.isTrigger=Boolean(t.isTrigger),t.shape&&this.addShape(t.shape),this.updateMassProperties()}wakeUp(){const t=this.sleepState;this.sleepState=Dh.AWAKE,this.wakeUpAfterNarrowphase=!1,t===Dh.SLEEPING&&this.dispatchEvent(Dh.wakeupEvent)}sleep(){this.sleepState=Dh.SLEEPING,this.velocity.set(0,0,0),this.angularVelocity.set(0,0,0),this.wakeUpAfterNarrowphase=!1}sleepTick(t){if(this.allowSleep){const e=this.sleepState,i=this.velocity.lengthSquared()+this.angularVelocity.lengthSquared(),n=this.sleepSpeedLimit**2;e===Dh.AWAKE&&i<n?(this.sleepState=Dh.SLEEPY,this.timeLastSleepy=t,this.dispatchEvent(Dh.sleepyEvent)):e===Dh.SLEEPY&&i>n?this.wakeUp():e===Dh.SLEEPY&&t-this.timeLastSleepy>this.sleepTimeLimit&&(this.sleep(),this.dispatchEvent(Dh.sleepEvent))}}updateSolveMassProperties(){this.sleepState===Dh.SLEEPING||this.type===Dh.KINEMATIC?(this.invMassSolve=0,this.invInertiaSolve.setZero(),this.invInertiaWorldSolve.setZero()):(this.invMassSolve=this.invMass,this.invInertiaSolve.copy(this.invInertia),this.invInertiaWorldSolve.copy(this.invInertiaWorld))}pointToLocalFrame(t,e=new dh){return t.vsub(this.position,e),this.quaternion.conjugate().vmult(e,e),e}vectorToLocalFrame(t,e=new dh){return this.quaternion.conjugate().vmult(t,e),e}pointToWorldFrame(t,e=new dh){return this.quaternion.vmult(t,e),e.vadd(this.position,e),e}vectorToWorldFrame(t,e=new dh){return this.quaternion.vmult(t,e),e}addShape(t,e,i){const n=new dh,r=new bh;return e&&n.copy(e),i&&r.copy(i),this.shapes.push(t),this.shapeOffsets.push(n),this.shapeOrientations.push(r),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,t.body=this,this}removeShape(t){const e=this.shapes.indexOf(t);return-1===e?(console.warn("Shape does not belong to the body"),this):(this.shapes.splice(e,1),this.shapeOffsets.splice(e,1),this.shapeOrientations.splice(e,1),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,t.body=null,this)}updateBoundingRadius(){const t=this.shapes,e=this.shapeOffsets,i=t.length;let n=0;for(let r=0;r!==i;r++){const i=t[r];i.updateBoundingSphereRadius();const s=e[r].length(),a=i.boundingSphereRadius;s+a>n&&(n=s+a)}this.boundingRadius=n}updateAABB(){const t=this.shapes,e=this.shapeOffsets,i=this.shapeOrientations,n=t.length,r=Bh,s=Fh,a=this.quaternion,o=this.aabb,l=Oh;for(let c=0;c!==n;c++){const n=t[c];a.vmult(e[c],r),r.vadd(this.position,r),a.mult(i[c],s),n.calculateWorldAABB(r,s,l.lowerBound,l.upperBound),0===c?o.copy(l):o.extend(l)}this.aabbNeedsUpdate=!1}updateInertiaWorld(t){const e=this.invInertia;if(e.x!==e.y||e.y!==e.z||t){const t=kh,i=Hh;t.setRotationFromQuaternion(this.quaternion),t.transpose(i),t.scale(e,t),t.mmult(i,this.invInertiaWorld)}}applyForce(t,e=new dh){if(this.type!==Dh.DYNAMIC)return;this.sleepState===Dh.SLEEPING&&this.wakeUp();const i=Uh;e.cross(t,i),this.force.vadd(t,this.force),this.torque.vadd(i,this.torque)}applyLocalForce(t,e=new dh){if(this.type!==Dh.DYNAMIC)return;const i=Vh,n=Gh;this.vectorToWorldFrame(t,i),this.vectorToWorldFrame(e,n),this.applyForce(i,n)}applyTorque(t){this.type===Dh.DYNAMIC&&(this.sleepState===Dh.SLEEPING&&this.wakeUp(),this.torque.vadd(t,this.torque))}applyImpulse(t,e=new dh){if(this.type!==Dh.DYNAMIC)return;this.sleepState===Dh.SLEEPING&&this.wakeUp();const i=e,n=Wh;n.copy(t),n.scale(this.invMass,n),this.velocity.vadd(n,this.velocity);const r=jh;i.cross(t,r),this.invInertiaWorld.vmult(r,r),this.angularVelocity.vadd(r,this.angularVelocity)}applyLocalImpulse(t,e=new dh){if(this.type!==Dh.DYNAMIC)return;const i=qh,n=Xh;this.vectorToWorldFrame(t,i),this.vectorToWorldFrame(e,n),this.applyImpulse(i,n)}updateMassProperties(){const t=Yh;this.invMass=this.mass>0?1/this.mass:0;const e=this.inertia,i=this.fixedRotation;this.updateAABB(),t.set((this.aabb.upperBound.x-this.aabb.lowerBound.x)/2,(this.aabb.upperBound.y-this.aabb.lowerBound.y)/2,(this.aabb.upperBound.z-this.aabb.lowerBound.z)/2),Ih.calculateInertia(t,this.mass,e),this.invInertia.set(e.x>0&&!i?1/e.x:0,e.y>0&&!i?1/e.y:0,e.z>0&&!i?1/e.z:0),this.updateInertiaWorld(!0)}getVelocityAtWorldPoint(t,e){const i=new dh;return t.vsub(this.position,i),this.angularVelocity.cross(i,e),this.velocity.vadd(e,e),e}integrate(t,e,i){if(this.previousPosition.copy(this.position),this.previousQuaternion.copy(this.quaternion),this.type!==Dh.DYNAMIC&&this.type!==Dh.KINEMATIC||this.sleepState===Dh.SLEEPING)return;const n=this.velocity,r=this.angularVelocity,s=this.position,a=this.force,o=this.torque,l=this.quaternion,c=this.invMass,h=this.invInertiaWorld,u=this.linearFactor,d=c*t;n.x+=a.x*d*u.x,n.y+=a.y*d*u.y,n.z+=a.z*d*u.z;const p=h.elements,f=this.angularFactor,m=o.x*f.x,g=o.y*f.y,v=o.z*f.z;r.x+=t*(p[0]*m+p[1]*g+p[2]*v),r.y+=t*(p[3]*m+p[4]*g+p[5]*v),r.z+=t*(p[6]*m+p[7]*g+p[8]*v),s.x+=n.x*t,s.y+=n.y*t,s.z+=n.z*t,l.integrate(this.angularVelocity,t,this.angularFactor,l),e&&(i?l.normalizeFast():l.normalize()),this.aabbNeedsUpdate=!0,this.updateInertiaWorld()}}Dh.idCounter=0,Dh.COLLIDE_EVENT_NAME="collide",Dh.DYNAMIC=1,Dh.STATIC=2,Dh.KINEMATIC=4,Dh.AWAKE=0,Dh.SLEEPY=1,Dh.SLEEPING=2,Dh.wakeupEvent={type:"wakeup"},Dh.sleepyEvent={type:"sleepy"},Dh.sleepEvent={type:"sleep"};const Bh=new dh,Fh=new bh,Oh=new gh,kh=new hh,Hh=new hh,Uh=new dh,Vh=new dh,Gh=new dh,Wh=new dh,jh=new dh,qh=new dh,Xh=new dh,Yh=new dh;const Zh=new dh,Jh={keys:[]},Qh=[],$h=[];new dh;class Kh extends class{constructor(){this.world=void 0,this.useBoundingBoxes=void 0,this.dirty=void 0,this.world=null,this.useBoundingBoxes=!1,this.dirty=!0}collisionPairs(t,e,i){throw new Error("collisionPairs not implemented for this BroadPhase class!")}needBroadphaseCollision(t,e){return 0!=(t.collisionFilterGroup&e.collisionFilterMask)&&0!=(e.collisionFilterGroup&t.collisionFilterMask)&&(0==(t.type&Dh.STATIC)&&t.sleepState!==Dh.SLEEPING||0==(e.type&Dh.STATIC)&&e.sleepState!==Dh.SLEEPING)}intersectionTest(t,e,i,n){this.useBoundingBoxes?this.doBoundingBoxBroadphase(t,e,i,n):this.doBoundingSphereBroadphase(t,e,i,n)}doBoundingSphereBroadphase(t,e,i,n){const r=Zh;e.position.vsub(t.position,r);const s=(t.boundingRadius+e.boundingRadius)**2;r.lengthSquared()<s&&(i.push(t),n.push(e))}doBoundingBoxBroadphase(t,e,i,n){t.aabbNeedsUpdate&&t.updateAABB(),e.aabbNeedsUpdate&&e.updateAABB(),t.aabb.overlaps(e.aabb)&&(i.push(t),n.push(e))}makePairsUnique(t,e){const i=Jh,n=Qh,r=$h,s=t.length;for(let i=0;i!==s;i++)n[i]=t[i],r[i]=e[i];t.length=0,e.length=0;for(let t=0;t!==s;t++){const e=n[t].id,s=r[t].id,a=e<s?e+","+s:s+","+e;i[a]=t,i.keys.push(a)}for(let s=0;s!==i.keys.length;s++){const s=i.keys.pop(),a=i[s];t.push(n[a]),e.push(r[a]),delete i[s]}}setWorld(t){}static boundingSphereCheck(t,e){const i=new dh;t.position.vsub(e.position,i);const n=t.shapes[0],r=e.shapes[0];return Math.pow(n.boundingSphereRadius+r.boundingSphereRadius,2)>i.lengthSquared()}aabbQuery(t,e,i){return console.warn(".aabbQuery is not implemented in this Broadphase subclass."),[]}}{constructor(){super()}collisionPairs(t,e,i){const n=t.bodies,r=n.length;let s,a;for(let t=0;t!==r;t++)for(let r=0;r!==t;r++)s=n[t],a=n[r],this.needBroadphaseCollision(s,a)&&this.intersectionTest(s,a,e,i)}aabbQuery(t,e,i=[]){for(let n=0;n<t.bodies.length;n++){const r=t.bodies[n];r.aabbNeedsUpdate&&r.updateAABB(),r.aabb.overlaps(e)&&i.push(r)}return i}}class tu{constructor(){this.rayFromWorld=void 0,this.rayToWorld=void 0,this.hitNormalWorld=void 0,this.hitPointWorld=void 0,this.hasHit=void 0,this.shape=void 0,this.body=void 0,this.hitFaceIndex=void 0,this.distance=void 0,this.shouldStop=void 0,this.rayFromWorld=new dh,this.rayToWorld=new dh,this.hitNormalWorld=new dh,this.hitPointWorld=new dh,this.hasHit=!1,this.shape=null,this.body=null,this.hitFaceIndex=-1,this.distance=-1,this.shouldStop=!1}reset(){this.rayFromWorld.setZero(),this.rayToWorld.setZero(),this.hitNormalWorld.setZero(),this.hitPointWorld.setZero(),this.hasHit=!1,this.shape=null,this.body=null,this.hitFaceIndex=-1,this.distance=-1,this.shouldStop=!1}abort(){this.shouldStop=!0}set(t,e,i,n,r,s,a){this.rayFromWorld.copy(t),this.rayToWorld.copy(e),this.hitNormalWorld.copy(i),this.hitPointWorld.copy(n),this.shape=r,this.body=s,this.distance=a}}let eu,iu,nu,ru,su,au,ou;eu=Sh.types.SPHERE,iu=Sh.types.PLANE,nu=Sh.types.BOX,ru=Sh.types.CYLINDER,su=Sh.types.CONVEXPOLYHEDRON,au=Sh.types.HEIGHTFIELD,ou=Sh.types.TRIMESH;class lu{get[eu](){return this._intersectSphere}get[iu](){return this._intersectPlane}get[nu](){return this._intersectBox}get[ru](){return this._intersectConvex}get[su](){return this._intersectConvex}get[au](){return this._intersectHeightfield}get[ou](){return this._intersectTrimesh}constructor(t=new dh,e=new dh){this.from=void 0,this.to=void 0,this.direction=void 0,this.precision=void 0,this.checkCollisionResponse=void 0,this.skipBackfaces=void 0,this.collisionFilterMask=void 0,this.collisionFilterGroup=void 0,this.mode=void 0,this.result=void 0,this.hasHit=void 0,this.callback=void 0,this.from=t.clone(),this.to=e.clone(),this.direction=new dh,this.precision=1e-4,this.checkCollisionResponse=!0,this.skipBackfaces=!1,this.collisionFilterMask=-1,this.collisionFilterGroup=-1,this.mode=lu.ANY,this.result=new tu,this.hasHit=!1,this.callback=t=>{}}intersectWorld(t,e){return this.mode=e.mode||lu.ANY,this.result=e.result||new tu,this.skipBackfaces=!!e.skipBackfaces,this.collisionFilterMask=void 0!==e.collisionFilterMask?e.collisionFilterMask:-1,this.collisionFilterGroup=void 0!==e.collisionFilterGroup?e.collisionFilterGroup:-1,this.checkCollisionResponse=void 0===e.checkCollisionResponse||e.checkCollisionResponse,e.from&&this.from.copy(e.from),e.to&&this.to.copy(e.to),this.callback=e.callback||(()=>{}),this.hasHit=!1,this.result.reset(),this.updateDirection(),this.getAABB(cu),hu.length=0,t.broadphase.aabbQuery(t,cu,hu),this.intersectBodies(hu),this.hasHit}intersectBody(t,e){e&&(this.result=e,this.updateDirection());const i=this.checkCollisionResponse;if(i&&!t.collisionResponse)return;if(0==(this.collisionFilterGroup&t.collisionFilterMask)||0==(t.collisionFilterGroup&this.collisionFilterMask))return;const n=pu,r=fu;for(let e=0,s=t.shapes.length;e<s;e++){const s=t.shapes[e];if((!i||s.collisionResponse)&&(t.quaternion.mult(t.shapeOrientations[e],r),t.quaternion.vmult(t.shapeOffsets[e],n),n.vadd(t.position,n),this.intersectShape(s,r,n,t),this.result.shouldStop))break}}intersectBodies(t,e){e&&(this.result=e,this.updateDirection());for(let e=0,i=t.length;!this.result.shouldStop&&e<i;e++)this.intersectBody(t[e])}updateDirection(){this.to.vsub(this.from,this.direction),this.direction.normalize()}intersectShape(t,e,i,n){const r=function(t,e,i){i.vsub(t,Du);const n=Du.dot(e);return e.scale(n,Bu),Bu.vadd(t,Bu),i.distanceTo(Bu)}(this.from,this.direction,i);if(r>t.boundingSphereRadius)return;const s=this[t.type];s&&s.call(this,t,e,i,n,t)}_intersectBox(t,e,i,n,r){return this._intersectConvex(t.convexPolyhedronRepresentation,e,i,n,r)}_intersectPlane(t,e,i,n,r){const s=this.from,a=this.to,o=this.direction,l=new dh(0,0,1);e.vmult(l,l);const c=new dh;s.vsub(i,c);const h=c.dot(l);if(a.vsub(i,c),h*c.dot(l)>0)return;if(s.distanceTo(a)<h)return;const u=l.dot(o);if(Math.abs(u)<this.precision)return;const d=new dh,p=new dh,f=new dh;s.vsub(i,d);const m=-l.dot(d)/u;o.scale(m,p),s.vadd(p,f),this.reportIntersection(l,f,r,n,-1)}getAABB(t){const{lowerBound:e,upperBound:i}=t,n=this.to,r=this.from;e.x=Math.min(n.x,r.x),e.y=Math.min(n.y,r.y),e.z=Math.min(n.z,r.z),i.x=Math.max(n.x,r.x),i.y=Math.max(n.y,r.y),i.z=Math.max(n.z,r.z)}_intersectHeightfield(t,e,i,n,r){t.data,t.elementSize;const s=bu;s.from.copy(this.from),s.to.copy(this.to),Eh.pointToLocalFrame(i,e,s.from,s.from),Eh.pointToLocalFrame(i,e,s.to,s.to),s.updateDirection();const a=_u;let o,l,c,h;o=l=0,c=h=t.data.length-1;const u=new gh;s.getAABB(u),t.getIndexOfPosition(u.lowerBound.x,u.lowerBound.y,a,!0),o=Math.max(o,a[0]),l=Math.max(l,a[1]),t.getIndexOfPosition(u.upperBound.x,u.upperBound.y,a,!0),c=Math.min(c,a[0]+1),h=Math.min(h,a[1]+1);for(let a=o;a<c;a++)for(let o=l;o<h;o++){if(this.result.shouldStop)return;if(t.getAabbAtIndex(a,o,u),u.overlapsRay(s)){if(t.getConvexTrianglePillar(a,o,!1),Eh.pointToWorldFrame(i,e,t.pillarOffset,wu),this._intersectConvex(t.pillarConvex,e,wu,n,r,xu),this.result.shouldStop)return;t.getConvexTrianglePillar(a,o,!0),Eh.pointToWorldFrame(i,e,t.pillarOffset,wu),this._intersectConvex(t.pillarConvex,e,wu,n,r,xu)}}}_intersectSphere(t,e,i,n,r){const s=this.from,a=this.to,o=t.radius,l=(a.x-s.x)**2+(a.y-s.y)**2+(a.z-s.z)**2,c=2*((a.x-s.x)*(s.x-i.x)+(a.y-s.y)*(s.y-i.y)+(a.z-s.z)*(s.z-i.z)),h=c**2-4*l*((s.x-i.x)**2+(s.y-i.y)**2+(s.z-i.z)**2-o**2),u=Mu,d=Su;if(!(h<0))if(0===h)s.lerp(a,h,u),u.vsub(i,d),d.normalize(),this.reportIntersection(d,u,r,n,-1);else{const t=(-c-Math.sqrt(h))/(2*l),e=(-c+Math.sqrt(h))/(2*l);if(t>=0&&t<=1&&(s.lerp(a,t,u),u.vsub(i,d),d.normalize(),this.reportIntersection(d,u,r,n,-1)),this.result.shouldStop)return;e>=0&&e<=1&&(s.lerp(a,e,u),u.vsub(i,d),d.normalize(),this.reportIntersection(d,u,r,n,-1))}}_intersectConvex(t,e,i,n,r,s){const a=Eu,o=Tu,l=s&&s.faceList||null,c=t.faces,h=t.vertices,u=t.faceNormals,d=this.direction,p=this.from,f=this.to,m=p.distanceTo(f),g=l?l.length:c.length,v=this.result;for(let t=0;!v.shouldStop&&t<g;t++){const s=l?l[t]:t,f=c[s],g=u[s],y=e,x=i;o.copy(h[f[0]]),y.vmult(o,o),o.vadd(x,o),o.vsub(p,o),y.vmult(g,a);const w=d.dot(a);if(Math.abs(w)<this.precision)continue;const b=a.dot(o)/w;if(!(b<0)){d.scale(b,mu),mu.vadd(p,mu),gu.copy(h[f[0]]),y.vmult(gu,gu),x.vadd(gu,gu);for(let t=1;!v.shouldStop&&t<f.length-1;t++){vu.copy(h[f[t]]),yu.copy(h[f[t+1]]),y.vmult(vu,vu),y.vmult(yu,yu),x.vadd(vu,vu),x.vadd(yu,yu);const e=mu.distanceTo(p);!lu.pointInTriangle(mu,gu,vu,yu)&&!lu.pointInTriangle(mu,vu,gu,yu)||e>m||this.reportIntersection(a,mu,r,n,s)}}}}_intersectTrimesh(t,e,i,n,r,s){const a=Au,o=Nu,l=zu,c=Tu,h=Lu,u=Cu,d=Ru,p=Iu,f=Pu,m=t.indices;t.vertices;const g=this.from,v=this.to,y=this.direction;l.position.copy(i),l.quaternion.copy(e),Eh.vectorToLocalFrame(i,e,y,h),Eh.pointToLocalFrame(i,e,g,u),Eh.pointToLocalFrame(i,e,v,d),d.x*=t.scale.x,d.y*=t.scale.y,d.z*=t.scale.z,u.x*=t.scale.x,u.y*=t.scale.y,u.z*=t.scale.z,d.vsub(u,h),h.normalize();const x=u.distanceSquared(d);t.tree.rayQuery(this,l,o);for(let s=0,l=o.length;!this.result.shouldStop&&s!==l;s++){const l=o[s];t.getNormal(l,a),t.getVertex(m[3*l],gu),gu.vsub(u,c);const d=h.dot(a),g=a.dot(c)/d;if(g<0)continue;h.scale(g,mu),mu.vadd(u,mu),t.getVertex(m[3*l+1],vu),t.getVertex(m[3*l+2],yu);const v=mu.distanceSquared(u);!lu.pointInTriangle(mu,vu,gu,yu)&&!lu.pointInTriangle(mu,gu,vu,yu)||v>x||(Eh.vectorToWorldFrame(e,a,f),Eh.pointToWorldFrame(i,e,mu,p),this.reportIntersection(f,p,r,n,l))}o.length=0}reportIntersection(t,e,i,n,r){const s=this.from,a=this.to,o=s.distanceTo(e),l=this.result;if(!(this.skipBackfaces&&t.dot(this.direction)>0))switch(l.hitFaceIndex=void 0!==r?r:-1,this.mode){case lu.ALL:this.hasHit=!0,l.set(s,a,t,e,i,n,o),l.hasHit=!0,this.callback(l);break;case lu.CLOSEST:(o<l.distance||!l.hasHit)&&(this.hasHit=!0,l.hasHit=!0,l.set(s,a,t,e,i,n,o));break;case lu.ANY:this.hasHit=!0,l.hasHit=!0,l.set(s,a,t,e,i,n,o),l.shouldStop=!0}}static pointInTriangle(t,e,i,n){n.vsub(e,Du),i.vsub(e,uu),t.vsub(e,du);const r=Du.dot(Du),s=Du.dot(uu),a=Du.dot(du),o=uu.dot(uu),l=uu.dot(du);let c,h;return(c=o*a-s*l)>=0&&(h=r*l-s*a)>=0&&c+h<r*o-s*s}}lu.CLOSEST=1,lu.ANY=2,lu.ALL=4;const cu=new gh,hu=[],uu=new dh,du=new dh,pu=new dh,fu=new bh,mu=new dh,gu=new dh,vu=new dh,yu=new dh,xu={faceList:[0]},wu=new dh,bu=new lu,_u=[],Mu=new dh,Su=new dh,Eu=new dh,Tu=new dh,Au=new dh,Lu=new dh,Cu=new dh,Ru=new dh,Pu=new dh,Iu=new dh;new gh;const Nu=[],zu=new Eh,Du=new dh,Bu=new dh;class Fu{static defaults(t={},e){for(let i in e)i in t||(t[i]=e[i]);return t}}class Ou{constructor(t,e,i={}){this.equations=void 0,this.bodyA=void 0,this.bodyB=void 0,this.id=void 0,this.collideConnected=void 0,i=Fu.defaults(i,{collideConnected:!0,wakeUpBodies:!0}),this.equations=[],this.bodyA=t,this.bodyB=e,this.id=Ou.idCounter++,this.collideConnected=i.collideConnected,i.wakeUpBodies&&(t&&t.wakeUp(),e&&e.wakeUp())}update(){throw new Error("method update() not implmemented in this Constraint subclass!")}enable(){const t=this.equations;for(let e=0;e<t.length;e++)t[e].enabled=!0}disable(){const t=this.equations;for(let e=0;e<t.length;e++)t[e].enabled=!1}}Ou.idCounter=0;class ku{constructor(){this.spatial=void 0,this.rotational=void 0,this.spatial=new dh,this.rotational=new dh}multiplyElement(t){return t.spatial.dot(this.spatial)+t.rotational.dot(this.rotational)}multiplyVectors(t,e){return t.dot(this.spatial)+e.dot(this.rotational)}}class Hu{constructor(t,e,i=-1e6,n=1e6){this.id=void 0,this.minForce=void 0,this.maxForce=void 0,this.bi=void 0,this.bj=void 0,this.si=void 0,this.sj=void 0,this.a=void 0,this.b=void 0,this.eps=void 0,this.jacobianElementA=void 0,this.jacobianElementB=void 0,this.enabled=void 0,this.multiplier=void 0,this.id=Hu.idCounter++,this.minForce=i,this.maxForce=n,this.bi=t,this.bj=e,this.a=0,this.b=0,this.eps=0,this.jacobianElementA=new ku,this.jacobianElementB=new ku,this.enabled=!0,this.multiplier=0,this.setSpookParams(1e7,4,1/60)}setSpookParams(t,e,i){const n=e,r=t,s=i;this.a=4/(s*(1+4*n)),this.b=4*n/(1+4*n),this.eps=4/(s*s*r*(1+4*n))}computeB(t,e,i){const n=this.computeGW();return-this.computeGq()*t-n*e-this.computeGiMf()*i}computeGq(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.position,s=n.position;return t.spatial.dot(r)+e.spatial.dot(s)}computeGW(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.velocity,s=n.velocity,a=i.angularVelocity,o=n.angularVelocity;return t.multiplyVectors(r,a)+e.multiplyVectors(s,o)}computeGWlambda(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.vlambda,s=n.vlambda,a=i.wlambda,o=n.wlambda;return t.multiplyVectors(r,a)+e.multiplyVectors(s,o)}computeGiMf(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.force,s=i.torque,a=n.force,o=n.torque,l=i.invMassSolve,c=n.invMassSolve;return r.scale(l,Uu),a.scale(c,Vu),i.invInertiaWorldSolve.vmult(s,Gu),n.invInertiaWorldSolve.vmult(o,Wu),t.multiplyVectors(Uu,Gu)+e.multiplyVectors(Vu,Wu)}computeGiMGt(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.invMassSolve,s=n.invMassSolve,a=i.invInertiaWorldSolve,o=n.invInertiaWorldSolve;let l=r+s;return a.vmult(t.rotational,ju),l+=ju.dot(t.rotational),o.vmult(e.rotational,ju),l+=ju.dot(e.rotational),l}addToWlambda(t){const e=this.jacobianElementA,i=this.jacobianElementB,n=this.bi,r=this.bj,s=qu;n.vlambda.addScaledVector(n.invMassSolve*t,e.spatial,n.vlambda),r.vlambda.addScaledVector(r.invMassSolve*t,i.spatial,r.vlambda),n.invInertiaWorldSolve.vmult(e.rotational,s),n.wlambda.addScaledVector(t,s,n.wlambda),r.invInertiaWorldSolve.vmult(i.rotational,s),r.wlambda.addScaledVector(t,s,r.wlambda)}computeC(){return this.computeGiMGt()+this.eps}}Hu.idCounter=0;const Uu=new dh,Vu=new dh,Gu=new dh,Wu=new dh,ju=new dh,qu=new dh;class Xu extends Hu{constructor(t,e,i=1e6){super(t,e,0,i),this.restitution=void 0,this.ri=void 0,this.rj=void 0,this.ni=void 0,this.restitution=0,this.ri=new dh,this.rj=new dh,this.ni=new dh}computeB(t){const e=this.a,i=this.b,n=this.bi,r=this.bj,s=this.ri,a=this.rj,o=Yu,l=Zu,c=n.velocity,h=n.angularVelocity;n.force,n.torque;const u=r.velocity,d=r.angularVelocity;r.force,r.torque;const p=Ju,f=this.jacobianElementA,m=this.jacobianElementB,g=this.ni;s.cross(g,o),a.cross(g,l),g.negate(f.spatial),o.negate(f.rotational),m.spatial.copy(g),m.rotational.copy(l),p.copy(r.position),p.vadd(a,p),p.vsub(n.position,p),p.vsub(s,p);const v=g.dot(p),y=this.restitution+1;return-v*e-(y*u.dot(g)-y*c.dot(g)+d.dot(l)-h.dot(o))*i-t*this.computeGiMf()}getImpactVelocityAlongNormal(){const t=Qu,e=$u,i=Ku,n=td,r=ed;return this.bi.position.vadd(this.ri,i),this.bj.position.vadd(this.rj,n),this.bi.getVelocityAtWorldPoint(i,t),this.bj.getVelocityAtWorldPoint(n,e),t.vsub(e,r),this.ni.dot(r)}}const Yu=new dh,Zu=new dh,Ju=new dh,Qu=new dh,$u=new dh,Ku=new dh,td=new dh,ed=new dh;new dh,new dh,new dh,new dh,new dh,new dh;class id extends Hu{constructor(t,e,i){super(t,e,-i,i),this.ri=void 0,this.rj=void 0,this.t=void 0,this.ri=new dh,this.rj=new dh,this.t=new dh}computeB(t){this.a;const e=this.b;this.bi,this.bj;const i=this.ri,n=this.rj,r=nd,s=rd,a=this.t;i.cross(a,r),n.cross(a,s);const o=this.jacobianElementA,l=this.jacobianElementB;return a.negate(o.spatial),r.negate(o.rotational),l.spatial.copy(a),l.rotational.copy(s),-this.computeGW()*e-t*this.computeGiMf()}}const nd=new dh,rd=new dh;class sd{constructor(t,e,i){this.id=void 0,this.materials=void 0,this.friction=void 0,this.restitution=void 0,this.contactEquationStiffness=void 0,this.contactEquationRelaxation=void 0,this.frictionEquationStiffness=void 0,this.frictionEquationRelaxation=void 0,i=Fu.defaults(i,{friction:.3,restitution:.3,contactEquationStiffness:1e7,contactEquationRelaxation:3,frictionEquationStiffness:1e7,frictionEquationRelaxation:3}),this.id=sd.idCounter++,this.materials=[t,e],this.friction=i.friction,this.restitution=i.restitution,this.contactEquationStiffness=i.contactEquationStiffness,this.contactEquationRelaxation=i.contactEquationRelaxation,this.frictionEquationStiffness=i.frictionEquationStiffness,this.frictionEquationRelaxation=i.frictionEquationRelaxation}}sd.idCounter=0;class ad{constructor(t={}){this.name=void 0,this.id=void 0,this.friction=void 0,this.restitution=void 0;let e="";"string"==typeof t&&(e=t,t={}),this.name=e,this.id=ad.idCounter++,this.friction=void 0!==t.friction?t.friction:-1,this.restitution=void 0!==t.restitution?t.restitution:-1}}ad.idCounter=0,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new lu,new dh,new dh,new dh(1,0,0),new dh(0,1,0),new dh(0,0,1),new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh;class od extends Sh{constructor(){super({type:Sh.types.PLANE}),this.worldNormal=void 0,this.worldNormalNeedsUpdate=void 0,this.boundingSphereRadius=void 0,this.worldNormal=new dh,this.worldNormalNeedsUpdate=!0,this.boundingSphereRadius=Number.MAX_VALUE}computeWorldNormal(t){const e=this.worldNormal;e.set(0,0,1),t.vmult(e,e),this.worldNormalNeedsUpdate=!1}calculateLocalInertia(t,e=new dh){return e}volume(){return Number.MAX_VALUE}calculateWorldAABB(t,e,i,n){ld.set(0,0,1),e.vmult(ld,ld);const r=Number.MAX_VALUE;i.set(-r,-r,-r),n.set(r,r,r),1===ld.x?n.x=t.x:-1===ld.x&&(i.x=t.x),1===ld.y?n.y=t.y:-1===ld.y&&(i.y=t.y),1===ld.z?n.z=t.z:-1===ld.z&&(i.z=t.z)}updateBoundingSphereRadius(){this.boundingSphereRadius=Number.MAX_VALUE}}const ld=new dh;new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new gh,new dh,new gh,new dh,new dh,new dh,new dh,new dh,new dh,new dh,new gh,new dh,new Eh,new gh;class cd extends class{constructor(){this.equations=void 0,this.equations=[]}solve(t,e){return 0}addEquation(t){!t.enabled||t.bi.isTrigger||t.bj.isTrigger||this.equations.push(t)}removeEquation(t){const e=this.equations,i=e.indexOf(t);-1!==i&&e.splice(i,1)}removeAllEquations(){this.equations.length=0}}{constructor(){super(),this.iterations=void 0,this.tolerance=void 0,this.iterations=10,this.tolerance=1e-7}solve(t,e){let i=0;const n=this.iterations,r=this.tolerance*this.tolerance,s=this.equations,a=s.length,o=e.bodies,l=o.length,c=t;let h,u,d,p,f,m;if(0!==a)for(let t=0;t!==l;t++)o[t].updateSolveMassProperties();const g=ud,v=dd,y=hd;g.length=a,v.length=a,y.length=a;for(let t=0;t!==a;t++){const e=s[t];y[t]=0,v[t]=e.computeB(c),g[t]=1/e.computeC()}if(0!==a){for(let t=0;t!==l;t++){const e=o[t],i=e.vlambda,n=e.wlambda;i.set(0,0,0),n.set(0,0,0)}for(i=0;i!==n;i++){p=0;for(let t=0;t!==a;t++){const e=s[t];h=v[t],u=g[t],m=y[t],f=e.computeGWlambda(),d=u*(h-f-e.eps*m),m+d<e.minForce?d=e.minForce-m:m+d>e.maxForce&&(d=e.maxForce-m),y[t]+=d,p+=d>0?d:-d,e.addToWlambda(d)}if(p*p<r)break}for(let t=0;t!==l;t++){const e=o[t],i=e.velocity,n=e.angularVelocity;e.vlambda.vmul(e.linearFactor,e.vlambda),i.vadd(e.vlambda,i),e.wlambda.vmul(e.angularFactor,e.wlambda),n.vadd(e.wlambda,n)}let t=s.length;const e=1/c;for(;t--;)s[t].multiplier=y[t]*e}return i}}const hd=[],ud=[],dd=[];Dh.STATIC;class pd extends class{constructor(){this.objects=[],this.type=Object}release(...t){const e=t.length;for(let i=0;i!==e;i++)this.objects.push(t[i]);return this}get(){return 0===this.objects.length?this.constructObject():this.objects.pop()}constructObject(){throw new Error("constructObject() not implemented in this Pool subclass yet!")}resize(t){const e=this.objects;for(;e.length>t;)e.pop();for(;e.length<t;)e.push(this.constructObject());return this}}{constructor(...t){super(...t),this.type=dh}constructObject(){return new dh}}let fd,md,gd,vd,yd,xd,wd,bd,_d,Md,Sd,Ed,Td,Ad,Ld,Cd,Rd,Pd,Id,Nd,zd,Dd,Bd,Fd,Od;const kd={sphereSphere:Sh.types.SPHERE,spherePlane:Sh.types.SPHERE|Sh.types.PLANE,boxBox:Sh.types.BOX|Sh.types.BOX,sphereBox:Sh.types.SPHERE|Sh.types.BOX,planeBox:Sh.types.PLANE|Sh.types.BOX,convexConvex:Sh.types.CONVEXPOLYHEDRON,sphereConvex:Sh.types.SPHERE|Sh.types.CONVEXPOLYHEDRON,planeConvex:Sh.types.PLANE|Sh.types.CONVEXPOLYHEDRON,boxConvex:Sh.types.BOX|Sh.types.CONVEXPOLYHEDRON,sphereHeightfield:Sh.types.SPHERE|Sh.types.HEIGHTFIELD,boxHeightfield:Sh.types.BOX|Sh.types.HEIGHTFIELD,convexHeightfield:Sh.types.CONVEXPOLYHEDRON|Sh.types.HEIGHTFIELD,sphereParticle:Sh.types.PARTICLE|Sh.types.SPHERE,planeParticle:Sh.types.PLANE|Sh.types.PARTICLE,boxParticle:Sh.types.BOX|Sh.types.PARTICLE,convexParticle:Sh.types.PARTICLE|Sh.types.CONVEXPOLYHEDRON,cylinderCylinder:Sh.types.CYLINDER,sphereCylinder:Sh.types.SPHERE|Sh.types.CYLINDER,planeCylinder:Sh.types.PLANE|Sh.types.CYLINDER,boxCylinder:Sh.types.BOX|Sh.types.CYLINDER,convexCylinder:Sh.types.CONVEXPOLYHEDRON|Sh.types.CYLINDER,heightfieldCylinder:Sh.types.HEIGHTFIELD|Sh.types.CYLINDER,particleCylinder:Sh.types.PARTICLE|Sh.types.CYLINDER,sphereTrimesh:Sh.types.SPHERE|Sh.types.TRIMESH,planeTrimesh:Sh.types.PLANE|Sh.types.TRIMESH};fd=kd.sphereSphere,md=kd.spherePlane,gd=kd.boxBox,vd=kd.sphereBox,yd=kd.planeBox,xd=kd.convexConvex,wd=kd.sphereConvex,bd=kd.planeConvex,_d=kd.boxConvex,Md=kd.sphereHeightfield,Sd=kd.boxHeightfield,Ed=kd.convexHeightfield,Td=kd.sphereParticle,Ad=kd.planeParticle,Ld=kd.boxParticle,Cd=kd.convexParticle,Rd=kd.cylinderCylinder,Pd=kd.sphereCylinder,Id=kd.planeCylinder,Nd=kd.boxCylinder,zd=kd.convexCylinder,Dd=kd.heightfieldCylinder,Bd=kd.particleCylinder,Fd=kd.sphereTrimesh,Od=kd.planeTrimesh;class Hd{get[fd](){return this.sphereSphere}get[md](){return this.spherePlane}get[gd](){return this.boxBox}get[vd](){return this.sphereBox}get[yd](){return this.planeBox}get[xd](){return this.convexConvex}get[wd](){return this.sphereConvex}get[bd](){return this.planeConvex}get[_d](){return this.boxConvex}get[Md](){return this.sphereHeightfield}get[Sd](){return this.boxHeightfield}get[Ed](){return this.convexHeightfield}get[Td](){return this.sphereParticle}get[Ad](){return this.planeParticle}get[Ld](){return this.boxParticle}get[Cd](){return this.convexParticle}get[Rd](){return this.convexConvex}get[Pd](){return this.sphereConvex}get[Id](){return this.planeConvex}get[Nd](){return this.boxConvex}get[zd](){return this.convexConvex}get[Dd](){return this.heightfieldCylinder}get[Bd](){return this.particleCylinder}get[Fd](){return this.sphereTrimesh}get[Od](){return this.planeTrimesh}constructor(t){this.contactPointPool=void 0,this.frictionEquationPool=void 0,this.result=void 0,this.frictionResult=void 0,this.v3pool=void 0,this.world=void 0,this.currentContactMaterial=void 0,this.enableFrictionReduction=void 0,this.contactPointPool=[],this.frictionEquationPool=[],this.result=[],this.frictionResult=[],this.v3pool=new pd,this.world=t,this.currentContactMaterial=t.defaultContactMaterial,this.enableFrictionReduction=!1}createContactEquation(t,e,i,n,r,s){let a;this.contactPointPool.length?(a=this.contactPointPool.pop(),a.bi=t,a.bj=e):a=new Xu(t,e),a.enabled=t.collisionResponse&&e.collisionResponse&&i.collisionResponse&&n.collisionResponse;const o=this.currentContactMaterial;a.restitution=o.restitution,a.setSpookParams(o.contactEquationStiffness,o.contactEquationRelaxation,this.world.dt);const l=i.material||t.material,c=n.material||e.material;return l&&c&&l.restitution>=0&&c.restitution>=0&&(a.restitution=l.restitution*c.restitution),a.si=r||i,a.sj=s||n,a}createFrictionEquationsFromContact(t,e){const i=t.bi,n=t.bj,r=t.si,s=t.sj,a=this.world,o=this.currentContactMaterial;let l=o.friction;const c=r.material||i.material,h=s.material||n.material;if(c&&h&&c.friction>=0&&h.friction>=0&&(l=c.friction*h.friction),l>0){const r=l*a.gravity.length();let s=i.invMass+n.invMass;s>0&&(s=1/s);const c=this.frictionEquationPool,h=c.length?c.pop():new id(i,n,r*s),u=c.length?c.pop():new id(i,n,r*s);return h.bi=u.bi=i,h.bj=u.bj=n,h.minForce=u.minForce=-r*s,h.maxForce=u.maxForce=r*s,h.ri.copy(t.ri),h.rj.copy(t.rj),u.ri.copy(t.ri),u.rj.copy(t.rj),t.ni.tangents(h.t,u.t),h.setSpookParams(o.frictionEquationStiffness,o.frictionEquationRelaxation,a.dt),u.setSpookParams(o.frictionEquationStiffness,o.frictionEquationRelaxation,a.dt),h.enabled=u.enabled=t.enabled,e.push(h,u),!0}return!1}createFrictionFromAverage(t){let e=this.result[this.result.length-1];if(!this.createFrictionEquationsFromContact(e,this.frictionResult)||1===t)return;const i=this.frictionResult[this.frictionResult.length-2],n=this.frictionResult[this.frictionResult.length-1];Ud.setZero(),Vd.setZero(),Gd.setZero();const r=e.bi;e.bj;for(let i=0;i!==t;i++)e=this.result[this.result.length-1-i],e.bi!==r?(Ud.vadd(e.ni,Ud),Vd.vadd(e.ri,Vd),Gd.vadd(e.rj,Gd)):(Ud.vsub(e.ni,Ud),Vd.vadd(e.rj,Vd),Gd.vadd(e.ri,Gd));const s=1/t;Vd.scale(s,i.ri),Gd.scale(s,i.rj),n.ri.copy(i.ri),n.rj.copy(i.rj),Ud.normalize(),Ud.tangents(i.t,n.t)}getContacts(t,e,i,n,r,s,a){this.contactPointPool=r,this.frictionEquationPool=a,this.result=n,this.frictionResult=s;const o=qd,l=Xd,c=Wd,h=jd;for(let n=0,r=t.length;n!==r;n++){const r=t[n],s=e[n];let a=null;r.material&&s.material&&(a=i.getContactMaterial(r.material,s.material)||null);const u=r.type&Dh.KINEMATIC&&s.type&Dh.STATIC||r.type&Dh.STATIC&&s.type&Dh.KINEMATIC||r.type&Dh.KINEMATIC&&s.type&Dh.KINEMATIC;for(let t=0;t<r.shapes.length;t++){r.quaternion.mult(r.shapeOrientations[t],o),r.quaternion.vmult(r.shapeOffsets[t],c),c.vadd(r.position,c);const e=r.shapes[t];for(let t=0;t<s.shapes.length;t++){s.quaternion.mult(s.shapeOrientations[t],l),s.quaternion.vmult(s.shapeOffsets[t],h),h.vadd(s.position,h);const n=s.shapes[t];if(!(e.collisionFilterMask&n.collisionFilterGroup&&n.collisionFilterMask&e.collisionFilterGroup))continue;if(c.distanceTo(h)>e.boundingSphereRadius+n.boundingSphereRadius)continue;let d=null;e.material&&n.material&&(d=i.getContactMaterial(e.material,n.material)||null),this.currentContactMaterial=d||a||i.defaultContactMaterial;const p=this[e.type|n.type];if(p){let t=!1;t=e.type<n.type?p.call(this,e,n,c,h,o,l,r,s,e,n,u):p.call(this,n,e,h,c,l,o,s,r,e,n,u),t&&u&&(i.shapeOverlapKeeper.set(e.id,n.id),i.bodyOverlapKeeper.set(r.id,s.id))}}}}}sphereSphere(t,e,i,n,r,s,a,o,l,c,h){if(h)return i.distanceSquared(n)<(t.radius+e.radius)**2;const u=this.createContactEquation(a,o,t,e,l,c);n.vsub(i,u.ni),u.ni.normalize(),u.ri.copy(u.ni),u.rj.copy(u.ni),u.ri.scale(t.radius,u.ri),u.rj.scale(-e.radius,u.rj),u.ri.vadd(i,u.ri),u.ri.vsub(a.position,u.ri),u.rj.vadd(n,u.rj),u.rj.vsub(o.position,u.rj),this.result.push(u),this.createFrictionEquationsFromContact(u,this.frictionResult)}spherePlane(t,e,i,n,r,s,a,o,l,c,h){const u=this.createContactEquation(a,o,t,e,l,c);if(u.ni.set(0,0,1),s.vmult(u.ni,u.ni),u.ni.negate(u.ni),u.ni.normalize(),u.ni.scale(t.radius,u.ri),i.vsub(n,dp),u.ni.scale(u.ni.dot(dp),pp),dp.vsub(pp,u.rj),-dp.dot(u.ni)<=t.radius){if(h)return!0;const t=u.ri,e=u.rj;t.vadd(i,t),t.vsub(a.position,t),e.vadd(n,e),e.vsub(o.position,e),this.result.push(u),this.createFrictionEquationsFromContact(u,this.frictionResult)}}boxBox(t,e,i,n,r,s,a,o,l,c,h){return t.convexPolyhedronRepresentation.material=t.material,e.convexPolyhedronRepresentation.material=e.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,this.convexConvex(t.convexPolyhedronRepresentation,e.convexPolyhedronRepresentation,i,n,r,s,a,o,t,e,h)}sphereBox(t,e,i,n,r,s,a,o,l,c,h){const u=this.v3pool,d=_p;i.vsub(n,yp),e.getSideNormals(d,s);const p=t.radius;let f=!1;const m=Sp,g=Ep,v=Tp;let y=null,x=0,w=0,b=0,_=null;for(let t=0,e=d.length;t!==e&&!1===f;t++){const e=xp;e.copy(d[t]);const i=e.length();e.normalize();const n=yp.dot(e);if(n<i+p&&n>0){const r=wp,s=bp;r.copy(d[(t+1)%3]),s.copy(d[(t+2)%3]);const a=r.length(),o=s.length();r.normalize(),s.normalize();const l=yp.dot(r),c=yp.dot(s);if(l<a&&l>-a&&c<o&&c>-o){const t=Math.abs(n-i-p);if((null===_||t<_)&&(_=t,w=l,b=c,y=i,m.copy(e),g.copy(r),v.copy(s),x++,h))return!0}}}if(x){f=!0;const r=this.createContactEquation(a,o,t,e,l,c);m.scale(-p,r.ri),r.ni.copy(m),r.ni.negate(r.ni),m.scale(y,m),g.scale(w,g),m.vadd(g,m),v.scale(b,v),m.vadd(v,r.rj),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}let M=u.get();const S=Mp;for(let r=0;2!==r&&!f;r++)for(let s=0;2!==s&&!f;s++)for(let u=0;2!==u&&!f;u++)if(M.set(0,0,0),r?M.vadd(d[0],M):M.vsub(d[0],M),s?M.vadd(d[1],M):M.vsub(d[1],M),u?M.vadd(d[2],M):M.vsub(d[2],M),n.vadd(M,S),S.vsub(i,S),S.lengthSquared()<p*p){if(h)return!0;f=!0;const r=this.createContactEquation(a,o,t,e,l,c);r.ri.copy(S),r.ri.normalize(),r.ni.copy(r.ri),r.ri.scale(p,r.ri),r.rj.copy(M),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}u.release(M),M=null;const E=u.get(),T=u.get(),A=u.get(),L=u.get(),C=u.get(),R=d.length;for(let r=0;r!==R&&!f;r++)for(let s=0;s!==R&&!f;s++)if(r%3!=s%3){d[s].cross(d[r],E),E.normalize(),d[r].vadd(d[s],T),A.copy(i),A.vsub(T,A),A.vsub(n,A);const u=A.dot(E);E.scale(u,L);let m=0;for(;m===r%3||m===s%3;)m++;C.copy(i),C.vsub(L,C),C.vsub(T,C),C.vsub(n,C);const g=Math.abs(u),v=C.length();if(g<d[m].length()&&v<p){if(h)return!0;f=!0;const r=this.createContactEquation(a,o,t,e,l,c);T.vadd(L,r.rj),r.rj.copy(r.rj),C.negate(r.ni),r.ni.normalize(),r.ri.copy(r.rj),r.ri.vadd(n,r.ri),r.ri.vsub(i,r.ri),r.ri.normalize(),r.ri.scale(p,r.ri),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}}u.release(E,T,A,L,C)}planeBox(t,e,i,n,r,s,a,o,l,c,h){return e.convexPolyhedronRepresentation.material=e.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,e.convexPolyhedronRepresentation.id=e.id,this.planeConvex(t,e.convexPolyhedronRepresentation,i,n,r,s,a,o,t,e,h)}convexConvex(t,e,i,n,r,s,a,o,l,c,h,u,d){const p=Up;if(!(i.distanceTo(n)>t.boundingSphereRadius+e.boundingSphereRadius)&&t.findSeparatingAxis(e,i,r,n,s,p,u,d)){const u=[],d=Vp;t.clipAgainstHull(i,r,e,n,s,p,-100,100,u);let f=0;for(let r=0;r!==u.length;r++){if(h)return!0;const s=this.createContactEquation(a,o,t,e,l,c),m=s.ri,g=s.rj;p.negate(s.ni),u[r].normal.negate(d),d.scale(u[r].depth,d),u[r].point.vadd(d,m),g.copy(u[r].point),m.vsub(i,m),g.vsub(n,g),m.vadd(i,m),m.vsub(a.position,m),g.vadd(n,g),g.vsub(o.position,g),this.result.push(s),f++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(s,this.frictionResult)}this.enableFrictionReduction&&f&&this.createFrictionFromAverage(f)}}sphereConvex(t,e,i,n,r,s,a,o,l,c,h){const u=this.v3pool;i.vsub(n,Ap);const d=e.faceNormals,p=e.faces,f=e.vertices,m=t.radius;let g=!1;for(let r=0;r!==f.length;r++){const u=f[r],d=Pp;s.vmult(u,d),n.vadd(d,d);const p=Rp;if(d.vsub(i,p),p.lengthSquared()<m*m){if(h)return!0;g=!0;const r=this.createContactEquation(a,o,t,e,l,c);return r.ri.copy(p),r.ri.normalize(),r.ni.copy(r.ri),r.ri.scale(m,r.ri),d.vsub(n,r.rj),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),void this.createFrictionEquationsFromContact(r,this.frictionResult)}}for(let r=0,v=p.length;r!==v&&!1===g;r++){const v=d[r],y=p[r],x=Ip;s.vmult(v,x);const w=Np;s.vmult(f[y[0]],w),w.vadd(n,w);const b=zp;x.scale(-m,b),i.vadd(b,b);const _=Dp;b.vsub(w,_);const M=_.dot(x),S=Bp;if(i.vsub(w,S),M<0&&S.dot(x)>0){const r=[];for(let t=0,e=y.length;t!==e;t++){const e=u.get();s.vmult(f[y[t]],e),n.vadd(e,e),r.push(e)}if(vp(r,x,i)){if(h)return!0;g=!0;const s=this.createContactEquation(a,o,t,e,l,c);x.scale(-m,s.ri),x.negate(s.ni);const d=u.get();x.scale(-M,d);const p=u.get();x.scale(-m,p),i.vsub(n,s.rj),s.rj.vadd(p,s.rj),s.rj.vadd(d,s.rj),s.rj.vadd(n,s.rj),s.rj.vsub(o.position,s.rj),s.ri.vadd(i,s.ri),s.ri.vsub(a.position,s.ri),u.release(d),u.release(p),this.result.push(s),this.createFrictionEquationsFromContact(s,this.frictionResult);for(let t=0,e=r.length;t!==e;t++)u.release(r[t]);return}for(let d=0;d!==y.length;d++){const p=u.get(),g=u.get();s.vmult(f[y[(d+1)%y.length]],p),s.vmult(f[y[(d+2)%y.length]],g),n.vadd(p,p),n.vadd(g,g);const v=Lp;g.vsub(p,v);const x=Cp;v.unit(x);const w=u.get(),b=u.get();i.vsub(p,b);const _=b.dot(x);x.scale(_,w),w.vadd(p,w);const M=u.get();if(w.vsub(i,M),_>0&&_*_<v.lengthSquared()&&M.lengthSquared()<m*m){if(h)return!0;const s=this.createContactEquation(a,o,t,e,l,c);w.vsub(n,s.rj),w.vsub(i,s.ni),s.ni.normalize(),s.ni.scale(m,s.ri),s.rj.vadd(n,s.rj),s.rj.vsub(o.position,s.rj),s.ri.vadd(i,s.ri),s.ri.vsub(a.position,s.ri),this.result.push(s),this.createFrictionEquationsFromContact(s,this.frictionResult);for(let t=0,e=r.length;t!==e;t++)u.release(r[t]);return u.release(p),u.release(g),u.release(w),u.release(M),void u.release(b)}u.release(p),u.release(g),u.release(w),u.release(M),u.release(b)}for(let t=0,e=r.length;t!==e;t++)u.release(r[t])}}}planeConvex(t,e,i,n,r,s,a,o,l,c,h){const u=Fp,d=Op;d.set(0,0,1),r.vmult(d,d);let p=0;const f=kp;for(let r=0;r!==e.vertices.length;r++)if(u.copy(e.vertices[r]),s.vmult(u,u),n.vadd(u,u),u.vsub(i,f),d.dot(f)<=0){if(h)return!0;const r=this.createContactEquation(a,o,t,e,l,c),s=Hp;d.scale(d.dot(f),s),u.vsub(s,s),s.vsub(i,r.ri),r.ni.copy(d),u.vsub(n,r.rj),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),p++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(r,this.frictionResult)}this.enableFrictionReduction&&p&&this.createFrictionFromAverage(p)}boxConvex(t,e,i,n,r,s,a,o,l,c,h){return t.convexPolyhedronRepresentation.material=t.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,this.convexConvex(t.convexPolyhedronRepresentation,e,i,n,r,s,a,o,t,e,h)}sphereHeightfield(t,e,i,n,r,s,a,o,l,c,h){const u=e.data,d=t.radius,p=e.elementSize,f=nf,m=ef;Eh.pointToLocalFrame(n,s,i,m);let g=Math.floor((m.x-d)/p)-1,v=Math.ceil((m.x+d)/p)+1,y=Math.floor((m.y-d)/p)-1,x=Math.ceil((m.y+d)/p)+1;if(v<0||x<0||g>u.length||y>u[0].length)return;g<0&&(g=0),v<0&&(v=0),y<0&&(y=0),x<0&&(x=0),g>=u.length&&(g=u.length-1),v>=u.length&&(v=u.length-1),x>=u[0].length&&(x=u[0].length-1),y>=u[0].length&&(y=u[0].length-1);const w=[];e.getRectMinMax(g,y,v,x,w);const b=w[0],_=w[1];if(m.z-d>_||m.z+d<b)return;const M=this.result;for(let l=g;l<v;l++)for(let c=y;c<x;c++){const u=M.length;let d=!1;if(e.getConvexTrianglePillar(l,c,!1),Eh.pointToWorldFrame(n,s,e.pillarOffset,f),i.distanceTo(f)<e.pillarConvex.boundingSphereRadius+t.boundingSphereRadius&&(d=this.sphereConvex(t,e.pillarConvex,i,f,r,s,a,o,t,e,h)),h&&d)return!0;if(e.getConvexTrianglePillar(l,c,!0),Eh.pointToWorldFrame(n,s,e.pillarOffset,f),i.distanceTo(f)<e.pillarConvex.boundingSphereRadius+t.boundingSphereRadius&&(d=this.sphereConvex(t,e.pillarConvex,i,f,r,s,a,o,t,e,h)),h&&d)return!0;if(M.length-u>2)return}}boxHeightfield(t,e,i,n,r,s,a,o,l,c,h){return t.convexPolyhedronRepresentation.material=t.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,this.convexHeightfield(t.convexPolyhedronRepresentation,e,i,n,r,s,a,o,t,e,h)}convexHeightfield(t,e,i,n,r,s,a,o,l,c,h){const u=e.data,d=e.elementSize,p=t.boundingSphereRadius,f=Kp,m=tf,g=$p;Eh.pointToLocalFrame(n,s,i,g);let v=Math.floor((g.x-p)/d)-1,y=Math.ceil((g.x+p)/d)+1,x=Math.floor((g.y-p)/d)-1,w=Math.ceil((g.y+p)/d)+1;if(y<0||w<0||v>u.length||x>u[0].length)return;v<0&&(v=0),y<0&&(y=0),x<0&&(x=0),w<0&&(w=0),v>=u.length&&(v=u.length-1),y>=u.length&&(y=u.length-1),w>=u[0].length&&(w=u[0].length-1),x>=u[0].length&&(x=u[0].length-1);const b=[];e.getRectMinMax(v,x,y,w,b);const _=b[0],M=b[1];if(!(g.z-p>M||g.z+p<_))for(let l=v;l<y;l++)for(let c=x;c<w;c++){let u=!1;if(e.getConvexTrianglePillar(l,c,!1),Eh.pointToWorldFrame(n,s,e.pillarOffset,f),i.distanceTo(f)<e.pillarConvex.boundingSphereRadius+t.boundingSphereRadius&&(u=this.convexConvex(t,e.pillarConvex,i,f,r,s,a,o,null,null,h,m,null)),h&&u)return!0;if(e.getConvexTrianglePillar(l,c,!0),Eh.pointToWorldFrame(n,s,e.pillarOffset,f),i.distanceTo(f)<e.pillarConvex.boundingSphereRadius+t.boundingSphereRadius&&(u=this.convexConvex(t,e.pillarConvex,i,f,r,s,a,o,null,null,h,m,null)),h&&u)return!0}}sphereParticle(t,e,i,n,r,s,a,o,l,c,h){const u=qp;if(u.set(0,0,1),n.vsub(i,u),u.lengthSquared()<=t.radius*t.radius){if(h)return!0;const i=this.createContactEquation(o,a,e,t,l,c);u.normalize(),i.rj.copy(u),i.rj.scale(t.radius,i.rj),i.ni.copy(u),i.ni.negate(i.ni),i.ri.set(0,0,0),this.result.push(i),this.createFrictionEquationsFromContact(i,this.frictionResult)}}planeParticle(t,e,i,n,r,s,a,o,l,c,h){const u=Gp;u.set(0,0,1),a.quaternion.vmult(u,u);const d=Wp;if(n.vsub(a.position,d),u.dot(d)<=0){if(h)return!0;const i=this.createContactEquation(o,a,e,t,l,c);i.ni.copy(u),i.ni.negate(i.ni),i.ri.set(0,0,0);const r=jp;u.scale(u.dot(n),r),n.vsub(r,r),i.rj.copy(r),this.result.push(i),this.createFrictionEquationsFromContact(i,this.frictionResult)}}boxParticle(t,e,i,n,r,s,a,o,l,c,h){return t.convexPolyhedronRepresentation.material=t.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,this.convexParticle(t.convexPolyhedronRepresentation,e,i,n,r,s,a,o,t,e,h)}convexParticle(t,e,i,n,r,s,a,o,l,c,h){let u=-1;const d=Zp,p=Qp;let f=null;const m=Yp;if(m.copy(n),m.vsub(i,m),r.conjugate(Xp),Xp.vmult(m,m),t.pointIsInside(m)){t.worldVerticesNeedsUpdate&&t.computeWorldVertices(i,r),t.worldFaceNormalsNeedsUpdate&&t.computeWorldFaceNormals(r);for(let e=0,i=t.faces.length;e!==i;e++){const i=[t.worldVertices[t.faces[e][0]]],r=t.worldFaceNormals[e];n.vsub(i[0],Jp);const s=-r.dot(Jp);if(null===f||Math.abs(s)<Math.abs(f)){if(h)return!0;f=s,u=e,d.copy(r)}}if(-1!==u){const r=this.createContactEquation(o,a,e,t,l,c);d.scale(f,p),p.vadd(n,p),p.vsub(i,p),r.rj.copy(p),d.negate(r.ni),r.ri.set(0,0,0);const s=r.ri,h=r.rj;s.vadd(n,s),s.vsub(o.position,s),h.vadd(i,h),h.vsub(a.position,h),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}else console.warn("Point found inside convex, but did not find penetrating face!")}}heightfieldCylinder(t,e,i,n,r,s,a,o,l,c,h){return this.convexHeightfield(e,t,n,i,s,r,o,a,l,c,h)}particleCylinder(t,e,i,n,r,s,a,o,l,c,h){return this.convexParticle(e,t,n,i,s,r,o,a,l,c,h)}sphereTrimesh(t,e,i,n,r,s,a,o,l,c,h){const u=ep,d=ip,p=np,f=rp,m=sp,g=ap,v=hp,y=tp,x=$d,w=up;Eh.pointToLocalFrame(n,s,i,m);const b=t.radius;v.lowerBound.set(m.x-b,m.y-b,m.z-b),v.upperBound.set(m.x+b,m.y+b,m.z+b),e.getTrianglesInAABB(v,w);const _=Kd,M=t.radius*t.radius;for(let r=0;r<w.length;r++)for(let u=0;u<3;u++)if(e.getVertex(e.indices[3*w[r]+u],_),_.vsub(m,x),x.lengthSquared()<=M){if(y.copy(_),Eh.pointToWorldFrame(n,s,y,_),_.vsub(i,x),h)return!0;let r=this.createContactEquation(a,o,t,e,l,c);r.ni.copy(x),r.ni.normalize(),r.ri.copy(r.ni),r.ri.scale(t.radius,r.ri),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.copy(_),r.rj.vsub(o.position,r.rj),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}for(let r=0;r<w.length;r++)for(let v=0;v<3;v++){e.getVertex(e.indices[3*w[r]+v],u),e.getVertex(e.indices[3*w[r]+(v+1)%3],d),d.vsub(u,p),m.vsub(d,g);const y=g.dot(p);m.vsub(u,g);let x=g.dot(p);if(x>0&&y<0&&(m.vsub(u,g),f.copy(p),f.normalize(),x=g.dot(f),f.scale(x,g),g.vadd(u,g),g.distanceTo(m)<t.radius)){if(h)return!0;const r=this.createContactEquation(a,o,t,e,l,c);g.vsub(m,r.ni),r.ni.normalize(),r.ni.scale(t.radius,r.ri),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),Eh.pointToWorldFrame(n,s,g,g),g.vsub(o.position,r.rj),Eh.vectorToWorldFrame(s,r.ni,r.ni),Eh.vectorToWorldFrame(s,r.ri,r.ri),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}}const S=op,E=lp,T=cp,A=Qd;for(let r=0,u=w.length;r!==u;r++){e.getTriangleVertices(w[r],S,E,T),e.getNormal(w[r],A),m.vsub(S,g);let u=g.dot(A);if(A.scale(u,g),m.vsub(g,g),u=g.distanceTo(m),lu.pointInTriangle(g,S,E,T)&&u<t.radius){if(h)return!0;let r=this.createContactEquation(a,o,t,e,l,c);g.vsub(m,r.ni),r.ni.normalize(),r.ni.scale(t.radius,r.ri),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),Eh.pointToWorldFrame(n,s,g,g),g.vsub(o.position,r.rj),Eh.vectorToWorldFrame(s,r.ni,r.ni),Eh.vectorToWorldFrame(s,r.ri,r.ri),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}}w.length=0}planeTrimesh(t,e,i,n,r,s,a,o,l,c,h){const u=new dh,d=Yd;d.set(0,0,1),r.vmult(d,d);for(let r=0;r<e.vertices.length/3;r++){e.getVertex(r,u);const p=new dh;p.copy(u),Eh.pointToWorldFrame(n,s,p,u);const f=Zd;if(u.vsub(i,f),d.dot(f)<=0){if(h)return!0;const i=this.createContactEquation(a,o,t,e,l,c);i.ni.copy(d);const n=Jd;d.scale(f.dot(d),n),u.vsub(n,n),i.ri.copy(n),i.ri.vsub(a.position,i.ri),i.rj.copy(u),i.rj.vsub(o.position,i.rj),this.result.push(i),this.createFrictionEquationsFromContact(i,this.frictionResult)}}}}const Ud=new dh,Vd=new dh,Gd=new dh,Wd=new dh,jd=new dh,qd=new bh,Xd=new bh,Yd=new dh,Zd=new dh,Jd=new dh,Qd=new dh,$d=new dh,Kd=new dh,tp=new dh,ep=new dh,ip=new dh,np=new dh,rp=new dh,sp=new dh,ap=new dh,op=new dh,lp=new dh,cp=new dh,hp=new gh,up=[],dp=new dh,pp=new dh,fp=new dh,mp=new dh,gp=new dh;function vp(t,e,i){let n=null;const r=t.length;for(let s=0;s!==r;s++){const a=t[s],o=fp;t[(s+1)%r].vsub(a,o);const l=mp;o.cross(e,l);const c=gp;i.vsub(a,c);const h=l.dot(c);if(!(null===n||h>0&&!0===n||h<=0&&!1===n))return!1;null===n&&(n=h>0)}return!0}const yp=new dh,xp=new dh,wp=new dh,bp=new dh,_p=[new dh,new dh,new dh,new dh,new dh,new dh],Mp=new dh,Sp=new dh,Ep=new dh,Tp=new dh,Ap=new dh,Lp=new dh,Cp=new dh,Rp=new dh,Pp=new dh,Ip=new dh,Np=new dh,zp=new dh,Dp=new dh,Bp=new dh,Fp=new dh,Op=new dh,kp=new dh,Hp=new dh,Up=new dh,Vp=new dh,Gp=new dh,Wp=new dh,jp=new dh,qp=new dh,Xp=new bh,Yp=new dh,Zp=new dh,Jp=new dh,Qp=new dh,$p=new dh,Kp=new dh,tf=[0],ef=new dh,nf=new dh;class rf{constructor(){this.current=void 0,this.previous=void 0,this.current=[],this.previous=[]}getKey(t,e){if(e<t){const i=e;e=t,t=i}return t<<16|e}set(t,e){const i=this.getKey(t,e),n=this.current;let r=0;for(;i>n[r];)r++;if(i!==n[r]){for(let t=n.length-1;t>=r;t--)n[t+1]=n[t];n[r]=i}}tick(){const t=this.current;this.current=this.previous,this.previous=t,this.current.length=0}getDiff(t,e){const i=this.current,n=this.previous,r=i.length,s=n.length;let a=0;for(let e=0;e<r;e++){let r=!1;const s=i[e];for(;s>n[a];)a++;r=s===n[a],r||sf(t,s)}a=0;for(let t=0;t<s;t++){let r=!1;const s=n[t];for(;s>i[a];)a++;r=i[a]===s,r||sf(e,s)}}}function sf(t,e){t.push((4294901760&e)>>16,65535&e)}class af{constructor(){this.data={keys:[]}}get(t,e){if(t>e){const i=e;e=t,t=i}return this.data[t+"-"+e]}set(t,e,i){if(t>e){const i=e;e=t,t=i}const n=t+"-"+e;this.get(t,e)||this.data.keys.push(n),this.data[n]=i}reset(){const t=this.data,e=t.keys;for(;e.length>0;)delete t[e.pop()]}}class of extends wh{constructor(t={}){super(),this.dt=void 0,this.allowSleep=void 0,this.contacts=void 0,this.frictionEquations=void 0,this.quatNormalizeSkip=void 0,this.quatNormalizeFast=void 0,this.time=void 0,this.stepnumber=void 0,this.default_dt=void 0,this.nextId=void 0,this.gravity=void 0,this.broadphase=void 0,this.bodies=void 0,this.hasActiveBodies=void 0,this.solver=void 0,this.constraints=void 0,this.narrowphase=void 0,this.collisionMatrix=void 0,this.collisionMatrixPrevious=void 0,this.bodyOverlapKeeper=void 0,this.shapeOverlapKeeper=void 0,this.materials=void 0,this.contactmaterials=void 0,this.contactMaterialTable=void 0,this.defaultMaterial=void 0,this.defaultContactMaterial=void 0,this.doProfiling=void 0,this.profile=void 0,this.accumulator=void 0,this.subsystems=void 0,this.addBodyEvent=void 0,this.removeBodyEvent=void 0,this.idToBodyMap=void 0,this.dt=-1,this.allowSleep=!!t.allowSleep,this.contacts=[],this.frictionEquations=[],this.quatNormalizeSkip=void 0!==t.quatNormalizeSkip?t.quatNormalizeSkip:0,this.quatNormalizeFast=void 0!==t.quatNormalizeFast&&t.quatNormalizeFast,this.time=0,this.stepnumber=0,this.default_dt=1/60,this.nextId=0,this.gravity=new dh,t.gravity&&this.gravity.copy(t.gravity),this.broadphase=void 0!==t.broadphase?t.broadphase:new Kh,this.bodies=[],this.hasActiveBodies=!1,this.solver=void 0!==t.solver?t.solver:new cd,this.constraints=[],this.narrowphase=new Hd(this),this.collisionMatrix=new xh,this.collisionMatrixPrevious=new xh,this.bodyOverlapKeeper=new rf,this.shapeOverlapKeeper=new rf,this.materials=[],this.contactmaterials=[],this.contactMaterialTable=new af,this.defaultMaterial=new ad("default"),this.defaultContactMaterial=new sd(this.defaultMaterial,this.defaultMaterial,{friction:.3,restitution:0}),this.doProfiling=!1,this.profile={solve:0,makeContactConstraints:0,broadphase:0,integrate:0,narrowphase:0},this.accumulator=0,this.subsystems=[],this.addBodyEvent={type:"addBody",body:null},this.removeBodyEvent={type:"removeBody",body:null},this.idToBodyMap={},this.broadphase.setWorld(this)}getContactMaterial(t,e){return this.contactMaterialTable.get(t.id,e.id)}numObjects(){return this.bodies.length}collisionMatrixTick(){const t=this.collisionMatrixPrevious;this.collisionMatrixPrevious=this.collisionMatrix,this.collisionMatrix=t,this.collisionMatrix.reset(),this.bodyOverlapKeeper.tick(),this.shapeOverlapKeeper.tick()}addConstraint(t){this.constraints.push(t)}removeConstraint(t){const e=this.constraints.indexOf(t);-1!==e&&this.constraints.splice(e,1)}rayTest(t,e,i){i instanceof tu?this.raycastClosest(t,e,{skipBackfaces:!0},i):this.raycastAll(t,e,{skipBackfaces:!0},i)}raycastAll(t,e,i={},n){return i.mode=lu.ALL,i.from=t,i.to=e,i.callback=n,lf.intersectWorld(this,i)}raycastAny(t,e,i={},n){return i.mode=lu.ANY,i.from=t,i.to=e,i.result=n,lf.intersectWorld(this,i)}raycastClosest(t,e,i={},n){return i.mode=lu.CLOSEST,i.from=t,i.to=e,i.result=n,lf.intersectWorld(this,i)}addBody(t){this.bodies.includes(t)||(t.index=this.bodies.length,this.bodies.push(t),t.world=this,t.initPosition.copy(t.position),t.initVelocity.copy(t.velocity),t.timeLastSleepy=this.time,t instanceof Dh&&(t.initAngularVelocity.copy(t.angularVelocity),t.initQuaternion.copy(t.quaternion)),this.collisionMatrix.setNumObjects(this.bodies.length),this.addBodyEvent.body=t,this.idToBodyMap[t.id]=t,this.dispatchEvent(this.addBodyEvent))}removeBody(t){t.world=null;const e=this.bodies.length-1,i=this.bodies,n=i.indexOf(t);if(-1!==n){i.splice(n,1);for(let t=0;t!==i.length;t++)i[t].index=t;this.collisionMatrix.setNumObjects(e),this.removeBodyEvent.body=t,delete this.idToBodyMap[t.id],this.dispatchEvent(this.removeBodyEvent)}}getBodyById(t){return this.idToBodyMap[t]}getShapeById(t){const e=this.bodies;for(let i=0;i<e.length;i++){const n=e[i].shapes;for(let e=0;e<n.length;e++){const i=n[e];if(i.id===t)return i}}return null}addMaterial(t){this.materials.push(t)}addContactMaterial(t){this.contactmaterials.push(t),this.contactMaterialTable.set(t.materials[0].id,t.materials[1].id,t)}step(t,e,i=10){if(void 0===e)this.internalStep(t),this.time+=t;else{this.accumulator+=e;const n=cf.now();let r=0;for(;this.accumulator>=t&&r<i&&(this.internalStep(t),this.accumulator-=t,r++,!(cf.now()-n>1e3*t)););this.accumulator=this.accumulator%t;const s=this.accumulator/t;for(let t=0;t!==this.bodies.length;t++){const e=this.bodies[t];e.previousPosition.lerp(e.position,s,e.interpolatedPosition),e.previousQuaternion.slerp(e.quaternion,s,e.interpolatedQuaternion),e.previousQuaternion.normalize()}this.time+=e}}internalStep(t){this.dt=t;const e=this.contacts,i=mf,n=gf,r=this.numObjects(),s=this.bodies,a=this.solver,o=this.gravity,l=this.doProfiling,c=this.profile,h=Dh.DYNAMIC;let u=-1/0;const d=this.constraints,p=ff;o.length();const f=o.x,m=o.y,g=o.z;let v=0;for(l&&(u=cf.now()),v=0;v!==r;v++){const t=s[v];if(t.type===h){const e=t.force,i=t.mass;e.x+=i*f,e.y+=i*m,e.z+=i*g}}for(let t=0,e=this.subsystems.length;t!==e;t++)this.subsystems[t].update();l&&(u=cf.now()),i.length=0,n.length=0,this.broadphase.collisionPairs(this,i,n),l&&(c.broadphase=cf.now()-u);let y=d.length;for(v=0;v!==y;v++){const t=d[v];if(!t.collideConnected)for(let e=i.length-1;e>=0;e-=1)(t.bodyA===i[e]&&t.bodyB===n[e]||t.bodyB===i[e]&&t.bodyA===n[e])&&(i.splice(e,1),n.splice(e,1))}this.collisionMatrixTick(),l&&(u=cf.now());const x=pf,w=e.length;for(v=0;v!==w;v++)x.push(e[v]);e.length=0;const b=this.frictionEquations.length;for(v=0;v!==b;v++)p.push(this.frictionEquations[v]);for(this.frictionEquations.length=0,this.narrowphase.getContacts(i,n,this,e,x,this.frictionEquations,p),l&&(c.narrowphase=cf.now()-u),l&&(u=cf.now()),v=0;v<this.frictionEquations.length;v++)a.addEquation(this.frictionEquations[v]);const _=e.length;for(let t=0;t!==_;t++){const i=e[t],n=i.bi,r=i.bj,s=i.si,o=i.sj;let l;l=n.material&&r.material&&this.getContactMaterial(n.material,r.material)||this.defaultContactMaterial,l.friction,n.material&&r.material&&(n.material.friction>=0&&r.material.friction>=0&&(n.material.friction,r.material.friction),n.material.restitution>=0&&r.material.restitution>=0&&(i.restitution=n.material.restitution*r.material.restitution)),a.addEquation(i),n.allowSleep&&n.type===Dh.DYNAMIC&&n.sleepState===Dh.SLEEPING&&r.sleepState===Dh.AWAKE&&r.type!==Dh.STATIC&&r.velocity.lengthSquared()+r.angularVelocity.lengthSquared()>=2*r.sleepSpeedLimit**2&&(n.wakeUpAfterNarrowphase=!0),r.allowSleep&&r.type===Dh.DYNAMIC&&r.sleepState===Dh.SLEEPING&&n.sleepState===Dh.AWAKE&&n.type!==Dh.STATIC&&n.velocity.lengthSquared()+n.angularVelocity.lengthSquared()>=2*n.sleepSpeedLimit**2&&(r.wakeUpAfterNarrowphase=!0),this.collisionMatrix.set(n,r,!0),this.collisionMatrixPrevious.get(n,r)||(df.body=r,df.contact=i,n.dispatchEvent(df),df.body=n,r.dispatchEvent(df)),this.bodyOverlapKeeper.set(n.id,r.id),this.shapeOverlapKeeper.set(s.id,o.id)}for(this.emitContactEvents(),l&&(c.makeContactConstraints=cf.now()-u,u=cf.now()),v=0;v!==r;v++){const t=s[v];t.wakeUpAfterNarrowphase&&(t.wakeUp(),t.wakeUpAfterNarrowphase=!1)}for(y=d.length,v=0;v!==y;v++){const t=d[v];t.update();for(let e=0,i=t.equations.length;e!==i;e++){const i=t.equations[e];a.addEquation(i)}}a.solve(t,this),l&&(c.solve=cf.now()-u),a.removeAllEquations();const M=Math.pow;for(v=0;v!==r;v++){const e=s[v];if(e.type&h){const i=M(1-e.linearDamping,t),n=e.velocity;n.scale(i,n);const r=e.angularVelocity;if(r){const i=M(1-e.angularDamping,t);r.scale(i,r)}}}for(this.dispatchEvent(uf),v=0;v!==r;v++){const t=s[v];t.preStep&&t.preStep.call(t)}l&&(u=cf.now());const S=this.stepnumber%(this.quatNormalizeSkip+1)==0,E=this.quatNormalizeFast;for(v=0;v!==r;v++)s[v].integrate(t,S,E);for(this.clearForces(),this.broadphase.dirty=!0,l&&(c.integrate=cf.now()-u),this.stepnumber+=1,this.dispatchEvent(hf),v=0;v!==r;v++){const t=s[v],e=t.postStep;e&&e.call(t)}let T=!0;if(this.allowSleep)for(T=!1,v=0;v!==r;v++){const t=s[v];t.sleepTick(this.time),t.sleepState!==Dh.SLEEPING&&(T=!0)}this.hasActiveBodies=T}emitContactEvents(){const t=this.hasAnyEventListener("beginContact"),e=this.hasAnyEventListener("endContact");if((t||e)&&this.bodyOverlapKeeper.getDiff(vf,yf),t){for(let t=0,e=vf.length;t<e;t+=2)xf.bodyA=this.getBodyById(vf[t]),xf.bodyB=this.getBodyById(vf[t+1]),this.dispatchEvent(xf);xf.bodyA=xf.bodyB=null}if(e){for(let t=0,e=yf.length;t<e;t+=2)wf.bodyA=this.getBodyById(yf[t]),wf.bodyB=this.getBodyById(yf[t+1]),this.dispatchEvent(wf);wf.bodyA=wf.bodyB=null}vf.length=yf.length=0;const i=this.hasAnyEventListener("beginShapeContact"),n=this.hasAnyEventListener("endShapeContact");if((i||n)&&this.shapeOverlapKeeper.getDiff(vf,yf),i){for(let t=0,e=vf.length;t<e;t+=2){const e=this.getShapeById(vf[t]),i=this.getShapeById(vf[t+1]);bf.shapeA=e,bf.shapeB=i,e&&(bf.bodyA=e.body),i&&(bf.bodyB=i.body),this.dispatchEvent(bf)}bf.bodyA=bf.bodyB=bf.shapeA=bf.shapeB=null}if(n){for(let t=0,e=yf.length;t<e;t+=2){const e=this.getShapeById(yf[t]),i=this.getShapeById(yf[t+1]);_f.shapeA=e,_f.shapeB=i,e&&(_f.bodyA=e.body),i&&(_f.bodyB=i.body),this.dispatchEvent(_f)}_f.bodyA=_f.bodyB=_f.shapeA=_f.shapeB=null}}clearForces(){const t=this.bodies,e=t.length;for(let i=0;i!==e;i++){const e=t[i];e.force,e.torque,e.force.set(0,0,0),e.torque.set(0,0,0)}}}new gh;const lf=new lu,cf=globalThis.performance||{};if(!cf.now){let t=Date.now();cf.timing&&cf.timing.navigationStart&&(t=cf.timing.navigationStart),cf.now=()=>Date.now()-t}const hf={type:"postStep"},uf={type:"preStep"},df={type:Dh.COLLIDE_EVENT_NAME,body:null,contact:null},pf=[],ff=[],mf=[],gf=[],vf=[],yf=[],xf={type:"beginContact",bodyA:null,bodyB:null},wf={type:"endContact",bodyA:null,bodyB:null},bf={type:"beginShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null},_f={type:"endShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null},Mf={specular:1515554,color:15790320,shininess:60,flatShading:!0},Sf={diceColor:"#202020",textColor:"#ffffff"};class Ef{constructor(t,e,i={diceColor:"#202020",textColor:"#aaaaaa"}){this.w=t,this.h=e,this.options=i,this.scale=50,this.labels=[" ","0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20"],this.options=Object.assign(Object.assign({},Sf),i)}setColor({diceColor:t,textColor:e}){this.options.diceColor=t,this.options.textColor=e}get radius(){return this.scale*this.scaleFactor}get diceColor(){return this.options.diceColor}get textColor(){return this.options.textColor}get buffer(){return this.geometry.geometry}create(){this.geometry=new rr(this.getGeometry(),this.getMaterials()),this.geometry.receiveShadow=!0,this.geometry.castShadow=!0,this.body.position.set(0+2*this.radius*Math.random(),0+2*this.radius*Math.random(),0+4*this.radius),this.body.velocity.x=500*Math.random()*2-1,this.body.velocity.y=500*Math.random()*2-1,this.body.angularVelocity.x=100*Math.random(),this.body.angularVelocity.y=100*Math.random()}getGeometry(){let t=new Array(this.vertices.length);for(let e=0;e<this.vertices.length;++e)t[e]=(new ei).fromArray(this.vertices[e]).normalize();this.chamferGeometry=this.getChamferGeometry(t);let e=this.makeGeometry(this.chamferGeometry.vectors,this.chamferGeometry.faces);return this.shape=this.makeShape(t),this.body=new Dh({mass:this.mass,shape:this.shape}),e}makeShape(t){let e=new Array(t.length),i=new Array(this.faces.length);for(let i=0;i<t.length;++i){let n=t[i];e[i]=new dh(n.x*this.radius,n.y*this.radius,n.z*this.radius)}for(let t=0;t<this.faces.length;++t)i[t]=this.faces[t].slice(0,this.faces[t].length-1);return this.shapeData={vertices:e,faces:i},new Ah({vertices:e,faces:i})}getChamferGeometry(t){let e=[],i=[],n=new Array(t.length);for(let e=0;e<t.length;++e)n[e]=[];for(let r=0;r<this.faces.length;++r){let s=this.faces[r],a=s.length-1,o=new ei,l=new Array(a);for(let i=0;i<a;++i){let r=t[s[i]].clone();o.add(r),n[s[i]].push(l[i]=e.push(r)-1)}o.divideScalar(a);for(let t=0;t<a;++t){let i=e[l[t]];i.subVectors(i,o).multiplyScalar(this.chamfer).addVectors(i,o)}l.push(s[a]),i.push(l)}for(let t=0;t<this.faces.length-1;++t)for(let e=t+1;e<this.faces.length;++e){let n=[],r=-1;for(let i=0;i<this.faces[t].length-1;++i){let s=this.faces[e].indexOf(this.faces[t][i]);s>=0&&s<this.faces[e].length-1&&(r>=0&&i!==r+1?n.unshift([t,i],[e,s]):n.push([t,i],[e,s]),r=i)}4===n.length&&i.push([i[n[0][0]][n[0][1]],i[n[1][0]][n[1][1]],i[n[3][0]][n[3][1]],i[n[2][0]][n[2][1]],-1])}for(let t=0;t<n.length;++t){let e=n[t],r=[e[0]],s=e.length-1;for(;s;){for(let t=this.faces.length;t<i.length;++t){let n=i[t].indexOf(r[r.length-1]);if(n>=0&&n<4){-1==--n&&(n=3);let s=i[t][n];if(e.indexOf(s)>=0){r.push(s);break}}}--s}r.push(-1),i.push(r)}return{vectors:e,faces:i}}makeGeometry(t,e){let i=new Hn;for(let e=0;e<t.length;++e)t[e]=t[e].multiplyScalar(this.radius);let n=[];const r=[],s=[],a=new ei,o=new ei;let l,c=0;for(let h=0;h<e.length;++h){let u=e[h],d=u.length-1,p=2*Math.PI/d;l=u[d]+1;for(let e=0;e<d-2;++e)n.push(...t[u[0]].toArray()),n.push(...t[u[e+1]].toArray()),n.push(...t[u[e+2]].toArray()),a.subVectors(t[u[e+2]],t[u[e+1]]),o.subVectors(t[u[0]],t[u[e+1]]),a.cross(o),a.normalize(),r.push(...a.toArray()),r.push(...a.toArray()),r.push(...a.toArray()),s.push((Math.cos(this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(this.af)+1+this.tab)/2/(1+this.tab)),s.push((Math.cos(p*(e+1)+this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(p*(e+1)+this.af)+1+this.tab)/2/(1+this.tab)),s.push((Math.cos(p*(e+2)+this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(p*(e+2)+this.af)+1+this.tab)/2/(1+this.tab));let f=3*(d-2);for(let t=0;t<f/3;t++)i.addGroup(c,3,l),c+=3}return i.setAttribute("position",new Pn(n,3)),i.setAttribute("normal",new Pn(r,3)),i.setAttribute("uv",new Pn(s,2)),i.boundingSphere=new Mi(new ei,this.radius),i}getMaterials(){let t=[];for(let e=0;e<this.labels.length;++e){let i=null;i=this.createTextTexture(e),t.push(new tc(Object.assign({},Mf,{map:i})))}return t}calculateTextureSize(t){return Math.max(128,Math.pow(2,Math.floor(Math.log(t)/Math.log(2))))}createTextTexture(t){let e=this.labels[t];if(null==e)return null;const i=document.createElement("canvas"),n=i.getContext("2d"),r=2*this.calculateTextureSize(this.scale/2+this.scale*this.margin);i.width=i.height=r;let s=r/(1+2*this.margin);100==this.sides&&(s*=.75),n.font=s+"pt Arial",n.fillStyle=this.diceColor,n.fillRect(0,0,i.width,i.height),n.textAlign="center",n.textBaseline="middle",10!=this.sides&&100!=this.sides||(n.translate(i.width/2,i.height/2),n.rotate(60*Math.PI/180),n.translate(-i.width/2,-i.height/2)),n.fillStyle=this.textColor,n.fillText(e,i.width/2,i.height/2),this.sides>6&&("6"==e||"9"==e)&&n.fillText(" .",i.width/2,i.height/2);var a=new Ze(i);return a.needsUpdate=!0,a}clone(){return{body:new Dh({mass:this.mass,shape:this.shape}),geometry:this.geometry.clone()}}}class Tf extends Ef{constructor(t,e,i=Sf){super(t,e,i),this.sides=20,this.tab=-.2,this.af=-Math.PI/4/2,this.chamfer=.955,this.vertices=[],this.faces=[[0,11,5,1],[0,5,1,2],[0,1,7,3],[0,7,10,4],[0,10,11,5],[1,5,9,6],[5,11,4,7],[11,10,2,8],[10,7,6,9],[7,1,8,10],[3,9,4,11],[3,4,2,12],[3,2,6,13],[3,6,8,14],[3,8,9,15],[4,9,5,16],[2,4,11,17],[6,2,10,18],[8,6,7,19],[9,8,1,20]],this.scaleFactor=1,this.values=[...Array(20).keys()],this.margin=1,this.mass=400;let n=(1+Math.sqrt(5))/2;this.vertices=[[-1,n,0],[1,n,0],[-1,-n,0],[1,-n,0],[0,-1,n],[0,1,n],[0,-1,-n],[0,1,-n],[n,0,-1],[n,0,1],[-n,0,-1],[-n,0,1]],this.create()}}class Af extends Ef{constructor(t,e,i=Sf){super(t,e,i),this.mass=350,this.sides=12,this.tab=.2,this.af=-Math.PI/4/2,this.chamfer=.968,this.vertices=[],this.faces=[[2,14,4,12,0,1],[15,9,11,19,3,2],[16,10,17,7,6,3],[6,7,19,11,18,4],[6,18,2,0,16,5],[18,11,9,14,2,6],[1,17,10,8,13,7],[1,13,5,15,3,8],[13,8,12,4,5,9],[5,4,14,9,15,10],[0,12,8,10,16,11],[3,19,7,17,1,12]],this.scaleFactor=.9,this.values=[...Array(12).keys()],this.margin=1;let n=(1+Math.sqrt(5))/2,r=1/n;this.vertices=[[0,r,n],[0,r,-n],[0,-r,n],[0,-r,-n],[n,0,r],[n,0,-r],[-n,0,r],[-n,0,-r],[r,n,0],[r,-n,0],[-r,n,0],[-r,-n,0],[1,1,1],[1,1,-1],[1,-1,1],[1,-1,-1],[-1,1,1],[-1,1,-1],[-1,-1,1],[-1,-1,-1]],this.create()}}class Lf extends Ef{constructor(t,e,i=Sf){super(t,e,i),this.mass=350,this.sides=10,this.tab=0,this.af=6*-Math.PI/5,this.chamfer=.945,this.vertices=[],this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]],this.scaleFactor=.9,this.values=[...Array(10).keys()],this.margin=1;for(let t=0,e=0;t<10;++t,e+=2*Math.PI/10)this.vertices.push([Math.cos(e),Math.sin(e),.105*(t%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1]),this.create()}}class Cf extends Ef{constructor(t,e,i=Sf){super(t,e,i),this.labels=["","00","10","20","30","40","50","60","70","80","90"],this.sides=100,this.mass=350,this.tab=0,this.af=6*-Math.PI/5,this.chamfer=.945,this.vertices=[],this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]],this.scaleFactor=.9,this.values=[...Array(10).keys()],this.margin=1;for(let t=0,e=0;t<10;++t,e+=2*Math.PI/10)this.vertices.push([Math.cos(e),Math.sin(e),.105*(t%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1]),this.create()}}class Rf extends Ef{constructor(t,e,i=Sf){super(t,e,i),this.mass=340,this.sides=8,this.tab=0,this.af=-Math.PI/4/2,this.chamfer=.965,this.vertices=[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],this.faces=[[0,2,4,1],[0,4,3,2],[0,3,5,3],[0,5,2,4],[1,3,4,5],[1,4,2,6],[1,2,5,7],[1,5,3,8]],this.scaleFactor=1,this.values=[...Array(8).keys()],this.margin=1.2,this.create()}}class Pf extends Ef{constructor(t,e,i=Sf){super(t,e,i),this.mass=300,this.tab=.1,this.af=Math.PI/4,this.chamfer=.96,this.vertices=[[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],[-1,-1,1],[1,-1,1],[1,1,1],[-1,1,1]],this.faces=[[0,3,2,1,1],[1,2,6,5,2],[0,1,5,4,3],[3,7,6,2,4],[0,4,7,3,5],[4,5,6,7,6]],this.scaleFactor=.9,this.sides=6,this.margin=1,this.values=[...Array(6).keys()],this.create()}}class If extends Ef{constructor(t,e,i=Sf){super(t,e,i),this.mass=300,this.tab=-.1,this.af=7*Math.PI/6,this.chamfer=.96,this.vertices=[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],this.faces=[[1,0,2,1],[0,1,3,2],[0,3,2,3],[1,2,3,4]],this.scaleFactor=1.2,this.sides=4,this.margin=1,this.d4FaceTexts=[[[],[0,0,0],[2,4,3],[1,3,4],[2,1,4],[1,2,3]],[[],[0,0,0],[2,3,4],[3,1,4],[2,4,1],[3,2,1]],[[],[0,0,0],[4,3,2],[3,4,1],[4,2,1],[3,1,2]],[[],[0,0,0],[4,2,3],[1,4,3],[4,1,2],[1,3,2]]],this.faceTexts=this.d4FaceTexts[0],this.values=[...Array(4).keys()],this.create()}getMaterials(){let t=[];for(let e=0;e<this.d4FaceTexts[0].length;++e){let i=null;i=this.createTextTexture(e),t.push(new tc(Object.assign({},Mf,{map:i})))}return t}createTextTexture(t){let e=document.createElement("canvas"),i=e.getContext("2d"),n=2*this.calculateTextureSize(this.radius/2+2*this.radius);e.width=e.height=n,i.font=n/5+"pt Arial",i.fillStyle=this.diceColor,i.fillRect(0,0,e.width,e.height),i.textAlign="center",i.textBaseline="middle",i.fillStyle=this.textColor;for(let r in this.faceTexts[t])i.fillText(`${this.faceTexts[t][r]}`,e.width/2,e.height/2-.3*n),i.translate(e.width/2,e.height/2),i.rotate(2*Math.PI/3),i.translate(-e.width/2,-e.height/2);let r=new Ze(e);return r.needsUpdate=!0,r}updateMaterialsForValue(t){t<0&&(t+=4),this.faceTexts=this.d4FaceTexts[t],this.geometry.material=this.getMaterials()}}class Nf extends e.Component{constructor(t){super(),this.plugin=t,this.event=new e.Events,this.container=createDiv("renderer-container"),this.shadows=!0,this.iterations=0,this.factory=new Ff(this.WIDTH,this.HEIGHT,this.plugin),this.frame_rate=1/60,this.animating=!1,this.colors={ambient:16777215,spotlight:16777215},this.display={currentWidth:null,currentHeight:null,containerWidth:null,containerHeight:null,aspect:null,scale:null},this.cameraHeight={max:null,close:null,medium:null,far:null},this.renderer=new oo({alpha:!0,antialias:!0}),this.addChild(this.factory)}get WIDTH(){return this.container.clientWidth/2}get HEIGHT(){return this.container.clientHeight/2}get ASPECT(){return this.WIDTH/this.HEIGHT}get scale(){return(this.WIDTH*this.WIDTH+this.HEIGHT*this.HEIGHT)/13}get canvasEl(){return this.renderer?this.renderer.domElement:null}setDice(t){this.animating&&(this.unload(),this.load()),this.stack=t,this.current=this.factory.getDice(this.stack,{x:(2*Math.random()-1)*this.WIDTH,y:-(2*Math.random()-1)*this.HEIGHT}),this.scene.add(...[...this.current.values()].flat().map((t=>t.geometry))),this.world.add(...[...this.current.values()].flat())}onload(){this.container.empty(),this.container.style.opacity="1",document.body.appendChild(this.container),this.renderer.shadowMap.enabled=this.shadows,this.renderer.shadowMap.type=2,this.container.appendChild(this.renderer.domElement),this.renderer.setClearColor(0,0),this.scene=new ho,this.initScene(),this.registerDomEvent(window,"resize",(()=>{this.initScene()})),this.initWorld()}start(){return t(this,void 0,void 0,(function*(){return new Promise(((e,i)=>t(this,void 0,void 0,(function*(){this.current.size||i(),this.event.on("throw-finished",(t=>{e(t)})),this.event.on("error",(t=>{i(t)})),this.animating=!0,this.render()}))))}))}enableShadows(){this.shadows=!0,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}disableShadows(){this.shadows=!1,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}get mw(){return Math.max(this.WIDTH,this.HEIGHT)}setDimensions(t){this.display.currentWidth=this.container.clientWidth/2,this.display.currentHeight=this.container.clientHeight/2,t?(this.display.containerWidth=t.w,this.display.containerHeight=t.h):(this.display.containerWidth=this.display.currentWidth,this.display.containerHeight=this.display.currentHeight),this.display.aspect=Math.min(this.display.currentWidth/this.display.containerWidth,this.display.currentHeight/this.display.containerHeight),this.display.scale=Math.sqrt(this.display.containerWidth*this.display.containerWidth+this.display.containerHeight*this.display.containerHeight)/13,this.renderer.setSize(2*this.display.currentWidth,2*this.display.currentHeight),this.cameraHeight.max=this.display.currentHeight/this.display.aspect/Math.tan(10*Math.PI/180),this.factory.width=this.display.currentWidth,this.factory.height=this.display.currentHeight,this.cameraHeight.medium=this.cameraHeight.max/1.5,this.cameraHeight.far=this.cameraHeight.max,this.cameraHeight.close=this.cameraHeight.max/2}initCamera(){this.camera&&this.scene.remove(this.camera),this.camera=new dr(20,this.display.currentWidth/this.display.currentHeight,1,1.3*this.cameraHeight.max),this.camera.position.z=this.cameraHeight.far,this.camera.lookAt(new ei(0,0,0))}initLighting(){const t=Math.max(this.display.containerWidth,this.display.containerHeight);this.light&&this.scene.remove(this.light),this.ambientLight&&this.scene.remove(this.ambientLight),this.light=new Nc(this.colors.spotlight,1),this.light.position.set(-t/2,t/2,3*t),this.light.target.position.set(0,0,0),this.light.distance=5*t,this.light.angle=Math.PI/4,this.light.castShadow=this.shadows,this.light.shadow.camera.near=t/10,this.light.shadow.camera.far=5*t,this.light.shadow.camera.fov=50,this.light.shadow.bias=.001,this.light.shadow.mapSize.width=1024,this.light.shadow.mapSize.height=1024,this.scene.add(this.light),this.ambientLight=new kc(16777215,.9),this.scene.add(this.ambientLight)}initDesk(){this.desk&&this.scene.remove(this.desk);let t=new $l;t.opacity=.5,this.desk=new rr(new Tr(6*this.display.containerWidth,6*this.display.containerHeight,1,1),t),this.desk.receiveShadow=this.shadows,this.scene.add(this.desk)}initScene(){this.setDimensions(),this.initCamera(),this.initLighting(),this.initDesk(),this.camera.updateProjectionMatrix(),this.renderer.render(this.scene,this.camera)}initWorld(){this.world=new zf(this.WIDTH,this.HEIGHT),this.iterations=0}returnResult(){for(const[t,e]of this.current){const i=e.filter((t=>t instanceof Hf&&t.isPercentile)),n=[];for(let t=0;t<i.length;t+=2)n.push(i.slice(t,t+2));let r=[...e.filter((t=>!(t instanceof Hf&&t.isPercentile))).map((t=>t.getUpsideValue())).filter((t=>t)),...n.map((([t,e])=>{let i=t.getUpsideValue();if(!e)return i;let n=e.getUpsideValue();return 10===i&&10==n?100:(10==n&&(n=0),10==i&&(i=0),10*i+n)})).filter((t=>t))];t.setResults(r)}this.event.trigger("throw-finished",this.stack)}render(){if(this.throwFinished())try{this.returnResult(),this.registerInterval(window.setTimeout((()=>{this.container.style.opacity="0",this.registerInterval(window.setTimeout((()=>{this.animating=!1,this.unload()}),1e3))}),2e3))}catch(t){this.event.trigger("error",t)}else this.animation=requestAnimationFrame((()=>this.render())),this.world.step(this.frame_rate),this.iterations++,this.current.forEach((t=>{t.map((t=>t.set()))})),this.renderer.render(this.scene,this.camera)}dispose(...t){t.forEach((t=>{"dispose"in t&&t.dispose(),t.children&&this.dispose(...t.children)}))}detach(){}onunload(){cancelAnimationFrame(this.animation),this.container.detach(),this.container.empty(),this.renderer.domElement.detach(),this.renderer.dispose(),this.factory.dispose(),this.ambientLight.dispose(),this.light.dispose(),this.scene.children.forEach((t=>this.dispose(t))),this.scene.remove(this.scene,...this.scene.children,...[...this.current.values()].flat().map((t=>t.geometry))),this.current.forEach((t=>{t.forEach((t=>{[...Array.isArray(t.geometry.material)?t.geometry.material:[t.geometry.material]].forEach((t=>t&&t.dispose())),this.world.world.removeBody(t.body)}))})),this.current=new Map}onThrowFinished(){}throwFinished(){let t=!0;if(this.iterations<10/this.frame_rate)for(const e of this.current.values())for(const i of e){if(!0===i.stopped)continue;const e=i.body.angularVelocity,n=i.body.velocity;if(Math.abs(e.x)<6&&Math.abs(e.y)<6&&Math.abs(e.z)<6&&Math.abs(n.x)<6&&Math.abs(n.y)<6&&Math.abs(n.z)<6){if(i.stopped){if(this.iterations-i.stopped>3){i.stopped=!0;continue}}else i.stopped=this.iterations;t=!1}else i.stopped=void 0,t=!1}return t}}class zf{constructor(t,e){this.WIDTH=t,this.HEIGHT=e,this.world=new of({gravity:new dh(0,0,-3928)}),this.ground=this.getPlane(),this.diceMaterial=new ad,this.deskMaterial=new ad,this.barrierMaterial=new ad,this.world.broadphase=new Kh,this.world.allowSleep=!0,this.ground.position.set(0,0,0),this.world.addBody(this.ground),this.buildWalls()}add(...t){t.forEach((t=>{this.world.addBody(t.body)}))}step(t=1/60){const e=performance.now()/1e3;if(this.lastCallTime){const i=e-this.lastCallTime;this.world.step(t,i)}else this.world.step(t);this.lastCallTime=e}buildWalls(){this.world.addContactMaterial(new sd(this.deskMaterial,this.diceMaterial,{friction:.01,restitution:.5})),this.world.addContactMaterial(new sd(this.barrierMaterial,this.diceMaterial,{friction:0,restitution:1})),this.world.addContactMaterial(new sd(this.diceMaterial,this.diceMaterial,{friction:0,restitution:.5})),this.world.addBody(new Dh({allowSleep:!1,mass:0,shape:new od,material:this.deskMaterial}));let t=new Dh({allowSleep:!1,mass:0,shape:new od,material:this.barrierMaterial});t.quaternion.setFromAxisAngle(new dh(1,0,0),Math.PI/2),t.position.set(0,.93*this.HEIGHT,0),this.world.addBody(t),t=new Dh({allowSleep:!1,mass:0,shape:new od,material:this.barrierMaterial}),t.quaternion.setFromAxisAngle(new dh(1,0,0),-Math.PI/2),t.position.set(0,.93*-this.HEIGHT,0),this.world.addBody(t),t=new Dh({allowSleep:!1,mass:0,shape:new od,material:this.barrierMaterial}),t.quaternion.setFromAxisAngle(new dh(0,1,0),-Math.PI/2),t.position.set(.93*this.WIDTH,0,0),this.world.addBody(t),t=new Dh({allowSleep:!1,mass:0,shape:new od,material:this.barrierMaterial}),t.quaternion.setFromAxisAngle(new dh(0,1,0),Math.PI/2),t.position.set(.93*-this.WIDTH,0,0),this.world.addBody(t)}getPlane(){return new Dh({type:Dh.STATIC,shape:new od})}}const Df={pos:{x:0+100*Math.random(),y:0+100*Math.random(),z:100},velocity:{x:500*Math.random()*2-1,y:500*Math.random()*2-1,z:0},angular:{x:100*Math.random(),y:100*Math.random(),z:100*Math.random()},axis:{x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()}};class Bf{constructor(t,e,i){this.w=t,this.h=e,this.data=i,this.scale=50,this.stopped=!1,this.iteration=0,this.vector=Object.assign({},Df),this.geometry=i.geometry,this.body=i.body}generateVector(t){const e=Math.sqrt(t.x*t.x+t.y*t.y),i=(Math.random()+3)*e,n={x:t.x/e,y:t.y/e},r=this.makeRandomVector(n),s={x:this.w*(r.x>0?-1:1)*.9,y:this.h*(r.y>0?-1:1)*.9,z:200*Math.random()+200},a=Math.abs(r.x/r.y);a>1?s.y/=a:s.x*=a;const o=this.makeRandomVector(n);return{pos:s,velocity:{x:o.x*i,y:o.y*i,z:-10},angular:{x:-(Math.random()*r.y*5+this.inertia*r.y),y:Math.random()*r.x*5+this.inertia*r.x,z:0},axis:{x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()}}}makeRandomVector(t){const e=Math.random()*Math.PI/5-Math.PI/5/2,i={x:t.x*Math.cos(e)-t.y*Math.sin(e),y:t.x*Math.sin(e)+t.y*Math.cos(e)};return 0==i.x&&(i.x=.01),0==i.y&&(i.y=.01),i}get buffer(){return this.geometry.geometry}getUpsideValue(){let t,e=new ei(0,0,4==this.sides?-1:1),i=2*Math.PI;const n=this.buffer.getAttribute("normal").array;for(let r=0,s=this.buffer.groups.length;r<s;++r){const s=this.buffer.groups[r];if(0==s.materialIndex)continue;let a=9*r;const o=new ei(n[a],n[a+1],n[a+2]).clone().applyQuaternion(new ti(this.body.quaternion.x,this.body.quaternion.y,this.body.quaternion.z,this.body.quaternion.w)).angleTo(e);o<i&&(i=o,t=s)}let r=t.materialIndex-1;return 10==this.sides&&0==r&&(r=10),r}shiftUpperValue(t){let e=this.geometry.geometry.clone(),i=this.getUpsideValue();for(let n=0,r=e.groups.length;n<r;++n){let r=e.groups[n].materialIndex;if(0!==r){for(r+=t-i-1;r>this.sides;)r-=this.sides;for(;r<1;)r+=this.sides;e.groups[n].materialIndex=r+1}}this.updateMaterialsForValue(t-i),this.geometry.geometry=e}resetBody(){this.body.vlambda=new dh,this.body.position=new dh,this.body.previousPosition=new dh,this.body.initPosition=new dh,this.body.velocity=new dh,this.body.initVelocity=new dh,this.body.force=new dh,this.body.torque=new dh,this.body.quaternion=new bh,this.body.initQuaternion=new bh,this.body.angularVelocity=new dh,this.body.initAngularVelocity=new dh,this.body.interpolatedPosition=new dh,this.body.interpolatedQuaternion=new bh,this.body.inertia=new dh,this.body.invInertia=new dh,this.body.invInertiaWorld=new hh,this.body.invInertiaSolve=new dh,this.body.invInertiaWorldSolve=new hh,this.body.wlambda=new dh,this.body.updateMassProperties()}updateMaterialsForValue(t){}set(){this.geometry.position.set(this.body.position.x,this.body.position.y,this.body.position.z),this.geometry.quaternion.set(this.body.quaternion.x,this.body.quaternion.y,this.body.quaternion.z,this.body.quaternion.w)}create(){this.body.position.set(this.vector.pos.x,this.vector.pos.y,this.vector.pos.z),this.body.quaternion.setFromAxisAngle(new dh(this.vector.axis.x,this.vector.axis.y,this.vector.axis.z),this.vector.axis.w*Math.PI*2),this.body.angularVelocity.set(this.vector.angular.x,this.vector.angular.y,this.vector.angular.z),this.body.velocity.set(this.vector.velocity.x,this.vector.velocity.y,this.vector.velocity.z),this.body.linearDamping=.1,this.body.angularDamping=.1}}class Ff extends e.Component{constructor(t,e,i){super(),this.width=t,this.height=e,this.plugin=i,this.d100=new Cf(this.width,this.height,this.colors),this.d20=new Tf(this.width,this.height,this.colors),this.d12=new Af(this.width,this.height,this.colors),this.d10=new Lf(this.width,this.height,this.colors),this.d8=new Rf(this.width,this.height,this.colors),this.d6=new Pf(this.width,this.height,this.colors),this.d4=new If(this.width,this.height,this.colors)}get colors(){return{diceColor:this.plugin.data.diceColor,textColor:this.plugin.data.textColor}}updateColors(){this.dispose(),this.d100=new Cf(this.width,this.height,this.colors),this.d20=new Tf(this.width,this.height,this.colors),this.d12=new Af(this.width,this.height,this.colors),this.d10=new Lf(this.width,this.height,this.colors),this.d8=new Rf(this.width,this.height,this.colors),this.d6=new Pf(this.width,this.height,this.colors),this.d4=new If(this.width,this.height,this.colors)}onunload(){this.dispose()}disposeChildren(...t){t.forEach((t=>{"dispose"in t&&t.dispose(),t.children&&this.disposeChildren(...t.children)}))}dispose(){this.disposeChildren(this.d100.geometry.children),this.disposeChildren(this.d20.geometry.children),this.disposeChildren(this.d12.geometry.children),this.disposeChildren(this.d10.geometry.children),this.disposeChildren(this.d8.geometry.children),this.disposeChildren(this.d6.geometry.children),this.disposeChildren(this.d4.geometry.children)}getDice(t,e){const i=new Map;for(const n of t.dynamic){const t=[];switch(n.faces.max){case 4:t.push(...new Array(n.rolls).fill(0).map((t=>new Gf(this.width,this.height,this.d4.clone(),e))));break;case 6:t.push(...new Array(n.rolls).fill(0).map((t=>new Vf(this.width,this.height,this.d6.clone(),e))));break;case 8:t.push(...new Array(n.rolls).fill(0).map((t=>new Uf(this.width,this.height,this.d8.clone(),e))));break;case 10:t.push(...new Array(n.rolls).fill(0).map((t=>new Hf(this.width,this.height,this.d10.clone(),e))));break;case 12:t.push(...new Array(n.rolls).fill(0).map((t=>new kf(this.width,this.height,this.d12.clone(),e))));break;case 100:t.push(...new Array(n.rolls).fill(0).map((t=>[new Hf(this.width,this.height,this.d100.clone(),e,!0),new Hf(this.width,this.height,this.d10.clone(),e,!0)])).flat());break;default:t.push(...new Array(n.rolls).fill(0).map((t=>new Of(this.width,this.height,this.d20.clone(),e))))}i.set(n,t)}return i}getDiceOld(t,e){const i=[];for(const n of t)switch(n.faces.max){case 4:i.push(...new Array(n.rolls).fill(0).map((t=>new Gf(this.width,this.height,this.d4.clone(),e))));break;case 6:i.push(...new Array(n.rolls).fill(0).map((t=>new Vf(this.width,this.height,this.d6.clone(),e))));break;case 8:i.push(...new Array(n.rolls).fill(0).map((t=>new Uf(this.width,this.height,this.d8.clone(),e))));break;case 10:i.push(...new Array(n.rolls).fill(0).map((t=>new Hf(this.width,this.height,this.d10.clone(),e))));break;case 12:i.push(...new Array(n.rolls).fill(0).map((t=>new kf(this.width,this.height,this.d12.clone(),e))));break;default:i.push(...new Array(n.rolls).fill(0).map((t=>new Of(this.width,this.height,this.d20.clone(),e))));break;case 100:i.push(...new Array(n.rolls).fill(0).map((t=>[new Hf(this.width,this.height,this.d100.clone(),e,!0),new Hf(this.width,this.height,this.d10.clone(),e,!0)])).flat())}return i}}class Of extends Bf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=20,this.inertia=6,n&&(this.vector=this.generateVector(n)),this.create()}}class kf extends Bf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=12,this.inertia=8,n&&(this.vector=this.generateVector(n)),this.create()}}class Hf extends Bf{constructor(t,e,i,n,r=!1){super(t,e,i),this.w=t,this.h=e,this.data=i,this.isPercentile=r,this.sides=10,this.inertia=9,n&&(this.vector=this.generateVector(n)),this.create()}}class Uf extends Bf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=8,this.inertia=10,n&&(this.vector=this.generateVector(n)),this.create()}}class Vf extends Bf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=6,this.inertia=13,n&&(this.vector=this.generateVector(n)),this.create()}}class Gf extends Bf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=4,this.inertia=5,n&&(this.vector=this.generateVector(n)),this.create()}}String.prototype.matchAll=String.prototype.matchAll||function*(t){const e=t.global?t.flags:t.flags+"g",i=new RegExp(t,e);let n;for(;n=i.exec(this);)yield n};const Wf={returnAllTags:!0,rollLinksForTags:!1,copyContentButton:!0,displayResultsInline:!1,formulas:{},persistResults:!1,results:{},defaultRoll:1,defaultFace:100,renderer:!1,diceColor:"#202020",textColor:"#ffffff",showLeafOnStartup:!0};class jf extends e.Plugin{constructor(){super(...arguments),this.persistingFiles=new Set,this.operators={"+":(t,e)=>t+e,"-":(t,e)=>t-e,"*":(t,e)=>t*e,"/":(t,e)=>t/e,"^":(t,e)=>Math.pow(t,e)}}get view(){const t=this.app.workspace.getLeavesOfType(Kt),e=t.length?t[0]:null;if(e&&e.view&&e.view instanceof te)return e.view}addDiceView(e=!1){return t(this,void 0,void 0,(function*(){e&&!this.data.showLeafOnStartup||this.app.workspace.getLeavesOfType(Kt).length||(yield this.app.workspace.getRightLeaf(!1).setViewState({type:Kt}))}))}onload(){return t(this,void 0,void 0,(function*(){console.log("DiceRoller plugin loaded"),this.data=Object.assign(Wf,yield this.loadData()),this.renderer=new Nf(this),this.addSettingTab(new $t(this.app,this)),this.registerView(Kt,(t=>new te(this,t))),this.app.workspace.onLayoutReady((()=>this.addDiceView(!0))),this.registerEvent(this.app.workspace.on("dice-roller:update-colors",(()=>{this.renderer.factory.updateColors()}))),this.registerEvent(this.app.workspace.on("dice-roller:render-dice",(i=>t(this,void 0,void 0,(function*(){const t=yield this.getRoller(i,"external");if(t instanceof jt)if(yield t.roll(),t.dice.length){try{this.addChild(this.renderer),this.renderer.setDice(t),yield this.renderer.start(),t.recalculate()}catch(t){new e.Notice("There was an error rendering the roll."),console.error(t)}this.app.workspace.trigger("dice-roller:rendered-result",t.result)}else new e.Notice("Invalid formula.");else new e.Notice("The Dice View only supports dice rolls.")}))))),this.addCommand({id:"open-view",name:"Open Dice View",checkCallback:t=>{if(!this.view)return t||this.addDiceView(),!0}});const i=Lt(a).html[0];(0,e.addIcon)(Ft,i);const n=Lt(o).html[0];(0,e.addIcon)(Ot,n),this.registerMarkdownPostProcessor(((i,n)=>t(this,void 0,void 0,(function*(){var r;let s=i.querySelectorAll("code");if(!s.length)return;const a=n.sourcePath,o=n.getSectionInfo(i),l=null===(r=n.getSectionInfo(i))||void 0===r?void 0:r.lineStart,c=this.app.vault.getAbstractFileByPath(n.sourcePath);if(!(c&&c instanceof e.TFile&&o))return;const h={};for(let i=0;i<s.length;i++){const r=s.item(i);if(/^dice\-mod:\s*([\s\S]+)\s*?/.test(r.innerText))try{let[t,i]=r.innerText.match(/^dice\-mod:\s*([\s\S]+)\s*?/);if(!zt.test(i)){new e.Notice("Replacing note content may only be done with Dice Rolls.");continue}const s=this.getRoller(i,n.sourcePath);yield s.roll();const a=(yield this.app.vault.cachedRead(c)).split("\n");let l=a.slice(o.lineStart,o.lineEnd+1);l=l.join("\n").replace(`\`${t}\``,`${s.inlineText} **${s.result}**`).split("\n"),a.splice(o.lineStart,o.lineEnd-o.lineStart+1,...l),yield this.app.vault.modify(c,a.join("\n"))}catch(t){console.error(t)}if(/^dice(?:\+|\-)?:\s*([\s\S]+)\s*?/.test(r.innerText))try{let[,e]=r.innerText.match(/^dice(?:\+|\-)?:\s*([\s\S]+)\s*?/);const s=this.getRoller(e,n.sourcePath),o=()=>t(this,void 0,void 0,(function*(){var t,e,o,c;if(yield s.roll(),this.data.persistResults&&!/dice\-/.test(r.innerText)||/dice\+/.test(r.innerText)){this.persistingFiles.add(n.sourcePath),h[i]=s,s.save=!0;const r=null!==(c=null===(o=null===(e=null===(t=this.data.results)||void 0===t?void 0:t[a])||void 0===e?void 0:e[l])||void 0===o?void 0:o[i])&&void 0!==c?c:null;r&&(yield s.applyResult(r))}r.replaceWith(s.containerEl)}));s.loaded?yield o():s.on("loaded",(()=>t(this,void 0,void 0,(function*(){yield o()}))))}catch(t){console.error(t),new e.Notice(`There was an error parsing the dice string: ${r.innerText}.\n\n${t}`,5e3);continue}}if(a in this.data.results&&(this.data.results[a][l]={}),Object.entries(h).length){const r=this.app.workspace.getActiveViewOfType(e.MarkdownView);if(r){const e=this;let s=function(t,e){const i=Object.keys(e).map((i=>function(t,e,i){const n=t[e],r=t.hasOwnProperty(e);let s=i(n);return n&&Object.setPrototypeOf(s,n),Object.setPrototypeOf(a,s),t[e]=a,o;function a(...i){return s===n&&t[e]===a&&o(),s.apply(this,i)}function o(){t[e]===a&&(r?t[e]=n:delete t[e]),s!==n&&(s=n,Object.setPrototypeOf(a,n||Function))}}(t,i,e[i])));return 1===i.length?i[0]:function(){i.forEach((t=>t()))}}(r,{onUnloadFile:function(r){return function(o){var l,u,d,p;return t(this,void 0,void 0,(function*(){if(o=c){e.persistingFiles.has(a)&&(e.persistingFiles.delete(a),e.data.results[a]={});for(let t in h){const r=h[t],s=null===(l=n.getSectionInfo(i))||void 0===l?void 0:l.lineStart;if(null==s)continue;const o={[s]:Object.assign(Object.assign({},null!==(d=null===(u=e.data.results[a])||void 0===u?void 0:u[s])&&void 0!==d?d:{}),{[t]:r.toResult()})};e.data.results[a]=Object.assign(Object.assign({},null!==(p=e.data.results[a])&&void 0!==p?p:{}),o),yield e.saveSettings()}}return s(),yield r.call(this,o)}))}}});r.register(s),r.register((()=>t(this,void 0,void 0,(function*(){var t,e,r,s;this.persistingFiles.has(a)&&(this.persistingFiles.delete(a),this.data.results[a]={});for(let o in h){const l=h[o],c=null===(t=n.getSectionInfo(i))||void 0===t?void 0:t.lineStart;if(null==c)continue;const u={[c]:Object.assign(Object.assign({},null!==(r=null===(e=this.data.results[a])||void 0===e?void 0:e[c])&&void 0!==r?r:{}),{[o]:l.toResult()})};this.data.results[a]=Object.assign(Object.assign({},null!==(s=this.data.results[a])&&void 0!==s?s:{}),u),yield this.saveSettings()}}))))}}})))),this.lexer=new(s()),this.addLexerRules();var r={precedence:2,associativity:"left"},l={precedence:1,associativity:"left"};this.parser=new Ct({"+":l,"-":l,"*":r,"/":r,"^":{precedence:3,associativity:"right"}})}))}parseDice(e,i){return t(this,void 0,void 0,(function*(){const t=this.getRoller(e,i);return{result:yield t.roll(),roller:t}}))}clearEmpties(t){for(var e in t)t[e]&&"object"==typeof t[e]&&(this.clearEmpties(t[e]),0===Object.keys(t[e]).length&&delete t[e])}saveSettings(){return t(this,void 0,void 0,(function*(){this.clearEmpties(this.data.results),yield this.saveData(this.data)}))}getRoller(t,e){t in this.data.formulas&&(t=this.data.formulas[t]);const i=this.parse(t);switch(this.getTypeFromLexemes(i)){case"dice":return new jt(this,t,i);case"table":return new Zt(this,t,i[0],e);case"section":return new qt(this,t,i[0],e);case"tag":if(!this.app.plugins.plugins.dataview)throw new Error("Tags are only supported with the Dataview plugin installed.");return new Xt(this,t,i[0],e);case"link":return new Yt(this,t,i[0],e)}}getTypeFromLexemes(t){return t.some((({type:t})=>"table"===t))?"table":t.some((({type:t})=>"section"===t))?"section":t.some((({type:t})=>"tag"===t))?"tag":t.some((({type:t})=>"link"===t))?"link":"dice"}addLexerRules(){this.lexer.addRule(/\s+/,(function(){})),this.lexer.addRule(/[{}]+/,(function(){})),this.lexer.addRule(Pt,(function(t){return{type:"table",data:t,original:t,conditionals:null}})),this.lexer.addRule(It,(function(t){return{type:"section",data:t,original:t,conditionals:null}})),this.lexer.addRule(Rt,(t=>{var e;const{groups:i}=t.match(Rt);let n="tag";return("link"===i.types||this.data.rollLinksForTags&&!(null===(e=i.types)||void 0===e?void 0:e.length))&&(n="link"),{type:n,data:t,original:t,conditionals:null}})),this.lexer.addRule(Dt,(t=>{const{roll:e=this.data.defaultRoll,faces:i=this.data.defaultFace,conditional:n}=t.match(Dt).groups;let r=[];if(n){let t=n.matchAll(Bt);if(t)for(let e of t){if(!e)continue;const{comparer:t,operator:i}=e.groups;r.push({comparer:Number(t),operator:i})}}return{type:"dice",data:`${e}d${i}`,original:t,conditionals:r}})),this.lexer.addRule(/\d+/,(function(t){return{type:"dice",data:t,original:t,conditionals:[]}})),this.lexer.addRule(Nt,(function(t){return{type:"math",data:t,original:t,conditionals:null}})),this.lexer.addRule(/1[Dd]S/,(function(t){var e;const[,i]=null!==(e=t.match(/1[Dd]S/))&&void 0!==e?e:[,"1"];return{type:"stunt",data:i,original:t,conditionals:[]}})),this.lexer.addRule(/kh?(?!:l)(\d*)/,(function(t){return{type:"kh",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/dl?(?!:h)\d*/,(function(t){return{type:"dl",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/kl\d*/,(function(t){return{type:"kl",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/dh\d*/,(function(t){return{type:"dh",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/!!(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/,(function(t){let[,e="1"]=t.match(/!!(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/),i=[];if(/(?:(!?=|=!|>=?|<=?)(-?\d+))+/.test(t))for(const[,e,n]of t.matchAll(/(?:(!?=|=!|>=?|<=?)(-?\d+))/g))i.push({operator:e,comparer:Number(n)});return/!!i/.test(t)&&(e="100"),{type:"!!",data:e,original:t,conditionals:i}})),this.lexer.addRule(/!(i|\d+)?(?:(!?=|=!?|>=?|<=?)(-?\d+))*/,(function(t){let[,e="1"]=t.match(/!(i|\d+)?(?:(!?=|=!?|>=?|<=?)(-?\d+))*/),i=[];if(/(?:(!?=|=!|>=?|<=?)(\d+))+/.test(t))for(const[,e,n]of t.matchAll(/(?:(!?=|=!?|>=?|<=?)(-?\d+))/g))i.push({operator:e,comparer:Number(n)});return/!i/.test(t)&&(e="100"),{type:"!",data:e,original:t,conditionals:i}})),this.lexer.addRule(/r(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/,(function(t){let[,e="1"]=t.match(/r(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/),i=[];if(/(?:(!?={1,2}|>=?|<=?)(-?\d+))+/.test(t))for(const[,e,n]of t.matchAll(/(?:(!?=|=!|>=?|<=?)(-?\d+))/g))i.push({operator:e,comparer:Number(n)});return/ri/.test(t)&&(e="100"),{type:"r",data:e,original:t,conditionals:i}}))}onunload(){console.log("DiceRoller unloaded"),this.app.workspace.getLeavesOfType(Kt).forEach((t=>t.detach())),"__THREE__"in window&&delete window.__THREE__}parse(t){this.lexer.setInput(t);for(var e,i=[];e=this.tryLex();)i.push(e);return this.parser.parse(i)}tryLex(){try{return this.lexer.lex()}catch(t){}}}})();var r=exports;for(var s in n)r[s]=n[s];n.__esModule&&Object.defineProperty(r,"__esModule",{value:!0})})(); |