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710 KiB
2 lines
710 KiB
/*! For license information please see main.js.LICENSE.txt */
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Rt=/(?:(?<roll>\d+)[Dd])?#(?<tag>[\p{Letter}\p{Emoji_Presentation}\w/-]+)(?:\|(?<collapse>[\+-]))?(?:\|(?<types>[^\+-]+))?/u,Pt=/(?:(?<roll>\d+)[Dd])?\[\[(?<link>[\s\S]+?)#?\^(?<block>[\s\S]+?)\]\]\|?(?<header>[\s\S]+)?/,It=/(?:(?<roll>\d+)[Dd])?\[\[(?<link>[\s\S]+)\]\]\|?(?<types>[\s\S]+)?/,Nt=/[\(\^\+\-\*\/\)]/,zt=/(?<dice>(?<roll>\d+)(?:[Dd]?\[?(?:-?\d+\s?,)?\s?(?:-?\d+|%|F)\]?)?)(?<conditional>(?:(?:=|=!|<|>|<=|>=|=<|=>|\-=|=\-)\d+)*)?/,Dt=/(?<roll>\d+)?[Dd](?<faces>\[?(?:-?\d+\s?,)?\s?(?:-?\d+|%|F)\]?)?(?<conditional>(?:(?:=|=!|<|>|<=|>=|=<|=>|\-=|=\-)\d+)*)?/,Bt=/(?:(?<operator>=|=!|<|>|<=|>=|=<|=>|\-=|=\-)(?<comparer>\d+))/g,Ft="dice-roller-icon",Ot="dice-roller-copy";function kt(t,e,i){[...t].slice(e).reverse().forEach((([e,i])=>{t.set(e+1,i)})),t.set(e,i)}class Ht extends e.Events{constructor(t,i,n){super(),this.plugin=t,this.original=i,this.lexemes=n,this.loaded=!1,this.containerEl=createDiv({cls:"dice-roller",attr:{"aria-label-position":"top","data-dice":this.original}}),this.save=!1,this.resultEl=this.containerEl.createDiv("dice-roller-result");const r=this.containerEl.createDiv({cls:"dice-roller-button"});(0,e.setIcon)(r,Ft),this.containerEl.onclick=this.onClick.bind(this),r.onclick=this.onClick.bind(this)}setTooltip(){this.plugin.data.displayResultsInline||this.containerEl.setAttrs({"aria-label":this.tooltip})}getRandomBetween(t,e){return Math.floor(Math.random()*(e-t+1))+t}render(){return t(this,void 0,void 0,(function*(){this.setTooltip(),yield this.build()}))}get inlineText(){return`${this.tooltip.split("\n").join(" -> ")} -> `}onClick(e){var i;return t(this,void 0,void 0,(function*(){e.stopPropagation(),e.stopImmediatePropagation(),(null===(i=window.getSelection())||void 0===i?void 0:i.isCollapsed)&&(yield this.roll())}))}}class Ut extends Ht{}class Vt extends Ut{constructor(t,e,i,n){super(t,e,[i]),this.plugin=t,this.original=e,this.lexeme=i,this.source=n,this.getPath(),this.getFile()}getFile(){return t(this,void 0,void 0,(function*(){if(this.file=this.plugin.app.metadataCache.getFirstLinkpathDest(this.path,this.source),!(this.file&&this.file instanceof e.TFile))throw new Error("Could not load file.");yield this.load(),this.registerFileWatcher()}))}registerFileWatcher(){this.plugin.registerEvent(this.plugin.app.vault.on("modify",(e=>t(this,void 0,void 0,(function*(){this.save||e===this.file&&(yield this.getOptions())})))))}}class Gt{constructor(t,e={original:t,conditionals:[],type:"dice",data:t}){var i;if(this.lexeme=e,this.modifiers=new Map,this.modifiersAllowed=!0,this.static=!1,this.conditions=[],!/(\-?\d+)[dD]?(\d+|%|\[\d+,\s?\d+\])?/.test(t))throw new Error("Non parseable dice string passed to DiceRoll.");this.dice=t.split(" ").join(""),/^-?\d+$/.test(this.dice)&&(this.static=!0,this.modifiersAllowed=!1);let[,n,r=null,s=1]=this.dice.match(/(\-?\d+)[dD]\[?(?:(-?\d+)\s?,)?\s?(-?\d+|%|F)\]?/)||[,1,null,1];this.multiplier=n<0?-1:1,this.rolls=Math.abs(Number(n))||1,Number(s)<0&&!r&&(r=-1),"%"===s&&(s=100),"F"===s&&(s=1,r=-1),Number(s)<Number(r)&&([s,r]=[r,s]),this.faces={max:s?Number(s):1,min:r?Number(r):1},this.conditions=null!==(i=this.lexeme.conditionals)&&void 0!==i?i:[],this.results=new Map([...this.roll()].map(((t,e)=>[e,{usable:!0,value:t,display:`${t}`,modifiers:new Set}])))}get text(){return`${this.result}`}get result(){return this.static?Number(this.dice):[...this.results].map((([,{usable:t,value:e}])=>t?e:0)).reduce(((t,e)=>t+e),0)}get display(){return this.static?`${this.result}`:`[${[...this.results].map((([,{modifiers:t,display:e}])=>`${e}${[...t].join("")}`)).join(", ")}]`}keepLow(t=1){this.modifiersAllowed?[...this.results].sort(((t,e)=>t[1].value-e[1].value)).slice(t-this.results.size).forEach((([t])=>{const e=this.results.get(t);e.usable=!1,e.modifiers.add("d"),this.results.set(t,Object.assign({},e))})):new e.Notice("Modifiers are only allowed on dice rolls.")}keepHigh(t=1){this.modifiersAllowed?[...this.results].sort(((t,e)=>e[1].value-t[1].value)).slice(t).forEach((([t])=>{const e=this.results.get(t);e.usable=!1,e.modifiers.add("d"),this.results.set(t,Object.assign({},e))})):new e.Notice("Modifiers are only allowed on dice rolls.")}reroll(t,i){if(!this.modifiersAllowed)return void new e.Notice("Modifiers are only allowed on dice rolls.");i.length||i.push({operator:"=",comparer:this.faces.min});let n=0,r=[...this.results].filter((([,{value:t}])=>this.checkCondition(t,i)));for(;n<t&&r.filter((([,{value:t}])=>this.checkCondition(t,i))).length>0;)n++,r.map((([,t])=>{t.modifiers.add("r"),t.value=this.getRandomBetween(this.faces.min,this.faces.max)}));r.forEach((([t,e])=>{this.results.set(t,e)}))}explodeAndCombine(t,i){if(!this.modifiersAllowed)return void new e.Notice("Modifiers are only allowed on dice rolls.");i.length||i.push({operator:"=",comparer:this.faces.max});let n=0;[...this.results].filter((([,{value:t}])=>this.checkCondition(t,i))).forEach((([e,r])=>{let s=this.getRandomBetween(this.faces.min,this.faces.max);for(n++,r.modifiers.add("!"),r.value+=s,r.display=`${r.value}`,this.results.set(e,r);n<t&&this.checkCondition(s,i);)n++,s=this.getRandomBetween(this.faces.min,this.faces.max),r.value+=s,r.display=`${r.value}`,this.results.set(e,r)}))}explode(t,i){if(!this.modifiersAllowed)return void new e.Notice("Modifiers are only allowed on dice rolls.");i.length||i.push({operator:"=",comparer:this.faces.max});let n=[...this.results].filter((([,{value:t}])=>this.checkCondition(t,i))),r=0;n.forEach((([e,n])=>{let s=n.value,a=0;for(;a<t&&this.checkCondition(s,i);)this.results.get(e+r+a).modifiers.add("!"),s=this.getRandomBetween(this.faces.min,this.faces.max),kt(this.results,e+r+a+1,{usable:!0,value:s,display:`${s}`,modifiers:new Set}),a++;r+=a}))}_roll(){return this.static?[Number(this.dice)]:[...Array(this.rolls)].map((()=>this.multiplier*this.getRandomBetween(this.faces.min,this.faces.max)))}roll(){var t;const e=this._roll();this.results=new Map([...e].map(((t,e)=>[e,{usable:!0,value:t,display:`${t}`,modifiers:new Set}])));for(let[t,e]of this.modifiers)this.applyModifier(t,e);return(null===(t=this.conditions)||void 0===t?void 0:t.length)&&this.applyConditions(),e}applyConditions(){for(let[t,e]of this.results){const t=this.conditions.find((({operator:t})=>"-="===t||"=-"===t));t&&e.value===t.comparer?(e.value=-1,e.modifiers.add("-")):this.checkCondition(e.value,this.conditions)?(e.modifiers.add("*"),e.value=1):e.usable=!1}}applyModifier(t,e){switch(t){case"kh":this.keepHigh(e.data);break;case"kl":this.keepLow(e.data);break;case"!":this.explode(e.data,e.conditionals);break;case"!!":this.explodeAndCombine(e.data,e.conditionals);break;case"r":this.reroll(e.data,e.conditionals)}}checkCondition(t,e){return e&&e.length?e.some((({operator:e,comparer:i})=>{if(Number.isNaN(t)||Number.isNaN(i))return!1;let n=!1;switch(e){case"=":n=t===i;break;case"!=":case"=!":n=t!==i;break;case"<":n=t<i;break;case"<=":n=t<=i;break;case">":n=t>i;break;case">=":n=t>=i}return n})):t}getRandomBetween(t,e){return Math.floor(Math.random()*(e-t+1))+t}}class Wt extends Gt{constructor(t,e){super("3d6",e),this.lexeme=e,this.dice=t}get doubles(){return new Set([...this.results].map((([,{usable:t,value:e}])=>t?e:0))).size<3}get result(){return this.static?Number(this.dice):[...this.results].map((([,{usable:t,value:e}])=>t?e:0)).reduce(((t,e)=>t+e),0)}get display(){let t=[];for(let e of this.results)0==e[0]&&this.doubles?t.push(`${e[1].value}S`):t.push(`${e[1].value}`);return`[${t.join(", ")}]`}}class jt extends Ut{constructor(t,e,i){super(t,e,i),this.plugin=t,this.original=e,this.lexemes=i,this.stunted="",this.operators={"+":(t,e)=>t+e,"-":(t,e)=>t-e,"*":(t,e)=>t*e,"/":(t,e)=>t/e,"^":(t,e)=>Math.pow(t,e)},this.stack=[],this.dice=[],this.loaded=!0,this.trigger("loaded")}get resultText(){let t=this.original;return this.dice.forEach((e=>{t=t.replace(e.lexeme.original,e.display)})),t}get tooltip(){return this._tooltip?this._tooltip:`${this.original}\n${this.resultText}`}build(){return t(this,void 0,void 0,(function*(){const t=[this.result.toLocaleString(navigator.language,{maximumFractionDigits:2})];this.plugin.data.displayResultsInline&&t.unshift(this.inlineText),this.resultEl.setText(t.join("")+this.stunted)}))}roll(){return t(this,void 0,void 0,(function*(){let t=0;this.stunted="";for(const e of this.lexemes)switch(e.type){case"+":case"-":case"*":case"/":case"^":case"math":let i=this.stack.pop(),n=this.stack.pop();if(!n){"-"===e.data&&(i=new Gt(`-${i.dice}`,i.lexeme)),this.stack.push(i);continue}i.roll(),i instanceof Wt&&i.doubles&&(this.stunted=` - ${i.results.get(0).value} Stunt Points`),n.roll(),n instanceof Wt&&n.doubles&&(this.stunted=` - ${n.results.get(0).value} Stunt Points`);const r=this.operators[e.data](n.result,i.result);this.stack.push(new Gt(`${r}`,e));break;case"kh":{let i=this.dice[t-1],n=e.data?Number(e.data):1;i.modifiers.set("kh",{data:n,conditionals:[]});break}case"dl":{let i=this.dice[t-1],n=e.data?Number(e.data):1;n=i.results.size-n,i.modifiers.set("kh",{data:n,conditionals:[]});break}case"kl":{let i=this.dice[t-1],n=e.data?Number(e.data):1;i.modifiers.set("kl",{data:n,conditionals:[]});break}case"dh":{let i=this.dice[t-1],n=e.data?Number(e.data):1;n=i.results.size-n,i.modifiers.set("kl",{data:n,conditionals:[]});break}case"!":{let i=this.dice[t-1],n=Number(e.data)||1;i.modifiers.set("!",{data:n,conditionals:e.conditionals});break}case"!!":{let i=this.dice[t-1],n=Number(e.data)||1;i.modifiers.set("!!",{data:n,conditionals:e.conditionals});break}case"r":{let i=this.dice[t-1],n=Number(e.data)||1;i.modifiers.set("r",{data:n,conditionals:e.conditionals});break}case"dice":this.dice[t]||(this.dice[t]=new Gt(e.data,e)),this.stack.push(this.dice[t]),t++;break;case"stunt":this.dice[t]||(this.dice[t]=new Wt(e.original,e)),this.stack.push(this.dice[t]),t++}const e=this.stack.pop();return e.roll(),e instanceof Wt&&e.doubles&&(this.stunted=` - ${e.results.get(0).value} Stunt Points`),this.result=e.result,this._tooltip=null,this.render(),this.trigger("new-result"),this.result}))}toResult(){return{type:"dice",result:this.result,tooltip:this.tooltip}}applyResult(e){return t(this,void 0,void 0,(function*(){"dice"===e.type&&(e.result&&(this.result=e.result),e.tooltip&&(this._tooltip=e.tooltip),yield this.render())}))}setResult(t){}}class qt extends Vt{constructor(i,n,r,s,a=!0){super(i,n,r,s),this.plugin=i,this.original=n,this.lexeme=r,this.inline=a,this.containerEl.addClasses(["has-embed","markdown-embed"]),this.resultEl.addClass("internal-embed"),this.resultEl.setAttrs({src:s}),this.copy=this.containerEl.createDiv({cls:"dice-content-copy dice-roller-button no-show",attr:{"aria-label":"Copy Contents"}}),this.copy.addEventListener("click",(i=>{i.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(...this.results).trim()).then((()=>t(this,void 0,void 0,(function*(){new e.Notice("Result copied to clipboard.")}))))})),(0,e.setIcon)(this.copy,Ot)}get tooltip(){return`${this.original}\n${this.path}`}build(){return t(this,void 0,void 0,(function*(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.inline&&this.resultEl.createSpan({text:this.inlineText}),this.results&&this.results.length){this.plugin.data.copyContentButton&&this.copy.removeClass("no-show");for(const i of this.results){this.resultEl.onclick=e=>t(this,void 0,void 0,(function*(){(e&&e.getModifierState("Control")||e.getModifierState("Meta"))&&e.stopPropagation()}));const n=this.resultEl.createDiv({cls:"markdown-embed"});if(!this.plugin.data.displayResultsInline){const t="type"in i?i.type:"List Item";n.setAttrs({"aria-label":`${this.file.basename}: ${t}`})}if(i){if(e.MarkdownRenderer.renderMarkdown(this.displayFromCache(i),n.createDiv(),this.source,null),this.plugin.data.copyContentButton&&this.results.length>1){let r=n.createDiv({cls:"dice-content-copy dice-roller-button",attr:{"aria-label":"Copy Contents"}});r.addEventListener("click",(n=>{n.stopPropagation(),navigator.clipboard.writeText(this.displayFromCache(i).trim()).then((()=>t(this,void 0,void 0,(function*(){new e.Notice("Result copied to clipboard.")}))))})),(0,e.setIcon)(r,Ot)}}else n.createDiv({cls:"dice-no-results",text:"No results."})}}else this.resultEl.createDiv({cls:"dice-no-results",text:"No results."})}))}load(){return t(this,void 0,void 0,(function*(){yield this.getOptions()}))}displayFromCache(...t){let e=[];for(let i of t)e.push(this.content.slice(i.position.start.offset,i.position.end.offset));return e.join("\n\n")}getPath(){var t;const{groups:e}=this.lexeme.data.match(It),{roll:i=1,link:n,types:r}=e;if(!n)throw new Error("Could not parse link.");this.rolls=null!==(t=i&&!isNaN(Number(i))&&Number(i))&&void 0!==t?t:1,this.path=n.replace(/(\[|\])/g,""),this.types=null==r?void 0:r.split(",")}getOptions(){return t(this,void 0,void 0,(function*(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.sections)throw new Error("Could not read file cache.");this.content=yield this.plugin.app.vault.cachedRead(this.file),this.options=this.cache.sections.filter((({type:t})=>this.types?this.types.includes(t):!["yaml","thematicBreak"].includes(t))),this.types&&this.types.includes("listItem")&&this.options.push(...this.cache.listItems),this.loaded=!0,this.trigger("loaded")}))}roll(){return t(this,void 0,void 0,(function*(){return new Promise(((t,e)=>{if(this.loaded){const e=[...this.options];this.results=[...Array(this.rolls)].map((()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t})).filter((t=>t)),this.render(),this.trigger("new-result"),t(this.results[0])}else this.on("loaded",(()=>{const e=[...this.options];this.results=[...Array(this.rolls)].map((()=>{let t=e[this.getRandomBetween(0,e.length-1)];return e.splice(e.indexOf(t),1),t})).filter((t=>t)),this.render(),this.trigger("new-result"),t(this.results[0])}))}))}))}toResult(){return{type:"section",result:this.results}}applyResult(e){return t(this,void 0,void 0,(function*(){"section"===e.type&&(e.result&&(this.results=e.result),yield this.render())}))}}class Xt extends Ut{constructor(t,e,i,n){super(t,e,[i]),this.plugin=t,this.original=e,this.lexeme=i,this.source=n,this.loaded=!1,this.containerEl.addClasses(["has-embed","markdown-embed"]);const{roll:r=1,tag:s,collapse:a,types:o}=i.data.match(Rt).groups;this.collapse="-"===a||"+"!==a&&!this.plugin.data.returnAllTags,this.tag=`#${s}`,this.rolls=Number(r),this.types=o,this.getFiles()}get typeText(){var t;return(null===(t=this.types)||void 0===t?void 0:t.length)?`|${this.types}`:""}getFiles(){return t(this,void 0,void 0,(function*(){const t=this.plugin.app.plugins.plugins.dataview.index.tags.invMap.get(this.tag);if(t&&t.delete(this.source),!t||!t.size)throw new Error("No files found with that tag. Is the tag correct?\n\n"+this.tag);const e=Array.from(t).map((t=>`${this.rolls}d[[${t}]]${this.typeText}`));this.results=e.map((t=>new qt(this.plugin,t,{data:t,original:t,conditionals:null,type:"section"},this.source,!1))),this.loaded=!0,this.trigger("loaded")}))}build(){var e;return t(this,void 0,void 0,(function*(){if(this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText}),this.collapse){this.chosen=null!==(e=this.random)&&void 0!==e?e:this.getRandomBetween(0,this.results.length-1);let t=this.results[this.chosen];this.random=null;const i=this.resultEl.createDiv();i.createEl("h5",{cls:"dice-file-name",text:t.file.basename}),i.appendChild(t.containerEl)}else for(let t of this.results){const e=this.resultEl.createDiv();e.createEl("h5",{cls:"dice-file-name",text:t.file.basename}),e.appendChild(t.containerEl)}}))}roll(){return t(this,void 0,void 0,(function*(){return new Promise(((e,i)=>{this.loaded?(this.results.forEach((e=>t(this,void 0,void 0,(function*(){return yield e.roll()})))),this.render(),this.trigger("new-result"),e(this.result)):this.on("loaded",(()=>{this.results.forEach((e=>t(this,void 0,void 0,(function*(){return yield e.roll()})))),this.render(),this.trigger("new-result"),e(this.result)}))}))}))}get tooltip(){return this.original}toResult(){return{type:"tag",random:this.chosen,result:Object.fromEntries(this.results.map((t=>[t.path,t.toResult()])))}}applyResult(e){return t(this,void 0,void 0,(function*(){if("tag"===e.type){if(e.result)for(let t in e.result){const i=this.results.find((e=>e.path===t));i&&i.applyResult(e.result[t])}e.random&&(this.random=e.random),yield this.render()}}))}}class Yt extends Ut{constructor(t,e,i,n){var r;super(t,e,[i]),this.plugin=t,this.original=e,this.lexeme=i,this.source=n;const{roll:s=1,tag:a}=i.data.match(Rt).groups;this.tag=`#${a}`,this.rolls=null!==(r=s&&!isNaN(Number(s))&&Number(s))&&void 0!==r?r:1,this.getFiles()}get tooltip(){return`${this.original}\n${this.result.basename}`}roll(){return t(this,void 0,void 0,(function*(){return this.result=this.links[this.getRandomBetween(0,this.links.length-1)],yield this.render(),this.trigger("new-result"),this.result}))}build(){return t(this,void 0,void 0,(function*(){this.resultEl.empty(),this.plugin.data.displayResultsInline&&this.resultEl.createSpan({text:this.inlineText});const e=this.resultEl.createEl("a",{cls:"internal-link",text:this.result.basename});e.onclick=e=>t(this,void 0,void 0,(function*(){var t;e.stopPropagation(),this.plugin.app.workspace.openLinkText(this.result.path,null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path,!0)})),e.onmouseenter=i=>t(this,void 0,void 0,(function*(){var t;this.plugin.app.workspace.trigger("link-hover",this,e,this.result.path,null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path)}))}))}getFiles(){return t(this,void 0,void 0,(function*(){const t=this.plugin.app.plugins.plugins.dataview.index.tags.invMap.get(this.tag);if(t&&t.delete(this.source),!t||!t.size)throw new Error("No files found with that tag. Is the tag correct?\n\n"+this.tag);this.links=Array.from(t).map((t=>this.plugin.app.metadataCache.getFirstLinkpathDest(t,this.source)))}))}toResult(){return{type:"link",result:this.result.path}}applyResult(i){return t(this,void 0,void 0,(function*(){if("link"===i.type){if(i.result){const t=this.plugin.app.vault.getAbstractFileByPath(i.result);t&&t instanceof e.TFile&&(this.result=t)}yield this.render()}}))}}class Zt extends Vt{getPath(){var t;const{groups:e}=this.lexeme.data.match(Pt),{roll:i=1,link:n,block:r,header:s}=e;if(!n||!r)throw new Error("Could not parse link.");this.rolls=null!==(t=i&&!isNaN(Number(i))&&Number(i))&&void 0!==t?t:1,this.path=n.replace(/(\[|\])/g,""),this.block=r.replace(/(\^|#)/g,"").trim().toLowerCase(),this.header=s}get tooltip(){return`${this.original}\n${this.path} > ${this.block}${this.header?" | "+this.header:""}`}build(){return t(this,void 0,void 0,(function*(){this.resultEl.empty();const e=[this.result];this.plugin.data.displayResultsInline&&e.unshift(this.inlineText);const i=e.join("").split(/(\[\[(?:[\s\S]+?)\]\])/);for(let e of i)if(/\[\[(?:[\s\S]+?)\]\]/.test(e)){const[,i]=e.match(/\[\[([\s\S]+?)\]\]/),n=this.resultEl.createEl("a",{cls:"internal-link",text:i});n.onmouseover=()=>{var t;this.plugin.app.workspace.trigger("link-hover",this,n,i.replace("^","#^").split("|").shift(),null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path)},n.onclick=e=>t(this,void 0,void 0,(function*(){var t;e.stopPropagation(),yield this.plugin.app.workspace.openLinkText(i.replace("^","#^").split(/\|/).shift(),null===(t=this.plugin.app.workspace.getActiveFile())||void 0===t?void 0:t.path,e.getModifierState("Control"))}))}else this.resultEl.createSpan({text:e})}))}getResult(){var e;return t(this,void 0,void 0,(function*(){if(this.isLookup){const t=yield this.lookupRoller.roll(),i=this.lookupRanges.find((([e])=>void 0===e[1]&&t===e[0]||t>=e[0]&&e[1]>=t));if(i){let n=0,r=i[1];const s=[];for(;n<5&&/dice:\s?[\s\S]+\s?/.test(r);){n++;let[,t,i]=null!==(e=r.match(/(`dice:\s*([\s\S]+)`)\s?/))&&void 0!==e?e:[];if(!i)break;const a=yield this.plugin.getRoller(i,this.source);if(!a)break;r=yield a.roll(),s.push({full:t,result:r})}let a=i[1];return s.forEach((({full:t,result:e})=>{a=a.replace(t,e)})),`${t} > ${a}`}}const t=[...this.options];return[...Array(this.rolls)].map((()=>{let e=t[this.getRandomBetween(0,t.length-1)];return t.splice(t.indexOf(e),1),e})).join("||")}))}roll(){return t(this,void 0,void 0,(function*(){return new Promise((e=>t(this,void 0,void 0,(function*(){this.loaded?(this.result=yield this.getResult(),this.render(),this.trigger("new-result"),e(this.result)):this.on("loaded",(()=>t(this,void 0,void 0,(function*(){this.result=yield this.getResult(),this.render(),this.trigger("new-result"),e(this.result)}))))}))))}))}load(){return t(this,void 0,void 0,(function*(){yield this.getOptions()}))}getOptions(){var e,i;return t(this,void 0,void 0,(function*(){if(this.cache=this.plugin.app.metadataCache.getFileCache(this.file),!this.cache||!this.cache.blocks||!(this.block in this.cache.blocks))throw new Error(`Could not read file cache. Does the block reference exist?\n\n${this.path} > ${this.block}`);const t=null===(e=this.cache.sections)||void 0===e?void 0:e.find((t=>t.position==this.cache.blocks[this.block].position));if(this.position=this.cache.blocks[this.block].position,this.content=null===(i=yield this.plugin.app.vault.cachedRead(this.file))||void 0===i?void 0:i.slice(this.position.start.offset,this.position.end.offset),t&&"list"===t.type)this.options=this.content.split("\n");else{let t=function(t){const e=t.split("\n"),i=e.map((t=>{var e;return(null!==(e=t.trim().match(Jt))&&void 0!==e?e:[,t.trim()])[1]})),n=i[0].split(Qt),r=[],s=[];for(let t in n){let e=n[t];e.trim().length||(e=t),s.push([e.trim(),[]])}for(let t of e.slice(2)){const e=t.trim().split(Qt).map((t=>t.trim())).filter((t=>t.length));r.push(e.join(" | "));for(let t in e){const i=e[t].trim();i.length&&s[t]&&s[t][1].push(i)}}return{columns:Object.fromEntries(s),rows:r}}(this.content);if(2===Object.keys(t.columns).length&&/dice:\s*([\s\S]+)\s*?/.test(Object.keys(t.columns)[0])){const e=this.plugin.getRoller(Object.keys(t.columns)[0].split(":").pop(),this.source);e instanceof jt&&(this.lookupRoller=e,yield this.lookupRoller.roll(),this.lookupRanges=t.rows.map((t=>{var e;const[i,n]=t.split("|").map((t=>t.trim()));let[,r,s]=null!==(e=i.match(/(\d+)(?:[^\d]+?(\d+))?/))&&void 0!==e?e:[];if(r||s)return[[Number(r),s?Number(s):void 0],n]})),this.isLookup=!0)}if(this.header&&t.columns[this.header])this.options=t.columns[this.header];else{if(this.header)throw new Error(`Header ${this.header} was not found in table ${this.path} > ${this.block}.`);this.options=t.rows}}this.loaded=!0,this.trigger("loaded")}))}toResult(){return{type:"table",result:this.result}}applyResult(e){return t(this,void 0,void 0,(function*(){"table"===e.type&&(e.result&&(this.result=e.result),yield this.render())}))}}const Jt=/^\|?([\s\S]+?)\|?$/,Qt=/\|/;class $t extends e.PluginSettingTab{constructor(t,e){super(t,e),this.plugin=e,this.plugin=e}display(){return t(this,void 0,void 0,(function*(){let{containerEl:i}=this;i.empty(),i.addClass("dice-roller-settings"),i.createEl("h2",{text:"Dice Roller Settings"}),new e.Setting(i).setName("Roll All Files for Tags").setDesc("Return a result for each file when rolling tags.").addToggle((e=>{e.setValue(this.plugin.data.returnAllTags),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.returnAllTags=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Always Return Links for Tags").setDesc("Enables random link rolling with the link parameter. Override by specifying a section type.").addToggle((e=>{e.setValue(this.plugin.data.rollLinksForTags),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.rollLinksForTags=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Add Copy Button to Section Results").setDesc("Randomly rolled sections will have a copy-content button to easy add result to clipboard.").addToggle((e=>{e.setValue(this.plugin.data.copyContentButton),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.copyContentButton=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Display Formula With Results").setDesc("Both the formula and the results will both be displayed in preview mode.").addToggle((e=>{e.setValue(this.plugin.data.displayResultsInline),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.displayResultsInline=e,yield this.plugin.saveSettings()}))))}));const n=new e.Setting(i).setName("Globally Save Results").setDesc("Dice results will be saved by default. This can be overridden using ").addToggle((e=>{e.setValue(this.plugin.data.persistResults),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.persistResults=e,yield this.plugin.saveSettings()}))))}));new e.Setting(i).setName("Display graphics for Dice View Rolls").setDesc("Dice rolls from dice view will be displayed on screen.").addToggle((e=>{e.setValue(this.plugin.data.renderer),e.onChange((e=>t(this,void 0,void 0,(function*(){this.plugin.data.renderer=e,yield this.plugin.saveSettings()}))))})),new e.Setting(i).setName("Dice Base Color").setDesc("Rendered dice will be this color.").controlEl.createEl("input",{type:"color",value:this.plugin.data.diceColor},(e=>{e.value=this.plugin.data.diceColor,e.onchange=({target:e})=>t(this,void 0,void 0,(function*(){let t=e.value;this.plugin.data.diceColor=t,yield this.plugin.saveSettings(),this.plugin.app.workspace.trigger("dice-roller:update-colors")}))})),new e.Setting(i).setName("Dice Text Color").setDesc("Rendered dice will use this color for their numbers.").controlEl.createEl("input",{type:"color",value:this.plugin.data.textColor},(e=>{e.value=this.plugin.data.textColor,e.onchange=({target:e})=>t(this,void 0,void 0,(function*(){let t=e.value;t&&(this.plugin.data.textColor=t,yield this.plugin.saveSettings(),this.plugin.app.workspace.trigger("dice-roller:update-colors"))}))})),new e.Setting(i).setName("Default Face").setDesc("Use this as the number of faces when it is omitted.").addText((i=>{i.setValue(`${this.plugin.data.defaultFace}`),i.inputEl.onblur=()=>t(this,void 0,void 0,(function*(){isNaN(Number(i.inputEl.value))&&new e.Notice("The default face must be a number."),this.plugin.data.defaultFace=Number(i.inputEl.value),yield this.plugin.saveSettings()}))})),n.descEl.createEl("code",{text:"dice-: formula"}),n.descEl.createEl("p",{text:"Please note that the plugin will attempt to save the result but may not be able to."}),this.additionalContainer=i.createDiv("dice-roller-setting-additional-container"),this.buildFormulaSettings(),i.createDiv("coffee").createEl("a",{href:"https://www.buymeacoffee.com/valentine195"}).createEl("img",{attr:{src:"https://img.buymeacoffee.com/button-api/?text=Buy me a coffee&emoji=☕&slug=valentine195&button_colour=e3e7ef&font_colour=262626&font_family=Inter&outline_colour=262626&coffee_colour=ff0000"}})}))}buildFormulaSettings(){this.additionalContainer.empty();const i=this.additionalContainer.createDiv();new e.Setting(i).setName("Add Formula").setDesc("Add a new formula shortcut.").addButton((e=>e.setTooltip("Add Formula").setButtonText("+").onClick((()=>t(this,void 0,void 0,(function*(){const t=yield this.buildFormulaForm(i);t&&(this.plugin.data.formulas[t.alias]=t.formula,this.buildFormulaSettings(),yield this.plugin.saveSettings())}))))));const n=this.additionalContainer.createDiv("additional"),r=this.plugin.data.formulas;for(const[s,a]of Object.entries(r)){const r=new e.Setting(n).setName(s);r.controlEl.createSpan({text:a}),r.addExtraButton((e=>e.setIcon("pencil").setTooltip("Edit").onClick((()=>t(this,void 0,void 0,(function*(){const t=yield this.buildFormulaForm(i,{alias:s,formula:a});t&&(delete this.plugin.data.formulas[s],this.plugin.data.formulas[t.alias]=t.formula,this.buildFormulaSettings(),yield this.plugin.saveSettings())})))))).addExtraButton((e=>e.setIcon("trash").setTooltip("Delete").onClick((()=>t(this,void 0,void 0,(function*(){delete this.plugin.data.formulas[s],yield this.plugin.saveSettings(),this.buildFormulaSettings()}))))))}Object.values(r).length||n.createSpan({text:"Create a formula to see it here!",cls:"no-formulas"})}buildFormulaForm(i,n={alias:null,formula:null}){return t(this,void 0,void 0,(function*(){return new Promise((r=>{const s=i.createDiv("add-new-formula"),a=s.createDiv("formula-data");new e.Setting(a).setName("Alias").addText((t=>{t.setValue(n.alias).onChange((t=>n.alias=t))})),new e.Setting(a).setName("Formula").addText((t=>{t.setValue(n.formula).onChange((t=>n.formula=t))}));const o=s.createDiv("formula-buttons");new e.Setting(o).addButton((e=>e.setCta().setButtonText("Save").onClick((()=>t(this,void 0,void 0,(function*(){s.detach(),r(n)})))))).addExtraButton((t=>t.setIcon("cross").setTooltip("Cancel").onClick((()=>{s.detach(),r(null)}))))}))}))}}const Kt=100,te=301,ee=302,ie=306,ne=1e3,re=1001,se=1002,ae=1003,oe=1006,le=1008,ce=1009,he=1012,ue=1014,de=1015,pe=1016,fe=1020,me=1022,ge=1023,ve=1026,ye=1027,xe=2300,we=2301,be=2302,_e=2400,Me=2401,Se=2402,Ee=3e3,Te=3001,Ae=3007,Le=3002,Ce=7680,Re=35044,Pe=35048,Ie="300 es";class Ne{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const i=this._listeners;void 0===i[t]&&(i[t]=[]),-1===i[t].indexOf(e)&&i[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const i=this._listeners;return void 0!==i[t]&&-1!==i[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const i=this._listeners[t];if(void 0!==i){const t=i.indexOf(e);-1!==t&&i.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const i=e.slice(0);for(let e=0,n=i.length;e<n;e++)i[e].call(this,t);t.target=null}}}const ze=[];for(let t=0;t<256;t++)ze[t]=(t<16?"0":"")+t.toString(16);const De=Math.PI/180,Be=180/Math.PI;function Fe(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,i=4294967295*Math.random()|0,n=4294967295*Math.random()|0;return(ze[255&t]+ze[t>>8&255]+ze[t>>16&255]+ze[t>>24&255]+"-"+ze[255&e]+ze[e>>8&255]+"-"+ze[e>>16&15|64]+ze[e>>24&255]+"-"+ze[63&i|128]+ze[i>>8&255]+"-"+ze[i>>16&255]+ze[i>>24&255]+ze[255&n]+ze[n>>8&255]+ze[n>>16&255]+ze[n>>24&255]).toUpperCase()}function Oe(t,e,i){return Math.max(e,Math.min(i,t))}function ke(t,e,i){return(1-i)*t+i*e}function He(t){return 0==(t&t-1)&&0!==t}function Ue(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}class Ve{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,n=t.elements;return this.x=n[0]*e+n[3]*i+n[6],this.y=n[1]*e+n[4]*i+n[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const i=Math.cos(e),n=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*i-s*n+t.x,this.y=r*n+s*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}Ve.prototype.isVector2=!0;class Ge{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,i,n,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=n,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=i,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[3],o=i[6],l=i[1],c=i[4],h=i[7],u=i[2],d=i[5],p=i[8],f=n[0],m=n[3],g=n[6],v=n[1],y=n[4],x=n[7],w=n[2],b=n[5],_=n[8];return r[0]=s*f+a*v+o*w,r[3]=s*m+a*y+o*b,r[6]=s*g+a*x+o*_,r[1]=l*f+c*v+h*w,r[4]=l*m+c*y+h*b,r[7]=l*g+c*x+h*_,r[2]=u*f+d*v+p*w,r[5]=u*m+d*y+p*b,r[8]=u*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-i*r*c+i*a*o+n*r*l-n*s*o}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+i*u+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(n*l-c*i)*f,t[2]=(a*i-n*s)*f,t[3]=u*f,t[4]=(c*e-n*o)*f,t[5]=(n*r-a*e)*f,t[6]=d*f,t[7]=(i*o-l*e)*f,t[8]=(s*e-i*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,n,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*s+l*a)+s+t,-n*l,n*o,-n*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const i=this.elements;return i[0]*=t,i[3]*=t,i[6]*=t,i[1]*=e,i[4]*=e,i[7]*=e,this}rotate(t){const e=Math.cos(t),i=Math.sin(t),n=this.elements,r=n[0],s=n[3],a=n[6],o=n[1],l=n[4],c=n[7];return n[0]=e*r+i*o,n[3]=e*s+i*l,n[6]=e*a+i*c,n[1]=-i*r+e*o,n[4]=-i*s+e*l,n[7]=-i*a+e*c,this}translate(t,e){const i=this.elements;return i[0]+=t*i[2],i[3]+=t*i[5],i[6]+=t*i[8],i[1]+=e*i[2],i[4]+=e*i[5],i[7]+=e*i[8],this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}let We;Ge.prototype.isMatrix3=!0;class je{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===We&&(We=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),We.width=t.width,We.height=t.height;const i=We.getContext("2d");t instanceof ImageData?i.putImageData(t,0,0):i.drawImage(t,0,0,t.width,t.height),e=We}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let qe=0;class Xe extends Ne{constructor(t=Xe.DEFAULT_IMAGE,e=Xe.DEFAULT_MAPPING,i=1001,n=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:qe++}),this.uuid=Fe(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=i,this.wrapT=n,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new Ve(0,0),this.repeat=new Ve(1,1),this.center=new Ve(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Ge,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const n=this.image;if(void 0===n.uuid&&(n.uuid=Fe()),!e&&void 0===t.images[n.uuid]){let e;if(Array.isArray(n)){e=[];for(let t=0,i=n.length;t<i;t++)n[t].isDataTexture?e.push(Ye(n[t].image)):e.push(Ye(n[t]))}else e=Ye(n);t.images[n.uuid]={uuid:n.uuid,url:e}}i.image=n.uuid}return e||(t.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case ne:t.x=t.x-Math.floor(t.x);break;case re:t.x=t.x<0?0:1;break;case se:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case ne:t.y=t.y-Math.floor(t.y);break;case re:t.y=t.y<0?0:1;break;case se:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function Ye(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?je.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}Xe.DEFAULT_IMAGE=void 0,Xe.DEFAULT_MAPPING=300,Xe.prototype.isTexture=!0;class Ze{constructor(t=0,e=0,i=0,n=1){this.x=t,this.y=e,this.z=i,this.w=n}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,n){return this.x=t,this.y=e,this.z=i,this.w=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*i+s[8]*n+s[12]*r,this.y=s[1]*e+s[5]*i+s[9]*n+s[13]*r,this.z=s[2]*e+s[6]*i+s[10]*n+s[14]*r,this.w=s[3]*e+s[7]*i+s[11]*n+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,n,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],f=o[2],m=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-f)<s&&Math.abs(p-m)<s){if(Math.abs(c+u)<a&&Math.abs(h+f)<a&&Math.abs(p+m)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,v=(g+1)/2,y=(c+u)/4,x=(h+f)/4,w=(p+m)/4;return t>o&&t>v?t<s?(i=0,n=.707106781,r=.707106781):(i=Math.sqrt(t),n=y/i,r=x/i):o>v?o<s?(i=.707106781,n=0,r=.707106781):(n=Math.sqrt(o),i=y/n,r=w/n):v<s?(i=.707106781,n=.707106781,r=0):(r=Math.sqrt(v),i=x/r,n=w/r),this.set(i,n,r,e),this}let v=Math.sqrt((m-p)*(m-p)+(h-f)*(h-f)+(u-c)*(u-c));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(h-f)/v,this.z=(u-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}Ze.prototype.isVector4=!0;class Je extends Ne{constructor(t,e,i={}){super(),this.width=t,this.height=e,this.depth=1,this.scissor=new Ze(0,0,t,e),this.scissorTest=!1,this.viewport=new Ze(0,0,t,e),this.texture=new Xe(void 0,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:t,height:e,depth:1},this.texture.generateMipmaps=void 0!==i.generateMipmaps&&i.generateMipmaps,this.texture.internalFormat=void 0!==i.internalFormat?i.internalFormat:null,this.texture.minFilter=void 0!==i.minFilter?i.minFilter:oe,this.depthBuffer=void 0===i.depthBuffer||i.depthBuffer,this.stencilBuffer=void 0!==i.stencilBuffer&&i.stencilBuffer,this.depthTexture=void 0!==i.depthTexture?i.depthTexture:null}setTexture(t){t.image={width:this.width,height:this.height,depth:this.depth},this.texture=t}setSize(t,e,i=1){this.width===t&&this.height===e&&this.depth===i||(this.width=t,this.height=e,this.depth=i,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=i,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.image={...this.texture.image},this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}Je.prototype.isWebGLRenderTarget=!0,class extends Je{constructor(t,e,i){super(t,e);const n=this.texture;this.texture=[];for(let t=0;t<i;t++)this.texture[t]=n.clone()}setSize(t,e,i=1){if(this.width!==t||this.height!==e||this.depth!==i){this.width=t,this.height=e,this.depth=i;for(let n=0,r=this.texture.length;n<r;n++)this.texture[n].image.width=t,this.texture[n].image.height=e,this.texture[n].image.depth=i;this.dispose()}return this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e),this}copy(t){this.dispose(),this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this.texture.length=0;for(let e=0,i=t.texture.length;e<i;e++)this.texture[e]=t.texture[e].clone();return this}}.prototype.isWebGLMultipleRenderTargets=!0;class Qe extends Je{constructor(t,e,i){super(t,e,i),this.samples=4}copy(t){return super.copy.call(this,t),this.samples=t.samples,this}}Qe.prototype.isWebGLMultisampleRenderTarget=!0;class $e{constructor(t=0,e=0,i=0,n=1){this._x=t,this._y=e,this._z=i,this._w=n}static slerp(t,e,i,n){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),i.slerpQuaternions(t,e,n)}static slerpFlat(t,e,i,n,r,s,a){let o=i[n+0],l=i[n+1],c=i[n+2],h=i[n+3];const u=r[s+0],d=r[s+1],p=r[s+2],f=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=f);if(h!==f||o!==u||l!==d||c!==p){let t=1-a;const e=o*u+l*d+c*p+h*f,i=e>=0?1:-1,n=1-e*e;if(n>Number.EPSILON){const r=Math.sqrt(n),s=Math.atan2(r,e*i);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*i;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+f*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,i,n,r,s){const a=i[n],o=i[n+1],l=i[n+2],c=i[n+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,n){return this._x=t,this._y=e,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const i=t._x,n=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(i/2),c=a(n/2),h=a(r/2),u=o(i/2),d=o(n/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,n=Math.sin(i);return this._x=t.x*n,this._y=t.y*n,this._z=t.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],n=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=i+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-n)*t}else if(i>a&&i>h){const t=2*Math.sqrt(1+i-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(n+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-i-h);this._w=(r-l)/t,this._x=(n+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-i-a);this._w=(s-n)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return i<Number.EPSILON?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Oe(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const n=Math.min(1,e/i);return this.slerp(t,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,n=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=i*c+s*a+n*l-r*o,this._y=n*c+s*o+r*a-i*l,this._z=r*c+s*l+i*o-n*a,this._w=s*c-i*a-n*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const i=this._x,n=this._y,r=this._z,s=this._w;let a=s*t._w+i*t._x+n*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=i,this._y=n,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*i+e*this._x,this._y=t*n+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=i*h+this._x*u,this._y=n*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,i){this.copy(t).slerp(e,i)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}$e.prototype.isQuaternion=!0;class Ke{constructor(t=0,e=0,i=0){this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(ei.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(ei.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*n,this.y=r[1]*e+r[4]*i+r[7]*n,this.z=r[2]*e+r[5]*i+r[8]*n,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=t.elements,s=1/(r[3]*e+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*n+r[12])*s,this.y=(r[1]*e+r[5]*i+r[9]*n+r[13])*s,this.z=(r[2]*e+r[6]*i+r[10]*n+r[14])*s,this}applyQuaternion(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*n-a*i,c=o*i+a*e-r*n,h=o*n+r*i-s*e,u=-r*e-s*i-a*n;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*n,this.y=r[1]*e+r[5]*i+r[9]*n,this.z=r[2]*e+r[6]*i+r[10]*n,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,n=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=n*o-r*a,this.y=r*s-i*o,this.z=i*a-n*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return ti.copy(this).projectOnVector(t),this.sub(ti)}reflect(t){return this.sub(ti.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(Oe(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,n=this.z-t.z;return e*e+i*i+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,i){const n=Math.sin(e)*t;return this.x=n*Math.sin(i),this.y=Math.cos(e)*t,this.z=n*Math.cos(i),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),n=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=n,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Ke.prototype.isVector3=!0;const ti=new Ke,ei=new $e;class ii{constructor(t=new Ke(1/0,1/0,1/0),e=new Ke(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,i=1/0,n=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;o<l;o+=3){const l=t[o],c=t[o+1],h=t[o+2];l<e&&(e=l),c<i&&(i=c),h<n&&(n=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,i,n),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,i=1/0,n=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;o<l;o++){const l=t.getX(o),c=t.getY(o),h=t.getZ(o);l<e&&(e=l),c<i&&(i=c),h<n&&(n=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,i,n),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,i=t.length;e<i;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const i=ri.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(i),this.max.copy(t).add(i),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),si.copy(e.boundingBox),si.applyMatrix4(t.matrixWorld),this.union(si));const i=t.children;for(let t=0,e=i.length;t<e;t++)this.expandByObject(i[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ri),ri.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,i;return t.normal.x>0?(e=t.normal.x*this.min.x,i=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,i=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,i+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,i+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,i+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,i+=t.normal.z*this.min.z),e<=-t.constant&&i>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(di),pi.subVectors(this.max,di),ai.subVectors(t.a,di),oi.subVectors(t.b,di),li.subVectors(t.c,di),ci.subVectors(oi,ai),hi.subVectors(li,oi),ui.subVectors(ai,li);let e=[0,-ci.z,ci.y,0,-hi.z,hi.y,0,-ui.z,ui.y,ci.z,0,-ci.x,hi.z,0,-hi.x,ui.z,0,-ui.x,-ci.y,ci.x,0,-hi.y,hi.x,0,-ui.y,ui.x,0];return!!gi(e,ai,oi,li,pi)&&(e=[1,0,0,0,1,0,0,0,1],!!gi(e,ai,oi,li,pi)&&(fi.crossVectors(ci,hi),e=[fi.x,fi.y,fi.z],gi(e,ai,oi,li,pi)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return ri.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(ri).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(ni[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),ni[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),ni[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),ni[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),ni[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),ni[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),ni[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),ni[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(ni)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}ii.prototype.isBox3=!0;const ni=[new Ke,new Ke,new Ke,new Ke,new Ke,new Ke,new Ke,new Ke],ri=new Ke,si=new ii,ai=new Ke,oi=new Ke,li=new Ke,ci=new Ke,hi=new Ke,ui=new Ke,di=new Ke,pi=new Ke,fi=new Ke,mi=new Ke;function gi(t,e,i,n,r){for(let s=0,a=t.length-3;s<=a;s+=3){mi.fromArray(t,s);const a=r.x*Math.abs(mi.x)+r.y*Math.abs(mi.y)+r.z*Math.abs(mi.z),o=e.dot(mi),l=i.dot(mi),c=n.dot(mi);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const vi=new ii,yi=new Ke,xi=new Ke,wi=new Ke;class bi{constructor(t=new Ke,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const i=this.center;void 0!==e?i.copy(e):vi.setFromPoints(t).getCenter(i);let n=0;for(let e=0,r=t.length;e<r;e++)n=Math.max(n,i.distanceToSquared(t[e]));return this.radius=Math.sqrt(n),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const i=this.center.distanceToSquared(t);return e.copy(t),i>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){wi.subVectors(t,this.center);const e=wi.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),i=.5*(t-this.radius);this.center.add(wi.multiplyScalar(i/t)),this.radius+=i}return this}union(t){return xi.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(yi.copy(t.center).add(xi)),this.expandByPoint(yi.copy(t.center).sub(xi)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const _i=new Ke,Mi=new Ke,Si=new Ke,Ei=new Ke,Ti=new Ke,Ai=new Ke,Li=new Ke;class Ci{constructor(t=new Ke,e=new Ke(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,_i)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const i=e.dot(this.direction);return i<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(i).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=_i.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(_i.copy(this.direction).multiplyScalar(e).add(this.origin),_i.distanceToSquared(t))}distanceSqToSegment(t,e,i,n){Mi.copy(t).add(e).multiplyScalar(.5),Si.copy(e).sub(t).normalize(),Ei.copy(this.origin).sub(Mi);const r=.5*t.distanceTo(e),s=-this.direction.dot(Si),a=Ei.dot(this.direction),o=-Ei.dot(Si),l=Ei.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return i&&i.copy(this.direction).multiplyScalar(h).add(this.origin),n&&n.copy(Si).multiplyScalar(u).add(Mi),d}intersectSphere(t,e){_i.subVectors(t.center,this.origin);const i=_i.dot(this.direction),n=_i.dot(_i)-i*i,r=t.radius*t.radius;if(n>r)return null;const s=Math.sqrt(r-n),a=i-s,o=i+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null}intersectPlane(t,e){const i=this.distanceToPlane(t);return null===i?null:this.at(i,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let i,n,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(i=(t.min.x-u.x)*l,n=(t.max.x-u.x)*l):(i=(t.max.x-u.x)*l,n=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),i>s||r>n?null:((r>i||i!=i)&&(i=r),(s<n||n!=n)&&(n=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),i>o||a>n?null:((a>i||i!=i)&&(i=a),(o<n||n!=n)&&(n=o),n<0?null:this.at(i>=0?i:n,e)))}intersectsBox(t){return null!==this.intersectBox(t,_i)}intersectTriangle(t,e,i,n,r){Ti.subVectors(e,t),Ai.subVectors(i,t),Li.crossVectors(Ti,Ai);let s,a=this.direction.dot(Li);if(a>0){if(n)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Ei.subVectors(this.origin,t);const o=s*this.direction.dot(Ai.crossVectors(Ei,Ai));if(o<0)return null;const l=s*this.direction.dot(Ti.cross(Ei));if(l<0)return null;if(o+l>a)return null;const c=-s*Ei.dot(Li);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Ri{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,i,n,r,s,a,o,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=i,g[12]=n,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Ri).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,n=1/Pi.setFromMatrixColumn(t,0).length(),r=1/Pi.setFromMatrixColumn(t,1).length(),s=1/Pi.setFromMatrixColumn(t,2).length();return e[0]=i[0]*n,e[1]=i[1]*n,e[2]=i[2]*n,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*s,e[9]=i[9]*s,e[10]=i[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,i=t.x,n=t.y,r=t.z,s=Math.cos(i),a=Math.sin(i),o=Math.cos(n),l=Math.sin(n),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=i+n*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=n+i*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t+r*a,e[4]=n*a-i,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=i*a-n,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=n+i*a,e[1]=i+n*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=n*l-i,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=i*l-n,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=n*h+i,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=i*h+n,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=i*h-n,e[2]=n*h-i,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Ni,t,zi)}lookAt(t,e,i){const n=this.elements;return Fi.subVectors(t,e),0===Fi.lengthSq()&&(Fi.z=1),Fi.normalize(),Di.crossVectors(i,Fi),0===Di.lengthSq()&&(1===Math.abs(i.z)?Fi.x+=1e-4:Fi.z+=1e-4,Fi.normalize(),Di.crossVectors(i,Fi)),Di.normalize(),Bi.crossVectors(Fi,Di),n[0]=Di.x,n[4]=Bi.x,n[8]=Fi.x,n[1]=Di.y,n[5]=Bi.y,n[9]=Fi.y,n[2]=Di.z,n[6]=Bi.z,n[10]=Fi.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[4],o=i[8],l=i[12],c=i[1],h=i[5],u=i[9],d=i[13],p=i[2],f=i[6],m=i[10],g=i[14],v=i[3],y=i[7],x=i[11],w=i[15],b=n[0],_=n[4],M=n[8],S=n[12],E=n[1],T=n[5],A=n[9],L=n[13],C=n[2],R=n[6],P=n[10],I=n[14],N=n[3],z=n[7],D=n[11],B=n[15];return r[0]=s*b+a*E+o*C+l*N,r[4]=s*_+a*T+o*R+l*z,r[8]=s*M+a*A+o*P+l*D,r[12]=s*S+a*L+o*I+l*B,r[1]=c*b+h*E+u*C+d*N,r[5]=c*_+h*T+u*R+d*z,r[9]=c*M+h*A+u*P+d*D,r[13]=c*S+h*L+u*I+d*B,r[2]=p*b+f*E+m*C+g*N,r[6]=p*_+f*T+m*R+g*z,r[10]=p*M+f*A+m*P+g*D,r[14]=p*S+f*L+m*I+g*B,r[3]=v*b+y*E+x*C+w*N,r[7]=v*_+y*T+x*R+w*z,r[11]=v*M+y*A+x*P+w*D,r[15]=v*S+y*L+x*I+w*B,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],n=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-n*l*h-r*a*u+i*l*u+n*a*d-i*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-n*s*d+n*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+i*s*d+r*a*c-i*l*c)+t[15]*(-n*a*c-e*o*h+e*a*u+n*s*h-i*s*u+i*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const n=this.elements;return t.isVector3?(n[12]=t.x,n[13]=t.y,n[14]=t.z):(n[12]=t,n[13]=e,n[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*l-f*u*l+f*o*d-a*m*d-h*o*g+a*u*g,y=p*u*l-c*m*l-p*o*d+s*m*d+c*o*g-s*u*g,x=c*f*l-p*h*l+p*a*d-s*f*d-c*a*g+s*h*g,w=p*h*o-c*f*o-p*a*u+s*f*u+c*a*m-s*h*m,b=e*v+i*y+n*x+r*w;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const _=1/b;return t[0]=v*_,t[1]=(f*u*r-h*m*r-f*n*d+i*m*d+h*n*g-i*u*g)*_,t[2]=(a*m*r-f*o*r+f*n*l-i*m*l-a*n*g+i*o*g)*_,t[3]=(h*o*r-a*u*r-h*n*l+i*u*l+a*n*d-i*o*d)*_,t[4]=y*_,t[5]=(c*m*r-p*u*r+p*n*d-e*m*d-c*n*g+e*u*g)*_,t[6]=(p*o*r-s*m*r-p*n*l+e*m*l+s*n*g-e*o*g)*_,t[7]=(s*u*r-c*o*r+c*n*l-e*u*l-s*n*d+e*o*d)*_,t[8]=x*_,t[9]=(p*h*r-c*f*r-p*i*d+e*f*d+c*i*g-e*h*g)*_,t[10]=(s*f*r-p*a*r+p*i*l-e*f*l-s*i*g+e*a*g)*_,t[11]=(c*a*r-s*h*r-c*i*l+e*h*l+s*i*d-e*a*d)*_,t[12]=w*_,t[13]=(c*f*n-p*h*n+p*i*u-e*f*u-c*i*m+e*h*m)*_,t[14]=(p*a*n-s*f*n-p*i*o+e*f*o+s*i*m-e*a*m)*_,t[15]=(s*h*n-c*a*n+c*i*o-e*h*o-s*i*u+e*a*u)*_,this}scale(t){const e=this.elements,i=t.x,n=t.y,r=t.z;return e[0]*=i,e[4]*=n,e[8]*=r,e[1]*=i,e[5]*=n,e[9]*=r,e[2]*=i,e[6]*=n,e[10]*=r,e[3]*=i,e[7]*=n,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],n=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,n))}makeTranslation(t,e,i){return this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),n=Math.sin(e),r=1-i,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+i,l*a-n*o,l*o+n*a,0,l*a+n*o,c*a+i,c*o-n*s,0,l*o-n*a,c*o+n*s,r*o*o+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,n,r,s){return this.set(1,i,r,0,t,1,s,0,e,n,1,0,0,0,0,1),this}compose(t,e,i){const n=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,f=s*c,m=s*h,g=a*h,v=o*l,y=o*c,x=o*h,w=i.x,b=i.y,_=i.z;return n[0]=(1-(f+g))*w,n[1]=(d+x)*w,n[2]=(p-y)*w,n[3]=0,n[4]=(d-x)*b,n[5]=(1-(u+g))*b,n[6]=(m+v)*b,n[7]=0,n[8]=(p+y)*_,n[9]=(m-v)*_,n[10]=(1-(u+f))*_,n[11]=0,n[12]=t.x,n[13]=t.y,n[14]=t.z,n[15]=1,this}decompose(t,e,i){const n=this.elements;let r=Pi.set(n[0],n[1],n[2]).length();const s=Pi.set(n[4],n[5],n[6]).length(),a=Pi.set(n[8],n[9],n[10]).length();this.determinant()<0&&(r=-r),t.x=n[12],t.y=n[13],t.z=n[14],Ii.copy(this);const o=1/r,l=1/s,c=1/a;return Ii.elements[0]*=o,Ii.elements[1]*=o,Ii.elements[2]*=o,Ii.elements[4]*=l,Ii.elements[5]*=l,Ii.elements[6]*=l,Ii.elements[8]*=c,Ii.elements[9]*=c,Ii.elements[10]*=c,e.setFromRotationMatrix(Ii),i.x=r,i.y=s,i.z=a,this}makePerspective(t,e,i,n,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(i-n),c=(e+t)/(e-t),h=(i+n)/(i-n),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,n,r,s){const a=this.elements,o=1/(e-t),l=1/(i-n),c=1/(s-r),h=(e+t)*o,u=(i+n)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}Ri.prototype.isMatrix4=!0;const Pi=new Ke,Ii=new Ri,Ni=new Ke(0,0,0),zi=new Ke(1,1,1),Di=new Ke,Bi=new Ke,Fi=new Ke,Oi=new Ri,ki=new $e;class Hi{constructor(t=0,e=0,i=0,n=Hi.DefaultOrder){this._x=t,this._y=e,this._z=i,this._order=n}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,n=this._order){return this._x=t,this._y=e,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const n=t.elements,r=n[0],s=n[4],a=n[8],o=n[1],l=n[5],c=n[9],h=n[2],u=n[6],d=n[10];switch(e){case"XYZ":this._y=Math.asin(Oe(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Oe(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Oe(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-Oe(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(Oe(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-Oe(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return Oi.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Oi,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return ki.setFromEuler(this),this.setFromQuaternion(ki,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Ke(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Hi.prototype.isEuler=!0,Hi.DefaultOrder="XYZ",Hi.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class Ui{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let Vi=0;const Gi=new Ke,Wi=new $e,ji=new Ri,qi=new Ke,Xi=new Ke,Yi=new Ke,Zi=new $e,Ji=new Ke(1,0,0),Qi=new Ke(0,1,0),$i=new Ke(0,0,1),Ki={type:"added"},tn={type:"removed"};class en extends Ne{constructor(){super(),Object.defineProperty(this,"id",{value:Vi++}),this.uuid=Fe(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=en.DefaultUp.clone();const t=new Ke,e=new Hi,i=new $e,n=new Ke(1,1,1);e._onChange((function(){i.setFromEuler(e,!1)})),i._onChange((function(){e.setFromQuaternion(i,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new Ri},normalMatrix:{value:new Ge}}),this.matrix=new Ri,this.matrixWorld=new Ri,this.matrixAutoUpdate=en.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new Ui,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return Wi.setFromAxisAngle(t,e),this.quaternion.multiply(Wi),this}rotateOnWorldAxis(t,e){return Wi.setFromAxisAngle(t,e),this.quaternion.premultiply(Wi),this}rotateX(t){return this.rotateOnAxis(Ji,t)}rotateY(t){return this.rotateOnAxis(Qi,t)}rotateZ(t){return this.rotateOnAxis($i,t)}translateOnAxis(t,e){return Gi.copy(t).applyQuaternion(this.quaternion),this.position.add(Gi.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(Ji,t)}translateY(t){return this.translateOnAxis(Qi,t)}translateZ(t){return this.translateOnAxis($i,t)}localToWorld(t){return t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return t.applyMatrix4(ji.copy(this.matrixWorld).invert())}lookAt(t,e,i){t.isVector3?qi.copy(t):qi.set(t,e,i);const n=this.parent;this.updateWorldMatrix(!0,!1),Xi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?ji.lookAt(Xi,qi,this.up):ji.lookAt(qi,Xi,this.up),this.quaternion.setFromRotationMatrix(ji),n&&(ji.extractRotation(n.matrixWorld),Wi.setFromRotationMatrix(ji),this.quaternion.premultiply(Wi.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Ki)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(tn)),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(tn)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),ji.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),ji.multiply(t.parent.matrixWorld)),t.applyMatrix4(ji),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let i=0,n=this.children.length;i<n;i++){const n=this.children[i].getObjectByProperty(t,e);if(void 0!==n)return n}}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Xi,t,Yi),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Xi,Zi,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let i=0,n=e.length;i<n;i++)e[i].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let i=0,n=e.length;i<n;i++)e[i].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let i=0,n=e.length;i<n;i++)e[i].updateMatrixWorld(t)}updateWorldMatrix(t,e){const i=this.parent;if(!0===t&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,i=t.length;e<i;e++)t[e].updateWorldMatrix(!1,!0)}}toJSON(t){const e=void 0===t||"string"==typeof t,i={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},i.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const n={};function r(e,i){return void 0===e[i.uuid]&&(e[i.uuid]=i.toJSON(t)),i.uuid}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),!0===this.castShadow&&(n.castShadow=!0),!0===this.receiveShadow&&(n.receiveShadow=!0),!1===this.visible&&(n.visible=!1),!1===this.frustumCulled&&(n.frustumCulled=!1),0!==this.renderOrder&&(n.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(n.matrixAutoUpdate=!1),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(n.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&(n.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const i=e.shapes;if(Array.isArray(i))for(let e=0,n=i.length;e<n;e++){const n=i[e];r(t.shapes,n)}else r(t.shapes,i)}}if(this.isSkinnedMesh&&(n.bindMode=this.bindMode,n.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),n.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let i=0,n=this.material.length;i<n;i++)e.push(r(t.materials,this.material[i]));n.material=e}else n.material=r(t.materials,this.material);if(this.children.length>0){n.children=[];for(let e=0;e<this.children.length;e++)n.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){n.animations=[];for(let e=0;e<this.animations.length;e++){const i=this.animations[e];n.animations.push(r(t.animations,i))}}if(e){const e=s(t.geometries),n=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations);e.length>0&&(i.geometries=e),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),a.length>0&&(i.images=a),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),c.length>0&&(i.animations=c)}return i.object=n,i;function s(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const i=t.children[e];this.add(i.clone())}return this}}en.DefaultUp=new Ke(0,1,0),en.DefaultMatrixAutoUpdate=!0,en.prototype.isObject3D=!0;const nn=new Ke,rn=new Ke,sn=new Ke,an=new Ke,on=new Ke,ln=new Ke,cn=new Ke,hn=new Ke,un=new Ke,dn=new Ke;class pn{constructor(t=new Ke,e=new Ke,i=new Ke){this.a=t,this.b=e,this.c=i}static getNormal(t,e,i,n){n.subVectors(i,e),nn.subVectors(t,e),n.cross(nn);const r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(t,e,i,n,r){nn.subVectors(n,e),rn.subVectors(i,e),sn.subVectors(t,e);const s=nn.dot(nn),a=nn.dot(rn),o=nn.dot(sn),l=rn.dot(rn),c=rn.dot(sn),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,i,n){return this.getBarycoord(t,e,i,n,an),an.x>=0&&an.y>=0&&an.x+an.y<=1}static getUV(t,e,i,n,r,s,a,o){return this.getBarycoord(t,e,i,n,an),o.set(0,0),o.addScaledVector(r,an.x),o.addScaledVector(s,an.y),o.addScaledVector(a,an.z),o}static isFrontFacing(t,e,i,n){return nn.subVectors(i,e),rn.subVectors(t,e),nn.cross(rn).dot(n)<0}set(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this}setFromPointsAndIndices(t,e,i,n){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[n]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return nn.subVectors(this.c,this.b),rn.subVectors(this.a,this.b),.5*nn.cross(rn).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return pn.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return pn.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,i,n,r){return pn.getUV(t,this.a,this.b,this.c,e,i,n,r)}containsPoint(t){return pn.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return pn.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const i=this.a,n=this.b,r=this.c;let s,a;on.subVectors(n,i),ln.subVectors(r,i),hn.subVectors(t,i);const o=on.dot(hn),l=ln.dot(hn);if(o<=0&&l<=0)return e.copy(i);un.subVectors(t,n);const c=on.dot(un),h=ln.dot(un);if(c>=0&&h<=c)return e.copy(n);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(i).addScaledVector(on,s);dn.subVectors(t,r);const d=on.dot(dn),p=ln.dot(dn);if(p>=0&&d<=p)return e.copy(r);const f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(i).addScaledVector(ln,a);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return cn.subVectors(r,n),a=(h-c)/(h-c+(d-p)),e.copy(n).addScaledVector(cn,a);const g=1/(m+f+u);return s=f*g,a=u*g,e.copy(i).addScaledVector(on,s).addScaledVector(ln,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let fn=0;class mn extends Ne{constructor(){super(),Object.defineProperty(this,"id",{value:fn++}),this.uuid=Fe(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.format=ge,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=Kt,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Ce,this.stencilZFail=Ce,this.stencilZPass=Ce,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const i=t[e];if(void 0===i){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===i;continue}const n=this[e];void 0!==n?n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[e]=i:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function n(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),this.sheenTint&&this.sheenTint.isColor&&(i.sheenTint=this.sheenTint.getHex()),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(i.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(t).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(t).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(t).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(t).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(t).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(i.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(i.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.format!==ge&&(i.format=this.format),!0===this.transparent&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(i.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=this.flatShading),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),e){const e=n(t.textures),r=n(t.images);e.length>0&&(i.textures=e),r.length>0&&(i.images=r)}return i}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.format=t.format,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let i=null;if(null!==e){const t=e.length;i=new Array(t);for(let n=0;n!==t;++n)i[n]=e[n].clone()}return this.clippingPlanes=i,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}mn.prototype.isMaterial=!0;const gn={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},vn={h:0,s:0,l:0},yn={h:0,s:0,l:0};function xn(t,e,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?t+6*(e-t)*i:i<.5?e:i<2/3?t+6*(e-t)*(2/3-i):t}function wn(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function bn(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class _n{constructor(t,e,i){return void 0===e&&void 0===i?this.set(t):this.setRGB(t,e,i)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,i){return this.r=t,this.g=e,this.b=i,this}setHSL(t,e,i){if(t=(t%(n=1)+n)%n,e=Oe(e,0,1),i=Oe(i,0,1),0===e)this.r=this.g=this.b=i;else{const n=i<=.5?i*(1+e):i+e-i*e,r=2*i-n;this.r=xn(r,n,t+1/3),this.g=xn(r,n,t),this.b=xn(r,n,t-1/3)}var n;return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const n=i[1],r=i[2];switch(n){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const i=parseFloat(t[1])/360,n=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(i,n,r)}}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=i[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=gn[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const i=e>0?1/e:1;return this.r=Math.pow(t.r,i),this.g=Math.pow(t.g,i),this.b=Math.pow(t.b,i),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=wn(t.r),this.g=wn(t.g),this.b=wn(t.b),this}copyLinearToSRGB(t){return this.r=bn(t.r),this.g=bn(t.g),this.b=bn(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,i=this.g,n=this.b,r=Math.max(e,i,n),s=Math.min(e,i,n);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(i-n)/t+(i<n?6:0);break;case i:a=(n-e)/t+2;break;case n:a=(e-i)/t+4}a/=6}return t.h=a,t.s=o,t.l=l,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,i){return this.getHSL(vn),vn.h+=t,vn.s+=e,vn.l+=i,this.setHSL(vn.h,vn.s,vn.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,i){return this.r=t.r+(e.r-t.r)*i,this.g=t.g+(e.g-t.g)*i,this.b=t.b+(e.b-t.b)*i,this}lerpHSL(t,e){this.getHSL(vn),t.getHSL(yn);const i=ke(vn.h,yn.h,e),n=ke(vn.s,yn.s,e),r=ke(vn.l,yn.l,e);return this.setHSL(i,n,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}_n.NAMES=gn,_n.prototype.isColor=!0,_n.prototype.r=1,_n.prototype.g=1,_n.prototype.b=1;class Mn extends mn{constructor(t){super(),this.type="MeshBasicMaterial",this.color=new _n(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Mn.prototype.isMeshBasicMaterial=!0;const Sn=new Ke,En=new Ve;class Tn{constructor(t,e,i){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===i,this.usage=Re,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,i){t*=this.itemSize,i*=e.itemSize;for(let n=0,r=this.itemSize;n<r;n++)this.array[t+n]=e.array[i+n];return this}copyArray(t){return this.array.set(t),this}copyColorsArray(t){const e=this.array;let i=0;for(let n=0,r=t.length;n<r;n++){let r=t[n];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",n),r=new _n),e[i++]=r.r,e[i++]=r.g,e[i++]=r.b}return this}copyVector2sArray(t){const e=this.array;let i=0;for(let n=0,r=t.length;n<r;n++){let r=t[n];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",n),r=new Ve),e[i++]=r.x,e[i++]=r.y}return this}copyVector3sArray(t){const e=this.array;let i=0;for(let n=0,r=t.length;n<r;n++){let r=t[n];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",n),r=new Ke),e[i++]=r.x,e[i++]=r.y,e[i++]=r.z}return this}copyVector4sArray(t){const e=this.array;let i=0;for(let n=0,r=t.length;n<r;n++){let r=t[n];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",n),r=new Ze),e[i++]=r.x,e[i++]=r.y,e[i++]=r.z,e[i++]=r.w}return this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,i=this.count;e<i;e++)En.fromBufferAttribute(this,e),En.applyMatrix3(t),this.setXY(e,En.x,En.y);else if(3===this.itemSize)for(let e=0,i=this.count;e<i;e++)Sn.fromBufferAttribute(this,e),Sn.applyMatrix3(t),this.setXYZ(e,Sn.x,Sn.y,Sn.z);return this}applyMatrix4(t){for(let e=0,i=this.count;e<i;e++)Sn.x=this.getX(e),Sn.y=this.getY(e),Sn.z=this.getZ(e),Sn.applyMatrix4(t),this.setXYZ(e,Sn.x,Sn.y,Sn.z);return this}applyNormalMatrix(t){for(let e=0,i=this.count;e<i;e++)Sn.x=this.getX(e),Sn.y=this.getY(e),Sn.z=this.getZ(e),Sn.applyNormalMatrix(t),this.setXYZ(e,Sn.x,Sn.y,Sn.z);return this}transformDirection(t){for(let e=0,i=this.count;e<i;e++)Sn.x=this.getX(e),Sn.y=this.getY(e),Sn.z=this.getZ(e),Sn.transformDirection(t),this.setXYZ(e,Sn.x,Sn.y,Sn.z);return this}set(t,e=0){return this.array.set(t,e),this}getX(t){return this.array[t*this.itemSize]}setX(t,e){return this.array[t*this.itemSize]=e,this}getY(t){return this.array[t*this.itemSize+1]}setY(t,e){return this.array[t*this.itemSize+1]=e,this}getZ(t){return this.array[t*this.itemSize+2]}setZ(t,e){return this.array[t*this.itemSize+2]=e,this}getW(t){return this.array[t*this.itemSize+3]}setW(t,e){return this.array[t*this.itemSize+3]=e,this}setXY(t,e,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=i,this}setXYZ(t,e,i,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=i,this.array[t+2]=n,this}setXYZW(t,e,i,n,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=i,this.array[t+2]=n,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),this.usage!==Re&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}}Tn.prototype.isBufferAttribute=!0;class An extends Tn{constructor(t,e,i){super(new Uint16Array(t),e,i)}}class Ln extends Tn{constructor(t,e,i){super(new Uint32Array(t),e,i)}}(class extends Tn{constructor(t,e,i){super(new Uint16Array(t),e,i)}}).prototype.isFloat16BufferAttribute=!0;class Cn extends Tn{constructor(t,e,i){super(new Float32Array(t),e,i)}}function Rn(t){if(0===t.length)return-1/0;let e=t[0];for(let i=1,n=t.length;i<n;++i)t[i]>e&&(e=t[i]);return e}Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array;let Pn=0;const In=new Ri,Nn=new en,zn=new Ke,Dn=new ii,Bn=new ii,Fn=new Ke;class On extends Ne{constructor(){super(),Object.defineProperty(this,"id",{value:Pn++}),this.uuid=Fe(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(Rn(t)>65535?Ln:An)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,i=0){this.groups.push({start:t,count:e,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const i=this.attributes.normal;if(void 0!==i){const e=(new Ge).getNormalMatrix(t);i.applyNormalMatrix(e),i.needsUpdate=!0}const n=this.attributes.tangent;return void 0!==n&&(n.transformDirection(t),n.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return In.makeRotationFromQuaternion(t),this.applyMatrix4(In),this}rotateX(t){return In.makeRotationX(t),this.applyMatrix4(In),this}rotateY(t){return In.makeRotationY(t),this.applyMatrix4(In),this}rotateZ(t){return In.makeRotationZ(t),this.applyMatrix4(In),this}translate(t,e,i){return In.makeTranslation(t,e,i),this.applyMatrix4(In),this}scale(t,e,i){return In.makeScale(t,e,i),this.applyMatrix4(In),this}lookAt(t){return Nn.lookAt(t),Nn.updateMatrix(),this.applyMatrix4(Nn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(zn).negate(),this.translate(zn.x,zn.y,zn.z),this}setFromPoints(t){const e=[];for(let i=0,n=t.length;i<n;i++){const n=t[i];e.push(n.x,n.y,n.z||0)}return this.setAttribute("position",new Cn(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new ii);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Ke(-1/0,-1/0,-1/0),new Ke(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,i=e.length;t<i;t++){const i=e[t];Dn.setFromBufferAttribute(i),this.morphTargetsRelative?(Fn.addVectors(this.boundingBox.min,Dn.min),this.boundingBox.expandByPoint(Fn),Fn.addVectors(this.boundingBox.max,Dn.max),this.boundingBox.expandByPoint(Fn)):(this.boundingBox.expandByPoint(Dn.min),this.boundingBox.expandByPoint(Dn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new bi);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new Ke,1/0);if(t){const i=this.boundingSphere.center;if(Dn.setFromBufferAttribute(t),e)for(let t=0,i=e.length;t<i;t++){const i=e[t];Bn.setFromBufferAttribute(i),this.morphTargetsRelative?(Fn.addVectors(Dn.min,Bn.min),Dn.expandByPoint(Fn),Fn.addVectors(Dn.max,Bn.max),Dn.expandByPoint(Fn)):(Dn.expandByPoint(Bn.min),Dn.expandByPoint(Bn.max))}Dn.getCenter(i);let n=0;for(let e=0,r=t.count;e<r;e++)Fn.fromBufferAttribute(t,e),n=Math.max(n,i.distanceToSquared(Fn));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)Fn.fromBufferAttribute(s,e),a&&(zn.fromBufferAttribute(t,e),Fn.add(zn)),n=Math.max(n,i.distanceToSquared(Fn))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const i=t.array,n=e.position.array,r=e.normal.array,s=e.uv.array,a=n.length/3;void 0===e.tangent&&this.setAttribute("tangent",new Tn(new Float32Array(4*a),4));const o=e.tangent.array,l=[],c=[];for(let t=0;t<a;t++)l[t]=new Ke,c[t]=new Ke;const h=new Ke,u=new Ke,d=new Ke,p=new Ve,f=new Ve,m=new Ve,g=new Ke,v=new Ke;function y(t,e,i){h.fromArray(n,3*t),u.fromArray(n,3*e),d.fromArray(n,3*i),p.fromArray(s,2*t),f.fromArray(s,2*e),m.fromArray(s,2*i),u.sub(h),d.sub(h),f.sub(p),m.sub(p);const r=1/(f.x*m.y-m.x*f.y);isFinite(r)&&(g.copy(u).multiplyScalar(m.y).addScaledVector(d,-f.y).multiplyScalar(r),v.copy(d).multiplyScalar(f.x).addScaledVector(u,-m.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[i].add(g),c[t].add(v),c[e].add(v),c[i].add(v))}let x=this.groups;0===x.length&&(x=[{start:0,count:i.length}]);for(let t=0,e=x.length;t<e;++t){const e=x[t],n=e.start;for(let t=n,r=n+e.count;t<r;t+=3)y(i[t+0],i[t+1],i[t+2])}const w=new Ke,b=new Ke,_=new Ke,M=new Ke;function S(t){_.fromArray(r,3*t),M.copy(_);const e=l[t];w.copy(e),w.sub(_.multiplyScalar(_.dot(e))).normalize(),b.crossVectors(M,e);const i=b.dot(c[t])<0?-1:1;o[4*t]=w.x,o[4*t+1]=w.y,o[4*t+2]=w.z,o[4*t+3]=i}for(let t=0,e=x.length;t<e;++t){const e=x[t],n=e.start;for(let t=n,r=n+e.count;t<r;t+=3)S(i[t+0]),S(i[t+1]),S(i[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let i=this.getAttribute("normal");if(void 0===i)i=new Tn(new Float32Array(3*e.count),3),this.setAttribute("normal",i);else for(let t=0,e=i.count;t<e;t++)i.setXYZ(t,0,0,0);const n=new Ke,r=new Ke,s=new Ke,a=new Ke,o=new Ke,l=new Ke,c=new Ke,h=new Ke;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),f=t.getX(u+2);n.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,f),c.subVectors(s,r),h.subVectors(n,r),c.cross(h),a.fromBufferAttribute(i,d),o.fromBufferAttribute(i,p),l.fromBufferAttribute(i,f),a.add(c),o.add(c),l.add(c),i.setXYZ(d,a.x,a.y,a.z),i.setXYZ(p,o.x,o.y,o.z),i.setXYZ(f,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)n.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(n,r),c.cross(h),i.setXYZ(t+0,c.x,c.y,c.z),i.setXYZ(t+1,c.x,c.y,c.z),i.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),i.needsUpdate=!0}}merge(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const i=this.attributes;for(const n in i){if(void 0===t.attributes[n])continue;const r=i[n].array,s=t.attributes[n],a=s.array,o=s.itemSize*e,l=Math.min(a.length,r.length-o);for(let t=0,e=o;t<l;t++,e++)r[e]=a[t]}return this}normalizeNormals(){const t=this.attributes.normal;for(let e=0,i=t.count;e<i;e++)Fn.fromBufferAttribute(t,e),Fn.normalize(),t.setXYZ(e,Fn.x,Fn.y,Fn.z)}toNonIndexed(){function t(t,e){const i=t.array,n=t.itemSize,r=t.normalized,s=new i.constructor(e.length*n);let a=0,o=0;for(let r=0,l=e.length;r<l;r++){a=t.isInterleavedBufferAttribute?e[r]*t.data.stride+t.offset:e[r]*n;for(let t=0;t<n;t++)s[o++]=i[a++]}return new Tn(s,n,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new On,i=this.index.array,n=this.attributes;for(const r in n){const s=t(n[r],i);e.setAttribute(r,s)}const r=this.morphAttributes;for(const n in r){const s=[],a=r[n];for(let e=0,n=a.length;e<n;e++){const n=t(a[e],i);s.push(n)}e.morphAttributes[n]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,i=s.length;t<i;t++){const i=s[t];e.addGroup(i.start,i.count,i.materialIndex)}return e}toJSON(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const i in e)void 0!==e[i]&&(t[i]=e[i]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const i=this.attributes;for(const e in i){const n=i[e];t.data.attributes[e]=n.toJSON(t.data)}const n={};let r=!1;for(const e in this.morphAttributes){const i=this.morphAttributes[e],s=[];for(let e=0,n=i.length;e<n;e++){const n=i[e];s.push(n.toJSON(t.data))}s.length>0&&(n[e]=s,r=!0)}r&&(t.data.morphAttributes=n,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new On).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const i=t.index;null!==i&&this.setIndex(i.clone(e));const n=t.attributes;for(const t in n){const i=n[t];this.setAttribute(t,i.clone(e))}const r=t.morphAttributes;for(const t in r){const i=[],n=r[t];for(let t=0,r=n.length;t<r;t++)i.push(n[t].clone(e));this.morphAttributes[t]=i}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}On.prototype.isBufferGeometry=!0;const kn=new Ri,Hn=new Ci,Un=new bi,Vn=new Ke,Gn=new Ke,Wn=new Ke,jn=new Ke,qn=new Ke,Xn=new Ke,Yn=new Ke,Zn=new Ke,Jn=new Ke,Qn=new Ve,$n=new Ve,Kn=new Ve,tr=new Ke,er=new Ke;class ir extends en{constructor(t=new On,e=new Mn){super(),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,i=Object.keys(e);if(i.length>0){const t=e[i[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,i=t.length;e<i;e++){const i=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const i=this.geometry,n=this.material,r=this.matrixWorld;if(void 0===n)return;if(null===i.boundingSphere&&i.computeBoundingSphere(),Un.copy(i.boundingSphere),Un.applyMatrix4(r),!1===t.ray.intersectsSphere(Un))return;if(kn.copy(r).invert(),Hn.copy(t.ray).applyMatrix4(kn),null!==i.boundingBox&&!1===Hn.intersectsBox(i.boundingBox))return;let s;if(i.isBufferGeometry){const r=i.index,a=i.attributes.position,o=i.morphAttributes.position,l=i.morphTargetsRelative,c=i.attributes.uv,h=i.attributes.uv2,u=i.groups,d=i.drawRange;if(null!==r)if(Array.isArray(n))for(let i=0,p=u.length;i<p;i++){const p=u[i],f=n[p.materialIndex];for(let i=Math.max(p.start,d.start),n=Math.min(p.start+p.count,d.start+d.count);i<n;i+=3){const n=r.getX(i),u=r.getX(i+1),d=r.getX(i+2);s=nr(this,f,t,Hn,a,o,l,c,h,n,u,d),s&&(s.faceIndex=Math.floor(i/3),s.face.materialIndex=p.materialIndex,e.push(s))}}else for(let i=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);i<u;i+=3){const u=r.getX(i),d=r.getX(i+1),p=r.getX(i+2);s=nr(this,n,t,Hn,a,o,l,c,h,u,d,p),s&&(s.faceIndex=Math.floor(i/3),e.push(s))}else if(void 0!==a)if(Array.isArray(n))for(let i=0,r=u.length;i<r;i++){const r=u[i],p=n[r.materialIndex];for(let i=Math.max(r.start,d.start),n=Math.min(r.start+r.count,d.start+d.count);i<n;i+=3)s=nr(this,p,t,Hn,a,o,l,c,h,i,i+1,i+2),s&&(s.faceIndex=Math.floor(i/3),s.face.materialIndex=r.materialIndex,e.push(s))}else for(let i=Math.max(0,d.start),r=Math.min(a.count,d.start+d.count);i<r;i+=3)s=nr(this,n,t,Hn,a,o,l,c,h,i,i+1,i+2),s&&(s.faceIndex=Math.floor(i/3),e.push(s))}else i.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}function nr(t,e,i,n,r,s,a,o,l,c,h,u){Vn.fromBufferAttribute(r,c),Gn.fromBufferAttribute(r,h),Wn.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(s&&d){Yn.set(0,0,0),Zn.set(0,0,0),Jn.set(0,0,0);for(let t=0,e=s.length;t<e;t++){const e=d[t],i=s[t];0!==e&&(jn.fromBufferAttribute(i,c),qn.fromBufferAttribute(i,h),Xn.fromBufferAttribute(i,u),a?(Yn.addScaledVector(jn,e),Zn.addScaledVector(qn,e),Jn.addScaledVector(Xn,e)):(Yn.addScaledVector(jn.sub(Vn),e),Zn.addScaledVector(qn.sub(Gn),e),Jn.addScaledVector(Xn.sub(Wn),e)))}Vn.add(Yn),Gn.add(Zn),Wn.add(Jn)}t.isSkinnedMesh&&(t.boneTransform(c,Vn),t.boneTransform(h,Gn),t.boneTransform(u,Wn));const p=function(t,e,i,n,r,s,a,o){let l;if(l=1===e.side?n.intersectTriangle(a,s,r,!0,o):n.intersectTriangle(r,s,a,2!==e.side,o),null===l)return null;er.copy(o),er.applyMatrix4(t.matrixWorld);const c=i.ray.origin.distanceTo(er);return c<i.near||c>i.far?null:{distance:c,point:er.clone(),object:t}}(t,e,i,n,Vn,Gn,Wn,tr);if(p){o&&(Qn.fromBufferAttribute(o,c),$n.fromBufferAttribute(o,h),Kn.fromBufferAttribute(o,u),p.uv=pn.getUV(tr,Vn,Gn,Wn,Qn,$n,Kn,new Ve)),l&&(Qn.fromBufferAttribute(l,c),$n.fromBufferAttribute(l,h),Kn.fromBufferAttribute(l,u),p.uv2=pn.getUV(tr,Vn,Gn,Wn,Qn,$n,Kn,new Ve));const t={a:c,b:h,c:u,normal:new Ke,materialIndex:0};pn.getNormal(Vn,Gn,Wn,t.normal),p.face=t}return p}ir.prototype.isMesh=!0;class rr extends On{constructor(t=1,e=1,i=1,n=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:i,widthSegments:n,heightSegments:r,depthSegments:s};const a=this;n=Math.floor(n),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,i,n,r,s,p,f,m,g,v){const y=s/m,x=p/g,w=s/2,b=p/2,_=f/2,M=m+1,S=g+1;let E=0,T=0;const A=new Ke;for(let s=0;s<S;s++){const a=s*x-b;for(let o=0;o<M;o++){const u=o*y-w;A[t]=u*n,A[e]=a*r,A[i]=_,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[i]=f>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/m),h.push(1-s/g),E+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const i=u+e+M*t,n=u+e+M*(t+1),r=u+(e+1)+M*(t+1),s=u+(e+1)+M*t;o.push(i,n,s),o.push(n,r,s),T+=6}a.addGroup(d,T,v),d+=T,u+=E}p("z","y","x",-1,-1,i,e,t,s,r,0),p("z","y","x",1,-1,i,e,-t,s,r,1),p("x","z","y",1,1,t,i,e,n,s,2),p("x","z","y",1,-1,t,i,-e,n,s,3),p("x","y","z",1,-1,t,e,i,n,r,4),p("x","y","z",-1,-1,t,e,-i,n,r,5),this.setIndex(o),this.setAttribute("position",new Cn(l,3)),this.setAttribute("normal",new Cn(c,3)),this.setAttribute("uv",new Cn(h,2))}static fromJSON(t){return new rr(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function sr(t){const e={};for(const i in t){e[i]={};for(const n in t[i]){const r=t[i][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?e[i][n]=r.clone():Array.isArray(r)?e[i][n]=r.slice():e[i][n]=r}}return e}function ar(t){const e={};for(let i=0;i<t.length;i++){const n=sr(t[i]);for(const t in n)e[t]=n[t]}return e}const or={clone:sr,merge:ar};class lr extends mn{constructor(t){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=sr(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const i in this.uniforms){const n=this.uniforms[i].value;n&&n.isTexture?e.uniforms[i]={type:"t",value:n.toJSON(t).uuid}:n&&n.isColor?e.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?e.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?e.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?e.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?e.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?e.uniforms[i]={type:"m4",value:n.toArray()}:e.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const i={};for(const t in this.extensions)!0===this.extensions[t]&&(i[t]=!0);return Object.keys(i).length>0&&(e.extensions=i),e}}lr.prototype.isShaderMaterial=!0;class cr extends en{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new Ri,this.projectionMatrix=new Ri,this.projectionMatrixInverse=new Ri}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}cr.prototype.isCamera=!0;class hr extends cr{constructor(t=50,e=1,i=.1,n=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Be*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*De*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*Be*Math.atan(Math.tan(.5*De*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,i,n,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*De*this.fov)/this.zoom,i=2*e,n=this.aspect*i,r=-.5*n;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*n/t,e-=s.offsetY*i/a,n*=s.width/t,i*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,e,e-i,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}hr.prototype.isPerspectiveCamera=!0;const ur=90;class dr extends en{constructor(t,e,i){if(super(),this.type="CubeCamera",!0!==i.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=i;const n=new hr(ur,1,t,e);n.layers=this.layers,n.up.set(0,-1,0),n.lookAt(new Ke(1,0,0)),this.add(n);const r=new hr(ur,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Ke(-1,0,0)),this.add(r);const s=new hr(ur,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Ke(0,1,0)),this.add(s);const a=new hr(ur,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Ke(0,-1,0)),this.add(a);const o=new hr(ur,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Ke(0,0,1)),this.add(o);const l=new hr(ur,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Ke(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const i=this.renderTarget,[n,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,t.setRenderTarget(i,0),t.render(e,n),t.setRenderTarget(i,1),t.render(e,r),t.setRenderTarget(i,2),t.render(e,s),t.setRenderTarget(i,3),t.render(e,a),t.setRenderTarget(i,4),t.render(e,o),i.texture.generateMipmaps=u,t.setRenderTarget(i,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class pr extends Xe{constructor(t,e,i,n,r,s,a,o,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:te,i,n,r,s,a=void 0!==a?a:me,o,l,c),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}pr.prototype.isCubeTexture=!0;class fr extends Je{constructor(t,e,i){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=i),super(t,t,e),e=e||{},this.texture=new pr(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:oe,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=ge,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const i={tEquirect:{value:null}},n="\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",r="\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t",s=new rr(5,5,5),a=new lr({name:"CubemapFromEquirect",uniforms:sr(i),vertexShader:n,fragmentShader:r,side:1,blending:0});a.uniforms.tEquirect.value=e;const o=new ir(s,a),l=e.minFilter;return e.minFilter===le&&(e.minFilter=oe),new dr(1,10,this).update(t,o),e.minFilter=l,o.geometry.dispose(),o.material.dispose(),this}clear(t,e,i,n){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,i,n);t.setRenderTarget(r)}}fr.prototype.isWebGLCubeRenderTarget=!0;const mr=new Ke,gr=new Ke,vr=new Ge;class yr{constructor(t=new Ke(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,i,n){return this.normal.set(t,e,i),this.constant=n,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,i){const n=mr.subVectors(i,e).cross(gr.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(n,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const i=t.delta(mr),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:e.copy(i).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),i=this.distanceToPoint(t.end);return e<0&&i>0||i<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const i=e||vr.getNormalMatrix(t),n=this.coplanarPoint(mr).applyMatrix4(t),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}yr.prototype.isPlane=!0;const xr=new bi,wr=new Ke;class br{constructor(t=new yr,e=new yr,i=new yr,n=new yr,r=new yr,s=new yr){this.planes=[t,e,i,n,r,s]}set(t,e,i,n,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(i),a[3].copy(n),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let i=0;i<6;i++)e[i].copy(t.planes[i]);return this}setFromProjectionMatrix(t){const e=this.planes,i=t.elements,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7],u=i[8],d=i[9],p=i[10],f=i[11],m=i[12],g=i[13],v=i[14],y=i[15];return e[0].setComponents(a-n,h-o,f-u,y-m).normalize(),e[1].setComponents(a+n,h+o,f+u,y+m).normalize(),e[2].setComponents(a+r,h+l,f+d,y+g).normalize(),e[3].setComponents(a-r,h-l,f-d,y-g).normalize(),e[4].setComponents(a-s,h-c,f-p,y-v).normalize(),e[5].setComponents(a+s,h+c,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),xr.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(xr)}intersectsSprite(t){return xr.center.set(0,0,0),xr.radius=.7071067811865476,xr.applyMatrix4(t.matrixWorld),this.intersectsSphere(xr)}intersectsSphere(t){const e=this.planes,i=t.center,n=-t.radius;for(let t=0;t<6;t++)if(e[t].distanceToPoint(i)<n)return!1;return!0}intersectsBox(t){const e=this.planes;for(let i=0;i<6;i++){const n=e[i];if(wr.x=n.normal.x>0?t.max.x:t.min.x,wr.y=n.normal.y>0?t.max.y:t.min.y,wr.z=n.normal.z>0?t.max.z:t.min.z,n.distanceToPoint(wr)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let i=0;i<6;i++)if(e[i].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function _r(){let t=null,e=!1,i=null,n=null;function r(e,s){i(e,s),n=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==i&&(n=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(t){i=t},setContext:function(e){t=e}}}function Mr(t,e){const i=e.isWebGL2,n=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),n.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const i=n.get(e);i&&(t.deleteBuffer(i.buffer),n.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=n.get(e);return void((!t||t.version<e.version)&&n.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=n.get(e);void 0===s?n.set(e,function(e,n){const r=e.array,s=e.usage,a=t.createBuffer();t.bindBuffer(n,a),t.bufferData(n,r,s),e.onUploadCallback();let o=5126;return r instanceof Float32Array?o=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?i?o=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):o=5123:r instanceof Int16Array?o=5122:r instanceof Uint32Array?o=5125:r instanceof Int32Array?o=5124:r instanceof Int8Array?o=5120:(r instanceof Uint8Array||r instanceof Uint8ClampedArray)&&(o=5121),{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(function(e,n,r){const s=n.array,a=n.updateRange;t.bindBuffer(r,e),-1===a.count?t.bufferSubData(r,0,s):(i?t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1)}(s.buffer,e,r),s.version=e.version)}}}class Sr extends On{constructor(t=1,e=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:i,heightSegments:n};const r=t/2,s=e/2,a=Math.floor(i),o=Math.floor(n),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],f=[],m=[];for(let t=0;t<c;t++){const e=t*u-s;for(let i=0;i<l;i++){const n=i*h-r;p.push(n,-e,0),f.push(0,0,1),m.push(i/a),m.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const i=e+l*t,n=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(i,n,s),d.push(n,r,s)}this.setIndex(d),this.setAttribute("position",new Cn(p,3)),this.setAttribute("normal",new Cn(f,3)),this.setAttribute("uv",new Cn(m,2))}static fromJSON(t){return new Sr(t.width,t.height,t.widthSegments,t.heightSegments)}}const Er={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotVH = saturate( dot( geometry.viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float NoH ) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float NoV, float NoL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( NoL + NoV - NoL * NoV ) ) );\n}\nvec3 BRDF_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getIBLIrradiance( const in GeometricContext geometry ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec;\n\t\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\t\treflectVec = reflect( - viewDir, normal );\n\t\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\t#else\n\t\t\t\treflectVec = refract( - viewDir, normal, refractionRatio );\n\t\t\t#endif\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tlightMapIrradiance *= PI;\n\t#endif\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenTint = sheenTint;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenTint;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += irradiance * BRDF_Sheen( material.roughness, directLight.direction, geometry, material.sheenTint );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = transmission.a;\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( float roughness, float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenTint;\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - clearcoat * Fcc ) + clearcoatSpecular * clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},Tr={common:{diffuse:{value:new _n(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new Ge},uv2Transform:{value:new Ge},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Ve(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new _n(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new _n(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ge}},sprite:{diffuse:{value:new _n(16777215)},opacity:{value:1},center:{value:new Ve(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ge}}},Ar={basic:{uniforms:ar([Tr.common,Tr.specularmap,Tr.envmap,Tr.aomap,Tr.lightmap,Tr.fog]),vertexShader:Er.meshbasic_vert,fragmentShader:Er.meshbasic_frag},lambert:{uniforms:ar([Tr.common,Tr.specularmap,Tr.envmap,Tr.aomap,Tr.lightmap,Tr.emissivemap,Tr.fog,Tr.lights,{emissive:{value:new _n(0)}}]),vertexShader:Er.meshlambert_vert,fragmentShader:Er.meshlambert_frag},phong:{uniforms:ar([Tr.common,Tr.specularmap,Tr.envmap,Tr.aomap,Tr.lightmap,Tr.emissivemap,Tr.bumpmap,Tr.normalmap,Tr.displacementmap,Tr.fog,Tr.lights,{emissive:{value:new _n(0)},specular:{value:new 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Ge},t2D:{value:null}},vertexShader:Er.background_vert,fragmentShader:Er.background_frag},cube:{uniforms:ar([Tr.envmap,{opacity:{value:1}}]),vertexShader:Er.cube_vert,fragmentShader:Er.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Er.equirect_vert,fragmentShader:Er.equirect_frag},distanceRGBA:{uniforms:ar([Tr.common,Tr.displacementmap,{referencePosition:{value:new Ke},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Er.distanceRGBA_vert,fragmentShader:Er.distanceRGBA_frag},shadow:{uniforms:ar([Tr.lights,Tr.fog,{color:{value:new _n(0)},opacity:{value:1}}]),vertexShader:Er.shadow_vert,fragmentShader:Er.shadow_frag}};function Lr(t,e,i,n,r){const s=new _n(0);let a,o,l=0,c=null,h=0,u=null;function d(t,e){i.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return s},setClearColor:function(t,e=1){s.set(t),l=e,d(s,l)},getClearAlpha:function(){return l},setClearAlpha:function(t){l=t,d(s,l)},render:function(i,r){let 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Cr(t,e,i,n){const r=t.getParameter(34921),s=n.isWebGL2?null:e.get("OES_vertex_array_object"),a=n.isWebGL2||null!==s,o={},l=d(null);let c=l;function h(e){return n.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function u(e){return n.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function d(t){const e=[],i=[],n=[];for(let t=0;t<r;t++)e[t]=0,i[t]=0,n[t]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:e,enabledAttributes:i,attributeDivisors:n,object:t,attributes:{},index:null}}function p(){const t=c.newAttributes;for(let e=0,i=t.length;e<i;e++)t[e]=0}function f(t){m(t,0)}function m(i,r){const s=c.newAttributes,a=c.enabledAttributes,o=c.attributeDivisors;s[i]=1,0===a[i]&&(t.enableVertexAttribArray(i),a[i]=1),o[i]!==r&&((n.isWebGL2?t:e.get("ANGLE_instanced_arrays"))[n.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](i,r),o[i]=r)}function g(){const e=c.newAttributes,i=c.enabledAttributes;for(let 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e=n[t],s={};s.attribute=e,e.data&&(s.data=e.data),i[t]=s,r++}c.attributes=i,c.attributesNum=r,c.index=e}(y,x)}else{const t=!0===l.wireframe;c.geometry===y.id&&c.program===u.id&&c.wireframe===t||(c.geometry=y.id,c.program=u.id,c.wireframe=t,w=!0)}!0===r.isInstancedMesh&&(w=!0),null!==x&&i.update(x,34963),w&&(function(r,s,a,o){if(!1===n.isWebGL2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;p();const l=o.attributes,c=a.getAttributes(),h=s.defaultAttributeValues;for(const e in c){const n=c[e];if(n.location>=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=i.get(s);if(void 0===l)continue;const c=l.buffer,h=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const i=s.data,l=i.stride,d=s.offset;if(i&&i.isInstancedInterleavedBuffer){for(let t=0;t<n.locationSize;t++)m(n.location+t,i.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=i.meshPerAttribute*i.count)}else for(let t=0;t<n.locationSize;t++)f(n.location+t);t.bindBuffer(34962,c);for(let t=0;t<n.locationSize;t++)v(n.location+t,a/n.locationSize,h,e,l*u,(d+a/n.locationSize*t)*u)}else{if(s.isInstancedBufferAttribute){for(let t=0;t<n.locationSize;t++)m(n.location+t,s.meshPerAttribute);!0!==r.isInstancedMesh&&void 0===o._maxInstanceCount&&(o._maxInstanceCount=s.meshPerAttribute*s.count)}else for(let t=0;t<n.locationSize;t++)f(n.location+t);t.bindBuffer(34962,c);for(let t=0;t<n.locationSize;t++)v(n.location+t,a/n.locationSize,h,e,a*u,a/n.locationSize*t*u)}}else if(void 0!==h){const i=h[e];if(void 0!==i)switch(i.length){case 2:t.vertexAttrib2fv(n.location,i);break;case 3:t.vertexAttrib3fv(n.location,i);break;case 4:t.vertexAttrib4fv(n.location,i);break;default:t.vertexAttrib1fv(n.location,i)}}}}g()}(r,l,u,y),null!==x&&t.bindBuffer(34963,i.get(x).buffer))},reset:y,resetDefaultState:x,dispose:function(){y();for(const t in o){const e=o[t];for(const t in e){const i=e[t];for(const t in i)u(i[t].object),delete i[t];delete e[t]}delete o[t]}},releaseStatesOfGeometry:function(t){if(void 0===o[t.id])return;const e=o[t.id];for(const t in e){const i=e[t];for(const t in i)u(i[t].object),delete i[t];delete e[t]}delete o[t.id]},releaseStatesOfProgram:function(t){for(const e in o){const i=o[e];if(void 0===i[t.id])continue;const n=i[t.id];for(const t in n)u(n[t].object),delete n[t];delete i[t.id]}},initAttributes:p,enableAttribute:f,disableUnusedAttributes:g}}function Rr(t,e,i,n){const r=n.isWebGL2;let s;this.setMode=function(t){s=t},this.render=function(e,n){t.drawArrays(s,e,n),i.update(n,s,1)},this.renderInstances=function(n,a,o){if(0===o)return;let l,c;if(r)l=t,c="drawArraysInstanced";else if(l=e.get("ANGLE_instanced_arrays"),c="drawArraysInstancedANGLE",null===l)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");l[c](s,n,a,o),i.update(a,s,o)}}function Pr(t,e,i){let n;function r(e){if("highp"===e){if(t.getShaderPrecisionFormat(35633,36338).precision>0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==i.precision?i.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===i.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),f=t.getParameter(34921),m=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=u>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==n)return n;if(!0===e.has("EXT_texture_filter_anisotropic")){const i=e.get("EXT_texture_filter_anisotropic");n=t.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:f,maxVertexUniforms:m,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function Ir(t){const e=this;let i=null,n=0,r=!1,s=!1;const a=new yr,o=new Ge,l={value:null,needsUpdate:!1};function c(){l.value!==i&&(l.value=i,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function h(t,i,n,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=n+4*s,r=i.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length<e)&&(c=new Float32Array(e));for(let e=0,i=n;e!==s;++e,i+=4)a.copy(t[e]).applyMatrix4(r,o),a.normal.toArray(c,i),c[i+3]=a.constant}l.value=c,l.needsUpdate=!0}return e.numPlanes=s,e.numIntersection=0,c}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e,s){const a=0!==t.length||e||0!==n||r;return r=e,i=h(t,s,0),n=t.length,a},this.beginShadows=function(){s=!0,h(null)},this.endShadows=function(){s=!1,c()},this.setState=function(e,a,o){const u=e.clippingPlanes,d=e.clipIntersection,p=e.clipShadows,f=t.get(e);if(!r||null===u||0===u.length||s&&!p)s?h(null):c();else{const t=s?0:n,e=4*t;let r=f.clippingState||null;l.value=r,r=h(u,a,e,o);for(let t=0;t!==e;++t)r[t]=i[t];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function Nr(t){let e=new WeakMap;function i(t,e){return 303===e?t.mapping=te:304===e&&(t.mapping=ee),t}function n(t){const i=t.target;i.removeEventListener("dispose",n);const r=e.get(i);void 0!==r&&(e.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture&&!1===r.isRenderTargetTexture){const s=r.mapping;if(303===s||304===s){if(e.has(r))return i(e.get(r).texture,r.mapping);{const s=r.image;if(s&&s.height>0){const a=t.getRenderTarget(),o=new fr(s.height/2);return o.fromEquirectangularTexture(t,r),e.set(r,o),t.setRenderTarget(a),r.addEventListener("dispose",n),i(o.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}Ar.physical={uniforms:ar([Ar.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Ve(1,1)},clearcoatNormalMap:{value:null},sheenTint:{value:new _n(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new Ve},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new _n(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new _n(1,1,1)},specularTintMap:{value:null}}]),vertexShader:Er.meshphysical_vert,fragmentShader:Er.meshphysical_frag};class zr extends cr{constructor(t=-1,e=1,i=1,n=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=i,this.bottom=n,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,i,n,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2;let r=i-t,s=i+t,a=n+e,o=n-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}zr.prototype.isOrthographicCamera=!0;class Dr extends lr{constructor(t){super(t),this.type="RawShaderMaterial"}}Dr.prototype.isRawShaderMaterial=!0;const Br=Math.pow(2,8),Fr=[.125,.215,.35,.446,.526,.582],Or=5+Fr.length,kr={[Ee]:0,[Te]:1,[Le]:2,3004:3,3005:4,3006:5,[Ae]:6},Hr=new zr,{_lodPlanes:Ur,_sizeLods:Vr,_sigmas:Gr}=Qr(),Wr=new _n;let jr=null;const qr=(1+Math.sqrt(5))/2,Xr=1/qr,Yr=[new Ke(1,1,1),new Ke(-1,1,1),new Ke(1,1,-1),new Ke(-1,1,-1),new Ke(0,qr,Xr),new Ke(0,qr,-Xr),new Ke(Xr,0,qr),new Ke(-Xr,0,qr),new Ke(qr,Xr,0),new Ke(-qr,Xr,0)];class Zr{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(20),i=new Ke(0,1,0);return new Dr({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i},inputEncoding:{value:kr[3e3]},outputEncoding:{value:kr[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,i=.1,n=100){jr=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,i,n,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=es(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=ts(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<Ur.length;t++)Ur[t].dispose()}_cleanup(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(jr),t.scissorTest=!1,Kr(t,0,0,t.width,t.height)}_fromTexture(t){jr=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e}_allocateTargets(t){const e={magFilter:ae,minFilter:ae,generateMipmaps:!1,type:ce,format:1023,encoding:Jr(t)?t.encoding:Le,depthBuffer:!1},i=$r(e);return i.depthBuffer=!t,this._pingPongRenderTarget=$r(e),i}_compileMaterial(t){const e=new ir(Ur[0],t);this._renderer.compile(e,Hr)}_sceneToCubeUV(t,e,i,n){const r=new hr(90,1,e,i),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.outputEncoding,h=o.toneMapping;o.getClearColor(Wr),o.toneMapping=0,o.outputEncoding=Ee,o.autoClear=!1;const u=new Mn({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1}),d=new ir(new rr,u);let p=!1;const f=t.background;f?f.isColor&&(u.color.copy(f),t.background=null,p=!0):(u.color.copy(Wr),p=!0);for(let e=0;e<6;e++){const i=e%3;0==i?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1==i?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e])),Kr(n,i*Br,e>2?Br:0,Br,Br),o.setRenderTarget(n),p&&o.render(d,r),o.render(t,r)}d.geometry.dispose(),d.material.dispose(),o.toneMapping=h,o.outputEncoding=c,o.autoClear=l,t.background=f}_textureToCubeUV(t,e){const i=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=es()):null==this._equirectShader&&(this._equirectShader=ts());const n=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new ir(Ur[0],n),s=n.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=kr[t.encoding],s.outputEncoding.value=kr[e.texture.encoding],Kr(e,0,0,3*Br,2*Br),i.setRenderTarget(e),i.render(r,Hr)}_applyPMREM(t){const e=this._renderer,i=e.autoClear;e.autoClear=!1;for(let e=1;e<Or;e++){const i=Math.sqrt(Gr[e]*Gr[e]-Gr[e-1]*Gr[e-1]),n=Yr[(e-1)%Yr.length];this._blur(t,e-1,e,i,n)}e.autoClear=i}_blur(t,e,i,n,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,i,n,"latitudinal",r),this._halfBlur(s,t,i,i,n,"longitudinal",r)}_halfBlur(t,e,i,n,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new ir(Ur[n],l),h=l.uniforms,u=Vr[i]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);const m=[];let g=0;for(let t=0;t<20;++t){const e=t/p,i=Math.exp(-e*e/2);m.push(i),0==t?g+=i:t<f&&(g+=2*i)}for(let t=0;t<m.length;t++)m[t]=m[t]/g;h.envMap.value=t.texture,h.samples.value=f,h.weights.value=m,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a),h.dTheta.value=d,h.mipInt.value=8-i,h.inputEncoding.value=kr[t.texture.encoding],h.outputEncoding.value=kr[t.texture.encoding];const v=Vr[n];Kr(e,3*Math.max(0,Br-2*v),(0===n?0:2*Br)+2*v*(n>4?n-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Hr)}}function Jr(t){return void 0!==t&&t.type===ce&&(t.encoding===Ee||t.encoding===Te||t.encoding===Ae)}function Qr(){const t=[],e=[],i=[];let n=8;for(let r=0;r<Or;r++){const s=Math.pow(2,n);e.push(s);let a=1/s;r>4?a=Fr[r-8+4-1]:0==r&&(a=0),i.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,i=t>2?0:-1,n=[e,i,0,e+2/3,i,0,e+2/3,i+1,0,e,i,0,e+2/3,i+1,0,e,i+1,0];g.set(n,p*d*t),v.set(h,f*d*t);const r=[t,t,t,t,t,t];y.set(r,m*d*t)}const x=new On;x.setAttribute("position",new Tn(g,p)),x.setAttribute("uv",new Tn(v,f)),x.setAttribute("faceIndex",new Tn(y,m)),t.push(x),n>4&&n--}return{_lodPlanes:t,_sizeLods:e,_sigmas:i}}function $r(t){const e=new Je(3*Br,3*Br,t);return e.texture.mapping=ie,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Kr(t,e,i,n,r){t.viewport.set(e,i,n,r),t.scissor.set(e,i,n,r)}function ts(){const t=new Ve(1,1);return new Dr({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:kr[3e3]},outputEncoding:{value:kr[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function es(){return new Dr({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:kr[3e3]},outputEncoding:{value:kr[3e3]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function is(t){let e=new WeakMap,i=null;function n(t){const i=t.target;i.removeEventListener("dispose",n);const r=e.get(i);void 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Ri;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,f=0,m=0,g=0,v=0;s.sort(Ga);const y=!0!==a?Math.PI:1;for(let t=0,e=s.length;t<e;t++){const e=s[t],a=e.color,x=e.intensity,w=e.distance,b=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)o+=a.r*x*y,l+=a.g*x*y,c+=a.b*x*y;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],x);else if(e.isDirectionalLight){const t=i.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*y),e.castShadow){const t=e.shadow,i=n.get(e);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,r.directionalShadow[h]=i,r.directionalShadowMap[h]=b,r.directionalShadowMatrix[h]=e.shadow.matrix,m++}r.directional[h]=t,h++}else if(e.isSpotLight){const t=i.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(a).multiplyScalar(x*y),t.distance=w,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,i=n.get(e);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,r.spotShadow[d]=i,r.spotShadowMap[d]=b,r.spotShadowMatrix[d]=e.shadow.matrix,v++}r.spot[d]=t,d++}else if(e.isRectAreaLight){const t=i.get(e);t.color.copy(a).multiplyScalar(x),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[p]=t,p++}else if(e.isPointLight){const t=i.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*y),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,i=n.get(e);i.shadowBias=t.bias,i.shadowNormalBias=t.normalBias,i.shadowRadius=t.radius,i.shadowMapSize=t.mapSize,i.shadowCameraNear=t.camera.near,i.shadowCameraFar=t.camera.far,r.pointShadow[u]=i,r.pointShadowMap[u]=b,r.pointShadowMatrix[u]=e.shadow.matrix,g++}r.point[u]=t,u++}else if(e.isHemisphereLight){const t=i.get(e);t.skyColor.copy(e.color).multiplyScalar(x*y),t.groundColor.copy(e.groundColor).multiplyScalar(x*y),r.hemi[f]=t,f++}}p>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Tr.LTC_FLOAT_1,r.rectAreaLTC2=Tr.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Tr.LTC_HALF_1,r.rectAreaLTC2=Tr.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const x=r.hash;x.directionalLength===h&&x.pointLength===u&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===f&&x.numDirectionalShadows===m&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=f,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=h,x.pointLength=u,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=f,x.numDirectionalShadows=m,x.numPointShadows=g,x.numSpotShadows=v,r.version=Va++)},setupView:function(t,e){let i=0,n=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[i];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),i++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(o),t.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const t=r.point[n];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),n++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function ja(t,e){const i=new Wa(t,e),n=[],r=[];return{init:function(){n.length=0,r.length=0},state:{lightsArray:n,shadowsArray:r,lights:i},setupLights:function(t){i.setup(n,t)},setupLightsView:function(t){i.setupView(n,t)},pushLight:function(t){n.push(t)},pushShadow:function(t){r.push(t)}}}function qa(t,e){let i=new WeakMap;return{get:function(n,r=0){let s;return!1===i.has(n)?(s=new ja(t,e),i.set(n,[s])):r>=i.get(n).length?(s=new ja(t,e),i.get(n).push(s)):s=i.get(n)[r],s},dispose:function(){i=new WeakMap}}}class Xa extends mn{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Xa.prototype.isMeshDepthMaterial=!0;class Ya extends mn{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new Ke,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Za(t,e,i){let n=new br;const r=new Ve,s=new Ve,a=new Ze,o=new Xa({depthPacking:3201}),l=new Ya,c={},h=i.maxTextureSize,u={0:1,1:0,2:2},d=new lr({uniforms:{shadow_pass:{value:null},resolution:{value:new Ve},radius:{value:4},samples:{value:8}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nuniform float samples;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=d.clone();p.defines.HORIZONTAL_PASS=1;const f=new On;f.setAttribute("position",new Tn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const m=new ir(f,d),g=this;function v(i,n){const r=e.update(m);d.uniforms.shadow_pass.value=i.map.texture,d.uniforms.resolution.value=i.mapSize,d.uniforms.radius.value=i.radius,d.uniforms.samples.value=i.blurSamples,t.setRenderTarget(i.mapPass),t.clear(),t.renderBufferDirect(n,null,r,d,m,null),p.uniforms.shadow_pass.value=i.mapPass.texture,p.uniforms.resolution.value=i.mapSize,p.uniforms.radius.value=i.radius,p.uniforms.samples.value=i.blurSamples,t.setRenderTarget(i.map),t.clear(),t.renderBufferDirect(n,null,r,p,m,null)}function y(e,i,n,r,s,a,h){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===n.clipShadows&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0){const t=d.uuid,e=n.uuid;let i=c[t];void 0===i&&(i={},c[t]=i);let r=i[e];void 0===r&&(r=d.clone(),i[e]=r),d=r}return d.visible=n.visible,d.wireframe=n.wireframe,d.side=3===h?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:u[n.side],d.alphaMap=n.alphaMap,d.alphaTest=n.alphaTest,d.clipShadows=n.clipShadows,d.clippingPlanes=n.clippingPlanes,d.clipIntersection=n.clipIntersection,d.displacementMap=n.displacementMap,d.displacementScale=n.displacementScale,d.displacementBias=n.displacementBias,d.wireframeLinewidth=n.wireframeLinewidth,d.linewidth=n.linewidth,!0===r.isPointLight&&!0===d.isMeshDistanceMaterial&&(d.referencePosition.setFromMatrixPosition(r.matrixWorld),d.nearDistance=s,d.farDistance=a),d}function x(i,r,s,a,o){if(!1===i.visible)return;if(i.layers.test(r.layers)&&(i.isMesh||i.isLine||i.isPoints)&&(i.castShadow||i.receiveShadow&&3===o)&&(!i.frustumCulled||n.intersectsObject(i))){i.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,i.matrixWorld);const n=e.update(i),r=i.material;if(Array.isArray(r)){const e=n.groups;for(let l=0,c=e.length;l<c;l++){const c=e[l],h=r[c.materialIndex];if(h&&h.visible){const e=y(i,0,h,a,s.near,s.far,o);t.renderBufferDirect(s,null,n,e,i,c)}}}else if(r.visible){const e=y(i,0,r,a,s.near,s.far,o);t.renderBufferDirect(s,null,n,e,i,null)}}const l=i.children;for(let t=0,e=l.length;t<e;t++)x(l[t],r,s,a,o)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,i,o){if(!1===g.enabled)return;if(!1===g.autoUpdate&&!1===g.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),c=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(0),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let l=0,c=e.length;l<c;l++){const c=e[l],u=c.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const p=u.getFrameExtents();if(r.multiply(p),s.copy(u.mapSize),(r.x>h||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/p.x),r.x=s.x*p.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/p.y),r.y=s.y*p.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:oe,magFilter:oe,format:ge};u.map=new Je(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Je(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:ae,magFilter:ae,format:ge};u.map=new Je(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t<f;t++){const e=u.getViewport(t);a.set(s.x*e.x,s.y*e.y,s.x*e.z,s.y*e.w),d.viewport(a),u.updateMatrices(c,t),n=u.getFrustum(),x(i,o,u.camera,c,this.type)}u.isPointLightShadow||3!==this.type||v(u,o),u.needsUpdate=!1}g.needsUpdate=!1,t.setRenderTarget(l,c,u)}}function Ja(t,e,i){const n=i.isWebGL2,r=new function(){let e=!1;const i=new Ze;let n=null;const r=new Ze(0,0,0,0);return{setMask:function(i){n===i||e||(t.colorMask(i,i,i,i),n=i)},setLocked:function(t){e=t},setClear:function(e,n,s,a,o){!0===o&&(e*=a,n*=a,s*=a),i.set(e,n,s,a),!1===r.equals(i)&&(t.clearColor(e,n,s,a),r.copy(i))},reset:function(){e=!1,n=null,r.set(-1,0,0,0)}}},s=new function(){let e=!1,i=null,n=null,r=null;return{setTest:function(t){t?F(2929):O(2929)},setMask:function(n){i===n||e||(t.depthMask(n),i=n)},setFunc:function(e){if(n!==e){if(e)switch(e){case 0:t.depthFunc(512);break;case 1:t.depthFunc(519);break;case 2:t.depthFunc(513);break;default:t.depthFunc(515);break;case 4:t.depthFunc(514);break;case 5:t.depthFunc(518);break;case 6:t.depthFunc(516);break;case 7:t.depthFunc(517)}else t.depthFunc(515);n=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,i=null,n=null,r=null}}},a=new function(){let e=!1,i=null,n=null,r=null,s=null,a=null,o=null,l=null,c=null;return{setTest:function(t){e||(t?F(2960):O(2960))},setMask:function(n){i===n||e||(t.stencilMask(n),i=n)},setFunc:function(e,i,a){n===e&&r===i&&s===a||(t.stencilFunc(e,i,a),n=e,r=i,s=a)},setOp:function(e,i,n){a===e&&o===i&&l===n||(t.stencilOp(e,i,n),a=e,o=i,l=n)},setLocked:function(t){e=t},setClear:function(e){c!==e&&(t.clearStencil(e),c=e)},reset:function(){e=!1,i=null,n=null,r=null,s=null,a=null,o=null,l=null,c=null}}};let o={},l=null,c={},h=null,u=!1,d=null,p=null,f=null,m=null,g=null,v=null,y=null,x=!1,w=null,b=null,_=null,M=null,S=null;const E=t.getParameter(35661);let T=!1,A=0;const L=t.getParameter(7938);-1!==L.indexOf("WebGL")?(A=parseFloat(/^WebGL (\d)/.exec(L)[1]),T=A>=1):-1!==L.indexOf("OpenGL ES")&&(A=parseFloat(/^OpenGL ES (\d)/.exec(L)[1]),T=A>=2);let C=null,R={};const P=t.getParameter(3088),I=t.getParameter(2978),N=(new Ze).fromArray(P),z=(new Ze).fromArray(I);function D(e,i,n){const r=new 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Use their .texture property instead."),D=!0),t=t.texture),E(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===B&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),B=!0),t=t.texture),T(t,e)}}function $a(t,e,i){const n=i.isWebGL2;return{convert:function(t){let i;if(t===ce)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(t===he)return 5123;if(1013===t)return 5124;if(t===ue)return 5125;if(t===de)return 5126;if(t===pe)return n?5131:(i=e.get("OES_texture_half_float"),null!==i?i.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(t===me)return 6407;if(t===ge)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(t===ve)return 6402;if(t===ye)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(33776===t||33777===t||33778===t||33779===t){if(i=e.get("WEBGL_compressed_texture_s3tc"),null===i)return null;if(33776===t)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===t)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===t)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===t)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===t||35841===t||35842===t||35843===t){if(i=e.get("WEBGL_compressed_texture_pvrtc"),null===i)return null;if(35840===t)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===t)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===t)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===t)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return i=e.get("WEBGL_compressed_texture_etc1"),null!==i?i.COMPRESSED_RGB_ETC1_WEBGL:null;if((37492===t||37496===t)&&(i=e.get("WEBGL_compressed_texture_etc"),null!==i)){if(37492===t)return i.COMPRESSED_RGB8_ETC2;if(37496===t)return i.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(i=e.get("WEBGL_compressed_texture_astc"),null!==i?t:null):36492===t?(i=e.get("EXT_texture_compression_bptc"),null!==i?t:null):t===fe?n?34042:(i=e.get("WEBGL_depth_texture"),null!==i?i.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}Ya.prototype.isMeshDistanceMaterial=!0;class Ka extends hr{constructor(t=[]){super(),this.cameras=t}}Ka.prototype.isArrayCamera=!0;class to extends en{constructor(){super(),this.type="Group"}}to.prototype.isGroup=!0;const eo={type:"move"};class io{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new to,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new to,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Ke,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Ke),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new to,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Ke,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Ke),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,i){let n=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(n=e.getPose(t.targetRaySpace,i),null!==n&&(a.matrix.fromArray(n.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),n.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(n.linearVelocity)):a.hasLinearVelocity=!1,n.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(n.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(eo))),l&&t.hand){s=!0;for(const n of t.hand.values()){const t=e.getJointPose(n,i);if(void 0===l.joints[n.jointName]){const t=new to;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[n.jointName]=t,l.add(t)}const r=l.joints[n.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const n=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=n.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,i),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==n),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class no extends Ne{constructor(t,e){super();const i=this,n=t.state;let r=null,s=1,a=null,o="local-floor",l=null,c=null,h=null,u=null,d=null,p=!1,f=null,m=null,g=null,v=null,y=null,x=null;const w=[],b=new Map,_=new hr;_.layers.enable(1),_.viewport=new Ze;const M=new hr;M.layers.enable(2),M.viewport=new Ze;const S=[_,M],E=new Ka;E.layers.enable(1),E.layers.enable(2);let T=null,A=null;function L(t){const e=b.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function C(){b.forEach((function(t,e){t.disconnect(e)})),b.clear(),T=null,A=null,n.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),h&&e.deleteFramebuffer(h),f&&e.deleteFramebuffer(f),m&&e.deleteRenderbuffer(m),g&&e.deleteRenderbuffer(g),h=null,f=null,m=null,g=null,d=null,u=null,c=null,r=null,D.stop(),i.isPresenting=!1,i.dispatchEvent({type:"sessionend"})}function R(t){const e=r.inputSources;for(let t=0;t<w.length;t++)b.set(e[t],w[t]);for(let e=0;e<t.removed.length;e++){const i=t.removed[e],n=b.get(i);n&&(n.dispatchEvent({type:"disconnected",data:i}),b.delete(i))}for(let e=0;e<t.added.length;e++){const i=t.added[e],n=b.get(i);n&&n.dispatchEvent({type:"connected",data:i})}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=w[t];return void 0===e&&(e=new io,w[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=w[t];return void 0===e&&(e=new io,w[t]=e),e.getGripSpace()},this.getHand=function(t){let e=w[t];return void 0===e&&(e=new io,w[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){s=t,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){o=t,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return a},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return c},this.getFrame=function(){return v},this.getSession=function(){return r},this.setSession=async function(t){if(r=t,null!==r){r.addEventListener("select",L),r.addEventListener("selectstart",L),r.addEventListener("selectend",L),r.addEventListener("squeeze",L),r.addEventListener("squeezestart",L),r.addEventListener("squeezeend",L),r.addEventListener("end",C),r.addEventListener("inputsourceschange",R);const t=e.getContextAttributes();if(!0!==t.xrCompatible&&await e.makeXRCompatible(),void 0===r.renderState.layers){const i={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:s};d=new XRWebGLLayer(r,e,i),r.updateRenderState({baseLayer:d})}else if(e instanceof WebGLRenderingContext){const i={antialias:!0,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:s};d=new XRWebGLLayer(r,e,i),r.updateRenderState({layers:[d]})}else{p=t.antialias;let i=null;t.depth&&(x=256,t.stencil&&(x|=1024),y=t.stencil?33306:36096,i=t.stencil?35056:33190);const a={colorFormat:t.alpha?32856:32849,depthFormat:i,scaleFactor:s};c=new XRWebGLBinding(r,e),u=c.createProjectionLayer(a),h=e.createFramebuffer(),r.updateRenderState({layers:[u]}),p&&(f=e.createFramebuffer(),m=e.createRenderbuffer(),e.bindRenderbuffer(36161,m),e.renderbufferStorageMultisample(36161,4,32856,u.textureWidth,u.textureHeight),n.bindFramebuffer(36160,f),e.framebufferRenderbuffer(36160,36064,36161,m),e.bindRenderbuffer(36161,null),null!==i&&(g=e.createRenderbuffer(),e.bindRenderbuffer(36161,g),e.renderbufferStorageMultisample(36161,4,i,u.textureWidth,u.textureHeight),e.framebufferRenderbuffer(36160,y,36161,g),e.bindRenderbuffer(36161,null)),n.bindFramebuffer(36160,null))}a=await r.requestReferenceSpace(o),D.setContext(r),D.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}};const P=new Ke,I=new Ke;function N(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===r)return;E.near=M.near=_.near=t.near,E.far=M.far=_.far=t.far,T===E.near&&A===E.far||(r.updateRenderState({depthNear:E.near,depthFar:E.far}),T=E.near,A=E.far);const e=t.parent,i=E.cameras;N(E,e);for(let t=0;t<i.length;t++)N(i[t],e);E.matrixWorld.decompose(E.position,E.quaternion,E.scale),t.position.copy(E.position),t.quaternion.copy(E.quaternion),t.scale.copy(E.scale),t.matrix.copy(E.matrix),t.matrixWorld.copy(E.matrixWorld);const n=t.children;for(let t=0,e=n.length;t<e;t++)n[t].updateMatrixWorld(!0);2===i.length?function(t,e,i){P.setFromMatrixPosition(e.matrixWorld),I.setFromMatrixPosition(i.matrixWorld);const n=P.distanceTo(I),r=e.projectionMatrix.elements,s=i.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,f=n/(-h+u),m=f*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=a+f,v=o+f,y=d-m,x=p+(n-m),w=l*o/v*g,b=c*o/v*g;t.projectionMatrix.makePerspective(y,x,w,b,g,v)}(E,_,M):E.projectionMatrix.copy(_.projectionMatrix)},this.getCamera=function(){return E},this.getFoveation=function(){return null!==u?u.fixedFoveation:null!==d?d.fixedFoveation:void 0},this.setFoveation=function(t){null!==u&&(u.fixedFoveation=t),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=t)};let z=null;const D=new _r;D.setAnimationLoop((function(t,i){if(l=i.getViewerPose(a),v=i,null!==l){const t=l.views;null!==d&&n.bindXRFramebuffer(d.framebuffer);let i=!1;t.length!==E.cameras.length&&(E.cameras.length=0,i=!0);for(let r=0;r<t.length;r++){const s=t[r];let a=null;if(null!==d)a=d.getViewport(s);else{const t=c.getViewSubImage(u,s);n.bindXRFramebuffer(h),void 0!==t.depthStencilTexture&&e.framebufferTexture2D(36160,y,3553,t.depthStencilTexture,0),e.framebufferTexture2D(36160,36064,3553,t.colorTexture,0),a=t.viewport}const o=S[r];o.matrix.fromArray(s.transform.matrix),o.projectionMatrix.fromArray(s.projectionMatrix),o.viewport.set(a.x,a.y,a.width,a.height),0===r&&E.matrix.copy(o.matrix),!0===i&&E.cameras.push(o)}p&&(n.bindXRFramebuffer(f),null!==x&&e.clear(x))}const s=r.inputSources;for(let t=0;t<w.length;t++){const e=w[t],n=s[t];e.update(n,i,a)}if(z&&z(t,i),p){const t=u.textureWidth,i=u.textureHeight;n.bindFramebuffer(36008,f),n.bindFramebuffer(36009,h),e.invalidateFramebuffer(36008,[y]),e.invalidateFramebuffer(36009,[y]),e.blitFramebuffer(0,0,t,i,0,0,t,i,16384,9728),e.invalidateFramebuffer(36008,[36064]),n.bindFramebuffer(36008,null),n.bindFramebuffer(36009,null),n.bindFramebuffer(36160,f)}v=null})),this.setAnimationLoop=function(t){z=t},this.dispose=function(){}}}function ro(t){function e(e,i){e.opacity.value=i.opacity,i.color&&e.diffuse.value.copy(i.color),i.emissive&&e.emissive.value.copy(i.emissive).multiplyScalar(i.emissiveIntensity),i.map&&(e.map.value=i.map),i.alphaMap&&(e.alphaMap.value=i.alphaMap),i.specularMap&&(e.specularMap.value=i.specularMap),i.alphaTest>0&&(e.alphaTest.value=i.alphaTest);const n=t.get(i).envMap;if(n){e.envMap.value=n,e.flipEnvMap.value=n.isCubeTexture&&!1===n.isRenderTargetTexture?-1:1,e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio;const r=t.get(n).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity),i.map?r=i.map:i.specularMap?r=i.specularMap:i.displacementMap?r=i.displacementMap:i.normalMap?r=i.normalMap:i.bumpMap?r=i.bumpMap:i.roughnessMap?r=i.roughnessMap:i.metalnessMap?r=i.metalnessMap:i.alphaMap?r=i.alphaMap:i.emissiveMap?r=i.emissiveMap:i.clearcoatMap?r=i.clearcoatMap:i.clearcoatNormalMap?r=i.clearcoatNormalMap:i.clearcoatRoughnessMap?r=i.clearcoatRoughnessMap:i.specularIntensityMap?r=i.specularIntensityMap:i.specularTintMap?r=i.specularTintMap:i.transmissionMap?r=i.transmissionMap:i.thicknessMap&&(r=i.thicknessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),i.aoMap?s=i.aoMap:i.lightMap&&(s=i.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function i(e,i){e.roughness.value=i.roughness,e.metalness.value=i.metalness,i.roughnessMap&&(e.roughnessMap.value=i.roughnessMap),i.metalnessMap&&(e.metalnessMap.value=i.metalnessMap),i.emissiveMap&&(e.emissiveMap.value=i.emissiveMap),i.bumpMap&&(e.bumpMap.value=i.bumpMap,e.bumpScale.value=i.bumpScale,1===i.side&&(e.bumpScale.value*=-1)),i.normalMap&&(e.normalMap.value=i.normalMap,e.normalScale.value.copy(i.normalScale),1===i.side&&e.normalScale.value.negate()),i.displacementMap&&(e.displacementMap.value=i.displacementMap,e.displacementScale.value=i.displacementScale,e.displacementBias.value=i.displacementBias),t.get(i).envMap&&(e.envMapIntensity.value=i.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,n,r,s,a){n.isMeshBasicMaterial?e(t,n):n.isMeshLambertMaterial?(e(t,n),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,n)):n.isMeshToonMaterial?(e(t,n),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshPhongMaterial?(e(t,n),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshStandardMaterial?(e(t,n),n.isMeshPhysicalMaterial?function(t,e,n){i(t,e),t.ior.value=e.ior,e.sheenTint&&t.sheenTint.value.copy(e.sheenTint),e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate())),e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=n.texture,t.transmissionSamplerSize.value.set(n.width,n.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint)),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap),e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,n,a):i(t,n)):n.isMeshMatcapMaterial?(e(t,n),function(t,e){e.matcap&&(t.matcap.value=e.matcap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshDepthMaterial?(e(t,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isMeshDistanceMaterial?(e(t,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,n)):n.isMeshNormalMaterial?(e(t,n),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,n)):n.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,n),n.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,n)):n.isPointsMaterial?function(t,e,i,n){let 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i=q.get(t);t.hasPositions&&!i.position&&(i.position=ut.createBuffer()),t.hasNormals&&!i.normal&&(i.normal=ut.createBuffer()),t.hasUvs&&!i.uv&&(i.uv=ut.createBuffer()),t.hasColors&&!i.color&&(i.color=ut.createBuffer());const n=e.getAttributes();t.hasPositions&&(ut.bindBuffer(34962,i.position),ut.bufferData(34962,t.positionArray,35048),ht.enableAttribute(n.position.location),ut.vertexAttribPointer(n.position.location,3,5126,!1,0,0)),t.hasNormals&&(ut.bindBuffer(34962,i.normal),ut.bufferData(34962,t.normalArray,35048),ht.enableAttribute(n.normal.location),ut.vertexAttribPointer(n.normal.location,3,5126,!1,0,0)),t.hasUvs&&(ut.bindBuffer(34962,i.uv),ut.bufferData(34962,t.uvArray,35048),ht.enableAttribute(n.uv.location),ut.vertexAttribPointer(n.uv.location,2,5126,!1,0,0)),t.hasColors&&(ut.bindBuffer(34962,i.color),ut.bufferData(34962,t.colorArray,35048),ht.enableAttribute(n.color.location),ut.vertexAttribPointer(n.color.location,3,5126,!1,0,0)),ht.disableUnusedAttributes(),ut.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,i,n,r,s){null===e&&(e=H);const a=r.isMesh&&r.matrixWorld.determinant()<0,o=Lt(t,e,n,r);W.setMaterial(n,a);let l=i.index;const c=i.attributes.position;if(null===l){if(void 0===c||0===c.count)return}else if(0===l.count)return;let h,u=1;!0===n.wireframe&&(l=Q.getWireframeAttribute(i),u=2),void 0===i.morphAttributes.position&&void 0===i.morphAttributes.normal||at.update(r,i,n,o),ht.setup(r,n,o,i,l);let d=ot;null!==l&&(h=J.get(l),d=lt,d.setIndex(h));const p=null!==l?l.count:c.count,f=i.drawRange.start*u,m=i.drawRange.count*u,g=null!==s?s.start*u:0,v=null!==s?s.count*u:1/0,y=Math.max(f,g),x=Math.min(p,f+m,g+v)-1,w=Math.max(0,x-y+1);if(0!==w){if(r.isMesh)!0===n.wireframe?(W.setLineWidth(n.wireframeLinewidth*U()),d.setMode(1)):d.setMode(4);else if(r.isLine){let t=n.linewidth;void 0===t&&(t=1),W.setLineWidth(t*U()),r.isLineSegments?d.setMode(1):r.isLineLoop?d.setMode(2):d.setMode(3)}else r.isPoints?d.setMode(0):r.isSprite&&d.setMode(4);if(r.isInstancedMesh)d.renderInstances(y,w,r.count);else if(i.isInstancedBufferGeometry){const t=Math.min(i.instanceCount,i._maxInstanceCount);d.renderInstances(y,w,t)}else 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if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==j.render.frame&&(t.skeleton.update(),t.skeleton.frame=j.render.frame),!t.frustumCulled||z.intersectsObject(t))){n&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(O);const e=$.update(t),r=t.material;if(Array.isArray(r)){const n=e.groups;for(let s=0,a=n.length;s<a;s++){const a=n[s],o=r[a.materialIndex];o&&o.visible&&u.push(t,e,o,i,k.z,a)}}else r.visible&&u.push(t,e,r,i,k.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)_t(r[t],e,i,n)}function Mt(t,e,i,n){const r=t.opaque,s=t.transmissive,o=t.transparent;d.setupLightsView(i),s.length>0&&function(t,e,i){if(null===F){const t=!0===a&&!0===G.isWebGL2;F=new(t?Qe:Je)(1024,1024,{generateMipmaps:!0,type:null!==ct.convert(pe)?pe:ce,minFilter:le,magFilter:ae,wrapS:re,wrapT:re})}const n=m.getRenderTarget();m.setRenderTarget(F),m.clear();const r=m.toneMapping;m.toneMapping=0,St(t,e,i),m.toneMapping=r,X.updateMultisampleRenderTarget(F),X.updateRenderTargetMipmap(F),m.setRenderTarget(n)}(r,e,i),n&&W.viewport(_.copy(n)),r.length>0&&St(r,e,i),s.length>0&&St(s,e,i),o.length>0&&St(o,e,i)}function St(t,e,i){const n=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=null===n?s.material:n,c=s.group;a.layers.test(i.layers)&&Et(a,e,i,o,l,c)}}function Et(t,e,i,n,r,s){if(t.onBeforeRender(m,e,i,n,r,s),t.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const n=Lt(i,e,r,t);W.setMaterial(r),ht.reset(),function(t,e){t.render((function(t){m.renderBufferImmediate(t,e)}))}(t,n)}else!0===r.transparent&&2===r.side?(r.side=1,r.needsUpdate=!0,m.renderBufferDirect(i,e,n,r,t,s),r.side=0,r.needsUpdate=!0,m.renderBufferDirect(i,e,n,r,t,s),r.side=2):m.renderBufferDirect(i,e,n,r,t,s);t.onAfterRender(m,e,i,n,r,s)}function Tt(t,e,i){!0!==e.isScene&&(e=H);const n=q.get(t),r=d.state.lights,s=d.state.shadowsArray,a=r.state.version,o=K.getParameters(t,r.state,s,e,i),l=K.getProgramCacheKey(o);let c=n.programs;n.environment=t.isMeshStandardMaterial?e.environment:null,n.fog=e.fog,n.envMap=(t.isMeshStandardMaterial?Z:Y).get(t.envMap||n.environment),void 0===c&&(t.addEventListener("dispose",vt),c=new Map,n.programs=c);let h=c.get(l);if(void 0!==h){if(n.currentProgram===h&&n.lightsStateVersion===a)return At(t,o),h}else o.uniforms=K.getUniforms(t),t.onBuild(o,m),t.onBeforeCompile(o,m),h=K.acquireProgram(o,l),c.set(l,h),n.uniforms=o.uniforms;const u=n.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(u.clippingPlanes=nt.uniform),At(t,o),n.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),n.lightsStateVersion=a,n.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const p=h.getUniforms(),f=fa.seqWithValue(p.seq,u);return n.currentProgram=h,n.uniformsList=f,h}function At(t,e){const i=q.get(t);i.outputEncoding=e.outputEncoding,i.instancing=e.instancing,i.skinning=e.skinning,i.morphTargets=e.morphTargets,i.morphNormals=e.morphNormals,i.numClippingPlanes=e.numClippingPlanes,i.numIntersection=e.numClipIntersection,i.vertexAlphas=e.vertexAlphas,i.vertexTangents=e.vertexTangents}function Lt(t,e,i,n){!0!==e.isScene&&(e=H),X.resetTextureUnits();const r=e.fog,s=i.isMeshStandardMaterial?e.environment:null,a=null===x?m.outputEncoding:x.texture.encoding,o=(i.isMeshStandardMaterial?Z:Y).get(i.envMap||s),l=!0===i.vertexColors&&!!n.geometry&&!!n.geometry.attributes.color&&4===n.geometry.attributes.color.itemSize,c=!!n.geometry&&!!n.geometry.attributes.tangent,h=!!n.geometry&&!!n.geometry.morphAttributes.position,u=!!n.geometry&&!!n.geometry.morphAttributes.normal,p=q.get(i),f=d.state.lights;if(!0===D&&(!0===B||t!==b)){const e=t===b&&i.id===w;nt.setState(i,t,e)}let g=!1;i.version===p.__version?p.needsLights&&p.lightsStateVersion!==f.state.version||p.outputEncoding!==a||n.isInstancedMesh&&!1===p.instancing?g=!0:n.isInstancedMesh||!0!==p.instancing?n.isSkinnedMesh&&!1===p.skinning?g=!0:n.isSkinnedMesh||!0!==p.skinning?p.envMap!==o||i.fog&&p.fog!==r?g=!0:void 0===p.numClippingPlanes||p.numClippingPlanes===nt.numPlanes&&p.numIntersection===nt.numIntersection?(p.vertexAlphas!==l||p.vertexTangents!==c||p.morphTargets!==h||p.morphNormals!==u)&&(g=!0):g=!0:g=!0:g=!0:(g=!0,p.__version=i.version);let v=p.currentProgram;!0===g&&(v=Tt(i,e,n));let y=!1,_=!1,M=!1;const S=v.getUniforms(),E=p.uniforms;if(W.useProgram(v.program)&&(y=!0,_=!0,M=!0),i.id!==w&&(w=i.id,_=!0),y||b!==t){if(S.setValue(ut,"projectionMatrix",t.projectionMatrix),G.logarithmicDepthBuffer&&S.setValue(ut,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),b!==t&&(b=t,_=!0,M=!0),i.isShaderMaterial||i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshStandardMaterial||i.envMap){const e=S.map.cameraPosition;void 0!==e&&e.setValue(ut,k.setFromMatrixPosition(t.matrixWorld))}(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&S.setValue(ut,"isOrthographic",!0===t.isOrthographicCamera),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial||i.isShadowMaterial||n.isSkinnedMesh)&&S.setValue(ut,"viewMatrix",t.matrixWorldInverse)}if(n.isSkinnedMesh){S.setOptional(ut,n,"bindMatrix"),S.setOptional(ut,n,"bindMatrixInverse");const t=n.skeleton;t&&(G.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),S.setValue(ut,"boneTexture",t.boneTexture,X),S.setValue(ut,"boneTextureSize",t.boneTextureSize)):S.setOptional(ut,t,"boneMatrices"))}var L,C;return(_||p.receiveShadow!==n.receiveShadow)&&(p.receiveShadow=n.receiveShadow,S.setValue(ut,"receiveShadow",n.receiveShadow)),_&&(S.setValue(ut,"toneMappingExposure",m.toneMappingExposure),p.needsLights&&(C=M,(L=E).ambientLightColor.needsUpdate=C,L.lightProbe.needsUpdate=C,L.directionalLights.needsUpdate=C,L.directionalLightShadows.needsUpdate=C,L.pointLights.needsUpdate=C,L.pointLightShadows.needsUpdate=C,L.spotLights.needsUpdate=C,L.spotLightShadows.needsUpdate=C,L.rectAreaLights.needsUpdate=C,L.hemisphereLights.needsUpdate=C),r&&i.fog&&tt.refreshFogUniforms(E,r),tt.refreshMaterialUniforms(E,i,A,T,F),fa.upload(ut,p.uniformsList,E,X)),i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(fa.upload(ut,p.uniformsList,E,X),i.uniformsNeedUpdate=!1),i.isSpriteMaterial&&S.setValue(ut,"center",n.center),S.setValue(ut,"modelViewMatrix",n.modelViewMatrix),S.setValue(ut,"normalMatrix",n.normalMatrix),S.setValue(ut,"modelMatrix",n.matrixWorld),v}bt.setAnimationLoop((function(t){yt&&yt(t)})),"undefined"!=typeof window&&bt.setContext(window),this.setAnimationLoop=function(t){yt=t,ft.setAnimationLoop(t),null===t?bt.stop():bt.start()},ft.addEventListener("sessionstart",xt),ft.addEventListener("sessionend",wt),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===g)return;!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===ft.enabled&&!0===ft.isPresenting&&(!0===ft.cameraAutoUpdate&&ft.updateCamera(e),e=ft.getCamera()),!0===t.isScene&&t.onBeforeRender(m,t,e,x),d=it.get(t,f.length),d.init(),f.push(d),O.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),z.setFromProjectionMatrix(O),B=this.localClippingEnabled,D=nt.init(this.clippingPlanes,B,e),u=et.get(t,p.length),u.init(),p.push(u),_t(t,e,0,m.sortObjects),u.finish(),!0===m.sortObjects&&u.sort(L,C),!0===D&&nt.beginShadows();const i=d.state.shadowsArray;if(rt.render(i,t,e),!0===D&&nt.endShadows(),!0===this.info.autoReset&&this.info.reset(),st.render(u,t),d.setupLights(m.physicallyCorrectLights),e.isArrayCamera){const i=e.cameras;for(let e=0,n=i.length;e<n;e++){const n=i[e];Mt(u,t,n,n.viewport)}}else Mt(u,t,e);null!==x&&(X.updateMultisampleRenderTarget(x),X.updateRenderTargetMipmap(x)),!0===t.isScene&&t.onAfterRender(m,t,e),W.buffers.depth.setTest(!0),W.buffers.depth.setMask(!0),W.buffers.color.setMask(!0),W.setPolygonOffset(!1),ht.resetDefaultState(),w=-1,b=null,f.pop(),d=f.length>0?f[f.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return v},this.getActiveMipmapLevel=function(){return y},this.getRenderTarget=function(){return x},this.setRenderTarget=function(t,e=0,i=0){x=t,v=e,y=i,t&&void 0===q.get(t).__webglFramebuffer&&X.setupRenderTarget(t);let n=null,r=!1,s=!1;if(t){const i=t.texture;(i.isDataTexture3D||i.isDataTexture2DArray)&&(s=!0);const a=q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(n=a[e],r=!0):n=t.isWebGLMultisampleRenderTarget?q.get(t).__webglMultisampledFramebuffer:a,_.copy(t.viewport),M.copy(t.scissor),S=t.scissorTest}else _.copy(R).multiplyScalar(A).floor(),M.copy(P).multiplyScalar(A).floor(),S=I;if(W.bindFramebuffer(36160,n)&&G.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const i=t.texture;if(N.length!==i.length||36064!==N[0]){for(let t=0,e=i.length;t<e;t++)N[t]=36064+t;N.length=i.length,e=!0}}else 1===N.length&&36064===N[0]||(N[0]=36064,N.length=1,e=!0);else 1===N.length&&1029===N[0]||(N[0]=1029,N.length=1,e=!0);e&&(G.isWebGL2?ut.drawBuffers(N):V.get("WEBGL_draw_buffers").drawBuffersWEBGL(N))}if(W.viewport(_),W.scissor(M),W.setScissorTest(S),r){const n=q.get(t.texture);ut.framebufferTexture2D(36160,36064,34069+e,n.__webglTexture,i)}else if(s){const n=q.get(t.texture),r=e||0;ut.framebufferTextureLayer(36160,36064,n.__webglTexture,i||0,r)}w=-1},this.readRenderTargetPixels=function(t,e,i,n,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=q.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){W.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==ge&&ct.convert(o)!==ut.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===pe&&(V.has("EXT_color_buffer_half_float")||G.isWebGL2&&V.has("EXT_color_buffer_float"));if(!(l===ce||ct.convert(l)===ut.getParameter(35738)||l===de&&(G.isWebGL2||V.has("OES_texture_float")||V.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===ut.checkFramebufferStatus(36160)?e>=0&&e<=t.width-n&&i>=0&&i<=t.height-r&&ut.readPixels(e,i,n,r,ct.convert(o),ct.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==x?q.get(x).__webglFramebuffer:null;W.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,i=0){const n=Math.pow(2,-i),r=Math.floor(e.image.width*n),s=Math.floor(e.image.height*n);let a=ct.convert(e.format);G.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),X.setTexture2D(e,0),ut.copyTexImage2D(3553,i,a,t.x,t.y,r,s,0),W.unbindTexture()},this.copyTextureToTexture=function(t,e,i,n=0){const r=e.image.width,s=e.image.height,a=ct.convert(i.format),o=ct.convert(i.type);X.setTexture2D(i,0),ut.pixelStorei(37440,i.flipY),ut.pixelStorei(37441,i.premultiplyAlpha),ut.pixelStorei(3317,i.unpackAlignment),e.isDataTexture?ut.texSubImage2D(3553,n,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?ut.compressedTexSubImage2D(3553,n,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):ut.texSubImage2D(3553,n,t.x,t.y,a,o,e.image),0===n&&i.generateMipmaps&&ut.generateMipmap(3553),W.unbindTexture()},this.copyTextureToTexture3D=function(t,e,i,n,r=0){if(m.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=ct.convert(n.format),c=ct.convert(n.type);let h;if(n.isDataTexture3D)X.setTexture3D(n,0),h=32879;else{if(!n.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");X.setTexture2DArray(n,0),h=35866}ut.pixelStorei(37440,n.flipY),ut.pixelStorei(37441,n.premultiplyAlpha),ut.pixelStorei(3317,n.unpackAlignment);const u=ut.getParameter(3314),d=ut.getParameter(32878),p=ut.getParameter(3316),f=ut.getParameter(3315),g=ut.getParameter(32877),v=i.isCompressedTexture?i.mipmaps[0]:i.image;ut.pixelStorei(3314,v.width),ut.pixelStorei(32878,v.height),ut.pixelStorei(3316,t.min.x),ut.pixelStorei(3315,t.min.y),ut.pixelStorei(32877,t.min.z),i.isDataTexture||i.isDataTexture3D?ut.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v.data):i.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),ut.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,v.data)):ut.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v),ut.pixelStorei(3314,u),ut.pixelStorei(32878,d),ut.pixelStorei(3316,p),ut.pixelStorei(3315,f),ut.pixelStorei(32877,g),0===r&&n.generateMipmaps&&ut.generateMipmap(h),W.unbindTexture()},this.initTexture=function(t){X.setTexture2D(t,0),W.unbindTexture()},this.resetState=function(){v=0,y=0,x=null,W.reset(),ht.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}(class extends so{}).prototype.isWebGL1Renderer=!0;class ao{constructor(t,e=25e-5){this.name="",this.color=new _n(t),this.density=e}clone(){return new ao(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}ao.prototype.isFogExp2=!0;class oo{constructor(t,e=1,i=1e3){this.name="",this.color=new _n(t),this.near=e,this.far=i}clone(){return new oo(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}oo.prototype.isFog=!0;class lo extends en{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}lo.prototype.isScene=!0;class co{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=Re,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Fe()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,i){t*=this.stride,i*=e.stride;for(let n=0,r=this.stride;n<r;n++)this.array[t+n]=e.array[i+n];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Fe()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(e,this.stride);return i.setUsage(this.usage),i}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Fe()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}co.prototype.isInterleavedBuffer=!0;const ho=new Ke;class uo{constructor(t,e,i,n=!1){this.name="",this.data=t,this.itemSize=e,this.offset=i,this.normalized=!0===n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,i=this.data.count;e<i;e++)ho.x=this.getX(e),ho.y=this.getY(e),ho.z=this.getZ(e),ho.applyMatrix4(t),this.setXYZ(e,ho.x,ho.y,ho.z);return this}applyNormalMatrix(t){for(let e=0,i=this.count;e<i;e++)ho.x=this.getX(e),ho.y=this.getY(e),ho.z=this.getZ(e),ho.applyNormalMatrix(t),this.setXYZ(e,ho.x,ho.y,ho.z);return this}transformDirection(t){for(let e=0,i=this.count;e<i;e++)ho.x=this.getX(e),ho.y=this.getY(e),ho.z=this.getZ(e),ho.transformDirection(t),this.setXYZ(e,ho.x,ho.y,ho.z);return this}setX(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){return this.data.array[t*this.data.stride+this.offset]}getY(t){return this.data.array[t*this.data.stride+this.offset+1]}getZ(t){return this.data.array[t*this.data.stride+this.offset+2]}getW(t){return this.data.array[t*this.data.stride+this.offset+3]}setXY(t,e,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=i,this}setXYZ(t,e,i,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=i,this.data.array[t+2]=n,this}setXYZW(t,e,i,n,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=i,this.data.array[t+2]=n,this.data.array[t+3]=r,this}clone(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const i=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[i+e])}return new Tn(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new uo(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const i=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[i+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}uo.prototype.isInterleavedBufferAttribute=!0;class po extends mn{constructor(t){super(),this.type="SpriteMaterial",this.color=new _n(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this}}let fo;po.prototype.isSpriteMaterial=!0;const mo=new Ke,go=new Ke,vo=new Ke,yo=new Ve,xo=new Ve,wo=new Ri,bo=new Ke,_o=new Ke,Mo=new Ke,So=new Ve,Eo=new Ve,To=new Ve;function Ao(t,e,i,n,r,s){yo.subVectors(t,i).addScalar(.5).multiply(n),void 0!==r?(xo.x=s*yo.x-r*yo.y,xo.y=r*yo.x+s*yo.y):xo.copy(yo),t.copy(e),t.x+=xo.x,t.y+=xo.y,t.applyMatrix4(wo)}(class extends en{constructor(t){if(super(),this.type="Sprite",void 0===fo){fo=new On;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new co(t,5);fo.setIndex([0,1,2,0,2,3]),fo.setAttribute("position",new uo(e,3,0,!1)),fo.setAttribute("uv",new uo(e,2,3,!1))}this.geometry=fo,this.material=void 0!==t?t:new po,this.center=new Ve(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),go.setFromMatrixScale(this.matrixWorld),wo.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),vo.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&go.multiplyScalar(-vo.z);const i=this.material.rotation;let n,r;0!==i&&(r=Math.cos(i),n=Math.sin(i));const s=this.center;Ao(bo.set(-.5,-.5,0),vo,s,go,n,r),Ao(_o.set(.5,-.5,0),vo,s,go,n,r),Ao(Mo.set(.5,.5,0),vo,s,go,n,r),So.set(0,0),Eo.set(1,0),To.set(1,1);let a=t.ray.intersectTriangle(bo,_o,Mo,!1,mo);if(null===a&&(Ao(_o.set(-.5,.5,0),vo,s,go,n,r),Eo.set(0,1),a=t.ray.intersectTriangle(bo,Mo,_o,!1,mo),null===a))return;const o=t.ray.origin.distanceTo(mo);o<t.near||o>t.far||e.push({distance:o,point:mo.clone(),uv:pn.getUV(mo,bo,_o,Mo,So,Eo,To,new Ve),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}).prototype.isSprite=!0;const Lo=new Ke,Co=new Ze,Ro=new Ze,Po=new Ke,Io=new Ri;class No extends ir{constructor(t,e){super(t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Ri,this.bindMatrixInverse=new Ri}copy(t){return super.copy(t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new Ze,e=this.geometry.attributes.skinWeight;for(let i=0,n=e.count;i<n;i++){t.x=e.getX(i),t.y=e.getY(i),t.z=e.getZ(i),t.w=e.getW(i);const n=1/t.manhattanLength();n!==1/0?t.multiplyScalar(n):t.set(1,0,0,0),e.setXYZW(i,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(t,e){const i=this.skeleton,n=this.geometry;Co.fromBufferAttribute(n.attributes.skinIndex,t),Ro.fromBufferAttribute(n.attributes.skinWeight,t),Lo.fromBufferAttribute(n.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const n=Ro.getComponent(t);if(0!==n){const r=Co.getComponent(t);Io.multiplyMatrices(i.bones[r].matrixWorld,i.boneInverses[r]),e.addScaledVector(Po.copy(Lo).applyMatrix4(Io),n)}}return e.applyMatrix4(this.bindMatrixInverse)}}No.prototype.isSkinnedMesh=!0;(class extends en{constructor(){super(),this.type="Bone"}}).prototype.isBone=!0;(class extends Xe{constructor(t=null,e=1,i=1,n,r,s,a,o,l=1003,c=1003,h,u){super(null,s,a,o,l,c,n,r,h,u),this.image={data:t,width:e,height:i},this.magFilter=l,this.minFilter=c,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}).prototype.isDataTexture=!0;class zo extends Tn{constructor(t,e,i,n=1){"number"==typeof i&&(n=i,i=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(t,e,i),this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}zo.prototype.isInstancedBufferAttribute=!0;const Do=new Ri,Bo=new Ri,Fo=[],Oo=new ir;(class extends ir{constructor(t,e,i){super(t,e),this.instanceMatrix=new zo(new Float32Array(16*i),16),this.instanceColor=null,this.count=i,this.frustumCulled=!1}copy(t){return super.copy(t),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,this}getColorAt(t,e){e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,16*t)}raycast(t,e){const i=this.matrixWorld,n=this.count;if(Oo.geometry=this.geometry,Oo.material=this.material,void 0!==Oo.material)for(let r=0;r<n;r++){this.getMatrixAt(r,Do),Bo.multiplyMatrices(i,Do),Oo.matrixWorld=Bo,Oo.raycast(t,Fo);for(let t=0,i=Fo.length;t<i;t++){const i=Fo[t];i.instanceId=r,i.object=this,e.push(i)}Fo.length=0}}setColorAt(t,e){null===this.instanceColor&&(this.instanceColor=new zo(new Float32Array(3*this.instanceMatrix.count),3)),e.toArray(this.instanceColor.array,3*t)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,16*t)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}).prototype.isInstancedMesh=!0;class ko extends mn{constructor(t){super(),this.type="LineBasicMaterial",this.color=new _n(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this}}ko.prototype.isLineBasicMaterial=!0;const Ho=new Ke,Uo=new Ke,Vo=new Ri,Go=new Ci,Wo=new bi;class jo extends en{constructor(t=new On,e=new ko){super(),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,i=[0];for(let t=1,n=e.count;t<n;t++)Ho.fromBufferAttribute(e,t-1),Uo.fromBufferAttribute(e,t),i[t]=i[t-1],i[t]+=Ho.distanceTo(Uo);t.setAttribute("lineDistance",new Cn(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(t,e){const i=this.geometry,n=this.matrixWorld,r=t.params.Line.threshold,s=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),Wo.copy(i.boundingSphere),Wo.applyMatrix4(n),Wo.radius+=r,!1===t.ray.intersectsSphere(Wo))return;Vo.copy(n).invert(),Go.copy(t.ray).applyMatrix4(Vo);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=new Ke,c=new Ke,h=new Ke,u=new Ke,d=this.isLineSegments?2:1;if(i.isBufferGeometry){const n=i.index,r=i.attributes.position;if(null!==n)for(let i=Math.max(0,s.start),a=Math.min(n.count,s.start+s.count)-1;i<a;i+=d){const s=n.getX(i),a=n.getX(i+1);if(l.fromBufferAttribute(r,s),c.fromBufferAttribute(r,a),Go.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);d<t.near||d>t.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}else for(let i=Math.max(0,s.start),n=Math.min(r.count,s.start+s.count)-1;i<n;i+=d){if(l.fromBufferAttribute(r,i),c.fromBufferAttribute(r,i+1),Go.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const n=t.ray.origin.distanceTo(u);n<t.near||n>t.far||e.push({distance:n,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else i.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,i=Object.keys(e);if(i.length>0){const t=e[i[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,i=t.length;e<i;e++){const i=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}jo.prototype.isLine=!0;const qo=new Ke,Xo=new Ke;class Yo extends jo{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,i=[];for(let t=0,n=e.count;t<n;t+=2)qo.fromBufferAttribute(e,t),Xo.fromBufferAttribute(e,t+1),i[t]=0===t?0:i[t-1],i[t+1]=i[t]+qo.distanceTo(Xo);t.setAttribute("lineDistance",new Cn(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}Yo.prototype.isLineSegments=!0;(class extends jo{constructor(t,e){super(t,e),this.type="LineLoop"}}).prototype.isLineLoop=!0;class Zo extends mn{constructor(t){super(),this.type="PointsMaterial",this.color=new _n(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this}}Zo.prototype.isPointsMaterial=!0;const Jo=new Ri,Qo=new Ci,$o=new bi,Ko=new Ke;function tl(t,e,i,n,r,s,a){const o=Qo.distanceSqToPoint(t);if(o<i){const i=new Ke;Qo.closestPointToPoint(t,i),i.applyMatrix4(n);const l=r.ray.origin.distanceTo(i);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:e,face:null,object:a})}}(class extends en{constructor(t=new On,e=new Zo){super(),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const i=this.geometry,n=this.matrixWorld,r=t.params.Points.threshold,s=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),$o.copy(i.boundingSphere),$o.applyMatrix4(n),$o.radius+=r,!1===t.ray.intersectsSphere($o))return;Jo.copy(n).invert(),Qo.copy(t.ray).applyMatrix4(Jo);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(i.isBufferGeometry){const r=i.index,a=i.attributes.position;if(null!==r)for(let i=Math.max(0,s.start),l=Math.min(r.count,s.start+s.count);i<l;i++){const s=r.getX(i);Ko.fromBufferAttribute(a,s),tl(Ko,s,o,n,t,e,this)}else for(let i=Math.max(0,s.start),r=Math.min(a.count,s.start+s.count);i<r;i++)Ko.fromBufferAttribute(a,i),tl(Ko,i,o,n,t,e,this)}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,i=Object.keys(e);if(i.length>0){const t=e[i[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,i=t.length;e<i;e++){const i=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}).prototype.isPoints=!0,class extends Xe{constructor(t,e,i,n,r,s,a,o,l){super(t,e,i,n,r,s,a,o,l),this.format=void 0!==a?a:me,this.minFilter=void 0!==s?s:oe,this.magFilter=void 0!==r?r:oe,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}.prototype.isVideoTexture=!0;(class extends Xe{constructor(t,e,i,n,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,n,r,h,u),this.image={width:e,height:i},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}).prototype.isCompressedTexture=!0,class extends Xe{constructor(t,e,i,n,r,s,a,o,l){super(t,e,i,n,r,s,a,o,l),this.needsUpdate=!0}}.prototype.isCanvasTexture=!0,class extends Xe{constructor(t,e,i,n,r,s,a,o,l,c){if((c=void 0!==c?c:ve)!==ve&&c!==ye)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&c===ve&&(i=he),void 0===i&&c===ye&&(i=fe),super(null,n,r,s,a,o,c,i,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:ae,this.minFilter=void 0!==o?o:ae,this.flipY=!1,this.generateMipmaps=!1}}.prototype.isDepthTexture=!0,new Ke,new Ke,new Ke,new pn;class el{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const i=this.getUtoTmapping(t);return this.getPoint(i,e)}getPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPoint(i/t));return e}getSpacedPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPointAt(i/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let i,n=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)i=this.getPoint(s/t),r+=i.distanceTo(n),e.push(r),n=i;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const i=this.getLengths();let n=0;const r=i.length;let s;s=e||t*i[r-1];let a,o=0,l=r-1;for(;o<=l;)if(n=Math.floor(o+(l-o)/2),a=i[n]-s,a<0)o=n+1;else{if(!(a>0)){l=n;break}l=n-1}if(n=l,i[n]===s)return n/(r-1);const c=i[n];return(n+(s-c)/(i[n+1]-c))/(r-1)}getTangent(t,e){const i=1e-4;let n=t-i,r=t+i;n<0&&(n=0),r>1&&(r=1);const s=this.getPoint(n),a=this.getPoint(r),o=e||(s.isVector2?new Ve:new Ke);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const i=this.getUtoTmapping(t);return this.getTangent(i,e)}computeFrenetFrames(t,e){const i=new Ke,n=[],r=[],s=[],a=new Ke,o=new Ri;for(let e=0;e<=t;e++){const i=e/t;n[e]=this.getTangentAt(i,new Ke),n[e].normalize()}r[0]=new Ke,s[0]=new Ke;let l=Number.MAX_VALUE;const c=Math.abs(n[0].x),h=Math.abs(n[0].y),u=Math.abs(n[0].z);c<=l&&(l=c,i.set(1,0,0)),h<=l&&(l=h,i.set(0,1,0)),u<=l&&i.set(0,0,1),a.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],a),s[0].crossVectors(n[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(n[e-1],n[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(Oe(n[e-1].dot(n[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(n[e],r[e])}if(!0===e){let e=Math.acos(Oe(r[0].dot(r[t]),-1,1));e/=t,n[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let i=1;i<=t;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],e*i)),s[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class il extends el{constructor(t=0,e=0,i=1,n=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const i=e||new Ve,n=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=n;for(;r>n;)r-=n;r<Number.EPSILON&&(r=s?0:n),!0!==this.aClockwise||s||(r===n?r=-n:r-=n);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),i=o-this.aX,n=l-this.aY;o=i*t-n*e+this.aX,l=i*e+n*t+this.aY}return i.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}il.prototype.isEllipseCurve=!0;class nl extends il{constructor(t,e,i,n,r,s){super(t,e,i,i,n,r,s),this.type="ArcCurve"}}function rl(){let t=0,e=0,i=0,n=0;function r(r,s,a,o){t=r,e=a,i=-3*r+3*s-2*a-o,n=2*r-2*s+a+o}return{initCatmullRom:function(t,e,i,n,s){r(e,i,s*(i-t),s*(n-e))},initNonuniformCatmullRom:function(t,e,i,n,s,a,o){let l=(e-t)/s-(i-t)/(s+a)+(i-e)/a,c=(i-e)/a-(n-e)/(a+o)+(n-i)/o;l*=a,c*=a,r(e,i,l,c)},calc:function(r){const s=r*r;return t+e*r+i*s+n*(s*r)}}}nl.prototype.isArcCurve=!0;const sl=new Ke,al=new rl,ol=new rl,ll=new rl;class cl extends el{constructor(t=[],e=!1,i="centripetal",n=.5){super(),this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=i,this.tension=n}getPoint(t,e=new Ke){const i=e,n=this.points,r=n.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=n[(l-1)%r]:(sl.subVectors(n[0],n[1]).add(n[0]),a=sl);const h=n[l%r],u=n[(l+1)%r];if(this.closed||l+2<r?o=n[(l+2)%r]:(sl.subVectors(n[r-1],n[r-2]).add(n[r-1]),o=sl),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),i=Math.pow(h.distanceToSquared(u),t),n=Math.pow(u.distanceToSquared(o),t);i<1e-4&&(i=1),e<1e-4&&(e=i),n<1e-4&&(n=i),al.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,i,n),ol.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,i,n),ll.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,i,n)}else"catmullrom"===this.curveType&&(al.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),ol.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),ll.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return i.set(al.calc(c),ol.calc(c),ll.calc(c)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push(i.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,i=this.points.length;e<i;e++){const i=this.points[e];t.points.push(i.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push((new Ke).fromArray(i))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}function hl(t,e,i,n,r){const s=.5*(n-e),a=.5*(r-i),o=t*t;return(2*i-2*n+s+a)*(t*o)+(-3*i+3*n-2*s-a)*o+s*t+i}function ul(t,e,i,n){return function(t,e){const i=1-t;return i*i*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,i)+function(t,e){return t*t*e}(t,n)}function dl(t,e,i,n,r){return function(t,e){const i=1-t;return i*i*i*e}(t,e)+function(t,e){const i=1-t;return 3*i*i*t*e}(t,i)+function(t,e){return 3*(1-t)*t*t*e}(t,n)+function(t,e){return t*t*t*e}(t,r)}cl.prototype.isCatmullRomCurve3=!0;class pl extends el{constructor(t=new Ve,e=new Ve,i=new Ve,n=new Ve){super(),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=i,this.v3=n}getPoint(t,e=new Ve){const i=e,n=this.v0,r=this.v1,s=this.v2,a=this.v3;return i.set(dl(t,n.x,r.x,s.x,a.x),dl(t,n.y,r.y,s.y,a.y)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}pl.prototype.isCubicBezierCurve=!0;class fl extends el{constructor(t=new Ke,e=new Ke,i=new Ke,n=new Ke){super(),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=i,this.v3=n}getPoint(t,e=new Ke){const i=e,n=this.v0,r=this.v1,s=this.v2,a=this.v3;return i.set(dl(t,n.x,r.x,s.x,a.x),dl(t,n.y,r.y,s.y,a.y),dl(t,n.z,r.z,s.z,a.z)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}fl.prototype.isCubicBezierCurve3=!0;class ml extends el{constructor(t=new Ve,e=new Ve){super(),this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new Ve){const i=e;return 1===t?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(t).add(this.v1)),i}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e){const i=e||new Ve;return i.copy(this.v2).sub(this.v1).normalize(),i}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}ml.prototype.isLineCurve=!0;class gl extends el{constructor(t=new Ve,e=new Ve,i=new Ve){super(),this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=i}getPoint(t,e=new Ve){const i=e,n=this.v0,r=this.v1,s=this.v2;return i.set(ul(t,n.x,r.x,s.x),ul(t,n.y,r.y,s.y)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}gl.prototype.isQuadraticBezierCurve=!0;class vl extends el{constructor(t=new Ke,e=new Ke,i=new Ke){super(),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=i}getPoint(t,e=new Ke){const i=e,n=this.v0,r=this.v1,s=this.v2;return i.set(ul(t,n.x,r.x,s.x),ul(t,n.y,r.y,s.y),ul(t,n.z,r.z,s.z)),i}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}vl.prototype.isQuadraticBezierCurve3=!0;class yl extends el{constructor(t=[]){super(),this.type="SplineCurve",this.points=t}getPoint(t,e=new Ve){const i=e,n=this.points,r=(n.length-1)*t,s=Math.floor(r),a=r-s,o=n[0===s?s:s-1],l=n[s],c=n[s>n.length-2?n.length-1:s+1],h=n[s>n.length-3?n.length-1:s+2];return i.set(hl(a,o.x,l.x,c.x,h.x),hl(a,o.y,l.y,c.y,h.y)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push(i.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,i=this.points.length;e<i;e++){const i=this.points[e];t.points.push(i.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,i=t.points.length;e<i;e++){const i=t.points[e];this.points.push((new Ve).fromArray(i))}return this}}yl.prototype.isSplineCurve=!0;var xl=Object.freeze({__proto__:null,ArcCurve:nl,CatmullRomCurve3:cl,CubicBezierCurve:pl,CubicBezierCurve3:fl,EllipseCurve:il,LineCurve:ml,LineCurve3:class extends el{constructor(t=new Ke,e=new Ke){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=t,this.v2=e}getPoint(t,e=new Ke){const i=e;return 1===t?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(t).add(this.v1)),i}getPointAt(t,e){return this.getPoint(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}},QuadraticBezierCurve:gl,QuadraticBezierCurve3:vl,SplineCurve:yl});function wl(t,e,i,n,r){let s,a;if(r===function(t,e,i,n){let r=0;for(let s=e,a=i-n;s<i;s+=n)r+=(t[a]-t[s])*(t[s+1]+t[a+1]),a=s;return r}(t,e,i,n)>0)for(s=e;s<i;s+=n)a=Ul(s,t[s],t[s+1],a);else 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p=t.prevZ,f=t.nextZ;for(;p&&p.z>=u&&f&&f.z<=d;){if(p!==t.prev&&p!==t.next&&Il(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&zl(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,f!==t.prev&&f!==t.next&&Il(r.x,r.y,s.x,s.y,a.x,a.y,f.x,f.y)&&zl(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(;p&&p.z>=u;){if(p!==t.prev&&p!==t.next&&Il(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&zl(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;f&&f.z<=d;){if(f!==t.prev&&f!==t.next&&Il(r.x,r.y,s.x,s.y,a.x,a.y,f.x,f.y)&&zl(f.prev,f,f.next)>=0)return!1;f=f.nextZ}return!0}function El(t,e,i){let n=t;do{const r=n.prev,s=n.next.next;!Dl(r,s)&&Bl(r,n,n.next,s)&&kl(r,s)&&kl(s,r)&&(e.push(r.i/i),e.push(n.i/i),e.push(s.i/i),Vl(n),Vl(n.next),n=t=s),n=n.next}while(n!==t);return bl(n)}function Tl(t,e,i,n,r,s){let a=t;do{let t=a.next.next;for(;t!==a.prev;){if(a.i!==t.i&&Nl(a,t)){let o=Hl(a,t);return a=bl(a,a.next),o=bl(o,o.next),_l(a,e,i,n,r,s),void _l(o,e,i,n,r,s)}t=t.next}a=a.next}while(a!==t)}function Al(t,e){return t.x-e.x}function 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i}function Il(t,e,i,n,r,s,a,o){return(r-a)*(e-o)-(t-a)*(s-o)>=0&&(t-a)*(n-o)-(i-a)*(e-o)>=0&&(i-a)*(s-o)-(r-a)*(n-o)>=0}function Nl(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let i=t;do{if(i.i!==t.i&&i.next.i!==t.i&&i.i!==e.i&&i.next.i!==e.i&&Bl(i,i.next,t,e))return!0;i=i.next}while(i!==t);return!1}(t,e)&&(kl(t,e)&&kl(e,t)&&function(t,e){let i=t,n=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{i.y>s!=i.next.y>s&&i.next.y!==i.y&&r<(i.next.x-i.x)*(s-i.y)/(i.next.y-i.y)+i.x&&(n=!n),i=i.next}while(i!==t);return n}(t,e)&&(zl(t.prev,t,e.prev)||zl(t,e.prev,e))||Dl(t,e)&&zl(t.prev,t,t.next)>0&&zl(e.prev,e,e.next)>0)}function zl(t,e,i){return(e.y-t.y)*(i.x-e.x)-(e.x-t.x)*(i.y-e.y)}function Dl(t,e){return t.x===e.x&&t.y===e.y}function Bl(t,e,i,n){const r=Ol(zl(t,e,i)),s=Ol(zl(t,e,n)),a=Ol(zl(i,n,t)),o=Ol(zl(i,n,e));return r!==s&&a!==o||!(0!==r||!Fl(t,i,e))||!(0!==s||!Fl(t,n,e))||!(0!==a||!Fl(i,t,n))||!(0!==o||!Fl(i,e,n))}function Fl(t,e,i){return e.x<=Math.max(t.x,i.x)&&e.x>=Math.min(t.x,i.x)&&e.y<=Math.max(t.y,i.y)&&e.y>=Math.min(t.y,i.y)}function Ol(t){return t>0?1:t<0?-1:0}function kl(t,e){return zl(t.prev,t,t.next)<0?zl(t,e,t.next)>=0&&zl(t,t.prev,e)>=0:zl(t,e,t.prev)<0||zl(t,t.next,e)<0}function Hl(t,e){const i=new Gl(t.i,t.x,t.y),n=new Gl(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,i.next=r,r.prev=i,n.next=i,i.prev=n,s.next=n,n.prev=s,n}function Ul(t,e,i,n){const r=new Gl(t,e,i);return n?(r.next=n.next,r.prev=n,n.next.prev=r,n.next=r):(r.prev=r,r.next=r),r}function Vl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Gl(t,e,i){this.i=t,this.x=e,this.y=i,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class Wl{static area(t){const e=t.length;let i=0;for(let n=e-1,r=0;r<e;n=r++)i+=t[n].x*t[r].y-t[r].x*t[n].y;return.5*i}static isClockWise(t){return Wl.area(t)<0}static triangulateShape(t,e){const i=[],n=[],r=[];jl(t),ql(i,t);let s=t.length;e.forEach(jl);for(let t=0;t<e.length;t++)n.push(s),s+=e[t].length,ql(i,e[t]);const a=function(t,e,i=2){const n=e&&e.length,r=n?e[0]*i:t.length;let s=wl(t,0,r,i,!0);const a=[];if(!s||s.next===s.prev)return a;let o,l,c,h,u,d,p;if(n&&(s=function(t,e,i,n){const r=[];let s,a,o,l,c;for(s=0,a=e.length;s<a;s++)o=e[s]*n,l=s<a-1?e[s+1]*n:t.length,c=wl(t,o,l,n,!1),c===c.next&&(c.steiner=!0),r.push(Pl(c));for(r.sort(Al),s=0;s<r.length;s++)Ll(r[s],i),i=bl(i,i.next);return i}(t,e,s,i)),t.length>80*i){o=c=t[0],l=h=t[1];for(let e=i;e<r;e+=i)u=t[e],d=t[e+1],u<o&&(o=u),d<l&&(l=d),u>c&&(c=u),d>h&&(h=d);p=Math.max(c-o,h-l),p=0!==p?1/p:0}return _l(s,a,i,o,l,p),a}(i,n);for(let t=0;t<a.length;t+=3)r.push(a.slice(t,t+3));return r}}function jl(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function ql(t,e){for(let i=0;i<e.length;i++)t.push(e[i].x),t.push(e[i].y)}class Xl extends On{constructor(t,e){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const i=this,n=[],r=[];for(let e=0,i=t.length;e<i;e++)s(t[e]);function s(t){const s=[],a=void 0!==e.curveSegments?e.curveSegments:12,o=void 0!==e.steps?e.steps:1;let l=void 0!==e.depth?e.depth:100,c=void 0===e.bevelEnabled||e.bevelEnabled,h=void 0!==e.bevelThickness?e.bevelThickness:6,u=void 0!==e.bevelSize?e.bevelSize:h-2,d=void 0!==e.bevelOffset?e.bevelOffset:0,p=void 0!==e.bevelSegments?e.bevelSegments:3;const f=e.extrudePath,m=void 0!==e.UVGenerator?e.UVGenerator:Yl;void 0!==e.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),l=e.amount);let g,v,y,x,w,b=!1;f&&(g=f.getSpacedPoints(o),b=!0,c=!1,v=f.computeFrenetFrames(o,!1),y=new Ke,x=new Ke,w=new Ke),c||(p=0,h=0,u=0,d=0);const _=t.extractPoints(a);let M=_.shape;const S=_.holes;if(!Wl.isClockWise(M)){M=M.reverse();for(let t=0,e=S.length;t<e;t++){const e=S[t];Wl.isClockWise(e)&&(S[t]=e.reverse())}}const E=Wl.triangulateShape(M,S),T=M;for(let t=0,e=S.length;t<e;t++){const e=S[t];M=M.concat(e)}function A(t,e,i){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().multiplyScalar(i).add(t)}const L=M.length,C=E.length;function R(t,e,i){let n,r,s;const a=t.x-e.x,o=t.y-e.y,l=i.x-t.x,c=i.y-t.y,h=a*a+o*o,u=a*c-o*l;if(Math.abs(u)>Number.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,f=e.y+a/u,m=((i.x-c/d-p)*c-(i.y+l/d-f)*l)/(a*c-o*l);n=p+a*m-t.x,r=f+o*m-t.y;const g=n*n+r*r;if(g<=2)return new Ve(n,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(n=-o,r=a,s=Math.sqrt(h)):(n=a,r=o,s=Math.sqrt(h/2))}return new Ve(n/s,r/s)}const P=[];for(let t=0,e=T.length,i=e-1,n=t+1;t<e;t++,i++,n++)i===e&&(i=0),n===e&&(n=0),P[t]=R(T[t],T[i],T[n]);const I=[];let N,z=P.concat();for(let t=0,e=S.length;t<e;t++){const e=S[t];N=[];for(let t=0,i=e.length,n=i-1,r=t+1;t<i;t++,n++,r++)n===i&&(n=0),r===i&&(r=0),N[t]=R(e[t],e[n],e[r]);I.push(N),z=z.concat(N)}for(let t=0;t<p;t++){const e=t/p,i=h*Math.cos(e*Math.PI/2),n=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=T.length;t<e;t++){const e=A(T[t],P[t],n);F(e.x,e.y,-i)}for(let t=0,e=S.length;t<e;t++){const e=S[t];N=I[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],N[t],n);F(r.x,r.y,-i)}}}const D=u+d;for(let t=0;t<L;t++){const e=c?A(M[t],z[t],D):M[t];b?(x.copy(v.normals[0]).multiplyScalar(e.x),y.copy(v.binormals[0]).multiplyScalar(e.y),w.copy(g[0]).add(x).add(y),F(w.x,w.y,w.z)):F(e.x,e.y,0)}for(let t=1;t<=o;t++)for(let e=0;e<L;e++){const i=c?A(M[e],z[e],D):M[e];b?(x.copy(v.normals[t]).multiplyScalar(i.x),y.copy(v.binormals[t]).multiplyScalar(i.y),w.copy(g[t]).add(x).add(y),F(w.x,w.y,w.z)):F(i.x,i.y,l/o*t)}for(let t=p-1;t>=0;t--){const e=t/p,i=h*Math.cos(e*Math.PI/2),n=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=T.length;t<e;t++){const e=A(T[t],P[t],n);F(e.x,e.y,l+i)}for(let t=0,e=S.length;t<e;t++){const e=S[t];N=I[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],N[t],n);b?F(r.x,r.y+g[o-1].y,g[o-1].x+i):F(r.x,r.y,l+i)}}}function B(t,e){let i=t.length;for(;--i>=0;){const n=i;let r=i-1;r<0&&(r=t.length-1);for(let t=0,i=o+2*p;t<i;t++){const i=L*t,s=L*(t+1);k(e+n+i,e+r+i,e+r+s,e+n+s)}}}function F(t,e,i){s.push(t),s.push(e),s.push(i)}function O(t,e,r){H(t),H(e),H(r);const s=n.length/3,a=m.generateTopUV(i,n,s-3,s-2,s-1);U(a[0]),U(a[1]),U(a[2])}function k(t,e,r,s){H(t),H(e),H(s),H(e),H(r),H(s);const a=n.length/3,o=m.generateSideWallUV(i,n,a-6,a-3,a-2,a-1);U(o[0]),U(o[1]),U(o[3]),U(o[1]),U(o[2]),U(o[3])}function H(t){n.push(s[3*t+0]),n.push(s[3*t+1]),n.push(s[3*t+2])}function U(t){r.push(t.x),r.push(t.y)}!function(){const t=n.length/3;if(c){let t=0,e=L*t;for(let t=0;t<C;t++){const i=E[t];O(i[2]+e,i[1]+e,i[0]+e)}t=o+2*p,e=L*t;for(let t=0;t<C;t++){const i=E[t];O(i[0]+e,i[1]+e,i[2]+e)}}else{for(let t=0;t<C;t++){const e=E[t];O(e[2],e[1],e[0])}for(let t=0;t<C;t++){const e=E[t];O(e[0]+L*o,e[1]+L*o,e[2]+L*o)}}i.addGroup(t,n.length/3-t,0)}(),function(){const t=n.length/3;let e=0;B(T,e),e+=T.length;for(let t=0,i=S.length;t<i;t++){const i=S[t];B(i,e),e+=i.length}i.addGroup(t,n.length/3-t,1)}()}this.setAttribute("position",new Cn(n,3)),this.setAttribute("uv",new Cn(r,2)),this.computeVertexNormals()}toJSON(){const t=super.toJSON();return function(t,e,i){if(i.shapes=[],Array.isArray(t))for(let e=0,n=t.length;e<n;e++){const n=t[e];i.shapes.push(n.uuid)}else i.shapes.push(t.uuid);return void 0!==e.extrudePath&&(i.options.extrudePath=e.extrudePath.toJSON()),i}(this.parameters.shapes,this.parameters.options,t)}static fromJSON(t,e){const i=[];for(let n=0,r=t.shapes.length;n<r;n++){const r=e[t.shapes[n]];i.push(r)}const n=t.options.extrudePath;return void 0!==n&&(t.options.extrudePath=(new xl[n.type]).fromJSON(n)),new Xl(i,t.options)}}const Yl={generateTopUV:function(t,e,i,n,r){const s=e[3*i],a=e[3*i+1],o=e[3*n],l=e[3*n+1],c=e[3*r],h=e[3*r+1];return[new Ve(s,a),new Ve(o,l),new Ve(c,h)]},generateSideWallUV:function(t,e,i,n,r,s){const a=e[3*i],o=e[3*i+1],l=e[3*i+2],c=e[3*n],h=e[3*n+1],u=e[3*n+2],d=e[3*r],p=e[3*r+1],f=e[3*r+2],m=e[3*s],g=e[3*s+1],v=e[3*s+2];return Math.abs(o-h)<Math.abs(a-c)?[new Ve(a,1-l),new Ve(c,1-u),new Ve(d,1-f),new Ve(m,1-v)]:[new Ve(o,1-l),new Ve(h,1-u),new Ve(p,1-f),new Ve(g,1-v)]}};class Zl extends On{constructor(t,e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const i=[],n=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(a,o,e),a+=o,o=0;function l(t){const a=n.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===Wl.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===Wl.isClockWise(e)&&(h[t]=e.reverse())}const u=Wl.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];n.push(e.x,e.y,0),r.push(0,0,1),s.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],n=e[0]+a,r=e[1]+a,s=e[2]+a;i.push(n,r,s),o+=3}}this.setIndex(i),this.setAttribute("position",new Cn(n,3)),this.setAttribute("normal",new Cn(r,3)),this.setAttribute("uv",new Cn(s,2))}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let i=0,n=t.length;i<n;i++){const n=t[i];e.shapes.push(n.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}static fromJSON(t,e){const i=[];for(let n=0,r=t.shapes.length;n<r;n++){const r=e[t.shapes[n]];i.push(r)}return new Zl(i,t.curveSegments)}}class Jl extends mn{constructor(t){super(),this.type="ShadowMaterial",this.color=new _n(0),this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this}}Jl.prototype.isShadowMaterial=!0;class Ql extends mn{constructor(t){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new _n(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _n(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Ql.prototype.isMeshStandardMaterial=!0;(class extends Ql{constructor(t){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Ve(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Oe(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenTint=new _n(0),this.transmission=0,this.transmissionMap=null,this.thickness=.01,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationTint=new _n(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularTint=new _n(1,1,1),this.specularTintMap=null,this._clearcoat=0,this._transmission=0,this.setValues(t)}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheenTint.copy(t.sheenTint),this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}).prototype.isMeshPhysicalMaterial=!0;class $l extends mn{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new _n(16777215),this.specular=new _n(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _n(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}$l.prototype.isMeshPhongMaterial=!0;(class extends mn{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new _n(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _n(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}).prototype.isMeshToonMaterial=!0;(class extends mn{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}).prototype.isMeshNormalMaterial=!0;(class extends mn{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new _n(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new _n(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}).prototype.isMeshLambertMaterial=!0;(class extends mn{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new _n(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Ve(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}).prototype.isMeshMatcapMaterial=!0;(class extends ko{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}).prototype.isLineDashedMaterial=!0;const Kl={arraySlice:function(t,e,i){return Kl.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==i?i:t.length)):t.slice(e,i)},convertArray:function(t,e,i){return!t||!i&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,i=new Array(e);for(let t=0;t!==e;++t)i[t]=t;return i.sort((function(e,i){return t[e]-t[i]})),i},sortedArray:function(t,e,i){const n=t.length,r=new t.constructor(n);for(let s=0,a=0;a!==n;++s){const n=i[s]*e;for(let i=0;i!==e;++i)r[a++]=t[n+i]}return r},flattenJSON:function(t,e,i,n){let r=1,s=t[0];for(;void 0!==s&&void 0===s[n];)s=t[r++];if(void 0===s)return;let a=s[n];if(void 0!==a)if(Array.isArray(a))do{a=s[n],void 0!==a&&(e.push(s.time),i.push.apply(i,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[n],void 0!==a&&(e.push(s.time),a.toArray(i,i.length)),s=t[r++]}while(void 0!==s);else do{a=s[n],void 0!==a&&(e.push(s.time),i.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,i,n,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t<s.tracks.length;++t){const e=s.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const s=e.times[t]*r;if(!(s<i||s>=n)){l.push(e.times[t]);for(let i=0;i<o;++i)c.push(e.values[t*o+i])}}0!==l.length&&(e.times=Kl.convertArray(l,e.times.constructor),e.values=Kl.convertArray(c,e.values.constructor),a.push(e))}s.tracks=a;let o=1/0;for(let t=0;t<s.tracks.length;++t)o>s.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t<s.tracks.length;++t)s.tracks[t].shift(-1*o);return s.resetDuration(),s},makeClipAdditive:function(t,e=0,i=t,n=30){n<=0&&(n=30);const r=i.tracks.length,s=e/n;for(let e=0;e<r;++e){const n=i.tracks[e],r=n.ValueTypeName;if("bool"===r||"string"===r)continue;const a=t.tracks.find((function(t){return t.name===n.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=n.getValueSize();n.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=n.times.length-1;let d;if(s<=n.times[0]){const t=o,e=l-o;d=Kl.arraySlice(n.values,t,e)}else if(s>=n.times[u]){const t=u*l+o,e=t+l-o;d=Kl.arraySlice(n.values,t,e)}else{const t=n.createInterpolant(),e=o,i=l-o;t.evaluate(s),d=Kl.arraySlice(t.resultBuffer,e,i)}"quaternion"===r&&(new $e).fromArray(d).normalize().conjugate().toArray(d);const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===r)$e.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let i=0;i<t;++i)a.values[e+i]-=d[i]}}}return t.blendMode=2501,t}};class tc{constructor(t,e,i,n){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new e.constructor(i),this.sampleValues=e,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let i=this._cachedIndex,n=e[i],r=e[i-1];t:{e:{let s;i:{n:if(!(t<n)){for(let s=i+2;;){if(void 0===n){if(t<r)break n;return i=e.length,this._cachedIndex=i,this.afterEnd_(i-1,t,r)}if(i===s)break;if(r=n,n=e[++i],t<n)break e}s=e.length;break i}if(t>=r)break t;{const a=e[1];t<a&&(i=2,r=a);for(let s=i-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,n);if(i===s)break;if(n=r,r=e[--i-1],t>=r)break e}s=i,i=0}}for(;i<s;){const n=i+s>>>1;t<e[n]?s=n:i=n+1}if(n=e[i],r=e[i-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,n);if(void 0===n)return i=e.length,this._cachedIndex=i,this.afterEnd_(i-1,r,t)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,t,n)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=t*n;for(let t=0;t!==n;++t)e[t]=i[r+t];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}tc.prototype.beforeStart_=tc.prototype.copySampleValue_,tc.prototype.afterEnd_=tc.prototype.copySampleValue_;class ec extends tc{constructor(t,e,i,n){super(t,e,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:_e,endingEnd:_e}}intervalChanged_(t,e,i){const n=this.parameterPositions;let r=t-2,s=t+1,a=n[r],o=n[s];if(void 0===a)switch(this.getSettings_().endingStart){case Me:r=t,a=2*e-i;break;case Se:r=n.length-2,a=e+n[r]-n[r+1];break;default:r=t,a=i}if(void 0===o)switch(this.getSettings_().endingEnd){case Me:s=t,o=2*i-e;break;case Se:s=1,o=i+n[1]-n[0];break;default:s=t-1,o=e}const l=.5*(i-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-i),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(i-e)/(n-e),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,v=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,y=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-d*f;for(let t=0;t!==a;++t)r[t]=g*s[c+t]+v*s[l+t]+y*s[o+t]+x*s[h+t];return r}}class ic extends tc{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(i-e)/(n-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}class nc extends tc{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t){return this.copySampleValue_(t-1)}}class rc{constructor(t,e,i,n){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=Kl.convertArray(e,this.TimeBufferType),this.values=Kl.convertArray(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let i;if(e.toJSON!==this.toJSON)i=e.toJSON(t);else{i={name:t.name,times:Kl.convertArray(t.times,Array),values:Kl.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(i.interpolation=e)}return i.type=t.ValueTypeName,i}InterpolantFactoryMethodDiscrete(t){return new nc(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new ic(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new ec(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case xe:e=this.InterpolantFactoryMethodDiscrete;break;case we:e=this.InterpolantFactoryMethodLinear;break;case be:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return xe;case this.InterpolantFactoryMethodLinear:return we;case this.InterpolantFactoryMethodSmooth:return be}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let i=0,n=e.length;i!==n;++i)e[i]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let i=0,n=e.length;i!==n;++i)e[i]*=t}return this}trim(t,e){const i=this.times,n=i.length;let r=0,s=n-1;for(;r!==n&&i[r]<t;)++r;for(;-1!==s&&i[s]>e;)--s;if(++s,0!==r||s!==n){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Kl.arraySlice(i,r,s),this.values=Kl.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const n=i[e];if("number"==typeof n&&isNaN(n)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,n),t=!1;break}if(null!==s&&s>n){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,n,s),t=!1;break}s=n}if(void 0!==n&&Kl.isTypedArray(n))for(let e=0,i=n.length;e!==i;++e){const i=n[e];if(isNaN(i)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,i),t=!1;break}}return t}optimize(){const t=Kl.arraySlice(this.times),e=Kl.arraySlice(this.values),i=this.getValueSize(),n=this.getInterpolation()===be,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(n)r=!0;else{const t=a*i,n=t-i,s=t+i;for(let a=0;a!==i;++a){const i=e[t+a];if(i!==e[n+a]||i!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const n=a*i,r=s*i;for(let t=0;t!==i;++t)e[r+t]=e[n+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*i,n=s*i,a=0;a!==i;++a)e[n+a]=e[t+a];++s}return s!==t.length?(this.times=Kl.arraySlice(t,0,s),this.values=Kl.arraySlice(e,0,s*i)):(this.times=t,this.values=e),this}clone(){const t=Kl.arraySlice(this.times,0),e=Kl.arraySlice(this.values,0),i=new(0,this.constructor)(this.name,t,e);return i.createInterpolant=this.createInterpolant,i}}rc.prototype.TimeBufferType=Float32Array,rc.prototype.ValueBufferType=Float32Array,rc.prototype.DefaultInterpolation=we;class sc extends rc{}sc.prototype.ValueTypeName="bool",sc.prototype.ValueBufferType=Array,sc.prototype.DefaultInterpolation=xe,sc.prototype.InterpolantFactoryMethodLinear=void 0,sc.prototype.InterpolantFactoryMethodSmooth=void 0;class ac extends rc{}ac.prototype.ValueTypeName="color";class oc extends rc{}oc.prototype.ValueTypeName="number";class lc extends tc{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(i-e)/(n-e);let l=t*a;for(let t=l+a;l!==t;l+=4)$e.slerpFlat(r,0,s,l-a,s,l,o);return r}}class cc extends rc{InterpolantFactoryMethodLinear(t){return new lc(this.times,this.values,this.getValueSize(),t)}}cc.prototype.ValueTypeName="quaternion",cc.prototype.DefaultInterpolation=we,cc.prototype.InterpolantFactoryMethodSmooth=void 0;class hc extends rc{}hc.prototype.ValueTypeName="string",hc.prototype.ValueBufferType=Array,hc.prototype.DefaultInterpolation=xe,hc.prototype.InterpolantFactoryMethodLinear=void 0,hc.prototype.InterpolantFactoryMethodSmooth=void 0;class uc extends rc{}uc.prototype.ValueTypeName="vector";class dc{constructor(t,e=-1,i,n=2500){this.name=t,this.tracks=i,this.duration=e,this.blendMode=n,this.uuid=Fe(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],i=t.tracks,n=1/(t.fps||1);for(let t=0,r=i.length;t!==r;++t)e.push(pc(i[t]).scale(n));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],i=t.tracks,n={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,n=i.length;t!==n;++t)e.push(rc.toJSON(i[t]));return n}static CreateFromMorphTargetSequence(t,e,i,n){const r=e.length,s=[];for(let t=0;t<r;t++){let a=[],o=[];a.push((t+r-1)%r,t,(t+1)%r),o.push(0,1,0);const l=Kl.getKeyframeOrder(a);a=Kl.sortedArray(a,1,l),o=Kl.sortedArray(o,1,l),n||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new oc(".morphTargetInfluences["+e[t].name+"]",a,o).scale(1/i))}return new this(t,-1,s)}static findByName(t,e){let i=t;if(!Array.isArray(t)){const e=t;i=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<i.length;t++)if(i[t].name===e)return i[t];return null}static CreateClipsFromMorphTargetSequences(t,e,i){const n={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,i=t.length;e<i;e++){const i=t[e],s=i.name.match(r);if(s&&s.length>1){const t=s[1];let e=n[t];e||(n[t]=e=[]),e.push(i)}}const s=[];for(const t in n)s.push(this.CreateFromMorphTargetSequence(t,n[t],e,i));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const i=function(t,e,i,n,r){if(0!==i.length){const s=[],a=[];Kl.flattenJSON(i,s,a,n),0!==s.length&&r.push(new t(e,s,a))}},n=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t<l.length;t++){const r=l[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let i=0;i<r[e].morphTargets.length;i++)t[r[e].morphTargets[i]]=-1;for(const i in t){const t=[],s=[];for(let n=0;n!==r[e].morphTargets.length;++n){const n=r[e];t.push(n.time),s.push(n.morphTarget===i?1:0)}n.push(new oc(".morphTargetInfluence["+i+"]",t,s))}o=t.length*(s||1)}else{const s=".bones["+e[t].name+"]";i(uc,s+".position",r,"pos",n),i(cc,s+".quaternion",r,"rot",n),i(uc,s+".scale",r,"scl",n)}}return 0===n.length?null:new this(r,o,n,a)}resetDuration(){let t=0;for(let e=0,i=this.tracks.length;e!==i;++e){const i=this.tracks[e];t=Math.max(t,i.times[i.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function pc(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return oc;case"vector":case"vector2":case"vector3":case"vector4":return uc;case"color":return ac;case"quaternion":return cc;case"bool":case"boolean":return sc;case"string":return hc}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],i=[];Kl.flattenJSON(t.keys,e,i,"value"),t.times=e,t.values=i}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const fc={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};const mc=new class{constructor(t,e,i){const n=this;let r,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=i,this.itemStart=function(t){o++,!1===s&&void 0!==n.onStart&&n.onStart(t,a,o),s=!0},this.itemEnd=function(t){a++,void 0!==n.onProgress&&n.onProgress(t,a,o),a===o&&(s=!1,void 0!==n.onLoad&&n.onLoad())},this.itemError=function(t){void 0!==n.onError&&n.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,i=l.length;e<i;e+=2){const i=l[e],n=l[e+1];if(i.global&&(i.lastIndex=0),i.test(t))return n}return null}}};class gc{constructor(t){this.manager=void 0!==t?t:mc,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(t,e){const i=this;return new Promise((function(n,r){i.load(t,n,e,r)}))}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}}const vc={};class yc extends gc{constructor(t){super(t)}load(t,e,i,n){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=fc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;if(void 0!==vc[t])return void vc[t].push({onLoad:e,onProgress:i,onError:n});const a=t.match(/^data:(.*?)(;base64)?,(.*)$/);let o;if(a){const i=a[1],s=!!a[2];let o=a[3];o=decodeURIComponent(o),s&&(o=atob(o));try{let n;const s=(this.responseType||"").toLowerCase();switch(s){case"arraybuffer":case"blob":const t=new Uint8Array(o.length);for(let e=0;e<o.length;e++)t[e]=o.charCodeAt(e);n="blob"===s?new Blob([t.buffer],{type:i}):t.buffer;break;case"document":const e=new DOMParser;n=e.parseFromString(o,i);break;case"json":n=JSON.parse(o);break;default:n=o}setTimeout((function(){e&&e(n),r.manager.itemEnd(t)}),0)}catch(e){setTimeout((function(){n&&n(e),r.manager.itemError(t),r.manager.itemEnd(t)}),0)}}else{vc[t]=[],vc[t].push({onLoad:e,onProgress:i,onError:n}),o=new XMLHttpRequest,o.open("GET",t,!0),o.addEventListener("load",(function(e){const i=this.response,n=vc[t];if(delete vc[t],200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),fc.add(t,i);for(let t=0,e=n.length;t<e;t++){const e=n[t];e.onLoad&&e.onLoad(i)}r.manager.itemEnd(t)}else{for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}}),!1),o.addEventListener("progress",(function(e){const i=vc[t];for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onProgress&&n.onProgress(e)}}),!1),o.addEventListener("error",(function(e){const i=vc[t];delete vc[t];for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),o.addEventListener("abort",(function(e){const i=vc[t];delete vc[t];for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),void 0!==this.responseType&&(o.responseType=this.responseType),void 0!==this.withCredentials&&(o.withCredentials=this.withCredentials),o.overrideMimeType&&o.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(const t in this.requestHeader)o.setRequestHeader(t,this.requestHeader[t]);o.send(null)}return r.manager.itemStart(t),o}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class xc extends gc{constructor(t){super(t)}load(t,e,i,n){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=fc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=document.createElementNS("http://www.w3.org/1999/xhtml","img");function o(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1),fc.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1),n&&n(e),r.manager.itemError(t),r.manager.itemEnd(t)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class wc extends gc{constructor(t){super(t)}load(t,e,i,n){const r=new pr,s=new xc(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(i){s.load(t[i],(function(t){r.images[i]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,n)}for(let e=0;e<t.length;++e)o(e);return r}}class bc extends gc{constructor(t){super(t)}load(t,e,i,n){const r=new Xe,s=new xc(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,(function(i){r.image=i;const n=t.search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/);r.format=n?me:ge,r.needsUpdate=!0,void 0!==e&&e(r)}),i,n),r}}class _c extends el{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new ml(e,t))}getPoint(t){const e=t*this.getLength(),i=this.getCurveLengths();let n=0;for(;n<i.length;){if(i[n]>=e){const t=i[n]-e,r=this.curves[n],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}n++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let i=0,n=this.curves.length;i<n;i++)e+=this.curves[i].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let i=0;i<=t;i++)e.push(this.getPoint(i/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let i;for(let n=0,r=this.curves;n<r.length;n++){const s=r[n],a=s&&s.isEllipseCurve?2*t:s&&(s.isLineCurve||s.isLineCurve3)?1:s&&s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const n=o[t];i&&i.equals(n)||(e.push(n),i=n)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,i=t.curves.length;e<i;e++){const i=t.curves[e];this.curves.push(i.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,i=this.curves.length;e<i;e++){const i=this.curves[e];t.curves.push(i.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,i=t.curves.length;e<i;e++){const i=t.curves[e];this.curves.push((new xl[i.type]).fromJSON(i))}return this}}class Mc extends _c{constructor(t){super(),this.type="Path",this.currentPoint=new Ve,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,i=t.length;e<i;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const i=new ml(this.currentPoint.clone(),new Ve(t,e));return this.curves.push(i),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,i,n){const r=new gl(this.currentPoint.clone(),new Ve(t,e),new Ve(i,n));return this.curves.push(r),this.currentPoint.set(i,n),this}bezierCurveTo(t,e,i,n,r,s){const a=new pl(this.currentPoint.clone(),new Ve(t,e),new Ve(i,n),new Ve(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),i=new yl(e);return this.curves.push(i),this.currentPoint.copy(t[t.length-1]),this}arc(t,e,i,n,r,s){const a=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(t+a,e+o,i,n,r,s),this}absarc(t,e,i,n,r,s){return this.absellipse(t,e,i,i,n,r,s),this}ellipse(t,e,i,n,r,s,a,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,i,n,r,s,a,o),this}absellipse(t,e,i,n,r,s,a,o){const l=new il(t,e,i,n,r,s,a,o);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class Sc extends Mc{constructor(t){super(t),this.uuid=Fe(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let i=0,n=this.holes.length;i<n;i++)e[i]=this.holes[i].getPoints(t);return e}extractPoints(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}}copy(t){super.copy(t),this.holes=[];for(let e=0,i=t.holes.length;e<i;e++){const i=t.holes[e];this.holes.push(i.clone())}return this}toJSON(){const t=super.toJSON();t.uuid=this.uuid,t.holes=[];for(let e=0,i=this.holes.length;e<i;e++){const i=this.holes[e];t.holes.push(i.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.uuid=t.uuid,this.holes=[];for(let e=0,i=t.holes.length;e<i;e++){const i=t.holes[e];this.holes.push((new Mc).fromJSON(i))}return this}}class Ec extends en{constructor(t,e=1){super(),this.type="Light",this.color=new _n(t),this.intensity=e}dispose(){}copy(t){return super.copy(t),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}Ec.prototype.isLight=!0;(class extends Ec{constructor(t,e,i){super(t,i),this.type="HemisphereLight",this.position.copy(en.DefaultUp),this.updateMatrix(),this.groundColor=new _n(e)}copy(t){return Ec.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}).prototype.isHemisphereLight=!0;const Tc=new Ri,Ac=new Ke,Lc=new Ke;class Cc{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Ve(512,512),this.map=null,this.mapPass=null,this.matrix=new Ri,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new br,this._frameExtents=new Ve(1,1),this._viewportCount=1,this._viewports=[new Ze(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,i=this.matrix;Ac.setFromMatrixPosition(t.matrixWorld),e.position.copy(Ac),Lc.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(Lc),e.updateMatrixWorld(),Tc.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Tc),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(e.projectionMatrix),i.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class Rc extends Cc{constructor(){super(new hr(50,1,.5,500)),this.focus=1}updateMatrices(t){const e=this.camera,i=2*Be*t.angle*this.focus,n=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;i===e.fov&&n===e.aspect&&r===e.far||(e.fov=i,e.aspect=n,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}Rc.prototype.isSpotLightShadow=!0;class Pc extends Ec{constructor(t,e,i=0,n=Math.PI/3,r=0,s=1){super(t,e),this.type="SpotLight",this.position.copy(en.DefaultUp),this.updateMatrix(),this.target=new en,this.distance=i,this.angle=n,this.penumbra=r,this.decay=s,this.shadow=new Rc}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Pc.prototype.isSpotLight=!0;const Ic=new Ri,Nc=new Ke,zc=new Ke;class Dc extends Cc{constructor(){super(new hr(90,1,.5,500)),this._frameExtents=new Ve(4,2),this._viewportCount=6,this._viewports=[new Ze(2,1,1,1),new Ze(0,1,1,1),new Ze(3,1,1,1),new Ze(1,1,1,1),new Ze(3,0,1,1),new Ze(1,0,1,1)],this._cubeDirections=[new Ke(1,0,0),new Ke(-1,0,0),new Ke(0,0,1),new Ke(0,0,-1),new Ke(0,1,0),new Ke(0,-1,0)],this._cubeUps=[new Ke(0,1,0),new Ke(0,1,0),new Ke(0,1,0),new Ke(0,1,0),new Ke(0,0,1),new Ke(0,0,-1)]}updateMatrices(t,e=0){const i=this.camera,n=this.matrix,r=t.distance||i.far;r!==i.far&&(i.far=r,i.updateProjectionMatrix()),Nc.setFromMatrixPosition(t.matrixWorld),i.position.copy(Nc),zc.copy(i.position),zc.add(this._cubeDirections[e]),i.up.copy(this._cubeUps[e]),i.lookAt(zc),i.updateMatrixWorld(),n.makeTranslation(-Nc.x,-Nc.y,-Nc.z),Ic.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Ic)}}Dc.prototype.isPointLightShadow=!0;(class extends Ec{constructor(t,e,i=0,n=1){super(t,e),this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new Dc}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}).prototype.isPointLight=!0;class Bc extends Cc{constructor(){super(new zr(-5,5,5,-5,.5,500))}}Bc.prototype.isDirectionalLightShadow=!0;(class extends Ec{constructor(t,e){super(t,e),this.type="DirectionalLight",this.position.copy(en.DefaultUp),this.updateMatrix(),this.target=new en,this.shadow=new Bc}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}).prototype.isDirectionalLight=!0;class Fc extends Ec{constructor(t,e){super(t,e),this.type="AmbientLight"}}Fc.prototype.isAmbientLight=!0;(class extends Ec{constructor(t,e,i=10,n=10){super(t,e),this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}).prototype.isRectAreaLight=!0;class Oc{constructor(){this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new Ke)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const i=t.x,n=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*n),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*i),e.addScaledVector(s[4],i*n*1.092548),e.addScaledVector(s[5],n*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],i*r*1.092548),e.addScaledVector(s[8],.546274*(i*i-n*n)),e}getIrradianceAt(t,e){const i=t.x,n=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*n),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*i),e.addScaledVector(s[4],.858086*i*n),e.addScaledVector(s[5],.858086*n*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*i*r),e.addScaledVector(s[8],.429043*(i*i-n*n)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(t.coefficients[i],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let i=0;i<9;i++)this.coefficients[i].lerp(t.coefficients[i],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(t,e+3*n);return this}toArray(t=[],e=0){const i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(t,e+3*n);return t}static getBasisAt(t,e){const i=t.x,n=t.y,r=t.z;e[0]=.282095,e[1]=.488603*n,e[2]=.488603*r,e[3]=.488603*i,e[4]=1.092548*i*n,e[5]=1.092548*n*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*i*r,e[8]=.546274*(i*i-n*n)}}Oc.prototype.isSphericalHarmonics3=!0;class kc extends Ec{constructor(t=new Oc,e=1){super(void 0,e),this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}kc.prototype.isLightProbe=!0;(class extends On{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}clone(){return(new this.constructor).copy(this)}toJSON(){const t=super.toJSON(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}).prototype.isInstancedBufferGeometry=!0,class extends gc{constructor(t){super(t),"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(t){return this.options=t,this}load(t,e,i,n){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=fc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(i){fc.add(t,i),e&&e(i),r.manager.itemEnd(t)})).catch((function(e){n&&n(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}.prototype.isImageBitmapLoader=!0;let Hc;class Uc extends gc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=new yc(this.manager);s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(i){try{const t=i.slice(0);(void 0===Hc&&(Hc=new(window.AudioContext||window.webkitAudioContext)),Hc).decodeAudioData(t,(function(t){e(t)}))}catch(e){n?n(e):console.error(e),r.manager.itemError(t)}}),i,n)}}(class extends kc{constructor(t,e,i=1){super(void 0,i);const n=(new _n).set(t),r=(new _n).set(e),s=new Ke(n.r,n.g,n.b),a=new Ke(r.r,r.g,r.b),o=Math.sqrt(Math.PI),l=o*Math.sqrt(.75);this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o),this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l)}}).prototype.isHemisphereLightProbe=!0,class extends kc{constructor(t,e=1){super(void 0,e);const i=(new _n).set(t);this.sh.coefficients[0].set(i.r,i.g,i.b).multiplyScalar(2*Math.sqrt(Math.PI))}}.prototype.isAmbientLightProbe=!0;class Vc{constructor(t,e,i){let n,r,s;switch(this.binding=t,this.valueSize=i,e){case"quaternion":n=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*i),this._workIndex=5;break;case"string":case"bool":n=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*i);break;default:n=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*i)}this._mixBufferRegion=n,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const i=this.buffer,n=this.valueSize,r=t*n+n;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==n;++t)i[r+t]=i[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(i,r,0,t,n)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,i=this.valueSize,n=i*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,n,0,t,i),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,i=this.buffer,n=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(i,n,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(i,n,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(i[t]!==i[t+e]){a.setValue(i,n);break}}saveOriginalState(){const t=this.binding,e=this.buffer,i=this.valueSize,n=i*this._origIndex;t.getValue(e,n);for(let t=i,r=n;t!==r;++t)e[t]=e[n+t%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let i=t;i<e;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[e+i]=this.buffer[t+i]}_select(t,e,i,n,r){if(n>=.5)for(let n=0;n!==r;++n)t[e+n]=t[i+n]}_slerp(t,e,i,n){$e.slerpFlat(t,e,t,e,t,i,n)}_slerpAdditive(t,e,i,n,r){const s=this._workIndex*r;$e.multiplyQuaternionsFlat(t,s,t,e,t,i),$e.slerpFlat(t,e,t,e,t,s,n)}_lerp(t,e,i,n,r){const s=1-n;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[i+a]*n}}_lerpAdditive(t,e,i,n,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[i+s]*n}}}const Gc=new RegExp("[\\[\\]\\.:\\/]","g"),Wc="[^\\[\\]\\.:\\/]",jc="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",qc=/((?:WC+[\/:])*)/.source.replace("WC",Wc),Xc=/(WCOD+)?/.source.replace("WCOD",jc),Yc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Wc),Zc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Wc),Jc=new RegExp("^"+qc+Xc+Yc+Zc+"$"),Qc=["material","materials","bones"];class $c{constructor(t,e,i){this.path=e,this.parsedPath=i||$c.parseTrackName(e),this.node=$c.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,i){return t&&t.isAnimationObjectGroup?new $c.Composite(t,e,i):new $c(t,e,i)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Gc,"")}static parseTrackName(t){const e=Jc.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const i={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){const t=i.nodeName.substring(n+1);-1!==Qc.indexOf(t)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=t)}if(null===i.propertyName||0===i.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return i}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const i=t.skeleton.getBoneByName(e);if(void 0!==i)return i}if(t.children){const i=function(t){for(let n=0;n<t.length;n++){const r=t[n];if(r.name===e||r.uuid===e)return r;const s=i(r.children);if(s)return s}return null},n=i(t.children);if(n)return n}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.targetObject[this.propertyName]}_getValue_array(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)t[e++]=i[n]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node;const e=this.parsedPath,i=e.objectName,n=e.propertyName;let r=e.propertyIndex;if(t||(t=$c.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(i){let n=e.objectIndex;switch(i){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===n){n=e;break}break;default:if(void 0===t[i])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[i]}if(void 0!==n){if(void 0===t[n])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[n]}}const s=t[n];if(void 0===s){const i=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+i+"."+n+" but it wasn't found.",t)}let a=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=n;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}$c.Composite=class{constructor(t,e,i){const n=i||$c.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,n)}getValue(t,e){this.bind();const i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(t,e)}setValue(t,e){const i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,i=t.length;e!==i;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,i=t.length;e!==i;++e)t[e].unbind()}},$c.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},$c.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},$c.prototype.GetterByBindingType=[$c.prototype._getValue_direct,$c.prototype._getValue_array,$c.prototype._getValue_arrayElement,$c.prototype._getValue_toArray],$c.prototype.SetterByBindingTypeAndVersioning=[[$c.prototype._setValue_direct,$c.prototype._setValue_direct_setNeedsUpdate,$c.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[$c.prototype._setValue_array,$c.prototype._setValue_array_setNeedsUpdate,$c.prototype._setValue_array_setMatrixWorldNeedsUpdate],[$c.prototype._setValue_arrayElement,$c.prototype._setValue_arrayElement_setNeedsUpdate,$c.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[$c.prototype._setValue_fromArray,$c.prototype._setValue_fromArray_setNeedsUpdate,$c.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Kc{constructor(t,e,i=null,n=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=i,this.blendMode=n;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:_e,endingEnd:_e};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,i){if(t.fadeOut(e),this.fadeIn(e),i){const i=this._clip.duration,n=t._clip.duration,r=n/i,s=i/n;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,i){return t.crossFadeFrom(this,e,i)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,i){const n=this._mixer,r=n.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=n._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+i,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,i,n){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const n=(t-r)*i;if(n<0||0===i)return;this._startTime=null,e=i*n}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(2501===this.blendMode)for(let i=0,n=t.length;i!==n;++i)t[i].evaluate(s),e[i].accumulateAdditive(a);else for(let i=0,r=t.length;i!==r;++i)t[i].evaluate(s),e[i].accumulate(n,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const i=this._weightInterpolant;if(null!==i){const n=i.evaluate(t)[0];e*=n,t>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const i=this._timeScaleInterpolant;null!==i&&(e*=i.evaluate(t)[0],t>i.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,i=this.loop;let n=this.time+t,r=this._loopCount;const s=2202===i;if(0===t)return-1===r?n:s&&1==(1&r)?e-n:n;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(n>=e)n=e;else{if(!(n<0)){this.time=n;break t}n=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),n>=e||n<0){const i=Math.floor(n/e);n-=e*i,r+=Math.abs(i);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=t>0?e:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=n;if(s&&1==(1&r))return e-n}return n}_setEndings(t,e,i){const n=this._interpolantSettings;i?(n.endingStart=Me,n.endingEnd=Me):(n.endingStart=t?this.zeroSlopeAtStart?Me:_e:Se,n.endingEnd=e?this.zeroSlopeAtEnd?Me:_e:Se)}_scheduleFading(t,e,i){const n=this._mixer,r=n.time;let s=this._weightInterpolant;null===s&&(s=n._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=i,this}}(class extends Ne{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const i=t._localRoot||this._root,n=t._clip.tracks,r=n.length,s=t._propertyBindings,a=t._interpolants,o=i.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=n[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const n=e&&e._propertyBindings[t].binding.parsedPath;h=new Vc($c.create(i,l,n),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,i=t._clip.uuid,n=this._actionsByClip[i];this._bindAction(t,n&&n.knownActions[0]),this._addInactiveAction(t,i,e)}const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,i){const n=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=n.length,n.push(t),s.actionByRoot[i]=t}_removeInactiveAction(t){const e=this._actions,i=e[e.length-1],n=t._cacheIndex;i._cacheIndex=n,e[n]=i,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null,delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,i=e.length;t!==i;++t){const i=e[t];0==--i.referenceCount&&this._removeInactiveBinding(i)}}_lendAction(t){const e=this._actions,i=t._cacheIndex,n=this._nActiveActions++,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_takeBackAction(t){const e=this._actions,i=t._cacheIndex,n=--this._nActiveActions,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_addInactiveBinding(t,e,i){const n=this._bindingsByRootAndName,r=this._bindings;let s=n[e];void 0===s&&(s={},n[e]=s),s[i]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,i=t.binding,n=i.rootNode.uuid,r=i.path,s=this._bindingsByRootAndName,a=s[n],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[n]}_lendBinding(t){const e=this._bindings,i=t._cacheIndex,n=this._nActiveBindings++,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_takeBackBinding(t){const e=this._bindings,i=t._cacheIndex,n=--this._nActiveBindings,r=e[n];t._cacheIndex=n,e[n]=t,r._cacheIndex=i,e[i]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let i=t[e];return void 0===i&&(i=new ic(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),i.__cacheIndex=e,t[e]=i),i}_takeBackControlInterpolant(t){const e=this._controlInterpolants,i=t.__cacheIndex,n=--this._nActiveControlInterpolants,r=e[n];t.__cacheIndex=n,e[n]=t,r.__cacheIndex=i,e[i]=r}clipAction(t,e,i){const n=e||this._root,r=n.uuid;let s="string"==typeof t?dc.findByName(n,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===i&&(i=null!==s?s.blendMode:2500),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===i)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new Kc(this,s,e,i);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const i=e||this._root,n=i.uuid,r="string"==typeof t?dc.findByName(i,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[n]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,i=this._nActiveActions,n=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==i;++a)e[a]._update(n,t,r,s);const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,i=t.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){const t=r.knownActions;for(let i=0,n=t.length;i!==n;++i){const n=t[i];this._deactivateAction(n);const r=n._cacheIndex,s=e[e.length-1];n._cacheIndex=null,n._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(n)}delete n[i]}}uncacheRoot(t){const e=t.uuid,i=this._actionsByClip;for(const t in i){const n=i[t].actionByRoot[e];void 0!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}const n=this._bindingsByRootAndName[e];if(void 0!==n)for(const t in n){const e=n[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const i=this.existingAction(t,e);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}}).prototype._controlInterpolantsResultBuffer=new Float32Array(1);class th{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new th(void 0===this.value.clone?this.value:this.value.clone())}}(class extends co{constructor(t,e,i=1){super(t,e),this.meshPerAttribute=i}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}).prototype.isInstancedInterleavedBuffer=!0;const eh=new Ve;class ih{constructor(t=new Ve(1/0,1/0),e=new Ve(-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,i=t.length;e<i;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const i=eh.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(i),this.max.copy(t).add(i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return eh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}ih.prototype.isBox2=!0,class extends en{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}.prototype.isImmediateRenderObject=!0;const nh=new Ke,rh=new Ri,sh=new Ri;function ah(t){const e=[];t&&t.isBone&&e.push(t);for(let i=0;i<t.children.length;i++)e.push.apply(e,ah(t.children[i]));return e}const oh=new Float32Array(1);new Int32Array(oh.buffer),el.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(el.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Mc.prototype.fromPoints=function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)},class extends Yo{constructor(t=10,e=10,i=4473924,n=8947848){i=new _n(i),n=new _n(n);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?i:n;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new On;c.setAttribute("position",new Cn(o,3)),c.setAttribute("color",new Cn(l,3)),super(c,new ko({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}}.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},class extends Yo{constructor(t){const e=ah(t),i=new On,n=[],r=[],s=new _n(0,0,1),a=new _n(0,1,0);for(let t=0;t<e.length;t++){const i=e[t];i.parent&&i.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}i.setAttribute("position",new Cn(n,3)),i.setAttribute("color",new Cn(r,3)),super(i,new ko({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,i=this.geometry,n=i.getAttribute("position");sh.copy(this.root.matrixWorld).invert();for(let t=0,i=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(rh.multiplyMatrices(sh,r.matrixWorld),nh.setFromMatrixPosition(rh),n.setXYZ(i,nh.x,nh.y,nh.z),rh.multiplyMatrices(sh,r.parent.matrixWorld),nh.setFromMatrixPosition(rh),n.setXYZ(i+1,nh.x,nh.y,nh.z),i+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},gc.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),class{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let i=0,n=t.length;i<n;i++)e+=String.fromCharCode(t[i]);try{return decodeURIComponent(escape(e))}catch(t){return e}}static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)}}.extractUrlBase(t)},gc.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},ih.prototype.center=function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},ih.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ih.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},ih.prototype.size=function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)},ii.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},ii.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ii.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},ii.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},ii.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},bi.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},br.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Ge.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},Ge.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},Ge.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},Ge.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},Ge.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},Ge.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},Ri.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},Ri.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},Ri.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Ke).setFromMatrixColumn(this,3)},Ri.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},Ri.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},Ri.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},Ri.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},Ri.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},Ri.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},Ri.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},Ri.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},Ri.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},Ri.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},Ri.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},Ri.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},Ri.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},Ri.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},Ri.prototype.makeFrustum=function(t,e,i,n,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,n,i,r,s)},Ri.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},yr.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},$e.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},$e.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},Ci.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Ci.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},Ci.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},pn.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},pn.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},pn.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},pn.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},pn.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},pn.barycoordFromPoint=function(t,e,i,n,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),pn.getBarycoord(t,e,i,n,r)},pn.normal=function(t,e,i,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),pn.getNormal(t,e,i,n)},Sc.prototype.extractAllPoints=function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},Sc.prototype.extrude=function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Xl(this,t)},Sc.prototype.makeGeometry=function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Zl(this,t)},Ve.prototype.fromAttribute=function(t,e,i){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,i)},Ve.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},Ve.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ke.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},Ke.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},Ke.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},Ke.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},Ke.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},Ke.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},Ke.prototype.fromAttribute=function(t,e,i){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,i)},Ke.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},Ke.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Ze.prototype.fromAttribute=function(t,e,i){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,i)},Ze.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},en.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},en.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},en.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},en.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},en.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(en.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),ir.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(ir.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),No.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},hr.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Ec.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(Tn.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Pe},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Pe)}}}),Tn.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?Pe:Re),this},Tn.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},Tn.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},On.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},On.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new Tn(arguments[1],arguments[2])))},On.prototype.addDrawCall=function(t,e,i){void 0!==i&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},On.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},On.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},On.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},On.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(On.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),co.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?Pe:Re),this},co.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},Xl.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},Xl.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},Xl.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},lo.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},th.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(mn.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new _n}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(lr.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),so.prototype.clearTarget=function(t,e,i,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,i,n)},so.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},so.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},so.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},so.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},so.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},so.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},so.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},so.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},so.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},so.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},so.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},so.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},so.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},so.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},so.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},so.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},so.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},so.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},so.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},so.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},so.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},so.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},so.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},so.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(so.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Te:Ee}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(Za.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Je.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),class extends en{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}.prototype.load=function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new Uc).load(t,(function(t){e.setBuffer(t)})),this},dr.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},dr.prototype.clear=function(t,e,i,n){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,i,n)},je.crossOrigin=void 0,je.loadTexture=function(t,e,i,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new bc;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,i,void 0,n);return e&&(s.mapping=e),s},je.loadTextureCube=function(t,e,i,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new wc;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,i,void 0,n);return e&&(s.mapping=e),s},je.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},je.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"132"}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="132");class lh{constructor(t=[0,0,0,0,0,0,0,0,0]){this.elements=void 0,this.elements=t}identity(){const t=this.elements;t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=0,t[7]=0,t[8]=1}setZero(){const t=this.elements;t[0]=0,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=0,t[6]=0,t[7]=0,t[8]=0}setTrace(t){const e=this.elements;e[0]=t.x,e[4]=t.y,e[8]=t.z}getTrace(t=new hh){const e=this.elements;return t.x=e[0],t.y=e[4],t.z=e[8],t}vmult(t,e=new hh){const i=this.elements,n=t.x,r=t.y,s=t.z;return e.x=i[0]*n+i[1]*r+i[2]*s,e.y=i[3]*n+i[4]*r+i[5]*s,e.z=i[6]*n+i[7]*r+i[8]*s,e}smult(t){for(let e=0;e<this.elements.length;e++)this.elements[e]*=t}mmult(t,e=new lh){const i=this.elements,n=t.elements,r=e.elements,s=i[0],a=i[1],o=i[2],l=i[3],c=i[4],h=i[5],u=i[6],d=i[7],p=i[8],f=n[0],m=n[1],g=n[2],v=n[3],y=n[4],x=n[5],w=n[6],b=n[7],_=n[8];return r[0]=s*f+a*v+o*w,r[1]=s*m+a*y+o*b,r[2]=s*g+a*x+o*_,r[3]=l*f+c*v+h*w,r[4]=l*m+c*y+h*b,r[5]=l*g+c*x+h*_,r[6]=u*f+d*v+p*w,r[7]=u*m+d*y+p*b,r[8]=u*g+d*x+p*_,e}scale(t,e=new lh){const i=this.elements,n=e.elements;for(let e=0;3!==e;e++)n[3*e+0]=t.x*i[3*e+0],n[3*e+1]=t.y*i[3*e+1],n[3*e+2]=t.z*i[3*e+2];return e}solve(t,e=new hh){const i=[];let n,r;for(n=0;n<12;n++)i.push(0);for(n=0;n<3;n++)for(r=0;r<3;r++)i[n+4*r]=this.elements[n+3*r];i[3]=t.x,i[7]=t.y,i[11]=t.z;let s=3;const a=s;let o,l;do{if(n=a-s,0===i[n+4*n])for(r=n+1;r<a;r++)if(0!==i[n+4*r]){o=4;do{l=4-o,i[l+4*n]+=i[l+4*r]}while(--o);break}if(0!==i[n+4*n])for(r=n+1;r<a;r++){const t=i[n+4*r]/i[n+4*n];o=4;do{l=4-o,i[l+4*r]=l<=n?0:i[l+4*r]-i[l+4*n]*t}while(--o)}}while(--s);if(e.z=i[11]/i[10],e.y=(i[7]-i[6]*e.z)/i[5],e.x=(i[3]-i[2]*e.z-i[1]*e.y)/i[0],isNaN(e.x)||isNaN(e.y)||isNaN(e.z)||e.x===1/0||e.y===1/0||e.z===1/0)throw"Could not solve equation! Got x=["+e.toString()+"], b=["+t.toString()+"], A=["+this.toString()+"]";return e}e(t,e,i){if(void 0===i)return this.elements[e+3*t];this.elements[e+3*t]=i}copy(t){for(let e=0;e<t.elements.length;e++)this.elements[e]=t.elements[e];return this}toString(){let t="";for(let e=0;e<9;e++)t+=this.elements[e]+",";return t}reverse(t=new lh){const e=ch;let i,n;for(i=0;i<3;i++)for(n=0;n<3;n++)e[i+6*n]=this.elements[i+3*n];e[3]=1,e[9]=0,e[15]=0,e[4]=0,e[10]=1,e[16]=0,e[5]=0,e[11]=0,e[17]=1;let r=3;const s=r;let a,o;do{if(i=s-r,0===e[i+6*i])for(n=i+1;n<s;n++)if(0!==e[i+6*n]){a=6;do{o=6-a,e[o+6*i]+=e[o+6*n]}while(--a);break}if(0!==e[i+6*i])for(n=i+1;n<s;n++){const t=e[i+6*n]/e[i+6*i];a=6;do{o=6-a,e[o+6*n]=o<=i?0:e[o+6*n]-e[o+6*i]*t}while(--a)}}while(--r);i=2;do{n=i-1;do{const t=e[i+6*n]/e[i+6*i];a=6;do{o=6-a,e[o+6*n]=e[o+6*n]-e[o+6*i]*t}while(--a)}while(n--)}while(--i);i=2;do{const t=1/e[i+6*i];a=6;do{o=6-a,e[o+6*i]=e[o+6*i]*t}while(--a)}while(i--);i=2;do{n=2;do{if(o=e[3+n+6*i],isNaN(o)||o===1/0)throw"Could not reverse! A=["+this.toString()+"]";t.e(i,n,o)}while(n--)}while(i--);return t}setRotationFromQuaternion(t){const e=t.x,i=t.y,n=t.z,r=t.w,s=e+e,a=i+i,o=n+n,l=e*s,c=e*a,h=e*o,u=i*a,d=i*o,p=n*o,f=r*s,m=r*a,g=r*o,v=this.elements;return v[0]=1-(u+p),v[1]=c-g,v[2]=h+m,v[3]=c+g,v[4]=1-(l+p),v[5]=d-f,v[6]=h-m,v[7]=d+f,v[8]=1-(l+u),this}transpose(t=new lh){const e=this.elements,i=t.elements;let n;return i[0]=e[0],i[4]=e[4],i[8]=e[8],n=e[1],i[1]=e[3],i[3]=n,n=e[2],i[2]=e[6],i[6]=n,n=e[5],i[5]=e[7],i[7]=n,t}}const ch=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];class hh{constructor(t=0,e=0,i=0){this.x=void 0,this.y=void 0,this.z=void 0,this.x=t,this.y=e,this.z=i}cross(t,e=new hh){const i=t.x,n=t.y,r=t.z,s=this.x,a=this.y,o=this.z;return e.x=a*r-o*n,e.y=o*i-s*r,e.z=s*n-a*i,e}set(t,e,i){return this.x=t,this.y=e,this.z=i,this}setZero(){this.x=this.y=this.z=0}vadd(t,e){if(!e)return new hh(this.x+t.x,this.y+t.y,this.z+t.z);e.x=t.x+this.x,e.y=t.y+this.y,e.z=t.z+this.z}vsub(t,e){if(!e)return new hh(this.x-t.x,this.y-t.y,this.z-t.z);e.x=this.x-t.x,e.y=this.y-t.y,e.z=this.z-t.z}crossmat(){return new lh([0,-this.z,this.y,this.z,0,-this.x,-this.y,this.x,0])}normalize(){const t=this.x,e=this.y,i=this.z,n=Math.sqrt(t*t+e*e+i*i);if(n>0){const t=1/n;this.x*=t,this.y*=t,this.z*=t}else this.x=0,this.y=0,this.z=0;return n}unit(t=new hh){const e=this.x,i=this.y,n=this.z;let r=Math.sqrt(e*e+i*i+n*n);return r>0?(r=1/r,t.x=e*r,t.y=i*r,t.z=n*r):(t.x=1,t.y=0,t.z=0),t}length(){const t=this.x,e=this.y,i=this.z;return Math.sqrt(t*t+e*e+i*i)}lengthSquared(){return this.dot(this)}distanceTo(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z;return Math.sqrt((r-e)*(r-e)+(s-i)*(s-i)+(a-n)*(a-n))}distanceSquared(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z;return(r-e)*(r-e)+(s-i)*(s-i)+(a-n)*(a-n)}scale(t,e=new hh){const i=this.x,n=this.y,r=this.z;return e.x=t*i,e.y=t*n,e.z=t*r,e}vmul(t,e=new hh){return e.x=t.x*this.x,e.y=t.y*this.y,e.z=t.z*this.z,e}addScaledVector(t,e,i=new hh){return i.x=this.x+t*e.x,i.y=this.y+t*e.y,i.z=this.z+t*e.z,i}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}isZero(){return 0===this.x&&0===this.y&&0===this.z}negate(t=new hh){return t.x=-this.x,t.y=-this.y,t.z=-this.z,t}tangents(t,e){const i=this.length();if(i>0){const n=uh,r=1/i;n.set(this.x*r,this.y*r,this.z*r);const s=dh;Math.abs(n.x)<.9?(s.set(1,0,0),n.cross(s,t)):(s.set(0,1,0),n.cross(s,t)),n.cross(t,e)}else t.set(1,0,0),e.set(0,1,0)}toString(){return this.x+","+this.y+","+this.z}toArray(){return[this.x,this.y,this.z]}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}lerp(t,e,i){const n=this.x,r=this.y,s=this.z;i.x=n+(t.x-n)*e,i.y=r+(t.y-r)*e,i.z=s+(t.z-s)*e}almostEquals(t,e=1e-6){return!(Math.abs(this.x-t.x)>e||Math.abs(this.y-t.y)>e||Math.abs(this.z-t.z)>e)}almostZero(t=1e-6){return!(Math.abs(this.x)>t||Math.abs(this.y)>t||Math.abs(this.z)>t)}isAntiparallelTo(t,e){return this.negate(ph),ph.almostEquals(t,e)}clone(){return new hh(this.x,this.y,this.z)}}hh.ZERO=void 0,hh.UNIT_X=void 0,hh.UNIT_Y=void 0,hh.UNIT_Z=void 0,hh.ZERO=new hh(0,0,0),hh.UNIT_X=new hh(1,0,0),hh.UNIT_Y=new hh(0,1,0),hh.UNIT_Z=new hh(0,0,1);const uh=new hh,dh=new hh,ph=new hh;class fh{constructor(t={}){this.lowerBound=void 0,this.upperBound=void 0,this.lowerBound=new hh,this.upperBound=new hh,t.lowerBound&&this.lowerBound.copy(t.lowerBound),t.upperBound&&this.upperBound.copy(t.upperBound)}setFromPoints(t,e,i,n){const r=this.lowerBound,s=this.upperBound,a=i;r.copy(t[0]),a&&a.vmult(r,r),s.copy(r);for(let e=1;e<t.length;e++){let i=t[e];a&&(a.vmult(i,mh),i=mh),i.x>s.x&&(s.x=i.x),i.x<r.x&&(r.x=i.x),i.y>s.y&&(s.y=i.y),i.y<r.y&&(r.y=i.y),i.z>s.z&&(s.z=i.z),i.z<r.z&&(r.z=i.z)}return e&&(e.vadd(r,r),e.vadd(s,s)),n&&(r.x-=n,r.y-=n,r.z-=n,s.x+=n,s.y+=n,s.z+=n),this}copy(t){return this.lowerBound.copy(t.lowerBound),this.upperBound.copy(t.upperBound),this}clone(){return(new fh).copy(this)}extend(t){this.lowerBound.x=Math.min(this.lowerBound.x,t.lowerBound.x),this.upperBound.x=Math.max(this.upperBound.x,t.upperBound.x),this.lowerBound.y=Math.min(this.lowerBound.y,t.lowerBound.y),this.upperBound.y=Math.max(this.upperBound.y,t.upperBound.y),this.lowerBound.z=Math.min(this.lowerBound.z,t.lowerBound.z),this.upperBound.z=Math.max(this.upperBound.z,t.upperBound.z)}overlaps(t){const e=this.lowerBound,i=this.upperBound,n=t.lowerBound,r=t.upperBound,s=n.x<=i.x&&i.x<=r.x||e.x<=r.x&&r.x<=i.x,a=n.y<=i.y&&i.y<=r.y||e.y<=r.y&&r.y<=i.y,o=n.z<=i.z&&i.z<=r.z||e.z<=r.z&&r.z<=i.z;return s&&a&&o}volume(){const t=this.lowerBound,e=this.upperBound;return(e.x-t.x)*(e.y-t.y)*(e.z-t.z)}contains(t){const e=this.lowerBound,i=this.upperBound,n=t.lowerBound,r=t.upperBound;return e.x<=n.x&&i.x>=r.x&&e.y<=n.y&&i.y>=r.y&&e.z<=n.z&&i.z>=r.z}getCorners(t,e,i,n,r,s,a,o){const l=this.lowerBound,c=this.upperBound;t.copy(l),e.set(c.x,l.y,l.z),i.set(c.x,c.y,l.z),n.set(l.x,c.y,c.z),r.set(c.x,l.y,c.z),s.set(l.x,c.y,l.z),a.set(l.x,l.y,c.z),o.copy(c)}toLocalFrame(t,e){const i=gh,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7];this.getCorners(n,r,s,a,o,l,c,h);for(let e=0;8!==e;e++){const n=i[e];t.pointToLocal(n,n)}return e.setFromPoints(i)}toWorldFrame(t,e){const i=gh,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7];this.getCorners(n,r,s,a,o,l,c,h);for(let e=0;8!==e;e++){const n=i[e];t.pointToWorld(n,n)}return e.setFromPoints(i)}overlapsRay(t){const{direction:e,from:i}=t,n=1/e.x,r=1/e.y,s=1/e.z,a=(this.lowerBound.x-i.x)*n,o=(this.upperBound.x-i.x)*n,l=(this.lowerBound.y-i.y)*r,c=(this.upperBound.y-i.y)*r,h=(this.lowerBound.z-i.z)*s,u=(this.upperBound.z-i.z)*s,d=Math.max(Math.max(Math.min(a,o),Math.min(l,c)),Math.min(h,u)),p=Math.min(Math.min(Math.max(a,o),Math.max(l,c)),Math.max(h,u));return!(p<0||d>p)}}const mh=new hh,gh=[new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh];class vh{constructor(){this.matrix=void 0,this.matrix=[]}get(t,e){let{index:i}=t,{index:n}=e;if(n>i){const t=n;n=i,i=t}return this.matrix[(i*(i+1)>>1)+n-1]}set(t,e,i){let{index:n}=t,{index:r}=e;if(r>n){const t=r;r=n,n=t}this.matrix[(n*(n+1)>>1)+r-1]=i?1:0}reset(){for(let t=0,e=this.matrix.length;t!==e;t++)this.matrix[t]=0}setNumObjects(t){this.matrix.length=t*(t-1)>>1}}class yh{constructor(){this._listeners=void 0}addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const i=this._listeners;return void 0===i[t]&&(i[t]=[]),i[t].includes(e)||i[t].push(e),this}hasEventListener(t,e){if(void 0===this._listeners)return!1;const i=this._listeners;return!(void 0===i[t]||!i[t].includes(e))}hasAnyEventListener(t){return void 0!==this._listeners&&void 0!==this._listeners[t]}removeEventListener(t,e){if(void 0===this._listeners)return this;const i=this._listeners;if(void 0===i[t])return this;const n=i[t].indexOf(e);return-1!==n&&i[t].splice(n,1),this}dispatchEvent(t){if(void 0===this._listeners)return this;const e=this._listeners[t.type];if(void 0!==e){t.target=this;for(let i=0,n=e.length;i<n;i++)e[i].call(this,t)}return this}}class xh{constructor(t=0,e=0,i=0,n=1){this.x=void 0,this.y=void 0,this.z=void 0,this.w=void 0,this.x=t,this.y=e,this.z=i,this.w=n}set(t,e,i,n){return this.x=t,this.y=e,this.z=i,this.w=n,this}toString(){return this.x+","+this.y+","+this.z+","+this.w}toArray(){return[this.x,this.y,this.z,this.w]}setFromAxisAngle(t,e){const i=Math.sin(.5*e);return this.x=t.x*i,this.y=t.y*i,this.z=t.z*i,this.w=Math.cos(.5*e),this}toAxisAngle(t=new hh){this.normalize();const e=2*Math.acos(this.w),i=Math.sqrt(1-this.w*this.w);return i<.001?(t.x=this.x,t.y=this.y,t.z=this.z):(t.x=this.x/i,t.y=this.y/i,t.z=this.z/i),[t,e]}setFromVectors(t,e){if(t.isAntiparallelTo(e)){const e=wh,i=bh;t.tangents(e,i),this.setFromAxisAngle(e,Math.PI)}else{const i=t.cross(e);this.x=i.x,this.y=i.y,this.z=i.z,this.w=Math.sqrt(t.length()**2*e.length()**2)+t.dot(e),this.normalize()}return this}mult(t,e=new xh){const i=this.x,n=this.y,r=this.z,s=this.w,a=t.x,o=t.y,l=t.z,c=t.w;return e.x=i*c+s*a+n*l-r*o,e.y=n*c+s*o+r*a-i*l,e.z=r*c+s*l+i*o-n*a,e.w=s*c-i*a-n*o-r*l,e}inverse(t=new xh){const e=this.x,i=this.y,n=this.z,r=this.w;this.conjugate(t);const s=1/(e*e+i*i+n*n+r*r);return t.x*=s,t.y*=s,t.z*=s,t.w*=s,t}conjugate(t=new xh){return t.x=-this.x,t.y=-this.y,t.z=-this.z,t.w=this.w,t}normalize(){let t=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);return 0===t?(this.x=0,this.y=0,this.z=0,this.w=0):(t=1/t,this.x*=t,this.y*=t,this.z*=t,this.w*=t),this}normalizeFast(){const t=(3-(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w))/2;return 0===t?(this.x=0,this.y=0,this.z=0,this.w=0):(this.x*=t,this.y*=t,this.z*=t,this.w*=t),this}vmult(t,e=new hh){const i=t.x,n=t.y,r=t.z,s=this.x,a=this.y,o=this.z,l=this.w,c=l*i+a*r-o*n,h=l*n+o*i-s*r,u=l*r+s*n-a*i,d=-s*i-a*n-o*r;return e.x=c*l+d*-s+h*-o-u*-a,e.y=h*l+d*-a+u*-s-c*-o,e.z=u*l+d*-o+c*-a-h*-s,e}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}toEuler(t,e="YZX"){let i,n,r;const s=this.x,a=this.y,o=this.z,l=this.w;if("YZX"!==e)throw new Error("Euler order "+e+" not supported yet.");{const t=s*a+o*l;if(t>.499&&(i=2*Math.atan2(s,l),n=Math.PI/2,r=0),t<-.499&&(i=-2*Math.atan2(s,l),n=-Math.PI/2,r=0),void 0===i){const e=s*s,c=a*a,h=o*o;i=Math.atan2(2*a*l-2*s*o,1-2*c-2*h),n=Math.asin(2*t),r=Math.atan2(2*s*l-2*a*o,1-2*e-2*h)}}t.y=i,t.z=n,t.x=r}setFromEuler(t,e,i,n="XYZ"){const r=Math.cos(t/2),s=Math.cos(e/2),a=Math.cos(i/2),o=Math.sin(t/2),l=Math.sin(e/2),c=Math.sin(i/2);return"XYZ"===n?(this.x=o*s*a+r*l*c,this.y=r*l*a-o*s*c,this.z=r*s*c+o*l*a,this.w=r*s*a-o*l*c):"YXZ"===n?(this.x=o*s*a+r*l*c,this.y=r*l*a-o*s*c,this.z=r*s*c-o*l*a,this.w=r*s*a+o*l*c):"ZXY"===n?(this.x=o*s*a-r*l*c,this.y=r*l*a+o*s*c,this.z=r*s*c+o*l*a,this.w=r*s*a-o*l*c):"ZYX"===n?(this.x=o*s*a-r*l*c,this.y=r*l*a+o*s*c,this.z=r*s*c-o*l*a,this.w=r*s*a+o*l*c):"YZX"===n?(this.x=o*s*a+r*l*c,this.y=r*l*a+o*s*c,this.z=r*s*c-o*l*a,this.w=r*s*a-o*l*c):"XZY"===n&&(this.x=o*s*a-r*l*c,this.y=r*l*a-o*s*c,this.z=r*s*c+o*l*a,this.w=r*s*a+o*l*c),this}clone(){return new xh(this.x,this.y,this.z,this.w)}slerp(t,e,i=new xh){const n=this.x,r=this.y,s=this.z,a=this.w;let o,l,c,h,u,d=t.x,p=t.y,f=t.z,m=t.w;return l=n*d+r*p+s*f+a*m,l<0&&(l=-l,d=-d,p=-p,f=-f,m=-m),1-l>1e-6?(o=Math.acos(l),c=Math.sin(o),h=Math.sin((1-e)*o)/c,u=Math.sin(e*o)/c):(h=1-e,u=e),i.x=h*n+u*d,i.y=h*r+u*p,i.z=h*s+u*f,i.w=h*a+u*m,i}integrate(t,e,i,n=new xh){const r=t.x*i.x,s=t.y*i.y,a=t.z*i.z,o=this.x,l=this.y,c=this.z,h=this.w,u=.5*e;return n.x+=u*(r*h+s*c-a*l),n.y+=u*(s*h+a*o-r*c),n.z+=u*(a*h+r*l-s*o),n.w+=u*(-r*o-s*l-a*c),n}}const wh=new hh,bh=new hh;class _h{constructor(t={}){this.id=void 0,this.type=void 0,this.boundingSphereRadius=void 0,this.collisionResponse=void 0,this.collisionFilterGroup=void 0,this.collisionFilterMask=void 0,this.material=void 0,this.body=void 0,this.id=_h.idCounter++,this.type=t.type||0,this.boundingSphereRadius=0,this.collisionResponse=!t.collisionResponse||t.collisionResponse,this.collisionFilterGroup=void 0!==t.collisionFilterGroup?t.collisionFilterGroup:1,this.collisionFilterMask=void 0!==t.collisionFilterMask?t.collisionFilterMask:-1,this.material=t.material?t.material:null,this.body=null}updateBoundingSphereRadius(){throw"computeBoundingSphereRadius() not implemented for shape type "+this.type}volume(){throw"volume() not implemented for shape type "+this.type}calculateLocalInertia(t,e){throw"calculateLocalInertia() not implemented for shape type "+this.type}calculateWorldAABB(t,e,i,n){throw"calculateWorldAABB() not implemented for shape type "+this.type}}_h.idCounter=0,_h.types={SPHERE:1,PLANE:2,BOX:4,COMPOUND:8,CONVEXPOLYHEDRON:16,HEIGHTFIELD:32,PARTICLE:64,CYLINDER:128,TRIMESH:256};class Mh{constructor(t={}){this.position=void 0,this.quaternion=void 0,this.position=new hh,this.quaternion=new xh,t.position&&this.position.copy(t.position),t.quaternion&&this.quaternion.copy(t.quaternion)}pointToLocal(t,e){return Mh.pointToLocalFrame(this.position,this.quaternion,t,e)}pointToWorld(t,e){return Mh.pointToWorldFrame(this.position,this.quaternion,t,e)}vectorToWorldFrame(t,e=new hh){return this.quaternion.vmult(t,e),e}static pointToLocalFrame(t,e,i,n=new hh){return i.vsub(t,n),e.conjugate(Sh),Sh.vmult(n,n),n}static pointToWorldFrame(t,e,i,n=new hh){return e.vmult(i,n),n.vadd(t,n),n}static vectorToWorldFrame(t,e,i=new hh){return t.vmult(e,i),i}static vectorToLocalFrame(t,e,i,n=new hh){return e.w*=-1,e.vmult(i,n),e.w*=-1,n}}const Sh=new xh;class Eh extends _h{constructor(t={}){const{vertices:e=[],faces:i=[],normals:n=[],axes:r,boundingSphereRadius:s}=t;super({type:_h.types.CONVEXPOLYHEDRON}),this.vertices=void 0,this.faces=void 0,this.faceNormals=void 0,this.worldVertices=void 0,this.worldVerticesNeedsUpdate=void 0,this.worldFaceNormals=void 0,this.worldFaceNormalsNeedsUpdate=void 0,this.uniqueAxes=void 0,this.uniqueEdges=void 0,this.vertices=e,this.faces=i,this.faceNormals=n,0===this.faceNormals.length&&this.computeNormals(),s?this.boundingSphereRadius=s:this.updateBoundingSphereRadius(),this.worldVertices=[],this.worldVerticesNeedsUpdate=!0,this.worldFaceNormals=[],this.worldFaceNormalsNeedsUpdate=!0,this.uniqueAxes=r?r.slice():null,this.uniqueEdges=[],this.computeEdges()}computeEdges(){const t=this.faces,e=this.vertices,i=this.uniqueEdges;i.length=0;const n=new hh;for(let r=0;r!==t.length;r++){const s=t[r],a=s.length;for(let t=0;t!==a;t++){const r=(t+1)%a;e[s[t]].vsub(e[s[r]],n),n.normalize();let o=!1;for(let t=0;t!==i.length;t++)if(i[t].almostEquals(n)||i[t].almostEquals(n)){o=!0;break}o||i.push(n.clone())}}}computeNormals(){this.faceNormals.length=this.faces.length;for(let t=0;t<this.faces.length;t++){for(let e=0;e<this.faces[t].length;e++)if(!this.vertices[this.faces[t][e]])throw new Error("Vertex "+this.faces[t][e]+" not found!");const e=this.faceNormals[t]||new hh;this.getFaceNormal(t,e),e.negate(e),this.faceNormals[t]=e;const i=this.vertices[this.faces[t][0]];if(e.dot(i)<0){console.error(".faceNormals["+t+"] = Vec3("+e.toString()+") looks like it points into the shape? The vertices follow. Make sure they are ordered CCW around the normal, using the right hand rule.");for(let e=0;e<this.faces[t].length;e++)console.warn(".vertices["+this.faces[t][e]+"] = Vec3("+this.vertices[this.faces[t][e]].toString()+")")}}}getFaceNormal(t,e){const i=this.faces[t],n=this.vertices[i[0]],r=this.vertices[i[1]],s=this.vertices[i[2]];Eh.computeNormal(n,r,s,e)}static computeNormal(t,e,i,n){const r=new hh,s=new hh;e.vsub(t,s),i.vsub(e,r),r.cross(s,n),n.isZero()||n.normalize()}clipAgainstHull(t,e,i,n,r,s,a,o,l){const c=new hh;let h=-1,u=-Number.MAX_VALUE;for(let t=0;t<i.faces.length;t++){c.copy(i.faceNormals[t]),r.vmult(c,c);const e=c.dot(s);e>u&&(u=e,h=t)}const d=[];for(let t=0;t<i.faces[h].length;t++){const e=i.vertices[i.faces[h][t]],s=new hh;s.copy(e),r.vmult(s,s),n.vadd(s,s),d.push(s)}h>=0&&this.clipFaceAgainstHull(s,t,e,d,a,o,l)}findSeparatingAxis(t,e,i,n,r,s,a,o){const l=new hh,c=new hh,h=new hh,u=new hh,d=new hh,p=new hh;let f=Number.MAX_VALUE;const m=this;if(m.uniqueAxes)for(let a=0;a!==m.uniqueAxes.length;a++){i.vmult(m.uniqueAxes[a],l);const o=m.testSepAxis(l,t,e,i,n,r);if(!1===o)return!1;o<f&&(f=o,s.copy(l))}else{const o=a?a.length:m.faces.length;for(let c=0;c<o;c++){const o=a?a[c]:c;l.copy(m.faceNormals[o]),i.vmult(l,l);const h=m.testSepAxis(l,t,e,i,n,r);if(!1===h)return!1;h<f&&(f=h,s.copy(l))}}if(t.uniqueAxes)for(let a=0;a!==t.uniqueAxes.length;a++){r.vmult(t.uniqueAxes[a],c);const o=m.testSepAxis(c,t,e,i,n,r);if(!1===o)return!1;o<f&&(f=o,s.copy(c))}else{const a=o?o.length:t.faces.length;for(let l=0;l<a;l++){const a=o?o[l]:l;c.copy(t.faceNormals[a]),r.vmult(c,c);const h=m.testSepAxis(c,t,e,i,n,r);if(!1===h)return!1;h<f&&(f=h,s.copy(c))}}for(let a=0;a!==m.uniqueEdges.length;a++){i.vmult(m.uniqueEdges[a],u);for(let a=0;a!==t.uniqueEdges.length;a++)if(r.vmult(t.uniqueEdges[a],d),u.cross(d,p),!p.almostZero()){p.normalize();const a=m.testSepAxis(p,t,e,i,n,r);if(!1===a)return!1;a<f&&(f=a,s.copy(p))}}return n.vsub(e,h),h.dot(s)>0&&s.negate(s),!0}testSepAxis(t,e,i,n,r,s){Eh.project(this,t,i,n,Th),Eh.project(e,t,r,s,Ah);const a=Th[0],o=Th[1],l=Ah[0],c=Ah[1];if(a<c||l<o)return!1;const h=a-c,u=l-o;return h<u?h:u}calculateLocalInertia(t,e){const i=new hh,n=new hh;this.computeLocalAABB(n,i);const r=i.x-n.x,s=i.y-n.y,a=i.z-n.z;e.x=1/12*t*(2*s*2*s+2*a*2*a),e.y=1/12*t*(2*r*2*r+2*a*2*a),e.z=1/12*t*(2*s*2*s+2*r*2*r)}getPlaneConstantOfFace(t){const e=this.faces[t],i=this.faceNormals[t],n=this.vertices[e[0]];return-i.dot(n)}clipFaceAgainstHull(t,e,i,n,r,s,a){const o=new hh,l=new hh,c=new hh,h=new hh,u=new hh,d=new hh,p=new hh,f=new hh,m=this,g=n,v=[];let y=-1,x=Number.MAX_VALUE;for(let e=0;e<m.faces.length;e++){o.copy(m.faceNormals[e]),i.vmult(o,o);const n=o.dot(t);n<x&&(x=n,y=e)}if(y<0)return;const w=m.faces[y];w.connectedFaces=[];for(let t=0;t<m.faces.length;t++)for(let e=0;e<m.faces[t].length;e++)-1!==w.indexOf(m.faces[t][e])&&t!==y&&-1===w.connectedFaces.indexOf(t)&&w.connectedFaces.push(t);const b=w.length;for(let t=0;t<b;t++){const n=m.vertices[w[t]],r=m.vertices[w[(t+1)%b]];n.vsub(r,l),c.copy(l),i.vmult(c,c),e.vadd(c,c),h.copy(this.faceNormals[y]),i.vmult(h,h),e.vadd(h,h),c.cross(h,u),u.negate(u),d.copy(n),i.vmult(d,d),e.vadd(d,d);const s=w.connectedFaces[t];p.copy(this.faceNormals[s]);const a=this.getPlaneConstantOfFace(s);f.copy(p),i.vmult(f,f);const o=a-f.dot(e);for(this.clipFaceAgainstPlane(g,v,f,o);g.length;)g.shift();for(;v.length;)g.push(v.shift())}p.copy(this.faceNormals[y]);const _=this.getPlaneConstantOfFace(y);f.copy(p),i.vmult(f,f);const M=_-f.dot(e);for(let t=0;t<g.length;t++){let e=f.dot(g[t])+M;if(e<=r&&(console.log("clamped: depth="+e+" to minDist="+r),e=r),e<=s){const i=g[t];if(e<=1e-6){const t={point:i,normal:f,depth:e};a.push(t)}}}}clipFaceAgainstPlane(t,e,i,n){let r,s;const a=t.length;if(a<2)return e;let o=t[t.length-1],l=t[0];r=i.dot(o)+n;for(let c=0;c<a;c++){if(l=t[c],s=i.dot(l)+n,r<0)if(s<0){const t=new hh;t.copy(l),e.push(t)}else{const t=new hh;o.lerp(l,r/(r-s),t),e.push(t)}else if(s<0){const t=new hh;o.lerp(l,r/(r-s),t),e.push(t),e.push(l)}o=l,r=s}return e}computeWorldVertices(t,e){for(;this.worldVertices.length<this.vertices.length;)this.worldVertices.push(new hh);const i=this.vertices,n=this.worldVertices;for(let r=0;r!==this.vertices.length;r++)e.vmult(i[r],n[r]),t.vadd(n[r],n[r]);this.worldVerticesNeedsUpdate=!1}computeLocalAABB(t,e){const i=this.vertices;t.set(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),e.set(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(let n=0;n<this.vertices.length;n++){const r=i[n];r.x<t.x?t.x=r.x:r.x>e.x&&(e.x=r.x),r.y<t.y?t.y=r.y:r.y>e.y&&(e.y=r.y),r.z<t.z?t.z=r.z:r.z>e.z&&(e.z=r.z)}}computeWorldFaceNormals(t){const e=this.faceNormals.length;for(;this.worldFaceNormals.length<e;)this.worldFaceNormals.push(new hh);const i=this.faceNormals,n=this.worldFaceNormals;for(let r=0;r!==e;r++)t.vmult(i[r],n[r]);this.worldFaceNormalsNeedsUpdate=!1}updateBoundingSphereRadius(){let t=0;const e=this.vertices;for(let i=0;i!==e.length;i++){const n=e[i].lengthSquared();n>t&&(t=n)}this.boundingSphereRadius=Math.sqrt(t)}calculateWorldAABB(t,e,i,n){const r=this.vertices;let s,a,o,l,c,h,u=new hh;for(let i=0;i<r.length;i++){u.copy(r[i]),e.vmult(u,u),t.vadd(u,u);const n=u;(void 0===s||n.x<s)&&(s=n.x),(void 0===l||n.x>l)&&(l=n.x),(void 0===a||n.y<a)&&(a=n.y),(void 0===c||n.y>c)&&(c=n.y),(void 0===o||n.z<o)&&(o=n.z),(void 0===h||n.z>h)&&(h=n.z)}i.set(s,a,o),n.set(l,c,h)}volume(){return 4*Math.PI*this.boundingSphereRadius/3}getAveragePointLocal(t=new hh){const e=this.vertices;for(let i=0;i<e.length;i++)t.vadd(e[i],t);return t.scale(1/e.length,t),t}transformAllPoints(t,e){const i=this.vertices.length,n=this.vertices;if(e){for(let t=0;t<i;t++){const i=n[t];e.vmult(i,i)}for(let t=0;t<this.faceNormals.length;t++){const i=this.faceNormals[t];e.vmult(i,i)}}if(t)for(let e=0;e<i;e++){const i=n[e];i.vadd(t,i)}}pointIsInside(t){const e=this.vertices,i=this.faces,n=this.faceNormals,r=new hh;this.getAveragePointLocal(r);for(let s=0;s<this.faces.length;s++){let a=n[s];const o=e[i[s][0]],l=new hh;t.vsub(o,l);const c=a.dot(l),h=new hh;r.vsub(o,h);const u=a.dot(h);if(c<0&&u>0||c>0&&u<0)return!1}return-1}static project(t,e,i,n,r){const s=t.vertices.length,a=Lh;let o=0,l=0;const c=Ch,h=t.vertices;c.setZero(),Mh.vectorToLocalFrame(i,n,e,a),Mh.pointToLocalFrame(i,n,c,c);const u=c.dot(a);l=o=h[0].dot(a);for(let t=1;t<s;t++){const e=h[t].dot(a);e>o&&(o=e),e<l&&(l=e)}if(l-=u,o-=u,l>o){const t=l;l=o,o=t}r[0]=o,r[1]=l}}const Th=[],Ah=[],Lh=new hh,Ch=new hh;class Rh extends _h{constructor(t){super({type:_h.types.BOX}),this.halfExtents=void 0,this.convexPolyhedronRepresentation=void 0,this.halfExtents=t,this.convexPolyhedronRepresentation=null,this.updateConvexPolyhedronRepresentation(),this.updateBoundingSphereRadius()}updateConvexPolyhedronRepresentation(){const t=this.halfExtents.x,e=this.halfExtents.y,i=this.halfExtents.z,n=hh,r=[new n(-t,-e,-i),new n(t,-e,-i),new n(t,e,-i),new n(-t,e,-i),new n(-t,-e,i),new n(t,-e,i),new n(t,e,i),new n(-t,e,i)],s=[new n(0,0,1),new n(0,1,0),new n(1,0,0)],a=new Eh({vertices:r,faces:[[3,2,1,0],[4,5,6,7],[5,4,0,1],[2,3,7,6],[0,4,7,3],[1,2,6,5]],axes:s});this.convexPolyhedronRepresentation=a,a.material=this.material}calculateLocalInertia(t,e=new hh){return Rh.calculateInertia(this.halfExtents,t,e),e}static calculateInertia(t,e,i){const n=t;i.x=1/12*e*(2*n.y*2*n.y+2*n.z*2*n.z),i.y=1/12*e*(2*n.x*2*n.x+2*n.z*2*n.z),i.z=1/12*e*(2*n.y*2*n.y+2*n.x*2*n.x)}getSideNormals(t,e){const i=t,n=this.halfExtents;if(i[0].set(n.x,0,0),i[1].set(0,n.y,0),i[2].set(0,0,n.z),i[3].set(-n.x,0,0),i[4].set(0,-n.y,0),i[5].set(0,0,-n.z),void 0!==e)for(let t=0;t!==i.length;t++)e.vmult(i[t],i[t]);return i}volume(){return 8*this.halfExtents.x*this.halfExtents.y*this.halfExtents.z}updateBoundingSphereRadius(){this.boundingSphereRadius=this.halfExtents.length()}forEachWorldCorner(t,e,i){const n=this.halfExtents,r=[[n.x,n.y,n.z],[-n.x,n.y,n.z],[-n.x,-n.y,n.z],[-n.x,-n.y,-n.z],[n.x,-n.y,-n.z],[n.x,n.y,-n.z],[-n.x,n.y,-n.z],[n.x,-n.y,n.z]];for(let n=0;n<r.length;n++)Ph.set(r[n][0],r[n][1],r[n][2]),e.vmult(Ph,Ph),t.vadd(Ph,Ph),i(Ph.x,Ph.y,Ph.z)}calculateWorldAABB(t,e,i,n){const r=this.halfExtents;Ih[0].set(r.x,r.y,r.z),Ih[1].set(-r.x,r.y,r.z),Ih[2].set(-r.x,-r.y,r.z),Ih[3].set(-r.x,-r.y,-r.z),Ih[4].set(r.x,-r.y,-r.z),Ih[5].set(r.x,r.y,-r.z),Ih[6].set(-r.x,r.y,-r.z),Ih[7].set(r.x,-r.y,r.z);const s=Ih[0];e.vmult(s,s),t.vadd(s,s),n.copy(s),i.copy(s);for(let r=1;r<8;r++){const s=Ih[r];e.vmult(s,s),t.vadd(s,s);const a=s.x,o=s.y,l=s.z;a>n.x&&(n.x=a),o>n.y&&(n.y=o),l>n.z&&(n.z=l),a<i.x&&(i.x=a),o<i.y&&(i.y=o),l<i.z&&(i.z=l)}}}const Ph=new hh,Ih=[new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh];class Nh extends yh{constructor(t={}){super(),this.id=void 0,this.index=void 0,this.world=void 0,this.preStep=void 0,this.postStep=void 0,this.vlambda=void 0,this.collisionFilterGroup=void 0,this.collisionFilterMask=void 0,this.collisionResponse=void 0,this.position=void 0,this.previousPosition=void 0,this.interpolatedPosition=void 0,this.initPosition=void 0,this.velocity=void 0,this.initVelocity=void 0,this.force=void 0,this.mass=void 0,this.invMass=void 0,this.material=void 0,this.linearDamping=void 0,this.type=void 0,this.allowSleep=void 0,this.sleepState=void 0,this.sleepSpeedLimit=void 0,this.sleepTimeLimit=void 0,this.timeLastSleepy=void 0,this.wakeUpAfterNarrowphase=void 0,this.torque=void 0,this.quaternion=void 0,this.initQuaternion=void 0,this.previousQuaternion=void 0,this.interpolatedQuaternion=void 0,this.angularVelocity=void 0,this.initAngularVelocity=void 0,this.shapes=void 0,this.shapeOffsets=void 0,this.shapeOrientations=void 0,this.inertia=void 0,this.invInertia=void 0,this.invInertiaWorld=void 0,this.invMassSolve=void 0,this.invInertiaSolve=void 0,this.invInertiaWorldSolve=void 0,this.fixedRotation=void 0,this.angularDamping=void 0,this.linearFactor=void 0,this.angularFactor=void 0,this.aabb=void 0,this.aabbNeedsUpdate=void 0,this.boundingRadius=void 0,this.wlambda=void 0,this.isTrigger=void 0,this.id=Nh.idCounter++,this.index=-1,this.world=null,this.preStep=null,this.postStep=null,this.vlambda=new hh,this.collisionFilterGroup="number"==typeof t.collisionFilterGroup?t.collisionFilterGroup:1,this.collisionFilterMask="number"==typeof t.collisionFilterMask?t.collisionFilterMask:-1,this.collisionResponse="boolean"!=typeof t.collisionResponse||t.collisionResponse,this.position=new hh,this.previousPosition=new hh,this.interpolatedPosition=new hh,this.initPosition=new hh,t.position&&(this.position.copy(t.position),this.previousPosition.copy(t.position),this.interpolatedPosition.copy(t.position),this.initPosition.copy(t.position)),this.velocity=new hh,t.velocity&&this.velocity.copy(t.velocity),this.initVelocity=new hh,this.force=new hh;const e="number"==typeof t.mass?t.mass:0;this.mass=e,this.invMass=e>0?1/e:0,this.material=t.material||null,this.linearDamping="number"==typeof t.linearDamping?t.linearDamping:.01,this.type=e<=0?Nh.STATIC:Nh.DYNAMIC,typeof t.type==typeof Nh.STATIC&&(this.type=t.type),this.allowSleep=void 0===t.allowSleep||t.allowSleep,this.sleepState=Nh.AWAKE,this.sleepSpeedLimit=void 0!==t.sleepSpeedLimit?t.sleepSpeedLimit:.1,this.sleepTimeLimit=void 0!==t.sleepTimeLimit?t.sleepTimeLimit:1,this.timeLastSleepy=0,this.wakeUpAfterNarrowphase=!1,this.torque=new hh,this.quaternion=new xh,this.initQuaternion=new xh,this.previousQuaternion=new xh,this.interpolatedQuaternion=new xh,t.quaternion&&(this.quaternion.copy(t.quaternion),this.initQuaternion.copy(t.quaternion),this.previousQuaternion.copy(t.quaternion),this.interpolatedQuaternion.copy(t.quaternion)),this.angularVelocity=new hh,t.angularVelocity&&this.angularVelocity.copy(t.angularVelocity),this.initAngularVelocity=new hh,this.shapes=[],this.shapeOffsets=[],this.shapeOrientations=[],this.inertia=new hh,this.invInertia=new hh,this.invInertiaWorld=new lh,this.invMassSolve=0,this.invInertiaSolve=new hh,this.invInertiaWorldSolve=new lh,this.fixedRotation=void 0!==t.fixedRotation&&t.fixedRotation,this.angularDamping=void 0!==t.angularDamping?t.angularDamping:.01,this.linearFactor=new hh(1,1,1),t.linearFactor&&this.linearFactor.copy(t.linearFactor),this.angularFactor=new hh(1,1,1),t.angularFactor&&this.angularFactor.copy(t.angularFactor),this.aabb=new fh,this.aabbNeedsUpdate=!0,this.boundingRadius=0,this.wlambda=new hh,this.isTrigger=Boolean(t.isTrigger),t.shape&&this.addShape(t.shape),this.updateMassProperties()}wakeUp(){const t=this.sleepState;this.sleepState=Nh.AWAKE,this.wakeUpAfterNarrowphase=!1,t===Nh.SLEEPING&&this.dispatchEvent(Nh.wakeupEvent)}sleep(){this.sleepState=Nh.SLEEPING,this.velocity.set(0,0,0),this.angularVelocity.set(0,0,0),this.wakeUpAfterNarrowphase=!1}sleepTick(t){if(this.allowSleep){const e=this.sleepState,i=this.velocity.lengthSquared()+this.angularVelocity.lengthSquared(),n=this.sleepSpeedLimit**2;e===Nh.AWAKE&&i<n?(this.sleepState=Nh.SLEEPY,this.timeLastSleepy=t,this.dispatchEvent(Nh.sleepyEvent)):e===Nh.SLEEPY&&i>n?this.wakeUp():e===Nh.SLEEPY&&t-this.timeLastSleepy>this.sleepTimeLimit&&(this.sleep(),this.dispatchEvent(Nh.sleepEvent))}}updateSolveMassProperties(){this.sleepState===Nh.SLEEPING||this.type===Nh.KINEMATIC?(this.invMassSolve=0,this.invInertiaSolve.setZero(),this.invInertiaWorldSolve.setZero()):(this.invMassSolve=this.invMass,this.invInertiaSolve.copy(this.invInertia),this.invInertiaWorldSolve.copy(this.invInertiaWorld))}pointToLocalFrame(t,e=new hh){return t.vsub(this.position,e),this.quaternion.conjugate().vmult(e,e),e}vectorToLocalFrame(t,e=new hh){return this.quaternion.conjugate().vmult(t,e),e}pointToWorldFrame(t,e=new hh){return this.quaternion.vmult(t,e),e.vadd(this.position,e),e}vectorToWorldFrame(t,e=new hh){return this.quaternion.vmult(t,e),e}addShape(t,e,i){const n=new hh,r=new xh;return e&&n.copy(e),i&&r.copy(i),this.shapes.push(t),this.shapeOffsets.push(n),this.shapeOrientations.push(r),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,t.body=this,this}removeShape(t){const e=this.shapes.indexOf(t);return-1===e?(console.warn("Shape does not belong to the body"),this):(this.shapes.splice(e,1),this.shapeOffsets.splice(e,1),this.shapeOrientations.splice(e,1),this.updateMassProperties(),this.updateBoundingRadius(),this.aabbNeedsUpdate=!0,t.body=null,this)}updateBoundingRadius(){const t=this.shapes,e=this.shapeOffsets,i=t.length;let n=0;for(let r=0;r!==i;r++){const i=t[r];i.updateBoundingSphereRadius();const s=e[r].length(),a=i.boundingSphereRadius;s+a>n&&(n=s+a)}this.boundingRadius=n}updateAABB(){const t=this.shapes,e=this.shapeOffsets,i=this.shapeOrientations,n=t.length,r=zh,s=Dh,a=this.quaternion,o=this.aabb,l=Bh;for(let c=0;c!==n;c++){const n=t[c];a.vmult(e[c],r),r.vadd(this.position,r),a.mult(i[c],s),n.calculateWorldAABB(r,s,l.lowerBound,l.upperBound),0===c?o.copy(l):o.extend(l)}this.aabbNeedsUpdate=!1}updateInertiaWorld(t){const e=this.invInertia;if(e.x!==e.y||e.y!==e.z||t){const t=Fh,i=Oh;t.setRotationFromQuaternion(this.quaternion),t.transpose(i),t.scale(e,t),t.mmult(i,this.invInertiaWorld)}}applyForce(t,e=new hh){if(this.type!==Nh.DYNAMIC)return;this.sleepState===Nh.SLEEPING&&this.wakeUp();const i=kh;e.cross(t,i),this.force.vadd(t,this.force),this.torque.vadd(i,this.torque)}applyLocalForce(t,e=new hh){if(this.type!==Nh.DYNAMIC)return;const i=Hh,n=Uh;this.vectorToWorldFrame(t,i),this.vectorToWorldFrame(e,n),this.applyForce(i,n)}applyTorque(t){this.type===Nh.DYNAMIC&&(this.sleepState===Nh.SLEEPING&&this.wakeUp(),this.torque.vadd(t,this.torque))}applyImpulse(t,e=new hh){if(this.type!==Nh.DYNAMIC)return;this.sleepState===Nh.SLEEPING&&this.wakeUp();const i=e,n=Vh;n.copy(t),n.scale(this.invMass,n),this.velocity.vadd(n,this.velocity);const r=Gh;i.cross(t,r),this.invInertiaWorld.vmult(r,r),this.angularVelocity.vadd(r,this.angularVelocity)}applyLocalImpulse(t,e=new hh){if(this.type!==Nh.DYNAMIC)return;const i=Wh,n=jh;this.vectorToWorldFrame(t,i),this.vectorToWorldFrame(e,n),this.applyImpulse(i,n)}updateMassProperties(){const t=qh;this.invMass=this.mass>0?1/this.mass:0;const e=this.inertia,i=this.fixedRotation;this.updateAABB(),t.set((this.aabb.upperBound.x-this.aabb.lowerBound.x)/2,(this.aabb.upperBound.y-this.aabb.lowerBound.y)/2,(this.aabb.upperBound.z-this.aabb.lowerBound.z)/2),Rh.calculateInertia(t,this.mass,e),this.invInertia.set(e.x>0&&!i?1/e.x:0,e.y>0&&!i?1/e.y:0,e.z>0&&!i?1/e.z:0),this.updateInertiaWorld(!0)}getVelocityAtWorldPoint(t,e){const i=new hh;return t.vsub(this.position,i),this.angularVelocity.cross(i,e),this.velocity.vadd(e,e),e}integrate(t,e,i){if(this.previousPosition.copy(this.position),this.previousQuaternion.copy(this.quaternion),this.type!==Nh.DYNAMIC&&this.type!==Nh.KINEMATIC||this.sleepState===Nh.SLEEPING)return;const n=this.velocity,r=this.angularVelocity,s=this.position,a=this.force,o=this.torque,l=this.quaternion,c=this.invMass,h=this.invInertiaWorld,u=this.linearFactor,d=c*t;n.x+=a.x*d*u.x,n.y+=a.y*d*u.y,n.z+=a.z*d*u.z;const p=h.elements,f=this.angularFactor,m=o.x*f.x,g=o.y*f.y,v=o.z*f.z;r.x+=t*(p[0]*m+p[1]*g+p[2]*v),r.y+=t*(p[3]*m+p[4]*g+p[5]*v),r.z+=t*(p[6]*m+p[7]*g+p[8]*v),s.x+=n.x*t,s.y+=n.y*t,s.z+=n.z*t,l.integrate(this.angularVelocity,t,this.angularFactor,l),e&&(i?l.normalizeFast():l.normalize()),this.aabbNeedsUpdate=!0,this.updateInertiaWorld()}}Nh.idCounter=0,Nh.COLLIDE_EVENT_NAME="collide",Nh.DYNAMIC=1,Nh.STATIC=2,Nh.KINEMATIC=4,Nh.AWAKE=0,Nh.SLEEPY=1,Nh.SLEEPING=2,Nh.wakeupEvent={type:"wakeup"},Nh.sleepyEvent={type:"sleepy"},Nh.sleepEvent={type:"sleep"};const zh=new hh,Dh=new xh,Bh=new fh,Fh=new lh,Oh=new lh,kh=new hh,Hh=new hh,Uh=new hh,Vh=new hh,Gh=new hh,Wh=new hh,jh=new hh,qh=new hh;const Xh=new hh,Yh={keys:[]},Zh=[],Jh=[];new hh;class Qh extends class{constructor(){this.world=void 0,this.useBoundingBoxes=void 0,this.dirty=void 0,this.world=null,this.useBoundingBoxes=!1,this.dirty=!0}collisionPairs(t,e,i){throw new Error("collisionPairs not implemented for this BroadPhase class!")}needBroadphaseCollision(t,e){return 0!=(t.collisionFilterGroup&e.collisionFilterMask)&&0!=(e.collisionFilterGroup&t.collisionFilterMask)&&(0==(t.type&Nh.STATIC)&&t.sleepState!==Nh.SLEEPING||0==(e.type&Nh.STATIC)&&e.sleepState!==Nh.SLEEPING)}intersectionTest(t,e,i,n){this.useBoundingBoxes?this.doBoundingBoxBroadphase(t,e,i,n):this.doBoundingSphereBroadphase(t,e,i,n)}doBoundingSphereBroadphase(t,e,i,n){const r=Xh;e.position.vsub(t.position,r);const s=(t.boundingRadius+e.boundingRadius)**2;r.lengthSquared()<s&&(i.push(t),n.push(e))}doBoundingBoxBroadphase(t,e,i,n){t.aabbNeedsUpdate&&t.updateAABB(),e.aabbNeedsUpdate&&e.updateAABB(),t.aabb.overlaps(e.aabb)&&(i.push(t),n.push(e))}makePairsUnique(t,e){const i=Yh,n=Zh,r=Jh,s=t.length;for(let i=0;i!==s;i++)n[i]=t[i],r[i]=e[i];t.length=0,e.length=0;for(let t=0;t!==s;t++){const e=n[t].id,s=r[t].id,a=e<s?e+","+s:s+","+e;i[a]=t,i.keys.push(a)}for(let s=0;s!==i.keys.length;s++){const s=i.keys.pop(),a=i[s];t.push(n[a]),e.push(r[a]),delete i[s]}}setWorld(t){}static boundingSphereCheck(t,e){const i=new hh;t.position.vsub(e.position,i);const n=t.shapes[0],r=e.shapes[0];return Math.pow(n.boundingSphereRadius+r.boundingSphereRadius,2)>i.lengthSquared()}aabbQuery(t,e,i){return console.warn(".aabbQuery is not implemented in this Broadphase subclass."),[]}}{constructor(){super()}collisionPairs(t,e,i){const n=t.bodies,r=n.length;let s,a;for(let t=0;t!==r;t++)for(let r=0;r!==t;r++)s=n[t],a=n[r],this.needBroadphaseCollision(s,a)&&this.intersectionTest(s,a,e,i)}aabbQuery(t,e,i=[]){for(let n=0;n<t.bodies.length;n++){const r=t.bodies[n];r.aabbNeedsUpdate&&r.updateAABB(),r.aabb.overlaps(e)&&i.push(r)}return i}}class $h{constructor(){this.rayFromWorld=void 0,this.rayToWorld=void 0,this.hitNormalWorld=void 0,this.hitPointWorld=void 0,this.hasHit=void 0,this.shape=void 0,this.body=void 0,this.hitFaceIndex=void 0,this.distance=void 0,this.shouldStop=void 0,this.rayFromWorld=new hh,this.rayToWorld=new hh,this.hitNormalWorld=new hh,this.hitPointWorld=new hh,this.hasHit=!1,this.shape=null,this.body=null,this.hitFaceIndex=-1,this.distance=-1,this.shouldStop=!1}reset(){this.rayFromWorld.setZero(),this.rayToWorld.setZero(),this.hitNormalWorld.setZero(),this.hitPointWorld.setZero(),this.hasHit=!1,this.shape=null,this.body=null,this.hitFaceIndex=-1,this.distance=-1,this.shouldStop=!1}abort(){this.shouldStop=!0}set(t,e,i,n,r,s,a){this.rayFromWorld.copy(t),this.rayToWorld.copy(e),this.hitNormalWorld.copy(i),this.hitPointWorld.copy(n),this.shape=r,this.body=s,this.distance=a}}let Kh,tu,eu,iu,nu,ru,su;Kh=_h.types.SPHERE,tu=_h.types.PLANE,eu=_h.types.BOX,iu=_h.types.CYLINDER,nu=_h.types.CONVEXPOLYHEDRON,ru=_h.types.HEIGHTFIELD,su=_h.types.TRIMESH;class au{get[Kh](){return this._intersectSphere}get[tu](){return this._intersectPlane}get[eu](){return this._intersectBox}get[iu](){return this._intersectConvex}get[nu](){return this._intersectConvex}get[ru](){return this._intersectHeightfield}get[su](){return this._intersectTrimesh}constructor(t=new hh,e=new hh){this.from=void 0,this.to=void 0,this.direction=void 0,this.precision=void 0,this.checkCollisionResponse=void 0,this.skipBackfaces=void 0,this.collisionFilterMask=void 0,this.collisionFilterGroup=void 0,this.mode=void 0,this.result=void 0,this.hasHit=void 0,this.callback=void 0,this.from=t.clone(),this.to=e.clone(),this.direction=new hh,this.precision=1e-4,this.checkCollisionResponse=!0,this.skipBackfaces=!1,this.collisionFilterMask=-1,this.collisionFilterGroup=-1,this.mode=au.ANY,this.result=new $h,this.hasHit=!1,this.callback=t=>{}}intersectWorld(t,e){return this.mode=e.mode||au.ANY,this.result=e.result||new $h,this.skipBackfaces=!!e.skipBackfaces,this.collisionFilterMask=void 0!==e.collisionFilterMask?e.collisionFilterMask:-1,this.collisionFilterGroup=void 0!==e.collisionFilterGroup?e.collisionFilterGroup:-1,this.checkCollisionResponse=void 0===e.checkCollisionResponse||e.checkCollisionResponse,e.from&&this.from.copy(e.from),e.to&&this.to.copy(e.to),this.callback=e.callback||(()=>{}),this.hasHit=!1,this.result.reset(),this.updateDirection(),this.getAABB(ou),lu.length=0,t.broadphase.aabbQuery(t,ou,lu),this.intersectBodies(lu),this.hasHit}intersectBody(t,e){e&&(this.result=e,this.updateDirection());const i=this.checkCollisionResponse;if(i&&!t.collisionResponse)return;if(0==(this.collisionFilterGroup&t.collisionFilterMask)||0==(t.collisionFilterGroup&this.collisionFilterMask))return;const n=uu,r=du;for(let e=0,s=t.shapes.length;e<s;e++){const s=t.shapes[e];if((!i||s.collisionResponse)&&(t.quaternion.mult(t.shapeOrientations[e],r),t.quaternion.vmult(t.shapeOffsets[e],n),n.vadd(t.position,n),this.intersectShape(s,r,n,t),this.result.shouldStop))break}}intersectBodies(t,e){e&&(this.result=e,this.updateDirection());for(let e=0,i=t.length;!this.result.shouldStop&&e<i;e++)this.intersectBody(t[e])}updateDirection(){this.to.vsub(this.from,this.direction),this.direction.normalize()}intersectShape(t,e,i,n){const r=function(t,e,i){i.vsub(t,Nu);const n=Nu.dot(e);return e.scale(n,zu),zu.vadd(t,zu),i.distanceTo(zu)}(this.from,this.direction,i);if(r>t.boundingSphereRadius)return;const s=this[t.type];s&&s.call(this,t,e,i,n,t)}_intersectBox(t,e,i,n,r){return this._intersectConvex(t.convexPolyhedronRepresentation,e,i,n,r)}_intersectPlane(t,e,i,n,r){const s=this.from,a=this.to,o=this.direction,l=new hh(0,0,1);e.vmult(l,l);const c=new hh;s.vsub(i,c);const h=c.dot(l);if(a.vsub(i,c),h*c.dot(l)>0)return;if(s.distanceTo(a)<h)return;const u=l.dot(o);if(Math.abs(u)<this.precision)return;const d=new hh,p=new hh,f=new hh;s.vsub(i,d);const m=-l.dot(d)/u;o.scale(m,p),s.vadd(p,f),this.reportIntersection(l,f,r,n,-1)}getAABB(t){const{lowerBound:e,upperBound:i}=t,n=this.to,r=this.from;e.x=Math.min(n.x,r.x),e.y=Math.min(n.y,r.y),e.z=Math.min(n.z,r.z),i.x=Math.max(n.x,r.x),i.y=Math.max(n.y,r.y),i.z=Math.max(n.z,r.z)}_intersectHeightfield(t,e,i,n,r){t.data,t.elementSize;const s=xu;s.from.copy(this.from),s.to.copy(this.to),Mh.pointToLocalFrame(i,e,s.from,s.from),Mh.pointToLocalFrame(i,e,s.to,s.to),s.updateDirection();const a=wu;let o,l,c,h;o=l=0,c=h=t.data.length-1;const u=new fh;s.getAABB(u),t.getIndexOfPosition(u.lowerBound.x,u.lowerBound.y,a,!0),o=Math.max(o,a[0]),l=Math.max(l,a[1]),t.getIndexOfPosition(u.upperBound.x,u.upperBound.y,a,!0),c=Math.min(c,a[0]+1),h=Math.min(h,a[1]+1);for(let a=o;a<c;a++)for(let o=l;o<h;o++){if(this.result.shouldStop)return;if(t.getAabbAtIndex(a,o,u),u.overlapsRay(s)){if(t.getConvexTrianglePillar(a,o,!1),Mh.pointToWorldFrame(i,e,t.pillarOffset,yu),this._intersectConvex(t.pillarConvex,e,yu,n,r,vu),this.result.shouldStop)return;t.getConvexTrianglePillar(a,o,!0),Mh.pointToWorldFrame(i,e,t.pillarOffset,yu),this._intersectConvex(t.pillarConvex,e,yu,n,r,vu)}}}_intersectSphere(t,e,i,n,r){const s=this.from,a=this.to,o=t.radius,l=(a.x-s.x)**2+(a.y-s.y)**2+(a.z-s.z)**2,c=2*((a.x-s.x)*(s.x-i.x)+(a.y-s.y)*(s.y-i.y)+(a.z-s.z)*(s.z-i.z)),h=c**2-4*l*((s.x-i.x)**2+(s.y-i.y)**2+(s.z-i.z)**2-o**2),u=bu,d=_u;if(!(h<0))if(0===h)s.lerp(a,h,u),u.vsub(i,d),d.normalize(),this.reportIntersection(d,u,r,n,-1);else{const t=(-c-Math.sqrt(h))/(2*l),e=(-c+Math.sqrt(h))/(2*l);if(t>=0&&t<=1&&(s.lerp(a,t,u),u.vsub(i,d),d.normalize(),this.reportIntersection(d,u,r,n,-1)),this.result.shouldStop)return;e>=0&&e<=1&&(s.lerp(a,e,u),u.vsub(i,d),d.normalize(),this.reportIntersection(d,u,r,n,-1))}}_intersectConvex(t,e,i,n,r,s){const a=Mu,o=Su,l=s&&s.faceList||null,c=t.faces,h=t.vertices,u=t.faceNormals,d=this.direction,p=this.from,f=this.to,m=p.distanceTo(f),g=l?l.length:c.length,v=this.result;for(let t=0;!v.shouldStop&&t<g;t++){const s=l?l[t]:t,f=c[s],g=u[s],y=e,x=i;o.copy(h[f[0]]),y.vmult(o,o),o.vadd(x,o),o.vsub(p,o),y.vmult(g,a);const w=d.dot(a);if(Math.abs(w)<this.precision)continue;const b=a.dot(o)/w;if(!(b<0)){d.scale(b,pu),pu.vadd(p,pu),fu.copy(h[f[0]]),y.vmult(fu,fu),x.vadd(fu,fu);for(let t=1;!v.shouldStop&&t<f.length-1;t++){mu.copy(h[f[t]]),gu.copy(h[f[t+1]]),y.vmult(mu,mu),y.vmult(gu,gu),x.vadd(mu,mu),x.vadd(gu,gu);const e=pu.distanceTo(p);!au.pointInTriangle(pu,fu,mu,gu)&&!au.pointInTriangle(pu,mu,fu,gu)||e>m||this.reportIntersection(a,pu,r,n,s)}}}}_intersectTrimesh(t,e,i,n,r,s){const a=Eu,o=Pu,l=Iu,c=Su,h=Tu,u=Au,d=Lu,p=Ru,f=Cu,m=t.indices;t.vertices;const g=this.from,v=this.to,y=this.direction;l.position.copy(i),l.quaternion.copy(e),Mh.vectorToLocalFrame(i,e,y,h),Mh.pointToLocalFrame(i,e,g,u),Mh.pointToLocalFrame(i,e,v,d),d.x*=t.scale.x,d.y*=t.scale.y,d.z*=t.scale.z,u.x*=t.scale.x,u.y*=t.scale.y,u.z*=t.scale.z,d.vsub(u,h),h.normalize();const x=u.distanceSquared(d);t.tree.rayQuery(this,l,o);for(let s=0,l=o.length;!this.result.shouldStop&&s!==l;s++){const l=o[s];t.getNormal(l,a),t.getVertex(m[3*l],fu),fu.vsub(u,c);const d=h.dot(a),g=a.dot(c)/d;if(g<0)continue;h.scale(g,pu),pu.vadd(u,pu),t.getVertex(m[3*l+1],mu),t.getVertex(m[3*l+2],gu);const v=pu.distanceSquared(u);!au.pointInTriangle(pu,mu,fu,gu)&&!au.pointInTriangle(pu,fu,mu,gu)||v>x||(Mh.vectorToWorldFrame(e,a,f),Mh.pointToWorldFrame(i,e,pu,p),this.reportIntersection(f,p,r,n,l))}o.length=0}reportIntersection(t,e,i,n,r){const s=this.from,a=this.to,o=s.distanceTo(e),l=this.result;if(!(this.skipBackfaces&&t.dot(this.direction)>0))switch(l.hitFaceIndex=void 0!==r?r:-1,this.mode){case au.ALL:this.hasHit=!0,l.set(s,a,t,e,i,n,o),l.hasHit=!0,this.callback(l);break;case au.CLOSEST:(o<l.distance||!l.hasHit)&&(this.hasHit=!0,l.hasHit=!0,l.set(s,a,t,e,i,n,o));break;case au.ANY:this.hasHit=!0,l.hasHit=!0,l.set(s,a,t,e,i,n,o),l.shouldStop=!0}}static pointInTriangle(t,e,i,n){n.vsub(e,Nu),i.vsub(e,cu),t.vsub(e,hu);const r=Nu.dot(Nu),s=Nu.dot(cu),a=Nu.dot(hu),o=cu.dot(cu),l=cu.dot(hu);let c,h;return(c=o*a-s*l)>=0&&(h=r*l-s*a)>=0&&c+h<r*o-s*s}}au.CLOSEST=1,au.ANY=2,au.ALL=4;const ou=new fh,lu=[],cu=new hh,hu=new hh,uu=new hh,du=new xh,pu=new hh,fu=new hh,mu=new hh,gu=new hh,vu={faceList:[0]},yu=new hh,xu=new au,wu=[],bu=new hh,_u=new hh,Mu=new hh,Su=new hh,Eu=new hh,Tu=new hh,Au=new hh,Lu=new hh,Cu=new hh,Ru=new hh;new fh;const Pu=[],Iu=new Mh,Nu=new hh,zu=new hh;class Du{static defaults(t={},e){for(let i in e)i in t||(t[i]=e[i]);return t}}class Bu{constructor(t,e,i={}){this.equations=void 0,this.bodyA=void 0,this.bodyB=void 0,this.id=void 0,this.collideConnected=void 0,i=Du.defaults(i,{collideConnected:!0,wakeUpBodies:!0}),this.equations=[],this.bodyA=t,this.bodyB=e,this.id=Bu.idCounter++,this.collideConnected=i.collideConnected,i.wakeUpBodies&&(t&&t.wakeUp(),e&&e.wakeUp())}update(){throw new Error("method update() not implmemented in this Constraint subclass!")}enable(){const t=this.equations;for(let e=0;e<t.length;e++)t[e].enabled=!0}disable(){const t=this.equations;for(let e=0;e<t.length;e++)t[e].enabled=!1}}Bu.idCounter=0;class Fu{constructor(){this.spatial=void 0,this.rotational=void 0,this.spatial=new hh,this.rotational=new hh}multiplyElement(t){return t.spatial.dot(this.spatial)+t.rotational.dot(this.rotational)}multiplyVectors(t,e){return t.dot(this.spatial)+e.dot(this.rotational)}}class Ou{constructor(t,e,i=-1e6,n=1e6){this.id=void 0,this.minForce=void 0,this.maxForce=void 0,this.bi=void 0,this.bj=void 0,this.si=void 0,this.sj=void 0,this.a=void 0,this.b=void 0,this.eps=void 0,this.jacobianElementA=void 0,this.jacobianElementB=void 0,this.enabled=void 0,this.multiplier=void 0,this.id=Ou.idCounter++,this.minForce=i,this.maxForce=n,this.bi=t,this.bj=e,this.a=0,this.b=0,this.eps=0,this.jacobianElementA=new Fu,this.jacobianElementB=new Fu,this.enabled=!0,this.multiplier=0,this.setSpookParams(1e7,4,1/60)}setSpookParams(t,e,i){const n=e,r=t,s=i;this.a=4/(s*(1+4*n)),this.b=4*n/(1+4*n),this.eps=4/(s*s*r*(1+4*n))}computeB(t,e,i){const n=this.computeGW();return-this.computeGq()*t-n*e-this.computeGiMf()*i}computeGq(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.position,s=n.position;return t.spatial.dot(r)+e.spatial.dot(s)}computeGW(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.velocity,s=n.velocity,a=i.angularVelocity,o=n.angularVelocity;return t.multiplyVectors(r,a)+e.multiplyVectors(s,o)}computeGWlambda(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.vlambda,s=n.vlambda,a=i.wlambda,o=n.wlambda;return t.multiplyVectors(r,a)+e.multiplyVectors(s,o)}computeGiMf(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.force,s=i.torque,a=n.force,o=n.torque,l=i.invMassSolve,c=n.invMassSolve;return r.scale(l,ku),a.scale(c,Hu),i.invInertiaWorldSolve.vmult(s,Uu),n.invInertiaWorldSolve.vmult(o,Vu),t.multiplyVectors(ku,Uu)+e.multiplyVectors(Hu,Vu)}computeGiMGt(){const t=this.jacobianElementA,e=this.jacobianElementB,i=this.bi,n=this.bj,r=i.invMassSolve,s=n.invMassSolve,a=i.invInertiaWorldSolve,o=n.invInertiaWorldSolve;let l=r+s;return a.vmult(t.rotational,Gu),l+=Gu.dot(t.rotational),o.vmult(e.rotational,Gu),l+=Gu.dot(e.rotational),l}addToWlambda(t){const e=this.jacobianElementA,i=this.jacobianElementB,n=this.bi,r=this.bj,s=Wu;n.vlambda.addScaledVector(n.invMassSolve*t,e.spatial,n.vlambda),r.vlambda.addScaledVector(r.invMassSolve*t,i.spatial,r.vlambda),n.invInertiaWorldSolve.vmult(e.rotational,s),n.wlambda.addScaledVector(t,s,n.wlambda),r.invInertiaWorldSolve.vmult(i.rotational,s),r.wlambda.addScaledVector(t,s,r.wlambda)}computeC(){return this.computeGiMGt()+this.eps}}Ou.idCounter=0;const ku=new hh,Hu=new hh,Uu=new hh,Vu=new hh,Gu=new hh,Wu=new hh;class ju extends Ou{constructor(t,e,i=1e6){super(t,e,0,i),this.restitution=void 0,this.ri=void 0,this.rj=void 0,this.ni=void 0,this.restitution=0,this.ri=new hh,this.rj=new hh,this.ni=new hh}computeB(t){const e=this.a,i=this.b,n=this.bi,r=this.bj,s=this.ri,a=this.rj,o=qu,l=Xu,c=n.velocity,h=n.angularVelocity;n.force,n.torque;const u=r.velocity,d=r.angularVelocity;r.force,r.torque;const p=Yu,f=this.jacobianElementA,m=this.jacobianElementB,g=this.ni;s.cross(g,o),a.cross(g,l),g.negate(f.spatial),o.negate(f.rotational),m.spatial.copy(g),m.rotational.copy(l),p.copy(r.position),p.vadd(a,p),p.vsub(n.position,p),p.vsub(s,p);const v=g.dot(p),y=this.restitution+1;return-v*e-(y*u.dot(g)-y*c.dot(g)+d.dot(l)-h.dot(o))*i-t*this.computeGiMf()}getImpactVelocityAlongNormal(){const t=Zu,e=Ju,i=Qu,n=$u,r=Ku;return this.bi.position.vadd(this.ri,i),this.bj.position.vadd(this.rj,n),this.bi.getVelocityAtWorldPoint(i,t),this.bj.getVelocityAtWorldPoint(n,e),t.vsub(e,r),this.ni.dot(r)}}const qu=new hh,Xu=new hh,Yu=new hh,Zu=new hh,Ju=new hh,Qu=new hh,$u=new hh,Ku=new hh;new hh,new hh,new hh,new hh,new hh,new hh;class td extends Ou{constructor(t,e,i){super(t,e,-i,i),this.ri=void 0,this.rj=void 0,this.t=void 0,this.ri=new hh,this.rj=new hh,this.t=new hh}computeB(t){this.a;const e=this.b;this.bi,this.bj;const i=this.ri,n=this.rj,r=ed,s=id,a=this.t;i.cross(a,r),n.cross(a,s);const o=this.jacobianElementA,l=this.jacobianElementB;return a.negate(o.spatial),r.negate(o.rotational),l.spatial.copy(a),l.rotational.copy(s),-this.computeGW()*e-t*this.computeGiMf()}}const ed=new hh,id=new hh;class nd{constructor(t,e,i){this.id=void 0,this.materials=void 0,this.friction=void 0,this.restitution=void 0,this.contactEquationStiffness=void 0,this.contactEquationRelaxation=void 0,this.frictionEquationStiffness=void 0,this.frictionEquationRelaxation=void 0,i=Du.defaults(i,{friction:.3,restitution:.3,contactEquationStiffness:1e7,contactEquationRelaxation:3,frictionEquationStiffness:1e7,frictionEquationRelaxation:3}),this.id=nd.idCounter++,this.materials=[t,e],this.friction=i.friction,this.restitution=i.restitution,this.contactEquationStiffness=i.contactEquationStiffness,this.contactEquationRelaxation=i.contactEquationRelaxation,this.frictionEquationStiffness=i.frictionEquationStiffness,this.frictionEquationRelaxation=i.frictionEquationRelaxation}}nd.idCounter=0;class rd{constructor(t={}){this.name=void 0,this.id=void 0,this.friction=void 0,this.restitution=void 0;let e="";"string"==typeof t&&(e=t,t={}),this.name=e,this.id=rd.idCounter++,this.friction=void 0!==t.friction?t.friction:-1,this.restitution=void 0!==t.restitution?t.restitution:-1}}rd.idCounter=0,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new au,new hh,new hh,new hh(1,0,0),new hh(0,1,0),new hh(0,0,1),new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh;class sd extends _h{constructor(){super({type:_h.types.PLANE}),this.worldNormal=void 0,this.worldNormalNeedsUpdate=void 0,this.boundingSphereRadius=void 0,this.worldNormal=new hh,this.worldNormalNeedsUpdate=!0,this.boundingSphereRadius=Number.MAX_VALUE}computeWorldNormal(t){const e=this.worldNormal;e.set(0,0,1),t.vmult(e,e),this.worldNormalNeedsUpdate=!1}calculateLocalInertia(t,e=new hh){return e}volume(){return Number.MAX_VALUE}calculateWorldAABB(t,e,i,n){ad.set(0,0,1),e.vmult(ad,ad);const r=Number.MAX_VALUE;i.set(-r,-r,-r),n.set(r,r,r),1===ad.x?n.x=t.x:-1===ad.x&&(i.x=t.x),1===ad.y?n.y=t.y:-1===ad.y&&(i.y=t.y),1===ad.z?n.z=t.z:-1===ad.z&&(i.z=t.z)}updateBoundingSphereRadius(){this.boundingSphereRadius=Number.MAX_VALUE}}const ad=new hh;new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new fh,new hh,new fh,new hh,new hh,new hh,new hh,new hh,new hh,new hh,new fh,new hh,new Mh,new fh;class od extends class{constructor(){this.equations=void 0,this.equations=[]}solve(t,e){return 0}addEquation(t){!t.enabled||t.bi.isTrigger||t.bj.isTrigger||this.equations.push(t)}removeEquation(t){const e=this.equations,i=e.indexOf(t);-1!==i&&e.splice(i,1)}removeAllEquations(){this.equations.length=0}}{constructor(){super(),this.iterations=void 0,this.tolerance=void 0,this.iterations=10,this.tolerance=1e-7}solve(t,e){let i=0;const n=this.iterations,r=this.tolerance*this.tolerance,s=this.equations,a=s.length,o=e.bodies,l=o.length,c=t;let h,u,d,p,f,m;if(0!==a)for(let t=0;t!==l;t++)o[t].updateSolveMassProperties();const g=cd,v=hd,y=ld;g.length=a,v.length=a,y.length=a;for(let t=0;t!==a;t++){const e=s[t];y[t]=0,v[t]=e.computeB(c),g[t]=1/e.computeC()}if(0!==a){for(let t=0;t!==l;t++){const e=o[t],i=e.vlambda,n=e.wlambda;i.set(0,0,0),n.set(0,0,0)}for(i=0;i!==n;i++){p=0;for(let t=0;t!==a;t++){const e=s[t];h=v[t],u=g[t],m=y[t],f=e.computeGWlambda(),d=u*(h-f-e.eps*m),m+d<e.minForce?d=e.minForce-m:m+d>e.maxForce&&(d=e.maxForce-m),y[t]+=d,p+=d>0?d:-d,e.addToWlambda(d)}if(p*p<r)break}for(let t=0;t!==l;t++){const e=o[t],i=e.velocity,n=e.angularVelocity;e.vlambda.vmul(e.linearFactor,e.vlambda),i.vadd(e.vlambda,i),e.wlambda.vmul(e.angularFactor,e.wlambda),n.vadd(e.wlambda,n)}let t=s.length;const e=1/c;for(;t--;)s[t].multiplier=y[t]*e}return i}}const ld=[],cd=[],hd=[];Nh.STATIC;class ud extends class{constructor(){this.objects=[],this.type=Object}release(...t){const e=t.length;for(let i=0;i!==e;i++)this.objects.push(t[i]);return this}get(){return 0===this.objects.length?this.constructObject():this.objects.pop()}constructObject(){throw new Error("constructObject() not implemented in this Pool subclass yet!")}resize(t){const e=this.objects;for(;e.length>t;)e.pop();for(;e.length<t;)e.push(this.constructObject());return this}}{constructor(...t){super(...t),this.type=hh}constructObject(){return new hh}}let dd,pd,fd,md,gd,vd,yd,xd,wd,bd,_d,Md,Sd,Ed,Td,Ad,Ld,Cd,Rd,Pd,Id,Nd,zd,Dd,Bd;const Fd={sphereSphere:_h.types.SPHERE,spherePlane:_h.types.SPHERE|_h.types.PLANE,boxBox:_h.types.BOX|_h.types.BOX,sphereBox:_h.types.SPHERE|_h.types.BOX,planeBox:_h.types.PLANE|_h.types.BOX,convexConvex:_h.types.CONVEXPOLYHEDRON,sphereConvex:_h.types.SPHERE|_h.types.CONVEXPOLYHEDRON,planeConvex:_h.types.PLANE|_h.types.CONVEXPOLYHEDRON,boxConvex:_h.types.BOX|_h.types.CONVEXPOLYHEDRON,sphereHeightfield:_h.types.SPHERE|_h.types.HEIGHTFIELD,boxHeightfield:_h.types.BOX|_h.types.HEIGHTFIELD,convexHeightfield:_h.types.CONVEXPOLYHEDRON|_h.types.HEIGHTFIELD,sphereParticle:_h.types.PARTICLE|_h.types.SPHERE,planeParticle:_h.types.PLANE|_h.types.PARTICLE,boxParticle:_h.types.BOX|_h.types.PARTICLE,convexParticle:_h.types.PARTICLE|_h.types.CONVEXPOLYHEDRON,cylinderCylinder:_h.types.CYLINDER,sphereCylinder:_h.types.SPHERE|_h.types.CYLINDER,planeCylinder:_h.types.PLANE|_h.types.CYLINDER,boxCylinder:_h.types.BOX|_h.types.CYLINDER,convexCylinder:_h.types.CONVEXPOLYHEDRON|_h.types.CYLINDER,heightfieldCylinder:_h.types.HEIGHTFIELD|_h.types.CYLINDER,particleCylinder:_h.types.PARTICLE|_h.types.CYLINDER,sphereTrimesh:_h.types.SPHERE|_h.types.TRIMESH,planeTrimesh:_h.types.PLANE|_h.types.TRIMESH};dd=Fd.sphereSphere,pd=Fd.spherePlane,fd=Fd.boxBox,md=Fd.sphereBox,gd=Fd.planeBox,vd=Fd.convexConvex,yd=Fd.sphereConvex,xd=Fd.planeConvex,wd=Fd.boxConvex,bd=Fd.sphereHeightfield,_d=Fd.boxHeightfield,Md=Fd.convexHeightfield,Sd=Fd.sphereParticle,Ed=Fd.planeParticle,Td=Fd.boxParticle,Ad=Fd.convexParticle,Ld=Fd.cylinderCylinder,Cd=Fd.sphereCylinder,Rd=Fd.planeCylinder,Pd=Fd.boxCylinder,Id=Fd.convexCylinder,Nd=Fd.heightfieldCylinder,zd=Fd.particleCylinder,Dd=Fd.sphereTrimesh,Bd=Fd.planeTrimesh;class Od{get[dd](){return this.sphereSphere}get[pd](){return this.spherePlane}get[fd](){return this.boxBox}get[md](){return this.sphereBox}get[gd](){return this.planeBox}get[vd](){return this.convexConvex}get[yd](){return this.sphereConvex}get[xd](){return this.planeConvex}get[wd](){return this.boxConvex}get[bd](){return this.sphereHeightfield}get[_d](){return this.boxHeightfield}get[Md](){return this.convexHeightfield}get[Sd](){return this.sphereParticle}get[Ed](){return this.planeParticle}get[Td](){return this.boxParticle}get[Ad](){return this.convexParticle}get[Ld](){return this.convexConvex}get[Cd](){return this.sphereConvex}get[Rd](){return this.planeConvex}get[Pd](){return this.boxConvex}get[Id](){return this.convexConvex}get[Nd](){return this.heightfieldCylinder}get[zd](){return this.particleCylinder}get[Dd](){return this.sphereTrimesh}get[Bd](){return this.planeTrimesh}constructor(t){this.contactPointPool=void 0,this.frictionEquationPool=void 0,this.result=void 0,this.frictionResult=void 0,this.v3pool=void 0,this.world=void 0,this.currentContactMaterial=void 0,this.enableFrictionReduction=void 0,this.contactPointPool=[],this.frictionEquationPool=[],this.result=[],this.frictionResult=[],this.v3pool=new ud,this.world=t,this.currentContactMaterial=t.defaultContactMaterial,this.enableFrictionReduction=!1}createContactEquation(t,e,i,n,r,s){let a;this.contactPointPool.length?(a=this.contactPointPool.pop(),a.bi=t,a.bj=e):a=new ju(t,e),a.enabled=t.collisionResponse&&e.collisionResponse&&i.collisionResponse&&n.collisionResponse;const o=this.currentContactMaterial;a.restitution=o.restitution,a.setSpookParams(o.contactEquationStiffness,o.contactEquationRelaxation,this.world.dt);const l=i.material||t.material,c=n.material||e.material;return l&&c&&l.restitution>=0&&c.restitution>=0&&(a.restitution=l.restitution*c.restitution),a.si=r||i,a.sj=s||n,a}createFrictionEquationsFromContact(t,e){const i=t.bi,n=t.bj,r=t.si,s=t.sj,a=this.world,o=this.currentContactMaterial;let l=o.friction;const c=r.material||i.material,h=s.material||n.material;if(c&&h&&c.friction>=0&&h.friction>=0&&(l=c.friction*h.friction),l>0){const r=l*a.gravity.length();let s=i.invMass+n.invMass;s>0&&(s=1/s);const c=this.frictionEquationPool,h=c.length?c.pop():new td(i,n,r*s),u=c.length?c.pop():new td(i,n,r*s);return h.bi=u.bi=i,h.bj=u.bj=n,h.minForce=u.minForce=-r*s,h.maxForce=u.maxForce=r*s,h.ri.copy(t.ri),h.rj.copy(t.rj),u.ri.copy(t.ri),u.rj.copy(t.rj),t.ni.tangents(h.t,u.t),h.setSpookParams(o.frictionEquationStiffness,o.frictionEquationRelaxation,a.dt),u.setSpookParams(o.frictionEquationStiffness,o.frictionEquationRelaxation,a.dt),h.enabled=u.enabled=t.enabled,e.push(h,u),!0}return!1}createFrictionFromAverage(t){let e=this.result[this.result.length-1];if(!this.createFrictionEquationsFromContact(e,this.frictionResult)||1===t)return;const i=this.frictionResult[this.frictionResult.length-2],n=this.frictionResult[this.frictionResult.length-1];kd.setZero(),Hd.setZero(),Ud.setZero();const r=e.bi;e.bj;for(let i=0;i!==t;i++)e=this.result[this.result.length-1-i],e.bi!==r?(kd.vadd(e.ni,kd),Hd.vadd(e.ri,Hd),Ud.vadd(e.rj,Ud)):(kd.vsub(e.ni,kd),Hd.vadd(e.rj,Hd),Ud.vadd(e.ri,Ud));const s=1/t;Hd.scale(s,i.ri),Ud.scale(s,i.rj),n.ri.copy(i.ri),n.rj.copy(i.rj),kd.normalize(),kd.tangents(i.t,n.t)}getContacts(t,e,i,n,r,s,a){this.contactPointPool=r,this.frictionEquationPool=a,this.result=n,this.frictionResult=s;const o=Wd,l=jd,c=Vd,h=Gd;for(let n=0,r=t.length;n!==r;n++){const r=t[n],s=e[n];let a=null;r.material&&s.material&&(a=i.getContactMaterial(r.material,s.material)||null);const u=r.type&Nh.KINEMATIC&&s.type&Nh.STATIC||r.type&Nh.STATIC&&s.type&Nh.KINEMATIC||r.type&Nh.KINEMATIC&&s.type&Nh.KINEMATIC;for(let t=0;t<r.shapes.length;t++){r.quaternion.mult(r.shapeOrientations[t],o),r.quaternion.vmult(r.shapeOffsets[t],c),c.vadd(r.position,c);const e=r.shapes[t];for(let t=0;t<s.shapes.length;t++){s.quaternion.mult(s.shapeOrientations[t],l),s.quaternion.vmult(s.shapeOffsets[t],h),h.vadd(s.position,h);const n=s.shapes[t];if(!(e.collisionFilterMask&n.collisionFilterGroup&&n.collisionFilterMask&e.collisionFilterGroup))continue;if(c.distanceTo(h)>e.boundingSphereRadius+n.boundingSphereRadius)continue;let d=null;e.material&&n.material&&(d=i.getContactMaterial(e.material,n.material)||null),this.currentContactMaterial=d||a||i.defaultContactMaterial;const p=this[e.type|n.type];if(p){let t=!1;t=e.type<n.type?p.call(this,e,n,c,h,o,l,r,s,e,n,u):p.call(this,n,e,h,c,l,o,s,r,e,n,u),t&&u&&(i.shapeOverlapKeeper.set(e.id,n.id),i.bodyOverlapKeeper.set(r.id,s.id))}}}}}sphereSphere(t,e,i,n,r,s,a,o,l,c,h){if(h)return i.distanceSquared(n)<(t.radius+e.radius)**2;const u=this.createContactEquation(a,o,t,e,l,c);n.vsub(i,u.ni),u.ni.normalize(),u.ri.copy(u.ni),u.rj.copy(u.ni),u.ri.scale(t.radius,u.ri),u.rj.scale(-e.radius,u.rj),u.ri.vadd(i,u.ri),u.ri.vsub(a.position,u.ri),u.rj.vadd(n,u.rj),u.rj.vsub(o.position,u.rj),this.result.push(u),this.createFrictionEquationsFromContact(u,this.frictionResult)}spherePlane(t,e,i,n,r,s,a,o,l,c,h){const u=this.createContactEquation(a,o,t,e,l,c);if(u.ni.set(0,0,1),s.vmult(u.ni,u.ni),u.ni.negate(u.ni),u.ni.normalize(),u.ni.scale(t.radius,u.ri),i.vsub(n,hp),u.ni.scale(u.ni.dot(hp),up),hp.vsub(up,u.rj),-hp.dot(u.ni)<=t.radius){if(h)return!0;const t=u.ri,e=u.rj;t.vadd(i,t),t.vsub(a.position,t),e.vadd(n,e),e.vsub(o.position,e),this.result.push(u),this.createFrictionEquationsFromContact(u,this.frictionResult)}}boxBox(t,e,i,n,r,s,a,o,l,c,h){return t.convexPolyhedronRepresentation.material=t.material,e.convexPolyhedronRepresentation.material=e.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,this.convexConvex(t.convexPolyhedronRepresentation,e.convexPolyhedronRepresentation,i,n,r,s,a,o,t,e,h)}sphereBox(t,e,i,n,r,s,a,o,l,c,h){const u=this.v3pool,d=wp;i.vsub(n,gp),e.getSideNormals(d,s);const p=t.radius;let f=!1;const m=_p,g=Mp,v=Sp;let y=null,x=0,w=0,b=0,_=null;for(let t=0,e=d.length;t!==e&&!1===f;t++){const e=vp;e.copy(d[t]);const i=e.length();e.normalize();const n=gp.dot(e);if(n<i+p&&n>0){const r=yp,s=xp;r.copy(d[(t+1)%3]),s.copy(d[(t+2)%3]);const a=r.length(),o=s.length();r.normalize(),s.normalize();const l=gp.dot(r),c=gp.dot(s);if(l<a&&l>-a&&c<o&&c>-o){const t=Math.abs(n-i-p);if((null===_||t<_)&&(_=t,w=l,b=c,y=i,m.copy(e),g.copy(r),v.copy(s),x++,h))return!0}}}if(x){f=!0;const r=this.createContactEquation(a,o,t,e,l,c);m.scale(-p,r.ri),r.ni.copy(m),r.ni.negate(r.ni),m.scale(y,m),g.scale(w,g),m.vadd(g,m),v.scale(b,v),m.vadd(v,r.rj),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}let M=u.get();const S=bp;for(let r=0;2!==r&&!f;r++)for(let s=0;2!==s&&!f;s++)for(let u=0;2!==u&&!f;u++)if(M.set(0,0,0),r?M.vadd(d[0],M):M.vsub(d[0],M),s?M.vadd(d[1],M):M.vsub(d[1],M),u?M.vadd(d[2],M):M.vsub(d[2],M),n.vadd(M,S),S.vsub(i,S),S.lengthSquared()<p*p){if(h)return!0;f=!0;const r=this.createContactEquation(a,o,t,e,l,c);r.ri.copy(S),r.ri.normalize(),r.ni.copy(r.ri),r.ri.scale(p,r.ri),r.rj.copy(M),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}u.release(M),M=null;const E=u.get(),T=u.get(),A=u.get(),L=u.get(),C=u.get(),R=d.length;for(let r=0;r!==R&&!f;r++)for(let s=0;s!==R&&!f;s++)if(r%3!=s%3){d[s].cross(d[r],E),E.normalize(),d[r].vadd(d[s],T),A.copy(i),A.vsub(T,A),A.vsub(n,A);const u=A.dot(E);E.scale(u,L);let m=0;for(;m===r%3||m===s%3;)m++;C.copy(i),C.vsub(L,C),C.vsub(T,C),C.vsub(n,C);const g=Math.abs(u),v=C.length();if(g<d[m].length()&&v<p){if(h)return!0;f=!0;const r=this.createContactEquation(a,o,t,e,l,c);T.vadd(L,r.rj),r.rj.copy(r.rj),C.negate(r.ni),r.ni.normalize(),r.ri.copy(r.rj),r.ri.vadd(n,r.ri),r.ri.vsub(i,r.ri),r.ri.normalize(),r.ri.scale(p,r.ri),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}}u.release(E,T,A,L,C)}planeBox(t,e,i,n,r,s,a,o,l,c,h){return e.convexPolyhedronRepresentation.material=e.material,e.convexPolyhedronRepresentation.collisionResponse=e.collisionResponse,e.convexPolyhedronRepresentation.id=e.id,this.planeConvex(t,e.convexPolyhedronRepresentation,i,n,r,s,a,o,t,e,h)}convexConvex(t,e,i,n,r,s,a,o,l,c,h,u,d){const p=kp;if(!(i.distanceTo(n)>t.boundingSphereRadius+e.boundingSphereRadius)&&t.findSeparatingAxis(e,i,r,n,s,p,u,d)){const u=[],d=Hp;t.clipAgainstHull(i,r,e,n,s,p,-100,100,u);let f=0;for(let r=0;r!==u.length;r++){if(h)return!0;const s=this.createContactEquation(a,o,t,e,l,c),m=s.ri,g=s.rj;p.negate(s.ni),u[r].normal.negate(d),d.scale(u[r].depth,d),u[r].point.vadd(d,m),g.copy(u[r].point),m.vsub(i,m),g.vsub(n,g),m.vadd(i,m),m.vsub(a.position,m),g.vadd(n,g),g.vsub(o.position,g),this.result.push(s),f++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(s,this.frictionResult)}this.enableFrictionReduction&&f&&this.createFrictionFromAverage(f)}}sphereConvex(t,e,i,n,r,s,a,o,l,c,h){const u=this.v3pool;i.vsub(n,Ep);const d=e.faceNormals,p=e.faces,f=e.vertices,m=t.radius;let g=!1;for(let r=0;r!==f.length;r++){const u=f[r],d=Cp;s.vmult(u,d),n.vadd(d,d);const p=Lp;if(d.vsub(i,p),p.lengthSquared()<m*m){if(h)return!0;g=!0;const r=this.createContactEquation(a,o,t,e,l,c);return r.ri.copy(p),r.ri.normalize(),r.ni.copy(r.ri),r.ri.scale(m,r.ri),d.vsub(n,r.rj),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),void this.createFrictionEquationsFromContact(r,this.frictionResult)}}for(let r=0,v=p.length;r!==v&&!1===g;r++){const v=d[r],y=p[r],x=Rp;s.vmult(v,x);const w=Pp;s.vmult(f[y[0]],w),w.vadd(n,w);const b=Ip;x.scale(-m,b),i.vadd(b,b);const _=Np;b.vsub(w,_);const M=_.dot(x),S=zp;if(i.vsub(w,S),M<0&&S.dot(x)>0){const r=[];for(let t=0,e=y.length;t!==e;t++){const e=u.get();s.vmult(f[y[t]],e),n.vadd(e,e),r.push(e)}if(mp(r,x,i)){if(h)return!0;g=!0;const s=this.createContactEquation(a,o,t,e,l,c);x.scale(-m,s.ri),x.negate(s.ni);const d=u.get();x.scale(-M,d);const p=u.get();x.scale(-m,p),i.vsub(n,s.rj),s.rj.vadd(p,s.rj),s.rj.vadd(d,s.rj),s.rj.vadd(n,s.rj),s.rj.vsub(o.position,s.rj),s.ri.vadd(i,s.ri),s.ri.vsub(a.position,s.ri),u.release(d),u.release(p),this.result.push(s),this.createFrictionEquationsFromContact(s,this.frictionResult);for(let t=0,e=r.length;t!==e;t++)u.release(r[t]);return}for(let d=0;d!==y.length;d++){const p=u.get(),g=u.get();s.vmult(f[y[(d+1)%y.length]],p),s.vmult(f[y[(d+2)%y.length]],g),n.vadd(p,p),n.vadd(g,g);const v=Tp;g.vsub(p,v);const x=Ap;v.unit(x);const w=u.get(),b=u.get();i.vsub(p,b);const _=b.dot(x);x.scale(_,w),w.vadd(p,w);const M=u.get();if(w.vsub(i,M),_>0&&_*_<v.lengthSquared()&&M.lengthSquared()<m*m){if(h)return!0;const s=this.createContactEquation(a,o,t,e,l,c);w.vsub(n,s.rj),w.vsub(i,s.ni),s.ni.normalize(),s.ni.scale(m,s.ri),s.rj.vadd(n,s.rj),s.rj.vsub(o.position,s.rj),s.ri.vadd(i,s.ri),s.ri.vsub(a.position,s.ri),this.result.push(s),this.createFrictionEquationsFromContact(s,this.frictionResult);for(let t=0,e=r.length;t!==e;t++)u.release(r[t]);return u.release(p),u.release(g),u.release(w),u.release(M),void u.release(b)}u.release(p),u.release(g),u.release(w),u.release(M),u.release(b)}for(let t=0,e=r.length;t!==e;t++)u.release(r[t])}}}planeConvex(t,e,i,n,r,s,a,o,l,c,h){const u=Dp,d=Bp;d.set(0,0,1),r.vmult(d,d);let p=0;const f=Fp;for(let r=0;r!==e.vertices.length;r++)if(u.copy(e.vertices[r]),s.vmult(u,u),n.vadd(u,u),u.vsub(i,f),d.dot(f)<=0){if(h)return!0;const r=this.createContactEquation(a,o,t,e,l,c),s=Op;d.scale(d.dot(f),s),u.vsub(s,s),s.vsub(i,r.ri),r.ni.copy(d),u.vsub(n,r.rj),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.vadd(n,r.rj),r.rj.vsub(o.position,r.rj),this.result.push(r),p++,this.enableFrictionReduction||this.createFrictionEquationsFromContact(r,this.frictionResult)}this.enableFrictionReduction&&p&&this.createFrictionFromAverage(p)}boxConvex(t,e,i,n,r,s,a,o,l,c,h){return t.convexPolyhedronRepresentation.material=t.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,this.convexConvex(t.convexPolyhedronRepresentation,e,i,n,r,s,a,o,t,e,h)}sphereHeightfield(t,e,i,n,r,s,a,o,l,c,h){const u=e.data,d=t.radius,p=e.elementSize,f=tf,m=Kp;Mh.pointToLocalFrame(n,s,i,m);let g=Math.floor((m.x-d)/p)-1,v=Math.ceil((m.x+d)/p)+1,y=Math.floor((m.y-d)/p)-1,x=Math.ceil((m.y+d)/p)+1;if(v<0||x<0||g>u.length||y>u[0].length)return;g<0&&(g=0),v<0&&(v=0),y<0&&(y=0),x<0&&(x=0),g>=u.length&&(g=u.length-1),v>=u.length&&(v=u.length-1),x>=u[0].length&&(x=u[0].length-1),y>=u[0].length&&(y=u[0].length-1);const w=[];e.getRectMinMax(g,y,v,x,w);const b=w[0],_=w[1];if(m.z-d>_||m.z+d<b)return;const M=this.result;for(let l=g;l<v;l++)for(let c=y;c<x;c++){const u=M.length;let d=!1;if(e.getConvexTrianglePillar(l,c,!1),Mh.pointToWorldFrame(n,s,e.pillarOffset,f),i.distanceTo(f)<e.pillarConvex.boundingSphereRadius+t.boundingSphereRadius&&(d=this.sphereConvex(t,e.pillarConvex,i,f,r,s,a,o,t,e,h)),h&&d)return!0;if(e.getConvexTrianglePillar(l,c,!0),Mh.pointToWorldFrame(n,s,e.pillarOffset,f),i.distanceTo(f)<e.pillarConvex.boundingSphereRadius+t.boundingSphereRadius&&(d=this.sphereConvex(t,e.pillarConvex,i,f,r,s,a,o,t,e,h)),h&&d)return!0;if(M.length-u>2)return}}boxHeightfield(t,e,i,n,r,s,a,o,l,c,h){return t.convexPolyhedronRepresentation.material=t.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,this.convexHeightfield(t.convexPolyhedronRepresentation,e,i,n,r,s,a,o,t,e,h)}convexHeightfield(t,e,i,n,r,s,a,o,l,c,h){const u=e.data,d=e.elementSize,p=t.boundingSphereRadius,f=Qp,m=$p,g=Jp;Mh.pointToLocalFrame(n,s,i,g);let v=Math.floor((g.x-p)/d)-1,y=Math.ceil((g.x+p)/d)+1,x=Math.floor((g.y-p)/d)-1,w=Math.ceil((g.y+p)/d)+1;if(y<0||w<0||v>u.length||x>u[0].length)return;v<0&&(v=0),y<0&&(y=0),x<0&&(x=0),w<0&&(w=0),v>=u.length&&(v=u.length-1),y>=u.length&&(y=u.length-1),w>=u[0].length&&(w=u[0].length-1),x>=u[0].length&&(x=u[0].length-1);const b=[];e.getRectMinMax(v,x,y,w,b);const _=b[0],M=b[1];if(!(g.z-p>M||g.z+p<_))for(let l=v;l<y;l++)for(let c=x;c<w;c++){let u=!1;if(e.getConvexTrianglePillar(l,c,!1),Mh.pointToWorldFrame(n,s,e.pillarOffset,f),i.distanceTo(f)<e.pillarConvex.boundingSphereRadius+t.boundingSphereRadius&&(u=this.convexConvex(t,e.pillarConvex,i,f,r,s,a,o,null,null,h,m,null)),h&&u)return!0;if(e.getConvexTrianglePillar(l,c,!0),Mh.pointToWorldFrame(n,s,e.pillarOffset,f),i.distanceTo(f)<e.pillarConvex.boundingSphereRadius+t.boundingSphereRadius&&(u=this.convexConvex(t,e.pillarConvex,i,f,r,s,a,o,null,null,h,m,null)),h&&u)return!0}}sphereParticle(t,e,i,n,r,s,a,o,l,c,h){const u=Wp;if(u.set(0,0,1),n.vsub(i,u),u.lengthSquared()<=t.radius*t.radius){if(h)return!0;const i=this.createContactEquation(o,a,e,t,l,c);u.normalize(),i.rj.copy(u),i.rj.scale(t.radius,i.rj),i.ni.copy(u),i.ni.negate(i.ni),i.ri.set(0,0,0),this.result.push(i),this.createFrictionEquationsFromContact(i,this.frictionResult)}}planeParticle(t,e,i,n,r,s,a,o,l,c,h){const u=Up;u.set(0,0,1),a.quaternion.vmult(u,u);const d=Vp;if(n.vsub(a.position,d),u.dot(d)<=0){if(h)return!0;const i=this.createContactEquation(o,a,e,t,l,c);i.ni.copy(u),i.ni.negate(i.ni),i.ri.set(0,0,0);const r=Gp;u.scale(u.dot(n),r),n.vsub(r,r),i.rj.copy(r),this.result.push(i),this.createFrictionEquationsFromContact(i,this.frictionResult)}}boxParticle(t,e,i,n,r,s,a,o,l,c,h){return t.convexPolyhedronRepresentation.material=t.material,t.convexPolyhedronRepresentation.collisionResponse=t.collisionResponse,this.convexParticle(t.convexPolyhedronRepresentation,e,i,n,r,s,a,o,t,e,h)}convexParticle(t,e,i,n,r,s,a,o,l,c,h){let u=-1;const d=Xp,p=Zp;let f=null;const m=qp;if(m.copy(n),m.vsub(i,m),r.conjugate(jp),jp.vmult(m,m),t.pointIsInside(m)){t.worldVerticesNeedsUpdate&&t.computeWorldVertices(i,r),t.worldFaceNormalsNeedsUpdate&&t.computeWorldFaceNormals(r);for(let e=0,i=t.faces.length;e!==i;e++){const i=[t.worldVertices[t.faces[e][0]]],r=t.worldFaceNormals[e];n.vsub(i[0],Yp);const s=-r.dot(Yp);if(null===f||Math.abs(s)<Math.abs(f)){if(h)return!0;f=s,u=e,d.copy(r)}}if(-1!==u){const r=this.createContactEquation(o,a,e,t,l,c);d.scale(f,p),p.vadd(n,p),p.vsub(i,p),r.rj.copy(p),d.negate(r.ni),r.ri.set(0,0,0);const s=r.ri,h=r.rj;s.vadd(n,s),s.vsub(o.position,s),h.vadd(i,h),h.vsub(a.position,h),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}else console.warn("Point found inside convex, but did not find penetrating face!")}}heightfieldCylinder(t,e,i,n,r,s,a,o,l,c,h){return this.convexHeightfield(e,t,n,i,s,r,o,a,l,c,h)}particleCylinder(t,e,i,n,r,s,a,o,l,c,h){return this.convexParticle(e,t,n,i,s,r,o,a,l,c,h)}sphereTrimesh(t,e,i,n,r,s,a,o,l,c,h){const u=Kd,d=tp,p=ep,f=ip,m=np,g=rp,v=lp,y=$d,x=Jd,w=cp;Mh.pointToLocalFrame(n,s,i,m);const b=t.radius;v.lowerBound.set(m.x-b,m.y-b,m.z-b),v.upperBound.set(m.x+b,m.y+b,m.z+b),e.getTrianglesInAABB(v,w);const _=Qd,M=t.radius*t.radius;for(let r=0;r<w.length;r++)for(let u=0;u<3;u++)if(e.getVertex(e.indices[3*w[r]+u],_),_.vsub(m,x),x.lengthSquared()<=M){if(y.copy(_),Mh.pointToWorldFrame(n,s,y,_),_.vsub(i,x),h)return!0;let r=this.createContactEquation(a,o,t,e,l,c);r.ni.copy(x),r.ni.normalize(),r.ri.copy(r.ni),r.ri.scale(t.radius,r.ri),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),r.rj.copy(_),r.rj.vsub(o.position,r.rj),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}for(let r=0;r<w.length;r++)for(let v=0;v<3;v++){e.getVertex(e.indices[3*w[r]+v],u),e.getVertex(e.indices[3*w[r]+(v+1)%3],d),d.vsub(u,p),m.vsub(d,g);const y=g.dot(p);m.vsub(u,g);let x=g.dot(p);if(x>0&&y<0&&(m.vsub(u,g),f.copy(p),f.normalize(),x=g.dot(f),f.scale(x,g),g.vadd(u,g),g.distanceTo(m)<t.radius)){if(h)return!0;const r=this.createContactEquation(a,o,t,e,l,c);g.vsub(m,r.ni),r.ni.normalize(),r.ni.scale(t.radius,r.ri),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),Mh.pointToWorldFrame(n,s,g,g),g.vsub(o.position,r.rj),Mh.vectorToWorldFrame(s,r.ni,r.ni),Mh.vectorToWorldFrame(s,r.ri,r.ri),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}}const S=sp,E=ap,T=op,A=Zd;for(let r=0,u=w.length;r!==u;r++){e.getTriangleVertices(w[r],S,E,T),e.getNormal(w[r],A),m.vsub(S,g);let u=g.dot(A);if(A.scale(u,g),m.vsub(g,g),u=g.distanceTo(m),au.pointInTriangle(g,S,E,T)&&u<t.radius){if(h)return!0;let r=this.createContactEquation(a,o,t,e,l,c);g.vsub(m,r.ni),r.ni.normalize(),r.ni.scale(t.radius,r.ri),r.ri.vadd(i,r.ri),r.ri.vsub(a.position,r.ri),Mh.pointToWorldFrame(n,s,g,g),g.vsub(o.position,r.rj),Mh.vectorToWorldFrame(s,r.ni,r.ni),Mh.vectorToWorldFrame(s,r.ri,r.ri),this.result.push(r),this.createFrictionEquationsFromContact(r,this.frictionResult)}}w.length=0}planeTrimesh(t,e,i,n,r,s,a,o,l,c,h){const u=new hh,d=qd;d.set(0,0,1),r.vmult(d,d);for(let r=0;r<e.vertices.length/3;r++){e.getVertex(r,u);const p=new hh;p.copy(u),Mh.pointToWorldFrame(n,s,p,u);const f=Xd;if(u.vsub(i,f),d.dot(f)<=0){if(h)return!0;const i=this.createContactEquation(a,o,t,e,l,c);i.ni.copy(d);const n=Yd;d.scale(f.dot(d),n),u.vsub(n,n),i.ri.copy(n),i.ri.vsub(a.position,i.ri),i.rj.copy(u),i.rj.vsub(o.position,i.rj),this.result.push(i),this.createFrictionEquationsFromContact(i,this.frictionResult)}}}}const kd=new hh,Hd=new hh,Ud=new hh,Vd=new hh,Gd=new hh,Wd=new xh,jd=new xh,qd=new hh,Xd=new hh,Yd=new hh,Zd=new hh,Jd=new hh,Qd=new hh,$d=new hh,Kd=new hh,tp=new hh,ep=new hh,ip=new hh,np=new hh,rp=new hh,sp=new hh,ap=new hh,op=new hh,lp=new fh,cp=[],hp=new hh,up=new hh,dp=new hh,pp=new hh,fp=new hh;function mp(t,e,i){let n=null;const r=t.length;for(let s=0;s!==r;s++){const a=t[s],o=dp;t[(s+1)%r].vsub(a,o);const l=pp;o.cross(e,l);const c=fp;i.vsub(a,c);const h=l.dot(c);if(!(null===n||h>0&&!0===n||h<=0&&!1===n))return!1;null===n&&(n=h>0)}return!0}const gp=new hh,vp=new hh,yp=new hh,xp=new hh,wp=[new hh,new hh,new hh,new hh,new hh,new hh],bp=new hh,_p=new hh,Mp=new hh,Sp=new hh,Ep=new hh,Tp=new hh,Ap=new hh,Lp=new hh,Cp=new hh,Rp=new hh,Pp=new hh,Ip=new hh,Np=new hh,zp=new hh,Dp=new hh,Bp=new hh,Fp=new hh,Op=new hh,kp=new hh,Hp=new hh,Up=new hh,Vp=new hh,Gp=new hh,Wp=new hh,jp=new xh,qp=new hh,Xp=new hh,Yp=new hh,Zp=new hh,Jp=new hh,Qp=new hh,$p=[0],Kp=new hh,tf=new hh;class ef{constructor(){this.current=void 0,this.previous=void 0,this.current=[],this.previous=[]}getKey(t,e){if(e<t){const i=e;e=t,t=i}return t<<16|e}set(t,e){const i=this.getKey(t,e),n=this.current;let r=0;for(;i>n[r];)r++;if(i!==n[r]){for(let t=n.length-1;t>=r;t--)n[t+1]=n[t];n[r]=i}}tick(){const t=this.current;this.current=this.previous,this.previous=t,this.current.length=0}getDiff(t,e){const i=this.current,n=this.previous,r=i.length,s=n.length;let a=0;for(let e=0;e<r;e++){let r=!1;const s=i[e];for(;s>n[a];)a++;r=s===n[a],r||nf(t,s)}a=0;for(let t=0;t<s;t++){let r=!1;const s=n[t];for(;s>i[a];)a++;r=i[a]===s,r||nf(e,s)}}}function nf(t,e){t.push((4294901760&e)>>16,65535&e)}class rf{constructor(){this.data={keys:[]}}get(t,e){if(t>e){const i=e;e=t,t=i}return this.data[t+"-"+e]}set(t,e,i){if(t>e){const i=e;e=t,t=i}const n=t+"-"+e;this.get(t,e)||this.data.keys.push(n),this.data[n]=i}reset(){const t=this.data,e=t.keys;for(;e.length>0;)delete t[e.pop()]}}class sf extends yh{constructor(t={}){super(),this.dt=void 0,this.allowSleep=void 0,this.contacts=void 0,this.frictionEquations=void 0,this.quatNormalizeSkip=void 0,this.quatNormalizeFast=void 0,this.time=void 0,this.stepnumber=void 0,this.default_dt=void 0,this.nextId=void 0,this.gravity=void 0,this.broadphase=void 0,this.bodies=void 0,this.hasActiveBodies=void 0,this.solver=void 0,this.constraints=void 0,this.narrowphase=void 0,this.collisionMatrix=void 0,this.collisionMatrixPrevious=void 0,this.bodyOverlapKeeper=void 0,this.shapeOverlapKeeper=void 0,this.materials=void 0,this.contactmaterials=void 0,this.contactMaterialTable=void 0,this.defaultMaterial=void 0,this.defaultContactMaterial=void 0,this.doProfiling=void 0,this.profile=void 0,this.accumulator=void 0,this.subsystems=void 0,this.addBodyEvent=void 0,this.removeBodyEvent=void 0,this.idToBodyMap=void 0,this.dt=-1,this.allowSleep=!!t.allowSleep,this.contacts=[],this.frictionEquations=[],this.quatNormalizeSkip=void 0!==t.quatNormalizeSkip?t.quatNormalizeSkip:0,this.quatNormalizeFast=void 0!==t.quatNormalizeFast&&t.quatNormalizeFast,this.time=0,this.stepnumber=0,this.default_dt=1/60,this.nextId=0,this.gravity=new hh,t.gravity&&this.gravity.copy(t.gravity),this.broadphase=void 0!==t.broadphase?t.broadphase:new Qh,this.bodies=[],this.hasActiveBodies=!1,this.solver=void 0!==t.solver?t.solver:new od,this.constraints=[],this.narrowphase=new Od(this),this.collisionMatrix=new vh,this.collisionMatrixPrevious=new vh,this.bodyOverlapKeeper=new ef,this.shapeOverlapKeeper=new ef,this.materials=[],this.contactmaterials=[],this.contactMaterialTable=new rf,this.defaultMaterial=new rd("default"),this.defaultContactMaterial=new nd(this.defaultMaterial,this.defaultMaterial,{friction:.3,restitution:0}),this.doProfiling=!1,this.profile={solve:0,makeContactConstraints:0,broadphase:0,integrate:0,narrowphase:0},this.accumulator=0,this.subsystems=[],this.addBodyEvent={type:"addBody",body:null},this.removeBodyEvent={type:"removeBody",body:null},this.idToBodyMap={},this.broadphase.setWorld(this)}getContactMaterial(t,e){return this.contactMaterialTable.get(t.id,e.id)}numObjects(){return this.bodies.length}collisionMatrixTick(){const t=this.collisionMatrixPrevious;this.collisionMatrixPrevious=this.collisionMatrix,this.collisionMatrix=t,this.collisionMatrix.reset(),this.bodyOverlapKeeper.tick(),this.shapeOverlapKeeper.tick()}addConstraint(t){this.constraints.push(t)}removeConstraint(t){const e=this.constraints.indexOf(t);-1!==e&&this.constraints.splice(e,1)}rayTest(t,e,i){i instanceof $h?this.raycastClosest(t,e,{skipBackfaces:!0},i):this.raycastAll(t,e,{skipBackfaces:!0},i)}raycastAll(t,e,i={},n){return i.mode=au.ALL,i.from=t,i.to=e,i.callback=n,af.intersectWorld(this,i)}raycastAny(t,e,i={},n){return i.mode=au.ANY,i.from=t,i.to=e,i.result=n,af.intersectWorld(this,i)}raycastClosest(t,e,i={},n){return i.mode=au.CLOSEST,i.from=t,i.to=e,i.result=n,af.intersectWorld(this,i)}addBody(t){this.bodies.includes(t)||(t.index=this.bodies.length,this.bodies.push(t),t.world=this,t.initPosition.copy(t.position),t.initVelocity.copy(t.velocity),t.timeLastSleepy=this.time,t instanceof Nh&&(t.initAngularVelocity.copy(t.angularVelocity),t.initQuaternion.copy(t.quaternion)),this.collisionMatrix.setNumObjects(this.bodies.length),this.addBodyEvent.body=t,this.idToBodyMap[t.id]=t,this.dispatchEvent(this.addBodyEvent))}removeBody(t){t.world=null;const e=this.bodies.length-1,i=this.bodies,n=i.indexOf(t);if(-1!==n){i.splice(n,1);for(let t=0;t!==i.length;t++)i[t].index=t;this.collisionMatrix.setNumObjects(e),this.removeBodyEvent.body=t,delete this.idToBodyMap[t.id],this.dispatchEvent(this.removeBodyEvent)}}getBodyById(t){return this.idToBodyMap[t]}getShapeById(t){const e=this.bodies;for(let i=0;i<e.length;i++){const n=e[i].shapes;for(let e=0;e<n.length;e++){const i=n[e];if(i.id===t)return i}}return null}addMaterial(t){this.materials.push(t)}addContactMaterial(t){this.contactmaterials.push(t),this.contactMaterialTable.set(t.materials[0].id,t.materials[1].id,t)}step(t,e,i=10){if(void 0===e)this.internalStep(t),this.time+=t;else{this.accumulator+=e;const n=of.now();let r=0;for(;this.accumulator>=t&&r<i&&(this.internalStep(t),this.accumulator-=t,r++,!(of.now()-n>1e3*t)););this.accumulator=this.accumulator%t;const s=this.accumulator/t;for(let t=0;t!==this.bodies.length;t++){const e=this.bodies[t];e.previousPosition.lerp(e.position,s,e.interpolatedPosition),e.previousQuaternion.slerp(e.quaternion,s,e.interpolatedQuaternion),e.previousQuaternion.normalize()}this.time+=e}}internalStep(t){this.dt=t;const e=this.contacts,i=pf,n=ff,r=this.numObjects(),s=this.bodies,a=this.solver,o=this.gravity,l=this.doProfiling,c=this.profile,h=Nh.DYNAMIC;let u=-1/0;const d=this.constraints,p=df;o.length();const f=o.x,m=o.y,g=o.z;let v=0;for(l&&(u=of.now()),v=0;v!==r;v++){const t=s[v];if(t.type===h){const e=t.force,i=t.mass;e.x+=i*f,e.y+=i*m,e.z+=i*g}}for(let t=0,e=this.subsystems.length;t!==e;t++)this.subsystems[t].update();l&&(u=of.now()),i.length=0,n.length=0,this.broadphase.collisionPairs(this,i,n),l&&(c.broadphase=of.now()-u);let y=d.length;for(v=0;v!==y;v++){const t=d[v];if(!t.collideConnected)for(let e=i.length-1;e>=0;e-=1)(t.bodyA===i[e]&&t.bodyB===n[e]||t.bodyB===i[e]&&t.bodyA===n[e])&&(i.splice(e,1),n.splice(e,1))}this.collisionMatrixTick(),l&&(u=of.now());const x=uf,w=e.length;for(v=0;v!==w;v++)x.push(e[v]);e.length=0;const b=this.frictionEquations.length;for(v=0;v!==b;v++)p.push(this.frictionEquations[v]);for(this.frictionEquations.length=0,this.narrowphase.getContacts(i,n,this,e,x,this.frictionEquations,p),l&&(c.narrowphase=of.now()-u),l&&(u=of.now()),v=0;v<this.frictionEquations.length;v++)a.addEquation(this.frictionEquations[v]);const _=e.length;for(let t=0;t!==_;t++){const i=e[t],n=i.bi,r=i.bj,s=i.si,o=i.sj;let l;l=n.material&&r.material&&this.getContactMaterial(n.material,r.material)||this.defaultContactMaterial,l.friction,n.material&&r.material&&(n.material.friction>=0&&r.material.friction>=0&&(n.material.friction,r.material.friction),n.material.restitution>=0&&r.material.restitution>=0&&(i.restitution=n.material.restitution*r.material.restitution)),a.addEquation(i),n.allowSleep&&n.type===Nh.DYNAMIC&&n.sleepState===Nh.SLEEPING&&r.sleepState===Nh.AWAKE&&r.type!==Nh.STATIC&&r.velocity.lengthSquared()+r.angularVelocity.lengthSquared()>=2*r.sleepSpeedLimit**2&&(n.wakeUpAfterNarrowphase=!0),r.allowSleep&&r.type===Nh.DYNAMIC&&r.sleepState===Nh.SLEEPING&&n.sleepState===Nh.AWAKE&&n.type!==Nh.STATIC&&n.velocity.lengthSquared()+n.angularVelocity.lengthSquared()>=2*n.sleepSpeedLimit**2&&(r.wakeUpAfterNarrowphase=!0),this.collisionMatrix.set(n,r,!0),this.collisionMatrixPrevious.get(n,r)||(hf.body=r,hf.contact=i,n.dispatchEvent(hf),hf.body=n,r.dispatchEvent(hf)),this.bodyOverlapKeeper.set(n.id,r.id),this.shapeOverlapKeeper.set(s.id,o.id)}for(this.emitContactEvents(),l&&(c.makeContactConstraints=of.now()-u,u=of.now()),v=0;v!==r;v++){const t=s[v];t.wakeUpAfterNarrowphase&&(t.wakeUp(),t.wakeUpAfterNarrowphase=!1)}for(y=d.length,v=0;v!==y;v++){const t=d[v];t.update();for(let e=0,i=t.equations.length;e!==i;e++){const i=t.equations[e];a.addEquation(i)}}a.solve(t,this),l&&(c.solve=of.now()-u),a.removeAllEquations();const M=Math.pow;for(v=0;v!==r;v++){const e=s[v];if(e.type&h){const i=M(1-e.linearDamping,t),n=e.velocity;n.scale(i,n);const r=e.angularVelocity;if(r){const i=M(1-e.angularDamping,t);r.scale(i,r)}}}for(this.dispatchEvent(cf),v=0;v!==r;v++){const t=s[v];t.preStep&&t.preStep.call(t)}l&&(u=of.now());const S=this.stepnumber%(this.quatNormalizeSkip+1)==0,E=this.quatNormalizeFast;for(v=0;v!==r;v++)s[v].integrate(t,S,E);for(this.clearForces(),this.broadphase.dirty=!0,l&&(c.integrate=of.now()-u),this.stepnumber+=1,this.dispatchEvent(lf),v=0;v!==r;v++){const t=s[v],e=t.postStep;e&&e.call(t)}let T=!0;if(this.allowSleep)for(T=!1,v=0;v!==r;v++){const t=s[v];t.sleepTick(this.time),t.sleepState!==Nh.SLEEPING&&(T=!0)}this.hasActiveBodies=T}emitContactEvents(){const t=this.hasAnyEventListener("beginContact"),e=this.hasAnyEventListener("endContact");if((t||e)&&this.bodyOverlapKeeper.getDiff(mf,gf),t){for(let t=0,e=mf.length;t<e;t+=2)vf.bodyA=this.getBodyById(mf[t]),vf.bodyB=this.getBodyById(mf[t+1]),this.dispatchEvent(vf);vf.bodyA=vf.bodyB=null}if(e){for(let t=0,e=gf.length;t<e;t+=2)yf.bodyA=this.getBodyById(gf[t]),yf.bodyB=this.getBodyById(gf[t+1]),this.dispatchEvent(yf);yf.bodyA=yf.bodyB=null}mf.length=gf.length=0;const i=this.hasAnyEventListener("beginShapeContact"),n=this.hasAnyEventListener("endShapeContact");if((i||n)&&this.shapeOverlapKeeper.getDiff(mf,gf),i){for(let t=0,e=mf.length;t<e;t+=2){const e=this.getShapeById(mf[t]),i=this.getShapeById(mf[t+1]);xf.shapeA=e,xf.shapeB=i,e&&(xf.bodyA=e.body),i&&(xf.bodyB=i.body),this.dispatchEvent(xf)}xf.bodyA=xf.bodyB=xf.shapeA=xf.shapeB=null}if(n){for(let t=0,e=gf.length;t<e;t+=2){const e=this.getShapeById(gf[t]),i=this.getShapeById(gf[t+1]);wf.shapeA=e,wf.shapeB=i,e&&(wf.bodyA=e.body),i&&(wf.bodyB=i.body),this.dispatchEvent(wf)}wf.bodyA=wf.bodyB=wf.shapeA=wf.shapeB=null}}clearForces(){const t=this.bodies,e=t.length;for(let i=0;i!==e;i++){const e=t[i];e.force,e.torque,e.force.set(0,0,0),e.torque.set(0,0,0)}}}new fh;const af=new au,of=globalThis.performance||{};if(!of.now){let t=Date.now();of.timing&&of.timing.navigationStart&&(t=of.timing.navigationStart),of.now=()=>Date.now()-t}const lf={type:"postStep"},cf={type:"preStep"},hf={type:Nh.COLLIDE_EVENT_NAME,body:null,contact:null},uf=[],df=[],pf=[],ff=[],mf=[],gf=[],vf={type:"beginContact",bodyA:null,bodyB:null},yf={type:"endContact",bodyA:null,bodyB:null},xf={type:"beginShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null},wf={type:"endShapeContact",bodyA:null,bodyB:null,shapeA:null,shapeB:null},bf={specular:1515554,color:15790320,shininess:60,flatShading:!0},_f={diceColor:"#202020",textColor:"#ffffff"};class Mf{constructor(t,e,i={diceColor:"#202020",textColor:"#aaaaaa"}){this.w=t,this.h=e,this.options=i,this.scale=50,this.labels=[" ","0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20"],this.options=Object.assign(Object.assign({},_f),i)}setColor({diceColor:t,textColor:e}){this.options.diceColor=t,this.options.textColor=e}get radius(){return this.scale*this.scaleFactor}get diceColor(){return this.options.diceColor}get textColor(){return this.options.textColor}get buffer(){return this.geometry.geometry}create(){this.geometry=new ir(this.getGeometry(),this.getMaterials()),this.geometry.receiveShadow=!0,this.geometry.castShadow=!0,this.body.position.set(0+2*this.radius*Math.random(),0+2*this.radius*Math.random(),0+4*this.radius),this.body.velocity.x=500*Math.random()*2-1,this.body.velocity.y=500*Math.random()*2-1,this.body.angularVelocity.x=100*Math.random(),this.body.angularVelocity.y=100*Math.random()}getGeometry(){let t=new Array(this.vertices.length);for(let e=0;e<this.vertices.length;++e)t[e]=(new Ke).fromArray(this.vertices[e]).normalize();this.chamferGeometry=this.getChamferGeometry(t);let e=this.makeGeometry(this.chamferGeometry.vectors,this.chamferGeometry.faces);return this.shape=this.makeShape(t),this.body=new Nh({mass:this.mass,shape:this.shape}),e}makeShape(t){let e=new Array(t.length),i=new Array(this.faces.length);for(let i=0;i<t.length;++i){let n=t[i];e[i]=new hh(n.x*this.radius,n.y*this.radius,n.z*this.radius)}for(let t=0;t<this.faces.length;++t)i[t]=this.faces[t].slice(0,this.faces[t].length-1);return this.shapeData={vertices:e,faces:i},new Eh({vertices:e,faces:i})}getChamferGeometry(t){let e=[],i=[],n=new Array(t.length);for(let e=0;e<t.length;++e)n[e]=[];for(let r=0;r<this.faces.length;++r){let s=this.faces[r],a=s.length-1,o=new Ke,l=new Array(a);for(let i=0;i<a;++i){let r=t[s[i]].clone();o.add(r),n[s[i]].push(l[i]=e.push(r)-1)}o.divideScalar(a);for(let t=0;t<a;++t){let i=e[l[t]];i.subVectors(i,o).multiplyScalar(this.chamfer).addVectors(i,o)}l.push(s[a]),i.push(l)}for(let t=0;t<this.faces.length-1;++t)for(let e=t+1;e<this.faces.length;++e){let n=[],r=-1;for(let i=0;i<this.faces[t].length-1;++i){let s=this.faces[e].indexOf(this.faces[t][i]);s>=0&&s<this.faces[e].length-1&&(r>=0&&i!==r+1?n.unshift([t,i],[e,s]):n.push([t,i],[e,s]),r=i)}4===n.length&&i.push([i[n[0][0]][n[0][1]],i[n[1][0]][n[1][1]],i[n[3][0]][n[3][1]],i[n[2][0]][n[2][1]],-1])}for(let t=0;t<n.length;++t){let e=n[t],r=[e[0]],s=e.length-1;for(;s;){for(let t=this.faces.length;t<i.length;++t){let n=i[t].indexOf(r[r.length-1]);if(n>=0&&n<4){-1==--n&&(n=3);let s=i[t][n];if(e.indexOf(s)>=0){r.push(s);break}}}--s}r.push(-1),i.push(r)}return{vectors:e,faces:i}}makeGeometry(t,e){let i=new On;for(let e=0;e<t.length;++e)t[e]=t[e].multiplyScalar(this.radius);let n=[];const r=[],s=[],a=new Ke,o=new Ke;let l,c=0;for(let h=0;h<e.length;++h){let u=e[h],d=u.length-1,p=2*Math.PI/d;l=u[d]+1;for(let e=0;e<d-2;++e)n.push(...t[u[0]].toArray()),n.push(...t[u[e+1]].toArray()),n.push(...t[u[e+2]].toArray()),a.subVectors(t[u[e+2]],t[u[e+1]]),o.subVectors(t[u[0]],t[u[e+1]]),a.cross(o),a.normalize(),r.push(...a.toArray()),r.push(...a.toArray()),r.push(...a.toArray()),s.push((Math.cos(this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(this.af)+1+this.tab)/2/(1+this.tab)),s.push((Math.cos(p*(e+1)+this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(p*(e+1)+this.af)+1+this.tab)/2/(1+this.tab)),s.push((Math.cos(p*(e+2)+this.af)+1+this.tab)/2/(1+this.tab),(Math.sin(p*(e+2)+this.af)+1+this.tab)/2/(1+this.tab));let f=3*(d-2);for(let t=0;t<f/3;t++)i.addGroup(c,3,l),c+=3}return i.setAttribute("position",new Cn(n,3)),i.setAttribute("normal",new Cn(r,3)),i.setAttribute("uv",new Cn(s,2)),i.boundingSphere=new bi(new Ke,this.radius),i}getMaterials(){let t=[];for(let e=0;e<this.labels.length;++e){let i=null;i=this.createTextTexture(e),t.push(new $l(Object.assign({},bf,{map:i})))}return t}calculateTextureSize(t){return Math.max(128,Math.pow(2,Math.floor(Math.log(t)/Math.log(2))))}createTextTexture(t){let e=this.labels[t];if(null==e)return null;const i=document.createElement("canvas"),n=i.getContext("2d"),r=2*this.calculateTextureSize(this.scale/2+this.scale*this.margin);i.width=i.height=r;let s=r/(1+2*this.margin);100==this.sides&&(s*=.75),n.font=s+"pt Arial",n.fillStyle=this.diceColor,n.fillRect(0,0,i.width,i.height),n.textAlign="center",n.textBaseline="middle",10!=this.sides&&100!=this.sides||(n.translate(i.width/2,i.height/2),n.rotate(60*Math.PI/180),n.translate(-i.width/2,-i.height/2)),n.fillStyle=this.textColor,n.fillText(e,i.width/2,i.height/2),this.sides>6&&("6"==e||"9"==e)&&n.fillText(" .",i.width/2,i.height/2);var a=new Xe(i);return a.needsUpdate=!0,a}clone(){return{body:new Nh({mass:this.mass,shape:this.shape}),geometry:this.geometry.clone()}}}class Sf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.sides=20,this.tab=-.2,this.af=-Math.PI/4/2,this.chamfer=.955,this.vertices=[],this.faces=[[0,11,5,1],[0,5,1,2],[0,1,7,3],[0,7,10,4],[0,10,11,5],[1,5,9,6],[5,11,4,7],[11,10,2,8],[10,7,6,9],[7,1,8,10],[3,9,4,11],[3,4,2,12],[3,2,6,13],[3,6,8,14],[3,8,9,15],[4,9,5,16],[2,4,11,17],[6,2,10,18],[8,6,7,19],[9,8,1,20]],this.scaleFactor=1,this.values=[...Array(20).keys()],this.margin=1,this.mass=400;let n=(1+Math.sqrt(5))/2;this.vertices=[[-1,n,0],[1,n,0],[-1,-n,0],[1,-n,0],[0,-1,n],[0,1,n],[0,-1,-n],[0,1,-n],[n,0,-1],[n,0,1],[-n,0,-1],[-n,0,1]],this.create()}}class Ef extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=350,this.sides=12,this.tab=.2,this.af=-Math.PI/4/2,this.chamfer=.968,this.vertices=[],this.faces=[[2,14,4,12,0,1],[15,9,11,19,3,2],[16,10,17,7,6,3],[6,7,19,11,18,4],[6,18,2,0,16,5],[18,11,9,14,2,6],[1,17,10,8,13,7],[1,13,5,15,3,8],[13,8,12,4,5,9],[5,4,14,9,15,10],[0,12,8,10,16,11],[3,19,7,17,1,12]],this.scaleFactor=.9,this.values=[...Array(12).keys()],this.margin=1;let n=(1+Math.sqrt(5))/2,r=1/n;this.vertices=[[0,r,n],[0,r,-n],[0,-r,n],[0,-r,-n],[n,0,r],[n,0,-r],[-n,0,r],[-n,0,-r],[r,n,0],[r,-n,0],[-r,n,0],[-r,-n,0],[1,1,1],[1,1,-1],[1,-1,1],[1,-1,-1],[-1,1,1],[-1,1,-1],[-1,-1,1],[-1,-1,-1]],this.create()}}class Tf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=350,this.sides=10,this.tab=0,this.af=6*-Math.PI/5,this.chamfer=.945,this.vertices=[],this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]],this.scaleFactor=.9,this.values=[...Array(10).keys()],this.margin=1;for(let t=0,e=0;t<10;++t,e+=2*Math.PI/10)this.vertices.push([Math.cos(e),Math.sin(e),.105*(t%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1]),this.create()}}class Af extends Mf{constructor(t,e,i=_f){super(t,e,i),this.labels=["","00","10","20","30","40","50","60","70","80","90"],this.sides=100,this.mass=350,this.tab=0,this.af=6*-Math.PI/5,this.chamfer=.945,this.vertices=[],this.faces=[[5,7,11,0],[4,2,10,1],[1,3,11,2],[0,8,10,3],[7,9,11,4],[8,6,10,5],[9,1,11,6],[2,0,10,7],[3,5,11,8],[6,4,10,9],[1,0,2,-1],[1,2,3,-1],[3,2,4,-1],[3,4,5,-1],[5,4,6,-1],[5,6,7,-1],[7,6,8,-1],[7,8,9,-1],[9,8,0,-1],[9,0,1,-1]],this.scaleFactor=.9,this.values=[...Array(10).keys()],this.margin=1;for(let t=0,e=0;t<10;++t,e+=2*Math.PI/10)this.vertices.push([Math.cos(e),Math.sin(e),.105*(t%2?1:-1)]);this.vertices.push([0,0,-1]),this.vertices.push([0,0,1]),this.create()}}class Lf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=340,this.sides=8,this.tab=0,this.af=-Math.PI/4/2,this.chamfer=.965,this.vertices=[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],this.faces=[[0,2,4,1],[0,4,3,2],[0,3,5,3],[0,5,2,4],[1,3,4,5],[1,4,2,6],[1,2,5,7],[1,5,3,8]],this.scaleFactor=1,this.values=[...Array(8).keys()],this.margin=1.2,this.create()}}class Cf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=300,this.tab=.1,this.af=Math.PI/4,this.chamfer=.96,this.vertices=[[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],[-1,-1,1],[1,-1,1],[1,1,1],[-1,1,1]],this.faces=[[0,3,2,1,1],[1,2,6,5,2],[0,1,5,4,3],[3,7,6,2,4],[0,4,7,3,5],[4,5,6,7,6]],this.scaleFactor=.9,this.sides=6,this.margin=1,this.values=[...Array(6).keys()],this.create()}}class Rf extends Mf{constructor(t,e,i=_f){super(t,e,i),this.mass=300,this.tab=-.1,this.af=7*Math.PI/6,this.chamfer=.96,this.vertices=[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],this.faces=[[1,0,2,1],[0,1,3,2],[0,3,2,3],[1,2,3,4]],this.scaleFactor=1.2,this.sides=4,this.margin=1,this.d4FaceTexts=[[[],[0,0,0],[2,4,3],[1,3,4],[2,1,4],[1,2,3]],[[],[0,0,0],[2,3,4],[3,1,4],[2,4,1],[3,2,1]],[[],[0,0,0],[4,3,2],[3,4,1],[4,2,1],[3,1,2]],[[],[0,0,0],[4,2,3],[1,4,3],[4,1,2],[1,3,2]]],this.faceTexts=this.d4FaceTexts[0],this.values=[...Array(4).keys()],this.create()}getMaterials(){let t=[];for(let e=0;e<this.d4FaceTexts[0].length;++e){let i=null;i=this.createTextTexture(e),t.push(new $l(Object.assign({},bf,{map:i})))}return t}createTextTexture(t){let e=document.createElement("canvas"),i=e.getContext("2d"),n=2*this.calculateTextureSize(this.radius/2+2*this.radius);e.width=e.height=n,i.font=n/5+"pt Arial",i.fillStyle=this.diceColor,i.fillRect(0,0,e.width,e.height),i.textAlign="center",i.textBaseline="middle",i.fillStyle=this.textColor;for(let r in this.faceTexts[t])i.fillText(`${this.faceTexts[t][r]}`,e.width/2,e.height/2-.3*n),i.translate(e.width/2,e.height/2),i.rotate(2*Math.PI/3),i.translate(-e.width/2,-e.height/2);let r=new Xe(e);return r.needsUpdate=!0,r}updateMaterialsForValue(t){t<0&&(t+=4),this.faceTexts=this.d4FaceTexts[t],this.geometry.material=this.getMaterials()}}class Pf extends e.Component{constructor(t){super(),this.plugin=t,this.event=new e.Events,this.container=createDiv("renderer-container"),this.current=[],this.shadows=!0,this.iterations=0,this.factory=new Df(this.WIDTH,this.HEIGHT,this.plugin),this.frame_rate=1/60,this.animating=!1,this.colors={ambient:16777215,spotlight:16777215},this.display={currentWidth:null,currentHeight:null,containerWidth:null,containerHeight:null,aspect:null,scale:null},this.cameraHeight={max:null,close:null,medium:null,far:null},this.renderer=new so({alpha:!0,antialias:!0}),this.addChild(this.factory)}get WIDTH(){return this.container.clientWidth/2}get HEIGHT(){return this.container.clientHeight/2}get ASPECT(){return this.WIDTH/this.HEIGHT}get scale(){return(this.WIDTH*this.WIDTH+this.HEIGHT*this.HEIGHT)/13}get canvasEl(){return this.renderer?this.renderer.domElement:null}setDice(t){this.animating&&(this.unload(),this.load()),this.current=this.factory.getDice(t,{x:(2*Math.random()-1)*this.WIDTH,y:-(2*Math.random()-1)*this.HEIGHT}),this.current?(this.scene.add(...this.current.map((t=>t.geometry))),this.world.add(...this.current)):this.unload()}onload(){this.container.empty(),this.container.style.opacity="1",document.body.appendChild(this.container),this.renderer.shadowMap.enabled=this.shadows,this.renderer.shadowMap.type=2,this.container.appendChild(this.renderer.domElement),this.renderer.setClearColor(0,0),this.scene=new lo,this.initScene(),this.registerDomEvent(window,"resize",(()=>{this.initScene()})),this.initWorld()}start(){return t(this,void 0,void 0,(function*(){return new Promise(((e,i)=>t(this,void 0,void 0,(function*(){this.current.length||i(),this.event.on("throw-finished",(t=>{e(t)})),this.animating=!0,this.render()}))))}))}enableShadows(){this.shadows=!0,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}disableShadows(){this.shadows=!1,this.renderer&&(this.renderer.shadowMap.enabled=this.shadows),this.light&&(this.light.castShadow=this.shadows),this.desk&&(this.desk.receiveShadow=this.shadows)}get mw(){return Math.max(this.WIDTH,this.HEIGHT)}setDimensions(t){this.display.currentWidth=this.container.clientWidth/2,this.display.currentHeight=this.container.clientHeight/2,t?(this.display.containerWidth=t.w,this.display.containerHeight=t.h):(this.display.containerWidth=this.display.currentWidth,this.display.containerHeight=this.display.currentHeight),this.display.aspect=Math.min(this.display.currentWidth/this.display.containerWidth,this.display.currentHeight/this.display.containerHeight),this.display.scale=Math.sqrt(this.display.containerWidth*this.display.containerWidth+this.display.containerHeight*this.display.containerHeight)/13,this.renderer.setSize(2*this.display.currentWidth,2*this.display.currentHeight),this.cameraHeight.max=this.display.currentHeight/this.display.aspect/Math.tan(10*Math.PI/180),this.factory.width=this.display.currentWidth,this.factory.height=this.display.currentHeight,this.cameraHeight.medium=this.cameraHeight.max/1.5,this.cameraHeight.far=this.cameraHeight.max,this.cameraHeight.close=this.cameraHeight.max/2}initCamera(){this.camera&&this.scene.remove(this.camera),this.camera=new hr(20,this.display.currentWidth/this.display.currentHeight,1,1.3*this.cameraHeight.max),this.camera.position.z=this.cameraHeight.far,this.camera.lookAt(new Ke(0,0,0))}initLighting(){const t=Math.max(this.display.containerWidth,this.display.containerHeight);this.light&&this.scene.remove(this.light),this.ambientLight&&this.scene.remove(this.ambientLight),this.light=new Pc(this.colors.spotlight,1),this.light.position.set(-t/2,t/2,3*t),this.light.target.position.set(0,0,0),this.light.distance=5*t,this.light.angle=Math.PI/4,this.light.castShadow=this.shadows,this.light.shadow.camera.near=t/10,this.light.shadow.camera.far=5*t,this.light.shadow.camera.fov=50,this.light.shadow.bias=.001,this.light.shadow.mapSize.width=1024,this.light.shadow.mapSize.height=1024,this.scene.add(this.light),this.ambientLight=new Fc(16777215,.9),this.scene.add(this.ambientLight)}initDesk(){this.desk&&this.scene.remove(this.desk);let t=new Jl;t.opacity=.5,this.desk=new ir(new Sr(6*this.display.containerWidth,6*this.display.containerHeight,1,1),t),this.desk.receiveShadow=this.shadows,this.scene.add(this.desk)}initScene(){this.setDimensions(),this.initCamera(),this.initLighting(),this.initDesk(),this.camera.updateProjectionMatrix(),this.renderer.render(this.scene,this.camera)}initWorld(){this.world=new If(this.WIDTH,this.HEIGHT),this.iterations=0}render(){var t,e,i;if(this.throwFinished()){const n={};let r=null!==(t=this.current.filter((t=>t instanceof Of&&t.isPercentile)))&&void 0!==t?t:[];r.length%2!=0&&(r[r.length-1].isPercentile=!1,r.pop());for(let t=0;t<r.length;t+=2){const s=r.slice(t,t+2);let a=s[0].getUpsideValue(),o=s[1].getUpsideValue();10===a&&10==o?n[100]=[...null!==(e=n[100])&&void 0!==e?e:[],100]:(10==o&&(o=0),10==a&&(a=0),n[100]=[...null!==(i=n[100])&&void 0!==i?i:[],10*a+o]),this.dispose(...s.map((t=>t.geometry)))}this.current=this.current.filter((t=>!(t instanceof Of&&t.isPercentile))),this.current.forEach((t=>{var e;n[t.sides]=[...null!==(e=n[t.sides])&&void 0!==e?e:[],t.getUpsideValue()]}));const s=Object.entries(n).sort(((t,e)=>e[0]-t[0]));return this.event.trigger("throw-finished",s),void this.registerInterval(window.setTimeout((()=>{this.container.style.opacity="0",this.registerInterval(window.setTimeout((()=>{this.animating=!1,this.unload()}),1e3))}),2e3))}this.animation=requestAnimationFrame((()=>this.render())),this.world.step(this.frame_rate),this.iterations++,this.current.forEach((t=>{t.set()})),this.renderer.render(this.scene,this.camera)}dispose(...t){t.forEach((t=>{"dispose"in t&&t.dispose(),t.children&&this.dispose(...t.children)}))}detach(){}onunload(){cancelAnimationFrame(this.animation),this.container.detach(),this.container.empty(),this.renderer.domElement.detach(),this.renderer.dispose(),this.factory.dispose(),this.ambientLight.dispose(),this.light.dispose(),this.scene.children.forEach((t=>this.dispose(t))),this.scene.remove(this.scene,...this.scene.children,...this.current.map((t=>t.geometry))),this.current.forEach((t=>{[...Array.isArray(t.geometry.material)?t.geometry.material:[t.geometry.material]].forEach((t=>t&&t.dispose())),this.world.world.removeBody(t.body)})),this.current=[]}onThrowFinished(){}throwFinished(){let t=!0;if(this.iterations<10/this.frame_rate)for(let e=0;e<this.current.length;++e){const i=this.current[e];if(!0===i.stopped)continue;const n=i.body.angularVelocity,r=i.body.velocity;if(Math.abs(n.x)<6&&Math.abs(n.y)<6&&Math.abs(n.z)<6&&Math.abs(r.x)<6&&Math.abs(r.y)<6&&Math.abs(r.z)<6){if(i.stopped){if(this.iterations-i.stopped>3){i.stopped=!0;continue}}else i.stopped=this.iterations;t=!1}else i.stopped=void 0,t=!1}return t}}class If{constructor(t,e){this.WIDTH=t,this.HEIGHT=e,this.world=new sf({gravity:new hh(0,0,-3928)}),this.ground=this.getPlane(),this.diceMaterial=new rd,this.deskMaterial=new rd,this.barrierMaterial=new rd,this.world.broadphase=new Qh,this.world.allowSleep=!0,this.ground.position.set(0,0,0),this.world.addBody(this.ground),this.buildWalls()}add(...t){t.forEach((t=>{this.world.addBody(t.body)}))}step(t=1/60){const e=performance.now()/1e3;if(this.lastCallTime){const i=e-this.lastCallTime;this.world.step(t,i)}else this.world.step(t);this.lastCallTime=e}buildWalls(){this.world.addContactMaterial(new nd(this.deskMaterial,this.diceMaterial,{friction:.01,restitution:.5})),this.world.addContactMaterial(new nd(this.barrierMaterial,this.diceMaterial,{friction:0,restitution:1})),this.world.addContactMaterial(new nd(this.diceMaterial,this.diceMaterial,{friction:0,restitution:.5})),this.world.addBody(new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.deskMaterial}));let t=new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.barrierMaterial});t.quaternion.setFromAxisAngle(new hh(1,0,0),Math.PI/2),t.position.set(0,.93*this.HEIGHT,0),this.world.addBody(t),t=new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.barrierMaterial}),t.quaternion.setFromAxisAngle(new hh(1,0,0),-Math.PI/2),t.position.set(0,.93*-this.HEIGHT,0),this.world.addBody(t),t=new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.barrierMaterial}),t.quaternion.setFromAxisAngle(new hh(0,1,0),-Math.PI/2),t.position.set(.93*this.WIDTH,0,0),this.world.addBody(t),t=new Nh({allowSleep:!1,mass:0,shape:new sd,material:this.barrierMaterial}),t.quaternion.setFromAxisAngle(new hh(0,1,0),Math.PI/2),t.position.set(.93*-this.WIDTH,0,0),this.world.addBody(t)}getPlane(){return new Nh({type:Nh.STATIC,shape:new sd})}}const Nf={pos:{x:0+100*Math.random(),y:0+100*Math.random(),z:100},velocity:{x:500*Math.random()*2-1,y:500*Math.random()*2-1,z:0},angular:{x:100*Math.random(),y:100*Math.random(),z:100*Math.random()},axis:{x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()}};class zf{constructor(t,e,i){this.w=t,this.h=e,this.data=i,this.scale=50,this.stopped=!1,this.iteration=0,this.vector=Object.assign({},Nf),this.geometry=i.geometry,this.body=i.body}generateVector(t){const e=Math.sqrt(t.x*t.x+t.y*t.y),i=(Math.random()+3)*e,n={x:t.x/e,y:t.y/e},r=this.makeRandomVector(n),s={x:this.w*(r.x>0?-1:1)*.9,y:this.h*(r.y>0?-1:1)*.9,z:200*Math.random()+200},a=Math.abs(r.x/r.y);a>1?s.y/=a:s.x*=a;const o=this.makeRandomVector(n);return{pos:s,velocity:{x:o.x*i,y:o.y*i,z:-10},angular:{x:-(Math.random()*r.y*5+this.inertia*r.y),y:Math.random()*r.x*5+this.inertia*r.x,z:0},axis:{x:Math.random(),y:Math.random(),z:Math.random(),w:Math.random()}}}makeRandomVector(t){const e=Math.random()*Math.PI/5-Math.PI/5/2,i={x:t.x*Math.cos(e)-t.y*Math.sin(e),y:t.x*Math.sin(e)+t.y*Math.cos(e)};return 0==i.x&&(i.x=.01),0==i.y&&(i.y=.01),i}get buffer(){return this.geometry.geometry}getUpsideValue(){let t,e=new Ke(0,0,4==this.sides?-1:1),i=2*Math.PI;const n=this.buffer.getAttribute("normal").array;for(let r=0,s=this.buffer.groups.length;r<s;++r){const s=this.buffer.groups[r];if(0==s.materialIndex)continue;let a=9*r;const o=new Ke(n[a],n[a+1],n[a+2]).clone().applyQuaternion(new $e(this.body.quaternion.x,this.body.quaternion.y,this.body.quaternion.z,this.body.quaternion.w)).angleTo(e);o<i&&(i=o,t=s)}let r=t.materialIndex-1;return 10==this.sides&&0==r&&(r=10),r}shiftUpperValue(t){let e=this.geometry.geometry.clone(),i=this.getUpsideValue();for(let n=0,r=e.groups.length;n<r;++n){let r=e.groups[n].materialIndex;if(0!==r){for(r+=t-i-1;r>this.sides;)r-=this.sides;for(;r<1;)r+=this.sides;e.groups[n].materialIndex=r+1}}this.updateMaterialsForValue(t-i),this.geometry.geometry=e}resetBody(){this.body.vlambda=new hh,this.body.position=new hh,this.body.previousPosition=new hh,this.body.initPosition=new hh,this.body.velocity=new hh,this.body.initVelocity=new hh,this.body.force=new hh,this.body.torque=new hh,this.body.quaternion=new xh,this.body.initQuaternion=new xh,this.body.angularVelocity=new hh,this.body.initAngularVelocity=new hh,this.body.interpolatedPosition=new hh,this.body.interpolatedQuaternion=new xh,this.body.inertia=new hh,this.body.invInertia=new hh,this.body.invInertiaWorld=new lh,this.body.invInertiaSolve=new hh,this.body.invInertiaWorldSolve=new lh,this.body.wlambda=new hh,this.body.updateMassProperties()}updateMaterialsForValue(t){}set(){this.geometry.position.set(this.body.position.x,this.body.position.y,this.body.position.z),this.geometry.quaternion.set(this.body.quaternion.x,this.body.quaternion.y,this.body.quaternion.z,this.body.quaternion.w)}create(){this.body.position.set(this.vector.pos.x,this.vector.pos.y,this.vector.pos.z),this.body.quaternion.setFromAxisAngle(new hh(this.vector.axis.x,this.vector.axis.y,this.vector.axis.z),this.vector.axis.w*Math.PI*2),this.body.angularVelocity.set(this.vector.angular.x,this.vector.angular.y,this.vector.angular.z),this.body.velocity.set(this.vector.velocity.x,this.vector.velocity.y,this.vector.velocity.z),this.body.linearDamping=.1,this.body.angularDamping=.1}}class Df extends e.Component{constructor(t,e,i){super(),this.width=t,this.height=e,this.plugin=i,this.d100=new Af(this.width,this.height,this.colors),this.d20=new Sf(this.width,this.height,this.colors),this.d12=new 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t&&t.dispose(),t.children&&this.disposeChildren(...t.children)}))}dispose(){this.disposeChildren(this.d100.geometry.children),this.disposeChildren(this.d20.geometry.children),this.disposeChildren(this.d12.geometry.children),this.disposeChildren(this.d10.geometry.children),this.disposeChildren(this.d8.geometry.children),this.disposeChildren(this.d6.geometry.children),this.disposeChildren(this.d4.geometry.children)}getDice(t,e){const i=[];for(const n of t)switch(n.faces.max){case 4:i.push(...new Array(n.rolls).fill(0).map((t=>new Uf(this.width,this.height,this.d4.clone(),e))));break;case 6:i.push(...new Array(n.rolls).fill(0).map((t=>new Hf(this.width,this.height,this.d6.clone(),e))));break;case 8:i.push(...new Array(n.rolls).fill(0).map((t=>new kf(this.width,this.height,this.d8.clone(),e))));break;case 10:i.push(...new Array(n.rolls).fill(0).map((t=>new Of(this.width,this.height,this.d10.clone(),e))));break;case 12:i.push(...new Array(n.rolls).fill(0).map((t=>new Ff(this.width,this.height,this.d12.clone(),e))));break;default:i.push(...new Array(n.rolls).fill(0).map((t=>new Bf(this.width,this.height,this.d20.clone(),e))));break;case 100:i.push(...new Array(n.rolls).fill(0).map((t=>[new Of(this.width,this.height,this.d100.clone(),e,!0),new Of(this.width,this.height,this.d10.clone(),e,!0)])).flat())}return i}}class Bf extends zf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=20,this.inertia=6,n&&(this.vector=this.generateVector(n)),this.create()}}class Ff extends zf{constructor(t,e,i,n){super(t,e,i),this.w=t,this.h=e,this.data=i,this.sides=12,this.inertia=8,n&&(this.vector=this.generateVector(n)),this.create()}}class Of extends zf{constructor(t,e,i,n,r=!1){super(t,e,i),this.w=t,this.h=e,this.data=i,this.isPercentile=r,this.sides=10,this.inertia=9,n&&(this.vector=this.generateVector(n)),this.create()}}class kf extends 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e.ItemView{constructor(t,e){super(e),this.plugin=t,this.leaf=e,this.dice=Gf.DICE(),this.custom="",this.adv=!1,this.dis=!1,this.add=0,this.renderer=new Pf(this.plugin),this.contentEl.addClass("dice-roller-view"),this.registerEvent(this.plugin.app.workspace.on("dice-roller:update-colors",(()=>{this.renderer.factory.updateColors()})))}static DICE(){return{d4:0,d6:0,d8:0,d10:0,d12:0,d20:0,d100:0}}onOpen(){return t(this,void 0,void 0,(function*(){this.display()}))}display(){return t(this,void 0,void 0,(function*(){this.contentEl.empty(),this.gridEl=this.contentEl.createDiv("dice-roller-grid"),this.formulaEl=this.contentEl.createDiv("dice-roller-formula");const t=this.contentEl.createDiv("dice-roller-results-container"),i=t.createDiv("dice-roller-results-header");i.createEl("h4",{text:"Results"}),new e.ExtraButtonComponent(i.createDiv("clear-all")).setIcon("trash").setTooltip("Clear All").onClick((()=>{this.resultEl.empty(),this.resultEl.append(this.noResultsEl)})),this.resultEl=t.createDiv("dice-roller-results"),this.noResultsEl=this.resultEl.createSpan({text:"No results yet! Roll some dice to get started :)"}),this.buildButtons(),this.buildFormula()}))}buildButtons(){this.gridEl.empty();const i=this.gridEl.createDiv("dice-buttons");for(let n in this.dice)new e.ExtraButtonComponent(i.createDiv("dice-button")).setIcon(n).extraSettingsEl.onclick=e=>t(this,void 0,void 0,(function*(){let t=e.getModifierState("Shift")?-1:1;this.dice[n]+=t,this.setFormula();const i=yield this.plugin.getRoller(this.formulaComponent.inputEl.value,"view");i instanceof jt&&(this.stack=i)}));const n=this.gridEl.createDiv("advantage-disadvantage"),r=new e.ButtonComponent(n).setButtonText("ADV").onClick((()=>{this.adv=!this.adv,this.dis=!1,this.adv?(r.setCta(),s.removeCta()):r.removeCta(),this.setFormula()})),s=new e.ButtonComponent(n).setButtonText("DIS").onClick((()=>{this.dis=!this.dis,this.dis?(s.setCta(),r.removeCta()):s.removeCta(),this.adv=!1,this.setFormula()})),a=this.gridEl.createDiv("dice-context").createDiv("add-subtract");new e.ExtraButtonComponent(a).setIcon("dice-roller-minus").onClick((()=>{this.add-=1,o.setValue(`${this.add}`),this.setFormula()}));const o=new e.TextComponent(a).setValue(`${this.add?this.add:""}`).onChange((t=>{isNaN(Number(t))||(this.add=Number(t)),this.setFormula()}));new e.ExtraButtonComponent(a).setIcon("dice-roller-plus").onClick((()=>{this.add+=1,o.setValue(`${this.add}`),this.setFormula()}))}buildFormula(){this.formulaEl.empty(),this.formulaComponent=new e.TextAreaComponent(this.formulaEl).setPlaceholder("Dice Formula"),this.formulaComponent.onChange((0,e.debounce)((e=>t(this,void 0,void 0,(function*(){}))),500,!0));const i=new e.ButtonComponent(this.formulaEl).setIcon(Ft).setCta().setTooltip("Roll").onClick((()=>t(this,void 0,void 0,(function*(){var t,n;if(!this.formulaComponent.inputEl.value)return;i.setDisabled(!0);const r=yield this.plugin.getRoller(this.formulaComponent.inputEl.value,"view");if(!(r instanceof jt))return void new e.Notice("The Dice View only supports dice rolls.");if(yield r.roll(),!r.dice.length)return void new e.Notice("Invalid formula.");let s=r.resultText;if(this.plugin.data.renderer&&r.dice.filter((t=>!t.static)).length){this.addChild(this.renderer);const e=r.dice.filter((t=>t.static));this.renderer.setDice(r.dice.filter((t=>!t.static)));const i=yield this.renderer.start();let a=0;s=r.original;for(let t=0;t<i.length;t++){const e=i[t];let n;if((this.adv||this.dis)&&0==t){const t=this.adv?Math.max(...e[1]):Math.min(...e[1]);a+=t,n=`[${e[1].map((e=>e!=t?`${e}d`:`${e}`))}]`}else a+=e[1].reduce(((t,e)=>t+e)),n=`[${e[1]}]`;s=s.replace(new RegExp(`\\d+d${e[0]}`),n)}const o=null!==(n=null===(t=null==e?void 0:e.map((t=>t.result)))||void 0===t?void 0:t.reduce(((t,e)=>t+e),0))&&void 0!==n?n:0;r.result=a+o}i.setDisabled(!1),this.addResult({result:r.result,original:r.original,resultText:s}),this.dice=Gf.DICE(),this.add=null,this.adv=!1,this.dis=!1,this.buildButtons(),this.setFormula()}))));i.buttonEl.addClass("dice-roller-roll")}addResult(i){this.noResultsEl&&this.noResultsEl.detach();const n=createDiv("view-result");n.createSpan({text:i.original}),n.createEl("strong",{text:`${i.result}`,attr:{"aria-label":i.resultText}});const r=n.createDiv("result-context");r.createEl("em",{text:(new Date).toLocaleString()}),new e.ExtraButtonComponent(r).setIcon("trash").onClick((()=>{n.detach(),0===this.resultEl.children.length&&this.resultEl.prepend(this.noResultsEl)})),new e.ExtraButtonComponent(r).setIcon(Ot).setTooltip("Copy Result").onClick((()=>t(this,void 0,void 0,(function*(){yield navigator.clipboard.writeText(`${i.result}`)})))).extraSettingsEl.addClass("dice-content-copy"),this.resultEl.prepend(n)}get formulaString(){const t=[],e=Object.entries(this.dice).filter((([t,e])=>0!=e));if(!e.length)return"";e.sort(((t,e)=>Number(e[0].slice(1))-Number(t[0].slice(1))));const i=e.shift();return t.push(`${i[1]}${i[0]}`),this.adv?t.push("kh"):this.dis&&t.push("dh"),e.length&&t.push(...e.map((([t,e])=>`${e>0?"+":"-"}${Math.abs(e)}${t}`))),this.add&&0!=this.add&&(t.push(this.add>0?"+":"-"),t.push(Math.abs(this.add))),t.join("")}setFormula(){this.formulaComponent.setValue(this.formulaString)}getDisplayText(){return"Dice Roller"}getViewType(){return Vf}getIcon(){return Ft}onClose(){const e=Object.create(null,{onClose:{get:()=>super.onClose}});return t(this,void 0,void 0,(function*(){yield e.onClose.call(this),this.renderer.unload()}))}}String.prototype.matchAll=String.prototype.matchAll||function*(t){const e=t.global?t.flags:t.flags+"g",i=new RegExp(t,e);let n;for(;n=i.exec(this);)yield n};const Wf={returnAllTags:!0,rollLinksForTags:!1,copyContentButton:!0,displayResultsInline:!1,formulas:{},persistResults:!1,results:{},defaultRoll:1,defaultFace:100,renderer:!1,diceColor:"#202020",textColor:"#ffffff"};class jf extends e.Plugin{constructor(){super(...arguments),this.persistingFiles=new Set,this.operators={"+":(t,e)=>t+e,"-":(t,e)=>t-e,"*":(t,e)=>t*e,"/":(t,e)=>t/e,"^":(t,e)=>Math.pow(t,e)}}get view(){const t=this.app.workspace.getLeavesOfType(Vf),e=t.length?t[0]:null;if(e&&e.view&&e.view instanceof Gf)return e.view}addDiceView(){return t(this,void 0,void 0,(function*(){this.app.workspace.getLeavesOfType(Vf).length||(yield this.app.workspace.getRightLeaf(!1).setViewState({type:Vf}),this.app.workspace.revealLeaf(this.view.leaf))}))}onload(){return t(this,void 0,void 0,(function*(){console.log("DiceRoller plugin loaded"),this.data=Object.assign(Wf,yield this.loadData()),this.addSettingTab(new $t(this.app,this)),this.registerView(Vf,(t=>new Gf(this,t))),this.app.workspace.onLayoutReady((()=>this.addDiceView())),this.addCommand({id:"open-view",name:"Open Dice View",checkCallback:t=>{if(!this.view)return t||this.addDiceView(),!0}});const i=Lt(a).html[0];(0,e.addIcon)(Ft,i);const n=Lt(o).html[0];(0,e.addIcon)(Ot,n),this.registerMarkdownPostProcessor(((i,n)=>t(this,void 0,void 0,(function*(){var r;let s=i.querySelectorAll("code");if(!s.length)return;const a=n.sourcePath,o=n.getSectionInfo(i),l=null===(r=n.getSectionInfo(i))||void 0===r?void 0:r.lineStart,c=this.app.vault.getAbstractFileByPath(n.sourcePath);if(!(c&&c instanceof e.TFile&&o))return;const h={};for(let i=0;i<s.length;i++){const r=s.item(i);if(/^dice\-mod:\s*([\s\S]+)\s*?/.test(r.innerText))try{let[t,i]=r.innerText.match(/^dice\-mod:\s*([\s\S]+)\s*?/);if(!zt.test(i)){new e.Notice("Replacing note content may only be done with Dice Rolls.");continue}const s=this.getRoller(i,n.sourcePath);yield s.roll();const a=(yield this.app.vault.cachedRead(c)).split("\n");let l=a.slice(o.lineStart,o.lineEnd+1);l=l.join("\n").replace(`\`${t}\``,`${s.inlineText} **${s.result}**`).split("\n"),a.splice(o.lineStart,o.lineEnd-o.lineStart+1,...l),yield this.app.vault.modify(c,a.join("\n"))}catch(t){console.error(t)}if(/^dice(?:\+|\-)?:\s*([\s\S]+)\s*?/.test(r.innerText))try{let[,e]=r.innerText.match(/^dice(?:\+|\-)?:\s*([\s\S]+)\s*?/);const s=this.getRoller(e,n.sourcePath),o=()=>t(this,void 0,void 0,(function*(){var t,e,o,c;if(yield s.roll(),this.data.persistResults&&!/dice\-/.test(r.innerText)||/dice\+/.test(r.innerText)){this.persistingFiles.add(n.sourcePath),h[i]=s,s.save=!0;const r=null!==(c=null===(o=null===(e=null===(t=this.data.results)||void 0===t?void 0:t[a])||void 0===e?void 0:e[l])||void 0===o?void 0:o[i])&&void 0!==c?c:null;r&&(yield s.applyResult(r))}r.replaceWith(s.containerEl)}));s.loaded?yield o():s.on("loaded",(()=>t(this,void 0,void 0,(function*(){yield o()}))))}catch(t){console.error(t),new e.Notice(`There was an error parsing the dice string: ${r.innerText}.\n\n${t}`,5e3);continue}}if(a in this.data.results&&(this.data.results[a][l]={}),Object.entries(h).length){const r=this.app.workspace.getActiveViewOfType(e.MarkdownView);if(r){const e=this;let s=function(t,e){const i=Object.keys(e).map((i=>function(t,e,i){const n=t[e],r=t.hasOwnProperty(e);let s=i(n);return n&&Object.setPrototypeOf(s,n),Object.setPrototypeOf(a,s),t[e]=a,o;function a(...i){return s===n&&t[e]===a&&o(),s.apply(this,i)}function o(){t[e]===a&&(r?t[e]=n:delete t[e]),s!==n&&(s=n,Object.setPrototypeOf(a,n||Function))}}(t,i,e[i])));return 1===i.length?i[0]:function(){i.forEach((t=>t()))}}(r,{onUnloadFile:function(r){return function(o){var l,u,d,p;return t(this,void 0,void 0,(function*(){if(o=c){e.persistingFiles.has(a)&&(e.persistingFiles.delete(a),e.data.results[a]={});for(let t in h){const r=h[t],s=null===(l=n.getSectionInfo(i))||void 0===l?void 0:l.lineStart;if(null==s)continue;const o={[s]:Object.assign(Object.assign({},null!==(d=null===(u=e.data.results[a])||void 0===u?void 0:u[s])&&void 0!==d?d:{}),{[t]:r.toResult()})};e.data.results[a]=Object.assign(Object.assign({},null!==(p=e.data.results[a])&&void 0!==p?p:{}),o),yield e.saveSettings()}}return s(),yield r.call(this,o)}))}}});r.register(s),r.register((()=>t(this,void 0,void 0,(function*(){var t,e,r,s;this.persistingFiles.has(a)&&(this.persistingFiles.delete(a),this.data.results[a]={});for(let o in h){const l=h[o],c=null===(t=n.getSectionInfo(i))||void 0===t?void 0:t.lineStart;if(null==c)continue;const u={[c]:Object.assign(Object.assign({},null!==(r=null===(e=this.data.results[a])||void 0===e?void 0:e[c])&&void 0!==r?r:{}),{[o]:l.toResult()})};this.data.results[a]=Object.assign(Object.assign({},null!==(s=this.data.results[a])&&void 0!==s?s:{}),u),yield this.saveSettings()}}))))}}})))),this.lexer=new(s()),this.addLexerRules();var r={precedence:2,associativity:"left"},l={precedence:1,associativity:"left"};this.parser=new Ct({"+":l,"-":l,"*":r,"/":r,"^":{precedence:3,associativity:"right"}})}))}parseDice(e,i){return t(this,void 0,void 0,(function*(){const t=this.getRoller(e,i);return{result:yield t.roll(),roller:t}}))}clearEmpties(t){for(var e in t)t[e]&&"object"==typeof t[e]&&(this.clearEmpties(t[e]),0===Object.keys(t[e]).length&&delete t[e])}saveSettings(){return t(this,void 0,void 0,(function*(){this.clearEmpties(this.data.results),yield this.saveData(this.data)}))}getRoller(t,e){t in this.data.formulas&&(t=this.data.formulas[t]);const i=this.parse(t);switch(this.getTypeFromLexemes(i)){case"dice":return new jt(this,t,i);case"table":return new Zt(this,t,i[0],e);case"section":return new qt(this,t,i[0],e);case"tag":if(!this.app.plugins.plugins.dataview)throw new Error("Tags are only supported with the Dataview plugin installed.");return new Xt(this,t,i[0],e);case"link":return new Yt(this,t,i[0],e)}}getTypeFromLexemes(t){return t.some((({type:t})=>"table"===t))?"table":t.some((({type:t})=>"section"===t))?"section":t.some((({type:t})=>"tag"===t))?"tag":t.some((({type:t})=>"link"===t))?"link":"dice"}addLexerRules(){this.lexer.addRule(/\s+/,(function(){})),this.lexer.addRule(/[{}]+/,(function(){})),this.lexer.addRule(Pt,(function(t){return{type:"table",data:t,original:t,conditionals:null}})),this.lexer.addRule(It,(function(t){return{type:"section",data:t,original:t,conditionals:null}})),this.lexer.addRule(Rt,(t=>{var e;const{groups:i}=t.match(Rt);let n="tag";return("link"===i.types||this.data.rollLinksForTags&&!(null===(e=i.types)||void 0===e?void 0:e.length))&&(n="link"),{type:n,data:t,original:t,conditionals:null}})),this.lexer.addRule(zt,(function(t){const{dice:e,conditional:i}=t.match(zt).groups;let n=[];if(i){let t=i.matchAll(Bt);if(t)for(let e of t){if(!e)continue;const{comparer:t,operator:i}=e.groups;n.push({comparer:Number(t),operator:i})}}return{type:"dice",data:e,original:t,conditionals:n}})),this.lexer.addRule(Dt,(t=>{const{roll:e=this.data.defaultRoll,faces:i=this.data.defaultFace,conditional:n}=t.match(Dt).groups;let r=[];if(n){let t=n.matchAll(Bt);if(t)for(let e of t){if(!e)continue;const{comparer:t,operator:i}=e.groups;r.push({comparer:Number(t),operator:i})}}return{type:"dice",data:`${e}d${i}`,original:t,conditionals:r}})),this.lexer.addRule(Nt,(function(t){return{type:"math",data:t,original:t,conditionals:null}})),this.lexer.addRule(/1[Dd]S/,(function(t){var e;const[,i]=null!==(e=t.match(/1[Dd]S/))&&void 0!==e?e:[,"1"];return{type:"stunt",data:i,original:t,conditionals:[]}})),this.lexer.addRule(/kh?(?!:l)(\d*)/,(function(t){return{type:"kh",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/dl?(?!:h)\d*/,(function(t){return{type:"dl",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/kl\d*/,(function(t){return{type:"kl",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/dh\d*/,(function(t){return{type:"dh",data:t.replace(/^\D+/g,""),original:t,conditionals:null}})),this.lexer.addRule(/!!(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/,(function(t){let[,e="1"]=t.match(/!!(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/),i=[];if(/(?:(!?=|=!|>=?|<=?)(-?\d+))+/.test(t))for(const[,e,n]of t.matchAll(/(?:(!?=|=!|>=?|<=?)(-?\d+))/g))i.push({operator:e,comparer:Number(n)});return/!!i/.test(t)&&(e="100"),{type:"!!",data:e,original:t,conditionals:i}})),this.lexer.addRule(/!(i|\d+)?(?:(!?=|=!?|>=?|<=?)(-?\d+))*/,(function(t){let[,e="1"]=t.match(/!(i|\d+)?(?:(!?=|=!?|>=?|<=?)(-?\d+))*/),i=[];if(/(?:(!?=|=!|>=?|<=?)(\d+))+/.test(t))for(const[,e,n]of t.matchAll(/(?:(!?=|=!?|>=?|<=?)(-?\d+))/g))i.push({operator:e,comparer:Number(n)});return/!i/.test(t)&&(e="100"),{type:"!",data:e,original:t,conditionals:i}})),this.lexer.addRule(/r(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/,(function(t){let[,e="1"]=t.match(/r(i|\d+)?(?:(!?=|=!|>=?|<=?)(-?\d+))*/),i=[];if(/(?:(!?={1,2}|>=?|<=?)(-?\d+))+/.test(t))for(const[,e,n]of t.matchAll(/(?:(!?=|=!|>=?|<=?)(-?\d+))/g))i.push({operator:e,comparer:Number(n)});return/ri/.test(t)&&(e="100"),{type:"r",data:e,original:t,conditionals:i}}))}onunload(){console.log("DiceRoller unloaded"),this.app.workspace.getLeavesOfType(Vf).forEach((t=>t.detach())),"__THREE__"in window&&delete window.__THREE__}parse(t){this.lexer.setInput(t);for(var e,i=[];e=this.tryLex();)i.push(e);return this.parser.parse(i)}tryLex(){try{return this.lexer.lex()}catch(t){}}}})();var r=exports;for(var s in n)r[s]=n[s];n.__esModule&&Object.defineProperty(r,"__esModule",{value:!0})})(); |